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Adem

Posted

You can write to me in discord to quickly get an answer to your question (Adem#9554)

Covfefe

Posted

Keep getting this error in console

Quote

Failed to call hook 'CanEntityTakeDamage' on plugin 'ArmoredTrain v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ArmoredTrain.CanEntityTakeDamage (AutoTurret autoTurret, HitInfo hitinfo) [0x00019] in :0 at Oxide.Plugins.ArmoredTrain.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01587] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <46ff2b534abb4b35952608167523b7ec>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <46ff2b534abb4b35952608167523b7ec>:0

 

  • Like 1
Adem

Posted

On 6/5/2022 at 9:28 PM, Covfefe said:

Keep getting this error in console

 

I'll fix it in the next update. Thanks

Covfefe

Posted

This error was spamming my console today until I reloaded the plugin. First time seeing this 

Quote

Server Exception: Mountable Cycle

NullReferenceException

Server Exception: Mountable Cycle

NullReferenceException

Server Exception: Mountable Cycle

NullReferenceException

Server Exception: Mountable Cycle

NullReferenceException

Server Exception: Mountable Cycle

NullReferenceException

Server Exception: Mountable Cycle

NullReferenceException

Server Exception: Mountable Cycle

NullReferenceException

Server Exception: Mountable Cycle

NullReferenceException

Server Exception: Mountable Cycle

NullReferenceException

Server Exception: Mountable Cycle

NullReferenceException

Server Exception: Mountable Cycle

NullReferenceException

Server Exception: Mountable Cycle

NullReferenceException

ArmoredTrain was compiled successfully in 2492ms

Unloaded plugin ArmoredTrain v1.0.2 by Adem

Loaded plugin ArmoredTrain v1.0.2 by Adem

 

  • Like 1
Adem

Posted

54 minutes ago, Covfefe said:

This error was spamming my console today until I reloaded the plugin. First time seeing this 

 

You have an old version of the plugin. update it
Problems with NRE should also be solved

Covfefe

Posted

Can you make the NPCS come out and raid you like in Convoy plugin?

  • Like 2
Adem

Posted

8 hours ago, Covfefe said:

Can you make the NPCS come out and raid you like in Convoy plugin?

Theoretically, I can)

  • Like 1
Covfefe

Posted

6 hours ago, Adem said:

Theoretically, I can)

Please do, or make it optional

  • Like 1
Covfefe

Posted

Can you remove invincibility from the Train Driver? It's confusing the hell out of my players because they're trying to kill the driver to stop the train instead of boarding it and flipping the hammer switch. Every other train plugin allows stopping of the train when you kill the driver

  • Like 2
Adem

Posted

On 6/11/2022 at 1:40 AM, Covfefe said:

Can you remove invincibility from the Train Driver? It's confusing the hell out of my players because they're trying to kill the driver to stop the train instead of boarding it and flipping the hammer switch. Every other train plugin allows stopping of the train when you kill the driver

I can

  • Like 2
Covfefe

Posted

Please add optional configuration for having armored trains running underground AND above ground at the same time. 

I want armored train events running underground and above ground simultaneously.

  • Like 1
Adem

Posted

7 hours ago, Covfefe said:

Please add optional configuration for having armored trains running underground AND above ground at the same time. 

I want armored train events running underground and above ground simultaneously.

I added this in the last update

  • Love 1
Kobani

Posted

Is the mod preset as shown in the video? 

  • Like 1
Kobani

Posted

Hello The Samsite cannot be destroyed. Although Truepve says players can hurt Samsites. What can I do?

  • Like 1
Kobani

Posted

the two problems above have been resolved.

 

Can you add a GUI that shows the train is active? Similar to the Magicpanel?

Thanks Michael

  • Like 1
Adem

Posted

On 6/25/2022 at 11:30 PM, Kobani said:

Is the mod preset as shown in the video? 

Yes

Adem

Posted

22 hours ago, Kobani said:

the two problems above have been resolved.

 

Can you add a GUI that shows the train is active? Similar to the Magicpanel?

Thanks Michael

Server owners usually use a lot of events and I don't see the point in doing such gui for everyone. This plugin has the necessary APIs and it can be supported by third-party Gui

  • Like 3
Tanki

Posted

can you add a option to disable heli when the train spawn under ground please? thanks

 

if it already exists, I haven't seen it, can you tell me what this option is? I don't want to deactivate the helicopter completely, only when the train appears under the map (this makes the helicopter indestructible because it is between the tunnel and the water)

 

and if you can make a fix for this please:

Quote

Calling hook CanEntityBeTargeted resulted in a conflict between the following plugins: RaidableBases - True (Boolean), ArmoredTrain (False (Boolean))

Thanks very much for this great plugin!

  • Like 2
imthenewguy

Posted

Hey mate, do you have any plans to add API identifying players that completed the event by chance?

I would love to integrate this into my Skill Tree plugin and award xp for completing/participating in the event.
Same with your Convoy plugin.

  • Like 1
Adem

Posted

23 hours ago, Tanki said:

can you add a option to disable heli when the train spawn under ground please? thanks

 

if it already exists, I haven't seen it, can you tell me what this option is? I don't want to deactivate the helicopter completely, only when the train appears under the map (this makes the helicopter indestructible because it is between the tunnel and the water)

 

and if you can make a fix for this please:

Thanks very much for this great plugin!

Hello. Ok i will fix it

  • Like 1
Adem

Posted

18 hours ago, imthenewguy said:

Hey mate, do you have any plans to add API identifying players that completed the event by chance?

I would love to integrate this into my Skill Tree plugin and award xp for completing/participating in the event.
Same with your Convoy plugin.

void OnArmoredTrainEventWin(ulong userid)

  • Like 1
Adem

Posted

18 hours ago, imthenewguy said:

Hey mate, do you have any plans to add API identifying players that completed the event by chance?

I would love to integrate this into my Skill Tree plugin and award xp for completing/participating in the event.
Same with your Convoy plugin.

For the convoy, I will add this a little later. I plan to redo the plugin completely

DeutscherRitterPlatz

Posted

@Adem Thank you for the awesome plugin!
But I have a question:
Do we first have to set "Create a PVP zone in the convoy isStop zone? (only for those who use the TruePVE plugin)" to true that a SamSite and an AutoTurret do damage ?
We use TruePvE but didn't want them to kill each other player.
Currently only the NPCs deal damage to the attacker.

  • Like 1
Adem

Posted

On 7/24/2022 at 10:49 PM, MeinRust said:

@Adem Thank you for the awesome plugin!
But I have a question:
Do we first have to set "Create a PVP zone in the convoy isStop zone? (only for those who use the TruePVE plugin)" to true that a SamSite and an AutoTurret do damage ?
We use TruePvE but didn't want them to kill each other player.
Currently only the NPCs deal damage to the attacker.

This plugin can help you


 

Adem

Posted

17 hours ago, Craft said:

Why can't players be allowed to start events themselves?

You can do it. For example, to sell it in a store and have the server write a command to start the event in RCON

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  • Like 13
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