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$20.00 $15.00
Smart Kill Log ✅Features - Global Kill Log: Server-wide kill feed displayed to all connected players - Smooth Animations: Professional slide-in and slide-out effects with easing (FPS depends on the server) - Personal Notifications: Center-screen zoom notifications when you kill or down someone - Sound Effects: Audio feedback for kills and downs - Customizable Position: Display on left or right side of screen, adjustable vertical position - Opacity Fade: Older entries gradually fade out for cleaner visuals - NPC Support: Tracks kills involving NPCs (scientists, animals, etc.) - Multi-language Support: English, Japanese, Chinese , Russian, French - Custom Background Images: Fully customizable UI backgrounds via ImageLibrary ✅Kill Log Display The kill log shows detailed information for each event: - Attacker name (gold color for players, white for NPCs) - Action type: killed (red), downed (blue), died (purple) - Victim name - Weapon used - Distance in meters ✅Personal Notifications When you kill or down another player, a centered notification appears with: - Zoom-in animation effect - The victim's name highlighted - Action type (Killed/Downed) - Sound effect feedback ✅Dependencies ImageLibrary (for custom background images) If ImageLibrary is not installed, the plugin works without background images.   ✅Commands /killlog                      Toggles the display of the kill log on/off. /killlog notif             Toggles the display of kill notifications on/off. - These settings persist even after restarting the server. ✅Configuration { "Kill Log Settings": { "Enabled": true, "Max Logs": 8, "Display Duration (seconds)": 10.0, "Position (Right or Left)": "Right", "Position Y (0.0-1.0, 0.5=center)": 0.83, "Font Size": 12, "Fade Opacity": true, "Show Weapon and Distance": true, "Show Player vs NPC Kills": true, "Show NPC vs Player Kills": true, "Show NPC vs NPC Kills": true, "Show Suicide Kills": true, "Show Critter Kills": false, "Animation FPS": 60.0 }, "Kill Notification Settings": { "Enabled": true, "Display Duration (seconds)": 1.5, "Position Y (0.0-1.0, 0.5=center)": 0.4, "Font Size": 14 }, "Image Settings": { "Kill Log Background Image URL (Right)": "https://www.dropbox.com/scl/fi/phjuyg4zcm3f0w4maaupi/.png?rlkey=woo4to4ree1taaly5z6euahup&st=a47ypflv&dl=1", "Kill Log Background Image URL (Left)": "https://www.dropbox.com/scl/fi/27x7nr9y77eoaq40ybvgb/.png?rlkey=392e8qmzgdmadu9812y1f1psm&st=0j6yvfyv&dl=1", "Kill Notification Background Image URL (Center)": "https://www.dropbox.com/scl/fi/y0j8alca59m7eqnluwhr0/.png?rlkey=u8mk5qajmr6oqnb41dulorpz5&st=9ocyqggb&dl=1" }, "Color Settings": { "Player Name Color (hex)": "#ffd700", "NPC Name Color (hex)": "#ffffff", "Weapon/Distance Color (hex)": "#f5f5f5", "Killed Action Color (hex)": "#f08080", "Downed Action Color (hex)": "#87cefa", "Died Action Color (hex)": "#dda0dd", "Notification Player Name Color (hex)": "#ff8c00", "Notification NPC Name Color (hex)": "#ff8c00", "Notification Action Text Color (hex)": "#EAE2DA" } } Kill Log Settings: Max Logs: Maximum number of entries displayed at once (default: 😎 Display Duration: How long each entry stays visible (default: 10 seconds) Position: Screen side for the kill log (Right or Left) Position Y: Vertical position (0.0 = bottom, 1.0 = top, 0.5 = center) Fade Opacity: Gradually fade older entries Show Settings : Display settings for NPC and player kill events Show Settings : Display settings for NPC and player kill events Animation FPS : This limits the animation frame rate. Even if the game frame rate on the client is 120fps, it will be limited to the set frame rate. Kill Notification Settings: - Display Duration: How long the center notification shows (default: 1.5 seconds) - Position Y: Vertical position for the notification Image Settings: - Provide URLs to custom PNG images for backgrounds - Separate images for left/right positioning and center notification   ✅Contact VOID / NINJA WORKS DISCORD  :  https://discord.gg/U8uxePjSyA   MADE IN JAPAN
5.0
sale
$30.00 $25.00
Extra Plants V2 Expand your farming with 20 unique cultivatable plants ! ExtraPlants introduces a brand-new farming system that goes beyond vanilla crops. Grow mushrooms, harvest resources from grubs, cultivate fruits, vegetables, herbs, and more. By default, all custom items are based on apples, etc.  These seeds can be obtained from wild trees, ores, and plants. Using a shovel, you can cultivate fields in various locations. This item is a default item in Rust, but it is not used in the game; however, it can be given to the player using a special command. This also includes data that allows you to configure ingredients and cooking recipes added by ExtraPlants, which are compatible with the Cooking plugin. You can add over 40 cooking recipes using the included files.                                     This plugin has a trial version. If you are considering purchasing it, please download it here.       Harvestable Plants Aloe - Produces Aloe Vera Cactus - Low water requirement, yields cactus flesh Sugarcane - Produces sugar cane Wood Tree - Grow your own wood supply Fruits Tree - 15 fruit varieties: Apple, Apricot, Strawberry, Fig, Orange, Kiwi, Plum, Cherry, Pomegranate, Loquat, Grape, Lemon, Persimmon, Peach, and Pear. Tropical Fruits Tree - 11 exotic fruits: Avocado, Guava, Star Fruit, Dragon Fruit, Pineapple, Passion Fruit, Banana, Papaya, Mango, Mangosteen, and Lychee. Nuts Tree - 10 nut varieties: Almond, Cashew, Walnuts, Peanuts, Brazil Nuts, Hazelnuts, Chestnut, Pistachio, Pine Nuts, and Coconut. Sulfur Grub - Harvestable grub that yields sulfur ore — explodes when attacked! You need to raise the larvae without being detected by enemies. Zombie Soul - Mysterious Soul that yields bones. Emits a scream sound when grown. Mushroom - 9 mushroom varieties including Enoki, King Oyster, Maitake, Shiitake, Shimeji, and rare drops like Truffles and Matsutake. Metal Grub - Harvestable grub that yields metal ore Rice - Produces rice (high water requirement) Narcotic Herb - 4 herb varieties: Marijuana leaf, Tobacco leaves, Damiana leaves, and Coca leaves. Potato Plants - 6 tuber varieties: Potato, Sweet Potato, Konjac taro, Nagaimo, Taro, and Yacon. Yellow Plants - 5 varieties: Onion, Burdock, Carrots, Zucchini, and Hop. Green Plants - 5 varieties: Broccoli, Cucumber, Green pepper, Parsley, and Spinach. Black Plants - 3 varieties: Black Raspberries, Coffee Beans, and Black pepper. Blue Plants - 8 varieties: Blueberries, Eggplant, Purple cabbage, Lettuce, Chinese cabbage, Cabbage, Beets, and Asparagus. White Plants - 6 varieties: Radish, Turnip, Lotus root, Green onion, Bamboo shoots, and Garlic. Red Plants - 4 varieties: Tomato, Paprika, Swiss chard, and Chili peppers.   By default, all custom items are based on apples, etc.  Added a shovel that can be used to cultivate fields. Using a shovel, you can cultivate fields in various locations. This item is a default item in Rust, but it is not used in the game; however, it can be given to the player using a special command. When you pick up a field you've cultivated, it disappears and returns to normal land. It cannot be used in areas where construction is prohibited or on hard terrain.   How to obtain seeds Wood Sapling, Tropical Fruits Tree Sapling, Fruits Tree Sapling, Nuts Tree Sapling, Sugarcane Sapling Gather Wood       Mushroom mycelium Collect Wild Mushrooms       Sulfur Grub Collecting and mining sulfur ore       Metal Grub Collecting and mining metal ore       Zombie Soul Collect bone fragments       Narcotic Herb Seedlings, Rice Seedlings, Seed Tuber, Yellow Plants Seed, Green Plants Seed, Black Plants Seed, Blue Plants Seed, White Plants Seed, Red Plants Seed Gathering wild hemp           Cactus Sapling,  Aloe Sapling Gathering wild cactus       Custom Seeds System • Seeds use the fertilizer item with custom skins • Place seeds in any planter box to start growing • Each plant type has unique growth requirements   Fully Configurable Every plant type can be customized: • Growth time intervals • Growth success chance • Water requirements • Drop items and quantities • Custom item names and skins • Death/consume probability for grubs • Setting the method for obtaining seeds.       Cultivation method 1. Obtain Seeds - Obtaining Seeds - Players can obtain seeds by gathering wood or mining ore. Alternatively, they can be purchased in the shop, or administrators can distribute seeds using the giveseed command. 2.Plant the seeds - Place the seeds (fertilizer with custom skin) in the storage box for fertilizer in any planter. 3. Water Plants - Ensure adequate water level for growth 4. Wait for Growth - Plants grow based on configured intervals 5. Harvest - grown plants to collect resources   Special Mechanics • Sulfur Grub - Explodes when attacked Explosion Conditions  The player attacks the sulfurous body with an axe or gun.  The planter box containing the sulfurous is destroyed by the player or NPC, or is destroyed by weathering. (Pickup collection does not cause an explosion.)   How to use a shovel You use a shovel to strike the ground, which is not in a building-restricted area and is not hard terrain. You then cultivate the field at the spot where you struck. This process consumes condition points. The maximum water volume is 3000 by default. When you pick up a field you've cultivated, it disappears and returns to normal land. It cannot be used in areas where construction is prohibited or on hard terrain.                           Chat Commands (Admin Only) /seed   Obtain 100 seeds of each type.   ServerConsole Commands giveseed <steamID> <skinID> <amount> - Give special seeds to a player. Entering only "giveseed" will show the names of all plants. giveshovel <SteamID> - Give the player a shovel.   Seed Skin IDs Aloe Sapling   3601726840 Cactus Sapling   3601727134 Tropical Fruits Tree Sapling   3601727963 Fruits Tree Sapling   3601727819 Wood Sapling   3601729292 Sulfur Grub   3601729483 Metal Grub   3601729552 Zombie Soul   3601727291 Sugarcane Sapling   3601727002 Nuts Tree Sapling   3601727388 Mushroom mycelium   3675820909 Rice Seedlings   3675814595 Narcotic Herb Seedlings   3675814321 Seed Tuber   3675814757 Yellow Plants Seed   3675815517 Green Plants Seed   3675815146 Black Plants Seed   3675814927 Blue Plants Seed   3675815024 White Plants Seed   3675815400 Red Plants Seed   3675815276   Give Seed Example: giveseed 76561198000000000 3601726840 10 (Give 10 Aloe Sapling to 76561198000000000) Shop Settings Shortname "fertilizer" + SkinID       Option Settings "Condition Loss When Using Shovel": 5.0, "Shovel Pot Max Water": 3000, "Batch Harvest Special Plants": false, "Enable Dispenser Gather Seed Drops": true, ///This setting determines whether to enable the feature that drops seeds when harvesting wild plants.   Plant Settings { "Mushroom Settings": { "Enabled": true, "Seed Name": "Mushroom mycelium", "Seed Skin ID": 3675820909, "Growth Time (seconds)": 900.0, "Growth Chance (0.0-1.0)": 1.0, "Water Required": 300.0, "Max Drop Types Per Harvest": 1, "Guarantee At Least One Drop": true, ///When all Drop Chance rolls fail, one item is granted instead of an empty harvest. "Seed Return On Harvest Settings": { "Enabled": true, "Return Chance (0.0-1.0)": 0.05, "Min Amount": 2, "Max Amount": 3 }, "Drop Items": [ { "Item Short Name": "mushroom", "Custom Item Name": null, "Skin ID": 0, "Min Amount": 1, "Max Amount": 3, "Drop Chance (0.0-1.0)": 1.0 }, ...   Seed Drop Settings Set the species that can be obtained by triggering items (short names) that can be acquired through activities such as cutting down trees, gathering wild hemp, and mining ore. "Dispenser Gather Seed Drops": { "wood": { ///Trigger Item "Max Drop Types": 1, "Guarantee At Least One Drop": false, ///new Guarantee At Least One Drop option per trigger item, for a per-hit guarantee. "Guarantee At Least One Drop On Bonus": false, ///When all Drop Chance rolls fail, one item is granted instead of an empty harvest. This feature is not available for items such as hemp or mushrooms. "Seeds": [ { "Seed Name": "Wood Sapling", "Drop Chance (0.0-1.0)": 0.08, "Min Amount": 1, "Max Amount": 3 },   Configuration Options Condition Loss When Using Shovel : This setting determines the amount of condition consumed when tilling the ground with a shovel. Shovel Pot Max Water : This setting determines the maximum water volume for areas tilled with a shovel. Batch Harvest Special Plants : Setting this to True allows you to harvest all special plants in a planter at once. Dispenser Gather Seed Drops : You can configure the item triggers and the seeds that players can obtain when they collect or gather items. For All Plants : Growth Time (seconds) - Time between growth checks Growth Chance (0.0-1.0) - Probability of successful growth Water Required - Minimum water level needed Seed Skin ID - Custom skin ID for the seed item Max Drop Types Per Harvest - Number of different items dropped Drop Items - List of items with amounts and drop chances For Grubs (Sulfur Grub, Metal Grub, Zombie Soul) : Probability Of Death (0.0-1.0) - Chance the seed is consumed after a growth cycle For Sulfur Grub : Enable Explosion (true/false) - Whether the grub explodes when attacked For Zombie Soul : Enable Sound (true/false) - Whether a scream sound plays when grown   How to set harvested custom items and new cooking recipes into the cooking plugin. This includes data for configuring ingredients and cooking recipes added by ExtraPlants, which are compatible with the Cooking plugin. You can add 40+ cooking recipes using the included files. 1. Open Cooking.json and add all items listed in ExtraPlants_Ingredients.txt (included with your ExtraPlants download) to the "ingredients" section. Rice, tomatoes, and pineapples are duplicates in the default Cooking.json settings, so replace the original entries. 2. Add all cooking recipes listed in ExtraPlants_Meals.txt to the "Meals" section. This will add cooking recipes that use ExtraPlants items.                   Q: How do players obtain seeds? A: Seeds can only be given by server admins using the console command:    giveseed <steamID> <skinID> <amount>    You can integrate this with your server's shop plugin or reward system. Q: Do plants survive server restarts? A: Yes! All plant data is automatically saved and restored when the server restarts. The plugin uses persistent data files to track all planted seeds and their growth states. Q: Can I customize the drop items and amounts? A: Absolutely. Every plant type has fully configurable drop settings in the config file. You can change item types, quantities, drop chances, custom names, and skin IDs. Q: What happens if I attack the Sulfur Grub? A: The Sulfur Grub will explode, dealing 500 damage within a 12-meter radius. This is intentional — harvest it normally by interacting with it instead of attacking. Q: Why aren't my plants growing? A: Check the following:    • Ensure the planter has enough water (each plant type has different requirements)    • Verify the growth chance in config is set properly (0.0-1.0)    • Wait for the configured growth interval to pass   Q: I can't till the ground with a shovel. A: It's not permitted on hard terrain, in areas where construction is prohibited, etc. Q: Can I add my own custom plants? A: The current version supports 20 pre-configured plant types. Each plant type's drops, growth times, and requirements are fully customizable through the config file.  Q: Do the fruit trees drop all fruits at once? A: No. The "Max Drop Types Per Harvest" setting controls how many different fruit types drop each harvest. For example, if set to 3, players will receive 3 random fruit types from the configured list. Q: What's the difference between Grubs and other plants? A: Grubs (Sulfur Grub, Metal Grub, Zombie Soul) have a "Probability Of Death" setting. After each growth cycle, there's a chance the grub will die and need to be replanted. Regular plants like trees continue producing indefinitely. Q: Which planters are supported? A: All vanilla planter types are supported:    • Large Planter Box    • Small Planter Box    • Bathtub Planter    • Minecart Planter    • Railroad Planter    • Triangle Planter    • Single Plant Pot Q: Can players craft the seeds? A: No, seeds cannot be crafted by default. They must be distributed by admins. This gives you full control over your server's economy and progression. Q: Are the custom skins included? A: Yes, all skin IDs are pre-configured and included. The skins are applied automatically when seeds and harvested items are created.   Q: Item skin images aren't displayed in the UI. A: Please install the Image Library. Q: Can I change the seed item from fertilizer to something else? A: The current version uses fertilizer items with custom skins as seeds. Changing the base item would require code modification. Q: How do I give seeds to offline players? A: The giveseed command works with sleeping players too. As long as the player has logged in at least once, you can give them seeds using their Steam ID. Q: What happens if a player's inventory is full when receiving seeds? A: The seeds will be dropped on the ground near the player's position. Q: How to set harvested custom items and new cooking recipes into the cooking plugin. A:  1. Open Cooking.json and add all items listed in ExtraPlants_Ingredients.txt (included with your ExtraPlants download) to the "ingredients" section. Rice, tomatoes, and pineapples are duplicates in the default Cooking.json settings, so replace the original entries. 2. Add all cooking recipes listed in ExtraPlants_Meals.txt to the "Meals" section. This will add cooking recipes that use ExtraPlants items.         VOID / NINJA WORKS DISCORD  :  https://discord.gg/U8uxePjSyA   MADE IN JAPAN
5.0
Allows both PVE and PVP players to exist on a server at the same time. PVE players will have certain configurable protections and restrictions. You can have players use a command to flag themselves as PVP/PVE or you can assign it to them when they first spawn. If you have ZoneManager you can also designate specific zones to force player's to be PVE or PVP. Plugin is also compatible with SimpleStatus. Note: Video is outdated, see documentation for a full list of new features! Documentation: A full readme including permissions, commands, and config options is available in this wiki site. Disclaimer: Like all of my plugins - this plugin is sold as is. I will be happy to take feature requests into consideration but make no guarantees about which ones get implemented. Please refer to the feature list before you make your purchase! Developer API: API Methods // Returns the mode of the given entity. Also takes into account if the entity is in a forced mode zone. string GetEntityMode(BaseEntity entity); // Returns the group name for the given mode. For example if given 'pve' will return 'warmodepve' string GetModeGroup(string modeId); // Returns the target type for a given entity. Target types are the category that an entity falls into. // For example, if given a BasePlayer entity, it will return 'players'. If given a horse entity is will // return 'horses'. string GetEntityTargetType(BaseEntity entity); Hooks - place these in your plugin and WarMode will call them. // Called when a player's mode has been updated or config changes have ocurred that may affect the mode. private void WarMode_PlayerModeUpdated(string userid, string modeId) // Used to override WarMode logic for taking damage. // If true/false is returned then WarMode logic will be skipped. Return null to continue WarMode logic. private object CanEntityTakeDamage(BaseCombatEntity target, HitInfo info) // Used to override WarMode logic for targeting. // If true/false is returned then WarMode logic will be skipped. Return null to continue WarMode logic. private object CanEntityBeTargeted(BasePlayer target, BaseEntity attacker, bool skipVendingCheck) // Used to override WarMode logic for triggering a trap. // If true/false is returned then WarMode logic will be skipped. Return null to continue WarMode logic. private object CanEntityTrapTrigger(BaseTrap trap, BasePlayer basePlayer) // Used to override WarMode logic for looting an entity. // If true/false is returned then WarMode logic will be skipped. Return null to continue WarMode logic. private object CanEntityLoot(BasePlayer looter, BaseEntity target, bool skipVendingCheck) FREE Extension Plugins: All extension plugins are optional, and included in the downloadable zip that WarMode comes in.   War Mode Admin Panel Use the /warmode.config or /wmc command to open a panel that allows admins to update mode rules in game without having to reload the pluign. Requires the warmode.admin permission to use. I HIGHLY recommend you use this extension! War Mode Spawn UI Provides a UI that is shown to players when they first spawn that prompts them to choose whether they want to be PVP or PVE.   Also supports custom modes. Localization and config options available. This can also be configured to appear when players use the /flag command.   War Mode Rules UI Using the /rules command (which is configurable) players can see a list of what restrictions they have for their current mode. These ruling will update dynamically based on your config settings.   War Mode Badges Customizable UI elements that will appear on the player's HUD to indicate what their current mode is.  
4.8
$25.49
Basements lets players build underground rooms beneath their bases. Place a hatch on your foundation and dig straight down into a hidden basement with walls, ceilings, and full building privileges. Great for stashing loot, setting up secret bunkers, or just adding extra space. Readme Link - Click Here for Instruction and Documentation 👆Highly recommend reading the FAQ section! BUILD Build basements easily from your tool cupboard. Just place an entrance to get started.  EXPAND Expand your basement by drilling underground. But don't forget to bring a headlamp - its dark down there! TRAVERSE Place multiple entryways, building out your labyrinth of tunnels beneath your base.  DECORATE All deployables, electricity, and storage items can be placed in your basement. Take advantage of your new space! RAID Nothing is safe in Rust, including your basement. If all the entrances are destroyed, then the basement is too. Any loot below will float to the surface. Protect the entrance at all costs! API METHODS (For Plugin Developers) // Returns true if the given entityId is part of a basement. bool IsBasementEntity(ulong entityId) // Returns the building ids of the basements connected to a given surface building id. uint[] GetBasementBuildingIds(uint surfaceBuildingId) // Returns the building ids of the surface buildings connected to a given basement building id. uint[] GetSurfaceBuildingIds(uint basementBuildingId) Extension Plugins These are free plugins that add additional functionality to Basements. BasementsManager Provides a UI for admins to view and manage the basements on the server. Useful for debugging & fixing issues. Use with the /bm command, requires the basements.admin permission to use. BasementsManager.cs
4.9
$29.99
Halloween Update Have you already prepared your server for Halloween? On the eve of the Halloween Rust update, I have prepared for customization of all armored train cars. After installing the update, customization will be automatically applied to all cars in the configuration of the armored train. To disable this, make the "Customization preset" parameter empty in the config. New Year Update The  New Year  is coming and I have prepared for you a new preset customization for the train!After installing the update, customization will be automatically applied to all cars in the configuration of the armored train. To disable this, make the "Customization preset" parameter empty in the config. You can also disable the customization of certain wagons or change the customization of the NPCs in the file oxide/data/ArmoredTrain/NewYear New Year's map from the video:       This plugin will add an armored train to your server, which can travel both in the subway and by rail. It can consist of any number of wagons. A helicopter can accompany it. Bradley, npc, turrets, simsites can be installed on the train. The plugin allows you to create any number of train presets, for which the order of wagons, the helicopter preset, the probability of spawn and the duration of patrolling can be specified. Each wagon or locomotive can be configured separately. Any speed can be set by the locomotive.If there is no spawn of trains on the surface on your custom map, read the section "Custom spawn points” Custom spawn points If you are using a custom map in which there are no spawn trains on the surface, but there is a railway, then for the train to work on the surface, you need to add custom spawn points of the train. Instruction: Stand at the point where you want the train to spawn Enter the command /atrainpoint If you receive a message that a point has been created, enable "Use custom spawn coordinates [true/false]” in config For correct operation, it is recommended to create several spawn points of the train   Chat commands (only for administrators) /atrainstart– launches the event in a random configuration /atrainstartunderground - forcibly launches an event underground /atrainstartaboveground - forcibly launches an event aboveground /atrainstart <trainPresetName> –   launches the event in the <trainPresetName> configuration /atrainstartunderground  <trainPresetName> /atrainstartaboveground  <trainPresetName> /atrainstop– stops the event /atrainpoint– creates a custom spawn point of the train in your position   Console commands (RCON only) atrainstart– launches the event in a random configuration atrainstartunderground - forcibly launches an event underground atrainstartaboveground - forcibly launches an event aboveground atrainstart <trainPresetName> –   launches the event in the <trainPresetName> configuration atrainstartunderground <trainPresetName> atrainstartaboveground <trainPresetName> atrainstop – stops the event   Config en  –  example of plugin configuration in English ru  –  example of plugin configuration in Russian   Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify DiscordMessages AlphaLoot CustomLoot Economics Server Rewards IQEconomic Api bool  IsArmoredTrainActive() bool  StopArmoredTrain() bool  StartArmoredTrainEvent() bool  EndArmoredTrainEvent() bool IsTrainBradley(uint netID)   bool IsTrainHeli(uint netID)   bool IsTrainCrate(uint netID)   bool IsTrainSamSite(uint netID)   bool IsTrainWagon(uint netID)   bool IsTrainTurret(uint netID)   Vector3 ArmoredTrainLocomotivePosition()   Hooks OnArmoredTrainEventStart OnArmoredTrainEventStop   Contact me in Discord: Adem#955
4.8
$14.99
Team HUD  ·  Rust  ·  Oxide Rust tells you who your teammates are, and nothing about what is happening to them BetterTeams puts a live panel on screen with every mate's health, state, held weapon and grid square. It adds a team-only voice channel that ignores distance, a map ping on one key, and automatic authorization on every cupboard, lock, turret and SAM site your team builds. Every part is a config switch, and every player decides what they use. See it What it looks like on the server       How it goes From dropping the file in to the night the server dies MINUTE ONE Nothing to set up The panel is already there Drop the file in and anyone who is in a team sees their mates on screen. Where it sits, how large it is and how many rows before it starts a second column are config values. Everything else is each player's own choice. Health as a bar, not a number. It slides toward red as they lose health, and it redraws the moment their health actually changes rather than on a timer. State takes over when it matters. WOUNDED, DEAD and OFFLINE replace the bar on that row, so a mate who is down is unmistakable without reading anything. What they are holding. The active item's icon, with its skin, sits at the end of every row and follows each weapon swap. Grid square, on your own refresh rate. Five seconds by default. A player who would rather not broadcast theirs switches it off for themselves. The leader keeps a star. One glance tells you who can change the team's settings, and offline mates stay listed instead of vanishing. IN A FIGHT Nobody types grids Talk across the map, ping what you are looking at Team voice replaces the vanilla proximity channel for the players who switch it on. Distance stops mattering, nobody outside the team hears it, and a speaker icon lights up on the row of whoever is talking. bind h ftmark Voice at any range, team only. Off per player until they enable it, so nobody has their voice chat changed without asking for it. One key, no binoculars. Bind the command once and the ping lands wherever you are aiming, up to fifty metres by default. The ping knows what it hit. An enemy player, an ore node, a storage box and a dropped gun each get their own marker icon and colour. Anything else drops a plain point. On a cooldown you set. Ten seconds by default, and the time left comes back as a game tip instead of the key doing nothing. SOMEONE JOINS One shared list Authorized everywhere, in one pass The moment an invite is accepted that player is added to every cupboard, code lock, turret and SAM site the rest of the team owns, and everyone else is added to theirs. Leaving or being kicked takes all of it back in the same pass. Five places, five switches. Tool cupboards, code locks, key locks, auto turrets and SAM sites, each turned on or off for the whole server. Key locks without the key. A teammate opens a key-locked door because they are on the team, not because you handed them anything. SAM sites check who is aboard. A teammate's SAM holds fire on a helicopter with an authorized member in a seat, instead of shooting down your own minicopter. Bases that already exist are picked up on boot. Everything placed before the install is registered when the plugin loads, so this works on a server mid-wipe and not only on what gets built next. THE LEADER Decided in game The random you just invited is not automatically trusted Taking a stranger into the team is where convenience turns into risk, so the whole authorization list is editable per ally from the menu. No config file, no restart. Revoke without breaking the rest. A blocked ally loses access everywhere except the locks and cupboards they placed themselves, and the team keeps access to those. Kick from the same screen. Pick the ally, kick, and every authorization they were given through the team is pulled as they go. Friendly fire off with one toggle. Only the leader can flip it; everyone else sees it locked and is told why rather than wondering if it is broken. A team skin per item type. The leader picks it, and anything a mate picks up gets it automatically. Thirty-five item types ship in the config with their own skin lists, and both are yours to cut or extend. AFTER A CRASH Teams survive it A bad shutdown should not disband half the server Rust loses teams when a server goes down badly, and the tickets land on you. This one writes the roster and the leader to disk and puts them back on start. Rosters restored on boot. Members and leader are recreated, including the players who are offline at the time, so nobody logs in teamless. Optional leader hand-off. If the leader disconnects the next online member is promoted, and the original takes it back when they return. Off by default, because not every server wants it. A wipe clears it properly. A new wipe id drops the saved teams and skin choices rather than dragging last wipe's data onto a fresh map.   While you are not looking Built to be left alone The parts you will never notice unless they are missing. ✓  ImageLibrary is the only dependency, and Clans is used if you have it   ✓  A missing dependency is named in console and the plugin unloads, instead of half-running ✓  Switching a feature off unsubscribes its hooks rather than leaving them running   ✓  Panel updates are batched into one message per team per tick, not one per player ✓  Grid squares only redraw for the players who actually changed square   ✓  A burst of joins and kicks collapses into a single data file write ✓  Every player choice is stored by Steam ID and survives restarts and reloads   ✓  Clan tags are stripped from names in the panel when the Clans plugin is loaded   Reference One command in chat, one to bind Each permission is only enforced if you switch its requirement on. All four are off by default, which means the feature is simply available to everyone. Chat /bt Open the menu: info, allies, skins, settings. The command name is a config value. Console ftmark Drop a team ping where you are looking. Meant to be bound to a key. Permission betterteams.hud The on-screen panel Permission betterteams.voice Team voice chat Permission betterteams.skins Choosing the team skin. One player in the team holding it is enough for the whole team. Permission betterteams.marker Easy team markers   Straight answers The questions people ask before buying Do my players have to install anything? No. It runs entirely on the server and the panel is drawn through the normal game UI. The only install is ImageLibrary, on the server, once.   Does team voice take over normal voice chat? Only for a player who turns it on themselves, and it is off by default. Everyone else keeps vanilla proximity voice untouched. Can a random I invite loot everything I own? Only if you leave them authorized. The leader can revoke any of the five places for one specific ally from the menu, and they keep access to nothing but what they placed themselves.   Will the panel sit on top of my other UI? Its offset from the top and left, its scale and how many rows it stacks before starting a new column are all config values, so it can be moved out of the way. What if I do not want half of these features? Panel, voice, skins, markers, friendly-fire toggle, grid positions, team restore and each of the five authorization places are separate switches. Turning one off also stops the hooks behind it.   What happens if ImageLibrary is missing? It waits and retries a few times in case load order put it second, then prints the download link in server console and unloads itself rather than throwing errors on every hook.   5 authorization places covered 35 item types with team skins 50m default ping range, configurable 1 dependency, ImageLibrary
5.0
Corrupted Drone Boss Event A giant Corrupted Drone boss that hunts players at your monuments. It thinks, dodges, shields itself and fights in phases. Kill it for crash-site loot, a damage leaderboard and rank rewards. Drop it in and it works: five monuments come ready with flight paths, and the drone shows up as a timed server event. Every monument gets its own profile, so you can run an easy guard at Junkyard and a nightmare at Launch Site on the same server. Features Smart AI. Picks its target by threat and hunts players who hide behind cover. Attacks that change in phases. Machine gun, cannon shells, napalm, homing rockets, artillery barrages and mine drops. Shield phase. Destroy the power cells to break the shield and stun the drone. Flares. Counters homing launcher missiles, so teamwork beats it. Homing launcher support. The vanilla homing launcher locks on to the drone like a helicopter. Event mode. "A Corrupted Drone has been spotted at Airfield!" It stays for a limited time, then leaves. Four respawn types. Timer, plugin load, daily schedule or event, set per monument. Damage leaderboard and rank rewards. Items, Economics, ServerRewards and commands for the top players. Crate lock. The top damage dealer's team gets the loot first. Loot your way. Built-in loot, Loottable, AlphaLoot or CustomLoot, set per monument. Health bar. Shows SHIELDED and STUNNED states. Map markers. Show health %, a respawn countdown, "Arriving in…" and "Leaves in…". Waypoint editor in-game. Draw any number of waypoints. The combat zone is calculated for you. Multi-language. Every player gets messages in their own language. Performance friendly. The drone sleeps (no AI, no physics) while no player is near. How a fight plays out The drone patrols its waypoints. When players come close it wakes up, picks a target and starts fighting. It uses its machine gun all the time, plus one special attack at a time, chosen from the current phase's list. Phase Health Default special attacks Behaviour Phase 1 100% – 70% Cannon shells, Mine drop Goes after the closest player Shield at 50% — Immune until the power cells are destroyed Phase 2 70% – 35% Cannon, Napalm, Artillery Flares on, hunts launcher users Phase 3 below 35% Napalm, Homing, Artillery, Mines Faster attacks, hunts the top damage dealer Everything in this table can be changed per monument. Special attacks Attack What players see Cannon shells Bursts of Bradley main-cannon shells at the target Napalm rockets Fire rockets that set the ground on fire Homing rockets Rockets that climb, then dive onto players Artillery barrage Smoke and a beep mark each player's spot. "INCOMING BARRAGE, MOVE!" Rockets rain down 3 seconds later. They land where players were, so moving saves you. Mine drop Landmines scattered under the drone. They arm after a moment and disappear after 60 seconds. They can't be looted. Smart AI Threat targeting. Each phase weights recent damage, holding a launcher, distance, low health and a random factor. The drone hunts whoever matters most. Line of sight. Hide behind a wall and the drone moves to a spot inside its zone that can see you again. Flares. When a homing missile gets close, the drone can fire flares, and the missile goes for the flares instead. Charges recharge over time, so a second missile right after the first gets through. Shield phase At 50% health the drone becomes SHIELDED. Hits bounce off, and power cells spawn around the monument. They show on the map and give off sparks. Destroy them all and the shield breaks. The drone is then STUNNED for a few seconds and takes bonus damage. If nobody destroys the cells in time, the drone repairs itself. When it dies The drone spins out and crashes. Its burning crates scatter around the crash site. Kill announcement in chat. Damage leaderboard showing the top players and their % of the damage. Rank rewards for the top damage dealers. Crate lock. The crates belong to the top damage dealer and their team for a few minutes. Respawn types Set per monument profile. Type Name How it spawns 0 Timer Respawns a random time (min – max) after it dies 1 Plugin load Spawns once when the plugin loads, never respawns 2 Schedule Spawns at set server times, e.g. 18:00 and 22:00 3 Event Only spawns through the drone event (default) Also per monument: Minimum online players. A due boss waits until enough players are online. Flies away when nobody comes. An idle boss leaves and frees its slot. The main config also caps how many bosses can be alive at the same time. Event mode Every 1–2 hours (configurable), the plugin picks a random event monument: Warning: "A Corrupted Drone has been spotted heading to Power Plant! It arrives in 1 min." Arrival: it stays for 30 minutes, with reminders in chat and a "leaves in…" countdown on the map. End: it's killed, or it leaves. If players are still shooting it when time runs out, it stays a bit longer. Then the timer for the next event starts. Default monuments These come with flight paths ready to go. They all use the Event respawn type, so you decide which ones use other types. ☑ Launch Site ☑ Junkyard ☑ Airfield ☑ Power Plant ☑ Water Treatment Plant Add any other monument with /drone addmonument. Waypoints are saved relative to the monument, so a path works on every map that has it. You can also use RustEdit map markers or any custom position. Note Any number of waypoints. The drone patrols your waypoints in order. Its combat zone is the outline around all of them, worked out for you, and it strafes, chases and drops mines inside that zone. See it all while editing. The waypoints show in green and the combat zone in yellow. The event area is a blue sphere and the attack radius a red one. Change those two radiuses live with /drone eventradius and /drone attackradius. Rewards and loot Rank rewards (per monument) Each rank (1st, 2nd, 3rd…) can give any mix of: Items (with skin, custom name, blueprint and chance) Economics money ServerRewards points Console commands with {steamid} and {name} Players below a minimum damage share get nothing, so one bullet doesn't count. Players who were dead when rewards went out get their items when they respawn. Crash crate loot (per monument) Loot type Value Source Default 0 The crate's vanilla loot (or your loot plugin's normal crate loot) Own 1 The plugin's own item list Loottable 2 A Loottable custom preset AlphaLoot 3 An AlphaLoot loot profile CustomLoot 4 A CustomLoot preset You also set the crate prefab, how many crates, fire around the crates, locking crates with fire, and how long until the crates disappear. Commands All commands need the DroneBossEvent.admin permission (or admin). If you leave out [name], the nearest location is used. Waypoint editing Command Description /drone edit [name] Select a location and show its waypoints and combat zone /drone addwp Add a waypoint where you are (fly at the height the drone should patrol) /drone removewp Remove the waypoint nearest to you /drone stopedit Stop editing and respawn the boss on the new path /drone eventradius <meters> Set the event area of the location you're editing (shown as a blue sphere) /drone attackradius <meters> Set the attack radius of the location you're editing (shown as a red sphere) Locations Command Description /drone add <name> Create a custom location at your position /drone addmonument Create a location for the monument nearest to you /drone remove <name> Delete a location /drone enable <name> / /drone disable <name> Turn a location on or off /drone tp <name> Teleport to a location Bosses and events Command Description /drone spawn [name] Spawn the boss now (starts an event at Event locations) /drone kill [name] Remove the boss without loot and start its respawn timer /drone status All bosses, health, respawn timers and the event state /drone event start [name] Start an event now (random monuments, or the one you name) /drone event stop End the running event and schedule the next one /drone event status Time until the next event /drone reload Reload the plugin Server console: drone status, drone spawn <name>, drone kill <name>, drone event start [name], drone event stop, drone reload. Installation Upload DroneBossEvent.cs to oxide/plugins. The plugin creates oxide/config/DroneBossEvent.json and the five default monuments in oxide/data/DroneBossEvent/Locations/. Grant yourself the admin permission: oxide.grant user YourName DroneBossEvent.admin Test it right away with /drone event start. Warning Updating from an older version? Delete oxide/config/DroneBossEvent.json once so the full config is created again. Configuration Each profile also holds the waypoints, every weapon's stats, the artillery, mine and flare settings, target weights per phase, the stun time and bonus damage, rank rewards and the full loot list. Optional plugins Plugin Used for Economics Money rewards ServerRewards Point rewards Loottable Crate loot type 2 AlphaLoot Crate loot type 3 CustomLoot Crate loot type 4 TruePVE / SimplePVE Players can always damage the boss, even on PVE servers For developers // Hooks void OnCorruptedDroneSpawned(Drone drone, string location) void OnCorruptedDroneKilled(string location, Vector3 crashPosition, BasePlayer killer) void OnCorruptedDronePlayerTarget(Drone drone, BasePlayer target) void OnCorruptedDroneLeft(string location) void OnCorruptedDroneEventStarted(Drone drone, string location) void OnCorruptedDroneEventEnded() void OnCorruptedDroneShieldUp(Drone drone, string location) void OnCorruptedDroneShieldBroken(Drone drone, string location) void OnCorruptedDroneFlares(Drone drone) // API bool IsCorruptedDrone(Drone drone) string GetCorruptedDroneLocation(Drone drone) Support Found a bug or have an idea? Open a support ticket on this page. Please include your config and a description of what happened.  
0.0
Combined Storage lets players connect multiple storage containers so they function as one large inventory. Includes automatic item sorting, search functionality, and filtering to keep storage clean and efficient.   Readme Link - Click Here for Instruction and Documentation 👆 Highly recommend reading the FAQ section!   All Your Items - In One Place Link multiple containers so they all share a single organized inventory.   Automatic Sorting Items are automatically sorted as they are inserted, no manual effort required. Search Functionality Quickly find any item across all linked containers using a fast, built-in search bar.   Simple Setup Simply press Link in a container to hook it up with the rest of them in your base. Unique View for Each Player Each player sees their own automatically sorted and filtered view of the shared inventory based on their preferences, without affecting anyone else.    
5.0
Gather & loot rates Rates that belong to the player, not to the server Server-wide multipliers give everyone the same wipe. This plugin attaches rates to permissions instead: a default tier, a VIP tier, as many tiers as you sell. Every gather source is covered — nodes, quarries, the excavator, the metal detector, farming, tea, even NPC corpses — and every loot container is multiplied per item category, or per exact item. All of it edited in a UI, applied the moment you type the number. 14 Item categories, each with its own rate 7 Production sources with their own multiplier 4 Fields on every per-item override 0 Dependencies ✓Unlimited permission tiers — a different wipe for every rank you sell ✓Every source, not just trees and nodes — quarries, excavator, metal detector, farming, tea, NPC corpses ✓Guaranteed drops per item — "always 5 scrap, 10% chance of 20" without touching a loot table ✓Loot and junk pile respawn speed — separately, live, no map restart ✓Edited in-game — type a number, it's live and saved 01 — Tiers One server, as many rate sets as you sell A tier is a permission plus a full set of rates. Two come preconfigured — a 2x/3x default and a 3x/5x VIP — and you add as many as your shop needs. No permission, no change Players outside every tier play vanilla rates, untouched. Nothing is applied server-wide, so you can run the plugin on a 1x server and sell 2x as a rank. Stack tiers, or don't By default a player with several tiers gets one of them. Flip a single switch and every rate they hold is summed instead — so a booster permission can add on top of a rank rather than replace it. Everything from one screen Page through your tiers with two arrows. Global rates, every production source, all 14 categories and the per-item list are on the same screen, each an input field. Type a value and it's active and written to the config — no reload, no o.reload, no file editing. 02 — Loot Containers that pay what you decide Barrels, crates, elite crates, hackable crates, supply drops — anything with loot in it goes through a global rate multiplied by the rate of that item's category. 14 categories, 14 dials Triple the components but leave weapons alone. Halve ammunition while resources stay at 5x. Weapons, construction, items, resources, attire, tools, medical, food, ammunition, traps, misc, components, electrical and fun each carry their own multiplier on top of the global one. NPC corpses count the killer Scientists, tunnel dwellers and every other NPC drop loot scaled to the rates of whoever killed them — tracked from the kill to the corpse, so a VIP's kill pays VIP rates even if someone else opens the body. Shot open or opened by hand Barrels broken with a rock and crates opened normally both go through the same multipliers, credited to the player who did it — and each container is processed exactly once, never twice. Respawn speed, live Two multipliers — one for junk piles, one for crates and barrels — and the world's spawn timers are rebuilt the moment you change them. No wipe, no restart, and the vanilla values are put back when the plugin unloads. An exclusion list for the things you don't touch Name a container prefab and it stays vanilla — useful for event crates and custom loot that another plugin already fills. 03 — Gathering Every way a player earns a resource Most rate plugins stop at trees and ore. This one follows the resource wherever it comes from, and gives the slow, expensive sources their own multiplier on top. Nodes, trees and the finishing bonus Every hit, the bonus for finishing a node, and the leftovers that spill when it breaks — all three are scaled, so the numbers stay consistent instead of the bonus quietly staying at 1x. Quarries and the excavator pay their operator A mining quarry, a survey-charge pump jack and the Giant Excavator each have their own production multiplier — and the output is scaled by the rates of the player who switched it on, not by a server-wide number. Jackhammer, chainsaw and the metal detector Power tools get a multiplier of their own, so you can make them worth their fuel — or deliberately not. Metal-detector digs are boosted too, which almost nothing else covers. Tea strength as a rate The tea multiplier scales the effect value of the tea itself, not the number of leaves. A VIP's ore tea simply works harder than everyone else's. Farming and hand-picked resources Harvested plants and everything picked up off the ground — hemp, mushrooms, corn, wood piles — run through the same rates as everything else. 04 — Per item One item out of step with the rest Category rates handle the broad strokes. When a single item needs its own rule, it overrides everything above it. Its own multiplier, ignoring everything else Run resources at 10x and keep sulfur at 2x. An item with an override takes its own number and nothing else — no compounding surprises. Guaranteed amounts with a jackpot chance For loot, set a minimum and a maximum with a percentage chance for the big one. Every barrel gives exactly 5 scrap, and 10% of them give 20 — a flat, predictable economy you can actually price your shop against. Added by clicking an icon The picker filters by all 15 categories and searches display names and shortnames as you type. Click an item to add it, type its rate under the icon, click the red cross to drop it. Long lists paginate at 29 per page. Reliability Built to be left alone ✓No dependencies — nothing to install alongside it ✓Vanilla respawn timings are restored on unload — the plugin remembers what they were before it touched them ✓Every UI change is written to the config immediately — a crash can't lose the tier you just built ✓A bad shortname tells you in chat instead of failing silently or throwing errors into console ✓Respawn boosting is opt-in — off by default, with the safe range stated in the config Command & permissions One command, and the tiers you invent The command name and the setup permission are both configurable. Admins have access regardless. /rsOpen the rate editor gatherlootmultiplier.setupAccess to the editor gatherlootmultiplier.defaultPreconfigured tier — 2x loot, 3x gather gatherlootmultiplier.vipPreconfigured tier — 3x loot, 5x gather. Rename both, or add ten more Questions Before you buy What happens to players with no permission?Nothing at all — they get vanilla rates. That's the point: grant the default tier to the default group for a server-wide rate, or keep it for ranks only. A player has two tiers. Which one wins?The one further down the config list — so keep your tiers in ascending order and the highest rank ends up last. Alternatively, turn on rate summing and every tier they hold is added together instead. Do I have to restart or reload after changing a rate?No. Values from the UI take effect immediately and are saved to the config as you type them. Even loot respawn timing is rebuilt live. Whose rates apply to a quarry or the excavator?The player who switched it on. A VIP's quarry produces at VIP rates while it runs. Can I make a resource drop a fixed amount instead of a multiplied one?Yes, for loot: give the item a minimum, an optional maximum and a chance for the maximum. The multiplier is then ignored for that item and the amount is rolled between the two. Is faster loot respawn safe for my server?It's off by default and it scales the game's own spawn timings rather than spawning extra entities. Stay near the suggested values — extremely low numbers mean more entities alive at once, which costs frames on any server. Will it fight with my other loot plugin?Add that plugin's container prefabs to the ignore list and they pass through untouched.
5.0
15+ settings Oxide & Carbon English · Russian Community servers toggled one by one same single file per-player language works without UI Note Depending on the hardware, client FPS either goes up or becomes noticeably more stable. Every choice is saved per player and restored on the next connect. Goals Before developing any plugin, we define the goals it should achieve when running on your game server. ☑ Improve players FPS ☑ Make your project stand out ☑ Improve the overall quality What you get   Feature Details Polished interface One menu with every option, a draw distance slider and a live FPS counter. Extensive customization You decide which options players may enable, which are on for new players, and the cooldown of each one. Low FPS notification Shown once, exactly when it matters: the player is offered the menu right after a drop is detected. 15+ settings Each toggled on its own, saved automatically and restored after relog. Optimization settings Players enable exactly what they need — every option is toggled individually. World around you   Setting What it does Draw distance The server stops sending buildings, boxes and other objects that are far away. Distant trees Trees load only around you instead of the whole map — as you move, they stream in on their own. Saves memory and speeds up joining the server. Images and drawings Drawings on signs, photos, paintings and spray art stop loading. Saves memory and bandwidth. Unapproved skins Disables skins that have not been accepted into the game but may still be used by other players. Fire, light and animations   Setting What it does Flames Furnaces, campfires and torches no longer display flames. The difference is especially noticeable in large, heavily built-up bases. Lights Lamps and searchlights no longer emit light. The difference is especially noticeable in large, heavily built-up bases. Destruction debris No debris flies around when walls and structures collapse. The difference is most noticeable during raids. Falling trees A chopped tree simply disappears — no falling animation, no cracking sounds. Construction smoke Smoke and effects from placing, upgrading and repairing structures are no longer shown. Wind turbine rotation Wind turbines stop spinning. They generate power just like before. Turret lasers Laser sights on turrets and SAM sites are turned off. Electricity and industrial   Setting What it does Items in industrial pipes Item animation inside industrial conveyors and pipes is turned off. The conveyors themselves keep working as usual. Recyclers and quarries Recyclers, quarries and pumpjacks stop shaking and animating. They keep on working. Water flow Water inside hoses and pipes is no longer rendered. Sprinklers and water supply work as usual. Effects and sounds   Setting What it does Distant effects Explosions, muzzle flashes and smoke from other players' distant fights are hidden. Everything happening near you stays visible as usual. Voice chat You won't hear other players' voice chat, or will hear it only at a reduced range. Community servers Tip Some community servers are not allowed to use custom interfaces. Switch the plugin to chat only mode and players get the same optimizations through commands, with no UI at all. Command What it does /fps Opens the menu, or prints the current status in chat only mode /fps list Lists every option with its state /fps <option> Turns one option on or off /fps radius 1-4 Sets the draw distance preset Permissions and commands Type Name Description Permission optimize.use Grants players access to the plugin Chat command /fps Opens the plugin menu Console command optimize.wipe Clears the player settings database[2] Frequently Asked Questions We have anticipated your questions and answered the most common ones below. You can ask any additional questions in the plugin's discussion section. Does the plugin require a powerful game server? No. The plugin is well optimized and will not place a significant load on your server, even on low-end hardware or with a high player count. Does hiding an effect change how the game works? No. Hiding is purely visual and per player. A furnace a player hid the flames of still smelts, a wind turbine that stopped spinning still generates power, and a conveyor without item animation still moves items. Can I keep some options disabled for everyone? Yes. Every option has its own switch in the config, so you choose which ones appear in the menu. You can also set which options are enabled for new players by default. Do you accept suggestions for improving the plugin? Sure! To submit an idea, join our Discord server, obtain the required role, and post your suggestion in the #suggestions channel. What should I do if the plugin is not working? Create a support ticket on our Discord server and we will help you resolve the issue. Tip Join our Discord server for support, updates and announcements. Developed in Hustle Industries · Code by @DezLife · Design by @Illumination Everything a player hides keeps working on the server — only the picture is hidden for that player. Other players see the world as usual. ↩︎ Available from the server console, RCON or as an admin in game. The first call opens a 30 second confirmation window. ↩︎  
5.0
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This config really packed my leaderboard with lots of nice icons and info for the other plugins I use. Also Meowhuh is very helpful and I enjoy a lot of their plugins. 
This was a well put together config that took the hassle out of doing it all by myself and most of the values worked for me so I didn't have to change much of anything besides what was preference. 
This is such a cool plugin for your server if you want to give players something to do whether the server is empty or not. They are pretty good out of the box but it lets you configure them to be the way that you want. Walkinrey has also fixed my concerns and works with us to fix bugs and add cool features. There are times that the bots seem really impressive and lifelike and I kind of just sit their in awe and watch what they do. Just the other day I actually nearly lost a fight to one and It g

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