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ExtraEvents can run multiple different and custom competitive events for players to win prizes; each event is highly configurable including chat/GameTip messages & items, commands, and/or kits rewards for one or more winners; regularly optimized to be as lightweight & efficient as possible; additional events and features planned. The configuration may seem long but it's simply repetitive to allow for greater customization. ExtraEvents comes out of the box running a random event every 1-2 hours with a scrap reward of 100 for the top player and a participation reward of 10 scrap for everyone else who participates in the event! Custom events and rewards can be added. Join my Discord for support and updates: https://discord.gg/teSffnDQ7N Events Included AnimalAnnihilation - Kill animals to win! BarrelBreakers - Break barrels to win! BerryBash - Gather wild berries to win! BotBash - Kill bots to win! CrateClash - Loot crates to win! FishingFrenzy - Catch fish to win! HempHunters - Gather wild hemp to win! MushroomMadness - Gather wild mushrooms to win! OreWar - Mine ore nodes to win! PlayerBattle - Kill players to win! ResourceRumble - Collect resources to win! RoadsignRun - Destroy roadsigns to win! TreeTrimmers - Chop trees to win! TunnelTussle - Kill tunnel dwellers to win! UnderwaterWar - Kill underwater lab scientists to win! Additional Events Included HighQualBrawl - Collect high quality metal ore at 3x (configurable) the normal rate MetalMash - Collect metal ore at 3x (configurable) the normal rate ResourceRun - Collect resources at 2x (configurable)  the normal rate! StoneSmash - Collect stones at 3x (configurable) the normal rate SulfurSpree - Collect sulfur ore at 3x (configurable) the normal rate WoodWhirl - Collect wood at 3x (configurable) the normal rate Custom Events Can Be Added! Event Types destroy - counts destroyed/killed NPCs, players, barrels, roadsigns, etc. loot - counts looted crates & loot containers collect - adds collected resources/entity amounts together (adds total number of entities collected [500 wood, 1000 metal.ore, 10 cloth, etc.]) dispense - counts collected resource/entity types (counts entity types distributed [wood = 1 point, metal.ore = 1 point, cloth = 1 point, etc.]) fish - counts caught fish or killed sharks gather - Adds gathered resources/entity amounts together when picked up from the ground (adds total number of entities collected [10 cloth, 1 mushroom, 1 red.berry, etc.]) Permissions extraevents.admin Admin Commands (Console & Chat) (requires extraevents.admin permission) extraevents start - Start random event manually (regardless of Minimum Players Online) [/extraevents start] extraevents start EventName - Start event manually (case sensitive (uses Event key/identifier, not DisplayNames)) [/extraevents start EventName] extraevents end - End current event [/extraevents end] Player Chat Commands /extraevents ui - Toggle the UI visibility /extraevents image - Toggle event image visiblity independent from UI /extraevents sound - Toggle event sounds ADD CUSTOM EVENTS "BoarBrawl": { "Enable Event": true, "Event Name": "BoarBrawl", "Event Description": "Kill boar to win!", "Event Type (destroy, loot, collect, dispense, fish, gather)": "destroy", "Event Length (seconds)": 600, "Event Entities": [ "boar" ], "Enable Event Permission": false, "Event Permission": "extraevents.boarbrawl", "Show UI And Notifications To Players Without Event Permission?": false, "Restrict Event to Deep Sea Players Only?": false, "Show UI And Notifications to Deep Sea Players Only?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event Leaderboard": { "Enable Leaderboard UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center", "UI Player List Text Alignment (left, right, center)": "center", "UI Pending Participation Message": "No one has played... yet." }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab", "No Participants": "No one participated in the <color=purple>{event_name}</color> event", "Multiple Winners Notification Delay (seconds)": 4.0 }, "Event Reward(s)": [ { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "Separate {rewards_list} With Commas?": true }, "Min Number from Item(s) List": 999, "Max Number from Item(s) List": 999, "Randomize Item(s) List": false, "Item(s)": [ { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Scrap", "Change Item Name to Item Display Name in Player Inventory": false, "Item Shortname": "scrap", "Item Skin ID": 0, "Min Item Amount": 100, "Max Item Amount": 100 } ], "Command(s)": [ { "Enable Command": false, "Command Probability %": 100, "Command Display Name": "VIP Role", "Command": "oxide.usergroup add {player.id} vip" } ], "Kit(s) (plugin required)": [ { "Enable Kit": false, "Kit Probability %": 100, "Kit Display Name": "PVP Kit", "Kit": "pvpkit" } ] } ], "Participation Reward": { "Enable Participation Reward": true, "Give Participation Reward to Event Reward(s) Winner(s)?": false, "Participation Reward Probability %": 100, "Participation Reward Notification": { "Enable Participation Reward Notification": true, "Only Send Participation Reward Notification To Participating Players?": false, "Participation Reward Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!", "Separate {rewards_list} With Commas?": true }, "Min Number from Participation Reward Item(s) List": 999, "Max Number from Participation Reward Item(s) List": 999, "Randomize Participation Reward Item(s) List": false, "Participation Reward Item(s)": [ { "Enable Participation Reward Item": true, "Participation Reward Item Probability %": 100, "Participation Reward Item Display Name": "Scrap", "Change Item Name to Participation Reward Item Display Name in Player Inventory": false, "Participation Reward Item Shortname": "scrap", "Participation Reward Item Skin ID": 0, "Participation Reward Min Item Amount": 10, "Participation Reward Max Item Amount": 10 } ], "Participation Reward Command(s)": [ { "Enable Participation Reward Command": false, "Participation Reward Command Probability %": 100, "Participation Reward Command Display Name": "Participant Role", "Participation Reward Command": "oxide.usergroup add {player.id} participant" } ], "Participation Reward Kit(s) (plugin required)": [ { "Enable Participation Reward Kit": false, "Participation Reward Kit Probability %": 100, "Participation Reward Kit Display Name": "Farm Kit", "Participation Reward Kit": "farmkit" } ] } } Add extra winner positions to each event by adding to the Event Reward(s) [] group and extra Rewards by adding to the Item(s) [], Command(s) [], and Kits[] groups. Example (First winner receives 100 Scrap, 1 Pookie, and 10,000 RP. Second winner receives 5,000 RP and Farm Kit) "Event Reward(s)": [ { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "{player_name} scored first place in the {event_name} event with {points_scored} points and won {rewards_list}!", "Separate {rewards_list} With Commas?": true }, "Min Number from Item(s) List": 999, "Max Number from Item(s) List": 999, "Randomize Item(s) List": false, "Item(s)": [ { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Pookie", "Change Item Name to Item Display Name in Player Inventory": false, "Item Shortname": "pookie.bear", "Item Skin ID": 0, "Min Item Amount": 1, "Max Item Amount": 1 }, { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Scrap", "Change Item Name to Item Display Name in Player Inventory": false, "Item Shortname": "scrap", "Item Skin ID": 0, "Min Item Amount": 100, "Max Item Amount": 100 } ], "Command(s)": [ { "Enable Command": true, "Command Probability %": 100, "Command Display Name": "10,000 RP", "Command": "sr add {player.id} 10000" } ], "Kit(s) (plugin required)": [ { "Enable Kit": false, "Kit Probability %": 100, "Kit Display Name": "PVP Kit", "Kit": "pvpkit" } ] }, { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "{player_name} scored second place in the {event_name} event with {points_scored} points and won {rewards_list}!", "Separate {rewards_list} With Commas?": true }, "Min Number from Item(s) List": 999, "Max Number from Item(s) List": 999, "Randomize Item(s) List": false, "Item(s)": [ { "Enable Item": false, "Item Probability %": 100, "Item Display Name": "Scrap", "Change Item Name to Item Display Name in Player Inventory": false, "Item Shortname": "scrap", "Item Skin ID": 0, "Min Item Amount": 100, "Max Item Amount": 100 } ], "Command(s)": [ { "Enable Command": true, "Command Probability %": 100, "Command Display Name": "5,000 RP", "Command": "sr add {player.id} 5000" } ], "Kit(s) (plugin required)": [ { "Enable Kit": true, "Kit Probability %": 100, "Kit Display Name": "Farm Kit", "Kit": "farmkit" } ] } ] FAQ Q: Is there a limit to the number of custom events I can create? Add as many custom events as you want! All custom "Event Types" and "Additional Event Types" must have a unique identifier (EX: "OreWar_Metal", "ResourceRumble_Stones", "ScarecrowSniper", etc.), must use the correct "Event Type" (EX: "dispense", "collect", "destroy", etc.), and must target the appropriate "Event Entities" (EX: "metal.ore", "stones", "scarecrow", etc.) Q: Can I add custom Additional Event Types?  Yes! Same as the "Event Types" you can have as many "Additional Event Types" as you'd like, so long as they have a unique identifier (EX: "ResourceRun_Stones", etc.), use the correct "Event Type" (EX: "multiply"), and target the appropriate "Event Entities" (EX: "metal.ore", "stones", etc.) Q: Is there a limit to the number of reward positions? Nope, the sky is the limit! The plugin will automatically read any reward position you add to the Event Reward(s)[] group. Give rewards to the top 100 players if you want. Q: Is there a limit to the number of items, commands, kits, etc. each player can win? Again the sky is the limit! The plugin will read each item[], command[], kit[], etc. you add to the reward position as long as it is valid and enabled. Invalid items, commands, kits, etc. will be attempted and skipped on failure. Q: Can I remove an entire event from the config file if I'm not using it? No, if you remove an entire event from the configuration file it will re-add that event in its default state on reload. Use "Enable Event": false, to completely disable specific events. Q: What is the ExtraEvents.data file? What does it do? Why can't I read it? Can I delete it? The ExtraEvents.data file simply stores PlayerIDs for players who have disabled their event UIs & images and that is all. ExtraEvents uses an efficient ProtoBuf method of saving data to optimize performance (originally created by Google) which saves this file in binary and is why your average reader cannot compile it. If you delete the ExtraEvents.data file it will enable the UI and images for all of your players and they would have to disable it again manually. Q: What is (r g b a)? (r g b a) stands for (red green blue alpha[opacity]) and is a way of formatting colors, specifically for UI elements in our case. You can convert HEX (#FF0000) to RGBA (255 0 0 1.0) using online guides. Support for HEX and English colors coming soon. https://www.w3schools.com/colors/colors_hexadecimal.asp Q: Can I add multiple images per event? Sure, it will display any image you have in the Event Image(s)[] group. Hooks for Developers private void OnExtraEventStart(string eventIdentifier, string eventName, string eventDesc) { PrintWarning($"Event Identifier: {eventIdentifier} Event Start Name: {eventName} Event Desc: {eventDesc}"); } private void OnExtraEventEnd(string eventIdentifier, string eventName, string eventDesc) { PrintWarning($"Event Identifier: {eventIdentifier} Event End Name: {eventName} Event Desc: {eventDesc}"); } private void OnExtraEventWinnerItem(ItemDefinition item, BasePlayer winningPlayer) { PrintWarning($"Item Name: {item.displayName.english} Winner Name: {winningPlayer.displayName}"); } private void OnExtraEventWinnerCommand(string command, BasePlayer winningPlayer) { PrintWarning($"Command: {command} Winner Name: {winningPlayer.displayName}"); } private void OnExtraEventWinnerKit(string kitName, object kitSuccess, BasePlayer winningPlayer) { PrintWarning($"Kit: {kitName} Success: {kitSuccess} Winner Name: {winningPlayer.displayName}"); } private void OnExtraEventParticipationItem(ItemDefinition item, BasePlayer winningPlayer) { PrintWarning($"Item Name: {item.displayName.english} Winner Name: {winningPlayer.displayName}"); } private void OnExtraEventParticipationCommand(string command, BasePlayer winningPlayer) { PrintWarning($"Command: {command} Winner Name: {winningPlayer.displayName}"); } private void OnExtraEventParticipationKit(string kitName, object kitSuccess, BasePlayer winningPlayer) { PrintWarning($"Kit: {kitName} Success: {kitSuccess} Winner Name: {winningPlayer.displayName}"); } Default Config { "General Options": { "Chat Prefix": "<color=purple>ExtraEvents:</color>", "Chat Icon (Steam64 ID)": 76561199519603325, "Minimum Players Online to Automatically Start Random Event": 3, "Auto Random Event Start Time Min (seconds)": 3600, "Auto Random Event Start Time Max (seconds)": 7200, "Enable Console Messages": true, "Enable Log File": true, "Chat Command": "extraevents", "Admin Permission": "extraevents.admin", "All Events Permission (optional, overrides individual event permissions if enabled)": "extraevents.all" }, "Event Types": { "AnimalAnnihilation": { "Enable Event": true, "Event Name": "AnimalAnnihilation", "Event Description": "Kill animals to win!", "Event Type (destroy, loot, collect, dispense, fish, gather)": "destroy", "Event Length (seconds)": 600, "Event Entities": [ "chicken", "stag", "boar", "wolf", "wolf2", "bear", "polarbear", "crocodile", "panther", "tiger", "snake.entity" ], "Enable Event Permission": false, "Event Permission": "extraevents.animalannihilation", "Show UI And Notifications To Players Without Event Permission?": false, "Restrict Event to Deep Sea Players Only?": false, "Show UI And Notifications to Deep Sea Players Only?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event Leaderboard": { "Enable Leaderboard UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center", "UI Player List Text Alignment (left, right, center)": "center", "UI Pending Participation Message": "No one has played... yet." }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab", "No Participants": "No one participated in the <color=purple>{event_name}</color> event", "Multiple Winners Notification Delay (seconds)": 4.0 }, "Event Reward(s)": [ { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "Separate {rewards_list} With Commas?": true }, "Min Number from Item(s) List": 999, "Max Number from Item(s) List": 999, "Randomize Item(s) List": false, "Item(s)": [ { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Scrap", "Change Item Name to Item Display Name in Player Inventory": false, "Item Shortname": "scrap", "Item Skin ID": 0, "Min Item Amount": 100, "Max Item Amount": 100 } ], "Command(s)": [ { "Enable Command": false, "Command Probability %": 100, "Command Display Name": "VIP Role", "Command": "oxide.usergroup add {player.id} vip" } ], "Kit(s) (plugin required)": [ { "Enable Kit": false, "Kit Probability %": 100, "Kit Display Name": "PVP Kit", "Kit": "pvpkit" } ] } ], "Participation Reward": { "Enable Participation Reward": true, "Give Participation Reward to Event Reward(s) Winner(s)?": false, "Participation Reward Probability %": 100, "Participation Reward Notification": { "Enable Participation Reward Notification": true, "Only Send Participation Reward Notification To Participating Players?": false, "Participation Reward Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!", "Separate {rewards_list} With Commas?": true }, "Min Number from Participation Reward Item(s) List": 999, "Max Number from Participation Reward Item(s) List": 999, "Randomize Participation Reward Item(s) List": false, "Participation Reward Item(s)": [ { "Enable Participation Reward Item": true, "Participation Reward Item Probability %": 100, "Participation Reward Item Display Name": "Scrap", "Change Item Name to Participation Reward Item Display Name in Player Inventory": false, "Participation Reward Item Shortname": "scrap", "Participation Reward Item Skin ID": 0, "Participation Reward Min Item Amount": 10, "Participation Reward Max Item Amount": 10 } ], "Participation Reward Command(s)": [ { "Enable Participation Reward Command": false, "Participation Reward Command Probability %": 100, "Participation Reward Command Display Name": "Participant Role", "Participation Reward Command": "oxide.usergroup add {player.id} participant" } ], "Participation Reward Kit(s) (plugin required)": [ { "Enable Participation Reward Kit": false, "Participation Reward Kit Probability %": 100, "Participation Reward Kit Display Name": "Farm Kit", "Participation Reward Kit": "farmkit" } ] } }, "BarrelBreakers": { "Enable Event": true, "Event Name": "BarrelBreakers", "Event Description": "Break barrels to win!", "Event Type (destroy, loot, collect, dispense, fish, gather)": "destroy", "Event Length (seconds)": 600, "Event Entities": [ "loot-barrel-1", "loot-barrel-2", "loot_barrel_1", "loot_barrel_2", "oil_barrel" ], "Enable Event Permission": false, "Event Permission": "extraevents.barrelbreakers", "Show UI And Notifications To Players Without Event Permission?": false, "Restrict Event to Deep Sea Players Only?": false, "Show UI And Notifications to Deep Sea Players Only?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event Leaderboard": { "Enable Leaderboard UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center", "UI Player List Text Alignment (left, right, center)": "center", "UI Pending Participation Message": "No one has played... yet." }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab", "No Participants": "No one participated in the <color=purple>{event_name}</color> event", "Multiple Winners Notification Delay (seconds)": 4.0 }, "Event Reward(s)": [ { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "Separate {rewards_list} With Commas?": true }, "Min Number from Item(s) List": 999, "Max Number from Item(s) List": 999, "Randomize Item(s) List": false, "Item(s)": [ { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Scrap", "Change Item Name to Item Display Name in Player Inventory": false, "Item Shortname": "scrap", "Item Skin ID": 0, "Min Item Amount": 100, "Max Item Amount": 100 } ], "Command(s)": [ { "Enable Command": false, "Command Probability %": 100, "Command Display Name": "VIP Role", "Command": "oxide.usergroup add {player.id} vip" } ], "Kit(s) (plugin required)": [ { "Enable Kit": false, "Kit Probability %": 100, "Kit Display Name": "PVP Kit", "Kit": "pvpkit" } ] } ], "Participation Reward": { "Enable Participation Reward": true, "Give Participation Reward to Event Reward(s) Winner(s)?": false, "Participation Reward Probability %": 100, "Participation Reward Notification": { "Enable Participation Reward Notification": true, "Only Send Participation Reward Notification To Participating Players?": false, "Participation Reward Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!", "Separate {rewards_list} With Commas?": true }, "Min Number from Participation Reward Item(s) List": 999, "Max Number from Participation Reward Item(s) List": 999, "Randomize Participation Reward Item(s) List": false, "Participation Reward Item(s)": [ { "Enable Participation Reward Item": true, "Participation Reward Item Probability %": 100, "Participation Reward Item Display Name": "Scrap", "Change Item Name to Participation Reward Item Display Name in Player Inventory": false, "Participation Reward Item Shortname": "scrap", "Participation Reward Item Skin ID": 0, "Participation Reward Min Item Amount": 10, "Participation Reward Max Item Amount": 10 } ], "Participation Reward Command(s)": [ { "Enable Participation Reward Command": false, "Participation Reward Command Probability %": 100, "Participation Reward Command Display Name": "Participant Role", "Participation Reward Command": "oxide.usergroup add {player.id} participant" } ], "Participation Reward Kit(s) (plugin required)": [ { "Enable Participation Reward Kit": false, "Participation Reward Kit Probability %": 100, "Participation Reward Kit Display Name": "Farm Kit", "Participation Reward Kit": "farmkit" } ] } }, "BerryBlast": { "Enable Event": true, "Event Name": "BerryBlast", "Event Description": "Gather wild berries to win!", "Event Type (destroy, loot, collect, dispense, fish, gather)": "gather", "Event Length (seconds)": 600, "Event Entities": [ "black.berry", "blue.berry", "green.berry", "red.berry", "white.berry", "yellow.berry" ], "Enable Event Permission": false, "Event Permission": "extraevents.berryblast", "Show UI And Notifications To Players Without Event Permission?": false, "Restrict Event to Deep Sea Players Only?": false, "Show UI And Notifications to Deep Sea Players Only?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event Leaderboard": { "Enable Leaderboard UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center", "UI Player List Text Alignment (left, right, center)": "center", "UI Pending Participation Message": "No one has played... yet." }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab", "No Participants": "No one participated in the <color=purple>{event_name}</color> event", "Multiple Winners 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"Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab" } }, "SulfurSpree": { "Enable Event": true, "Event Name": "SulfurSpree", "Event Description": "Collect sulfur ore at 3x the normal rate!", "Event Type (multiply)": "multiply", "Event Length (seconds)": 600, "Event Multiplier": 3.0, "Event Entities": [ "sulfur.ore" ], "Enable Event Permission": false, "Event Permission": "extraevents.sulfurspree", "Show UI And Notifications To Players Without Event Permission?": false, "Restrict Event to Deep Sea Players Only?": false, "Show UI And Notifications to Deep Sea Players Only?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event UI": { "Enable UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center" }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab" } }, "WoodWhirl": { "Enable Event": true, "Event Name": "WoodWhirl", "Event Description": "Collect wood at 3x the normal rate!", "Event Type (multiply)": "multiply", "Event Length (seconds)": 600, "Event Multiplier": 3.0, "Event Entities": [ "wood" ], "Enable Event Permission": false, "Event Permission": "extraevents.woodwhirl", "Show UI And Notifications To Players Without Event Permission?": false, "Restrict Event to Deep Sea Players Only?": false, "Show UI And Notifications to Deep Sea Players Only?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event UI": { "Enable UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center" }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab" } } }, "Version": { "Major": 1, "Minor": 15, "Patch": 0 } }    
5.0
sale
$5.00 $3.50
SkinBot — The Ultimate Rust Discord Skin System What is SkinBot? SkinBot is a powerful and fully automated Discord bot designed in NodeJS specifically for Rust server communities. It allows players to submit their own skins or entire collections directly via Discord — quickly, securely, and efficiently. Admins can then approve or reject submissions with a single click, while the bot handles all server communication automatically through WebRCON.   Core Features: - Easy Skin Submission Players can submit individual skins or complete Steam collections using the /submitskin command or simply by sending a message in a specific channel. The bot automatically detects whether the input is a single skin ID or a full collection. - Automated Validation SkinBot verifies every Steam link or ID to ensure it’s valid and exists on the Steam Workshop. It can even fetch and process all items within a collection automatically. - Admin Review System Submissions are sent to a designated admin channel, where staff members can approve or deny them directly using Discord buttons — no typing required. - Direct Rust Server Integration Once approved, skins or collections are automatically imported to your Rust server via WebRCON. Fully compatible with popular plugins such as: SkinBox Skinner XSkinMenu PlayerSkin SkinController or any custom command you define. - Detailed Logs & History Every action — approval or rejection — is logged and stored for easy tracking. Admins can view the complete submission history anytime. - Cooldowns & Permissions Prevent spam with a configurable cooldown system. Only authorized roles can submit skins, and only staff members can review them.   Technical Highlights Built with Discord.js v14 and Node.js Full support for Slash Commands Multi Server Setup build in Configurable via config.json (token, roles, servers, channels, plugins) Automatic JSON storage for pending submissions, history, and temp data ( Save pending submissions after Server / Bot Restart ) WebRCON communication is protected and timeout-secured Every admin action is logged automatically. Only authorized roles can submit or manage skins.   Installation & Setup Upload all files to your host or VPS or Computer. Add your bot token, server details, and channels to the config.json. Start the bot with: node SkinBot.js. Done — your fully automated skin system is live on Discord!   Discord Server Commands /acceptall - Accept all pending skins /rejectall - Reject all pending skins /checkskin - Check the status of a skin /skinlog - Show the last 10 skin actions /submitskin - Submit a skin or collection /healthcheck - Check the RCON connection of all servers  
0.0
$15.00
Add a working Anvil and a Metal Hammer to your server and let players reforge their gear. Drop an item onto the anvil, strike it with the hammer, and it transforms into an upgraded or reskinned version — with resource costs and chance-based outcomes you fully control.   ⭐ Key Features ✅ Adds a custom Anvil deployable and a Metal Hammer tool as real in-game items ✅ Reforge system — place an item in the anvil and strike it with the hammer to convert it ✅ Chance-based results: one input can roll into several possible outputs (the default recipe turns an AK into ice, jungle, medical, diver, or a skinned variant) ✅ Fully configurable recipes — define the input item (shortname, skin, name, amount), its resource cost, the number of hammer strokes required, and the weighted result table ✅ Optional Metal Hammer durability, measured in strikes, with a found-condition range and repair support (can be turned off entirely) ✅ Tunable anvil entity: health, per-damage-type protection, optional invulnerability, and a lootable toggle ✅ Anvil decay with delay, duration, indoor decay, heal rate, and tick controls ✅ Anvil repair and pickup rules — require the hammer, require building privilege, and carry condition over on pickup ✅ Per-item world-model transform overrides so each item sits correctly on the anvil ✅ In-world UI that shows the resources needed for the current upgrade ✅ Localized into 31 languages out of the box   🔑 Permissions & Commands None — AnvilUpgrade has no permissions or chat/console commands. Everything happens in the world: whoever holds the Anvil and Metal Hammer items can use them. Control access by choosing who receives those items.   ⚙️ Configuration A full config is generated on first load at oxide/config/AnvilUpgrade.json. Excerpt of the key sections (the per-damage-type protection table is generated automatically with sensible defaults): { "Config Version": 1, "Metal Hammer Item": { "Enable Condition": true, "Max Condition (durability / strikes)": 500.0, "Found Condition Fraction Min (0-1)": 0.1, "Found Condition Fraction Max (0-1)": 0.4, "Repairable": true, "Maintain Max Condition": true }, "Anvil Entity": { "Health": 1000.0, "Lootable": true, "Invulnerable": false, "Base Protection (per damage type, 0-1)": { "Generic": 0.98, "Bullet": 0.9999, "Explosion": 0.4998, "...": "remaining damage types generated automatically" }, "Decay": { "Enabled": true, "Decay Delay (hours)": 8.0, "Decay Duration (hours)": 8.0, "Decay Indoors": false, "Override Heal Rate": false, "Heal Rate": 1.0, "Decay Tick Override (seconds, 0 = default)": 0.0 }, "Repair": { "Enabled": true, "Resources": [ { "Short Name": "metal.refined", "Skin ID": 0, "Amount": 25 } ] } }, "Anvil Pickup": { "Enabled": true, "Require Hammer": true, "Require Building Privilege": true, "Item Count": 1, "Set Condition From Health": true, "Subtract Condition (0-1)": 0.25 }, "Configs": [ { "Requirements": { "Short Name": "rifle.ak", "Skin ID": 0, "Text": null, "Amount": 1, "Number of strokes (Min 1)": 10, "Resources": [ { "Short Name": "metal.refined", "Skin ID": 0, "Amount": 30 } ] }, "Collect resources on success only": false, "Result Items": [ { "Short Name": "rifle.ak.ice", "Skin ID": 0, "Chance (0-100)": 20.0 }, { "Short Name": "rifle.ak.jungle", "Skin ID": 0, "Chance (0-100)": 20.0 }, { "Short Name": "rifle.ak.med", "Skin ID": 0, "Chance (0-100)": 20.0 }, { "Short Name": "rifle.ak.diver", "Skin ID": 0, "Chance (0-100)": 20.0 }, { "Short Name": "rifle.ak", "Skin ID": 2436647042, "Chance (0-100)": 20.0 } ] } ], "World Item Transform Override": {} } Each result item also supports amount ranges and a condition range; add as many recipes to "Configs" as you like.   🌍 Localization Ships with 31 languages, including English, Russian, German, French, Spanish, Portuguese, Italian, Polish, Turkish, Ukrainian, Chinese (Simplified & Traditional), Japanese, Korean, and more. Every message is editable under oxide/lang.   🧩 Dependencies CustomItemDefinitions (required) — library that provides the custom Anvil and Metal Hammer items ServerPrefabs (required) — library that provides the custom anvil entity and hammer prefab   📥 Installation Install the required libraries CustomItemDefinitions and ServerPrefabs. Drop AnvilUpgrade.cs into your oxide/plugins/ folder. Edit the generated config to define your recipes, then reload the plugin. Distribute the custom items to players — the Anvil (anvil) and Metal Hammer (hammer.metal) — through your kits, shop, or give system.   🙏 Credits Prefab created by m1t1ngg.   💬 Support Questions, ideas, or issues? Leave a comment or send me a DM here on Codefling.
0.0
Premium Betterloot loottable V.4 Compatible + deep sea loot + JUNE 2026 update (M16 and Balllistic armor)! Elevate your Rust server's loot economy with this meticulously crafted BetterLoot v4 configuration, designed exclusively for 2x gather servers. Probability-driven drops ensure reasonable and fair loot without flooding the map with junk loot. This covers boxes, NPC and all other loot on rust. Key Balancing Features Precision 2x Scaling: Matches vanilla logic with custom percentage drop rates for every item, ensuring a perfectly balanced 2x progression. Balanced Probabilities: Barrels stay low-tier for early-game grind. Tested for wipe-long sustainability—no early-game god-rolls or late-game starvation. Unlike generic 'copy-paste' tables that simply slap a 2x multiplier on everything, this config features distinct loot tiers. You won’t find Heavy Scientist loot on a regular NPC, and you won't find endgame items in a roadside barrel. Every drop is manually weighted for logical progression. Perfect for servers seeking premium, player-approved loot without a lot of custom plugins. Full config JSON included with setup guide. I also have a , 3x, 5x and 10x table based like this. Links: 3x, 5x and 10x Why choose this config? Setting up a balanced 2x server can be a real headache. I’ve spent countless hours fine-tuning these tables to ensure your players get a rewarding experience without breaking the progression. Save your time and focus on growing your community instead of fighting with config files! This configuration is backed by consistent positive feedback by a lot of servers, 5-STAR reviews and has been refined to ensure a stable, bug-free experience. Quality and reliability are my top priorities. You do not need to buy any plugin! BetterLoot is free to download. Video of the loot table in action:   
4.5
Welcome to ThemePark Island An expansive and meticulously crafted custom map for Rust, brought to you by the combined efforts of Silent Creations and Explosive Shart. This map blends high-octane thrill-seeking with gritty, urban survival. Whether you’re riding a functional coaster or navigating the trap-filled halls of a medical center, ThemePark Island offers a fresh gameplay loop for PVP and PVE servers alike. 🎡 Featured Custom Monuments The Theme Park The crown jewel of the island. This isn't just a static monument—it features a fully functional, custom-coded rollercoaster. Scale the heights for a view of the island before diving into the chaos below. Loot: High-density loot spawns throughout the park. Puzzles: Includes both Green and Blue keycard puzzle rooms. The 2 Gorges Dam A massive, custom-built architectural marvel. The dam dominates the landscape, offering scenic vistas and deep, dark secrets. Underground Puzzles: Navigate multiple puzzle rooms hidden deep within the structure. Tactical Depth: Perfect for long-range engagements or sneaky subterranean looting. Black Rock City A sprawling urban center that feels like a lived-in wasteland. Black Rock Medical Center: Enter at your own risk. This landmark is rigged with traps, multiple puzzles, and enough loot to supply an entire clan. Lazarus Automotive: A unique urban addition for those looking to secure high-tier parts. Pine Bluff A smaller, dense city center for quick skirmishes and essential supplies. Interiors: Explore a replica McDonald’s and a completely custom Supermarket. Puzzles: Features multiple puzzles and heavy loot concentrations. Mills Trailer Park An eerie, abandoned residential area. Puzzles: Features 2x Green Card puzzles and 1x Blue Card puzzle, making it a high-value stop for progression. Additional Points of Interest 7-Eleven: That’s right—a faithful replica of the iconic convenience store for all your raiding snack needs. Fuel Depot: An abandoned facility located in the snow biome, featuring a working Pumpjack and a Green Card puzzle. Rose Hill Development: An unfinished construction site offering unique verticality and parkour opportunities. Green Houses: Small botanical structures perfect for picking up plants and quick loot. Map Size 4500 Prefab Count #38450   🏛️ Facepunch Monuments Launch Site Arctic Research Large Oil Rig Small Oil Rig Military Tunnel Giant Excavator Airfield Trainyard Artic Research Ferry Terminal RadTown Jungle Ziggurat Large Harbor Small Harbor Bandit Camp Outpost The Dome Sewer Brach LightHouse Oxum's Gas Station x3 Mining Outpost x3 Ranch Abandoned SuperMarket x2 large Barn Fishing Village x2 Large Fishing Village Stone, Sulfer, & HqM Quarries Water Wells x3 Abandoned Cabins Custom Monuments Theme Park Island Black Rock Pine Bluff Fuel Depot 2 Gorges Dam 7-11 Sewage Treament Plant Fort Sentinel Heli Tower V2 Large Mod/Staff Room Mills Trailer Park Rose Hill Development Outpost Addition The 2 Cities Black Rock and Pine Bluff Include these monuments as a part of them Black Rock Medical Silents SuperMarket McDonalds Lazarus Automotive     🙏 Acknowledgements A massive thank you to those who helped bring this project to life: Substrata: For the incredible work on the custom rollercoaster plugin. Milky: For the stellar work on the promotional video. MrLiquid & the Luffy Map Testing Team: For their dedication to polishing and balancing the map.   For any Assistance or questions Please contact me on Discord @ https://discord.gg/THf6dGN8eW
5.0
$18.99
FEATURES: Selling custom items with a modified skin and display name Commands for sale as an item, allows you to use the command whenever the player wants, can be changed to instant use after purchase Creating a trader with the right set of items Players can check item description before they buy it Refill system Players can see marker on the map to check what the bot can sell  them Local positions for Monuments (after wipe you don't need to change positions anymore) [Dependent on MonumentFinder]     Commands: permission for use commands and edit the npc shop - npcshop.admin /settrader  (use for create new trader) /remtrader (use for remove trader by his name) /newtraderpos (look directyl at the bot) then /newtraderpos update (use on new position) or /newtraderpos cancel (if you unselect the bot)   Hooks: void OnNPCShopItemBuy(BasePlayer buyer, Item saleItem, Item priceItem) - called when player buys an item   Example of plugin config My Discord Profile
5.0
Welcome to Wallpaper Planner a lightweight, fast, and user-friendly extension for Rust that enhances the default wallpaper tool with a powerful custom skin selector. 📐 Features 🔳 Custom UI: Access a sleek, in-game wallpaper selector by middle-clicking (FIRE_THIRD) while holding the wallpaper tool. The plugin automatically detects whether you're aiming at a wall, floor, or ceiling and opens the correct category. ⭐ Favourites System: Mark your favourite skins in each category, then easily toggle a view that shows only your most liked wallpapers. 👑 VIP Skins (New): Offer exclusive VIP-only wallpapers, floors, and ceilings to supporters or special groups. Create unlimited VIP tiers in the config (e.g. wallpaperplanner.vip, wallpaperplanner.vip1, wallpaperplanner.vip2, etc.). Assign unique skins to each tier. Players with the matching permission automatically see their extra VIP skins in the UI. 🎨 100% Custom All wallpapers are exclusively made for this plugin. No DLC or official skins are used, though some designs may be inspired by existing skins. 🎨 More Skins Incoming: New exclusive custom wallpapers are added regularly. You can also import your own Workshop skins with ease. 🔐 Permissions wallpaperplanner.use — Grants access to the wallpaper planner UI. wallpaperplanner.outside — Allows use of wallpapers outside of a player’s base. (Please note: This is currently in Beta. Not all skins perform perfectly on exterior surfaces or Armoured Tier walls.) wallpaperplanner.admin — Enables admin-only tools to rename, delete, or manage skins directly through the UI. 💬 Chat Commands /wallpaperplanner — Use this if you prefer a custom keybind instead of the middle mouse button. Must be used while holding the wallpaper planner. Example: Bind to H key Open console (F1) and enter: bind H "chat.say /wallpaperplanner" List of input keys to use in config that rust accepts. BACKWARD LEFT RIGHT JUMP DUCK SPRINT USE FIRE_PRIMARY FIRE_SECONDARY RELOAD FIRE_THIRD DISABLED ⛔ DISABLED Input Key (New): Server owners can now disable the UI keybind system entirely. In the config, set: "UI input key": "DISABLED" This prevents the menu from opening with FIRE_THIRD, allowing admins to enforce custom binds (e.g. /wallpaperplanner only).
5.0
sale
$40.00 $32.00
Europa is my 6000 custom map project i've been slowly working on for the past 12 months between other projects that i've finally been able to finish and publish , it features the continent layout with no political or religious replication of existing countries in Europe , monument locations have no meaning simply how i've felt placing them based on the terrain layout and feel. The map has vast infrastracture for roads and railways and tunnels through the mountains to ease transport around the map. Procedural & Custom monuments are scattered all around the map with build islands off shore and small prefabs here and there to encourage exploration and make players more engaging. Custom Monuments :  Lumber Yard Radio Tower Nuclear Power Plant City Market Fallen City Dam  Weapons Factory Abandoned City Custom Lighthouse Decorated Procedural Monuments Entity Count :  80000  
5.0
$32.99
Well rounded shop, with various features. It's standalone plugin which is compatible with WelcomePanel, HumanNpc. This plugin also supports selling commands, wipe block, no escape, sales, permission access.   Multi-currency support Use different currencies for different items. Economics and ServerRewards (RP) is supported as well as scrap or any other ingame item.     Restrictions Combat, raid, spawn and building block supported alongside with  basic cooldowns and wipe block.   NoEscape is required for combat and raid block.       Appearance   Simple and clean design to ensure smooth user experience for your players.   Additionally Shop can be inserted into WelcomePanel to achieve "all in" server panel.   Customization Widely customizable and feature rich Shop which will  fit all needs of your community.         Field Tested Plugin made by experienced developer,  tested by hundreds of server owners and used by some big organizations.       Discord   Customer support available on discord,   Installation - unzip downloaded package and place Shop.cs file into your plugin folder. - after succesfuly loading the plugin, data folder oxide/data/Shop will be generated - take data files provided in plugin package and drop them into your Shop data folder After finishing these steps your shop is ready to used.         Server Currency   If you don't wish to use ingame items as currency make sure you use either Economics or ServerRewards as you currency management as only those two plugins are compatible with Shop. Default currency setting is Economics ("eco"), if you wish to change it navigate to "oxide/data/Shop/Items.json", open this file in some text editor (VSC recommended) and simply select "eco" and mass replace for desired value. (video here) "eco" for Economics "rp" for ServerRewards "scrap" or any other ingame item   Shop Categories To remove, change or add new categories open "oxide/data/Shop/Categories.json" file. There you will find all categories alongside with items lists. If you wish to remove certain items from category, just head over to item list and delete from there.   Items Changing prices In "oxide/data/Shop/Items.json" you will find every item with their properties, to quick search for specific items press "CTRL + F".  By leaving BuyPrice or SellPrice at 0 you will disable selling or buying of said item. Due to multi-currency support prices can be set only in whole numbers, no decimals. To offset for this, you can set minimal amount requirement. For example instead of selling one piece of wood for 0.01$ you can set minimal amount of  100x wood for 1$.   Removing items If you wish to remove some items from Shop, you can do that directly in  "data/Shop/Categories.json" file. Removing items from "Items.json" is not needed as they have no effect unless they are listed in some category. Adding new items To add new item you must first head over to "Items.json" data file and create new entry by copy pasting some of the existing ones. Once done with that you can add the  item into category. To add multiple versions of same item can be created by simply adding unique tag behind shortname, for example "rifle.ak{1}",  "rifle.ak{2}", etc...   Commands Adding new commands Commands can be create at "data/Shop/Commands.json". Plugin can only run server side console commands and then parse steam id or player name with tags {steamid} and {playername}. There are two examples shown in default data file. Server side console commands are common thing and almost all plugins utilize them. Listing commands in categories Simply type in one of your command names into category item list like this "cmd/yourCommandName". Slash cmd in front of command name is there to make difference between ingame item and command.   Cooldowns These are very basic, cooldown is triggered when buy/sell action is triggered. By using minimal amount requirement for items you can manage how much player buy and how often. Cooldowns are managed in "data/Shop/Cooldowns.json". Default data file contains two example of cooldowns but it's simply shortname and amount of seconds.     Restrictions Raid and Combat Block Managed by NoEscape plugin, option to enable these two block can be found in config file. Building Block Prevents players from using shop while they are building block, option can be found in config file. Spawn Block Prevents players from using shop after they respawn, amount of seconds can be set in config file, 0 = disabled. Wipe Block Prevents players from buying specific items after wipe. Settings are located in "data/Shop/ItemsWipeBlock.json", similar as cooldowns.   Sales By Permission (config file) Discount on every item in the shop assigned by permission, multiple permission can be created with their own discount values. By Category (categories data file) Discount for every item within specified category. By Item Discount for specific item in the shop. If item is already in discounted category, higher discount will be applied.   WelcomePanel integration To integrate this plugin into WelcomePanel simply use one of the four configs included in download package. These config were premade for each WelcomePanel template (goes from 1 to 4). In case you have own  highly customized layout for WelcomePanel you will have to adjust "Layout Container" in Shop config file by yourself.                  
4.9
sale
This is a custom package created by us, featuring 110 handcrafted bases across five difficulty levels, ranging from Easy to Nightmare. Note:  The building skins in the package showcase images may differ from the spawned bases or use the default building skin. (This package does not include loot tables. If you need bases + loot tables, you may want to check out the higher-tier package:    110 Raibable Bases + Loot Tables package) Warning: The Raidable Bases plugin requires the Copy Paste plugin to function. You must install both for this bases pack to work. 🔗Raidable Bases (Paid): https://codefling.com/plugins/raidable-bases 🔗Copy Paste (Free): https://umod.org/plugins/copy-paste   This Raidable Bases package includes: (In addition to the bases, it includes a well-configured config file that can be uploaded to 📁/serverfiles/oxide/config, but its usage is optional. It also contains 5 different profile configs that can be uploaded to 📁/oxide/data/RaidableBases/Profiles. These are also well-configured and optional to use. The usage of both is entirely up to you.) 🏡30 Easy Bases 🏡30 Medium Bases 🏡30 Hard Bases 🏡10 Expert Bases 🏡10 Nightmare Bases   WARNING: TWO DIFFERENT INSTALLATION METHODS (PLEASE READ BOTH AND APPLY ONLY THE ONE THAT FITS YOUR NEEDS) INSTALLATION GUIDE 1 (If you do not have a custom configuration and are not a professional in server configurations, choose this option. However, if you already have your own configuration and profile settings and do not wish to use the optional configs we provide—in other words, if you only need the bases—use the second installation guide instead.) ▶ Step 1: Place the Config File From the extracted ZIP files, locate the config folder and find the RaidableBases.json file. Move it to the following directory: 📁 /serverfiles/oxide/config ▶ Step 2: Place the Bases From the extracted ZIP files, locate the copypaste folder and move it to the following directory: 📁 /serverfiles/oxide/data ▶ Step 3: Place the Profiles Folder From the extracted ZIP files, locate the profiles folder and move it to the following directory: 📁 /serverfiles/oxide/data/RaidableBases Why Are Profiles Important? The profiles folder contains crucial settings that allow you to: ✔️ Enable/disable the dome ✔️ Enable/disable NPCs ✔️ Adjust the number of lootable items These are just a few examples—there are dozens of important settings that directly affect how raid bases function. The config file alone is not enough—these files play a major role in customizing your raid bases. I strongly recommend reviewing each difficulty setting (Easy to Nightmare) inside the profiles folder and adjusting them based on your needs. ▶ Step 4: Restart the plugin via RCON:   o.reload RaidableBases   INSTALLATION GUIDE 2 (Use this installation method if you do not want to use our configurations and instead prefer to use your own config files and your own 📁/oxide/data/RaidableBases/Profiles configurations.) In this case, you only need to add the bases. To do this, use the following commands in RCON: ▶ Step 1: You can add bases one by one or in bulk. After executing the commands in RCON, the bases will be registered inside the Profiles configuration. Note: If you do not want to deal with these adjustments, it is recommended to use Installation Guide 1 instead. A- Example RCON commands: rb.config add "Easy Bases" fullwipedeasy1 rb.config add "Hard Bases" fullwipedhard1 B- Commands to Integrate Raid Bases in Bulk via RCON: rb.config add "Easy Bases" fullwipedeasy1 fullwipedeasy2 fullwipedeasy3 fullwipedeasy4 fullwipedeasy5 fullwipedeasy6 fullwipedeasy7 fullwipedeasy8 fullwipedeasy9 fullwipedeasy10 fullwipedeasy11 fullwipedeasy12 fullwipedeasy13 fullwipedeasy14 fullwipedeasy15 fullwipedeasy16 fullwipedeasy17 fullwipedeasy18 fullwipedeasy19 fullwipedeasy20 fullwipedeasy21 fullwipedeasy22 fullwipedeasy23 fullwipedeasy24 fullwipedeasy25 fullwipedeasy26 fullwipedeasy27 fullwipedeasy28 fullwipedeasy29 fullwipedeasy30 rb.config add "Medium Bases" fullwipedmed1 fullwipedmed2 fullwipedmed3 fullwipedmed4 fullwipedmed5 fullwipedmed6 fullwipedmed7 fullwipedmed8 fullwipedmed9 fullwipedmed10 fullwipedmed11 fullwipedmed12 fullwipedmed13 fullwipedmed14 fullwipedmed15 fullwipedmed16 fullwipedmed17 fullwipedmed18 fullwipedmed19 fullwipedmed20 fullwipedmed21 fullwipedmed22 fullwipedmed23 fullwipedmed24 fullwipedmed25 fullwipedmed26 fullwipedmed27 fullwipedmed28 fullwipedmed29 fullwipedmed30 rb.config add "Hard Bases" fullwipedhard1 fullwipedhard2 fullwipedhard3 fullwipedhard4 fullwipedhard5 fullwipedhard6 fullwipedhard7 fullwipedhard8 fullwipedhard9 fullwipedhard10 fullwipedhard11 fullwipedhard12 fullwipedhard13 fullwipedhard14 fullwipedhard15 fullwipedhard16 fullwipedhard17 fullwipedhard18 fullwipedhard19 fullwipedhard20 fullwipedhard21 fullwipedhard22 fullwipedhard23 fullwipedhard24 fullwipedhard25 fullwipedhard26 fullwipedhard27 fullwipedhard28 fullwipedhard29 fullwipedhard30 rb.config add "Expert Bases" fullwipedexp1 fullwipedexp2 fullwipedexp3 fullwipedexp4 fullwipedexp5 fullwipedexp6 fullwipedexp7 fullwipedexp8 fullwipedexp9 fullwipedexp10 rb.config add "Nightmare Bases" fullwipednight1 fullwipednight2 fullwipednight3 fullwipednight4 fullwipednight5 fullwipednight6 fullwipednight7 fullwipednight8 fullwipednight9 fullwipednight10 ▶ Step 2: Restart the plugin via RCON:  o.reload RaidableBases    EXTRA IMPORTANT INFORMATIONS: We do not use a dome, NPCs, or arena walls around raid bases on our servers, and in the ZIP file we provided, these features are also disabled by default. If you want to enable them, you will need to adjust the settings accordingly. For example, to enable the dome, follow the steps below: Navigate to: 📁/oxide/data/RaidableBases/Profiles Open the files inside the Profiles folder with a text editor. Locate the following settings: (This is already set to false because it is required for markers to appear on the map.) "Spawn Silently (No Notification, No Dome, No Map Marker)": false, "Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 0, Change the value from 0 to 5 as shown below: "Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 5,   In our setup: - Timed events and purchasable events are disabled. - After a wipe, easy bases will start spawning 30 minutes later. - Nightmare bases will begin spawning 48 hours (2 days) later. Imagine starting the game with just a torch in hand and immediately encountering a nightmare base on the shore. You’d likely quit the game right away—this setting is crucial for us to avoid such scenarios. Configuration Example: 📁/serverfiles/oxide/config "Maintained Events": { "Always Maintain Max Events": true, "Max Maintained Events": 30, "Enable X Hours After Wipe (0 = immediately)": { "Easy": 0.5, "Medium": 1.0, "Hard": 3.0, "Expert": 24.0, "Nightmare": 48.0    All of our bases from Easy to Nightmare are equipped with turret protection. If you do not want turrets to spawn in your raidable bases on your server, you can use the following method. Go to the file path /data/RaidableBases/Profiles, open the JSON files inside with a text editor, and apply the following:   "Kill These Prefabs After Paste": [     "assets/prefabs/npc/autoturret/autoturret_deployed.prefab",     "autoturret_deployed" ],     If you need not only these bases but also the loot tables for the items that will spawn inside them, check out our one-of-a-kind, exceptional Raidable Base Loot Tables at the link below: 🔗 https://codefling.com/customizations/raidable-bases-loot-tables-pack (Our loot tables are designed to cater to different server types, including Vanilla (1x) servers as well as 2x, 3x, 5x, 10x, and higher multipliers to match various loot requirements.)   If you are satisfied with this package, you can support us by leaving a 5-star review on the site where you purchased it. Your feedback motivates us to continue improving and providing even better configurations for dedicated server owners like you. Please leave a review here:  https://codefling.com/bases/raidable-bases-pack-110-bases?tab=reviews Thank you!    
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clean looking no weird messing about and the dev team on discord actually are friendly and tell you exactly the answer you ask for without sarcasm as a lot of others plugin developers do ! recommend Mavent 100% 
been running skinner on all of our servers for a while now, 2x all the way up to our 100x and pve. rock solid plugin, players love doing /sr for skin requests and staff just approve them in game without needing anything else. handles big skin packs no problem and we havent had any performance issues even on wipe days. support is quick too. easily one of the best plugins we own. Plus Whispers answers any question and help with issues any time we ask for any of his plugins!  10/10  
I jumped between skin plugins. Ease of use and adding of skins , XSkin is taking the crown. Just need to be a bit patient in the beginning with the downloads then its nice and fast. Config is easy to use. If you have a few bucks extra "Workshop Community Skins Pack for XSkinMenu" makes your basic very simple ( not compulsory but it helps).  The support on this plugin is the best I have experienced in all of the mods I used, quick and to the point. Even though the problem wasn't with the plu
Delivers as promised! Beautiful UI with a few custom color themes. Navigation is very easy, and toggles and buttons are where you would naturally find them. Having console built in is a great feature, and saves me from constantly having to alt tab out of the game. There are no difficult navigations to use any of the features. It has a ton of admin features built in, and I have been able to remove over 6 seperate plugins because of Powerful Admin.  What's even better is the plugin developer is op
This is another great plugin to use on your server, its easy to setup, it runs great and the skins load fast. V2 is worth giving it a try. It has a lot of features that are missing in other plugins, great work. Recommended!
This is by far the best skin plugin available for Rust servers. It has a clean interface, lots of features, excellent performance, and fully supports the latest Facepunch skin policy. What impressed me the most was the support. The developer responded very quickly, connected to my server, identified the issues, and helped me solve them professionally. Highly recommended if you are looking for a complete and reliable skin system for your server. Excellent plugin and outstanding support.

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