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sale
$14.99 $11.24
Weather & time control Own the sky — from a GUI, not a config file Vanilla weather is a coin flip you don't get to influence. This plugin shuts it off and hands you the whole sky: build your own presets, tune every value with plain-English names, chain them on a schedule, or mirror the real weather of any city on Earth. Everything is editable in-game and applies instantly. 33 Tunable parameters 24 Schedulable hours 6 Presets preloaded 0 Dependencies ✓Every parameter named in plain English — no cryptic engine values ✓Real lightning strikes — not just thunder sounds ✓Live weather synced from any real location on Earth ✓Separate day and night length — plus vote-based night skip ✓Personal weather — let chosen players pick their own sky while the server weather stays for everyone else Video See it in action 01 — Presets Weather presets you actually control All six vanilla presets are imported automatically on first load, so you start from a working base instead of a blank slate. From there, nothing is off limits. Everything is a dial Rain, wind, thunder, rainbow and ocean wave height · cloud coverage, size, opacity and scattering · fog density · atmosphere brightness and contrast, day and night separately · full volumetric cloud control Named in plain English "Waves in the sea" instead of "OceanScale" · "Fog density" · "Sun glow size". No guessing what a value does before you drag it. Real lightning, not a sound effect Any preset with Thunder above zero fires actual strike effects for every online player, across three intensity tiers, with frequency scaling off the Thunder value. ✓Smooth transitions — set a transition time per preset and weather eases in over seconds or minutes instead of snapping ✓Weighted random — make Storm rare and Clear common with a single number ✓Duration per preset — when one ends, the next rolls automatically 02 — Time Time and nights on your terms Long days, short nights, or no nights at all — and if you'd rather let the server decide, hand the choice to your players. Day and night length, separately A 45-minute day with a 10-minute night is one number each. Sunrise and sunset hours are configurable, and /setday and /setnight change time instantly. Skip nights automatically One toggle and nights are skipped the moment they start. Ideal for PvP servers and low-population wipes. Or let players vote A vote opens at an hour you choose and the night is skipped only if your required percentage agrees. Vote window, sound effect and every message are customizable. An anti-abuse limit locks voting after a set number of consecutive skipped nights, so your server still has nights. 03 — Automation Automation that runs the sky for you Set it once and never touch it again — either on a schedule you design, or synced to the real world. Rust-time schedule Assign presets to any of the 24 in-game hours. A preset holds until the next scheduled one, so filling three slots already covers a whole day. No two days alike Put several presets in one slot — "Storm,Dust" — and one is picked at random by weight every time that hour comes around. Real-world weather sync Give it coordinates and an OpenWeatherMap key and your server mirrors the live weather of that location, rechecked every in-game hour. Map each real condition — Clear, Rain, Snow, Thunderstorm, Fog — to whichever preset you like. 04 — Personal weather Personal weather for the players you choose Give a group its own sky. Anyone with the permission sets weather for themselves alone, while everyone else keeps whatever the server is running. A natural VIP perk that costs the rest of your players nothing. Their own sky, on command /myweather opens a small menu. The player picks a preset and it applies to them alone, instantly, on top of whatever the server weather is. You pick what they can choose Limit the menu to a handful of presets in the config, or leave it open to all of them. Only the presets you allow ever show up. One click back to normal A Server Weather button drops them back to the shared sky at any time, and their choice is remembered across reconnects and restarts. Reliability Built to be left alone ✓Weather survives restarts — the active preset and how long it has been running are saved, so a reboot doesn't reset the sky to a random state ✓Active preset is highlighted in the UI — you always know what's running ✓Optional console announcement whenever a new preset starts ✓Clean unload — vanilla weather chances are restored exactly as they were Commands Three admin commands, two for players Admin commands require the weather.use permission. Personal weather requires weather.personal. /wsetupOpen the setup UI /setdaySet time to day /setnightSet time to night /nskipVote to skip the night — configurable, open to all players /myweatherOpen the personal weather menu — needs weather.personal Hooks & API For plugin developers string API_GetCurrentWeatherPreset() Returns the name of the active preset void OnNewPresetStart(string presetName) Called when a new preset begins Questions Before you buy I scheduled a preset at hour 3, but hours 4–9 are empty. What happens?A preset runs until the next scheduled one. Set Rain at 4 and Dust at 9 and you get rain from 4 to 9, then dust from 9 until hour 4 comes back around. Can I put more than one preset on the same hour?Yes — comma-separated, like "Storm,Dust". One is chosen at random each time, weighted by each preset's chance. How do I know which preset is currently active?Open the UI — every preset is listed and the active one is highlighted. A preset you've only selected to edit is not. What happens when the current preset ends?A new one starts at random, weighted by the chance value you gave each preset. Does the weather reset when the server restarts?No. The active preset and its elapsed time are saved, so the sky picks up where it left off. Can players set their own weather?Yes, if you grant them the weather.personal permission. They open /myweather and pick from the presets you allow, and it applies to them alone while everyone else keeps the server weather. Do I need an API key?Only for real-world weather sync. Everything else works out of the box, and a free OpenWeatherMap key is enough.
5.0
$19.99
This plugin allows you to set how many times per day players can raid bases. It is a very straight forward plugin with lots of features to customize it for your server such as scheduled reset times, custom UI, and protection options.     Features: Limit number of raids that players can perform daily Scheduled reset times, even when server is offline Option for "free" raids against your attackers when defending your base Limit sync with teams and clans Assign bonus raid points to individuals Damage thresholds for raids Configurable messages Customizable UI Works with Simple Status Works with Clans Works with protection plugins (configurable) Documentation: A full readme including permissions, command, and config options is available in  this google doc link.   Disclaimer: Like all of my plugins - this plugin is sold as is. I will be happy to take feature requests into consideration but make no guarantees about which ones get implemented. Please refer to the feature list before you make your purchase  🙂
5.0
$49.90
The map is made in a post-apocalyptic style: fog, abandoned scientific bases, anomalous fields, subways, caves and secret bunkers. Players are waiting for dangerous locations, caves, ruined cities and closed doors, behind which you can find valuable resources. The island has become a testing ground for experiments at the Cobalt Research Institute. After the accident at the power reactor, the terrain changed: anomalies appeared, the space became unstable, and research was urgently stopped. Scientists have disappeared, laboratories are empty, technology has gone crazy. Now the island is full of dangers and mysteries. Something continues to work underground, and abnormal zones are growing and being transferred. Those who ventured to explore the area find artifacts and traces of what led to the disaster. Every step here is a choice between prey and death. But the deeper you go, the more you feel that this place is going to disappear or explode... very soon. Features: Prefab Count: ~58к prefabs Size: 4500 A lot of interesting locations to explore Railway Places for the construction of foundations in the form of unusual rocks, caves, landscape and icebergs Custom plugin Map Skinner  (by  Adem) Custom plugin Npc Moving Control  (by  Adem) Custom plugin Emission  (by  Adem) Custom plugin Artifacts (by  Adem) Custom plugin Anomalies (by  Adem) Profile BetterNPC Realistic zombies on the map The atmosphere of the apocalypse This map is constantly supported and updated for the current version of the game with all updates! Description of Plugins: Emission - Once every 2 - 4 hours, a timer message appears and a large-scale change in the weather and effects occurs, radiation begins to spread, the screen shakes, trees fall and the effects of this event appear. Players need to find shelter underground or in their house (the higher the building level, the less radiation damage will be). Commands for plugins: /emissionstart /emissionstop  Anomalies - There are 4 types of Anomalies on the map, they appear after the end of the Emission. 1 anomaly is electrical (damage is inflicted on the player who is inside the anomaly, configured in the config), 2 anomaly is fiery (there are funnels in the radius, if you step on them, flames are released into the air, you can deactivate the anomaly by throwing a stone into the funnel, there is damage to the player), 3 anomaly is a bubble (in the radius of the bubbles breaks, if the player is too close to it, it will be thrown to the side or into the air, damage is caused only by the player falling), 4 anomaly - light (the most dangerous anomaly, when a blue ray appears, you need to turn away from it sharply, otherwise you will be blinded and a lot of damage will be done, it is configured in the config). /spawnanomaly presetName - spawns an anomaly in a random position; /killanomaly - destroys the anomaly closest to the player; /killallanomalies - destroys all anomalies on the map; /spawnanomalymypos presetName - will spawn an anomaly in your position Artifacts - These are stones with some improvements to the player's characteristics, these are increased rates, lack of radiation, increased processing of components (increased extraction of resources from processing), HP recovery (takes away water and food). These artifacts only work in the player's fast slots and have their own HP, which is not repaired. These artifacts can only be found in anomalies with a metal detector in hand. /giveartifact customShortName - give the artifact to yourself giveartifact customShortName userId - give the artifact to the player with the userId Map Skinner - we change this plugin skins on some objects installed on the map, for atmospheric effect. Npc Moving Control - this plugin controls the radius of movement of the NPCs installed in the editor and changes their clothes to random hazmats. These plugins were created for the map as a bonus. When evaluating the map itself, please do not touch on the topic of plugins. The map can work without these plugins.   Custom Monuments: Icarus Cultural Center Zalesye Orbita Station Blocked Tunnel Uranium Mining Unfinished Scanner Yanov Station Hot Runner Cemetery of Onlookers  Loners Cave Radioactive Waste Storage Anomaly Ribs Startup Failure Dead man Mine Supply Depot Dire Thicket Vent Distribution Substation Danger Tunnel Skladovsk Dredger Old Church Secret Bunker Cage Machine Station Repair Factory  interesting places to build a base marked X Shelters for escape from radiation Emission, marked with the letter S Monument Facepunch: Apartment Complex Launch Site Missile Silo   Junkyard Harbor 1 and 2 Arctic Research Base Satellite Dish Airfield Bandit Camp Outpost Giant Excavator Pit Water Treatment Military Tunnel The Dome Sewer Branch Ranch Fishing Village 1,2,3  Lighthouse Underwater Lab Railway HQM, Sulfur, Stone Quarry Roadside Monument RadTown Water Well Ziggurat
5.0
The Last Siege, a massive city surrounded by great walls that protect it from outside threats. Dare to cross the wall and explore a world teeming with enemies; all of Rust official monuments are available in The Last Siege.   FEATURES SIZE:  5000 OBJECTS:  44511 THE MAP CAN BE EDIT:  Yes   ONE PLUGIN, MULTIPLE FUNCTIONS... 🏢 APARTMENT COMPLEX, 16 complexes · 992 rooms 🛎️ RENT KIOSK, 16 receptions with NPC clerks 🛠️ ROOM UPGRADES, 7 / 6 / 8 upgrades by room size 👥 GUEST SYSTEM, guests with full access 🎺 NPC MUSIC BAND, 615 songs · 9 instruments 🖼️ ART MUSEUM, 63 exhibits · 150 scrap/day ☄️ SATELLITE CRASH EVENT Tevery 1–3 h · 5 scientists 🚁 CH47 CHINOOK CRASH EVENT, Tevery 2 h · 2 crates · 4 NPCs ✈️ AIR RAID EVENT, Tevery 1–3 h · 2 F15 jets 🧟 ZOMBIE HORDES, 25 horde spawn points 🛡️ SAFE ZONE PROTECTION, aircraft kept out of safe zones 💥 RAIDABLE BASES INTEGRATION, optional · first-hit ownership, automatic spawn points without configuration 🛗 AUTOMATIC DOORS, lifts 10 s · hatches 60 s   APARTMENT COMPLEX 🟢 SMALL: 25 scrap, ROOMS: 256 🔵 MEDIUM: 150 scrap, ROOMS: 640 🟣 LARGE: 350 scrap, ROOMS: 96   NPC MUSIC BAND   🎹  INSTRUMENTS, 9 (piano, drums, xylophone, tuba, trumpet, flute, bass, guitar, jerrycan guitar) 💃  DANCERS, Included, performing alongside the band 🎵  TOTAL SONGS, 615 ⭐  CROWD-PLEASERS, 250 flagged as well-known hits 🔁  REPEATS, None until the full playlist has played ♾️  UPTIME, Never goes silent — auto-recovers if playback ever stops   SUPPORT: https://discord.badgyver.com  
0.0
$32.99
Well rounded shop, with various features. It's standalone plugin which is compatible with WelcomePanel, HumanNpc. This plugin also supports selling commands, wipe block, no escape, sales, permission access.   Multi-currency support Use different currencies for different items. Economics and ServerRewards (RP) is supported as well as scrap or any other ingame item.     Restrictions Combat, raid, spawn and building block supported alongside with  basic cooldowns and wipe block.   NoEscape is required for combat and raid block.       Appearance   Simple and clean design to ensure smooth user experience for your players.   Additionally Shop can be inserted into WelcomePanel to achieve "all in" server panel.   Customization Widely customizable and feature rich Shop which will  fit all needs of your community.         Field Tested Plugin made by experienced developer,  tested by hundreds of server owners and used by some big organizations.       Discord   Customer support available on discord,   Installation - unzip downloaded package and place Shop.cs file into your plugin folder. - after succesfuly loading the plugin, data folder oxide/data/Shop will be generated - take data files provided in plugin package and drop them into your Shop data folder After finishing these steps your shop is ready to used.         Server Currency   If you don't wish to use ingame items as currency make sure you use either Economics or ServerRewards as you currency management as only those two plugins are compatible with Shop. Default currency setting is Economics ("eco"), if you wish to change it navigate to "oxide/data/Shop/Items.json", open this file in some text editor (VSC recommended) and simply select "eco" and mass replace for desired value. (video here) "eco" for Economics "rp" for ServerRewards "scrap" or any other ingame item   Shop Categories To remove, change or add new categories open "oxide/data/Shop/Categories.json" file. There you will find all categories alongside with items lists. If you wish to remove certain items from category, just head over to item list and delete from there.   Items Changing prices In "oxide/data/Shop/Items.json" you will find every item with their properties, to quick search for specific items press "CTRL + F".  By leaving BuyPrice or SellPrice at 0 you will disable selling or buying of said item. Due to multi-currency support prices can be set only in whole numbers, no decimals. To offset for this, you can set minimal amount requirement. For example instead of selling one piece of wood for 0.01$ you can set minimal amount of  100x wood for 1$.   Removing items If you wish to remove some items from Shop, you can do that directly in  "data/Shop/Categories.json" file. Removing items from "Items.json" is not needed as they have no effect unless they are listed in some category. Adding new items To add new item you must first head over to "Items.json" data file and create new entry by copy pasting some of the existing ones. Once done with that you can add the  item into category. To add multiple versions of same item can be created by simply adding unique tag behind shortname, for example "rifle.ak{1}",  "rifle.ak{2}", etc...   Commands Adding new commands Commands can be create at "data/Shop/Commands.json". Plugin can only run server side console commands and then parse steam id or player name with tags {steamid} and {playername}. There are two examples shown in default data file. Server side console commands are common thing and almost all plugins utilize them. Listing commands in categories Simply type in one of your command names into category item list like this "cmd/yourCommandName". Slash cmd in front of command name is there to make difference between ingame item and command.   Cooldowns These are very basic, cooldown is triggered when buy/sell action is triggered. By using minimal amount requirement for items you can manage how much player buy and how often. Cooldowns are managed in "data/Shop/Cooldowns.json". Default data file contains two example of cooldowns but it's simply shortname and amount of seconds.     Restrictions Raid and Combat Block Managed by NoEscape plugin, option to enable these two block can be found in config file. Building Block Prevents players from using shop while they are building block, option can be found in config file. Spawn Block Prevents players from using shop after they respawn, amount of seconds can be set in config file, 0 = disabled. Wipe Block Prevents players from buying specific items after wipe. Settings are located in "data/Shop/ItemsWipeBlock.json", similar as cooldowns.   Sales By Permission (config file) Discount on every item in the shop assigned by permission, multiple permission can be created with their own discount values. By Category (categories data file) Discount for every item within specified category. By Item Discount for specific item in the shop. If item is already in discounted category, higher discount will be applied.   WelcomePanel integration To integrate this plugin into WelcomePanel simply use one of the four configs included in download package. These config were premade for each WelcomePanel template (goes from 1 to 4). In case you have own  highly customized layout for WelcomePanel you will have to adjust "Layout Container" in Shop config file by yourself.                  
4.9
Monetize Your Rust Server Tip4Serv is a complete Rust Webstore, Donation Store and Server Monetization platform built for Rust communities. Create your own professional Rust server store in minutes and sell VIP ranks, kits, permissions, queue priority, items, virtual currency, subscriptions and donation packages with automatic in-game delivery. Looking for a Tebex alternative for Rust? Tip4Serv provides a customizable storefront, automatic Rust command execution, RCON and plugin integration, Discord integration, subscriptions, multi-currency checkout and 25+ payment methods worldwide. Create your store: https://tip4serv.com   🦀 Built for Rust Server Monetization Turn your Rust community into a sustainable project by selling: VIP Memberships & Ranks Queue Priority Kits Item Bundles Oxide / Carbon Groups Permissions Economics Money Server Rewards Points Virtual Currency Subscriptions Battle Passes Donation Packages Cosmetics Supporter Packages Monthly Memberships Custom Products After a successful payment, Tip4Serv can automatically execute commands on your Rust server to deliver the purchased product. No manual delivery required.   ⚡ Automatic Rust Delivery Connect your Rust server using either: Tip4Serv Rust Plugin RCON Once connected, purchases can automatically trigger Rust console commands. Tip4Serv can work with standard Rust commands as well as commands provided by other Oxide or Carbon plugins. This means you can integrate your store with plugins such as: Economics Server Rewards Kits Permission systems VIP systems Custom plugins and virtually any other plugin exposing console commands.   💳 25+ Payment Methods Give your players a fast checkout experience with payment methods available around the world, including: Credit & Debit Cards PayPal Apple Pay Google Pay Venmo Amazon Pay Revolut Pay CashApp Klarna Link iDEAL Bancontact EPS BACS BECS SEPA Multibanco Przelewy24 Boleto OXXO MobilePay and more Available payment methods are automatically adapted to the customer's country and payment configuration.   🌍 Multi-Currency Rust Store Sell to players around the world without maintaining separate stores. Tip4Serv supports multi-currency checkout, allowing international customers to purchase your Rust packages using supported currencies while your products remain centrally managed. This is especially useful for Rust communities operating servers across Europe, North America, Australia and other regions.   🛡️ Payments, Fraud Protection & Chargebacks Tip4Serv provides features designed to help protect your Rust server revenue: Secure online payments 3D Secure support Anti-fraud protection Chargeback Protection tools Automatic dispute evidence assistance Transaction history Detailed sales statistics Tax & VAT tools Spend less time managing payments and more time running your Rust community.   🎨 Build Your Own Rust Store Create a professional storefront without building a website yourself. Features include: Custom Store Branding Multiple Store Themes Dark & Light Mode Custom Domain Name Free SSL Certificate DDoS Protection Product Images, GIFs & Videos Product Categories Related Products Product Search Top Customers Custom CSS Advanced Theme Editor Customer Avatars Steam Account Linking Discord Account Linking Mobile-Friendly Checkout Your Rust store can be customized to match the branding of your server or network.   💰 Starter – Start for Free €0/month – 5% platform fee Includes: Unlimited Products & Categories Unlimited Rust Servers & Commands Automatic Rust Delivery Subscription Products Discord Roles & Webhooks Multi-Currency 25+ Payment Methods Managers & Staff Access Sales Statistics Coupons & Discounts Loyalty Points Custom Domain Name Resend Orders Tax & VAT Tools Chargeback Protection Free SSL Certificate DDoS Protection No Advertisements No credit card is required to get started.   🚀 PRO – 21-Day Free Trial €11.99/month + 3.8% platform fee Includes all Starter features plus: Reduced Platform Fee: 3.8% instead of 5% Gift Cards Multiple Dynamic Themes Custom Fields & Command Integration Product Galleries Video & GIF Support Top Customers Related Products Built-In Product Search Advanced UI Theme Editor Custom CSS Editor Additional Store Customization Features   🌐 Available in 15 Languages Tip4Serv stores can serve international Rust communities in: English, Danish, Dutch, French, German, Hungarian, Italian, Norwegian, Polish, Portuguese, Romanian, Russian, Spanish, Swedish and Turkish.   🔧 Rust Plugin Installation 1. Create your Tip4Serv store Create a free account: https://tip4serv.com/ Create your store and add your Rust server from the Tip4Serv dashboard. 2. Install the plugin Place: Tip4Serv.cs inside your Rust server's: oxide/plugins/ directory. The plugin is compatible with Oxide/uMod and Carbon. 3. Reload Tip4Serv Run: oxide.reload Tip4Serv from your Rust server console. 4. Configure your API key Add your Tip4Serv API key to: Tip4Serv.json 5. Reload the plugin Run again: oxide.reload Tip4Serv Your console should confirm that the server has been successfully connected.   🔌 Installation via RCON You can also connect your Rust server without using the plugin. Create your account at https://tip4serv.com Create your Rust store Add your Rust server Enter your server IP Enter your RCON port Enter your RCON password Connect the server Once connected, Tip4Serv can execute your configured commands automatically after purchases.   🛠️ Setting up commands on Tip4Serv Before setting up your commands on Tip4serv.com, you should know that command work in your server's console (not ingame as an admin). Here are some sample commands you can use in the products configuration:  MY PRODUCTS. But you can use any plugin commands you want. Give a group or permission Add a player to a group previously created with oxide.group add [group-name]: oxide.usergroup add {steam_id} group-name Remove a player from a group: oxide.usergroup remove {steam_id} group-name Give a permission to a player: oxide.grant user {steam_id} permission-name Remove a permission from a player: oxide.revoke user {steam_id} permission-name Give an item to a player inventory with steam_id (advised) IMPORTANT: Please select the option [Player must be online] in your product editor inventory.giveto {steam_id} item-short-name quantity Example:  inventory.giveto {steam_id} scientist 5 Give an item to a player inventory with Give plugin IMPORTANT: Please select the option [Player must be online] in your product editor giveto {steam_id} item-short-name quantity Example:  giveto {steam_id} fun.guitar 1 Give a kit to a player with Give plugin: givekitto {steam_id} kit-name Give money Give money to a player with  Economics plugin: deposit {steam_id} amount Give points Give points to a player with  Server Rewards plugin: sr add {rust_username} amount Quantity multiplier You can also multiply the quantity choosen by the customer like this: {quantity*50} Note: You must first activate the **Allow quantity choice** option in your product. Use this command on Tip4serv if you want to sell bundles of $200 with economics plugin: deposit {steam_id} {quantity*200} This will run in your server console after a purchase if the player buys product 4 times: deposit 76561198181797231 800   📊 Built for Growing Rust Communities Tip4Serv is designed for both small Rust servers and established multi-server networks. Manage your products, servers, customers, subscriptions, payments and automatic delivery from one platform. Tip4Serv has processed more than $10 million in sales and 640,000+ payments across gaming communities.   🆚 Looking for a Tebex Alternative for Rust? If you're searching for: Rust Tebex Alternative Rust Donation Store Rust Webstore Rust Server Store Rust VIP Store Rust Monetization Plugin Rust Shop Plugin Rust Payment Plugin Rust Server Donations Sell Rust Kits Sell Rust VIP Sell Rust Ranks Tip4Serv provides an all-in-one solution with automatic Rust delivery, subscriptions, Discord integration, international payments and customizable storefronts.   🛒 Rust Store Demo See what a Tip4Serv store can look like: https://rust.tip4serv.com/ More store examples: https://tip4serv.com/demos   📚 Documentation & Support Tip4Serv Documentation: https://docs.tip4serv.com Create Your Store: https://tip4serv.com Contact Support: https://tip4serv.com/contact   Create your Rust donation store, connect your server and start selling VIP ranks, kits, permissions and other packages in minutes.    
5.0
sale
$24.99 $19.99
Advanced Apartment transforms Rust official apartment system into a complete room progression experience while preserving the look and feel of the original game. Players interact with the existing apartment concierge to rent a room, check their room number, manage rent, move to a larger apartment, purchase upgrades, and manage apartment access. No additional NPCs, player commands, or external dependencies are required. Apartment Upgrades Every apartment tier has its own upgrade selection based on its available space and intended progression. Take Your Rust Server to the Next Level Premium performance, lightning-fast support, and an exclusive 30% OFF using code KHALED Basement Industrial Wall Shelves Two integrated Wooden Storage Boxes Furnace replacement for the original storage box Workbench Level 2 and Level 3 Standard Salvaged Industrial Shelves fitted around the original furniture Up to three permanently powered Electric Furnaces Recycler Workbench Level 2 and Level 3 Penthouse Research Table Mixing Table Recycler Up to four permanently powered Electric Furnaces Workbench Level 2 and Level 3 Upgrade availability is automatically filtered by apartment type. Players only see upgrades that are compatible with their current room. Integrated Rental System The plugin takes control of the official apartment workflow without replacing the original apartment building or concierge. Apartment Access: Apartment owners can authorize additional players directly from the upkeep interface. Authorized players can access the apartment, and optional guest sleeping bags are created for them using the player’s name. Access slots are configurable per apartment tier, allowing server owners to control how many additional players can share each apartment type. Players can: Rent any available apartment View their current room number Check daily upkeep information Purchase room upgrades Move to a larger apartment tier Check out and release their apartment Manage apartment access Authorize other players to use their apartment Provide guest sleeping bags for authorized players   Configured purchase and upkeep prices are displayed directly in the conversation, ensuring the amount shown to the player always matches the actual amount charged. When moving to a different apartment tier, stored items are transferred safely while upgrades from the previous room are removed because each apartment layout uses different placements and available space. Fully Configurable Server owners can configure: Apartment purchase prices Daily upkeep costs Individual upgrade prices Upgrade availability Required permissions VIP access Apartment access slots Guest sleeping bags Shop prices Security camera price Master key price and cooldown Concierge text and interaction range   Every upgrade and optional feature can be enabled or disabled separately. Disabled options are automatically removed from the interface. Reliable Placement and Persistence All upgrade positions are built directly into the plugin and calculated relative to the apartment itself. They do not depend on world coordinates or editable data files. This allows apartment buildings to be placed in different locations or rotations across map wipes while keeping every upgrade correctly positioned inside its room. Player purchases and access data are stored automatically and restored after: Server restarts Plugin reloads Entity reloads The plugin also detects expired or changed apartment leases and removes outdated records safely. Advanced Apartment delivers a natural extension to Rust’s apartment system, giving players meaningful room progression while giving server owners full control over pricing, upgrades, access, and apartment-related services.
5.0
sale
$18.99 $14.24
NPC traders & shops Build a trader where you stand — the whole shop, in-game Walk to a spot, type one command, and a named NPC vendor is standing there wearing your outfit. Everything after that — every lot, price, skin, stock counter and wipe limit — is edited by looking at him and clicking. No JSON, no reloads, no restart. Pin him to a monument and he finds the same corner on every new map. 17 Fields per lot 3 Economy plugins supported 99 Lots per single purchase 1 Required dependency — zero on Carbon ✓ The whole shop is built in-game — add, reorder, copy and delete lots by clicking ✓ Traders pinned to monuments — the same vendor at the same spot after every wipe ✓ Stock that refills on a timer — and survives a restart at the count it was on ✓ Traders that react to players — gestures and voice lines on approach, purchase and idle ✓ Sell items, currency or commands — kits and ranks are just another lot ✓ On the map like a vending machine — players see the vendor and what he sells   Video See it in action     01 — The trader A vendor that belongs to your map Not a wooden box with a UI on it — a standing NPC with a name, an outfit and a place in the world. Spawned where you stand, dressed like you One command drops a trader at your feet, facing where you face, wearing a copy of your clothes and holding whatever is in your hands. Change your own outfit later and one button re-copies it onto him — another button hands the set back to you. Pinned to a monument, not to coordinates Spawn him inside Bandit Camp, Outpost or any monument and his position is stored relative to it. Next wipe, on a completely different map, he stands in exactly the same corner of that monument — no repositioning, no re-spawning. Visible on the map, with his stock Toggle the vending marker and the trader shows up on the map under his display name, with his item-for-item lots listed on the map screen — exactly like a vending machine, so players know where to go and what for. Locked to a group, if you want Give a trader a permission and only that group can open him — with your own refusal message instead of the default one. A VIP-only black market is one field. Bulletproof, literally Traders can't be shot, damaged, targeted by NPCs or destroyed, and they aren't written into the map save — so they never duplicate, never leave corpses and never end up as debris in your save file.   02 — Gestures and voice A trader who notices you He waves when you walk up, thanks you for a purchase and shrugs when your pockets are empty — with his own voice, if you give him one. Greets a player who comes closer Set a radius in meters and the trader reacts the moment somebody steps inside it — once per approach, not once per second. Walk away and come back and he greets you again. A reaction for every moment of the trade Walking up, opening the shop, buying a lot, coming up short on resources, closing the menu, and an idle line every N seconds while nobody is around. Each one carries a gesture, a voice line, or both. Random variants, weighted the way you want Every reaction holds a list of variants and one is picked by weight, so the same trader never greets two players in exactly the same way. Set a weight to zero to park a variant without deleting it. Voice lines are your own .ogg files Drop the files into oxide/data/NPCShop/sounds and write the file name in the config. Cut a long file where the phrase ends with a playback duration, and set the volume per trader. The speaker itself is invisible — players hear a voice coming from the vendor, not from a boombox at his feet. Heard by everyone, or by one player only A voice line can be global, so everybody around the trader hears it, or personal — delivered to the player who triggered it and to nobody else. Handy for greetings on a crowded Outpost. Every gesture the game has Wave, thumbs up, shrug, point, the dances — the npcshop.gestures console command prints the exact list your Rust build accepts, and an unknown name is reported at load instead of failing silently.   03 — Lots and pricing Any price for anything A lot is three item slots — what's sold, what it costs, and an optional second cost. Each slot can be a real item, a skinned item, or your server currency. Two-item prices Charge 500 metal and 20 scrap for one lot. Turn the second slot off with a single value when you don't need it. Currency in either direction Flip a slot to money and the lot is priced in ServerRewards, Economics or IQEconomic. Flip the sale slot to money instead and the trader buys from players — a scrap-to-cash buyback counter, same editor, no second plugin. Skins, custom names, custom icons Every slot takes a skin ID, so a skinned item is a different product with a different price. Override the display name, point the icon at any image URL, and attach a description of up to 2500 characters that players open with an info button. Buy in bulk without spam-clicking A per-lot multiplier from 1 to 99 with plus, minus and a typed field. It clamps itself to what the player can actually afford, what's left in stock and what their wipe limit allows, so the number on screen is always a purchase that will go through. Oversized results are split into proper stacks. Permission discounts Map any permission to a percentage. Discounted players see an OFF badge on the price and pay less on both price slots; stacked groups resolve to the single best discount. Copy a lot, or a whole shop Copy one lot or every lot at once, walk to another trader and paste. Reorder with arrows, delete with one click, and hit preview to see the shop exactly as a player will before you close it.   04 — Stock and limits Scarcity you can schedule An unlimited shop is a vending machine with extra steps. Two independent systems keep a trader from flooding your wipe. Stock that ticks back up Per lot: a maximum stock, a refill interval in seconds and how much comes back each interval. Sell out and the button turns grey with OUT OF STOCK until it recovers. Ten rockets an hour, and the first player there gets them. Per-player wipe limits A separate cap on how many of a lot each player may buy for the whole wipe, counted per skin. One VIP kit per person per wipe, enforced without a second plugin and reset automatically on the next map. Counts survive a reboot Remaining stock, refill timers and everyone's wipe counters are written on every server save and on unload. A restart doesn't hand out a fresh batch of rockets.   05 — Beyond items Sell anything a command can do Kits, ranks, teleports, cars, raid bases — if another plugin exposes a command, it's a lot. Run it now, or wrap it as a gift Put a command on a lot and choose: fire it the moment the purchase clears, or hand the player a wrapped present they can save, carry and unwrap whenever they want — the command runs on unwrap. Give it a name and an icon and it looks like a real product in their inventory. %steamid% is substituted for you. A command on the trader himself Fire a command every time a player opens a given trader — a greeting in chat, a quest check, a log line. Also keyed by Steam ID. Item search that finds things The item picker searches display names and shortnames as you type and shows icons, so filling a shop doesn't mean keeping a shortname list open on your second monitor.   Reliability Built to be left alone ✓ Oxide and Carbon — on Carbon the built-in image database is used and no extra plugin is needed at all ✓ Nothing is written into the map save — traders are recreated from config on boot, so they can't duplicate or survive as junk entities ✓ Clean unload — every trader is removed, open interfaces are closed for all players and stock is saved first ✓ One editor at a time — while an admin has a shop open it's locked for everyone else, so two people can't overwrite each other's lots ✓ A missing monument disables its trader with a console warning instead of dropping him into the ocean ✓ Optional 1-second buy cooldown against double-clicks and click macros   Commands Three admin commands, none for players All three require the npcshop.admin permission. Players never type anything — they walk up to the trader and press use. Command names are configurable. /settrader Spawn a trader at your position, in your clothes /remtrader Look at a trader and delete him /newtraderpos Look at a trader to select him, walk to the new spot, then /newtraderpos update. cancel aborts, and /newtraderpos <display name> moves a trader by name from anywhere npcshop.admin Spawn, edit, move and remove traders npcshop.vip 15% discount by default — rename it, change the number, or add as many discount tiers as you like   Hooks & API For plugin developers void OnNPCShopItemBuy(BasePlayer player, Item saleItem, Item priceItem, Item additionalPriceItem) Fired after a successful item-for-item purchase, with the final amounts already multiplied and discounted. additionalPriceItem is null when the lot has no second price. Currency purchases don't raise it — track those through your economy plugin.   Questions Before you buy What do I need installed? On Oxide, ImageLibrary — it's free and the plugin tells you in console if it's missing. On Carbon, nothing. MonumentFinder is optional and only needed for monument-pinned traders. An economy plugin (ServerRewards, Economics or IQEconomic) is optional and only needed for money prices; the right one is detected automatically. Do my traders survive a wipe? Yes. Traders, lots and prices live in the config, so they come back on the new map. Monument-pinned ones land in the right place automatically; free-standing ones keep their world coordinates and may need one /newtraderpos if the terrain changed. Stock counters and per-player wipe limits reset on a new map, which is the point of them. Can players sell things to the trader? Yes, in both forms. Item-for-item barter is what a lot does by default, and setting the sale slot to money turns the lot into a buyback: the player hands over items and gets currency. Can I sell a kit, a rank or a teleport? Anything that has a command. Either it runs immediately on purchase, or the player receives a named, custom-iconed present that runs it when unwrapped — which also makes the purchase tradeable between players. How many traders and lots can I have? No limit on either. The shop interface scrolls, and lots are reordered with arrow buttons. Why don't all my lots show on the map marker? The marker is a real vending-machine listing, and Rust's own format can only express one item for one item. Lots priced in currency, or with a second price item, are hidden from the marker — they work normally in the shop itself. Can I run different shops for different groups? Yes. Each trader takes its own permission and its own refusal message, so a VIP trader can stand next to the public one and simply refuse everyone else. Do I ever have to edit the config file? Only for server-wide settings: discount tiers, the currency icon, the buy cooldown, and a trader's access permission or greeting command. Everything about the goods themselves — lots, prices, skins, names, icons, stock, limits, descriptions — is done in-game.
5.0
$14.99
Server HUD  ·  Rust  ·  Oxide  ·  CARBON Your chat is «is heli up?» twelve times an hour Put the answer on screen. Online count, clock, grid square, balance, and a live bar of every event running — Bradley, heli, cargo, airdrop, both oil rigs. Nine events out of the box, set up entirely from a panel in game.   How it goes From install to the event you added yourself MINUTE ONE Install and it's on screen It doesn't wait for the next wipe to be useful Install mid-wipe and the heli that's already flying is on the bar. ImageLibrary is the only other plugin you need. Nine events on by default. Bradley, Patrol Heli, CH47, Cargo Ship, Airdrop, Harbor cargo, both Oil Rigs, Deep Sea. Rigs turn red while the crate is being hacked. Players see the fight starting from across the map. Icons are just URLs. Fetched and cached for you. First install reloads once to pick them up — expected, not a fault. No file to edit first. Defaults draw a finished HUD with your server name in it. FROM THEN ON Every player, every day The numbers your chat keeps asking for Updated as they change. A player standing still costs you nothing. K12    or    X:-1204   Z:842 Grid square or raw coordinates. Your choice, your colour. Online, sleeping, queue. Admins can be left out of the count. Clock in each player's own format. 12- or 24-hour from their game language, or force one. Two balances, side by side. Economics, ServerRewards or ShoppyStock. Only what's live. One switch hides idle events instead of showing a wall of grey. Info messages on rotation. A random line from your list, any corner, any width. IN THE WAY The player decides Four states, and the choice is remembered Your logo is the button: full panel → events only → hidden. One command removes it entirely. Still set that way after a reconnect. Streamers keep coordinates off camera. One permission drops the position readout. CCTV and drones get a clean screen. Hides on mount, back on dismount, switchable. Any corner, any scale. Pixel offsets, one scale value, and a toggle to show it over the inventory. MONTHS LATER All of it, from in game The config file is optional One command opens an admin panel over every setting there is. Change it, it saves, everyone online sees it. Events from other plugins. A name, an icon, and the hooks it fires. Convoy, Sputnik, Armored Train and Harbor come pre-filled. Adding one rewrites a marked block in the plugin file and reloads it. A drop-down of command buttons. Any chat or console command, own icon, own permission, closes itself after use. Updates don't reset your settings. New events land with defaults; a section you deleted comes back. Or edit the file. Auto reload picks it up the moment you save.   The look See it running, then make it yours Every icon is a URL in the config. Take a pack, or draw your own from the blank template.       Free custom HUD icons Free   Custom HUD icons Paid   Server HUD custom icon pack Paid   While you're not looking Built to be left alone ✓  A typo in the config won't take the HUD down — it falls back to defaults and says so   ✓  Switching a counter off stops the work behind it, not just the display ✓  An economy you enabled but never installed shows 0, and the HUD carries on   ✓  Unloading clears every panel off every screen — nothing stuck until relog   Reference One chat command, five words after it Setup is admins only. Menu buttons take whatever permission you name in the config. Chat /h Show the command list Chat /h open Full panel — counters, clock, position, balance, events Chat /h events Event bar only Chat /h hide Hide the panels, keep the logo button Chat /h close Remove it entirely Chat /h setup Settings panel — admins only Perm hud.streamer Hides the position readout from whoever holds it Hook object CanHudChangeState(BasePlayer player, string currentState, string nextState) Fires before a state change. Return non-null to stop it. API string API_PlayerHudState(string playerId) Returns full, events, hidden or closed for a player.   Straight answers Asked before buying Can players turn it off? Full panel, event bar only, or gone entirely — their choice, and it survives a reconnect.   Do I have to edit the config file? No, the in-game panel covers all of it. If you prefer a text editor, auto reload picks the file up as you save. I stream — my coordinates are on screen. Grant yourself the streamer permission. The position readout goes, everything else stays.   Can I add an event from another plugin? Yes — name it, give it an icon, and name the hooks it fires. Most plugins list those in their own description. What if I run no economy plugin? Leave it off and the HUD closes the gap. Enable it without the plugin and you get a 0, not a broken HUD.   Does it block CCTV and drones? It hides itself in a Computer Station and comes back on dismount. One toggle if you'd rather it stayed.   9 events out of the box 4 states, chosen per player 2 economy balances at once 1 dependency — ImageLibrary
5.0
Automated chat messages based on chat keywords, advanced scheduling modes (Interval, Server Time, Game Time, and Countdown), or various other triggers. In addition to sending messages, the plugin can also automatically run server console commands when an action triggers. It comes with an easy to use Admin UI for complete setup, and supports special localization for your messages. You can define messages to be sent only to specific Groups or Permissions, and you can allow players to toggle on/off messages if they do not find them useful.   SUPPORTED TRIGGERS  If what you need is not here and still falls under the scope of the plugin description, reach out to me Timed | ChatCommand | AutoReply | NewPlayerJoined | PlayerConnected | PlayerDisconnected | PermissionGranted | PermissionRevoked | AddedToGroup | RemovedFromGroup | PlayerDead | CrateHacked | EnteredDeepSea | LeftDeepSea | EnteredZone | LeftZone | EnteredMonument | LeftMonument   COMMANDS /am.edit - (Admin UI for complete setup) - requires automatedmessages.admin permission /tips -  (Player command for toggling on/off messages) command can be changed in the config file   MESSAGES LOCALIZATION You can switch between languages in Admin UI to setup localized replies for every language the game supports. Check config section below for how to add languages.   Game Tips You can utilize Rust's native game tip UI to show specific messages instead or along with sending it to chat.   VARIABLES Variables can be included in the messages text to show further info based on the trigger or player. The plugin also supports  https://umod.org/plugins/placeholder-api  with the extensive list of variables it brings.   {playername} {playerid} - Player steam id {playercountry} {hacklocation} - Specific to messages with type CrateHacked {wipetimeremaining} - Days/Hours till wipe (based on rust convar settings if a missile silo monument is present). By default, displays like 2d 5h. You can format this by using the following specific placeholders: {wipetimeremaining:d} - Days remaining {wipetimeremaining:h} - Hours remaining (0-23) {wipetimeremaining:th} - Total hours remaining {online} - # of players online {sleeping} - # of players sleeping {joining} - # of players joining {target} - The target string associated with the triggered action. {countdown} - Live time remaining for actions using the Countdown scheduling mode. By default, displays time automatically. You can format this by using the following specific placeholders: {countdown:m} - Minutes remaining (0-59) {countdown:s} - Seconds remaining (0-59) {countdown:tm} - Total minutes remaining {countdown:ts} - Total seconds remaining   CONFIG SETTINGS  Below are  only settings not currently available in Admin UI, highly recommended to edit triggers or actions using /am.edit Chat Icon (Steam Id)  - Icon that will be used for all messages sent by the plugin, must be a steam id. Toggle Chat Command  - "tips" - Chat command that allows a player to toggle on/off messages. AutoReply Cooldown (in seconds)  - Per action cooldown timer when  players type a keyword set. ChatCommand Cooldown (in seconds) - Per player cooldown timer when a player types a  chat command. ZoneManager Cooldown (in seconds)  - Per player cooldown timer on enter or exit zone. MonumentWatcher Cooldown (in seconds) - Per player cooldown timer on enter or exit monument. Replies Server Languages  - Languages your server will support. Available options:  af, ar, ca, cs, da, de, el, en-PT, en, es-ES, fi, fr, hu, it, ja, ko, nl, no, pl, pt-PT, pt-BR, ro, ru, sr, sv, tr, uk, vi, zh-CN, zh-TW Default Server Language -  Fallback language if player client  language had no available replies, you must have at least one reply for this language for the action to function. AutoReply `Broadcast to all` option to broadcast to team only if keywords sent from team chat - true/false
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