Featured framework
Carbon for modern Rust servers
Fast, self-updating, and built for performance with seamless in-game plugin and server management.
1,400+
servers powered by Carbon
$24.99
Allows both PVE and PVP players to exist on a server at the same time. PVE players will have certain configurable protections and restrictions. You can have players use a command to flag themselves as PVP/PVE or you can assign it to them when they first spawn. If you have ZoneManager you can also designate specific zones to force player's to be PVE or PVP. Plugin is also compatible with SimpleStatus.
Note: Video is outdated, see documentation for a full list of new features!
Documentation:
A full readme including permissions, commands, and config options is available in this google doc link.
Disclaimer:
Like all of my plugins - this plugin is sold as is. I will be happy to take feature requests into consideration but make no guarantees about which ones get implemented. Please refer to the feature list before you make your purchase!
Developer API:
API Methods
// Returns the mode of the given entity. Also takes into account if the entity is in a forced mode zone.
string GetEntityMode(BaseEntity entity);
// Returns the group name for the given mode. For example if given 'pve' will return 'warmodepve'
string GetModeGroup(string modeId);
// Returns the target type for a given entity. Target types are the category that an entity falls into.
// For example, if given a BasePlayer entity, it will return 'players'. If given a horse entity is will
// return 'horses'.
string GetEntityTargetType(BaseEntity entity);
Hooks - place these in your plugin and WarMode will call them.
// Called when a player's mode has been updated or config changes have ocurred that may affect the mode.
private void WarMode_PlayerModeUpdated(string userid, string modeId)
// Used to override WarMode logic for taking damage.
// If true/false is returned then WarMode logic will be skipped. Return null to continue WarMode logic.
private object CanEntityTakeDamage(BaseCombatEntity target, HitInfo info)
// Used to override WarMode logic for targeting.
// If true/false is returned then WarMode logic will be skipped. Return null to continue WarMode logic.
private object CanEntityBeTargeted(BasePlayer target, BaseEntity attacker, bool skipVendingCheck)
// Used to override WarMode logic for triggering a trap.
// If true/false is returned then WarMode logic will be skipped. Return null to continue WarMode logic.
private object CanEntityTrapTrigger(BaseTrap trap, BasePlayer basePlayer)
// Used to override WarMode logic for looting an entity.
// If true/false is returned then WarMode logic will be skipped. Return null to continue WarMode logic.
private object CanEntityLoot(BasePlayer looter, BaseEntity target, bool skipVendingCheck)
FREE Extension Plugins:
War Mode Admin Panel
Use the /warmode.config or /wmc command to open a panel that allows admins to update mode rules in game without having to reload the pluign. Requires the warmode.admin permission to use.
I HIGHLY recommend you use this extension!
WarModeAdminPanel.cs
War Mode Spawn UI
Provides a UI that is shown to players when they first spawn that prompts them to choose whether they want to be PVP or PVE. Also supports custom modes. Localization and config options available. This can also be configured to appear when players use the /flag command.
WarModeSpawnUI.cs
War Mode Rules UI
Using the /rules command (which is configurable) players can see a list of what restrictions they have for their current mode. These ruling will update dynamically based on your config settings.
WarModeRulesUI.cs
War Mode Badges
Customizable UI elements that will appear on the player's HUD to indicate what their current mode is.
WarModeBadges.cs
$15.00
BoatControl is a Rust server plugin that completely enhances boat handling. When taking the helm, a user-friendly CUI interface appears, allowing players to raise/lower sails and anchors, start/stop engines, and switch navigation direction forward or backward.
The plugin also supports automatic reloading when the player has ammunition, cannon firing with configurable cooldown (or bypass via permission), and toggling all torches and lanterns without fuel consumption. Additionally, players can control navigation using W/S and fire cannons with the left mouse click.
Want to try it before you buy it?
You can try it by accessing the Staging server: connect staging.rustspain.com (provided the server is online, as it's my test server).
Video Update 1.0.0
Features
Displays a CUI interface when taking the helm that allows you to:
Raise / lower sails.
Raise / lower anchors.
Turn engines on / off.
Change the navigation direction forward / backward (engines and sails reverse accordingly).
Reload (if the player has ammunition in their inventory, with a permission to bypass this).
Fire cannons with a cooldown (or without it if you have the bypass permission).
Turn all torches and lamps on/off (In the settings you can decide whether you want them to consume fuel or not).
Allows enabling boat editing anywhere.
Blocks edit mode within safe zones.
Blocks the ability to activate the anchor within safe zones.
Allows you to view the list of authorized players (similar to BetterTC).
Sail Configuration System:
Displays a window similar to the config menu showing all sails placed on the boat.
Each sail shows its health amount below it.
Added a button that allows upgrading sails by levels (thrust power). Everything is configurable, including upgrade costs (in-game resources, RP, or Economy). This allows admins to add as many levels as they want in the config.
Engine Configuration System:
Displays a window similar to the config menu showing all engines placed on the boat.
Each engine shows its fuel amount and health below it.
Added the ability to refuel engines using fuel from the player’s inventory.
Added another button that allows upgrading engines by levels (fuel efficiency and engine power). Everything is configurable, including upgrade costs (in-game resources, RP, or Economy). This allows admins to add as many levels as they want in the config.
Important: There is a maximum speed limit in the game. I have been testing ways to increase the speed, but I still need to continue researching and testing to find the best way to increase it.
Automatic repair system:
If damage is received during repair, it will stop.
If the player runs out of materials in their inventory, it will stop.
If the player disconnects, it will also stop.
Note: The boat health system is unusual and does not work like a normal building, so the system simulates repairs at different points on the boat depending on the percentage of health lost. That is why you will not hear the actual damaged entity being repaired.
BetterTC Integration:
If you have BetterTC installed with version 1.6.2 or higher, the automatic Wallpaper placement system will be enabled.
Facepunch will add wallpaper support for Boats starting in March; you can test it meanwhile on staging.
You can also change the navigation direction using the W and S keys, and fire the cannons with the left mouse click.
I'm open to further improving this plugin over time. If you'd like to see any features integrated, please mention them in the discussion section.
Ideas I've tried but haven't been able to implement:
Modifying the build area (net size) to make it larger. It doesn't seem possible to change this.
Making the engines work without fuel consumption. I managed to do this in an initial test, but then FacePunch changed something and it's no longer possible. I'll try to see if I can adjust fuel consumption to make it more economical.
The maximum number of engines and sails cannot be increased. Or at least not easily; it could be done with commands and strange contraptions, but it wouldn't be entirely convenient.
Permissions
boatcontrol.use – Enables the functionality for the player when mounting the boat’s helm.
boatcontrol.bypassammo – Allows you to fire cannons without using real ammunition from your inventory. Free ammo! (not recommended to give to regular players)
boatcontrol.bypasscannoncooldown – Allows you to fire cannons with no cooldown. Maximum bombardment!
boatcontrol.edit allows enabling boat editing anywhere.
boatcontrol.cannonuse If the player doesn’t have it enabled, the option to control cannons won’t appear in the interface. Not having this permission will not block manual/vanilla use.
boatcontrol.authlist Shows the list of players authorized to the Boat, similar to BetterTC.
boatcontrol.deleteauth Allows authorized players to remove player permissions individually.
boatcontrol.sailconfig Allows players to open and manage the Sail Configuration menu for boats.
boatcontrol.sailupgrade Allows players to upgrade sails (thrust power) according to the configured upgrade levels.
boatcontrol.engineconfig Allows players to open and manage the Engine Configuration menu for boats.
boatcontrol.engineupgrade Allows players to upgrade engines (fuel efficiency and engine power) according to the configured upgrade levels.
boatcontrol.wallpaper Allows players to use the wallpaper placement system on boats. (Requires BetterTC version 1.6.2 or higher.)
boatcontrol.repair Allows players to use the automatic boat repair system.
boatcontrol.repair.nocost Allows players to repair boats without consuming materials
Dynamic repair permissions (speed adjustment) Allows admins to grant specific permissions defined in the config to adjust boat speed limits.
Commands
It currently has no chat or console commands.
Configuration
DEFAULT CONFIGURATION
{
"Enable WASD Direction": true,
"Enable Cannon Fire Key (Left Mouse Button)": true,
"Cannon Aim Step (degrees per click)": 5.0,
"Cannon Fire Cooldown": 5.0,
"Cannon Crew": {
"Enable": true,
"Names": [
"Seaman",
"Deckhand",
"Bosun",
"Gunner",
"Quartermaster",
"Navigator",
"Sailor",
"Crewman",
"Mate",
"Boatswain",
"Cannoneer",
"Buccaneer",
"Mariner",
"Sea Dog",
"Old Salt"
],
"Health": 100.0,
"MaxCannons": 0,
"Wear": {
"burlap.shirt": 1380044819,
"burlap.trousers": 1380047706,
"burlap.shoes": 2215057317,
"hat.boonie": 965553937
},
"RequireOperate": true,
"ToggleCrewCooldown": 30.0,
"NoCorpse": true
},
"Lights": {
"Enable Light Toggle Key (R)": true,
"Light Toggle Cooldown": 1.0,
"Require Fuel For Lights": false,
"Light Items (shortnames)": [
"tunalight",
"lantern",
"torchholder",
"largecandles",
"smallcandles",
"jackolantern.angry",
"jackolantern.happy",
"chineselantern",
"chineselanternwhite"
]
},
"Impact Force Physics": {
"Enable Impact Physics": true,
"Impact Force (default: 100, range: 50-500)": 100.0,
"Enable Debug Logging": false
},
"Alert Chat": true,
"Alert Notify Plugin": false,
"Notify: select what notification type to be used": {
"error": 0,
"info": 0
},
"Color Prefix Chat": "#f74d31",
"GUI": {
"GUI Windows Belt": {
"BG Color Primary": "0.10 0.15 0.10 1",
"BG Color Secundary": "0.2 0.30 0.2 0.80",
"Button Active Color": "0.2 0.6 0.2 0.80",
"Button Inactive Color": "0.2 0.30 0.2 0.80",
"OffsetMin": "-200 15",
"OffsetMax": "181 79",
"AnchorMin": "0.5 0",
"AnchorMax": "0.5 0"
},
"GUI Windows Info": {
"BG Color Primary": "0.10 0.10 0.10 0.8",
"BG Color Secundary": "0.2 0.30 0.2 0.80",
"Button Active Color": "0.2 0.6 0.2 0.80",
"Button Inactive Color": "0.2 0.30 0.2 0.80",
"OffsetMin": "-115 -100",
"OffsetMax": "115 100",
"AnchorMin": "0.902 0.8104",
"AnchorMax": "0.902 0.8104"
},
"GUI Windows Cannons Menu": {
"BG Color Primary": "0.10 0.15 0.10 1",
"BG Color Secundary": "0.2 0.30 0.2 0.80",
"Button Active Color": "0.2 0.6 0.2 0.80",
"Button Inactive Color": "0.2 0.30 0.2 0.80",
"OffsetMin": "-140 85",
"OffsetMax": "140 185",
"AnchorMin": "0.5 0",
"AnchorMax": "0.5 0"
}
},
"Show Info Window": true,
"Boat Edit Damage Cooldown (seconds)": 30.0,
"Block Anchor in Safe Zone": true,
"Block Boat Edit in Safe Zone": true,
"Config Version": "1.2.0",
"Repair Cooldown After Recent Damage (seconds)": 30.0,
"Cooldown Frequency Repair (larger number is slower)": {
"boatcontrol.use": 2.0,
"boatcontrol.vip": 1.0
},
"Repair Costs (ItemShortName: Amount per block/component)": {
"lowgradefuel": 4,
"wood": 75
},
"Engine Upgrades": {
"Enable Engine Upgrades": true,
"Upgrade Levels": [
{
"Level": 1,
"Display Name": "Tier 1",
"Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.9,
"Power Multiplier (1.0 = normal, 2.0 = double power)": 2.0,
"Upgrade Cost": {
"Resource Costs (ItemShortName: Amount)": {
"scrap": 100,
"lowgradefuel": 50
},
"ServerRewards Points": 0,
"Economics Money": 0.0
}
},
{
"Level": 2,
"Display Name": "Tier 2",
"Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.8,
"Power Multiplier (1.0 = normal, 2.0 = double power)": 4.0,
"Upgrade Cost": {
"Resource Costs (ItemShortName: Amount)": {
"scrap": 250,
"lowgradefuel": 100,
"metal.fragments": 300
},
"ServerRewards Points": 0,
"Economics Money": 0.0
}
},
{
"Level": 3,
"Display Name": "Tier 3",
"Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.65,
"Power Multiplier (1.0 = normal, 2.0 = double power)": 8.0,
"Upgrade Cost": {
"Resource Costs (ItemShortName: Amount)": {
"scrap": 500,
"lowgradefuel": 200,
"metal.fragments": 500,
"metal.refined": 25
},
"ServerRewards Points": 0,
"Economics Money": 0.0
}
},
{
"Level": 4,
"Display Name": "Tier 4",
"Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.65,
"Power Multiplier (1.0 = normal, 2.0 = double power)": 16.0,
"Upgrade Cost": {
"Resource Costs (ItemShortName: Amount)": {
"scrap": 1000,
"lowgradefuel": 300,
"metal.fragments": 1500,
"metal.refined": 100
},
"ServerRewards Points": 0,
"Economics Money": 0.0
}
}
],
"Currency Type (Resources, ServerRewards, Economics)": "Resources"
},
"Sail Upgrades": {
"Enable Sail Upgrades": true,
"Upgrade Levels": [
{
"Level": 1,
"Display Name": "Tier 1",
"Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 1.5,
"Upgrade Cost": {
"Resource Costs (ItemShortName: Amount)": {
"scrap": 75,
"cloth": 100
},
"ServerRewards Points": 10,
"Economics Money": 0.0
}
},
{
"Level": 2,
"Display Name": "Tier 2",
"Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 2.0,
"Upgrade Cost": {
"Resource Costs (ItemShortName: Amount)": {
"scrap": 150,
"cloth": 200,
"leather": 50
},
"ServerRewards Points": 15,
"Economics Money": 0.0
}
},
{
"Level": 3,
"Display Name": "Tier 3",
"Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 2.5,
"Upgrade Cost": {
"Resource Costs (ItemShortName: Amount)": {
"scrap": 300,
"cloth": 300,
"leather": 100,
"metal.fragments": 200
},
"ServerRewards Points": 20,
"Economics Money": 0.0
}
},
{
"Level": 4,
"Display Name": "Tier 4",
"Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 3.0,
"Upgrade Cost": {
"Resource Costs (ItemShortName: Amount)": {
"scrap": 600,
"cloth": 500,
"leather": 200,
"metal.fragments": 500
},
"ServerRewards Points": 30,
"Economics Money": 0.0
}
}
],
"Currency Type (Resources, ServerRewards, Economics)": "ServerRewards"
}
}
For any problem, doubt, suggestion or assistance do not hesitate to contact me by Discord ninco90
$32.99
Well rounded shop, with various features. It's standalone plugin which is compatible with WelcomePanel, HumanNpc.
This plugin also supports selling commands, wipe block, no escape, sales, permission access.
Multi-currency support
Use different currencies for different items. Economics and ServerRewards (RP) is supported as well as scrap or any other ingame item.
Restrictions
Combat, raid, spawn and building block supported alongside with basic cooldowns and wipe block. NoEscape is required for combat and raid block.
Appearance
Simple and clean design to ensure smooth user experience for your players. Additionally Shop can be inserted into WelcomePanel to achieve "all in" server panel.
Customization
Widely customizable and feature rich Shop which will fit all needs of your community.
Field Tested
Plugin made by experienced developer, tested by hundreds of server owners and used by some big organizations.
Discord
Customer support available on discord,
Installation
- unzip downloaded package and place Shop.cs file into your plugin folder.
- after succesfuly loading the plugin, data folder oxide/data/Shop will be generated
- take data files provided in plugin package and drop them into your Shop data folder
After finishing these steps your shop is ready to used.
Server Currency
If you don't wish to use ingame items as currency make sure you use either Economics or ServerRewards as you currency management as only those two plugins are compatible with Shop. Default currency setting is Economics ("eco"), if you wish to change it navigate to "oxide/data/Shop/Items.json", open this file in some text editor (VSC recommended) and simply select "eco" and mass replace for desired value. (video here)
"eco" for Economics
"rp" for ServerRewards
"scrap" or any other ingame item
Shop Categories
To remove, change or add new categories open "oxide/data/Shop/Categories.json" file. There you will find all categories alongside with items lists. If you wish to remove certain items from category, just head over to item list and delete from there.
Items
Changing prices
In "oxide/data/Shop/Items.json" you will find every item with their properties, to quick search for specific items press "CTRL + F". By leaving BuyPrice or SellPrice at 0 you will disable selling or buying of said item. Due to multi-currency support prices can be set only in whole numbers, no decimals. To offset for this, you can set minimal amount requirement. For example instead of selling one piece of wood for 0.01$ you can set minimal amount of 100x wood for 1$.
Removing items
If you wish to remove some items from Shop, you can do that directly in "data/Shop/Categories.json" file. Removing items from "Items.json" is not needed as they have no effect unless they are listed in some category.
Adding new items
To add new item you must first head over to "Items.json" data file and create new entry by copy pasting some of the existing ones. Once done with that you can add the item into category. To add multiple versions of same item can be created by simply adding unique tag behind shortname, for example "rifle.ak{1}", "rifle.ak{2}", etc...
Commands
Adding new commands
Commands can be create at "data/Shop/Commands.json". Plugin can only run server side console commands and then parse steam id or player name with tags {steamid} and {playername}. There are two examples shown in default data file. Server side console commands are common thing and almost all plugins utilize them.
Listing commands in categories
Simply type in one of your command names into category item list like this "cmd/yourCommandName". Slash cmd in front of command name is there to make difference between ingame item and command.
Cooldowns
These are very basic, cooldown is triggered when buy/sell action is triggered. By using minimal amount requirement for items you can manage how much player buy and how often. Cooldowns are managed in "data/Shop/Cooldowns.json". Default data file contains two example of cooldowns but it's simply shortname and amount of seconds.
Restrictions
Raid and Combat Block
Managed by NoEscape plugin, option to enable these two block can be found in config file.
Building Block
Prevents players from using shop while they are building block, option can be found in config file.
Spawn Block
Prevents players from using shop after they respawn, amount of seconds can be set in config file, 0 = disabled.
Wipe Block
Prevents players from buying specific items after wipe. Settings are located in "data/Shop/ItemsWipeBlock.json", similar as cooldowns.
Sales
By Permission (config file)
Discount on every item in the shop assigned by permission, multiple permission can be created with their own discount values.
By Category (categories data file)
Discount for every item within specified category.
By Item
Discount for specific item in the shop. If item is already in discounted category, higher discount will be applied.
WelcomePanel integration
To integrate this plugin into WelcomePanel simply use one of the four configs included in download package. These config were premade for each WelcomePanel template (goes from 1 to 4). In case you have own highly customized layout for WelcomePanel you will have to adjust "Layout Container" in Shop config file by yourself.
Features
Target Designator System:
Players receive a binocular designator. Aim and left-click to mark a target point and call in an airstrike
Strike and Nuke Support:
Supports both standard F15 Strike and F15 Nuke runs, each with independent settings for planes, shots, rocket speed, delay, cooldown, and more
Strike Modes:
Includes multiple strike patterns:
precise, circle, line, and carpet
Custom F15 Flight:
Flight altitude, plane speed, and pre-fire distance are fully configurable
Aircraft spawn, fly their attack run, fire, and clean up automatically when the strike is complete
Rocket Mechanics:
Configurable rocket speed, rate of fire, shots per plane, plane stagger, and impact spread
Direct Designator Delivery:
Admins can deliver Strike or Nuke designators directly to players using the give subcommand
In-Game Store:
Optional in-game store support for purchasing Strike and Nuke designators.
Supports Auto, Economics, and ServerRewards providers
Admin Control Panel:
Includes an in-game admin panel for managing store settings, strike settings, warnings, and zone restrictions without editing the config manually
Combat Alerts:
Includes target-marked warnings, inbound warnings, and countdown alerts with map grid support
Blocked Use Zones:
Can block strike usage while the caller is inside a safe zone, and can also block target points inside safe zones or monument bounds
Commands are configurable from the config
Permissions
f15estrike.strike → allows using Strike designators
f15estrike.nuke → allows using Nuke designators
f15estrike.strike.give → allows giving Strike designators to other players
f15estrike.nuke.give → allows giving Nuke designators to other players
f15estrike.admin → full admin access and admin panel access
Commands
/f15 → opens the in-game F15 store
/strike → gives the player an F15 Strike designator
/nuke → gives the player an F15 Nuke designator
/strike give <name|SteamId64> → gives an F15 Strike designator to another player
/nuke give <name|SteamId64> → gives an F15 Nuke designator to another player
Config
{
"Config Version": 3,
"Flight altitude (m)": 250.0,
"Plane speed (m/s)": 200.0,
"Pre-fire distance (m)": 750.0,
"Chat prefix": "[F15]",
"Commands": {
"Strike": {
"Enabled": true,
"Primary": "strike",
"Aliases": []
},
"Nuke": {
"Enabled": true,
"Primary": "nuke",
"Aliases": []
}
},
"Blocked use zones": {
"Block caller while inside a safe zone": true,
"Block target point inside a safe zone": true,
"Block target point inside monument bounds": false
},
"Global warnings": {
"Enabled": true,
"Broadcast when target is marked": true,
"Broadcast countdown reminders": true,
"Countdown warning seconds": 5,
"Broadcast when aircraft are inbound": true,
"Include map grid": true,
"Include world coordinates": true
},
"Purchases": {
"Enabled": false,
"Provider (Auto/Economics/ServerRewards)": "Auto",
"Strike": {
"Enabled": true,
"Cost": 1500.0
},
"Nuke": {
"Enabled": true,
"Cost": 10000.0
}
},
"Strike": {
"Planes (count)": 1,
"Shots per plane": 10,
"Rocket speed (m/s)": 150.0,
"Rate of fire (shots/sec)": 2.5,
"Stagger between planes (s)": 0.25,
"Impact spread radius (m)": 3.0,
"Confirm delay (s)": 5.0,
"Cooldown (s)": 5.0,
"Default mode": "circle",
"Designator display name": "F15 Strike"
},
"Nuke": {
"Planes (count)": 5,
"Shots per plane": 10,
"Rocket speed (m/s)": 200.0,
"Rate of fire (shots/sec)": 1.5,
"Stagger between planes (s)": 0.35,
"Impact spread radius (m)": 6.0,
"Confirm delay (s)": 6.0,
"Cooldown (s)": 120.0,
"Default mode": "circle",
"Designator display name": "F15 Nuke"
}
}
Need Support?
$30.00
Manage your Rust server easier and more efficiently with the AdminMenu plugin. Track players, interact with them, edit their data and permissions, as well as change server convars and manage plugins.
Features:
Menu retains its state after closing, you won't lose everything you did before.
Ability to fully translate the menu into any language.
Large range of permissions for each action, will allow you to flexibly customize the admin menu for each group of administrators.
Quick menu that allows you to perform quick actions
Full list of players with the ability to filter by online, offline, admins and moderators. Also has a frame of different colors depending on the level of authorization.
Wide range of information and actions for the selected player.
Editing convars with search. Has a complete list of editable convars with descriptions for some of them.
Extensive issue menu by category, with easy management of name, skin and amount (manual, +1, +100, +1000, +10000).
Plugin management menu. It is possible to reload, unload or load a plugin easily and quickly. Updates occur in real time.
Ability to create your own custom buttons that execute several commands
Quick Start:
You install the plugin in the plugins folder.
Give yourself the adminmenu.fullaccess permission.
Commands, use one of your choice, one for the player and one for the admin group:
o.grant user [name or steamid] adminmenu.fullaccess
o.grant group admin adminmenu.fullaccess
Press the X button (swap seat button) or type adminmenu in the console.
Enjoy
Useful stuff:
You can quickly open a player in the admin menu. To do this, point at the player and press X.
You don't have to hover over the player exactly, you will be able to open players within a certain radius of the place you are looking at.
CUSTOM BUTTONS
Custom buttons are buttons that when pressed will execute commands on behalf of the administrator, commands can be several, below will be the details.
At the moment, custom buttons can be created in two places: in the quick menu and in the menu when selecting a player. These places are separated in the config.
Button Fields:
"Execution as server" - Call the command on behalf of the server, not the administrator
"Label" - Text that will be on the button, for each such inscription creates a field in the lang file, accordingly you can translate this text into several languages.
"Commands" - Array of commands that will be executed on behalf of the administrator. Chat commands require a special entry, see examples.
"Permission"- permission to display and use the button. You need to write the permission that will be after "adminmenu.".
Example: if you enter the permission "test" the permission will be adminmenu.test
"Position" - The location for the button, the first number is responsible for the row number, the second for the position within the row, starts from 0.There are limits of locations, if you have gone beyond the limit - the button will not be displayed.
Common Tags:
{adminUID} - administrator's id.
{position} - administrator coordinates (underfoot)
{view_position} - the position where the administrator is looking (can be used for spawning or something similar)
{view_direction_forward} - forward view direction of the administrator
{view_direction_backward} - the direction the administrator is looking backwards
{view_direction_left} - direction of the administrator’s view to the left
{view_direction_right} - administrator’s view direction to the right
Tags for target only:
{steamid}, {steamID}, {userID}, {STEAMID}, {USERID} - mean the same thing, namely the id of the selected player.
{target_position} - target coordinates (underfoot)
Example of commands:
chat.say \"/{chat command}\"
vanish
ban {steamID}
teleport {steamID} {adminUID}
More information about the grant menu:
The grant menu includes the full list of items including hidden items as well as custom items created by the CustomItemDefinitions library.
The menu can be accessed from the navigation or from the menu of the selected player. When issuing itself has categories.
Search works in any registry by any part of the name or short name.
Has a page system at any stage.
More information about the buttons in the Quick Menu:
[Teleport to 0 0 0] - Teleport to coordinates 0 0 0.
Requires adminmenu.quickmenu.teleportto000 permission
[Teleport to Deathpoint] - Teleport to your deathpoint.
Requires adminmenu.quickmenu.teleporttodeath permission
[Teleport to Spawn point] - Teleport to a random spawn point.
Requires adminmenu.quickmenu.teleporttospawnpoint permission
[Kill Self] - Kill Self, kills even when immortal.
Does not require permission.
[Heal Self] - Fully heal yourself.
Requires adminmenu.quickmenu.healself permission
[Call Heli] - Call Helicopter to yourself (arrives in time).
Requires adminmenu.quickmenu.helicall permission
[Spawn Bradley] - Spawn bradley on yourself.
Requires adminmenu.quickmenu.spawnbradley permission
More information about the buttons in the menu of the selected player:
[Teleport Self To] - Teleport yourself to the selected player.
Requires adminmenu.userinfo.teleportselfto permission
[Teleport To Self] - Teleport the selected player to yourself.
Requires adminmenu.userinfo.teleporttoself permission
[Teleport To Auth] - Teleportation to random authorization (TC).
Requires adminmenu.userinfo.teleporttoauth permission
[Teleport to Deathpoint] - Teleportation to a player's deathpoint.
Requires adminmenu.userinfo.teleporttodeath permission
[Heal] - Full healing, including metabolism.
Requires adminmenu.userinfo.fullheal permission
[Heal 50%] - Half healing.
Requires adminmenu.userinfo.halfheal permission.
[View Inventory] - View and edit player's inventory.
Requires adminmenu.userinfo.viewinv permission
[Strip Inventory] - Clear player's inventory.
Requires adminmenu.userinfo.stripinventory permission
[Unlock Blueprints] - Unlock all Blueprints.
Requires adminmenu.userinfo.unlockblueprints permission
[Revoke Blueprints] - Reset all Blueprints.
Requires adminmenu.userinfo.revokeblueprints permission.
[Kill] - Kill a player.
Requires adminmenu.userinfo.kill permission
[Kick] - Kick a player.
Requires adminmenu.userinfo.kick permission
[Ban] - Ban a player.
Requires adminmenu.userinfo.ban permission
More information about the buttons in the menu of the selected group:
[Remove Group] - Remove group, has confirmation.
Requires adminmenu.groupinfo.removegroup permission
[Clone Group] - Clone group with the ability to copy users.
Requires adminmenu.groupinfo.clonegroup permission
Permissions:
adminmenu.use - Ability to use admin menu with basic set. Open tab quick menu (each button has its own permission, without permissions is present only kill yourself button) and the list of players.
adminmenu.fullaccess - Full access to all functions without the need for each permission, includes also adminmenu.use. It is recommended to give only to the main administrators.
adminmenu.quickmenu.teleportto000 - Access to the button in the quick menu, teleportation to coordinates 0 0 0 0.
adminmenu.quickmenu.teleporttodeath - Access to the button in the quick menu, teleportation to the point of your death.
adminmenu.quickmenu.teleporttospawnpoint - Access to the button in the quick menu, teleportation to a random spawn point.
adminmenu.quickmenu.healself - Access button in quickmenu, heal yourself completely.
adminmenu.quickmenu.helicall - Access to the button in the quick menu, call a helicopter to yourself (arrives in time).
adminmenu.quickmenu.spawnbradley - Access button in quickmenu, spawn bradley.
adminmenu.userinfo.teleportselfto - Access to the button in the menu of the selected player, teleportation to the selected player.
adminmenu.userinfo.teleporttoself - Access to the button in the menu of the selected player, teleport the selected player to himself.
adminmenu.userinfo.teleporttoauth - Access to the button in the menu of the selected player, teleportation to random authorization (TC).
adminmenu.userinfo.teleporttodeath - Access to the button in the menu of the selected player, teleportation to the place of death of the player.
adminmenu.userinfo.fullheal - Access to the button in the menu of the selected player, full healing, including metabolism.
adminmenu.userinfo.halfheal - Access to the button in the menu of the selected player, half healing.
adminmenu.userinfo.viewinv - Access to the button in the selected player's menu, view and edit the player's inventory.
adminmenu.userinfo.stripinventory - Access to the button in the menu of the selected player, clear the player's inventory.
adminmenu.userinfo.unlockblueprints - Access the button in the menu of the selected player, unlock all drafts.
adminmenu.userinfo.revokeblueprints - Access to the button in the menu of the selected player, reset all drafts.
adminmenu.userinfo.kill - Access the button in the selected player's menu to kill the player.
adminmenu.userinfo.kick - Access the button in the selected player's menu to kick the player.
adminmenu.userinfo.ban - Access to the button in the menu of the selected player, ban the player.
adminmenu.groupinfo.removegroup - Access to the button in the menu of the selected group, the ability to remove the group.
adminmenu.groupinfo.clonegroup - Access to the button in the menu of the selected group, the ability to clone the group.
adminmenu.convars - View and edit convars.
adminmenu.permissionmanager - View and edit permissions in groups, player groups, create, delete and clone groups (requires additional permissions from these buttons).
adminmenu.pluginmanager - Access to plugin management, reloading, unloading, loading plugins.
adminmenu.give - Access to give resources, as well as yourself and the selected player.
$4.99
Watchlist is a lightweight but powerful tool that alerts admins when specific players connect to the server. Whether you're online or offline, you'll get real-time in-game notifications and Discord alerts with fully configurable message templates and role pings. The built-in UI makes managing the watchlist easy, with support for sorting, filtering, teleporting, and note-taking. Players can be added or removed manually or straight from RustAdmin with custom commands. Very useful tool to keep you and your staff one step ahead.
Configuration
{
"Discord Webhook URL": "https://discord.com/api/webhooks/your/webhook/url", (Your Webhook URL)
"Ping Role": false, (Whether to ping a role when player comes online on discord, e.g: @Admin)
"Role ID": 0, (Discord Roll Id to ping)
"Purge Watchlist on Wipe": false, (whether to purge on wipe)
"Purge Players List on Wipe": true, (performance, every player is stored in a file, it is recommended to clear this on wipe)
"Enable UI": true, (plugin can be run entirely without UI if desired)
"UI Color Scheme (Options: dark, light, rust)": "dark", ( UI styles )
"Custom Colors": { (customise the UI for your server)
"PrimaryBackground": "0 0 0 0.95",
"SecondaryBackground": "0.15 0.15 0.15 1",
"HeaderBackground": "0.1 0.1 0.1 1",
"ButtonPrimary": "0.2 0.7 0.2 0.9",
"ButtonSecondary": "0.3 0.3 0.3 1",
"ButtonDanger": "0.7 0.2 0.2 0.9",
"TextPrimary": "1 1 1 1",
"TextSecondary": "0.7 0.7 0.7 1",
"OnlineIndicator": "0.2 0.8 0.2 1",
"OfflineIndicator": "0.8 0.2 0.2 1",
"RowEven": "0.12 0.12 0.12 0.95",
"RowOdd": "0.15 0.15 0.15 0.95",
"ActiveItem": "0.4 0.4 0.4 1",
"AlertBackground": "0.8 0.2 0.2 0.95",
"AlertText": "1 1 1 1"
},
"UI Scale": 1.0, (scales the UI as desired)
"Main UI Position": {
"AnchorMin": "0.2 0.1",
"AnchorMax": "0.8 0.9"
},
"Font Size": {
"Title": 20,
"Header": 14,
"Normal": 12,
"Small": 10
},
"UI Animation": true, (enables ui animations)
"Enable Sound Alert": true, (plays sound when watchlist player comes online)
"Alert Sound": "assets/bundled/prefabs/fx/notice/item.select.fx.prefab", (choose which sound you want from rust prefab sounds)
"Alert Duration (seconds)": 10.0, ( hlow long the alert is displayed in-game when a player comes online - only admins see this)
"Show Visual Alert": true, (enable / disable the in-game alert)
"Send Discord Add/Remove Notifications": true ( enable discord logging of adding/removing watchlist players)
"Max Cached Players": 3000, (Performance, set this lower to reduce the memory used by the plugin this populates the player list with the last x number of players to join your server, ordered by latest)
"Alert Cooldown Seconds": 120, (Prevents alert spam when players reconnect)
"Startup Alert Grace Seconds": 60, (waits before firing watchlist alerts after server starts)
"Auto Expire Days (0 = disabled)": 0, (auto expire watchlist players after number of days)
"Send Prune Discord Notifications": true, (sent prune notification to discord)
"Prune Report Max Per Embed": 10, (max players in prune message, prevents breaching discord embed count)
"Prune Report Include Notes": false,
"Enable Diagnostics": false (enable this for plugin performance stats and diagnostic information)
}
COMMANDS
Chat:
/watchlist
Opens the Watchlist UI (requires permission)
/wl <steamid> "<note>"
Adds a player to the watchlist with a note (requires watchlist.admin permission)
/wlr <steamid>
Removes a player from the watchlist (requires watchlist.admin permission)
/wlist
Lists all watched players in chat (requires watchlist.admin permission)
Console:
watchlist.add <steamid> "<note>"
Adds a player to the watchlist Example: watchlist.add 76561198000000000 "Suspected Cheater"
watchlist.remove <steamid>
Removes a player from the watchlist watchlist.list Lists all watched players in the server console
wl <steamid> "<note>"
Adds a player to the watchlist with a note (can be used via rcon)
wlr <steamid>
Removes a player from the watchlist (can be used via rcon)
wlist
Lists all watched players in the server console (can be used via rcon)
purgewl
Clears the entire watchlist (requires watchlist.admin permission)
PERMISSIONS
watchlist.admin
Full access to all commands and features
watchlistui.toggle
Allows UI toggle via `/watchlist` command
RUSTADMIN INTEGRATION
You can integrate Watchlist directly with **RustAdmin** to add or remove players with a single click.
Add to Watchlist
Command to Execute: wl ${playerSteamid} "From RustAdmin"
Tick "Show Command Output in a Dialog" (optional)
Remove from Watchlist
Command to Execute: wlr ${playerSteamid}
Tick "Show Command Output in a Dialog" (optional)
$9.99
Offline Raid Limiter
Stop Unfair Offline Raids in Their Tracks
Tired of seeing your Rust server overrun by offline raid abuse? Offline Raid Limiter steps in to restore balance and fair play. With powerful tracking and immediate damage blocking, your players can enjoy a more authentic Rust experience—and you can enjoy worry-free server management.
Key Benefits
Prevent Offline Raid Abuse
Daily + Per-Wipe raid limits
Run daily limits, wipe limits, or both at the same time (fully configurable).
Proximity-Based Tracking: Only counts raids when attackers are within range of a Tool Cupboard (TC), ensuring offline raid limits don’t trigger prematurely.
Smart Raid Session Management
Team & Additional Raider Tracking: Keeps tabs on individual players as well as entire teams—even if they leave and rejoin. Plus, if additional players jump into the same raid, their involvement is recorded.
Edge Case Handling: No more confusion or gaps in coverage if a defender goes offline mid-raid or when multiple attackers are involved. Offline Raid Limiter’s robust logic sorts out these scenarios seamlessly.
Instant Damage Blocking
Enforce Fair Play: Once a team or individual hits their daily offline raid quota, further damage is blocked automatically. That means no more sneaky workarounds or unstoppable raids.
Modded Server UI
In-Game Control: For modded servers, gain access to a simple in-game UI that displays raid history, player statistics, and real-time session data.
Player-Friendly Features: Grant permissions so your players can check their offline raid counts with the /orl.mystats command—helping everyone stay within the rules.
Detailed Alerts & Reporting
Discord Integration: Offline Raid Limiter sends comprehensive alerts to Discord, making admin oversight a breeze.
Export & Clear Sessions: Use /orl.export to log and share your entire raid history for deeper analysis, then wipe all sessions with a simple console command if you need a fresh start.
Designed for Vanilla & Modded Servers
Flexible Configuration: If you set your server to "Vanilla,” the plugin automatically disables UI and direct damage blocks, limiting itself to Discord notifications so admins can monitor raiding behind the scenes.
Seamless Integration: Works hand-in-hand with Rust’s existing frameworks and requires only the Simple Status & Image Library for certain UI elements.
Why Choose Offline Raid Limiter?
Enhanced Fairness: Players can’t take shortcuts with offline raids for easy loot.
Clear Oversight: Admins see exactly who’s raiding and how often, helping you enforce balanced gameplay.
Configurable & User-Friendly: Tailor the plugin to your server’s needs in just a few clicks, with plenty of documentation to guide you.
If you’re ready to level the playing field and protect your community from unfair offline raids, Offline Raid Limiter has you covered. Bring your Rust server to new heights of balance, transparency, and peace of mind!
Commands & Usage
Player Commands (permission based)
/orl.mystats — Shows your overall stats (daily + wipe, plus active limits).
/orl.mydaily — Shows your daily offline raids and daily limit.
/orl.mywipe — Shows your wipe offline raids and wipe limit.
Admin Commands
/orl.disable <hours> — Temporarily disables enforcement for X hours.
/orl.enable — Re-enables immediately.
/orl.clearall — Clears all stored raid sessions (and fully resets tracking).
/orl.clearplayer <SteamID64 or name> — Clears raids for a specific player/team.
/orl.export — Exports raid sessions to JSON via the debug webhook.
/orl.dailyall [top] — Shows a “top raiders” list for daily scope.
/orl.wipeall [top] — Shows a “top raiders” list for wipe scope.
/orl.dailyplayer <name/id> — Check a player’s daily count.
/orl.wipeplayer <name/id> — Check a player’s wipe count.
Damage / Raid Logic
OfflineRaidLimiter checks incoming damage to building blocks, doors, external walls, and more.
If a team or player has exceeded the daily offline raid limit, all further damage to offline bases is blocked—and you can optionally broadcast an alert to Discord.
Key Points to Note About Commands
Some commands differ depending on your permissions and server setup. For instance, if a player types /exportraidsessions in chat, it won’t work unless they have OfflineRaidLimiter.admin.
For "Vanilla” servers (as set in the config), UI, damage blocking, and certain other features may be disabled—so commands like clearraidsessions and clearraidsforplayer will still work, but may only be visible to server admins via console.
When Commands Might Defer
Cleanup Commands: If the plugin detects that some raid sessions are still "cooling down” (meaning the raid window hasn’t fully expired), the system may defer clearing them until the next pass. This prevents conflicts with currently active raids.
Blocking Logic: After the daily limit is reached, the blocking triggers immediately and remains in place until the next server reset or cleanup routine (depending on how you configure it).
$30.00
Fed up with the need to use multiple addons on my server for functions that players could execute from within the game, and considering the constant increase of new Skins for builds, I found myself dissatisfied with the limited supply of automatic upgrades on the market.
For this reason, I have reworked the most used TC-related features on my server into a single plugin, which has been enriched with ideas contributed by players and other Rust administrators.
All this under an attractive graphical interface, inspired by the item store of the game itself.
Video Update 1.5.0
Video Update 1.4.9
Video Update 1.4.0
Old Video
Features
AUTOMATIC CONSTRUCTION SKINS
With BetterTC your players will be able to improve their builds to any level of improvement, but they will also be able to choose their favorite Skin (if you enable it) completely free of charge or offering it to the VIPS on your server.
Update system: I have added a small system that checks for new skins to automatically add them to the configuration. When you install the plugin for the first time and once you obtain permission from bettertc.admin, you must click on "Check Update" so that it performs an internal check and adds all the skins and options that exist to date.
LIST OF AUTHORIZED PLAYERS
It allows players or simply the rest of the Staff to easily see which players are authorized in the locker. Except for the administrators themselves, if you activate it in the config. (I don't think any player needs to know that the admin was authorized in their locker to check something)
You can also allow authorizations to be deleted individually.
AUTOMATIC IMPROVEMENT SYSTEM
Allows your players to upgrade the grade of their bases automatically by obtaining resources directly from the TC. As long as they don't have RaidBlock (if you use NoEscape/RaidBlock plugin of course).
You can configure different speed levels and costs depending on the player's permission from the plugin's own settings. That is, you can have players improve a building every 5 seconds for free and VIPs can improve every 2 or 1... Use your imagination!
In addition, you can also calculate the cost of materials that will be required to carry out said improvement by clicking on the info button.
A new setting has been added to disable the Container skin's multi-color option. Disabling this option, which is enabled by default, will slightly improve frame rates in builds using this skin: Fewer colors = Better performance (FPS Client).
AUTOMATIC RESKIN OF EXTERNAL WALLS
The plugin also includes an automatic reskin system for external walls.
Previously, it was only compatible with standard stone external walls and their adobe variant. Now, it also includes the ability to switch wooden walls to Frontier and vice versa. Ice walls have also been added as a variant for stone.
If you place regular stone external walls (the usual ones), you can change their appearance to adobe or ice by clicking on the corresponding wall icon.
When changing the skin, the original wall's health will be preserved, so if it’s damaged, it won’t be fully restored. This prevents players from abusing the system.
Important:
I recommend using the system for external walls as an appearance modification system, not as an upgrade system. In other words, with the following configuration: "Only reskin on wall of the same grade": true
If you disable this parameter, you will be able to change from wood to stone, or vice versa, completely free of charge. Since the wall system doesn’t have a cost mechanism for players, I recommend keeping this option enabled.
AUTOMATIC REPAIR SYSTEM
Allows your players to repair their bases automatically by obtaining resources directly from the TC. As long as they don't have RaidBlock (if you use NoEscape of course). Now since version 1.4.0 it will also repair damaged objects such as doors, trapdoors, windows, boxes!
With configurable cooling system to prevent repair abuse during raids. ("Repair Cooldown After Recent Damage (seconds)": 30.0)
AUTOMATIC CONSTRUCTION DEGRADATION
It allows players to regret upgrading their huge base to metal and not being able to afford it anymore. Of course, it will charge them resources as if they improved it from 0. However, if you do not want to allow downgrade you can disable it from the config.
AUTOMATIC WALLPAPER PLACEMENT
Allows your players to place any available wallpaper in the game automatically based on the building type. Support for wallpapers on walls, ceilings, and floors.
Wallpapers are always kept up-to-date automatically. So if FacePunch adds new wallpapers, they will be instantly added to the list.
You'll also enjoy my exclusive wallpapers. Since update 1.5.0, you can also add and remove custom wallpapers with the following commands.
Chat Command:
Usage: /addwp <skinid> <Wall|Floor|Ceiling>,
Example: /addwp 3356517390 Wall,
Usage: /wpb (It allows you to place wallpapers on boats. To do this, you must first sit at the boat’s steering wheel.)
Console Command:
Usage: addwp <skinid> <Wall|Floor|Ceiling>,
Example: addwp 3356517390 Wall
I've added a new parameter to the config: "Wallpaper Damage": true Setting this parameter to false prevents wallpapers from being broken in melee or with ammunition. However, you can still break them with C4 or missiles. Blocking damage completely is more complex and, in my opinion, unnecessary.
In addition, with BetterTC you can place wallpapers on both sides of the walls, even if they are on the outside of the building, as it includes an option in the configuration to force this placement.
TC SKINS
Give your players the ability to change the appearance of their TC.
ALLOWS TO SAVE OLD ITEMS
A new configuration option has been added to allow saving items back to the TC.
"Allow items in TC inventory": {
"gunpowder": false,
"sulfur": false,
"sulfur.ore": false,
"explosives": false,
"diesel_barrel": false,
"cctv.camera": false,
"targeting.computer": false
}
CONSTRUCTION EFFECTS
Allows players to disable auto-build buff effects and reduces headaches.However, if you do not want to allow them to disable this, you can disable it from the config.
BETTER GUI
The plugin's interface has been programmed so that it maintains its size regardless of the interface scaling settings of each player.
It has also been taken into account that perhaps not everyone wants to enable all options for their players. Therefore, the buttons that appear at the top of the TC have been programmed so that if a player does not have permission for a specific function, instead of leaving the space empty, the buttons adapt their position automatically.
The player list GUI and construction SKINS have also been prepared with a pagination system if necessary.
95% of the images used in the plugin are loaded directly from the client side, thus optimizing the loading and rendering of the interface and reducing the use of Image Library.
Carbon Image Module support. If your server is running Carbon instead of Oxide, it will now use the built-in module instead of the Image Library.
Permissions
bettertc.admin Exclusive for Admin. It allows you to check if there are new skins to add. You will not appear in the list of authorized players if the option in the settings is activated.
bettertc.authlist Shows a button at the top of the TC to check which players are authorized.
bettertc.deleteauth Allows you to individually revoke an authorized player. You can give this permission to players if you want them to be able to delete individually.
bettertc.use It is the basic degree of use found in the configuration.
bettertc.vip It is the level of use for advanced that is found in the configuration. Depending on how you configure it, it makes players with this permission improve/repair/change skin faster. Or it simply costs them less resources.
bettertc.repair Displays a button on top of the TC to repair the build automatically.
bettertc.repair.nocost No explanation needed I think. (USE WITH CAUTION)
bettertc.reskin Allows players to change the skin of their build automatically. Imagine one day you upgrade your entire foundation to container and the next day you regret losing FPS and would like to leave it on normal metal.
bettertc.reskin.nocost No explanation needed I think.
bettertc.updefault Shows players the default upgrade options. Without SKINS.
bettertc.upskin Show players upgrade options with SKINS.
bettertc.upwall Allows players to change the skin of external walls.
bettertc.upgrade Permission to evade blocking of all items.
bettertc.upgrade.nocost No explanation needed I think. (USE WITH CAUTION)
bettertc.wallpaper Allows players to place Wallpaper.
bettertc.wallpaper.nocost No explanation needed I think. (USE WITH CAUTION)
bettertc.wallpaper.custom Display custom wallpapers to players with this permission.
bettertc.tcskinchange Allows players to change the TC skin.
bettertc.tcskindeployed Allows players to place TC with Skin.
Commands
Chat Command:
Usage: /addwp <skinid> <Wall|Floor|Ceiling>,
Example: /addwp 3356517390 Wall,
Console Command:
Usage: addwp <skinid> <Wall|Floor|Ceiling>,
Example: addwp 3356517390 Wall
Configuration
DEFAULT CONFIGURATION
{
"Check for updates when loading": true,
"Bypass DLC ownership check (⚠ only allowed on creative/test servers per Facepunch rules)": false,
"Use NoEscape Plugin": false,
"Use RaidBlock Plugin": true,
"GUI Buttons TC - Color Default": "0.3 0.40 0.3 0.60",
"GUI Buttons TC - Color Active": "0.90 0.20 0.20 0.50",
"GUI Buttons TC - OffsetMin": "280 621",
"GUI Buttons TC - OffsetMax": "573 643",
"GUI Buttons TC - AnchorMin": "0.5 0",
"GUI Buttons TC - AnchorMax": "0.5 0",
"Alert Gametip": true,
"Alert Chat": true,
"Alert Notify Plugin": false,
"Notify: select what notification type to be used": {
"error": 0,
"info": 0
},
"Color Prefix Chat": "#f74d31",
"Show Admin Auth List": false,
"Show SteamID Auth List": true,
"Upgrade Effect": true,
"Colour Selection MultiColor Option": false,
"Reskin Enable": true,
"Reskin Wall Enable": true,
"Only reskin on wall of the same grade": true,
"Reskin Wall TC Distance (Default: 100)": 100.0,
"Deployables Repair": true,
"Repair Cooldown After Recent Damage (seconds)": 30.0,
"Downgrade Enable": true,
"Downgrade only Owner Entity Build": false,
"Upgrade only Owner Entity Build": false,
"Upgrade / Downgrade only Owner and Team": true,
"Wallpaper Enable": true,
"Wallpaper placement Cost (Cloth)": 5,
"Wallpaper Damage": true,
"Wallpaper both sides": true,
"Force both sides including external sides": true,
"Cooldown Frequency Upgrade (larger number is slower)": {
"bettertc.use": 2.0,
"bettertc.vip": 1.0
},
"Cooldown Frequency Reskin (larger number is slower)": {
"bettertc.use": 2.0,
"bettertc.vip": 1.0
},
"Cooldown Frequency Repair (larger number is slower)": {
"bettertc.use": 2.0,
"bettertc.vip": 1.0
},
"Cooldown Frequency Wallpaper (larger number is slower)": {
"bettertc.use": 2.0,
"bettertc.vip": 1.0
},
"Cost Modifier for repairs": {
"bettertc.use": 1.5,
"bettertc.vip": 1.0
},
"Allow Items in TC Inventory": {
"gunpowder": false,
"sulfur": false,
"sulfur.ore": false,
"explosives": false,
"diesel_barrel": true,
"cctv.camera": true,
"targeting.computer": true
},
...
]
}
Bonus
KNOWN ISSUES
Random spawn of default (blue) wallpapers in constructions. If this happens on your server, it's likely because you have the TruePVE plugin or a similar one installed. Make sure to disable the configuration option that protects wallpaper damage in that plugin.
Instead, enable wallpaper damage protection in BetterTC. While it won't prevent 100% of the damage to wallpapers, it will significantly reduce it—especially from melee weapons.
For any problem, doubt, suggestion or assistance do not hesitate to contact me by Discord ninco90#6219
If you need me to configure everything from scratch, according to your tastes, for your server I can also do it for an additional fee. Although you should be able to configure everything yourself 😊
$24.99
Skinner! The unrivaled no.1 performance skinning plugin. Skin any item in the game with a unique skinbox giving you live skinning, auto skinning and skin sets.
Thanks for everyone who has given feed back through the duration of the beta release. Skinner 3.0 is finally here!
Visual overhaul! - with dynamic UI menus for permission based player menus
Automatic skin filtering and dev modes for new TOS
Permission based skin sets
Team share skins!
Auto unlock owned skins!
and More!!!
Live Skinning - Skin items in place without moving them
Auto import - Automatically import and use all game approved skins
Skin Sets - Create a variety of different skin sets for any item
Skin Requests - Allows players to request and Admins to accept new skins in game
Auto Skins - Automatically apply selected skins to every item that enters your inventory
Skinner 2.0 offers unrivaled performance in plugin efficiency. Our standard testing shows runtime results were 60x faster and memory usage was 200x more efficient than the closest peforming plugin.
SkinMenu Commands:
/Skin or /S - Live skin any item in your inventory by selecting a skin you wish to apply
/SkinCraft or /Sc - Create multiple skin sets for use in other functions such as skinauto or skinteam
/Skinitem or /Si - Skin a deployable item you are looking at ingame.
Args - Spectify 1, 2 or 3 to automatically use a skin set.
Automatic Commands:
/Skincon or /scon - sets all items in a container you are looking at to your default craft set
Args - Optional, spectify 1, 2 or 3 to automatically use a skin set.
/Skininv or /sinv - sets all items in your inventory to your default craft set
Args - Optional, spectify 1, 2 or 3 to automatically use a skin set.
/Skinauto or /Sauto - Automatically apply selected skins to every item that enters your inventory based off your skin sets.
Args - Optional, spectify 1, 2 or 3 to automatically use a skin set.
/Skinteam or /st - sets all items in your inventory and your teams to your default craft set
Args - Optional, spectify 1, 2 or 3 to automatically use a skin set.
Toggle - Use /skinteam toggle to opt in or out of the team skin set
/SkinBase - Allows you to skin all deployables in your base to your default skincraft skins.
Args - Optional, specify item name to filter items being skinned example: /Skinbase sleepingbag to only skin sleeping bags.
/SkinAll Command - Skin all the items in all the containers in your base.
Args - Optional, specify item by shortname example: /SkinAll rifle.ak to only skin ak47's.
Skin Import Commands:
/Skinimport or /sip - Import custom workshop skins
Args - WorkshopID example: /Skinimport 2397648701
/Colimport or /cip - Import custom workshop collection using /skinimport collectionID
Args - Collection ID example: /Colimport 2921147807
/Skinrequest or /Sr - Request a skin to be added to skinner, requested skins will show in the /Skinrequests UI for approval
Args - WorkshopID example: /Skinrequest 2397648701
/Skinrequests or /Srs - Opens the the skinner menu with a box of skins awating approval
Button Usage - Select an option and remove the skin to enact the process
Try - Recieve a copy of an item with that skin
Approve - Adds the skin from the menu to the imported skins list
Deny - Removes the skin
Note: All chat commands are universal meaning they can be used via the console, rcon(for import commands) and can be customized via the configuration.
Player Permissions:
Skinner.default - enables /skin command
Skinner.items - enables /skinitem command
Skinner.craft - enables /skincraft command
Skinner.skinauto - enables /skinauto command
Skinner.skincon - enables /skincon command
Skinner.skininv - enables /skininv command
Skinner.skinbase - for use of the /skinbase command
Skinner.skinteam - Allows the use of the /skinteam command
Skinner.skinall - for the use of the /skinall command
Skinner.skinrequest - enables /skinrequest
Cooldowns Permissions:
Cooldown settins can be adjusted via the plugin config. Applying the cooldown permission example skinner.default30 will enforce cooldowns on those with the permission. If no cooldown permission is applied no cooldowns will be enforced. If multiple cooldown perms are assigned to a single player they fastest cooldown will be used.
"Command based cooldowns ('permission' : 'command' seconds": {
"Default30CD": {
"skin": 30.0,
"skinitem": 30.0,
"skincraft": 30.0,
"skincon": 30.0,
"skininv": 30.0,
"skinteam": 30.0,
"skinbase": 60.0,
"skinall": 60.0
}
Admin Permissions:
Skinner.import – enables /Skinimport, /Colimport and /Skinrequests
Skinner.bypassauth - bypasses the building auth requirement when using /Skinitem
Skinner.permskintry - enables try feature when using /Skinrequests
Warning: trying a skin will make a copy of that item. Only give this perm to admins who are allowed to spawn items.
Other Permissions:
Skinner.skinautotoggled - applied when a player disables skinauto
Skinner.skinteamblock - applied when a player disables team skins
Skinner offers multiple ways of importing skins including via the config and through commands:
Importing via the config:
To import skins via the config insert workshopIDs into the imported skins list as per the code snippet below, once finished reload skinner and the shortname and displayname fields will be automatically populated. You can add extra skins at any stage using this method.
"Imported Skins List": {
"861142659": {},
"2617744110": {}
},
Optionally entire workshop skin collections can be added to conifg, each item skin is automatically imported to your imported skins list on plugin load.
"Import Skin collections (steam workshop ID)": [496517795,2921147807],
Importing via commands:
Commands can be used to edit the config options for imported skins and collections via RCON, chat commands and the f1 console. Commands include:
/Skinimport WorkshopID
/Colimport CollectionID
Importing via Skin Requests:
Players can requests skins to be added to the game using the skinrequests feature. By using the command /skinrequest WorkshoID a skin gets automatically uploaded to the skin requests box. Admins with the skinner.import permission can open the requests box with the /skinrequests command.
Skins from the request box can then be "tried" approved or denied.
Each skin requested can be logged to discord using the webhook in the config.
Importing from other plugins:
Skinner now has a tool for windows to import data from skinbox, xskins and skincontroller. Simply select your json data file with imported skins into the tool and copy the new imported skins list into the skinner config.
https://github.com/Whispers88/SkinDataConverter/releases/tag/Main
Note: The "Imported Skins (skinid : 'shortnamestring', skinid2 : 'shortnamestring2'": {}" is now redundant and automatically converted to imported skins list.
{
"Skin Commands (skin items in you inventory": [
"skin",
"s",
"skinbox",
"sb"
],
"Skin Items Commands (skin items you have already placed": [
"skinitem",
"si",
"skindeployed",
"sd"
],
"Set default items to be skinned": [
"skincraft",
"sc"
],
"Automatically set all items in you inventory to your default skins": [
"skininv",
"sinv"
],
"Automatically set all items a container to your default skins": [
"skincon",
"scon"
],
"Automatically skin all deployables in your base": [
"skinbase",
"skinbuilding"
],
"Automatically skin all items in your base": [
"skinall",
"sa"
],
"Automatically skin all items that are moved into you inventory": [
"skinauto",
"sauto"
],
"Skin your teams inventories with your skin set": [
"skinteam",
"st"
],
"Request workshop skins via workshop ID": [
"skinrequest",
"sr"
],
"Approve workshop skin requests": [
"skinrequests",
"srs"
],
"Set your selected skin set": [
"skinset",
"ss"
],
"Import Custom Skins": [
"skinimport",
"sip"
],
"Import Workshop Collection Command": [
"colimport",
"cip"
],
"Skin Request Notification Discord Webhook": "",
"Custom Page Change UI Positon anchor/offset 'min x, min y', 'max x', max y'": [
"0.5 0.0",
"0.5 0.0",
"198 60",
"400 97"
],
"Custom Searchbar UI Positon anchor/offset 'min x, min y', 'max x', max y'": [
"0.5 0.0",
"0.5 0.0",
"410 635",
"572 660"
],
"Custom Set Selection UI Positon anchor/offset 'min x, min y', 'max x', max y'": [
"0.5 0.0",
"0.5 0.0",
"250 610",
"573 633"
],
"Auto import approved skins": true,
"Remove player data after inactivity (days)": 14,
"Apply names of skins to skinned items": true,
"Add Search Bar UI": true,
"Use on itemcraft hook (skin items after crafting - not required when using skinauto)": false,
"Override spraycan behaviour": false,
"Use spraycan effect when holding spraycan and skinning deployables": true,
"Blacklisted Skins (skinID)": [],
"Blacklisted Itemms (itemID)": [],
"Import Skin collections (steam workshop ID)": [],
"Command based cooldowns ('permission' : 'command' seconds": {
"Default30CD": {
"skin": 30.0,
"skinitem": 30.0,
"skincraft": 30.0,
"skincon": 30.0,
"skininv": 30.0,
"skinteam": 30.0,
"skinbase": 60.0,
"skinall": 60.0
}
},
"Imported Skins List": {}
}
//Get all Cached skins
public Dictionary<int, List<ulong>> GetAllCachedSkins()
{
return _cachedSkins;
}
//Check if skin is a Redirect item
public bool IsRedirectID(ulong uID)
{
return HasMask(uID);
}
//Convert Redirect ID to item ID
public int RedirectIDtoItemID(ulong uID)
{
return (int)UnsetMask(uID);
}
//Get a list of skins for a particular item
public List<ulong>? GetSkinsItemList(int itemid)
{
_cachedSkins.TryGetValue(itemid, out List<ulong>? cachedSkins);
return cachedSkins;
}
Rust CUI Editor
Visual Interface Designer for Rust
Stop writing UI code blindly. Design your CUI interfaces visually and export ready-to-use code in seconds.
What is this?
Rust CUI Editor is a desktop application for creating Rust game UI (CUI) interfaces using a visual drag-and-drop editor. Instead of writing dozens of lines of CuiHelper code and constantly reloading your plugin to see the result, you design everything visually and get clean, working code instantly.
Video demonstration 2.0.0 Version (At the moment the version is already newer with new features)
Elements
Panel
Image (URL/sprite)
Label (with outline)
Button
InputField
ScrollView
Countdown
Draggable
Slot
NeedsCursor / NeedsKeyboard
Layout
Horizontal Layout Group
Vertical Layout Group
Grid Layout Group
Content Size Fitter
LayoutElement
Visual
Drag elements on canvas
Resize with 8 handles
Multi-selection
Marquee select
Anchor/offset system
Element rotation
Inline text editing
Element locking
Alignment
Left / Center / Right
Top / Middle / Bottom
Stretch to parent
Match Width/Height
Distribute evenly
🆕 Find & Replace
Search and replace element properties across the entire project at once. No need to click through each element manually.
► Search by text content, color value, sprite, or material
► Filter results by element type
► Replace single matches or all at once
► Full undo support for bulk replacements
🆕 Inspect Element
Dedicated inspection window for any selected element. Shows all properties in structured form alongside the raw CUI JSON output.
► All component properties in one place
► Raw CUI JSON with one-click copy
► Useful for debugging and quick exports
► Opens with shortcut or right-click menu
🆕 Snapshots
Save named project states at any point and restore them without losing your current work. Snapshots are completely separate from undo history.
► Create named snapshots before risky changes
► Restore any snapshot at any time — current work is preserved
► Stored in a .snapshots folder next to the project file
► Independent from undo/redo stack
🆕 Wrap in Parent
You've built a header with a label and a close button, then realize you forgot to add a background panel behind them. Select all elements, right-click, Wrap in Parent — done. Nothing moves.
► Works with any selection of elements
► New parent is sized to the bounding box of the selection
► All anchors recalculate automatically
► Wrap into Panel, Button, Image, or ScrollView
🆕 Themes
Dark Theme
Default dark interface.
Easy on the eyes during long sessions.
Light Theme
Full light mode across all panels,
dialogs, and overlays. Toggle in settings.
🆕 Plugin Import
Load CUI elements directly from an existing .cs plugin source file. The parser reconstructs the full element tree for visual editing.
► Parses CuiHelper and CuiElementContainer patterns
► Resolves local variables and string constants
► Handles loops and repeated element generation
► Substitutes lang message references with preview text
► Works on any Oxide/Carbon plugin file
🆕 Built-in Reference
A built-in help system with searchable articles covering the entire CUI system. No need to leave the editor to look something up.
► Articles for every element type and property
► Covers layers, ScrollView, blur materials, anchors, offsets, fonts
► Shortcut reference with all editor hotkeys
► Live demo canvas inside each article
► One-click "Add to project" from any example
🆕 Performance Rewrite
Canvas
GPU rendering
Scene bitmap cache
Static layer cache
SKPicture cache
SKPaint pooling (50+ allocs/frame saved)
Text layout cache
Typeface cache
Pan without full re-render
Element Tree
Debounced rebuild on rapid changes
Bulk update batching
Fast flat selection cache O(n)
ThumbnailBrush cache
Detach() memory leak fixed
Color Picker
Real-time updates while dragging
Only the affected element redraws
No full scene invalidation
🆕 Live Preview
See your UI exactly as it appears in-game, right inside the editor. Every element is fully rendered with correct Rust scaling, colors, sprites, and fonts. No need to reload your plugin to check the result.
Rendering
Panels & Images
Labels with fonts
Rich Text support
Sprite tinting
FadeIn / FadeOut
Interactive
Button hover & press
ScrollView with inertia
Elastic bounce
Auto-hiding scrollbars
Live Countdown
Drag & Drop
Draggable elements
Slot filter matching
MoveToAnchor snap
Element swapping
KeepOnTop z-order
Tools
Element Inspector
Grid overlay
Outlines view
Auto-sync with editor
Screenshot to PNG
All CuiDraggableComponent properties are supported in preview: LimitToParent, MaxDistance, AllowSwapping, DropAnywhere, DragAlpha, ParentPadding, ParentLimitIndex, AnchorOffset, and more.
► Pick up Draggable elements and drop them into Slots
► Filter matching ensures only compatible elements snap
► Swap elements between occupied slots
► Inspector overlay shows element info on hover (shortcut: I)
► Grid and outline overlays for layout debugging (G / O)
► Background selector: dark, light, or any game screenshot
► Auto-sync keeps preview updated as you edit
► Export preview as PNG screenshot (S)
🆕 Smart Hook Generation
When your project uses Draggable or Slot elements, the export automatically generates ready-to-use hook methods with proper logic:
► OnCuiDraggableDrag with if/switch blocks for each draggable
► OnCuiDraggableDropped with switch by slot name
► Comments with accepted elements and filter values
► Works in both Snippet and Plugin export modes
🆕 Developer Tools
Professional plugin development toolkit with four dedicated tabs:
Plugin Settings
Author & version
Chat/console commands
Auto-show hooks
Permissions list
Plugin references
Generate Unload
Lang System
Multi-language support
Visual translation table
Per-element lang keys
lang.GetMessage() export
Canvas preview
ImageLibrary
Image key/URL table
Per-element ImageLib key
GetImage() helper
Auto OnServerInitialized
Auto plugin reference
Templates
Reusable code templates
Custom method generation
Placeholder system
Per-project settings
🆕 Localization System
Full multi-language support for your plugins. Assign lang keys to any text element, manage translations visually, and export with automatic lang.GetMessage() calls.
► Add unlimited languages (en, ru, de, fr, etc.)
► Visual translation table - edit all strings in one place
► Toggle between raw text and lang key per element
► Canvas shows resolved translations in real-time
► Exported code includes full LoadDefaultMessages with all languages
🆕 ImageLibrary Integration
Manage image assets directly in the editor. Define image keys and URLs, assign them to elements, and get clean export code with automatic ImageLibrary loading.
► Image key/URL table in Dev Tools
► ImageLib Key property on Image elements
► Export generates GetImage() helper method
► Plugin export auto-adds OnServerInitialized with image loading
► Automatic [PluginReference] ImageLibrary in export
🆕 Syntax Highlighting
► C# syntax highlighting in Export window
► JSON syntax highlighting in Export window
► Color-coded keywords, strings, numbers, comments
► Optimized for large code blocks
🆕 SVG Design Import
Import your designs directly from professional design tools:
Figma
export to SVG and import
Illustrator
Adobe AI/SVG support
Inkscape
free vector editor
Any SVG
standard format
► Automatic source detection optimizes parsing for each tool
► Smart layer hierarchy preservation
► Automatic element type detection (btn_, lbl_, img_, panel_)
► Correct parent-child coordinate conversion
🆕 Figma Plugin & Tools
New "Tools" folder included with the editor:
► CuiHelper Plugin for Figma - export designs directly to C# code
► Sample SVG designs - ready-to-import examples for testing and learning
► Documentation - setup guide for Figma plugin
🆕 Smart Resize Mode
Default Mode
Resize by changing Anchor values
Perfect for responsive layouts that
scale with screen size
Shift + Resize
Resize by changing Offset values
Perfect for pixel-perfect positioning
Orange handles indicate active mode
🆕 Inline Text Editing
► Double-click any text element to edit it directly on canvas
► No need to switch to the property panel, just click and type
► Press Enter or click outside to confirm changes
Guides, Grid & Smart Snapping
► Draggable guides from rulers
► Customizable grid with snap
► Smart guides - auto-snap to edges
► Distance indicators while dragging
Multiple Backgrounds
Preview your UI on actual game screenshots:
Game view Inventory Loot container Crafting Map Transparent
Export Formats
Generate ready-to-use code in three formats:
C# (CuiHelper)
container.Add(new CuiPanel {
RectTransform = {
AnchorMin = "0.3 0.3",
AnchorMax = "0.7 0.7"
},
Image = { Color = "0.1 0.1 0.1 0.9" }
}, "Overlay", "MyPanel");
JSON
[{
"name":"MyPanel",
"parent":"Overlay",
"components":[...]
}]
Full Plugin
Complete .cs file with:
• using statements
• class definition
• commands & permissions
• Lang & ImageLib integration
• all UI code
Import Existing Code
Already have CUI code? Import it!
► Paste JSON array
► Paste C# CuiHelper code
► Import from PSD files
► Import from SVG files (Figma, Illustrator, Inkscape)
► Import from .cs plugin source files
The editor parses your code and recreates all elements for visual editing.
Project Management
► Save/Load project files
► Multiple tabs for different projects
► Recent projects with thumbnails
► Per-project settings
► Close confirmation for unsaved changes
Property Editor
Full control over every element property:
► Position (anchors + offsets)
► Colors with Rust format (0-1 RGBA)
► Fonts and text alignment
► Sprite/material selection
► Outline settings
► Fade in/out animations
► Button commands
► Input field parameters
► ScrollView settings
► Rotation and pivot point
Element Hierarchy
► Layer-based structure (Overlay, Hud, HudMenu)
► Parent-child relationships
► Drag & drop reordering
► Visibility toggle
► Lock elements to prevent accidental edits
► Rename with double-click
► Hover a tree node to highlight it on canvas
Additional Tools
Measure Tool
measure distances on canvas
Style Picker
copy style between elements
Sprite Library
browse Rust sprites
Color Picker
Rust format preview
Quality of Life
► Unlimited undo/redo
► Copy/paste/duplicate elements
► Copy/paste style
► Keyboard shortcuts for everything
► Multiple preset resolutions
► Smooth multiplicative zoom
► Auto-fit canvas to window
► Dark and light themes
► English & Russian localization
► Automatic update notifications
System Requirements
► Windows 10/11
► .NET 8.0 Runtime (bundled)
Installation
1. Download and extract the archive
2. Run RustCUIEditor.exe
3. Start creating!
Questions or support issues?
Contact me via CodeFling messages.
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Community Feedback
Latest Reviews
See what customers are saying about their experience with files.
Now, I do think the loot tables are fine other than a few crates. For example Elite Crates and Military crates mainly spawn comps. Have barely found any weapons or explosives in them, just mainly tech trash, rifle body’s, pipes and smg body’s. Same goes for the normal crates that spawn on the road, only find comps. Not found any t1 weapons or even a satchel. If this could be addressed then this loot table would be the best one for any 2x server.
thank you
It's well worth the money. Good fun. we use on a 3x pvp server for 3 friends.
While it's uses are undeniable, I found it difficult to get permissions set and completely set up for use. Without Permissions Manager, I'd probably still be looking for things or getting a refund. So that lost a star.
Second star was due to how incredibly slow it works, as it took over 3 minutes to fully upgrade my current base. Admittedly there may be a setting in there somewhere to increase it's efficiency but for $15, I expected a little bit more.
In the plugins defense I think it'
LOVE IT
better then free quick smelt plugin
An absolutely outstanding plugin that has improved tremendously over time. The latest update has made it even better, and the addition of the wipe block has been a huge benefit for my server. It's an incredibly useful feature that makes day-to-day management far easier.
What really sets this apart is the current developer. They genuinely listen to feedback, actively engage with their community, and consistently implement meaningful improvements. It's refreshing to reach out with an author w
Easy to use permissions manager.
This is a good WelcomePanel.
Good addition to WelcomePanel.
Works great. Set up is simple and codes are generated instantly. The plugin creates a file where you can see all players who generated a code and who they invited.