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ServerPanel adds a player information menu to your server, where you can both share important and useful information with your players and integrate your plugins into it!
🌟 Features
User-Friendly Interface: Intuitive GUI for easy navigation and interaction.
Economy Integration: Supports various economy plugins for seamless financial management.
Dynamic Menu Categories: Organize functionalities into customizable categories for better user experience.
Extensive Configuration Options: Almost every aspect of the plugin can be customized, including messages, colors, sizes, fonts, tion.
Auto-Open Menu: Automatically displays the menu upon player connection, configurable per server settings.
Block Settings: Control access to the menu during building, raiding, or combat situations to enhance gameplay balance.
Multiple Economy Head Fields: Display various economic metrics such as balance, server rewards, and bank information.
Permission Management: Fine-tune permissions for different user roles to control access to features.
Localization Support: Easily translate and customize all messages for different languages.
Performance Optimized: Designed to minimize server lag while providing rich functionality.
Customizable Hooks: Integrate with existing economy systems using customizable hooks for adding, removing, and displaying balances.
Editor Position Change: Admins can now change editor positions with a simple click, choosing between left, center, or right alignments.
Command Enhancements: Commands are now processed with multiple arguments separated by "|", enabling bulk command processing.
🎮 Commands
/info – open menu
/sp.install (or) /welcome.install – open installer menu
sp.migrations – console command for updating plugin data structure when upgrading to new versions. Automatically creates backups before making changes.
sp.migrations list – shows available migrations and whether they need to run
sp.migrations run <version> – runs specific migration (e.g., "1.3.0")
sp.migrations run <version> force – forces migration even if not detected as needed
🛡️ Permissions
serverpanel.edit – allows players to edit the plugin settings and open the edit menu
serverpanelinstaller.admin - required to access the plugin installation functions
🎥 Video
🖼️ Showcase
Templates
Template V1
Template V2
Template V3
Template V5
Editor
Installer
🧪 TEST SERVER
Join our test server to view and experience all our unique features yourself!
Copy the IP Address below to start playing!
connect 194.147.90.239:28015
📊 Update Fields
ServerPanel supports dynamic update fields that can be used in your templates to display real-time information. These fields are automatically updated and can be used in text components, headers, and other interface elements.
Player Information
{online_players} – Number of currently online players
{sleeping_players} – Number of sleeping players
{all_players} – Total number of players (online + sleeping)
{max_players} – Maximum server capacity
{player_kills} – Player's kill count (requires KillRecords, Statistics, or UltimateLeaderboard)
{player_deaths} – Player's death count (requires KillRecords, Statistics, or UltimateLeaderboard)
{player_username} – Player's display name
{player_avatar} – Player's Steam ID for avatar display
Economy
{economy_economics} – Economics plugin balance
{economy_server_rewards} – ServerRewards points
{economy_bank_system} – BankSystem balance
Note: Economy fields are fully customizable in "oxide/config/ServerPanel.json" under "Economy Header Fields". You can add support for any economy plugin by configuring the appropriate hooks (Add, Balance, Remove). Custom keys can be created and used in templates just like the default ones.
Server Information
{server_name} – Server hostname
{server_description} – Server description
{server_url} – Server website URL
{server_headerimage} – Server header image URL
{server_fps} – Current server FPS
{server_entities} – Number of entities on server
{seed} – World seed
{worldsize} – World size
{ip} – Server IP address
{port} – Server port
{server_time} – Current server time (YYYY-MM-DD HH:MM:SS)
{tod_time} – Time of day (24-hour format)
{realtime} – Server uptime in seconds
{map_size} – Map size in meters
{map_url} – Custom map URL
{save_interval} – Auto-save interval
{pve} – PvE mode status (true/false)
Player Stats
{player_health} – Current health
{player_maxhealth} – Maximum health
{player_calories} – Calorie level
{player_hydration} – Hydration level
{player_radiation} – Radiation poisoning level
{player_comfort} – Comfort level
{player_bleeding} – Bleeding amount
{player_temperature} – Body temperature
{player_wetness} – Wetness level
{player_oxygen} – Oxygen level
{player_poison} – Poison level
{player_heartrate} – Heart rate
Player Position
{player_position_x} – X coordinate
{player_position_y} – Y coordinate (height)
{player_position_z} – Z coordinate
{player_rotation} – Player rotation (degrees)
Player Connection
{player_ping} – Connection time in seconds
{player_ip} – Player's IP address
{player_auth_level} – Authorization level (0=Player, 1=Moderator, 2=Admin)
{player_steam_id} – Steam ID
{player_connected_time} – Connection start time
{player_idle_time} – Idle time (HH:MM:SS)
Player States
{player_sleeping} – Is sleeping (true/false)
{player_wounded} – Is wounded (true/false)
{player_dead} – Is dead (true/false)
{player_building_blocked} – Is building blocked (true/false)
{player_safe_zone} – Is in safe zone (true/false)
{player_swimming} – Is swimming (true/false)
{player_on_ground} – Is on ground (true/false)
{player_flying} – Is flying (true/false)
{player_admin} – Is admin (true/false)
{player_developer} – Is developer (true/false)
Network & Performance
{network_in} – Network input (currently shows 0)
{network_out} – Network output (currently shows 0)
{fps} – Server FPS
{memory} – Memory allocations
{collections} – Garbage collections count
Usage Example:
You can use these fields in any text component like: "Welcome {player_username}! Server has {online_players}/{max_players} players online."
🔧 API Documentation for Developers
ServerPanel provides an API for plugin developers to integrate their plugins into the menu system.
Required Methods
API_OpenPlugin(BasePlayer player) - Main integration method that returns CuiElementContainer
OnServerPanelClosed(BasePlayer player) - Called when panel closes (cleanup)
OnServerPanelCategoryPage(BasePlayer player, int category, int page) - Called when category changes (cleanup)
OnReceiveCategoryInfo(int categoryID) - Receives your category ID
Integration Example
[PluginReference]
private Plugin ServerPanel;
private int _serverPanelCategoryID = -1;
private void OnServerInitialized()
{
ServerPanel?.Call("API_OnServerPanelProcessCategory", Name);
}
private void OnReceiveCategoryInfo(int categoryID)
{
_serverPanelCategoryID = categoryID;
}
private void OnServerPanelCategoryPage(BasePlayer player, int category, int page)
{
// Cleanup when player switches categories
}
private CuiElementContainer API_OpenPlugin(BasePlayer player)
{
var container = new CuiElementContainer();
// Create base panels (required structure)
container.Add(new CuiPanel()
{
RectTransform = {AnchorMin = "0 0", AnchorMax = "1 1"},
Image = {Color = "0 0 0 0"}
}, "UI.Server.Panel.Content", "UI.Server.Panel.Content.Plugin", "UI.Server.Panel.Content.Plugin");
container.Add(new CuiPanel()
{
RectTransform = {AnchorMin = "0 0", AnchorMax = "1 1"},
Image = {Color = "0 0 0 0"}
}, "UI.Server.Panel.Content.Plugin", "YourPlugin.Background", "YourPlugin.Background");
// Add your plugin's UI elements here
container.Add(new CuiLabel
{
RectTransform = {AnchorMin = "0.1 0.8", AnchorMax = "0.9 0.9"},
Text = {Text = "Your Plugin Interface", FontSize = 16, Align = TextAnchor.MiddleCenter, Color = "1 1 1 1"}
}, "YourPlugin.Background", "YourPlugin.Title");
// Add buttons, panels, etc. using "YourPlugin.Background" as parent
return container;
}
private void OnServerPanelClosed(BasePlayer player)
{
// Cleanup when panel closes
}
Header Update Fields
API_OnServerPanelAddHeaderUpdateField(Plugin plugin, string updateKey, Func<BasePlayer, string> updateFunction) - Registers a per-player string provider for a header placeholder. Returns true on success.
API_OnServerPanelRemoveHeaderUpdateField(Plugin plugin, string updateKey = null) - Unregisters a specific updateKey for your plugin, or all keys for your plugin when updateKey is null. Returns true on success.
Usage Example
[PluginReference]
private Plugin ServerPanel;
private void OnServerInitialized()
{
// Register a dynamic header field for each player
ServerPanel?.Call("API_OnServerPanelAddHeaderUpdateField", this, "{player_kdr}", (Func<BasePlayer, string>)(player => GetKdr(player)));
}
private string GetKdr(BasePlayer player)
{
// Compute and return the value to display in the header for this player
return "1.23";
}
Using in UI: Place your key (e.g., {player_kdr}) directly in Header Field texts. The value will be updated per player using your function.
📚 FAQ
Q: Why can't I open the menu?
A: Make sure that the plugin is installed and activated on your server. If the problem persists, contact the server administrator.
Q: How do I enable Expert Mode? (disables automatic template updates)
A: In the data file "Template.json", turn on the "Use an expert mod?" option:
"Use an expert mod?": true,
P.S. "Template.json” is located in the "oxide/data/ServerPanel" directory (if you use Oxide) or in the "carbon/data/ServerPanel" directory (if you use Carbon)
Q: I see black images with Rust logo or get error 429 when loading images. What should I do?
A: These issues occur when there are problems downloading images from the internet. To fix this, enable Offline Image Mode which will use local images instead:
Enable the mode in config:
Open "oxide/config/ServerPanel.json" (or "carbon/config/ServerPanel.json" for Carbon)
Set "Enable Offline Image Mode": true
Set up the images:
Create folder "TheMevent" in "oxide/data" (or "carbon/data" for Carbon)
Download PluginsStorage (click "CODE" → "Download ZIP")
Extract the ZIP and copy all contents to the "TheMevent" folder
Reload the plugin:
Type o.reload ServerPanel (Oxide) or c.reload ServerPanel (Carbon)
Note: If using a hosting service, you may need to use their file manager or FTP to upload the files.
Q: Does ServerPanel work only with Mevent's plugins?
A: Currently, ServerPanel integrates seamlessly with Mevent's plugins (Shop, Kits, Daily Rewards, etc.). However, other developers can use the provided API to integrate their plugins into the menu system. The plugin system is designed to be extensible for third-party integrations.
Q: Why do integrated plugins (Shop, Kits) have different window sizes?
A: Different plugins may use different templates for integration. Make sure all your integrated plugins use the same template version (V1, V2, etc.) that matches your ServerPanel template. Update the template in each plugin to ensure consistent sizing.
Q: The panel displays differently for different players. How can I make it show the same on everyone's screen?
A: This issue occurs when players have different UI scale settings. To fix this and ensure consistent display for all players:
Open the "Template.json" file located in "oxide/data/ServerPanel" (or "carbon/data/ServerPanel" for Carbon)
Find the "Parent (Overlay/Hud)" setting in the "Background" section
Change the value from "Overlay" to "OverlayNonScaled"
Save the file and restart your server or reload the plugin
Q: How can I change the video displayed in the ServerPanel interface to my own custom video?
A: Yes, you can replace the default video with your own! You need to find and modify the command:
serverpanel_broadcastvideo [your_video_url]
Replace [your_video_url] with the direct link to your video. For best compatibility, we recommend hosting your video on imgur.com.
Q: My custom images are not loading or show as blank/question marks. What image hosting should I use?
A: For custom images, we recommend using imgbb.com for image hosting. Avoid Imgur and services without direct access to the image. For the most reliable experience, use Offline Image Mode with local images instead.
Q: How can I make plugin UIs open outside of the ServerPanel menu instead of inside categories?
A: You can configure buttons to execute chat commands that open plugin UIs independently. To do this:
In your button configuration, set "Chat Button": true
Set the "Commands" field to "chat.say /command" (replace "command" with the actual plugin command)
Example: To open the Cases plugin outside the menu:
"Chat Button": true
"Commands": "chat.say /cases"
This will execute the command as if the player typed it in chat, opening the plugin's interface independently rather than within the ServerPanel menu.
Q: Text in V4 template is shifting or sliding out of place. How can I fix this?
A: This issue occurs when text width isn't properly configured. ServerPanel provides "TITLE LOCALIZATION" settings to control text width for categories and pages:
Open the ServerPanel editor (click the "ADMIN MODE" button to open the edit menu)
Select the category or page you want to edit (click to "EDIT CATEGORY" or "EDIT PAGE" button)
In the editor, find the "TITLE LOCALIZATION" section
For each language (en, ru, etc.), you'll see three columns:
LANGUAGE - The language code
TEXT - The localized text content
WIDTH (px) - The width setting in pixels
Adjust the "WIDTH (px)" value to match your text length. Longer text requires larger width values
Save your changes and test in-game
Tip: Start with a width value around 100-150 pixels for short text, and increase it for longer titles. You can adjust this value until the text displays correctly without shifting.
$29.99
Introducing Total Control – The Ultimate Rust Server Admin Tool
Total Control is a powerful full GUI admin plugin for Rust servers.
Whether you run hardcore PvP or relaxed PvE, Total Control gives you complete live control over every major system directly in-game, with zero config files or reloading after changes.
📅 Dynamic Schedule System:
•Plan your entire wipe and let the plugin do the work for you.
•Create up to 5 scheduled sets (plus the default) Automatically change gather rates, stack sizes, smelting, rewards, PvE/PvP mode, raid protection, and more at exact dates and times.
•Use real-world time or server time.
•Enable only the pages you want for each set everything else stays on your default settings.
•Run your server exactly how you want.
⚒️ Gather Rates & Stack Sizes:
•Full control over every item (ore, plants, crates, quarries, excavator, etc.) Quick multiplier buttons or type exact values.
•Category multipliers with individual item overrides.
•Add or remove any item instantly with chat commands.
🔥 Smelting & Cooking:
•Adjust speed, charcoal output, fuel usage, and resource output for every furnace type.
•Full control over the Mixing Table and Cooking Workbench.
🎁 Rewards System:
•Reward players for gathering, killing animals/NPCs/players, destroying barrels, emptying crates, Bradley/Heli loot, and playtime.
•Support for Scrap, Economics, and ServerRewards (use any or all three) Optional UI Notify integration with custom message styles.
⚙️ Settings Page:
•Auto or voted night skip. Time freeze, custom day/night lengths, and server date.
•PvE/PvP mode switching (manual or timed).
•Full raid protection (manual or timed).
•Offline raid protection (with adjustable cooldown timer).
•Option to disable shotgun traps, flame turrets, auto turrets, and SAM sites.
Any admin with the correct permission can open the Total Control GUI with /tc and modify everything, without requiring data file access or plugin reload. Ideal for administrators worldwide.
🔑 Permissions & Commands:
Permission: TotalControl.OpenGui
Chat Commands:
/tc Open the GUI
/addgather <shortname> /removegather <shortname> Add/Remove items to GatherRates page.
/addstack <shortname> /removestack <shortname> Add/Remove items to StackSize page.
/addreward <shortname or prefab> /removereward <shortname or prefab> Add/Remove items to Rewards page.
(Shortnames list: https://www.corrosionhour.com/rust-item-list)
💬 Join the Community
Stay up to date, get support, make suggestions, report bugs, or promote your server.
🔗 https://discord.gg/AkwHUs8Qma
$10.00
Thermal Generator
Thermal Generator - Convert Fireplaces into Power Plants!
This plugin adds a unique gameplay mechanic where players can generate electricity using heat and water, creating an immersive industrial experience on your Rust server.
This plugin requires ImageLibrary, Zone Manager to function.
• Thermal Power Generation
Special skinned fireplaces become thermal generators that produce electricity when burning fuel. Power output gradually increases over time, reaching maximum efficiency after a configurable warm-up period.
• Water Consumption System
Generators consume water from an attached water barrel to produce steam for power generation. Water consumption scales with power output - more power means more water usage.
• Real-time Status Display
Two display modes available:
- Mode 1: Fixed UI panel when opening the generator inventory
- Mode 2: Floating 3D UI that appears when approaching the generator
- Mode 3: Both display modes simultaneously
(Floating 3D UI may put a load on server performance. Please choose according to the size of your server.)
UI shows performance percentage, temperature, water tank level, and current power output with smooth animations.
• Animated Turbine Icon
Visual turbine animation that speeds up as power output increases, providing clear visual feedback of generator performance.
• Multi-language Support
Built-in translations for English, Japanese, Russian, and Traditional Chinese.
• Fully Configurable
Customize power output, warm-up time, water consumption rates, UI appearance, detection radius, and more.
• Players can pick up their Thermal Generator by hitting it with a hammer. All items inside will drop on the ground, and the generator returns to inventory.
1. Give players a Thermal Generator using the console command: givegene <SteamID>
2. Players place the special fireplace and add fuel
3. Fill the attached water barrel with water or salt water
4. Light the fireplace to start generating power
5. Connect electrical components to the output
6. Power increases gradually as the generator warms up
{
"SpecialFireplace": {
"SkinID": 3667912659,
"Name": "Thermal Generator"
},
"WaterSystem": {
"TankCapacity": 500000,
"MinConsumption": 1,
"MaxConsumption": 30,
"ConsumeInterval": 1.0
},
"PowerSystem": {
"MaxOutput": 30,
"RampUpTime": 1800.0,
"CooldownRate": 3.0,
"CurveExponent": 2.0
},
"UI": {
"Enabled": true,
"DisplayMode": 1,
"UpdateRate": 0.03,
"DetectionRadius": 7.0,
"BackgroundURL": "https://i.imgur.com/TTrhDMo.png",
"AnimationFrameURLs": [ ... ]
},
"Limits": {
"EnablePerPlayerLimit": true,
"MaxPerPlayer": 3
}
}
SpecialFireplace
• SkinID - The skin ID used to identify Thermal Generator fireplaces
• Name - Display name of the Thermal Generator item
WaterSystem
• TankCapacity - Maximum water capacity of the attached water barrel (in ml)
• MinConsumption - Minimum water consumption per interval when generator is running (in ml)
• MaxConsumption - Maximum water consumption per interval at full power (in ml)
• ConsumeInterval - Time interval between water consumption checks (in seconds)
PowerSystem
• MaxOutput - Maximum electrical power output (in rWm)
• RampUpTime - Time required to reach maximum power output (in seconds, default 1800 = 30 minutes)
• CooldownRate - Rate at which accumulated run time decreases when generator is off (multiplier)
• CurveExponent - Power curve exponent for output calculation (higher = slower initial ramp-up)
UI
• Enabled - Enable or disable the status UI display
• DisplayMode - UI display mode:
1 = Fixed UI panel (appears when opening generator inventory)
2 = Floating 3D UI (appears when approaching the generator)
3 = Both modes simultaneously
(Floating 3D UI may put a load on server performance. Please choose according to the size of your server.)
• UpdateRate - UI refresh interval in seconds (lower = smoother but more performance cost)
• DetectionRadius - Distance at which floating UI becomes visible (in meters)
• BackgroundURL - URL for the UI background image
• AnimationFrameURLs - List of URLs for turbine animation frames (11 frames)
Limits
• Administrators can set the maximum number of items each player can place.
givegene <SteamID> - Give a Thermal Generator to the specified player (Server Console command)
Q. What settings do I need to configure in Zone Manager?
A. No configuration is required. It's used for temporary UI display and performance improvements.
VOID / NINJA WORKS
X : @QB_WHITE
MADE IN JAPAN
$23.99
Welcome to Wallpaper Planner a lightweight, fast, and user-friendly extension for Rust that enhances the default wallpaper tool with a powerful custom skin selector.
📐 Features
🔳 Custom UI:
Access a sleek, in-game wallpaper selector by middle-clicking (FIRE_THIRD) while holding the wallpaper tool. The plugin automatically detects whether you're aiming at a wall, floor, or ceiling and opens the correct category.
⭐ Favourites System:
Mark your favourite skins in each category, then easily toggle a view that shows only your most liked wallpapers.
👑 VIP Skins (New):
Offer exclusive VIP-only wallpapers, floors, and ceilings to supporters or special groups.
Create unlimited VIP tiers in the config (e.g. wallpaperplanner.vip, wallpaperplanner.vip1, wallpaperplanner.vip2, etc.).
Assign unique skins to each tier.
Players with the matching permission automatically see their extra VIP skins in the UI.
🎨 100% Custom
All wallpapers are exclusively made for this plugin. No DLC or official skins are used, though some designs may be inspired by existing skins.
🎨 More Skins Incoming:
New exclusive custom wallpapers are added regularly. You can also import your own Workshop skins with ease.
🔐 Permissions
wallpaperplanner.use — Grants access to the wallpaper planner UI.
wallpaperplanner.outside — Allows use of wallpapers outside of a player’s base. (Please note: This is currently in Beta. Not all skins perform perfectly on exterior surfaces or Armoured Tier walls.)
wallpaperplanner.admin — Enables admin-only tools to rename, delete, or manage skins directly through the UI.
💬 Chat Commands
/wallpaperplanner — Use this if you prefer a custom keybind instead of the middle mouse button. Must be used while holding the wallpaper planner.
Example: Bind to H key
Open console (F1) and enter:
bind H "chat.say /wallpaperplanner"
List of input keys to use in config that rust accepts.
BACKWARD
LEFT
RIGHT
JUMP
DUCK
SPRINT
USE
FIRE_PRIMARY
FIRE_SECONDARY
RELOAD
FIRE_THIRD
DISABLED
⛔ DISABLED Input Key (New):
Server owners can now disable the UI keybind system entirely.
In the config, set:
"UI input key": "DISABLED"
This prevents the menu from opening with FIRE_THIRD, allowing admins to enforce custom binds (e.g. /wallpaperplanner only).
Custom Smelt Item
Custom Smelt Item is an all-in-one plugin that allows you to add smeltable items, fuel items, and freely set the processing speed of each furnace. Create a unique gameplay experience with new smelting recipes, fuel items, and smelting speed adjustments! Compatible with Oxide. Installing this mod will change the smelting system from the vanilla version.
⚠️Note
This data includes "Custom Smelt Item" and "Custom Smelt Item Experimental." Please install only one of them.
"Custom Smelt Item" functions as a stable version, while "Custom Smelt Item Experimental" functions as a Experimental version.
"Custom Smelt Item Experimental" allows you to set additional foods, but please make sure you understand how to use this mod before using it. If there are many reports of bugs caused by incorrect use, we will discontinue releasing the Experimental version.
Custom Smelt Item Experimental will turn off the visuals of food places in campfires, etc.
Read below for instructions on how to use it.
■ Custom Smelting Items
- Set any item to be smelted
- Freely configure input/output items
- Set processing time for each item
- Set output amount per processing
- Support for skinned items (SkinID)
- Custom name settings for output items
- Item type classification for each furnace type (ore, oil)
■ Custom Fuel System
- Add any item as fuel
- Set burn time for each fuel
- Set by-product output (e.g., wood → charcoal)
- Adjust by-product drop rate
- Support for skinned fuel items
■ Furnace Speed Multiplier
Individual speed settings for each furnace type(Custom Smelt Item)
- Furnace
- Legacy Furnace
- Large Furnace
- Electric Furnace
- Small Oil Refinery
Notice : The speed cannot be adjusted for any other types. The speed for all other types is set to 1. This setting is to adjust the interaction between fuel and cooking time. (Custom Smelt Item Only)
You can fully customize the config, adding refined items, fuel items, refinement speed, and more.
*Please do not delete default items from the settings.
Custom Smelting Item
{
"Smelting Patterns": [
{
"ItemType": "oil", ///ore" (for furnaces) or "oil" (for refineries)
"InputItem": "crude.oil", ///Input item short name
"InputItemSkinId": 0, ///Input item skin ID
"OutputItem": "lowgradefuel", ///Output item short name
"OutputItemSkinId": 0, ///Output item skin ID
"OutputItemName": null, ///Custom display name for the output item (null for default)
"RequiredTime": 30, ///Smelting time (seconds)
"OutputAmountPerProcess": 3 ///Output amount per 1
},
{
"ItemType": "oil",
"InputItem": "diesel_barrel",
"InputItemSkinId": 0,
"OutputItem": "lowgradefuel",
"OutputItemSkinId": 0,
"OutputItemName": null,
"RequiredTime": 180,
"OutputAmountPerProcess": 150
},
{
"ItemType": "ore",
"InputItem": "metal.ore",
"InputItemSkinId": 0,
"OutputItem": "metal.fragments",
"OutputItemSkinId": 0,
"OutputItemName": null,
"RequiredTime": 10,
"OutputAmountPerProcess": 1
},
{
"ItemType": "ore",
"InputItem": "sulfur.ore",
"InputItemSkinId": 0,
"OutputItem": "sulfur",
"OutputItemSkinId": 0,
"OutputItemName": null,
"RequiredTime": 7,
"OutputAmountPerProcess": 1
},
{
"ItemType": "ore",
"InputItem": "hq.metal.ore",
"InputItemSkinId": 0,
"OutputItem": "metal.refined",
"OutputItemSkinId": 0,
"OutputItemName": null,
"RequiredTime": 20,
"OutputAmountPerProcess": 1
},
{
"ItemType": "ore",
"InputItem": "can.tuna.empty",
"InputItemSkinId": 0,
"OutputItem": "metal.fragments",
"OutputItemSkinId": 0,
"OutputItemName": null,
"RequiredTime": 20,
"OutputAmountPerProcess": 10
},
{
"ItemType": "ore",
"InputItem": "can.beans.empty",
"InputItemSkinId": 0,
"OutputItem": "metal.fragments",
"OutputItemSkinId": 0,
"OutputItemName": null,
"RequiredTime": 25,
"OutputAmountPerProcess": 15
},
{
"ItemType": "ore",
"InputItem": "honeycomb",
"InputItemSkinId": 0,
"OutputItem": "honey",
"OutputItemSkinId": 0,
"OutputItemName": null,
"RequiredTime": 3,
"OutputAmountPerProcess": 1
},
{
"ItemType": "ore",
"InputItem": "techparts",
"InputItemSkinId": 0,
"OutputItem": "metal.refined",
"OutputItemSkinId": 0,
"OutputItemName": null,
"RequiredTime": 120,
"OutputAmountPerProcess": 10
},
{
"ItemType": "ore",
"InputItem": "sheetmetal",
"InputItemSkinId": 0,
"OutputItem": "metal.fragments",
"OutputItemSkinId": 0,
"OutputItemName": null,
"RequiredTime": 180,
"OutputAmountPerProcess": 150
},
{
"ItemType": "ore",
"InputItem": "scrap",
"InputItemSkinId": 0,
"OutputItem": "metal.fragments",
"OutputItemSkinId": 0,
"OutputItemName": null,
"RequiredTime": 15,
"OutputAmountPerProcess": 10
}
],
"Fuel Patterns": [
{
"FuelInputItem": "wood", ///Fuel item short name
"FuelInputItemSkinId": 0, ///Fuel item skin ID
"FuelOutputItem": "charcoal", ///By-product item (null if none)
"FuelOutputItemSkinId": 0, ///By-product skin ID (default is 0)
"FuelOutputItemName": null, ///Custom by-product Display name
"FuelOutputAmountPerProcess": 1, ///By-product amount per fuel consumed
"FuelOutputChance": 0.7, ///By-product generation probability (0.0-1.0)
"FuelBurnTime": 10 ///Burn time per fuel (seconds)
},
{
"FuelInputItem": "lowgradefuel",
"FuelInputItemSkinId": 0,
"FuelOutputItem": null,
"FuelOutputItemSkinId": 0,
"FuelOutputItemName": null,
"FuelOutputAmountPerProcess": 0,
"FuelOutputChance": 0.0,
"FuelBurnTime": 80
},
{
"FuelInputItem": "coal",
"FuelInputItemSkinId": 0,
"FuelOutputItem": null,
"FuelOutputItemSkinId": 0,
"FuelOutputItemName": null,
"FuelOutputAmountPerProcess": 0,
"FuelOutputChance": 0.0,
"FuelBurnTime": 180
},
{
"FuelInputItem": "charcoal",
"FuelInputItemSkinId": 0,
"FuelOutputItem": null,
"FuelOutputItemSkinId": 0,
"FuelOutputItemName": null,
"FuelOutputAmountPerProcess": 0,
"FuelOutputChance": 0.0,
"FuelBurnTime": 60
},
{
"FuelInputItem": "cloth",
"FuelInputItemSkinId": 0,
"FuelOutputItem": null,
"FuelOutputItemSkinId": 0,
"FuelOutputItemName": null,
"FuelOutputAmountPerProcess": 0,
"FuelOutputChance": 0.0,
"FuelBurnTime": 30
},
{
"FuelInputItem": "plantfiber",
"FuelInputItemSkinId": 0,
"FuelOutputItem": null,
"FuelOutputItemSkinId": 0,
"FuelOutputItemName": null,
"FuelOutputAmountPerProcess": 0,
"FuelOutputChance": 0.0,
"FuelBurnTime": 120
}
],
"Oven Speed Multipliers": { ///Furnace Smelt Speed
"Furnace": 1.0,
"Legacy Furnace": 1.0,
"Large Furnace": 2.0,
"Electric Furnace": 2.0,
"Small Oil Refinery": 3.0
}
}
Custom Smelt Item Experimental
{
"Can Cook In Furnace": false, ///Can food be cooked in a furnace?
"Smelting Patterns": [
{
{
"ItemType": "food", ///"ore" or "oil" or "food"
"InputItem": "mushroom",
"InputItemSkinId": 0,
"OutputItem": "apple",
"OutputItemSkinId": 3347673417,
"OutputItemName": "Cooked Mushroom",
"RequiredTime": 30,
"OutputAmountPerProcess": 1
},
{
"ItemType": "food",
"InputItem": "seed.corn",
"InputItemSkinId": 0,
"OutputItem": "apple",
"OutputItemSkinId": 3154577332,
"OutputItemName": "Popcorn",
"RequiredTime": 30,
"OutputAmountPerProcess": 1
}
...
],
"Fuel Patterns": [
{
"FuelInputItem": "wood",
"FuelInputItemSkinId": 0,
"FuelOutputItem": "charcoal",
"FuelOutputItemSkinId": 0,
"FuelOutputItemName": null,
"FuelOutputAmountPerProcess": 1,
"FuelOutputChance": 0.7,
"FuelBurnTime": 10
},
...
],
"Oven Speed Multipliers": {
"Furnace": 1.0,
"Legacy Furnace": 1.0,
"Large Furnace": 2.0,
"Camp Fire": 1.0,
"Cursed Cauldron": 1.0,
"Skull Fire Pit": 1.0,
"Stone Fireplace": 1.0,
"Hobo Barrel": 1.0,
"Barbeque": 2.0,
"Cooking Workbench": 2.0,
"Electric Furnace": 2.0,
"Small Oil Refinery": 3.0
}
}
■ Configuration Option Details
ItemType: Item type: "ore" (for furnaces) or "oil" (for refineries)
InputItem: Input item short name
InputItemSkinId: Input item skin ID
OutputItem: Output item short name
OutputItemSkinId: Output item skin ID
OutputItemName: Custom display name for the output item (null for default)
RequiredTime: Refining time (seconds)
OutputAmountPerProcess: Output amount per unit
■ Fuel Pattern Settings
FuelInputItem - Fuel item short name
FuelInputItemSkinId - Fuel item skin ID
FuelOutputItem - By-product item (null if none)
FuelOutputItemSkinId - By-product skin ID (default is 0)
FuelOutputItemName - Custom by-product name
FuelOutputAmountPerProcess - By-product amount per fuel consumed
FuelOutputChance - By-product generation probability (0.0-1.0)
FuelBurnTime - Burn time per fuel (seconds)
Important Notes
- Food items (raw meat, fish, etc.) cannot be set as smelting items in Custom Smelt Items, as they maintain vanilla cooking behavior.
- Custom Smelt Item Only : Furnace speed cannot be adjusted for other types. All other types have the speed set to 1. This setting is to adjust the interaction between fuel and cooking time.
- The same item cannot be set as both a smelting item and a fuel item.
- The same item cannot be assigned to multiple item types (ore + oil).
- Fuel settings can only be used for smelting. Vehicle fuel consumption settings cannot be configured.
- The fuel used for vehicles cannot be customized with this mod.
- Please note that compatibility with other mods is not supported.
⚠️⚠️⚠️Important: How to Use Custom Smelt Items (Experimental)⚠️⚠️⚠️
To stop using this mod and keep the server running, you must remove all custom food items from the input slots of the cookable ovens. Before removing this mod, be sure to run the server console command (or reinstall the mod and then run the server console command again).
Failure to perform this step will prevent the server from starting.
Also, absolutely do not save the server in this state; it will corrupt the server save data.
Target Type
Campfire
Cursed Cauldron
Fireplace
Hobo Barrel
BBQ
Cooking Workbench
Console Command : removefood
When you run the command, a confirmation message will appear. Enter "y" if you agree. Then, remove this mod.
VOID / NINJA WORKS
DISCORD : https://discord.gg/U8uxePjSyA
MADE IN JAPAN
Features
Target Designator System:
Players receive a binocular designator. Aim and left-click to mark a target point and call in an airstrike
Strike and Nuke Support:
Supports both standard F15 Strike and F15 Nuke runs, each with independent settings for planes, shots, rocket speed, delay, cooldown, and more
Strike Modes:
Includes multiple strike patterns:
precise, circle, line, and carpet
Custom F15 Flight:
Flight altitude, plane speed, and pre-fire distance are fully configurable
Aircraft spawn, fly their attack run, fire, and clean up automatically when the strike is complete
Rocket Mechanics:
Configurable rocket speed, rate of fire, shots per plane, plane stagger, and impact spread
Direct Designator Delivery:
Admins can deliver Strike or Nuke designators directly to players using the give subcommand
In-Game Store:
Optional in-game store support for purchasing Strike and Nuke designators.
Supports Auto, Economics, and ServerRewards providers
Admin Control Panel:
Includes an in-game admin panel for managing store settings, strike settings, warnings, and zone restrictions without editing the config manually
Combat Alerts:
Includes target-marked warnings, inbound warnings, and countdown alerts with map grid support
Blocked Use Zones:
Can block strike usage while the caller is inside a safe zone, and can also block target points inside safe zones or monument bounds
Commands are configurable from the config
Permissions
f15estrike.strike → allows using Strike designators
f15estrike.nuke → allows using Nuke designators
f15estrike.strike.give → allows giving Strike designators to other players
f15estrike.nuke.give → allows giving Nuke designators to other players
f15estrike.admin → full admin access and admin panel access
Commands
/f15 → opens the in-game F15 store
/strike → gives the player an F15 Strike designator
/nuke → gives the player an F15 Nuke designator
/strike give <name|SteamId64> → gives an F15 Strike designator to another player
/nuke give <name|SteamId64> → gives an F15 Nuke designator to another player
Config
{
"Config Version": 3,
"Flight altitude (m)": 250.0,
"Plane speed (m/s)": 200.0,
"Pre-fire distance (m)": 750.0,
"Chat prefix": "[F15]",
"Commands": {
"Strike": {
"Enabled": true,
"Primary": "strike",
"Aliases": []
},
"Nuke": {
"Enabled": true,
"Primary": "nuke",
"Aliases": []
}
},
"Blocked use zones": {
"Block caller while inside a safe zone": true,
"Block target point inside a safe zone": true,
"Block target point inside monument bounds": false
},
"Global warnings": {
"Enabled": true,
"Broadcast when target is marked": true,
"Broadcast countdown reminders": true,
"Countdown warning seconds": 5,
"Broadcast when aircraft are inbound": true,
"Include map grid": true,
"Include world coordinates": true
},
"Purchases": {
"Enabled": false,
"Provider (Auto/Economics/ServerRewards)": "Auto",
"Strike": {
"Enabled": true,
"Cost": 1500.0
},
"Nuke": {
"Enabled": true,
"Cost": 10000.0
}
},
"Strike": {
"Planes (count)": 1,
"Shots per plane": 10,
"Rocket speed (m/s)": 150.0,
"Rate of fire (shots/sec)": 2.5,
"Stagger between planes (s)": 0.25,
"Impact spread radius (m)": 3.0,
"Confirm delay (s)": 5.0,
"Cooldown (s)": 5.0,
"Default mode": "circle",
"Designator display name": "F15 Strike"
},
"Nuke": {
"Planes (count)": 5,
"Shots per plane": 10,
"Rocket speed (m/s)": 200.0,
"Rate of fire (shots/sec)": 1.5,
"Stagger between planes (s)": 0.35,
"Impact spread radius (m)": 6.0,
"Confirm delay (s)": 6.0,
"Cooldown (s)": 120.0,
"Default mode": "circle",
"Designator display name": "F15 Nuke"
}
}
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🔄
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Resets stats every server wipe
👥
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In depth clan/team metrics available
∞
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📍
Event Maps™
Heatmaps & player position tracking
General Overview
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$49.90
The map is made in a post-apocalyptic style: fog, abandoned scientific bases, anomalous fields, subways, caves and secret bunkers. Players are waiting for dangerous locations, caves, ruined cities and closed doors, behind which you can find valuable resources.
The island has become a testing ground for experiments at the Cobalt Research Institute. After the accident at the power reactor, the terrain changed: anomalies appeared, the space became unstable, and research was urgently stopped. Scientists have disappeared, laboratories are empty, technology has gone crazy.
Now the island is full of dangers and mysteries. Something continues to work underground, and abnormal zones are growing and being transferred. Those who ventured to explore the area find artifacts and traces of what led to the disaster.
Every step here is a choice between prey and death.
But the deeper you go, the more you feel that this place is going to disappear or explode... very soon.
Features:
Prefab Count: ~58к prefabs
Size: 4500
A lot of interesting locations to explore
Railway
Places for the construction of foundations in the form of unusual rocks, caves, landscape and icebergs
Custom plugin Map Skinner (by Adem)
Custom plugin Npc Moving Control (by Adem)
Custom plugin Emission (by Adem)
Custom plugin Artifacts (by Adem)
Custom plugin Anomalies (by Adem)
Profile BetterNPC
Realistic zombies on the map
The atmosphere of the apocalypse
This map is constantly supported and updated for the current version of the game with all updates!
Description of Plugins:
Emission - Once every 2 - 4 hours, a timer message appears and a large-scale change in the weather and effects occurs, radiation begins to spread, the screen shakes, trees fall and the effects of this event appear. Players need to find shelter underground or in their house (the higher the building level, the less radiation damage will be).
Commands for plugins:
/emissionstart
/emissionstop
Anomalies - There are 4 types of Anomalies on the map, they appear after the end of the Emission. 1 anomaly is electrical (damage is inflicted on the player who is inside the anomaly, configured in the config), 2 anomaly is fiery (there are funnels in the radius, if you step on them, flames are released into the air, you can deactivate the anomaly by throwing a stone into the funnel, there is damage to the player), 3 anomaly is a bubble (in the radius of the bubbles breaks, if the player is too close to it, it will be thrown to the side or into the air, damage is caused only by the player falling), 4 anomaly - light (the most dangerous anomaly, when a blue ray appears, you need to turn away from it sharply, otherwise you will be blinded and a lot of damage will be done, it is configured in the config).
/spawnanomaly presetName - spawns an anomaly in a random position;
/killanomaly - destroys the anomaly closest to the player;
/killallanomalies - destroys all anomalies on the map;
/spawnanomalymypos presetName - will spawn an anomaly in your position
Artifacts - These are stones with some improvements to the player's characteristics, these are increased rates, lack of radiation, increased processing of components (increased extraction of resources from processing), HP recovery (takes away water and food). These artifacts only work in the player's fast slots and have their own HP, which is not repaired. These artifacts can only be found in anomalies with a metal detector in hand.
/giveartifact customShortName - give the artifact to yourself
giveartifact customShortName userId - give the artifact to the player with the userId
Map Skinner - we change this plugin skins on some objects installed on the map, for atmospheric effect.
Npc Moving Control - this plugin controls the radius of movement of the NPCs installed in the editor and changes their clothes to random hazmats.
These plugins were created for the map as a bonus. When evaluating the map itself, please do not touch on the topic of plugins. The map can work without these plugins.
Custom Monuments:
Icarus
Cultural Center
Zalesye
Orbita Station
Blocked Tunnel
Uranium Mining
Unfinished Scanner
Yanov Station
Hot Runner
Cemetery of Onlookers
Loners Cave
Radioactive Waste Storage
Anomaly Ribs
Startup Failure
Dead man Mine
Supply Depot
Dire Thicket
Vent
Distribution Substation
Danger Tunnel
Skladovsk
Dredger
Old Church
Secret Bunker
Cage
Machine Station
Repair Factory
interesting places to build a base marked X
Shelters for escape from radiation Emission, marked with the letter S
Monument Facepunch:
Launch Site
Missile Silo
Junkyard
Harbor 1 and 2
Arctic Research Base
Satellite Dish
Airfield
Bandit Camp
Outpost
Giant Excavator Pit
Water Treatment
Military Tunnel
The Dome
Sewer Branch
Ranch
Fishing Village 1,2,3
Lighthouse
Underwater Lab
Railway
HQM, Sulfur, Stone Quarry
Roadside Monument
RadTown
Water Well
Ziggurat
Enjoy a highly customizable Shop that can be configured in game! Use NPCs as shopkeepers, and set up a shop with ease using the game interface to add, edit, or remove items on the fly!
⭐ Features of Shop
Beautiful user interface with multiple templates (Fullscreen, In-Menu V1/V2/V4)
Shopping Basket - add multiple items to cart and purchase them all at once
Search functionality - search for items by name across all categories
Pagination - efficient item browsing with page-by-page navigation
Discount system (by permissions) with per-item custom discounts
Automatic shop filling (+ the plugin has support for the ItemCostCalculator plugin)
Selling items (players can sell items to the store and receive money for it)
Sell containers configuration - choose which containers (main, belt) players can sell from
Blocked skins - prevent selling of specific item skins
High performance with optimized item loading
Adding/editing/removing items IN GAME with visual editor
Supports NPC shops (HumanNPC integration)
Supports Custom Vending Machines
Supports NoEscape plugin integration
Supports Duel/Duelist - blocks shop access during duels
Convert from ServerRewards
Favorite items system - players can mark items as favorites
Buy Again feature - quick repurchase of previously bought items
By default, the plugin has English, Russian and Chinese translations
LangAPI integration for custom translations
Transfer money between players directly in the plugin (including offline players option)
Shop allows you to use multiple economy plugins at once (players can choose what they want to pay with)
For each item, you can choose which payment methods are available and how much they will cost, based on the selected method
Cooldown system - per-item buy/sell cooldowns with per-permission overrides
Wipe cooldown - block items for purchase/sale after server wipe
Respawn cooldown - prevent shop access immediately after respawn
Buy/Sell limits - lifetime and daily limits per permission
Max buy/sell amount - limit items per transaction
Force buy - fast purchase without confirmation dialogs
Plant genes configuration for plant items
Weapon configuration - spawn weapons with ammo and attachments
Content system - configure container contents (liquid, weapon mods, etc.)
Customizable UI - full color customization and formatting options
Offline Image Mode - use local images instead of downloading from internet
Image loading on login - preload images when players connect
Console and file logging - comprehensive logging system
ServerPanel integration - add Shop to ServerPanel menu
Notify/UINotify integration for notifications
Auto-wipe settings - automatically reset cooldowns, limits, and player data on wipe
Discord Logging - Track all purchases, sales, and transfers directly in your Discord server via webhooks with customizable embeds
API methods for other plugins to interact with Shop
🎮 Commands
shop - open shop interface
shop.install – starts the shop installation process
shop.refill <recovery_rate> - refill shop again
recoveryRate: A value between 0 and 1 that determines the multiplier for the cost of selling items. For example, shop.refill 0.5 means that items will have a sale cost of 50% of their purchase cost.
shop.convert.sr [clear] - convert items from ServerRewards to Shop. The option clear means clearing Shop items before converting
shop.setvm [categories: cat1 cat2 ...] - add custom VM in config
shop.setnpc [categories: cat1 cat2 ...] - add NPC in config
shop.remove all - a console command to remove all items and categories from the plugin
shop.remove item [category name/all] - a console command to remove an item (or all items)
shop.remove category [category name/all] - a console command to remove a category (or all categories)
shop.fill.icc [all/buy/sell] - a console command for updating prices of items in the store using ItemCostCalculator. all - updates both Price and SellPrice, buy - updates Price, sell - updates SellPrice
shop.convert.from.1.2.26 – command to convert Shop plugin version 1.2.26 to version 1.3.0+
shop.reset – resets store data, including templates, configurations, and items.
shop.reset template – resets the store interface template data.
shop.reset config – resets store configuration data.
shop.reset items – resets store items data.
shop.reset full – completely resets all store data (templates, configurations and items).
shop.manage – used to manage the Shop plugin.
shop.manage economy list – displays a list of all available economic systems in the plugin.
shop.manage economy set <economy_ID> <name> – sets the selected economic system by plugin ID and name. The command updates the corresponding economic system on the server and saves the changes in the configuration.
FOR EXAMPLE:
shop.manage economy set 0 Economics – sets the main economy plugin to "Economics".
shop.manage economy set 1 ServerRewards – sets the additional economy system with ID 1 to "ServerRewards".
shop.wipe – manually trigger wipe (resets cooldowns, limits, and player data)
shop.change – change item category (used in editor)
shop.item – console command for item actions
🛡️ Permissions
shop.setvm - for command "shop.setvm"
shop.setnpc - for command "shop.setnpc"
shop.free - for free item purchases
shop.admin - admin permission
shop.bypass.dlc - allows bypassing Facepunch ToS item restrictions (WARNING: your server may be banned for this)
📈 API Methods
The Shop plugin provides API methods for other plugins to interact with it:
API_OpenPlugin(BasePlayer player) – opens the shop UI for a player. Returns empty string if failed, or UI data if successful.
API_GetShopPlayerSelectedEconomy(ulong playerID) – returns the economy ID (0 = main, 1+ = additional) that the player has selected for shopping.
Note: Other plugins can call these methods using Shop.Call("API_MethodName", ...) syntax.
⚖️ Sort Types
None
Name
Amount
PriceDecrease
PriceIncrease
🧬 Category Types
None – normal category for items
Favorite – category for favorite items
Hidden – hidden category, available only in NPC stores or Vending Machines
🎥 Video
P.S. Video of the old version, video for the V2+ version is now in development
🖼️ Showcase
Full screen Templates
Template OLD STYLE
Template NEW RUST
In-Menu Templates
Template V1 (V1.1)
Template V1 (V1.1) with BASKET
Template V2
Template V2 with BASKET
Template V4
Template V4 with BASKET
Installer
Editor
📢 Discord Logging
Track all shop activity via Discord webhooks: purchases, sales, and money transfers.
🧪 TEST SERVER
Join our test server to view and experience all our unique features yourself!
Copy the IP Address below to start playing!
connect 194.147.90.239:28015
📚 FAQ
Q: I get the message "The plugin does not work correctly, contact the administrator!”. What should I do?
A: This means that your plugin is not installed. To install the plugin, use the command "/shop.install”. You need to have "shop.admin” permission to access this command.
Q: Where can I see an example of a config?
A: Config
Q: How to use BankSystem to store the economy
A:
"Economy": {
"Type (Plugin/Item)": "Plugin",
"Plugin name": "BankSystem",
"Balance add hook": "Deposit",
"Balance remove hook": "Withdraw",
"Balance show hook": "Balance",
"ShortName": "",
"Display Name (empty - default)": "",
"Skin": 0,
"Lang Key (for Title)": "LangTitle",
"Lang Key (for Balance)": "BalanceTitle"
},
Q: How to use ServerRewards to store the economy
A:
"Economy": {
"Type (Plugin/Item)": "Plugin",
"Plugin name": "ServerRewards",
"Balance add hook": "AddPoints",
"Balance remove hook": "TakePoints",
"Balance show hook": "CheckPoints",
"ShortName": "",
"Display Name (empty - default)": "",
"Skin": 0,
"Lang Key (for Title)": "LangTitle",
"Lang Key (for Balance)": "BalanceTitle"
},
Q: How to use Economics to store the economy
A:
"Economy": {
"Type (Plugin/Item)": "Plugin",
"Plugin name": "Economics",
"Balance add hook": "Deposit",
"Balance remove hook": "Withdraw",
"Balance show hook": "Balance",
"ShortName": "",
"Display Name (empty - default)": "",
"Skin": 0,
"Lang Key (for Title)": "LangTitle",
"Lang Key (for Balance)": "BalanceTitle"
},
Q: How to use IQEconomic to store the economy
A:
"Economy": {
"Type (Plugin/Item)": "Plugin",
"Plugin name": "IQEconomic",
"Balance add hook": "API_SET_BALANCE",
"Balance remove hook": "API_GET_BALANCE",
"Balance show hook": "API_REMOVE_BALANCE",
"ShortName": "",
"Display Name (empty - default)": "",
"Skin": 0,
"Lang Key (for Title)": "LangTitle",
"Lang Key (for Balance)": "BalanceTitle"
},
Q: How to use scrap to pay for items
A:
"Economy": {
"Type (Plugin/Item)": "Item",
"Plugin name": "",
"Balance add hook": "",
"Balance remove hook": "",
"Balance show hook": "",
"ShortName": "scrap",
"Display Name (empty - default)": "",
"Skin": 0,
"Lang Key (for Title)": "LangTitle",
"Lang Key (for Balance)": "BalanceTitle"
},
Q: How to add KIT as shop item
A: https://pastebin.com/4szBQCgz
Q: How to add Command as shop item
A: https://pastebin.com/bcCkzBEL
Q: How do I make a weapon spawn with ammo in it?
A: You need to configure the "Weapon" section in the item config:
"Weapon": {
"Enabled": true,
"Ammo Type": "ammo.rifle.explosive",
"Ammo Amount": 128
}
Q: How do I make items spawn some content (liquid, weapon modifications)?
A: You need to configure the "Content" section in the item config:
"Content": {
"Enabled": true,
"Contents": [
{
"ShortName": "weapon.mod.lasersight",
"Condition": 100.0,
"Amount": 1,
"Position": -1
}
]
},
Q: How to turn off the sell feature?
A: You need to turn off "Enable item selling” in the config, or do it in the item setting in the game.
"Enable item selling?": false,
Q: How to use the ItemCostCalculator with Shop?
A: You need to use command "shop.refill" (command to refill the Shop)
Q: What should be the size of images for item icons?
A: Typically, the image dimensions for item icons are 512x512 pixels, but any square image can suffice.
Q: I get the error "UI is unavailable for player. Reason: Menu UI is not initialized". How to fix it?
A: This error occurs when the interface template is not installed or configured. Follow these steps:
1. Reset the template using the command: shop.reset template (use only template to avoid data loss).
2. Install the interface via shop.install in the game (to visually select a template) or through the console.
Note: Ensure you have the shop.admin permission to execute these commands.
Q: How do I add Shop to the ServerPanel menu?
A: Follow these simple steps:
1. Open ServerPanel menu in-game and click "+ADD CATEGORY" button
2. Set these exact parameters:
Type: Plugin
Plugin Name: Shop
Plugin Hook: API_OpenPlugin
3. Click "SAVE" button to create the category
4. Reset Shop template and install it:
Type in console: shop.reset template (IMPORTANT: use only "template"!)
Then type: shop.install
Note: If Shop doesn't appear in ServerPanel menu, make sure both plugins are loaded and you typed the parameters exactly as shown above.
Q: I see black images with Rust logo or get error 429 when loading images. What should I do?
A: These issues occur when there are problems downloading images from the internet. The Shop plugin sends images to ImageLibrary but is not responsible for the downloading process itself. Error 429 typically occurs due to rate limits imposed by image hosting services like Imgur (see HTTP 429 documentation for more details). To fix this, enable Offline Image Mode which will use local images instead:
Enable the mode in config:
Open "oxide/config/Shop.json" (or "carbon/config/Shop.json" for Carbon)
Set "Enable Offline Image Mode": true
Set up the images:
Create folder "TheMevent" in "oxide/data" (or "carbon/data" for Carbon)
Download PluginsStorage (click "CODE" → "Download ZIP")
Extract the ZIP and copy all contents to the "TheMevent" folder
Reload the plugin:
Type o.reload Shop (Oxide) or c.reload Shop (Carbon)
Note: If you want to add your own custom images, place them in the "TheMevent" folder and reference them with the "TheMevent/" prefix. For example: "TheMevent/Icon1.png", "TheMevent/MyCustomIcon.jpg", etc.
Q: What placeholders are available for commands and what do they do?
A: You can use these placeholders in shop commands and they will be automatically replaced when a player purchases a command item:
%steamid% - Replaced with the player's Steam ID (e.g., "76561198000000000")
%username% - Replaced with the player's display name (e.g., "PlayerName")
%player.x% - Replaced with the player's X coordinate position
%player.y% - Replaced with the player's Y coordinate position
%player.z% - Replaced with the player's Z coordinate position
Example usage in shop commands:
"Command (%steamid%)": "say Welcome %username%!|teleport %steamid% %player.x% %player.y% %player.z%"
Note: Multiple commands can be separated by the "|" character, and they will be executed in sequence when the item is purchased.
Q: How to set different prices for different currencies (RP and balance)?
A: You can configure separate currency prices for each item. Edit the file oxide/data/Shop/Shops/Default.json and find the item you want to modify. In the "Currencies" section, set different prices for each economy:
"Currencies": {
"Enabled": true,
"Currencies": {
"0": {"Price": 1000},
"1": {"Price": 500}
}
}
This means players pay 1000 from their main balance (Economics) or 500 RP from their ServerRewards balance. Economy ID 0 = main economy, ID 1 = ServerRewards.
Q: How to create a shop using HumanNPC plugin and set specific categories?
A: To create a shop with HumanNPC, follow these steps:
Create an NPC using HumanNPC plugin
Get the NPC ID (you can find it in the HumanNPC config or use the command humannpc.list)
Use the Shop command to add the NPC: shop.setnpc [categories: cat1 cat2 ...]
Example:
shop.setnpc categories: Weapon Ammunition Tools - adds the NPC with Weapon, Ammunition, and Tools categories
shop.setnpc categories: * - adds the NPC with all available categories
Note: You need the shop.setnpc permission to use this command. Make sure both HumanNPC and Shop plugins are loaded on your server.
Q: How to add Custom Vending Machines to Shop plugin?
A: To add Custom Vending Machines to Shop, follow these steps:
Place a Custom Vending Machine in your world
Look at the vending machine and use the command: shop.setvm [categories: cat1 cat2 ...]
Example:
shop.setvm categories: Weapon Ammunition - adds the vending machine with Weapon and Ammunition categories
shop.setvm categories: * - adds the vending machine with all available categories
Note: You need the shop.setvm permission to use this command. The vending machine will be automatically added to the Shop configuration.
Q: How does the Shopping Basket feature work?
A: The Shopping Basket allows players to add multiple items to a cart before purchasing. Players can add items to the basket, review their selection, and purchase everything at once. The basket shows the total cost and allows players to remove items before checkout. This feature must be enabled in the template settings.
Q: How does the Search functionality work?
A: The Search feature allows players to search for items by name across all categories. Simply type in the search box and the shop will filter items matching your query. Search works across all enabled categories and respects permission settings. The search feature can be enabled/disabled in the template configuration.
Q: What are Wipe Cooldown and Respawn Cooldown?
A: These are time-based restrictions:
Wipe Cooldown: Blocks items from being bought/sold for a specified time after a server wipe. This is useful for preventing powerful items from being purchased immediately after wipe. Configure in config: "Wipe Cooldown": true and "Wipe Cooldown Timer": 3600 (seconds).
Respawn Cooldown: Prevents players from opening the shop immediately after respawning. Helps prevent abuse. Configure in config: "Respawn Cooldown": true and "Respawn Cooldown Timer": 60 (seconds).
Q: How do Daily and Lifetime Limits work?
A: Limits control how many times players can buy/sell items:
Lifetime Limits: Total number of times a player can buy/sell an item across their entire account. Set to 0 for unlimited.
Daily Limits: Maximum number of times per day a player can buy/sell an item. Resets daily. Set to 0 for unlimited.
Limits are per-permission, so you can set different limits for VIP players, regular players, etc.
The plugin uses the highest limit among all permissions the player has.
Q: What is the "Buy Again" feature?
A: Buy Again allows players to quickly repurchase items they have bought before. This feature shows a history button in the shop UI (if enabled) and requires a permission. To enable, set "Buy Again Settings": {"Enabled": true, "Permission": "shop.buyagain"} in the config.
Q: How do I configure blocked skins for selling?
A: You can prevent players from selling specific item skins. In the config, add entries to "Blocked skins for sell":
"Blocked skins for sell": {
"rifle.ak": [52, 25],
"pistol.m92": [100, 200]
}
Q: How do I configure which containers players can sell from?
A: In the config, set "Settings available containers for selling item":
"Settings available containers for selling item": {
"Enabled": true,
"Containers": ["main", "belt"]
}
Available container names: "main" (inventory), "belt" (hotbar), "wear" (clothing), etc.
Q: What are Auto-Wipe Settings?
A: Auto-Wipe Settings automatically reset certain data when you run the shop.wipe command. Configure in config:
"Auto-Wipe Settings": {
"Cooldown": true,
"Players": true,
"Limits": true
}
Cooldown: Resets all item cooldowns
Players: Resets all player data (favorites, economy selection, etc.)
Limits: Resets all buy/sell limits
Q: How do I customize price formatting?
A: In the config, set "Formatting Settings" to control how prices are displayed:
"Formatting Settings": {
"Buy Price Format": "G",
"Sell Price Format": "G",
"Shopping Bag Cost Format": "G",
"Balance Format": "G"
}
Format options: "G" (general), "N" (number with separators), "C" (currency), "F" (fixed-point), etc. See .NET number formatting for all options.
Q: How do I enable transfers to offline players?
A: In the config, set "Allow money transfers to offline players?": true. By default, this is disabled for security reasons.
Q: How do I configure Duel/Duelist integration?
A: To block shop access during duels, set "Blocking the opening in duels?": true in the config. Make sure you have the Duel or Duelist plugin loaded.
Q: What do all shop item settings mean and how should I configure them?
A: Below is a short explanation of the most important item fields and how they affect the plugin.
Type – what this entry does: Item (gives an in-game item), Command (runs server commands), Plugin (calls another plugin hook), Kit (gives a kit).
ID – unique numeric ID of the item inside Shop. Used internally (for logs, favorites, editor); normally you don’t change it manually.
Image – custom UI icon key. If empty, Shop will try to use the item icon found by ShortName.
Permission – Oxide/Carbon permission required to see and use this item. Leave empty to make the item available to everyone, or set e.g. shop.vip for VIP‑only items.
Title – custom title shown in the UI. If empty, the plugin will try to use DisplayName, then the in‑game display name of the item, or fall back to an empty string.
Description – additional text shown in the item window. Optional, purely visual.
Command (%steamid%) – used when Type = Command. The plugin will execute this command on the server. You can use placeholders like %steamid%, %username%, %player.x%, %player.y%, %player.z%. Each purchase can run multiple commands (split internally by |).
Kit – kit name for Type = Kit. The plugin will give a kit with this name when the player buys the item.
Plugin – used for Type = Plugin. Contains plugin name, hook name and amount. When the item is purchased, the specified hook will be called in the target plugin.
DisplayName (empty – default) – overrides the in‑game item name shown to the player (for Type = Item). If empty, the plugin uses the original item display name (optionally via Lang API).
ShortName – shortname of the item (e.g. rifle.ak). This is required for Type = Item; it is used to find ItemDefinition, icon, stack size, etc.
Skin – workshop skin ID for the item. Only used when Type = Item.
Is Blueprint – if enabled, Shop will give the item as a blueprint instead of the regular item.
Amount – how many items are given/sold per one purchase. For blueprints this is how many separate blueprint items are created.
Enable item buying? (CanBuy) – if disabled, the item cannot be bought (only sold, if selling is enabled).
Price – default purchase price. Can be overridden per‑economy in Currencies – if a currency is configured for buying, its price will be used instead of this value.
Enable item selling? (CanSell) – if disabled, players cannot sell this item back to the shop.
Sell Price – default sell price. Can also be overridden in Currencies for selling.
Buy Cooldown / Sell Cooldown – base cooldown in seconds between purchases/sales of this item. Can be overridden by per‑permission cooldowns below.
Buy Cooldowns / Sell Cooldowns – per‑permission cooldowns. Keys are permission names (e.g. shop.vip), values are cooldown seconds. The plugin uses the lowest cooldown among permissions that the player has.
Use custom discount? – if enabled, the item will use its own Discount map instead of the global discount configuration.
Discount (%) – per‑permission discount percentages for this item (only if custom discount is enabled). The highest discount from permissions that the player has will be applied.
Sell Limits / Buy Limits – global lifetime limits per permission. A value of 0 means “no limit”. The plugin selects the highest limit among permissions the player has.
Daily Buy Limits / Daily Sell Limits – per‑day limits (reset by the plugin’s daily logic). 0 means “no daily limit”.
Max Buy Amount / Max Sell Amount – maximum number of items that can be bought/sold in a single transaction (0 disables this limit).
Force Buy – if enabled, the item will use fast purchase flow (without extra confirmation windows, depending on UI settings).
Prohibit splitting item into stacks? – if enabled, the plugin will try to give the item in a single stack instead of splitting it into multiple stacks, when possible.
Purchase/Sale block duration after wipe – time (in seconds) after a wipe during which this item cannot be bought/sold. Useful for limiting powerful items early in the wipe.
Localization – per‑language messages for the item title. If enabled and a translation exists for the player’s language, it will override the normal title.
Content – configuration of contents for containers (e.g. boxes, weapons with attachments, etc.). You can add inner items (shortname, amount, condition, position).
Weapon – additional settings for weapons (ammo type, ammo amount, etc.). Applied when the item is created.
Genes – plant gene configuration. If enabled, the plugin will set specified genes on the created item.
Currencies – per‑economy price configuration. You can set different prices for each enabled economy plugin (by economy ID) for both buying and selling. If a currency is configured and enabled for the player’s selected economy, its price takes priority over the default Price/Sell Price.
Q: What do shop category settings mean and how should I configure them?
A: Categories group your shop items and control how they are shown, sorted and filtered for players.
Enabled – turns this category on or off. If disabled, the category and all its items will not appear in the shop UI at all.
Category Type – controls special behavior of the category:
None – a normal category that shows the items you added to Items.
Favorite – a virtual category that shows each player’s favorite items (based on their own favorites list). Items here are taken from other categories the player marked as favorite.
Hidden – a hidden category. It is stored in data and can be used for management, but is not shown in the normal category list in UI.
Title – the name of the category displayed in the UI. If Localization is enabled and contains a translation for the player’s language, that localized text will be shown instead of this value.
Permission – permission required to see and use this category. If you leave it empty, all players can see the category (subject to item‑level rules). If you set e.g. shop.category.vip, only players with that permission will see this category in the shop.
Sort Type – how items inside the category are sorted:
None – items are shown in the order they are stored/edited.
Name – items are sorted alphabetically by their PublicTitle (what the player sees).
Amount – items are sorted by Amount (stack size) in ascending order.
PriceIncrease – items are sorted by price from cheaper to more expensive.
PriceDecrease – items are sorted by price from more expensive to cheaper.
Sorting is applied every time the category items are requested.
Items – the list of ShopItem entries that belong to this category. For normal categories (Type = None/Hidden) this is what will be displayed in the item grid. For Favorite categories this list is not used for display – the plugin uses the player’s favorites instead.
Localization – optional localized title for the category. When enabled, the plugin will try to show a translated title based on the player’s language. If no translation is found, it falls back to the Title field.
How visibility and filtering work – when the shop builds a category:
For normal categories, only items that are available for the player (permission, currencies, buy/sell rules, etc.) are included.
Skip/take pagination is applied on top of that filtered list to show items page by page.
For favorite categories, the plugin takes the player’s favorite items, applies sorting, and displays them in this special category.
Reordering categories and items – categories and items can be moved up/down (or left/right) in the in‑game editor. This changes the order in which categories are shown in the UI and the default order of items when Sort Type = None.
Q: How do I enable and use ADMIN MODE?
A: ADMIN MODE is a visual in-game editor that allows you to manage your shop without editing files manually.
Step 1: Enable ADMIN MODE
Ensure you have the shop.admin permission
Open shop with /shop command
Click the "ADMIN MODE" button in the header (shows "■" when active)
Step 2: Create/Edit Categories
To create a new category:
With ADMIN MODE enabled, click the "+" button in categories list
Fill in category details (Title, Enabled, Type, Permission, Sort Type)
Click "SAVE"
To edit an existing category:
Click the "Edit" button (pencil icon) next to the category
Modify settings
Click "SAVE" or "CANCEL"
Step 3: Create/Edit Items
To create a new item:
Open the target category
Click "+ADD ITEM" button
Select item from the selection panel
Configure all item properties (price, amount, permissions, etc.)
Click "SAVE"
To edit an existing item:
Click the "Edit" button on the item
Modify properties
Click "SAVE" or "CANCEL"
Additional ADMIN MODE Features:
Use ↑↓ arrows to reorder categories
Use ←→ arrows to reorder items within categories
Use "DELETE" button in editor to remove categories/items
All changes save automatically - no manual file editing needed
Q: Where are shop files stored and what do they contain?
A: Shop plugin data is organized in the following structure:
📁 Configuration (oxide/config/Shop.json or carbon/config/Shop.json)
Plugin settings (permissions, commands, economy configuration)
Notification settings
Discord logging configuration
Global plugin options
📁 Shop Data (oxide/data/Shop/Shops/Default.json or carbon/data/Shop/Shops/Default.json)
This is the main shop inventory file
All categories and their settings
All items with prices, permissions, cooldowns, limits
Item configurations (weapons, content, currencies, etc.)
Edited through ADMIN MODE or manually
📁 UI Template (oxide/data/Shop/UI.json or carbon/data/Shop/UI.json)
Interface template configuration
Colors, sizes, positions
Display settings
Reset with: shop.reset template then shop.install
📁 Player Data (oxide/data/Shop/Players/ or carbon/data/Shop/Players/)
Individual player files (one per player)
$24.99
Skinner! The unrivaled no.1 performance skinning plugin. Skin any item in the game with a unique skinbox giving you live skinning, auto skinning and skin sets.
Thanks for everyone who has given feed back through the duration of the beta release. Skinner 3.0 is finally here!
Visual overhaul! - with dynamic UI menus for permission based player menus
Automatic skin filtering and dev modes for new TOS
Permission based skin sets
Team share skins!
Auto unlock owned skins!
and More!!!
Live Skinning - Skin items in place without moving them
Auto import - Automatically import and use all game approved skins
Skin Sets - Create a variety of different skin sets for any item
Skin Requests - Allows players to request and Admins to accept new skins in game
Auto Skins - Automatically apply selected skins to every item that enters your inventory
Skinner 2.0 offers unrivaled performance in plugin efficiency. Our standard testing shows runtime results were 60x faster and memory usage was 200x more efficient than the closest peforming plugin.
SkinMenu Commands:
/Skin or /S - Live skin any item in your inventory by selecting a skin you wish to apply
/SkinCraft or /Sc - Create multiple skin sets for use in other functions such as skinauto or skinteam
/Skinitem or /Si - Skin a deployable item you are looking at ingame.
Args - Spectify 1, 2 or 3 to automatically use a skin set.
Automatic Commands:
/Skincon or /scon - sets all items in a container you are looking at to your default craft set
Args - Optional, spectify 1, 2 or 3 to automatically use a skin set.
/Skininv or /sinv - sets all items in your inventory to your default craft set
Args - Optional, spectify 1, 2 or 3 to automatically use a skin set.
/Skinauto or /Sauto - Automatically apply selected skins to every item that enters your inventory based off your skin sets.
Args - Optional, spectify 1, 2 or 3 to automatically use a skin set.
/Skinteam or /st - sets all items in your inventory and your teams to your default craft set
Args - Optional, spectify 1, 2 or 3 to automatically use a skin set.
Toggle - Use /skinteam toggle to opt in or out of the team skin set
/SkinBase - Allows you to skin all deployables in your base to your default skincraft skins.
Args - Optional, specify item name to filter items being skinned example: /Skinbase sleepingbag to only skin sleeping bags.
/SkinAll Command - Skin all the items in all the containers in your base.
Args - Optional, specify item by shortname example: /SkinAll rifle.ak to only skin ak47's.
Skin Import Commands:
/Skinimport or /sip - Import custom workshop skins
Args - WorkshopID example: /Skinimport 2397648701
/Colimport or /cip - Import custom workshop collection using /skinimport collectionID
Args - Collection ID example: /Colimport 2921147807
/Skinrequest or /Sr - Request a skin to be added to skinner, requested skins will show in the /Skinrequests UI for approval
Args - WorkshopID example: /Skinrequest 2397648701
/Skinrequests or /Srs - Opens the the skinner menu with a box of skins awating approval
Button Usage - Select an option and remove the skin to enact the process
Try - Recieve a copy of an item with that skin
Approve - Adds the skin from the menu to the imported skins list
Deny - Removes the skin
Note: All chat commands are universal meaning they can be used via the console, rcon(for import commands) and can be customized via the configuration.
Player Permissions:
Skinner.default - enables /skin command
Skinner.items - enables /skinitem command
Skinner.craft - enables /skincraft command
Skinner.skinauto - enables /skinauto command
Skinner.skincon - enables /skincon command
Skinner.skininv - enables /skininv command
Skinner.skinbase - for use of the /skinbase command
Skinner.skinteam - Allows the use of the /skinteam command
Skinner.skinall - for the use of the /skinall command
Skinner.skinrequest - enables /skinrequest
Cooldowns Permissions:
Cooldown settins can be adjusted via the plugin config. Applying the cooldown permission example skinner.default30 will enforce cooldowns on those with the permission. If no cooldown permission is applied no cooldowns will be enforced. If multiple cooldown perms are assigned to a single player they fastest cooldown will be used.
"Command based cooldowns ('permission' : 'command' seconds": {
"Default30CD": {
"skin": 30.0,
"skinitem": 30.0,
"skincraft": 30.0,
"skincon": 30.0,
"skininv": 30.0,
"skinteam": 30.0,
"skinbase": 60.0,
"skinall": 60.0
}
Admin Permissions:
Skinner.import – enables /Skinimport, /Colimport and /Skinrequests
Skinner.bypassauth - bypasses the building auth requirement when using /Skinitem
Skinner.permskintry - enables try feature when using /Skinrequests
Warning: trying a skin will make a copy of that item. Only give this perm to admins who are allowed to spawn items.
Other Permissions:
Skinner.skinautotoggled - applied when a player disables skinauto
Skinner.skinteamblock - applied when a player disables team skins
Skinner offers multiple ways of importing skins including via the config and through commands:
Importing via the config:
To import skins via the config insert workshopIDs into the imported skins list as per the code snippet below, once finished reload skinner and the shortname and displayname fields will be automatically populated. You can add extra skins at any stage using this method.
"Imported Skins List": {
"861142659": {},
"2617744110": {}
},
Optionally entire workshop skin collections can be added to conifg, each item skin is automatically imported to your imported skins list on plugin load.
"Import Skin collections (steam workshop ID)": [496517795,2921147807],
Importing via commands:
Commands can be used to edit the config options for imported skins and collections via RCON, chat commands and the f1 console. Commands include:
/Skinimport WorkshopID
/Colimport CollectionID
Importing via Skin Requests:
Players can requests skins to be added to the game using the skinrequests feature. By using the command /skinrequest WorkshoID a skin gets automatically uploaded to the skin requests box. Admins with the skinner.import permission can open the requests box with the /skinrequests command.
Skins from the request box can then be "tried" approved or denied.
Each skin requested can be logged to discord using the webhook in the config.
Importing from other plugins:
Skinner now has a tool for windows to import data from skinbox, xskins and skincontroller. Simply select your json data file with imported skins into the tool and copy the new imported skins list into the skinner config.
https://github.com/Whispers88/SkinDataConverter/releases/tag/Main
Note: The "Imported Skins (skinid : 'shortnamestring', skinid2 : 'shortnamestring2'": {}" is now redundant and automatically converted to imported skins list.
{
"Skin Commands (skin items in you inventory": [
"skin",
"s",
"skinbox",
"sb"
],
"Skin Items Commands (skin items you have already placed": [
"skinitem",
"si",
"skindeployed",
"sd"
],
"Set default items to be skinned": [
"skincraft",
"sc"
],
"Automatically set all items in you inventory to your default skins": [
"skininv",
"sinv"
],
"Automatically set all items a container to your default skins": [
"skincon",
"scon"
],
"Automatically skin all deployables in your base": [
"skinbase",
"skinbuilding"
],
"Automatically skin all items in your base": [
"skinall",
"sa"
],
"Automatically skin all items that are moved into you inventory": [
"skinauto",
"sauto"
],
"Skin your teams inventories with your skin set": [
"skinteam",
"st"
],
"Request workshop skins via workshop ID": [
"skinrequest",
"sr"
],
"Approve workshop skin requests": [
"skinrequests",
"srs"
],
"Set your selected skin set": [
"skinset",
"ss"
],
"Import Custom Skins": [
"skinimport",
"sip"
],
"Import Workshop Collection Command": [
"colimport",
"cip"
],
"Skin Request Notification Discord Webhook": "",
"Custom Page Change UI Positon anchor/offset 'min x, min y', 'max x', max y'": [
"0.5 0.0",
"0.5 0.0",
"198 60",
"400 97"
],
"Custom Searchbar UI Positon anchor/offset 'min x, min y', 'max x', max y'": [
"0.5 0.0",
"0.5 0.0",
"410 635",
"572 660"
],
"Custom Set Selection UI Positon anchor/offset 'min x, min y', 'max x', max y'": [
"0.5 0.0",
"0.5 0.0",
"250 610",
"573 633"
],
"Auto import approved skins": true,
"Remove player data after inactivity (days)": 14,
"Apply names of skins to skinned items": true,
"Add Search Bar UI": true,
"Use on itemcraft hook (skin items after crafting - not required when using skinauto)": false,
"Override spraycan behaviour": false,
"Use spraycan effect when holding spraycan and skinning deployables": true,
"Blacklisted Skins (skinID)": [],
"Blacklisted Itemms (itemID)": [],
"Import Skin collections (steam workshop ID)": [],
"Command based cooldowns ('permission' : 'command' seconds": {
"Default30CD": {
"skin": 30.0,
"skinitem": 30.0,
"skincraft": 30.0,
"skincon": 30.0,
"skininv": 30.0,
"skinteam": 30.0,
"skinbase": 60.0,
"skinall": 60.0
}
},
"Imported Skins List": {}
}
//Get all Cached skins
public Dictionary<int, List<ulong>> GetAllCachedSkins()
{
return _cachedSkins;
}
//Check if skin is a Redirect item
public bool IsRedirectID(ulong uID)
{
return HasMask(uID);
}
//Convert Redirect ID to item ID
public int RedirectIDtoItemID(ulong uID)
{
return (int)UnsetMask(uID);
}
//Get a list of skins for a particular item
public List<ulong>? GetSkinsItemList(int itemid)
{
_cachedSkins.TryGetValue(itemid, out List<ulong>? cachedSkins);
return cachedSkins;
}
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Yet another impressive release from Duff. I’ve implemented it on my PVE server and built out several animal‑based quests for players to progress through. Setup was seamless, and the plugin performs exactly as advertised.
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