Jump to content
Community collections
Collections curated by the community
Explore curated groups of files assembled by the community to help you discover tools and resources that work well together.
View Collections
$27.00
🗺️ Frightful BIKINI WEENY • high-performance 2K map • 11,000 prefabs An idea entry-level map into my 2K battle map range. Bikini Weeny is a compact, high-intensity area where roadside monuments ring the road and rail loops, connecting key points of interest. Quiet shorelines and rugged mountains open up a variety of building spots, while freshwater lakes, dense forests, rich ore veins and freezing mountain paths give players plenty to explore. This is part of the same island chain as the infamous Bwana Dik map, BIKINI WEENY brings the same chaotic energy in a tighter, more aggressive package. Bikini Weeny, where the air is clean, the people are friendly and everyone is in love. Custom monument the 'Deep Salt Mine' is a deadly high-risk blue/red card facility buried deep in the mountains. It’s designed to frustrate, incinerate, and thoroughly ruin your players’ day. Will they make it out with the loot… or just rage-quit after losing everything? Only time (and poor decision-making) will tell. ⚠ 100% FULLY TESTED on live humans Network of fast level roads for rapid vehicle travel. Handy zip-tower network to glide back to your body. 4 central established safe zones near the zipline network. Road & railways support Convoy & ArmoredTrain mods. Numerous buildable islands — for ocean bases to bridge to. ⚠ Required dependencies: Umod/Oxide and Rustedit DLL. Any problems? Please advise. -- Nomad 🌴LOST in RUST https://discord.gg/THf6dGN8eW
0.0
$40.00
ServerPanel adds a player information menu to your server. Use it to share useful information with your players and to integrate your plugins into it.        🌟  Features User-Friendly Interface: A GUI that is easy to navigate. Economy Integration: Works with different economy plugins. Dynamic Menu Categories: Group features into categories you can customize. Extensive Configuration Options: Almost every part of the plugin can be customized, including messages, colors, sizes and fonts. Auto-Open Menu: Opens the menu automatically when a player connects (configurable in the settings). Block Settings: Block the menu while a player is building, raiding or in combat. Multiple Economy Head Fields: Show several economy values, such as balance, server rewards and bank information. Permission Management: Set permissions for different user roles to control who can use which features. Localization Support: Translate and edit all messages for different languages. Performance Optimized: Built to keep server lag to a minimum. Customizable Hooks: Connect existing economy systems through configurable hooks for adding, removing and showing balances. Editor Position Change: Admins can move the editor to the left, center or right with one click. Command Enhancements: Commands accept multiple arguments separated by "|", so several commands can run at once.   🎮  Commands /info: open menu /sp.install  (or) /welcome.install: open installer menu sp.migrations: console command that updates the plugin data structure when you upgrade to a new version. It creates backups before making any changes. sp.migrations list: shows available migrations and whether they need to run sp.migrations run <version>: runs specific migration (e.g., "1.3.0") sp.migrations run <version> force: forces migration even if not detected as needed   🛡️  Permissions serverpanel.edit: allows players to edit the plugin settings and open the edit menu serverpanelinstaller.admin: required to access the plugin installation functions   🎥  Video   🖼️  Showcase Templates Template V1 Template V2 Template V3 Template V5 Editor Installer   🧪  TEST SERVER Join our test server to try all the features yourself. Copy the IP address below to start playing. connect 155.103.86.38:28015   📊  Update Fields ServerPanel supports update fields: placeholders for your templates that show live information. They update automatically and work in text components, headers and other interface elements. Player Information {online_players}: Number of currently online players {sleeping_players}: Number of sleeping players {all_players}: Total number of players (online + sleeping) {max_players}: Maximum server capacity {player_kills}: Player's kill count (requires KillRecords, Statistics, or UltimateLeaderboard) {player_deaths}: Player's death count (requires KillRecords, Statistics, or UltimateLeaderboard) {player_username}: Player's display name {player_avatar}: Player's Steam ID for avatar display Economy {economy_economics}: Economics plugin balance {economy_server_rewards}: ServerRewards points {economy_bank_system}: BankSystem balance Note: Economy fields can be customized in "oxide/config/ServerPanel.json" under "Economy Header Fields". You can add support for any economy plugin by configuring the appropriate hooks (Add, Balance, Remove). Custom keys can be created and used in templates just like the default ones. Server Information {server_name}: Server hostname {server_description}: Server description {server_url}: Server website URL {server_headerimage}: Server header image URL {server_fps}: Current server FPS {server_entities}: Number of entities on server {seed}: World seed {worldsize}: World size {ip}: Server IP address {port}: Server port {server_time}: Current server time (YYYY-MM-DD HH:MM:SS) {tod_time}: Time of day (24-hour format) {realtime}: Server uptime in seconds {map_size}: Map size in meters {map_url}: Custom map URL {save_interval}: Auto-save interval {pve}: PvE mode status (true/false) Player Stats {player_health}: Current health {player_maxhealth}: Maximum health {player_calories}: Calorie level {player_hydration}: Hydration level {player_radiation}: Radiation poisoning level {player_comfort}: Comfort level {player_bleeding}: Bleeding amount {player_temperature}: Body temperature {player_wetness}: Wetness level {player_oxygen}: Oxygen level {player_poison}: Poison level {player_heartrate}: Heart rate Player Position {player_position_x}: X coordinate {player_position_y}: Y coordinate (height) {player_position_z}: Z coordinate {player_rotation}: Player rotation (degrees) Player Connection {player_ping}: Connection time in seconds {player_ip}: Player's IP address {player_auth_level}: Authorization level (0=Player, 1=Moderator, 2=Admin) {player_steam_id}: Steam ID {player_connected_time}: Connection start time {player_idle_time}: Idle time (HH:MM:SS) Player States {player_sleeping}: Is sleeping (true/false) {player_wounded}: Is wounded (true/false) {player_dead}: Is dead (true/false) {player_building_blocked}: Is building blocked (true/false) {player_safe_zone}: Is in safe zone (true/false) {player_swimming}: Is swimming (true/false) {player_on_ground}: Is on ground (true/false) {player_flying}: Is flying (true/false) {player_admin}: Is admin (true/false) {player_developer}: Is developer (true/false) Network & Performance {network_in}: Network input (currently shows 0) {network_out}: Network output (currently shows 0) {fps}: Server FPS {memory}: Memory allocations {collections}: Garbage collections count Usage Example: Use these fields in any text component, for example: "Welcome {player_username}! Server has {online_players}/{max_players} players online."   🔧  API Documentation for Developers ServerPanel provides an API for plugin developers to integrate their plugins into the menu system. Required Methods API_OpenPlugin(BasePlayer player): Main integration method that returns CuiElementContainer OnServerPanelClosed(BasePlayer player): Called when panel closes (cleanup) OnServerPanelCategoryPage(BasePlayer player, int category, int page): Called when category changes (cleanup) OnReceiveCategoryInfo(int categoryID): Receives your category ID Integration Example [PluginReference] private Plugin ServerPanel; private int _serverPanelCategoryID = -1; private void OnServerInitialized() { ServerPanel?.Call("API_OnServerPanelProcessCategory", Name); } private void OnReceiveCategoryInfo(int categoryID) { _serverPanelCategoryID = categoryID; } private void OnServerPanelCategoryPage(BasePlayer player, int category, int page) { // Cleanup when player switches categories } private CuiElementContainer API_OpenPlugin(BasePlayer player) { var container = new CuiElementContainer(); // Create base panels (required structure) container.Add(new CuiPanel() { RectTransform = {AnchorMin = "0 0", AnchorMax = "1 1"}, Image = {Color = "0 0 0 0"} }, "UI.Server.Panel.Content", "UI.Server.Panel.Content.Plugin", "UI.Server.Panel.Content.Plugin"); container.Add(new CuiPanel() { RectTransform = {AnchorMin = "0 0", AnchorMax = "1 1"}, Image = {Color = "0 0 0 0"} }, "UI.Server.Panel.Content.Plugin", "YourPlugin.Background", "YourPlugin.Background"); // Add your plugin's UI elements here container.Add(new CuiLabel { RectTransform = {AnchorMin = "0.1 0.8", AnchorMax = "0.9 0.9"}, Text = {Text = "Your Plugin Interface", FontSize = 16, Align = TextAnchor.MiddleCenter, Color = "1 1 1 1"} }, "YourPlugin.Background", "YourPlugin.Title"); // Add buttons, panels, etc. using "YourPlugin.Background" as parent return container; } private void OnServerPanelClosed(BasePlayer player) { // Cleanup when panel closes } Header Update Fields API_OnServerPanelAddHeaderUpdateField(Plugin plugin, string updateKey, Func<BasePlayer, string> updateFunction): Registers a per-player string provider for a header placeholder. Returns true on success. API_OnServerPanelRemoveHeaderUpdateField(Plugin plugin, string updateKey = null): Unregisters a specific updateKey for your plugin, or all keys for your plugin when updateKey is null. Returns true on success. Usage Example [PluginReference] private Plugin ServerPanel; private void OnServerInitialized() { // Register a dynamic header field for each player ServerPanel?.Call("API_OnServerPanelAddHeaderUpdateField", this, "{player_kdr}", (Func<BasePlayer, string>)(player => GetKdr(player))); } private string GetKdr(BasePlayer player) { // Compute and return the value to display in the header for this player return "1.23"; } Using in UI: Place your key (e.g., {player_kdr}) directly in Header Field texts. Your function updates the value for each player.   📚  FAQ Q: Why can't I open the menu? A:  Make sure that the plugin is installed and activated on your server. If the problem persists, contact the server administrator. Q: How do I enable Expert Mode? (disables automatic template updates) A: In the data file "Template.json", turn on the "Use an expert mod?" option: "Use an expert mod?": true, P.S.  "Template.json" is located in the "oxide/data/ServerPanel" directory (if you use Oxide) or in the "carbon/data/ServerPanel" directory (if you use Carbon) Q: I see black images with Rust logo or get error 429 when loading images. What should I do? A: This happens when images fail to download from the internet. To fix it, enable Offline Image Mode, which uses local images instead: Enable the mode in config: Open "oxide/config/ServerPanel.json" (or "carbon/config/ServerPanel.json" for Carbon) Set "Enable Offline Image Mode": true Set up the images: Create folder "TheMevent" in "oxide/data" (or "carbon/data" for Carbon) Download PluginsStorage (click "CODE" → "Download ZIP") Extract the ZIP and copy all contents to the "TheMevent" folder Reload the plugin: Type o.reload ServerPanel (Oxide) or c.reload ServerPanel (Carbon) Note: If using a hosting service, you may need to use their file manager or FTP to upload the files. Q: Does ServerPanel work only with Mevent's plugins? A: Currently, ServerPanel integrates with Mevent's plugins (Shop, Kits, Daily Rewards, etc.). Other developers can use the API to add their own plugins to the menu. Q: Why do integrated plugins (Shop, Kits) have different window sizes? A: Different plugins may use different templates for integration. Make sure all your integrated plugins use the same template version (V1, V2, etc.) that matches your ServerPanel template. Update the template in each plugin so the sizes match. Q: The panel displays differently for different players. How can I make it show the same on everyone's screen? A: This happens when players have different UI scale settings. To make it look the same for everyone: Open the "Template.json" file located in "oxide/data/ServerPanel" (or "carbon/data/ServerPanel" for Carbon) Find the "Parent (Overlay/Hud)" setting in the "Background" section Change the value from "Overlay" to "OverlayNonScaled" Save the file and restart your server or reload the plugin Q: How can I change the video displayed in the ServerPanel interface to my own custom video? A: You can replace the default video with your own using this command: serverpanel_broadcastvideo [your_video_url] Replace [your_video_url] with the direct link to your video. For best compatibility, we recommend hosting your video on imgur.com. Q: My custom images are not loading or show as blank/question marks. What image hosting should I use? A: For custom images, we recommend using imgbb.com for image hosting. Avoid Imgur and services without direct access to the image. The most reliable option is Offline Image Mode with local images. Q: How can I make plugin UIs open outside of the ServerPanel menu instead of inside categories? A: You can configure buttons to execute chat commands that open plugin UIs independently. To do this: In your button configuration, set "Chat Button": true Set the "Commands" field to "chat.say /command" (replace "command" with the actual plugin command) Example: To open the Cases plugin outside the menu: "Chat Button": true "Commands": "chat.say /cases" The command runs as if the player typed it in chat, and the plugin's interface opens on its own, outside the ServerPanel menu. Q: Text in V4 template is shifting or sliding out of place. How can I fix this? A: This happens when the text width is not set correctly. The "TITLE LOCALIZATION" settings in ServerPanel control text width for categories and pages: Open the ServerPanel editor (click the "ADMIN MODE" button to open the edit menu) Select the category or page you want to edit (click to "EDIT CATEGORY" or "EDIT PAGE" button) In the editor, find the "TITLE LOCALIZATION" section For each language (en, ru, etc.), you'll see three columns: LANGUAGE: The language code TEXT: The localized text content WIDTH (px): The width setting in pixels Adjust the "WIDTH (px)" value to match your text length. Longer text requires larger width values Save your changes and test in-game Tip: Start with a width value around 100-150 pixels for short text, and increase it for longer titles. You can adjust this value until the text displays correctly without shifting.
5.0
$19.99
This plugin allows you to set how many times per day players can raid bases. It is a very straight forward plugin with lots of features to customize it for your server such as scheduled reset times, custom UI, and protection options.     Features: Limit number of raids that players can perform daily Scheduled reset times, even when server is offline Option for "free" raids against your attackers when defending your base Limit sync with teams and clans Assign bonus raid points to individuals Damage thresholds for raids Configurable messages Customizable UI Works with Simple Status Works with Clans Works with protection plugins (configurable) Documentation: A full readme including permissions, command, and config options is available in  this google doc link.   Disclaimer: Like all of my plugins - this plugin is sold as is. I will be happy to take feature requests into consideration but make no guarantees about which ones get implemented. Please refer to the feature list before you make your purchase  🙂
5.0
sale
Launch your server in 5 minutes. A fully detailed 4500 map with perfect FPS, ready-made BetterNPC configs, and dozens of custom build spots. Perfect for your next wipe. FEATURES Save Setup Time: The BetterNPC config is already done for you. Bots are placed at all points of interest. Just upload and play. Smooth Gameplay (High FPS): Monuments are spread out evenly to reduce lag for your players. Great for Builders: Over 35% of the land is buildable; You get custom build zones marked with "X" on the map, plus secret spots in the subway marked with "XU". Water & Boats: Custom trawlers and bridges designed so tugboats and boats can pass easily. Perfect for Farmers: Many spots with fresh water and working rivers inside the island for easy farming. MAP DETAILS Size: 4500 Prefabs: ~54,000 Custom Monuments: Oil Refinery, Heli Towers, Construction Site, Crash Site, Custom Trawlers, Underwater Caves, and more. Vanilla Monuments: All standard monuments included (Launch Site, Military Tunnels, Airfield, etc.). My Discord: shemov Discord Server: https://discord.gg/UpUXuxs4Vx A password is attached to the map.  You can edit it.  
5.0
$25.49
Basements lets players build underground rooms beneath their bases. Place a hatch on your foundation and dig straight down into a hidden basement with walls, ceilings, and full building privileges. Great for stashing loot, setting up secret bunkers, or just adding extra space. Readme Link - Click Here for Instruction and Documentation 👆Highly recommend reading the FAQ section! BUILD Build basements easily from your tool cupboard. Just place an entrance to get started.  EXPAND Expand your basement by drilling underground. But don't forget to bring a headlamp - its dark down there! TRAVERSE Place multiple entryways, building out your labyrinth of tunnels beneath your base.  DECORATE All deployables, electricity, and storage items can be placed in your basement. Take advantage of your new space! RAID Nothing is safe in Rust, including your basement. If all the entrances are destroyed, then the basement is too. Any loot below will float to the surface. Protect the entrance at all costs! API METHODS (For Plugin Developers) // Returns true if the given entityId is part of a basement. bool IsBasementEntity(ulong entityId) // Returns the building ids of the basements connected to a given surface building id. uint[] GetBasementBuildingIds(uint surfaceBuildingId) // Returns the building ids of the surface buildings connected to a given basement building id. uint[] GetSurfaceBuildingIds(uint basementBuildingId) Extension Plugins These are free plugins that add additional functionality to Basements. BasementsManager Provides a UI for admins to view and manage the basements on the server. Useful for debugging & fixing issues. Use with the /bm command, requires the basements.admin permission to use. BasementsManager.cs
4.9
Control the power grid stages, recycler mechanics, and powerline outputs directly from your server config. The plugin lets you easily add, edit, or remove grid stages, customize how each recycler type behaves as the grid powers up, and includes a shared Virtual Fusebox so players can contribute fuses to power the grid even on maps without a Powerplant monument.   How it works Open the config file. Under "Powergrid Stages", you can add new stage blocks or edit existing ones. Under "Recyclers", you can configure powergrid-based settings for each recycler type (Green, Yellow, Red). Under "Virtual Fuse Box", you can enable/disable the virtual fuse box feature and customize its commands. Reload the plugin for the changes to take effect. The plugin will automatically sort your configured stages based on the required fuses and apply them directly to the server's power grid .     You can set power to whatever you want, here I set "Powerline Available Power": 500 as an example.   Recycler Powergrid Settings Configure how each recycler type behaves based on the current powergrid stage. For each recycler type (Green, Yellow, Red), you can control: Required Powergrid Stage To Operate - The minimum powergrid stage required for this recycler to function. Set to 0 to allow the recycler to work regardless of powergrid state. Required Powergrid Stage For Efficiency Override - The powergrid stage at which the custom recycling efficiency kicks in. Set to 0 to disable the efficiency override. Recycling Efficiency Override - The recycling efficiency when the efficiency stage is reached. Value from 0.0 to 1.0 where 1.0 = 100% resource return. Required Powergrid Stage For Duration Override - The powergrid stage at which the custom recycling duration kicks in. Set to 0 to disable the duration override. Recycling Duration Override - The recycling speed in seconds per cycle when the duration stage is reached. Default behavior (matching vanilla Rust): Green recyclers — Always usable. At stage 2, efficiency is overridden to 60%. At stage 4, duration is overridden to 4.5s. Yellow recyclers — Always usable. No powergrid-based overrides. Red recyclers — Requires powergrid stage 4 to operate. No efficiency/duration overrides.   Chat Commands /recyclerinfo - Look at a recycler and use this command to see its type (Green/Yellow/Red), current powergrid stage, and all powergrid-related config values applied to it. Useful for verifying your configuration is working correctly. Requires permission: powergridstages.recyclerinfo /fusebox or /fb (or your custom alias) - Opens the virtual powergrid fusebox UI. Requires permission: powergridstages.fusebox /fusebox reset [1/2] - Admin command to instantly clear and reset the virtual fuseboxes. Requires Admin privileges.   Useful Rust ConVars & Commands (Note: These are existing Rust convars and commands, not part of this plugin) powergrid.enabled  -  If disabled power grid functionality will be disabled. powergrid.status  -  A console command provides information about the current state of the server's power grid, including the active progression stage, the number of inserted fuses, and the total available electrical power. (This is a good place to go to verify the plugin applied changes properly) powergrid.simulatepowerplantfuses  -  Pretend there are this many additional heavy fuses currently plugged into the power plant. Can input negative numbers to negate the effect of any currently plugged in fuses. Default Config { "Virtual Fuse Box": { "Enabled": false, "Command": "fusebox, fb" }, "Enable Powerline Stage Mode": true, "Powergrid Stages": [ { "Required Fuses": 1, "Powerline Available Power (Only used if Powerline Stage Mode is enabled)": 15 }, { "Required Fuses": 4, "Powerline Available Power (Only used if Powerline Stage Mode is enabled)": 18 }, { "Required Fuses": 10, "Powerline Available Power (Only used if Powerline Stage Mode is enabled)": 24 }, { "Required Fuses": 18, "Powerline Available Power (Only used if Powerline Stage Mode is enabled)": 30 } ], "Recyclers": { "Green Recycler": { "Required Powergrid Stage To Operate (0 = No Powergrid Required)": 0, "Required Powergrid Stage For Efficiency Override (0 = No Override)": 2, "Recycling Efficiency Override (0.0 to 1.0, 1.0 = 100% Resource Return)": 0.6, "Required Powergrid Stage For Duration Override (0 = No Override)": 4, "Recycling Duration Override in Seconds": 4.5 }, "Yellow Recycler": { "Required Powergrid Stage To Operate (0 = No Powergrid Required)": 0, "Required Powergrid Stage For Efficiency Override (0 = No Override)": 0, "Recycling Efficiency Override (0.0 to 1.0, 1.0 = 100% Resource Return)": 0.0, "Required Powergrid Stage For Duration Override (0 = No Override)": 0, "Recycling Duration Override in Seconds": 0.0 }, "Red Recycler": { "Required Powergrid Stage To Operate (0 = No Powergrid Required)": 4, "Required Powergrid Stage For Efficiency Override (0 = No Override)": 0, "Recycling Efficiency Override (0.0 to 1.0, 1.0 = 100% Resource Return)": 0.0, "Required Powergrid Stage For Duration Override (0 = No Override)": 0, "Recycling Duration Override in Seconds": 0.0 } }, "Version": { "Major": 1, "Minor": 1, "Patch": 1 } }
5.0
sale
This is a custom package designed by us, featuring 210 unique bases and a specialized loot setup for five different difficulty levels, ranging from Easy to Nightmare. Note:  The building skins in the package showcase images may differ from the spawned bases or use the default building skin. This MEGA PACK is an upgraded version of the FullWiped-110 Bases + Loot Pack we previously offered. If you've already purchased the FullWiped-110 Bases + Loot Pack, you only need to buy the expansion pack, which includes 100 new bases ranging from Easy to Hard. Get it here:  https://codefling.com/bases/raidable-bases-pack-100-bases-expanded-package-from-easy-to-hard Warning: The Raidable Bases plugin requires the Copy Paste plugin to function. You must install both for this bases pack to work. 🔗Raidable Bases (Paid): https://codefling.com/plugins/raidable-bases 🔗Copy Paste (Free): https://umod.org/plugins/copy-paste This Raidable Bases Pack & Loot Tables package includes: 🏡70 Easy Bases            +🗡️Base_Loot Tables   (Easy "Vanilla" and "Enhanced" tables included) 🏡60 Medium Bases       +🗡️Base_Loot Tables   (Medium "Vanilla" and "Enhanced" tables included) 🏡60 Hard Bases            +🗡️Base_Loot Tables   (Hard   "Vanilla" and "Enhanced" tables included) 🏡10 Expert Bases          +🗡️Base_Loot Tables   (Expert "Vanilla" and "Enhanced" tables included) 🏡10 Nightmare Bases   +🗡️Base_Loot Tables   (Nightmare "Vanilla" and "Enhanced" tables included) Beware:   Our loot table package includes only the 5-tier loot tables within the Base_loot folder, ranging from easy to nightmare. It does not include the loot tables from the Difficulty_Loot or Weekday_Loot folders.   VANILLA AND ENHANCED LOOT TABLES FOR RAIDABLE BASES This package includes 10 different base loot table files, ensuring a well-structured and advanced configuration for every difficulty level, from Easy to Nightmare. - 5 loot files for the Vanilla setup (Easy, Medium, Hard, Expert, Nightmare), offering a balanced loot experience with some junk items, staying close to a 1x rate. - 5 loot files for the Enhanced setup (Easy, Medium, Hard, Expert, Nightmare), designed for modded servers with 2x, 3x, or higher gather rates, featuring cleaner loot tables with minimal junk and more valuable rewards. 📁Installation Path: All loot table files are intended for the 📁/oxide/data/RaidableBases/Base_Loot directory. ⚠️Setup Requirement: You must choose and install only one loot table setup at a time—either Vanilla or Enhanced. If you want to switch, you can replace the current files with the other set, but both cannot be active simultaneously. For those exclusively seeking the loot table, we offer it as a standalone product:  https://codefling.com/customizations/raidable-bases-loot-tables-pack (Note: If you've purchased our Raidable Bases Mega Pack & Loot Tables (210 Bases)  package, there is no need to buy this separately.) WARNING: TWO DIFFERENT INSTALLATION METHODS (PLEASE READ BOTH AND APPLY ONLY THE ONE THAT FITS YOUR NEEDS) ⚙️INSTALLATION GUIDE 1: (If you do not have a custom configuration and are not a professional in server configurations, choose this option. However, if you already have your own configuration and profile settings and do not wish to use the optional configs we provide—in other words, if you only need the bases and loot tables—use the second installation guide instead.) ▶  Step 1: Place the Config File From the extracted ZIP files, locate the config folder and find the RaidableBases.json file. Move it to the following directory: 📁/serverfiles/oxide/config ▶  Step 2: Place the Bases From the extracted ZIP files, locate the copypaste folder and move it to the following directory: 📁/serverfiles/oxide/data ▶  Step 3: Place the Base_Loot Tables From the extracted ZIP files, locate the Base_Loot folder and move it to the following directory: 📁/serverfiles/oxide/data/RaidableBases Important: If there are any existing JSON files inside this folder that are not part of our loot tables, delete them to ensure proper functionality. Choose between Vanilla or Enhanced loot tables based on your preference. If the folder is named "Base_Loot (Enhanced loot)", remove the text in parentheses so that the correct folder name is simply: "Base_Loot"   (Otherwise, the loot tables will not work properly.) ▶  Step 4: Place the Profiles Folder From the extracted ZIP files, locate the profiles folder and move it to the following directory: 📁/serverfiles/oxide/data/RaidableBases Why Are Profiles Important? The profiles folder contains crucial settings that allow you to: ✔️ Enable/disable the dome ✔️ Enable/disable NPCs ✔️ Adjust the number of lootable items These are just a few examples—there are dozens of important settings that directly affect how raid bases function. The config file alone is not enough—these files play a major role in customizing your raid bases. ⚡ I strongly recommend reviewing each difficulty setting (Easy to Nightmare) inside the profiles folder and adjusting them based on your needs. ▶  Step 5: Restart the plugin via RCON: o.reload RaidableBases ⚙️INSTALLATION GUIDE 2: (Use this installation method if you do not want to use our configurations and instead prefer to use your own config files and your own 📁/oxide/data/RaidableBases/Profiles configurations.) In this case, you only need to add the bases. To do this, use the following commands in RCON: ▶  Step 1:   You can add bases one by one or in bulk. After executing the commands in RCON, the bases will be registered inside the Profiles configuration. If you do not want to deal with these adjustments, it is recommended to use Installation Guide 1 instead. A- Example RCON commands:   rb.config add "Easy Bases" fullwipedeasy1 rb.config add "Hard Bases" fullwipedhard1 B- Commands to Integrate Raid Bases in Bulk via RCON: rb.config add "Easy Bases" fullwipedeasy1 fullwipedeasy2 fullwipedeasy3 fullwipedeasy4 fullwipedeasy5 fullwipedeasy6 fullwipedeasy7 fullwipedeasy8 fullwipedeasy9 fullwipedeasy10 fullwipedeasy11 fullwipedeasy12 fullwipedeasy13 fullwipedeasy14 fullwipedeasy15 fullwipedeasy16 fullwipedeasy17 fullwipedeasy18 fullwipedeasy19 fullwipedeasy20 fullwipedeasy21 fullwipedeasy22 fullwipedeasy23 fullwipedeasy24 fullwipedeasy25 fullwipedeasy26 fullwipedeasy27 fullwipedeasy28 fullwipedeasy29 fullwipedeasy30 fullwipedeasy31 fullwipedeasy32 fullwipedeasy33 fullwipedeasy34 fullwipedeasy35 fullwipedeasy36 fullwipedeasy37 fullwipedeasy38 fullwipedeasy39 fullwipedeasy40 fullwipedeasy41 fullwipedeasy42 fullwipedeasy43 fullwipedeasy44 fullwipedeasy45 fullwipedeasy46 fullwipedeasy47 fullwipedeasy48 fullwipedeasy49 fullwipedeasy50 fullwipedeasy51 fullwipedeasy52 fullwipedeasy53 fullwipedeasy54 fullwipedeasy55 fullwipedeasy56 fullwipedeasy57 fullwipedeasy58 fullwipedeasy59 fullwipedeasy60 fullwipedeasy61 fullwipedeasy62 fullwipedeasy63 fullwipedeasy64 fullwipedeasy65 fullwipedeasy66 fullwipedeasy67 fullwipedeasy68 fullwipedeasy69 fullwipedeasy70 rb.config add "Medium Bases" fullwipedmed1 fullwipedmed2 fullwipedmed3 fullwipedmed4 fullwipedmed5 fullwipedmed6 fullwipedmed7 fullwipedmed8 fullwipedmed9 fullwipedmed10 fullwipedmed11 fullwipedmed12 fullwipedmed13 fullwipedmed14 fullwipedmed15 fullwipedmed16 fullwipedmed17 fullwipedmed18 fullwipedmed19 fullwipedmed20 fullwipedmed21 fullwipedmed22 fullwipedmed23 fullwipedmed24 fullwipedmed25 fullwipedmed26 fullwipedmed27 fullwipedmed28 fullwipedmed29 fullwipedmed30 fullwipedmed31 fullwipedmed32 fullwipedmed33 fullwipedmed34 fullwipedmed35 fullwipedmed36 fullwipedmed37 fullwipedmed38 fullwipedmed39 fullwipedmed40 fullwipedmed41 fullwipedmed42 fullwipedmed43 fullwipedmed44 fullwipedmed45 fullwipedmed46 fullwipedmed47 fullwipedmed48 fullwipedmed49 fullwipedmed50 fullwipedmed51 fullwipedmed52 fullwipedmed53 fullwipedmed54 fullwipedmed55 fullwipedmed56 fullwipedmed57 fullwipedmed58 fullwipedmed59 fullwipedmed60 rb.config add "Hard Bases" fullwipedhard1 fullwipedhard2 fullwipedhard3 fullwipedhard4 fullwipedhard5 fullwipedhard6 fullwipedhard7 fullwipedhard8 fullwipedhard9 fullwipedhard10 fullwipedhard11 fullwipedhard12 fullwipedhard13 fullwipedhard14 fullwipedhard15 fullwipedhard16 fullwipedhard17 fullwipedhard18 fullwipedhard19 fullwipedhard20 fullwipedhard21 fullwipedhard22 fullwipedhard23 fullwipedhard24 fullwipedhard25 fullwipedhard26 fullwipedhard27 fullwipedhard28 fullwipedhard29 fullwipedhard30 fullwipedhard31 fullwipedhard32 fullwipedhard33 fullwipedhard34 fullwipedhard35 fullwipedhard36 fullwipedhard37 fullwipedhard38 fullwipedhard39 fullwipedhard40 fullwipedhard41 fullwipedhard42 fullwipedhard43 fullwipedhard44 fullwipedhard45 fullwipedhard46 fullwipedhard47 fullwipedhard48 fullwipedhard49 fullwipedhard50 fullwipedhard51 fullwipedhard52 fullwipedhard53 fullwipedhard54 fullwipedhard55 fullwipedhard56 fullwipedhard57 fullwipedhard58 fullwipedhard59 fullwipedhard60 rb.config add "Expert Bases" fullwipedexp1 fullwipedexp2 fullwipedexp3 fullwipedexp4 fullwipedexp5 fullwipedexp6 fullwipedexp7 fullwipedexp8 fullwipedexp9 fullwipedexp10 rb.config add "Nightmare Bases" fullwipednight1 fullwipednight2 fullwipednight3 fullwipednight4 fullwipednight5 fullwipednight6 fullwipednight7 fullwipednight8 fullwipednight9 fullwipednight10 ▶  Step 2: Place the Base_Loot Tables From the extracted ZIP files, locate the Base_Loot folder and move it to the following directory: 📁/serverfiles/oxide/data/RaidableBases Important: If there are any existing JSON files inside this folder that are not part of our loot tables, delete them to ensure proper functionality. Choose between Vanilla or Enhanced loot tables based on your preference. If the folder is named "Base_Loot (Enhanced loot)", remove the text in parentheses so that the correct folder name is simply: "Base_Loot"   (Otherwise, the loot tables will not work properly.) ▶  Step 3: Restart the plugin via RCON: o.reload RaidableBases EXTRA IMPORTANT INFORMATIONS: We do not use a dome, NPCs, or arena walls around raid bases on our servers, and in the ZIP file we provided, these features are also disabled by default. If you want to enable them, you will need to adjust the settings accordingly. For example, to enable the dome, follow the steps below: Navigate to: 📁/oxide/data/RaidableBases/Profiles Open the files inside the Profiles folder with a text editor. Locate the following settings: (This is already set to false because it is required for markers to appear on the map.) "Spawn Silently (No Notification, No Dome, No Map Marker)": false, "Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 0, Change the value from 0 to 5 as shown below: "Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 5, Additionally, the loot amount for bases varies depending on the difficulty level (easy, medium, hard, expert, and nightmare). You can adjust this setting in the same Profiles location according to your needs: "Amount Of Items To Spawn": 210, For example, in medium bases, this value is set to 210, which determines the total number of items that will appear in crates, furnaces, and the cupboard. Our current configuration is specifically adjusted to prevent players from feeling overwhelmed by massive buildings right after a wipe. We have configured Maintained Events accordingly to ensure a balanced experience. In our setup: - Timed events and purchasable events are disabled. - After a wipe, easy bases will start spawning 30 minutes later. - Nightmare bases will begin spawning 48 hours (2 days) later. Imagine starting the game with just a torch in hand and immediately encountering a nightmare base on the shore. You’d likely quit the game right away—this setting is crucial for us to avoid such scenarios. Configuration Example: 📁/serverfiles/oxide/config "Maintained Events": {   "Always Maintain Max Events": true,   "Max Maintained Events": 30,   "Enable X Hours After Wipe (0 = immediately)": {     "Easy": 0.5,     "Medium": 1.0,     "Hard": 3.0,     "Expert": 24.0,     "Nightmare": 48.0        All of our bases from Easy to Nightmare are equipped with turret protection. If you do not want turrets to spawn in your raidable bases on your server, you can use the following method. Go to the file path /data/RaidableBases/Profiles, open the JSON files inside with a text editor, and apply the following:   "Kill These Prefabs After Paste": [     "assets/prefabs/npc/autoturret/autoturret_deployed.prefab",     "autoturret_deployed" ], If you are satisfied with this package, you can support us by leaving a 5-star review on the site where you purchased it. Your feedback motivates us to continue improving and providing even better configurations for dedicated server owners like you. Thank you!  ❤️    
3.7
sale
$19.99 $14.99
SimplePVE Simple, powerful PVE for Rust. Control every damage, raid, loot and protection rule from a clean in-game menu. Save rules as profiles and switch between them on a schedule. Run a full PVE server, weekend purges or a hybrid PVE/PVP server, all from one plugin. Tip No server.pve needed. SimplePVE handles everything itself. Keep server.pve false. Video Showcase Features Rules and profiles In-game rule manager (/sprules). Toggle every rule with one click, no config editing needed. Rule profiles. Save several rule sets (for example Normal PVE, Raid Weekend, Event Night), then duplicate, rename and switch them live. Easy rule categories. Damage, raiding, looting, NPCs, traps, vehicles, Deep Sea and Apartments. Debug mode (/spdebug). Shows exactly which rule blocked or allowed a hit. Schedules and purges Automatic PVE/PVP purges. PVP turns on and off by itself on your schedule. Weekly schedules. Pick days and times, like Friday 18:00 → Sunday 22:00 or weekends only. Dated schedules. For example January 1 → January 7, holiday events or wipe weekends. Priorities. Several schedules can overlap and the highest priority wins. Outside every schedule, your base profile runs. Run commands when a purge starts or ends. Master switch (/simplepve on|off). Pauses everything and turns the server vanilla in one command. Protection Loot protection. Corpses, backpacks, boxes and supply drops are protected from other players, with team access. Building, vehicle and boat protection. Separate rules for your own, your team's and other players' property. Vehicle auto-claim. Vehicles are claimed when you start the engine. You can also lock claimed vehicles to the owner and their team. Admin bypass permissions for loot and damage. Zones and events ZoneManager support. Create PVP zones inside your PVE server. Exclude zones from the global PVE rules. PVP delay when leaving a PVP zone. Nobody can escape a fight by stepping out. Works with many popular event plugins. HUD, status and notifications SimplePVE HUD. Shows the current mode, what's next, a live countdown and a progress bar. Green when safe, red during raid time. In-game HUD editor (/sp_change). Move it and save it without touching the config. Status UI for PVE/PVP, PVP zones, PVP delay, purge countdown and Deep Sea (via CustomVitalsManager). Discord embeds when a purge starts or ends, plus optional early warnings. In-game warnings before every schedule change. Chat, UI, Toastify or Notify for warning messages. Multi-language. Every message is in the lang file, sent in each player's language. Profile names can be translated too. How it works Rules. Open /sprules and set what players can and can't do. Profiles. Save those rules as a profile, and create more for different situations. Schedules. Tell SimplePVE when each profile (or full PVP) should run. Players see it. The HUD shows the current mode and counts down to the next change, with chat and Discord warnings ahead of time. Note Example setup: Base profile PVE all week. A weekly schedule switches to PVE OFF (full PVP and raiding) every Saturday 18:00 → Sunday 23:00. Players get a warning 30 minutes before, and Discord announces the purge. Rule categories Category What it controls General Friendly fire, suicide, sleepers, radiation, codelock raids, wallpaper, bee swarms, clan support Player Player vs player, animals, NPCs, vehicles, boats, buildings (own / team / others), twigs Deep Sea PVP and boat damage out in the Deep Sea NPC NPCs, animals, Patrol Heli, Bradley and SAM sites vs players and buildings Entity Walls, barricades, MLRS, vehicle collisions and all traps Loot Loot protection, team access, PVP-zone looting, supply drops, Deep Sea looting Zone ZoneManager integration and the PVP delay Apartment Apartment combat zones, master keys, break-ins, rental shops, basement bribes Commands Command Type Description /sprules Chat Open the menu for rules, profiles and schedules /simplepve Chat & Console Toggle SimplePVE on or off /simplepve on / /simplepve off Chat & Console Turn SimplePVE on, or turn it off (vanilla, schedules paused) /spdebug Chat & Console Debug mode: shows why damage was blocked or allowed /sp_change Chat Open the in-game HUD position editor /sp_hide Chat Hide or show the SimplePVE HUD (players, name set in the config) /spve.langkeys Chat & Console Create lang keys for your profile names so they can be translated /resetsprules Chat & Console Reset the rules to default Permissions Permission Allows simplepve.admin Using the admin commands and the /sprules menu simplepve.adminloot Looting other players' protected containers and using their claimed vehicles simplepve.admindamage Damaging any entity while PVE is on Hosting partner Installation Upload SimplePVE.cs to oxide/plugins. Make sure server.pve is false. Grant yourself admin: oxide.grant user YourName simplepve.admin Type /sprules in game and set up your rules. (Optional) Create profiles and schedules in the same menu. (Optional) Set your timezone (see below) if you use schedules. Schedule timezone Schedules use UTC plus your offset in minutes. Set it in the config under Schedules Setting → UTC Time Difference. Your timezone Calculation Value UTC 60 × 0 0 United Kingdom (GMT+1, summer) 60 × 1 60 Central Europe (UTC+2) 60 × 2 120 Bangladesh (UTC+6) 60 × 6 360 US Eastern (UTC−4) 60 × −4 -240 US Pacific (UTC−7) 60 × −7 -420 Warning Schedules starting at the wrong time? Your UTC Time Difference doesn't match your timezone. Fix it and reload the plugin. Configuration Tip Translating: copy the lang file to another folder (for example oxide/lang/de/SimplePVE.json) and translate the values. Each player gets their own language. Run /spve.langkeys to add lang keys for your profile names too. FAQ Does SimplePVE need server.pve? No. Keep server.pve set to false. SimplePVE does all the protection itself. Where do I change the rules? Type /sprules in game (needs simplepve.admin). Every rule is a toggle, and changes save to the profile you're editing. What are profiles? A profile is a saved set of rules. Make one for normal PVE days and one for raid weekends, then switch them by hand or let a schedule switch them. Can I make automatic purges? Yes. Create a schedule in /sprules → Schedules, pick what it runs (a profile, PVE ON or PVE OFF) and when. Outside every schedule, your base profile runs. Weekly or date-based schedules? Both. A schedule's time windows can be weekly (days and times, or a day-to-day span) or dated (a date range, or a daily time inside a date range). When schedules overlap, the one with the highest priority wins. My schedules start at the wrong time. Your UTC Time Difference doesn't match your timezone. See Schedule timezone above. How do I turn PVE on or off by hand? /simplepve on or /simplepve off (needs simplepve.admin). Off makes the server vanilla and pauses all schedules until you turn it back on. Damage still happens in PVE mode. Why? Either one of your rules allows that damage, or another plugin changes damage too. Turn on /spdebug to see which rule decided each hit, and turn it off again when you're done. How does loot protection work? Players can't loot other players' corpses, backpacks, containers and called supply drops. Teammates can if you allow it. Admins with simplepve.adminloot can bypass it. Add entity short names to Loot Protection Excluded Entitys to keep them open to everyone (mailboxes and drop boxes by default). Can admins damage things while PVE is on? Yes, with the simplepve.admindamage permission. Does it support ZoneManager? Yes. ZoneManager zones can run PVP inside your PVE server, with an optional PVP delay when players leave. List zone IDs under Exclude Zone IDs From Rules to keep SimplePVE out of them completely. Can it post to Discord? Yes. It sends embeds when a purge starts or ends, and optional warnings a set number of minutes before. In-game warnings work without Discord too (Warn Players Before Schedule Change). Can I run commands when a purge starts or ends? Yes. Add them to Commands when PVP Purge Starts and Commands when PVP Purge Ends. The menu or HUD looks see-through. Keep UI - Use blur materials set to false. Blur is broken on Rust's new render pipeline. For developers Hooks and API void OnSPVEPurgeStarted() void OnSPVEPurgeEnded() TimeSpan GetPVPStartTimeRemaining() TimeSpan GetPVPEndTimeRemaining() bool IsServerPVE() bool IsStatusEnabled_API() bool AddToExcludeZone(string zoneId) bool RemoveFromExcludeZone(string zoneId) Override hooks. Return true or false to force the result and skip SimplePVE's own checks. Return null to let SimplePVE decide. object CanEntityTakeDamage(BaseCombatEntity entity, HitInfo hitInfo) // true = allow damage, false = block object CanEntityBeTargeted(BasePlayer player, BaseEntity entity) // true = allow targeting, false = block object CanEntityTrapTrigger(BaseTrap trap, BasePlayer player) // true = allow trigger, false = block Support Need help or found a bug? Open a support ticket on this page or join the Discord. Check out my other plugins
4.9
$47.00
🗺️ BAM BRAWLIA • hi-performance 3.8K map • 22,000 prefabs Race the figure-8 super-track that cuts the entire map, corner to corner, train line locked in parallel for full Convoy & ArmoredTrain support. Raised highways meet above Bandit Camp and Outpost, elevated carparks ready for instant exit. A dense zip-tower grid stitches the terrain, complete with heli-panic rooms in each, while mountain ziplines drop you into through-tunnels that cross in three deep underground zones. Four of the zipline towers are safe zones, clustered around the center of the map. "Welcome to Bam Brawlia. Enjoy long figure-of-8 racing track with parallel trainline." Deep canyons, swamp marshes, freshwater lakes, island chains and wide sea rivers linked by multiple road bridges give you every kind of building spot – shoreline woodlands, inland lakes, steep hillsides and true mountain fortresses. Main monuments stay comfortably spaced behind FPS-friendly hills for clean performance. Along the great figure-8 you’ll find a spread of custom medium roadside buildings perfect for low-tier loot runs and quick cover when the Patrol Heli swings by. Recyclers are everywhere. • Raised roads feeding the massive figure-8 circuit • Zip-tower network with heli-panic rooms • Full road/rail support for Convoy & ArmoredTrain • High roadside recycler density of mini-monuments • Four ziptower safezones within central area • Straight, fast roads with sweeping bends for rapid transit ⚠ Required dependencies: Umod/Oxide + RustEdit DLL Any problems? Please advise. -- Nomad Rush 🌴 LOST in RUST https://discord.gg/THf6dGN8eW
0.0
sale
$30.00 $20.00
Extra Music Player Bring a full in-game music player to your Rust server ! Extra Music Player adds a beautiful, fully interactive music player UI to Rust. Players can browse tracks, play music in stereo, seek through songs, adjust volume with a draggable knob, bookmark favorites, and enjoy a real-time sound visualizer. Music is streamed through Rust's built-in voice system, so every player can hear it with zero downloads or client installs required. Additionally, it includes developer hooks for music playback, enabling the development of more original plugins. To add music, you need to use the included application, 'ExtraSoundConverter', to convert MP3 or WAV files into data that can be played on the server. Note: ExtraSoundConverter is only compatible with Windows 64-bit systems. Note: Please exercise caution regarding the handling of existing music, including songs, from a legal standpoint. If you plan to monetize music content through shop plugins or similar means, we recommend using automatically generated music such as SunoAI. https://suno.com/         In-Game Music Player UI - Full playlist menu with album art, track title, and artist display - Play / Pause / Stop / Restart / Next controls - Clickable seek bar — jump to any point in a song - Draggable volume knob with live percentage display (volume is saved per player) - Repeat toggle - "Like" button — players can bookmark songs into their own personal playlist - Track list automatically sorted by folder, then by name — organize your library with subfolders True Stereo Playback - You can play music in stereo. (Playback via certain dev hooks is not supported.) - Automatic synchronization keeps stereo tight even when players teleport, warp long distances, spin their camera, or experience ping spikes Real-Time Sound Visualizer - Animated spectrum visualizer rendered in the UI, synced to the music Per-Player Track Access Control - `Show all tracks` config option: when disabled, players only see tracks granted to their SteamID - Grant/revoke tracks with `addtrack` / `removetrack` console commands - Sell songs in your server shop, use them as rewards. Protected Track Files - Tracks use a dedicated encrypted format (.rusttrack) with embedded title, artist, cover art, spectrum data, and loop points - Your audio library can't simply be copied out as ordinary audio files Multi-Language Support - Built-in translations: English, Japanese, Simplified Chinese, Traditional Chinese, Russian, French, and Ukrainian Developer API - Simple hooks to play, pause, resume, and stop music from your own plugins - TTS/speech API — feed external Opus frames (e.g. from a TTS service) and play them to a player - Loop support and per-call volume control         1. Install the plugin place `ExtraMusicPlayer.cs` into your `oxide/plugins` folder. 2. Add music put your `.rusttrack` files into `oxide/data/ExtraMusicPlayer/`. Subfolders are supported and are used to group/sort the track list. Creating track files: `.rusttrack` files are created from your own audio files using the included ExtraSoundConverter.exe. Sample Music Pack 138 Song    Free Download  https://hstorage.jp/dl/gg3vufqfsg6O.zip You can download the Sample Music Pack and add 138 music tracks to your server for free. Please give it a try. Download the "Sample Music Pack," move the folder containing the `rusttrack` data to `oxide/data/ExtraMusicPlayer/`, and reload the plugin.   3. Open the player players type /music to open the music player and press play.   How to convert music data using ExtraSoundConverter Requirements Windows x64, no .NET needed, ffmpeg required. Requires ffmpeg. Easy install on Windows: open PowerShell and run winget install --id=Gyan.FFmpeg -e   1. Add audio drag & drop mp3/wav/ogg/flac/m4a/aac (or click Add). Unsupported types are rejected. Title/Artist/cover are auto-read from tags. 2. Select format:    .rusttrack = music player (spectrum + 2s silence pad). Title/Artist/cover stored.    .rustbgm = developer-hook BGM (no spectrum); use the Loop editor to set loop points. 3. Convert Pick quality (kbps) and the output folder, then Convert. Output files are named after the Title (spaces → _); if the Title is empty, the original filename is used. Reverse: a data file  wav or mp3 (pick in Format). mp3 embeds the Title, Artist and cover art into the single file; wav keeps Title/Artist only. No separate image file.   Loop editor (.rustbgm only) three markers — P (blue) = playback start (where the server FIRST begins), S (green) = loop start, E (red) = loop end (the playhead jumps from E back to S). P and E are always present and placed automatically on load (P at the very start, E at the very end); move them by dragging. S is set by LEFT-clicking the waveform. They are always kept in order P ≤ S ≤ E (a marker won't move if you try to drag it out of order). A loop is exported only once you place S — it then loops S→E (E defaults to the track end, so the whole tail loops; drag E earlier to fold sooner). RIGHT-click anywhere = play from there; ▶ Play previews the loop seamlessly. Playback always stops at E (the part after E is never played, even with no loop start). The waveform outside the played range (before P / after E) is shown dimmed in gray. Zoom with the buttons or the mouse wheel, scroll with the bar. Points are quantized to chunk boundaries on export. No loop start (or Reset) = the whole track loops. "Trim outside markers" drops audio before P and after E on export — the result sounds identical.         Chat Commands (permission: `extramusicplayer.use`) /music - Open Music Player   Server Console Commands  addtrack <SteamID> <trackFileName> - Grant a track to a player. (used with `Show all tracks: false`) removetrack <SteamID> <trackFileName> - Revoke a granted track.         extramusicplayer.use - Allow the music player to open.       { "Selected track color (R G B)": "1 0.55 0.30", "Gauge color (R G B A)": "0.79 0.34 0.16 1", "Spectrum / visualizer color (R G B)": "0.90 0.45 0.20", "Selected button color (R G B A)": "1 0.62 0.28 1", "Volume knob color (R G B A)": "1 1 1 0.75", "Time & volume % text color (R G B A)": "0.9 0.9 0.9 1", "Image - background": "https://i.imgur.com/FqQPPki.jpg", "Image - list row box": "https://i.imgur.com/h1dQNSB.png", "Image - button": "https://i.imgur.com/JNZDC27.png", "Image - play": "https://i.imgur.com/V02YZLb.png", "Image - pause": "https://i.imgur.com/IGnNjXC.png", "Image - volume": "https://i.imgur.com/GjEauMr.png", "Image - repeat": "https://i.imgur.com/VmdWTpQ.jpg", "Image - restart": "https://i.imgur.com/hUpU119.jpg", "Image - next": "https://i.imgur.com/kYpQ8Tt.jpg", "Image - playlist": "https://i.imgur.com/xDlj1pT.jpg", "Image - like": "https://i.imgur.com/kxPSF85.png", "Sound visualizer enabled": true, "Visualizer framerate (updates per second)": 30.0, "Playback gauge framerate (updates per second)": 10.0, "Show all tracks (false = only tracks granted per-SteamID via addtrack)": true }   Developer API Please call the following APIs from your custom plugins. // Plays the track to the player (loop playback and volume adjustment are optional) bool ok = (bool)ExtraMusicPlayer.Call("ExtraMusicPlay", player, "MyTrack", true, 80); // Controls player playback // Pause ExtraMusicPlayer.Call("ExtraMusicPause", player); // Resume ExtraMusicPlayer.Call("ExtraMusicResume", player); // Stop ExtraMusicPlayer.Call("ExtraMusicStop", player); // Play from the entity's position.Duplicate playback is not possible. ExtraMusicPlayer.Call("ExtraMusicArea", sourceEntity, "MyTrack", false, 100); // AI Voice/TTS — Plays raw Opus frames to the player.Only audio compatible with Opus, such as Open AI and FishAudio, can be played. // Play ExtraMusicPlayer.Call("ExtraMusicSpeak", player, opusFrames, 20, 24000, 80); // Stop ExtraMusicPlayer.Call("ExtraMusicSpeakStop", player); // Check if the player is playing bool playing = (bool)ExtraMusicPlayer.Call("ExtraMusicIsPlaying", player); // Check if AI voice/TTS is playing bool speaking = (bool)ExtraMusicPlayer.Call("ExtraMusicIsSpeaking", player);   Implementation example         Q: What audio formats can I use? A: The plugin plays `.rusttrack` files, created from your own audio using the included converter tool. The format embeds the title, artist, cover art, and visualizer data, and is encrypted to protect your library. Q: Where do I put the music files? A: In `oxide/data/ExtraMusicPlayer/`. Subfolders are supported — the track list is sorted by folder, then by file name. Q: The sound becomes distorted when the player quickly switches the viewpoint while music is playing. A: Phenomena resembling the Doppler effect are part of the vanilla game mechanics. We are currently working on improvements to mitigate this issue. Q: Can I sell individual songs to players? A: Yes. Set `"Show all tracks"` to `false`, then grant songs per SteamID with `addtrack <SteamID> <file>`. Integrate the console command with your shop or reward plugin. Q: I added new files but they don't show up. A: Reload the plugin to refresh the track list. Q: Is Image Library required? A: No. The plugin caches its UI images by itself. No dependencies are required. Q: Will the visualizer hurt performance? A: The visualizer's update rate is configurable, and it can be disabled entirely. UI updates are throttled and pooled to stay lightweight. Q: What languages are supported? A: English, Japanese, Simplified Chinese, Traditional Chinese, Russian, French, and Ukrainian.         VOID / NINJA WORKS DISCORD  :  https://discord.gg/U8uxePjSyA   MADE IN JAPAN
0.0
Economy Repair
0:08
32
0
Economy Repair
Brad Copp
Player Homes
0:17
69
3
Player Homes
Shemov
Raid Calculator
0:29
67
2
Raid Calculator
DesignCrew
[UI] Custom Items Creator
0:13
582
2
[UI] Custom Items Creator
Kamycz3q
CRATER (custom map)
0:17
228
2
CRATER (custom map)
Litum
Trending Files
Discover what files are trending right now.
Great Deals
Discounted picks, limited-time deals, and sale items worth grabbing now.
Recently Updated
Recently improved files with fresh updates, fixes, and new content.
Latest Reviews
See what customers are saying about their experience with files.
Really nice map! The atmosphere and attention to detail are impressive, especially the swamp setting and the little environmental storytelling touches. The village feels unique and immersive, and the lighting really adds to the overall vibe. Great work, definitely worth checking out!
Plugin doesn't work with NPCkits like I had hoped... It still refuses to spawn normally conflicting items in kits on NPCs as always. Waste of 8 bucks.  
This plugin makes communication on a multi-language server very helpful It auto-detects your language based on your rust client settings, but if it doesnt get it right, you can use the command /translate lang "code" to change it to what you want. it has a built in translation service which stores recently used translations as well translates on the fly for you. You can also set up your own API through your OpenAI platform, LibreTranslate, Google Cloud etc and use that as your primary with th
Just moved from skinbox to this. and already my players are noticing a difference.  skins load so much faster, its so user friendly. the set up is flawless, being able to add the skins in game alone is worth the money for this.  the only thing i can say could be better is the ui. i made it a little darker so its easier to see for players.  the skin request feature is a nice touch and takes the weight off of one person having to add skins to a collection etc.  10/10 cant recommend
A plugin to play with and tune until it does what you want.  Initially I dropped it on the server as is and oh boy, there were NPC's chasing players around the map leaving them in shock!  After actually spending some time tuning the NPC's and where they spawned if made a huge difference to gamely.   Sites like Artic and Launch were left with some nice aggressive bots and snipers, so its stealth needed to breaking to the monuments not just charging in.  Great plugin with plenty of fine tuni
Crazy addition to the server.  So simple to setup and can be made easy to defeat or a monster, great fun to battle. But don’t underestimate it, if your in a heil beware!  Sound effects are top draw, just like certain movie with a similar machine😉 Three of them plodding around the map at the moment,  no issues noted.  Great work Razor!  
A very well-designed and thoughtfully developed plugin. Highly recommended!

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
3.2m
Total downloads
Customers
12.3k
Customers served
Files Sold
174.9k
Total sales
Payments
3.8m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.