ExtraEvents can run multiple different and custom competitive events for players to win prizes; each event is highly configurable including chat/GameTip messages & items, commands, and/or kits rewards for one or more winners; regularly optimized to be as lightweight & efficient as possible; additional events and features planned.
The configuration may seem long but it's simply repetitive to allow for greater customization. ExtraEvents comes out of the box running a random event every 1-2 hours with a scrap reward of 100 for the top player and a participation reward of 10 scrap for everyone else who participates in the event! Custom events and rewards can be added.
Join my Discord for support and updates: https://discord.gg/teSffnDQ7N
Events Included
AnimalAnnihilation - Kill animals to win!
BarrelBreakers - Break barrels to win!
BerryBash - Gather wild berries to win!
BotBash - Kill bots to win!
CrateClash - Loot crates to win!
FishingFrenzy - Catch fish to win!
HempHunters - Gather wild hemp to win!
MushroomMadness - Gather wild mushrooms to win!
OreWar - Mine ore nodes to win!
PlayerBattle - Kill players to win!
ResourceRumble - Collect resources to win!
RoadsignRun - Destroy roadsigns to win!
TreeTrimmers - Chop trees to win!
TunnelTussle - Kill tunnel dwellers to win!
UnderwaterWar - Kill underwater lab scientists to win!
Additional Events Included
HighQualBrawl - Collect high quality metal ore at 3x (configurable) the normal rate
MetalMash - Collect metal ore at 3x (configurable) the normal rate
ResourceRun - Collect resources at 2x (configurable) the normal rate!
StoneSmash - Collect stones at 3x (configurable) the normal rate
SulfurSpree - Collect sulfur ore at 3x (configurable) the normal rate
WoodWhirl - Collect wood at 3x (configurable) the normal rate
Custom Events Can Be Added!
Event Types
destroy - counts destroyed/killed NPCs, players, barrels, roadsigns, etc.
loot - counts looted crates & loot containers
collect - adds collected resources/entity amounts together (adds total number of entities collected [500 wood, 1000 metal.ore, 10 cloth, etc.])
dispense - counts collected resource/entity types (counts entity types distributed [wood = 1 point, metal.ore = 1 point, cloth = 1 point, etc.])
fish - counts caught fish or killed sharks
gather - Adds gathered resources/entity amounts together when picked up from the ground (adds total number of entities collected [10 cloth, 1 mushroom, 1 red.berry, etc.])
Permissions
extraevents.admin
Admin Commands (Console & Chat) (requires extraevents.admin permission)
extraevents start - Start random event manually (regardless of Minimum Players Online) [/extraevents start]
extraevents start EventName - Start event manually (case sensitive (uses Event key/identifier, not DisplayNames)) [/extraevents start EventName]
extraevents end - End current event [/extraevents end]
Player Chat Commands
/extraevents ui - Toggle the UI visibility
/extraevents image - Toggle event image visiblity independent from UI
/extraevents sound - Toggle event sounds
ADD CUSTOM EVENTS
"BoarBrawl": {
"Enable Event": true,
"Event Name": "BoarBrawl",
"Event Description": "Kill boar to win!",
"Event Type (destroy, loot, collect, dispense, fish, gather)": "destroy",
"Event Length (seconds)": 600,
"Event Entities": [
"boar"
],
"Enable Event Permission": false,
"Event Permission": "extraevents.boarbrawl",
"Show UI And Notifications To Players Without Event Permission?": false,
"Restrict Event to Deep Sea Players Only?": false,
"Show UI And Notifications to Deep Sea Players Only?": false,
"Event Image(s)": [
{
"Enable Image": true,
"Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg",
"Image Transparency (0.0 - 100.0)": 75.0,
"Image Anchors Min (x y)": "0.8 0.2",
"Image Anchors Max (x y)": "0.83 0.245"
}
],
"Event Leaderboard": {
"Enable Leaderboard UI": true,
"UI Anchors Min (x y)": "0.695 0.025",
"UI Anchors Max (x y)": "0.83 0.1975",
"UI Background Color (r g b a)": "255 255 255 0.2",
"UI Text Color (r g b a)": "255 255 255 1.0",
"UI Text Outline Color (r g b a)": "0 0 0 0.25",
"UI Text Alignment (left, right, center)": "center",
"UI Player List Text Alignment (left, right, center)": "center",
"UI Pending Participation Message": "No one has played... yet."
},
"Event Notifications": {
"Enable Chat Notifications": true,
"Event Chat Prefix": "",
"Event Chat Icon (Steam64 ID)": 0,
"Enable GameTip Notifications": false,
"GameTip Style (info OR alert OR error)": "info",
"GameTip Duration (seconds)": 3.0,
"Enable Event Upcoming Notification": false,
"Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30,
"Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"Event Ending": "The <color=purple>{event_name}</color> event has ended.",
"Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"No Participants": "No one participated in the <color=purple>{event_name}</color> event",
"Multiple Winners Notification Delay (seconds)": 4.0
},
"Event Reward(s)": [
{
"Enable Reward": true,
"Reward Probability %": 100,
"Reward Notification": {
"Enable Reward Notification": true,
"Only Send Reward Notification To Winning Player?": false,
"Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Item(s) List": 999,
"Max Number from Item(s) List": 999,
"Randomize Item(s) List": false,
"Item(s)": [
{
"Enable Item": true,
"Item Probability %": 100,
"Item Display Name": "Scrap",
"Change Item Name to Item Display Name in Player Inventory": false,
"Item Shortname": "scrap",
"Item Skin ID": 0,
"Min Item Amount": 100,
"Max Item Amount": 100
}
],
"Command(s)": [
{
"Enable Command": false,
"Command Probability %": 100,
"Command Display Name": "VIP Role",
"Command": "oxide.usergroup add {player.id} vip"
}
],
"Kit(s) (plugin required)": [
{
"Enable Kit": false,
"Kit Probability %": 100,
"Kit Display Name": "PVP Kit",
"Kit": "pvpkit"
}
]
}
],
"Participation Reward": {
"Enable Participation Reward": true,
"Give Participation Reward to Event Reward(s) Winner(s)?": false,
"Participation Reward Probability %": 100,
"Participation Reward Notification": {
"Enable Participation Reward Notification": true,
"Only Send Participation Reward Notification To Participating Players?": false,
"Participation Reward Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Participation Reward Item(s) List": 999,
"Max Number from Participation Reward Item(s) List": 999,
"Randomize Participation Reward Item(s) List": false,
"Participation Reward Item(s)": [
{
"Enable Participation Reward Item": true,
"Participation Reward Item Probability %": 100,
"Participation Reward Item Display Name": "Scrap",
"Change Item Name to Participation Reward Item Display Name in Player Inventory": false,
"Participation Reward Item Shortname": "scrap",
"Participation Reward Item Skin ID": 0,
"Participation Reward Min Item Amount": 10,
"Participation Reward Max Item Amount": 10
}
],
"Participation Reward Command(s)": [
{
"Enable Participation Reward Command": false,
"Participation Reward Command Probability %": 100,
"Participation Reward Command Display Name": "Participant Role",
"Participation Reward Command": "oxide.usergroup add {player.id} participant"
}
],
"Participation Reward Kit(s) (plugin required)": [
{
"Enable Participation Reward Kit": false,
"Participation Reward Kit Probability %": 100,
"Participation Reward Kit Display Name": "Farm Kit",
"Participation Reward Kit": "farmkit"
}
]
}
}
Add extra winner positions to each event by adding to the Event Reward(s) [] group and extra Rewards by adding to the Item(s) [], Command(s) [], and Kits[] groups.
Example (First winner receives 100 Scrap, 1 Pookie, and 10,000 RP. Second winner receives 5,000 RP and Farm Kit)
"Event Reward(s)": [
{
"Enable Reward": true,
"Reward Probability %": 100,
"Reward Notification": {
"Enable Reward Notification": true,
"Only Send Reward Notification To Winning Player?": false,
"Reward Notification": "{player_name} scored first place in the {event_name} event with {points_scored} points and won {rewards_list}!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Item(s) List": 999,
"Max Number from Item(s) List": 999,
"Randomize Item(s) List": false,
"Item(s)": [
{
"Enable Item": true,
"Item Probability %": 100,
"Item Display Name": "Pookie",
"Change Item Name to Item Display Name in Player Inventory": false,
"Item Shortname": "pookie.bear",
"Item Skin ID": 0,
"Min Item Amount": 1,
"Max Item Amount": 1
},
{
"Enable Item": true,
"Item Probability %": 100,
"Item Display Name": "Scrap",
"Change Item Name to Item Display Name in Player Inventory": false,
"Item Shortname": "scrap",
"Item Skin ID": 0,
"Min Item Amount": 100,
"Max Item Amount": 100
}
],
"Command(s)": [
{
"Enable Command": true,
"Command Probability %": 100,
"Command Display Name": "10,000 RP",
"Command": "sr add {player.id} 10000"
}
],
"Kit(s) (plugin required)": [
{
"Enable Kit": false,
"Kit Probability %": 100,
"Kit Display Name": "PVP Kit",
"Kit": "pvpkit"
}
]
},
{
"Enable Reward": true,
"Reward Probability %": 100,
"Reward Notification": {
"Enable Reward Notification": true,
"Only Send Reward Notification To Winning Player?": false,
"Reward Notification": "{player_name} scored second place in the {event_name} event with {points_scored} points and won {rewards_list}!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Item(s) List": 999,
"Max Number from Item(s) List": 999,
"Randomize Item(s) List": false,
"Item(s)": [
{
"Enable Item": false,
"Item Probability %": 100,
"Item Display Name": "Scrap",
"Change Item Name to Item Display Name in Player Inventory": false,
"Item Shortname": "scrap",
"Item Skin ID": 0,
"Min Item Amount": 100,
"Max Item Amount": 100
}
],
"Command(s)": [
{
"Enable Command": true,
"Command Probability %": 100,
"Command Display Name": "5,000 RP",
"Command": "sr add {player.id} 5000"
}
],
"Kit(s) (plugin required)": [
{
"Enable Kit": true,
"Kit Probability %": 100,
"Kit Display Name": "Farm Kit",
"Kit": "farmkit"
}
]
}
]
FAQ
Q: Is there a limit to the number of custom events I can create?
Add as many custom events as you want! All custom "Event Types" and "Additional Event Types" must have a unique key/identifier (EX: "OreWar_Metal", "ResourceRumble_Stones", "ScarecrowSniper", etc.), must use the correct "Event Type" (EX: "dispense", "collect", "destroy", etc.), and must target the appropriate "Event Entities" (EX: "metal.ore", "stones", "scarecrow", etc.)
Q: Can I add custom Additional Event Types?
Yes! Same as the "Event Types" you can have as many "Additional Event Types" as you'd like, so long as they have a unique key/identifier (EX: "ResourceRun_Stones", etc.), use the correct "Event Type" (EX: "multiply"), and target the appropriate "Event Entities" (EX: "metal.ore", "stones", etc.)
Q: Is there a limit to the number of reward positions?
Nope, the sky is the limit! The plugin will automatically read any reward position you add to the Event Reward(s)[] group. Give rewards to the top 100 players if you want.
Q: Is there a limit to the number of items, commands, kits, etc. each player can win?
Again the sky is the limit! The plugin will read each item[], command[], kit[], etc. you add to the reward position as long as it is valid and enabled. Invalid items, commands, kits, etc. will be attempted and skipped on failure.
Q: Can I remove an entire event from the config file if I'm not using it?
No, if you remove an entire event from the configuration file it will re-add that event in its default state on reload. Use "Enable Event": false, to completely disable specific events.
Q: What is the ExtraEvents.data file? What does it do? Why can't I read it? Can I delete it?
The ExtraEvents.data file simply stores PlayerIDs for players who have disabled their event UIs & images and that is all. ExtraEvents uses an efficient ProtoBuf method of saving data to optimize performance (originally created by Google) which saves this file in binary and is why your average reader cannot compile it. If you delete the ExtraEvents.data file it will enable the UI and images for all of your players and they would have to disable it again manually.
Q: What is (r g b a)?
(r g b a) stands for (red green blue alpha[opacity]) and is a way of formatting colors, specifically for UI elements in our case. You can convert HEX (#FF0000) to RGBA (255 0 0 1.0) using online guides. Support for HEX and English colors coming soon. https://www.w3schools.com/colors/colors_hexadecimal.asp
Q: Can I add multiple images per event?
Sure, it will display any image you have in the Event Image(s)[] group.
Hooks for Developers
private void OnExtraEventStart(string eventIdentifier, string eventName, string eventDesc)
{
PrintWarning($"Event Identifier: {eventIdentifier} Event Start Name: {eventName} Event Desc: {eventDesc}");
}
private void OnExtraEventEnd(string eventIdentifier, string eventName, string eventDesc)
{
PrintWarning($"Event Identifier: {eventIdentifier} Event End Name: {eventName} Event Desc: {eventDesc}");
}
private void OnExtraEventWinnerItem(ItemDefinition item, BasePlayer winningPlayer)
{
PrintWarning($"Item Name: {item.displayName.english} Winner Name: {winningPlayer.displayName}");
}
private void OnExtraEventWinnerCommand(string command, BasePlayer winningPlayer)
{
PrintWarning($"Command: {command} Winner Name: {winningPlayer.displayName}");
}
private void OnExtraEventWinnerKit(string kitName, object kitSuccess, BasePlayer winningPlayer)
{
PrintWarning($"Kit: {kitName} Success: {kitSuccess} Winner Name: {winningPlayer.displayName}");
}
private void OnExtraEventParticipationItem(ItemDefinition item, BasePlayer winningPlayer)
{
PrintWarning($"Item Name: {item.displayName.english} Winner Name: {winningPlayer.displayName}");
}
private void OnExtraEventParticipationCommand(string command, BasePlayer winningPlayer)
{
PrintWarning($"Command: {command} Winner Name: {winningPlayer.displayName}");
}
private void OnExtraEventParticipationKit(string kitName, object kitSuccess, BasePlayer winningPlayer)
{
PrintWarning($"Kit: {kitName} Success: {kitSuccess} Winner Name: {winningPlayer.displayName}");
}
Default Lang
{
"Chat Prefix": "<color=purple>ExtraEvents:</color>",
"No Permission": "You do not have permission to use this command.",
"Chat Command Reply No Admin Permission": "Command Usage:\n/{chat_command} ui - Toggle the event UI\n/{chat_command} image - Toggle the event images\n/{chat_command} sound - Toggle the event sounds",
"Chat Command Reply With Admin Permission": "Command Usage:\n/{chat_command} ui - Toggle the event UI\n/{chat_command} image - Toggle the event images\n/{chat_command} sound - Toggle the event sounds\n/{chat_command} start - Start random event\n/{chat_command} start EventName - Start specific event\n/{chat_command} end - End current event",
"Console Command Reply With Admin Permission": "Command Usage:\n/{chat_command} start - Start random event\n/{chat_command} start EventName - Start specific event\n/{chat_command} end - End current event",
"No Event Found": "Cannot find the requested event: {event_name}",
"Upcoming Event": "An upcoming event is already queued: {event_name}",
"Active Event": "An event is already active: {event_name}",
"No Active Event": "There is no event currently active.",
"UI Enabled": "ExtraEvents UI Enabled",
"UI Disabled": "ExtraEvents UI Disabled",
"Image Enabled": "ExtraEvents Image Enabled",
"Image Disabled": "ExtraEvents Image Disabled",
"Sound Enabled": "ExtraEvents Sound Enabled",
"Sound Disabled": "ExtraEvents Sound Disabled",
"AnimalAnnihilation_Event_Name": "AnimalAnnihilation",
"AnimalAnnihilation_Event_Description": "Kill animals to win!",
"AnimalAnnihilation_Event_Chat_Prefix": "",
"AnimalAnnihilation_UI_Pending_Participation_Message": "No one has played... yet.",
"AnimalAnnihilation_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"AnimalAnnihilation_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"AnimalAnnihilation_Event_Ending": "The <color=purple>{event_name}</color> event has ended.",
"AnimalAnnihilation_No_Participants": "No one participated in the <color=purple>{event_name}</color> event",
"AnimalAnnihilation_Reward_1": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"AnimalAnnihilation_Participation_Reward_Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"BarrelBreakers_Event_Name": "BarrelBreakers",
"BarrelBreakers_Event_Description": "Break barrels to win!",
"BarrelBreakers_Event_Chat_Prefix": "",
"BarrelBreakers_UI_Pending_Participation_Message": "No one has played... yet.",
"BarrelBreakers_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"BarrelBreakers_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"BarrelBreakers_Event_Ending": "The <color=purple>{event_name}</color> event has ended.",
"BarrelBreakers_No_Participants": "No one participated in the <color=purple>{event_name}</color> event",
"BarrelBreakers_Reward_1": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"BarrelBreakers_Participation_Reward_Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"BerryBlast_Event_Name": "BerryBlast",
"BerryBlast_Event_Description": "Gather wild berries to win!",
"BerryBlast_Event_Chat_Prefix": "",
"BerryBlast_UI_Pending_Participation_Message": "No one has played... yet.",
"BerryBlast_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"BerryBlast_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"BerryBlast_Event_Ending": "The <color=purple>{event_name}</color> event has ended.",
"BerryBlast_No_Participants": "No one participated in the <color=purple>{event_name}</color> event",
"BerryBlast_Reward_1": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"BerryBlast_Participation_Reward_Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"BotBash_Event_Name": "BotBash",
"BotBash_Event_Description": "Kill bots to win!",
"BotBash_Event_Chat_Prefix": "",
"BotBash_UI_Pending_Participation_Message": "No one has played... yet.",
"BotBash_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"BotBash_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"BotBash_Event_Ending": "The <color=purple>{event_name}</color> event has ended.",
"BotBash_No_Participants": "No one participated in the <color=purple>{event_name}</color> event",
"BotBash_Reward_1": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"BotBash_Participation_Reward_Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"CrateClash_Event_Name": "CrateClash",
"CrateClash_Event_Description": "Loot crates to win!",
"CrateClash_Event_Chat_Prefix": "",
"CrateClash_UI_Pending_Participation_Message": "No one has played... yet.",
"CrateClash_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"CrateClash_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"CrateClash_Event_Ending": "The <color=purple>{event_name}</color> event has ended.",
"CrateClash_No_Participants": "No one participated in the <color=purple>{event_name}</color> event",
"CrateClash_Reward_1": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"CrateClash_Participation_Reward_Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"FishingFrenzy_Event_Name": "FishingFrenzy",
"FishingFrenzy_Event_Description": "Catch fish to win!",
"FishingFrenzy_Event_Chat_Prefix": "",
"FishingFrenzy_UI_Pending_Participation_Message": "No one has played... yet.",
"FishingFrenzy_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"FishingFrenzy_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"FishingFrenzy_Event_Ending": "The <color=purple>{event_name}</color> event has ended.",
"FishingFrenzy_No_Participants": "No one participated in the <color=purple>{event_name}</color> event",
"FishingFrenzy_Reward_1": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"FishingFrenzy_Participation_Reward_Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"HempHunters_Event_Name": "HempHunters",
"HempHunters_Event_Description": "Gather wild hemp to win!",
"HempHunters_Event_Chat_Prefix": "",
"HempHunters_UI_Pending_Participation_Message": "No one has played... yet.",
"HempHunters_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"HempHunters_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"HempHunters_Event_Ending": "The <color=purple>{event_name}</color> event has ended.",
"HempHunters_No_Participants": "No one participated in the <color=purple>{event_name}</color> event",
"HempHunters_Reward_1": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"HempHunters_Participation_Reward_Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"MushroomMadness_Event_Name": "MushroomMadness",
"MushroomMadness_Event_Description": "Gather wild mushrooms to win!",
"MushroomMadness_Event_Chat_Prefix": "",
"MushroomMadness_UI_Pending_Participation_Message": "No one has played... yet.",
"MushroomMadness_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"MushroomMadness_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"MushroomMadness_Event_Ending": "The <color=purple>{event_name}</color> event has ended.",
"MushroomMadness_No_Participants": "No one participated in the <color=purple>{event_name}</color> event",
"MushroomMadness_Reward_1": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"MushroomMadness_Participation_Reward_Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"OreWar_Event_Name": "OreWar",
"OreWar_Event_Description": "Mine ore nodes to win!",
"OreWar_Event_Chat_Prefix": "",
"OreWar_UI_Pending_Participation_Message": "No one has played... yet.",
"OreWar_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"OreWar_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"OreWar_Event_Ending": "The <color=purple>{event_name}</color> event has ended.",
"OreWar_No_Participants": "No one participated in the <color=purple>{event_name}</color> event",
"OreWar_Reward_1": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"OreWar_Participation_Reward_Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"PlayerBattle_Event_Name": "PlayerBattle",
"PlayerBattle_Event_Description": "Kill other players to win!",
"PlayerBattle_Event_Chat_Prefix": "",
"PlayerBattle_UI_Pending_Participation_Message": "No one has played... yet.",
"PlayerBattle_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"PlayerBattle_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"PlayerBattle_Event_Ending": "The <color=purple>{event_name}</color> event has ended.",
"PlayerBattle_No_Participants": "No one participated in the <color=purple>{event_name}</color> event",
"PlayerBattle_Reward_1": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"PlayerBattle_Participation_Reward_Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"ResourceRumble_Event_Name": "ResourceRumble",
"ResourceRumble_Event_Description": "Collect resources to win!",
"ResourceRumble_Event_Chat_Prefix": "",
"ResourceRumble_UI_Pending_Participation_Message": "No one has played... yet.",
"ResourceRumble_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"ResourceRumble_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"ResourceRumble_Event_Ending": "The <color=purple>{event_name}</color> event has ended.",
"ResourceRumble_No_Participants": "No one participated in the <color=purple>{event_name}</color> event",
"ResourceRumble_Reward_1": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"ResourceRumble_Participation_Reward_Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"RoadsignRun_Event_Name": "RoadsignRun",
"RoadsignRun_Event_Description": "Destroy roadsigns to win!",
"RoadsignRun_Event_Chat_Prefix": "",
"RoadsignRun_UI_Pending_Participation_Message": "No one has played... yet.",
"RoadsignRun_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"RoadsignRun_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"RoadsignRun_Event_Ending": "The <color=purple>{event_name}</color> event has ended.",
"RoadsignRun_No_Participants": "No one participated in the <color=purple>{event_name}</color> event",
"RoadsignRun_Reward_1": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"RoadsignRun_Participation_Reward_Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"TreeTrimmers_Event_Name": "TreeTrimmers",
"TreeTrimmers_Event_Description": "Chop trees to win!",
"TreeTrimmers_Event_Chat_Prefix": "",
"TreeTrimmers_UI_Pending_Participation_Message": "No one has played... yet.",
"TreeTrimmers_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"TreeTrimmers_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"TreeTrimmers_Event_Ending": "The <color=purple>{event_name}</color> event has ended.",
"TreeTrimmers_No_Participants": "No one participated in the <color=purple>{event_name}</color> event",
"TreeTrimmers_Reward_1": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"TreeTrimmers_Participation_Reward_Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"TunnelTussle_Event_Name": "TunnelTussle",
"TunnelTussle_Event_Description": "Kill tunnel dwellers to win!",
"TunnelTussle_Event_Chat_Prefix": "",
"TunnelTussle_UI_Pending_Participation_Message": "No one has played... yet.",
"TunnelTussle_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"TunnelTussle_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"TunnelTussle_Event_Ending": "The <color=purple>{event_name}</color> event has ended.",
"TunnelTussle_No_Participants": "No one participated in the <color=purple>{event_name}</color> event",
"TunnelTussle_Reward_1": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"TunnelTussle_Participation_Reward_Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"UnderwaterWar_Event_Name": "UnderwaterWar",
"UnderwaterWar_Event_Description": "Kill underwater lab scientists to win!",
"UnderwaterWar_Event_Chat_Prefix": "",
"UnderwaterWar_UI_Pending_Participation_Message": "No one has played... yet.",
"UnderwaterWar_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"UnderwaterWar_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"UnderwaterWar_Event_Ending": "The <color=purple>{event_name}</color> event has ended.",
"UnderwaterWar_No_Participants": "No one participated in the <color=purple>{event_name}</color> event",
"UnderwaterWar_Reward_1": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"UnderwaterWar_Participation_Reward_Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"HighQualBrawl_Event_Name": "HighQualBrawl",
"HighQualBrawl_Event_Description": "Collect high quality metal ore at 3x the normal rate!",
"HighQualBrawl_Event_Chat_Prefix": "",
"HighQualBrawl_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"HighQualBrawl_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"HighQualBrawl_Event_Ending": "The <color=purple>{event_name}</color> event has ended.",
"MetalMash_Event_Name": "MetalMash",
"MetalMash_Event_Description": "Collect metal ore at 3x the normal rate!",
"MetalMash_Event_Chat_Prefix": "",
"MetalMash_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"MetalMash_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"MetalMash_Event_Ending": "The <color=purple>{event_name}</color> event has ended.",
"ResourceRun_Event_Name": "ResourceRun",
"ResourceRun_Event_Description": "Collect resources at 2x the normal rate!",
"ResourceRun_Event_Chat_Prefix": "",
"ResourceRun_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"ResourceRun_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"ResourceRun_Event_Ending": "The <color=purple>{event_name}</color> event has ended.",
"StoneSmash_Event_Name": "StoneSmash",
"StoneSmash_Event_Description": "Collect stones at 3x the normal rate!",
"StoneSmash_Event_Chat_Prefix": "",
"StoneSmash_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"StoneSmash_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"StoneSmash_Event_Ending": "The <color=purple>{event_name}</color> event has ended.",
"SulfurSpree_Event_Name": "SulfurSpree",
"SulfurSpree_Event_Description": "Collect sulfur ore at 3x the normal rate!",
"SulfurSpree_Event_Chat_Prefix": "",
"SulfurSpree_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"SulfurSpree_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"SulfurSpree_Event_Ending": "The <color=purple>{event_name}</color> event has ended.",
"WoodWhirl_Event_Name": "WoodWhirl",
"WoodWhirl_Event_Description": "Collect wood at 3x the normal rate!",
"WoodWhirl_Event_Chat_Prefix": "",
"WoodWhirl_Event_Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"WoodWhirl_Event_Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"WoodWhirl_Event_Ending": "The <color=purple>{event_name}</color> event has ended."
}
Default Config
{
"General Options": {
"Chat Prefix": "<color=purple>ExtraEvents:</color>",
"Chat Icon (Steam64 ID)": 76561199519603325,
"Minimum Players Online to Automatically Start Random Event": 3,
"Auto Random Event Start Time Min (seconds)": 3600,
"Auto Random Event Start Time Max (seconds)": 7200,
"Enable Console Messages": true,
"Enable Log File": true,
"Chat Command": "extraevents",
"Admin Permission": "extraevents.admin",
"All Events Permission (optional, overrides individual event permissions if enabled)": "extraevents.all"
},
"Event Types": {
"AnimalAnnihilation": {
"Enable Event": true,
"Event Name": "AnimalAnnihilation",
"Event Description": "Kill animals to win!",
"Event Type (destroy, loot, collect, dispense, fish, gather)": "destroy",
"Event Length (seconds)": 600,
"Event Entities": [
"chicken",
"stag",
"boar",
"wolf",
"wolf2",
"bear",
"polarbear",
"crocodile",
"panther",
"tiger",
"snake.entity"
],
"Enable Event Permission": false,
"Event Permission": "extraevents.animalannihilation",
"Show UI And Notifications To Players Without Event Permission?": false,
"Restrict Event to Deep Sea Players Only?": false,
"Show UI And Notifications to Deep Sea Players Only?": false,
"Event Image(s)": [
{
"Enable Image": true,
"Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg",
"Image Transparency (0.0 - 100.0)": 75.0,
"Image Anchors Min (x y)": "0.8 0.2",
"Image Anchors Max (x y)": "0.83 0.245"
}
],
"Event Leaderboard": {
"Enable Leaderboard UI": true,
"UI Anchors Min (x y)": "0.695 0.025",
"UI Anchors Max (x y)": "0.83 0.1975",
"UI Background Color (r g b a)": "255 255 255 0.2",
"UI Text Color (r g b a)": "255 255 255 1.0",
"UI Text Outline Color (r g b a)": "0 0 0 0.25",
"UI Text Alignment (left, right, center)": "center",
"UI Player List Text Alignment (left, right, center)": "center",
"UI Pending Participation Message": "No one has played... yet."
},
"Event Notifications": {
"Enable Chat Notifications": true,
"Event Chat Prefix": "",
"Event Chat Icon (Steam64 ID)": 0,
"Enable GameTip Notifications": false,
"GameTip Style (info OR alert OR error)": "info",
"GameTip Duration (seconds)": 3.0,
"Enable Event Upcoming Notification": false,
"Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30,
"Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"Event Ending": "The <color=purple>{event_name}</color> event has ended.",
"Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"No Participants": "No one participated in the <color=purple>{event_name}</color> event",
"Multiple Winners Notification Delay (seconds)": 4.0
},
"Event Reward(s)": [
{
"Enable Reward": true,
"Reward Probability %": 100,
"Reward Notification": {
"Enable Reward Notification": true,
"Only Send Reward Notification To Winning Player?": false,
"Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Item(s) List": 999,
"Max Number from Item(s) List": 999,
"Randomize Item(s) List": false,
"Item(s)": [
{
"Enable Item": true,
"Item Probability %": 100,
"Item Display Name": "Scrap",
"Change Item Name to Item Display Name in Player Inventory": false,
"Item Shortname": "scrap",
"Item Skin ID": 0,
"Min Item Amount": 100,
"Max Item Amount": 100
}
],
"Command(s)": [
{
"Enable Command": false,
"Command Probability %": 100,
"Command Display Name": "VIP Role",
"Command": "oxide.usergroup add {player.id} vip"
}
],
"Kit(s) (plugin required)": [
{
"Enable Kit": false,
"Kit Probability %": 100,
"Kit Display Name": "PVP Kit",
"Kit": "pvpkit"
}
]
}
],
"Participation Reward": {
"Enable Participation Reward": true,
"Give Participation Reward to Event Reward(s) Winner(s)?": false,
"Participation Reward Probability %": 100,
"Participation Reward Notification": {
"Enable Participation Reward Notification": true,
"Only Send Participation Reward Notification To Participating Players?": false,
"Participation Reward Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Participation Reward Item(s) List": 999,
"Max Number from Participation Reward Item(s) List": 999,
"Randomize Participation Reward Item(s) List": false,
"Participation Reward Item(s)": [
{
"Enable Participation Reward Item": true,
"Participation Reward Item Probability %": 100,
"Participation Reward Item Display Name": "Scrap",
"Change Item Name to Participation Reward Item Display Name in Player Inventory": false,
"Participation Reward Item Shortname": "scrap",
"Participation Reward Item Skin ID": 0,
"Participation Reward Min Item Amount": 10,
"Participation Reward Max Item Amount": 10
}
],
"Participation Reward Command(s)": [
{
"Enable Participation Reward Command": false,
"Participation Reward Command Probability %": 100,
"Participation Reward Command Display Name": "Participant Role",
"Participation Reward Command": "oxide.usergroup add {player.id} participant"
}
],
"Participation Reward Kit(s) (plugin required)": [
{
"Enable Participation Reward Kit": false,
"Participation Reward Kit Probability %": 100,
"Participation Reward Kit Display Name": "Farm Kit",
"Participation Reward Kit": "farmkit"
}
]
}
},
"BarrelBreakers": {
"Enable Event": true,
"Event Name": "BarrelBreakers",
"Event Description": "Break barrels to win!",
"Event Type (destroy, loot, collect, dispense, fish, gather)": "destroy",
"Event Length (seconds)": 600,
"Event Entities": [
"loot-barrel-1",
"loot-barrel-2",
"loot_barrel_1",
"loot_barrel_2",
"oil_barrel"
],
"Enable Event Permission": false,
"Event Permission": "extraevents.barrelbreakers",
"Show UI And Notifications To Players Without Event Permission?": false,
"Restrict Event to Deep Sea Players Only?": false,
"Show UI And Notifications to Deep Sea Players Only?": false,
"Event Image(s)": [
{
"Enable Image": true,
"Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg",
"Image Transparency (0.0 - 100.0)": 75.0,
"Image Anchors Min (x y)": "0.8 0.2",
"Image Anchors Max (x y)": "0.83 0.245"
}
],
"Event Leaderboard": {
"Enable Leaderboard UI": true,
"UI Anchors Min (x y)": "0.695 0.025",
"UI Anchors Max (x y)": "0.83 0.1975",
"UI Background Color (r g b a)": "255 255 255 0.2",
"UI Text Color (r g b a)": "255 255 255 1.0",
"UI Text Outline Color (r g b a)": "0 0 0 0.25",
"UI Text Alignment (left, right, center)": "center",
"UI Player List Text Alignment (left, right, center)": "center",
"UI Pending Participation Message": "No one has played... yet."
},
"Event Notifications": {
"Enable Chat Notifications": true,
"Event Chat Prefix": "",
"Event Chat Icon (Steam64 ID)": 0,
"Enable GameTip Notifications": false,
"GameTip Style (info OR alert OR error)": "info",
"GameTip Duration (seconds)": 3.0,
"Enable Event Upcoming Notification": false,
"Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30,
"Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"Event Ending": "The <color=purple>{event_name}</color> event has ended.",
"Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"No Participants": "No one participated in the <color=purple>{event_name}</color> event",
"Multiple Winners Notification Delay (seconds)": 4.0
},
"Event Reward(s)": [
{
"Enable Reward": true,
"Reward Probability %": 100,
"Reward Notification": {
"Enable Reward Notification": true,
"Only Send Reward Notification To Winning Player?": false,
"Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Item(s) List": 999,
"Max Number from Item(s) List": 999,
"Randomize Item(s) List": false,
"Item(s)": [
{
"Enable Item": true,
"Item Probability %": 100,
"Item Display Name": "Scrap",
"Change Item Name to Item Display Name in Player Inventory": false,
"Item Shortname": "scrap",
"Item Skin ID": 0,
"Min Item Amount": 100,
"Max Item Amount": 100
}
],
"Command(s)": [
{
"Enable Command": false,
"Command Probability %": 100,
"Command Display Name": "VIP Role",
"Command": "oxide.usergroup add {player.id} vip"
}
],
"Kit(s) (plugin required)": [
{
"Enable Kit": false,
"Kit Probability %": 100,
"Kit Display Name": "PVP Kit",
"Kit": "pvpkit"
}
]
}
],
"Participation Reward": {
"Enable Participation Reward": true,
"Give Participation Reward to Event Reward(s) Winner(s)?": false,
"Participation Reward Probability %": 100,
"Participation Reward Notification": {
"Enable Participation Reward Notification": true,
"Only Send Participation Reward Notification To Participating Players?": false,
"Participation Reward Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Participation Reward Item(s) List": 999,
"Max Number from Participation Reward Item(s) List": 999,
"Randomize Participation Reward Item(s) List": false,
"Participation Reward Item(s)": [
{
"Enable Participation Reward Item": true,
"Participation Reward Item Probability %": 100,
"Participation Reward Item Display Name": "Scrap",
"Change Item Name to Participation Reward Item Display Name in Player Inventory": false,
"Participation Reward Item Shortname": "scrap",
"Participation Reward Item Skin ID": 0,
"Participation Reward Min Item Amount": 10,
"Participation Reward Max Item Amount": 10
}
],
"Participation Reward Command(s)": [
{
"Enable Participation Reward Command": false,
"Participation Reward Command Probability %": 100,
"Participation Reward Command Display Name": "Participant Role",
"Participation Reward Command": "oxide.usergroup add {player.id} participant"
}
],
"Participation Reward Kit(s) (plugin required)": [
{
"Enable Participation Reward Kit": false,
"Participation Reward Kit Probability %": 100,
"Participation Reward Kit Display Name": "Farm Kit",
"Participation Reward Kit": "farmkit"
}
]
}
},
"BerryBlast": {
"Enable Event": true,
"Event Name": "BerryBlast",
"Event Description": "Gather wild berries to win!",
"Event Type (destroy, loot, collect, dispense, fish, gather)": "gather",
"Event Length (seconds)": 600,
"Event Entities": [
"black.berry",
"blue.berry",
"green.berry",
"red.berry",
"white.berry",
"yellow.berry"
],
"Enable Event Permission": false,
"Event Permission": "extraevents.berryblast",
"Show UI And Notifications To Players Without Event Permission?": false,
"Restrict Event to Deep Sea Players Only?": false,
"Show UI And Notifications to Deep Sea Players Only?": false,
"Event Image(s)": [
{
"Enable Image": true,
"Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg",
"Image Transparency (0.0 - 100.0)": 75.0,
"Image Anchors Min (x y)": "0.8 0.2",
"Image Anchors Max (x y)": "0.83 0.245"
}
],
"Event Leaderboard": {
"Enable Leaderboard UI": true,
"UI Anchors Min (x y)": "0.695 0.025",
"UI Anchors Max (x y)": "0.83 0.1975",
"UI Background Color (r g b a)": "255 255 255 0.2",
"UI Text Color (r g b a)": "255 255 255 1.0",
"UI Text Outline Color (r g b a)": "0 0 0 0.25",
"UI Text Alignment (left, right, center)": "center",
"UI Player List Text Alignment (left, right, center)": "center",
"UI Pending Participation Message": "No one has played... yet."
},
"Event Notifications": {
"Enable Chat Notifications": true,
"Event Chat Prefix": "",
"Event Chat Icon (Steam64 ID)": 0,
"Enable GameTip Notifications": false,
"GameTip Style (info OR alert OR error)": "info",
"GameTip Duration (seconds)": 3.0,
"Enable Event Upcoming Notification": false,
"Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30,
"Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"Event Ending": "The <color=purple>{event_name}</color> event has ended.",
"Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"No Participants": "No one participated in the <color=purple>{event_name}</color> event",
"Multiple Winners Notification Delay (seconds)": 4.0
},
"Event Reward(s)": [
{
"Enable Reward": true,
"Reward Probability %": 100,
"Reward Notification": {
"Enable Reward Notification": true,
"Only Send Reward Notification To Winning Player?": false,
"Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Item(s) List": 999,
"Max Number from Item(s) List": 999,
"Randomize Item(s) List": false,
"Item(s)": [
{
"Enable Item": true,
"Item Probability %": 100,
"Item Display Name": "Scrap",
"Change Item Name to Item Display Name in Player Inventory": false,
"Item Shortname": "scrap",
"Item Skin ID": 0,
"Min Item Amount": 100,
"Max Item Amount": 100
}
],
"Command(s)": [
{
"Enable Command": false,
"Command Probability %": 100,
"Command Display Name": "VIP Role",
"Command": "oxide.usergroup add {player.id} vip"
}
],
"Kit(s) (plugin required)": [
{
"Enable Kit": false,
"Kit Probability %": 100,
"Kit Display Name": "PVP Kit",
"Kit": "pvpkit"
}
]
}
],
"Participation Reward": {
"Enable Participation Reward": true,
"Give Participation Reward to Event Reward(s) Winner(s)?": false,
"Participation Reward Probability %": 100,
"Participation Reward Notification": {
"Enable Participation Reward Notification": true,
"Only Send Participation Reward Notification To Participating Players?": false,
"Participation Reward Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Participation Reward Item(s) List": 999,
"Max Number from Participation Reward Item(s) List": 999,
"Randomize Participation Reward Item(s) List": false,
"Participation Reward Item(s)": [
{
"Enable Participation Reward Item": true,
"Participation Reward Item Probability %": 100,
"Participation Reward Item Display Name": "Scrap",
"Change Item Name to Participation Reward Item Display Name in Player Inventory": false,
"Participation Reward Item Shortname": "scrap",
"Participation Reward Item Skin ID": 0,
"Participation Reward Min Item Amount": 10,
"Participation Reward Max Item Amount": 10
}
],
"Participation Reward Command(s)": [
{
"Enable Participation Reward Command": false,
"Participation Reward Command Probability %": 100,
"Participation Reward Command Display Name": "Participant Role",
"Participation Reward Command": "oxide.usergroup add {player.id} participant"
}
],
"Participation Reward Kit(s) (plugin required)": [
{
"Enable Participation Reward Kit": false,
"Participation Reward Kit Probability %": 100,
"Participation Reward Kit Display Name": "Farm Kit",
"Participation Reward Kit": "farmkit"
}
]
}
},
"BotBash": {
"Enable Event": true,
"Event Name": "BotBash",
"Event Description": "Kill bots to win!",
"Event Type (destroy, loot, collect, dispense, fish, gather)": "destroy",
"Event Length (seconds)": 600,
"Event Entities": [
"Scientist",
"scientistnpc_roam",
"scientistnpc_patrol",
"scientistnpc_junkpile_pistol",
"scientistnpc_peacekeeper",
"scientistnpc_excavator",
"scientistnpc_full_any",
"scientistnpc_full_lr300",
"scientistnpc_oilrig",
"scientistnpc_cargo",
"scientistnpc_cargo_turret_any",
"scientistnpc_cargo_turret_lr300",
"scientistnpc_heavy",
"scientistnpc_full_shotgun",
"scientistnpc_outbreak",
"scarecrow",
"zombie",
"npc_underwaterdweller",
"npc_tunneldweller",
"scientistnpc_ptboat",
"scientistnpc_rhib",
"scientist2"
],
"Enable Event Permission": false,
"Event Permission": "extraevents.botbash",
"Show UI And Notifications To Players Without Event Permission?": false,
"Restrict Event to Deep Sea Players Only?": false,
"Show UI And Notifications to Deep Sea Players Only?": false,
"Event Image(s)": [
{
"Enable Image": true,
"Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg",
"Image Transparency (0.0 - 100.0)": 75.0,
"Image Anchors Min (x y)": "0.8 0.2",
"Image Anchors Max (x y)": "0.83 0.245"
}
],
"Event Leaderboard": {
"Enable Leaderboard UI": true,
"UI Anchors Min (x y)": "0.695 0.025",
"UI Anchors Max (x y)": "0.83 0.1975",
"UI Background Color (r g b a)": "255 255 255 0.2",
"UI Text Color (r g b a)": "255 255 255 1.0",
"UI Text Outline Color (r g b a)": "0 0 0 0.25",
"UI Text Alignment (left, right, center)": "center",
"UI Player List Text Alignment (left, right, center)": "center",
"UI Pending Participation Message": "No one has played... yet."
},
"Event Notifications": {
"Enable Chat Notifications": true,
"Event Chat Prefix": "",
"Event Chat Icon (Steam64 ID)": 0,
"Enable GameTip Notifications": false,
"GameTip Style (info OR alert OR error)": "info",
"GameTip Duration (seconds)": 3.0,
"Enable Event Upcoming Notification": false,
"Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30,
"Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"Event Ending": "The <color=purple>{event_name}</color> event has ended.",
"Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"No Participants": "No one participated in the <color=purple>{event_name}</color> event",
"Multiple Winners Notification Delay (seconds)": 4.0
},
"Event Reward(s)": [
{
"Enable Reward": true,
"Reward Probability %": 100,
"Reward Notification": {
"Enable Reward Notification": true,
"Only Send Reward Notification To Winning Player?": false,
"Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Item(s) List": 999,
"Max Number from Item(s) List": 999,
"Randomize Item(s) List": false,
"Item(s)": [
{
"Enable Item": true,
"Item Probability %": 100,
"Item Display Name": "Scrap",
"Change Item Name to Item Display Name in Player Inventory": false,
"Item Shortname": "scrap",
"Item Skin ID": 0,
"Min Item Amount": 100,
"Max Item Amount": 100
}
],
"Command(s)": [
{
"Enable Command": false,
"Command Probability %": 100,
"Command Display Name": "VIP Role",
"Command": "oxide.usergroup add {player.id} vip"
}
],
"Kit(s) (plugin required)": [
{
"Enable Kit": false,
"Kit Probability %": 100,
"Kit Display Name": "PVP Kit",
"Kit": "pvpkit"
}
]
}
],
"Participation Reward": {
"Enable Participation Reward": true,
"Give Participation Reward to Event Reward(s) Winner(s)?": false,
"Participation Reward Probability %": 100,
"Participation Reward Notification": {
"Enable Participation Reward Notification": true,
"Only Send Participation Reward Notification To Participating Players?": false,
"Participation Reward Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Participation Reward Item(s) List": 999,
"Max Number from Participation Reward Item(s) List": 999,
"Randomize Participation Reward Item(s) List": false,
"Participation Reward Item(s)": [
{
"Enable Participation Reward Item": true,
"Participation Reward Item Probability %": 100,
"Participation Reward Item Display Name": "Scrap",
"Change Item Name to Participation Reward Item Display Name in Player Inventory": false,
"Participation Reward Item Shortname": "scrap",
"Participation Reward Item Skin ID": 0,
"Participation Reward Min Item Amount": 10,
"Participation Reward Max Item Amount": 10
}
],
"Participation Reward Command(s)": [
{
"Enable Participation Reward Command": false,
"Participation Reward Command Probability %": 100,
"Participation Reward Command Display Name": "Participant Role",
"Participation Reward Command": "oxide.usergroup add {player.id} participant"
}
],
"Participation Reward Kit(s) (plugin required)": [
{
"Enable Participation Reward Kit": false,
"Participation Reward Kit Probability %": 100,
"Participation Reward Kit Display Name": "Farm Kit",
"Participation Reward Kit": "farmkit"
}
]
}
},
"CrateClash": {
"Enable Event": true,
"Event Name": "CrateClash",
"Event Description": "Loot crates to win!",
"Event Type (destroy, loot, collect, dispense, fish, gather)": "loot",
"Event Length (seconds)": 600,
"Event Entities": [
"crate_basic",
"crate_elite",
"crate_normal",
"crate_normal_2",
"crate_normal_2_food",
"crate_normal_2_medical",
"crate_underwater_basic",
"crate_underwater_advanced",
"crate_tools",
"crate_mine",
"minecart",
"vehicle_parts",
"hiddenhackablecrate",
"codelockedhackablecrate",
"codelockedhackablecrate_oilrig",
"supply_drop",
"bradley_crate",
"heli_crate",
"crate_ammunition",
"crate_fuel",
"crate_medical",
"crate_food_1",
"crate_food_2",
"foodbox",
"loot_trash",
"trash-pile-1",
"tech_parts_1",
"tech_parts_2",
"wagon_crate_normal",
"wagon_crate_normal_2",
"wagon_crate_normal_2_food",
"wagon_crate_normal_2_medical",
"giftbox_loot",
"presentdrop",
"xmastunnellootbox",
"crate_basic_jungle"
],
"Enable Event Permission": false,
"Event Permission": "extraevents.crateclash",
"Show UI And Notifications To Players Without Event Permission?": false,
"Restrict Event to Deep Sea Players Only?": false,
"Show UI And Notifications to Deep Sea Players Only?": false,
"Event Image(s)": [
{
"Enable Image": true,
"Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg",
"Image Transparency (0.0 - 100.0)": 75.0,
"Image Anchors Min (x y)": "0.8 0.2",
"Image Anchors Max (x y)": "0.83 0.245"
}
],
"Event Leaderboard": {
"Enable Leaderboard UI": true,
"UI Anchors Min (x y)": "0.695 0.025",
"UI Anchors Max (x y)": "0.83 0.1975",
"UI Background Color (r g b a)": "255 255 255 0.2",
"UI Text Color (r g b a)": "255 255 255 1.0",
"UI Text Outline Color (r g b a)": "0 0 0 0.25",
"UI Text Alignment (left, right, center)": "center",
"UI Player List Text Alignment (left, right, center)": "center",
"UI Pending Participation Message": "No one has played... yet."
},
"Event Notifications": {
"Enable Chat Notifications": true,
"Event Chat Prefix": "",
"Event Chat Icon (Steam64 ID)": 0,
"Enable GameTip Notifications": false,
"GameTip Style (info OR alert OR error)": "info",
"GameTip Duration (seconds)": 3.0,
"Enable Event Upcoming Notification": false,
"Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30,
"Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"Event Ending": "The <color=purple>{event_name}</color> event has ended.",
"Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"No Participants": "No one participated in the <color=purple>{event_name}</color> event",
"Multiple Winners Notification Delay (seconds)": 4.0
},
"Event Reward(s)": [
{
"Enable Reward": true,
"Reward Probability %": 100,
"Reward Notification": {
"Enable Reward Notification": true,
"Only Send Reward Notification To Winning Player?": false,
"Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Item(s) List": 999,
"Max Number from Item(s) List": 999,
"Randomize Item(s) List": false,
"Item(s)": [
{
"Enable Item": true,
"Item Probability %": 100,
"Item Display Name": "Scrap",
"Change Item Name to Item Display Name in Player Inventory": false,
"Item Shortname": "scrap",
"Item Skin ID": 0,
"Min Item Amount": 100,
"Max Item Amount": 100
}
],
"Command(s)": [
{
"Enable Command": false,
"Command Probability %": 100,
"Command Display Name": "VIP Role",
"Command": "oxide.usergroup add {player.id} vip"
}
],
"Kit(s) (plugin required)": [
{
"Enable Kit": false,
"Kit Probability %": 100,
"Kit Display Name": "PVP Kit",
"Kit": "pvpkit"
}
]
}
],
"Participation Reward": {
"Enable Participation Reward": true,
"Give Participation Reward to Event Reward(s) Winner(s)?": false,
"Participation Reward Probability %": 100,
"Participation Reward Notification": {
"Enable Participation Reward Notification": true,
"Only Send Participation Reward Notification To Participating Players?": false,
"Participation Reward Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Participation Reward Item(s) List": 999,
"Max Number from Participation Reward Item(s) List": 999,
"Randomize Participation Reward Item(s) List": false,
"Participation Reward Item(s)": [
{
"Enable Participation Reward Item": true,
"Participation Reward Item Probability %": 100,
"Participation Reward Item Display Name": "Scrap",
"Change Item Name to Participation Reward Item Display Name in Player Inventory": false,
"Participation Reward Item Shortname": "scrap",
"Participation Reward Item Skin ID": 0,
"Participation Reward Min Item Amount": 10,
"Participation Reward Max Item Amount": 10
}
],
"Participation Reward Command(s)": [
{
"Enable Participation Reward Command": false,
"Participation Reward Command Probability %": 100,
"Participation Reward Command Display Name": "Participant Role",
"Participation Reward Command": "oxide.usergroup add {player.id} participant"
}
],
"Participation Reward Kit(s) (plugin required)": [
{
"Enable Participation Reward Kit": false,
"Participation Reward Kit Probability %": 100,
"Participation Reward Kit Display Name": "Farm Kit",
"Participation Reward Kit": "farmkit"
}
]
}
},
"FishingFrenzy": {
"Enable Event": true,
"Event Name": "FishingFrenzy",
"Event Description": "Catch fish to win!",
"Event Type (destroy, loot, collect, dispense, fish, gather)": "fish",
"Event Length (seconds)": 600,
"Event Entities": [
"fish",
"fish.herring",
"fish.yellow_perch",
"fish.brown_trout",
"fish.anchovy",
"fish.sardine",
"simpleshark",
"fish.troutsmall",
"fish.catfish",
"fish.salmon",
"fish.orangeroughy"
],
"Enable Event Permission": false,
"Event Permission": "extraevents.fishingfrenzy",
"Show UI And Notifications To Players Without Event Permission?": false,
"Restrict Event to Deep Sea Players Only?": false,
"Show UI And Notifications to Deep Sea Players Only?": false,
"Event Image(s)": [
{
"Enable Image": true,
"Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg",
"Image Transparency (0.0 - 100.0)": 75.0,
"Image Anchors Min (x y)": "0.8 0.2",
"Image Anchors Max (x y)": "0.83 0.245"
}
],
"Event Leaderboard": {
"Enable Leaderboard UI": true,
"UI Anchors Min (x y)": "0.695 0.025",
"UI Anchors Max (x y)": "0.83 0.1975",
"UI Background Color (r g b a)": "255 255 255 0.2",
"UI Text Color (r g b a)": "255 255 255 1.0",
"UI Text Outline Color (r g b a)": "0 0 0 0.25",
"UI Text Alignment (left, right, center)": "center",
"UI Player List Text Alignment (left, right, center)": "center",
"UI Pending Participation Message": "No one has played... yet."
},
"Event Notifications": {
"Enable Chat Notifications": true,
"Event Chat Prefix": "",
"Event Chat Icon (Steam64 ID)": 0,
"Enable GameTip Notifications": false,
"GameTip Style (info OR alert OR error)": "info",
"GameTip Duration (seconds)": 3.0,
"Enable Event Upcoming Notification": false,
"Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30,
"Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"Event Ending": "The <color=purple>{event_name}</color> event has ended.",
"Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"No Participants": "No one participated in the <color=purple>{event_name}</color> event",
"Multiple Winners Notification Delay (seconds)": 4.0
},
"Event Reward(s)": [
{
"Enable Reward": true,
"Reward Probability %": 100,
"Reward Notification": {
"Enable Reward Notification": true,
"Only Send Reward Notification To Winning Player?": false,
"Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Item(s) List": 999,
"Max Number from Item(s) List": 999,
"Randomize Item(s) List": false,
"Item(s)": [
{
"Enable Item": true,
"Item Probability %": 100,
"Item Display Name": "Scrap",
"Change Item Name to Item Display Name in Player Inventory": false,
"Item Shortname": "scrap",
"Item Skin ID": 0,
"Min Item Amount": 100,
"Max Item Amount": 100
}
],
"Command(s)": [
{
"Enable Command": false,
"Command Probability %": 100,
"Command Display Name": "VIP Role",
"Command": "oxide.usergroup add {player.id} vip"
}
],
"Kit(s) (plugin required)": [
{
"Enable Kit": false,
"Kit Probability %": 100,
"Kit Display Name": "PVP Kit",
"Kit": "pvpkit"
}
]
}
],
"Participation Reward": {
"Enable Participation Reward": true,
"Give Participation Reward to Event Reward(s) Winner(s)?": false,
"Participation Reward Probability %": 100,
"Participation Reward Notification": {
"Enable Participation Reward Notification": true,
"Only Send Participation Reward Notification To Participating Players?": false,
"Participation Reward Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Participation Reward Item(s) List": 999,
"Max Number from Participation Reward Item(s) List": 999,
"Randomize Participation Reward Item(s) List": false,
"Participation Reward Item(s)": [
{
"Enable Participation Reward Item": true,
"Participation Reward Item Probability %": 100,
"Participation Reward Item Display Name": "Scrap",
"Change Item Name to Participation Reward Item Display Name in Player Inventory": false,
"Participation Reward Item Shortname": "scrap",
"Participation Reward Item Skin ID": 0,
"Participation Reward Min Item Amount": 10,
"Participation Reward Max Item Amount": 10
}
],
"Participation Reward Command(s)": [
{
"Enable Participation Reward Command": false,
"Participation Reward Command Probability %": 100,
"Participation Reward Command Display Name": "Participant Role",
"Participation Reward Command": "oxide.usergroup add {player.id} participant"
}
],
"Participation Reward Kit(s) (plugin required)": [
{
"Enable Participation Reward Kit": false,
"Participation Reward Kit Probability %": 100,
"Participation Reward Kit Display Name": "Farm Kit",
"Participation Reward Kit": "farmkit"
}
]
}
},
"HempHunters": {
"Enable Event": true,
"Event Name": "HempHunters",
"Event Description": "Gather wild hemp to win!",
"Event Type (destroy, loot, collect, dispense, fish, gather)": "gather",
"Event Length (seconds)": 600,
"Event Entities": [
"cloth"
],
"Enable Event Permission": false,
"Event Permission": "extraevents.hemphunters",
"Show UI And Notifications To Players Without Event Permission?": false,
"Restrict Event to Deep Sea Players Only?": false,
"Show UI And Notifications to Deep Sea Players Only?": false,
"Event Image(s)": [
{
"Enable Image": true,
"Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg",
"Image Transparency (0.0 - 100.0)": 75.0,
"Image Anchors Min (x y)": "0.8 0.2",
"Image Anchors Max (x y)": "0.83 0.245"
}
],
"Event Leaderboard": {
"Enable Leaderboard UI": true,
"UI Anchors Min (x y)": "0.695 0.025",
"UI Anchors Max (x y)": "0.83 0.1975",
"UI Background Color (r g b a)": "255 255 255 0.2",
"UI Text Color (r g b a)": "255 255 255 1.0",
"UI Text Outline Color (r g b a)": "0 0 0 0.25",
"UI Text Alignment (left, right, center)": "center",
"UI Player List Text Alignment (left, right, center)": "center",
"UI Pending Participation Message": "No one has played... yet."
},
"Event Notifications": {
"Enable Chat Notifications": true,
"Event Chat Prefix": "",
"Event Chat Icon (Steam64 ID)": 0,
"Enable GameTip Notifications": false,
"GameTip Style (info OR alert OR error)": "info",
"GameTip Duration (seconds)": 3.0,
"Enable Event Upcoming Notification": false,
"Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30,
"Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"Event Ending": "The <color=purple>{event_name}</color> event has ended.",
"Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"No Participants": "No one participated in the <color=purple>{event_name}</color> event",
"Multiple Winners Notification Delay (seconds)": 4.0
},
"Event Reward(s)": [
{
"Enable Reward": true,
"Reward Probability %": 100,
"Reward Notification": {
"Enable Reward Notification": true,
"Only Send Reward Notification To Winning Player?": false,
"Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Item(s) List": 999,
"Max Number from Item(s) List": 999,
"Randomize Item(s) List": false,
"Item(s)": [
{
"Enable Item": true,
"Item Probability %": 100,
"Item Display Name": "Scrap",
"Change Item Name to Item Display Name in Player Inventory": false,
"Item Shortname": "scrap",
"Item Skin ID": 0,
"Min Item Amount": 100,
"Max Item Amount": 100
}
],
"Command(s)": [
{
"Enable Command": false,
"Command Probability %": 100,
"Command Display Name": "VIP Role",
"Command": "oxide.usergroup add {player.id} vip"
}
],
"Kit(s) (plugin required)": [
{
"Enable Kit": false,
"Kit Probability %": 100,
"Kit Display Name": "PVP Kit",
"Kit": "pvpkit"
}
]
}
],
"Participation Reward": {
"Enable Participation Reward": true,
"Give Participation Reward to Event Reward(s) Winner(s)?": false,
"Participation Reward Probability %": 100,
"Participation Reward Notification": {
"Enable Participation Reward Notification": true,
"Only Send Participation Reward Notification To Participating Players?": false,
"Participation Reward Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Participation Reward Item(s) List": 999,
"Max Number from Participation Reward Item(s) List": 999,
"Randomize Participation Reward Item(s) List": false,
"Participation Reward Item(s)": [
{
"Enable Participation Reward Item": true,
"Participation Reward Item Probability %": 100,
"Participation Reward Item Display Name": "Scrap",
"Change Item Name to Participation Reward Item Display Name in Player Inventory": false,
"Participation Reward Item Shortname": "scrap",
"Participation Reward Item Skin ID": 0,
"Participation Reward Min Item Amount": 10,
"Participation Reward Max Item Amount": 10
}
],
"Participation Reward Command(s)": [
{
"Enable Participation Reward Command": false,
"Participation Reward Command Probability %": 100,
"Participation Reward Command Display Name": "Participant Role",
"Participation Reward Command": "oxide.usergroup add {player.id} participant"
}
],
"Participation Reward Kit(s) (plugin required)": [
{
"Enable Participation Reward Kit": false,
"Participation Reward Kit Probability %": 100,
"Participation Reward Kit Display Name": "Farm Kit",
"Participation Reward Kit": "farmkit"
}
]
}
},
"MushroomMadness": {
"Enable Event": true,
"Event Name": "MushroomMadness",
"Event Description": "Gather wild mushrooms to win!",
"Event Type (destroy, loot, collect, dispense, fish, gather)": "gather",
"Event Length (seconds)": 600,
"Event Entities": [
"mushroom"
],
"Enable Event Permission": false,
"Event Permission": "extraevents.mushroommadness",
"Show UI And Notifications To Players Without Event Permission?": false,
"Restrict Event to Deep Sea Players Only?": false,
"Show UI And Notifications to Deep Sea Players Only?": false,
"Event Image(s)": [
{
"Enable Image": true,
"Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg",
"Image Transparency (0.0 - 100.0)": 75.0,
"Image Anchors Min (x y)": "0.8 0.2",
"Image Anchors Max (x y)": "0.83 0.245"
}
],
"Event Leaderboard": {
"Enable Leaderboard UI": true,
"UI Anchors Min (x y)": "0.695 0.025",
"UI Anchors Max (x y)": "0.83 0.1975",
"UI Background Color (r g b a)": "255 255 255 0.2",
"UI Text Color (r g b a)": "255 255 255 1.0",
"UI Text Outline Color (r g b a)": "0 0 0 0.25",
"UI Text Alignment (left, right, center)": "center",
"UI Player List Text Alignment (left, right, center)": "center",
"UI Pending Participation Message": "No one has played... yet."
},
"Event Notifications": {
"Enable Chat Notifications": true,
"Event Chat Prefix": "",
"Event Chat Icon (Steam64 ID)": 0,
"Enable GameTip Notifications": false,
"GameTip Style (info OR alert OR error)": "info",
"GameTip Duration (seconds)": 3.0,
"Enable Event Upcoming Notification": false,
"Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30,
"Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"Event Ending": "The <color=purple>{event_name}</color> event has ended.",
"Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"No Participants": "No one participated in the <color=purple>{event_name}</color> event",
"Multiple Winners Notification Delay (seconds)": 4.0
},
"Event Reward(s)": [
{
"Enable Reward": true,
"Reward Probability %": 100,
"Reward Notification": {
"Enable Reward Notification": true,
"Only Send Reward Notification To Winning Player?": false,
"Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Item(s) List": 999,
"Max Number from Item(s) List": 999,
"Randomize Item(s) List": false,
"Item(s)": [
{
"Enable Item": true,
"Item Probability %": 100,
"Item Display Name": "Scrap",
"Change Item Name to Item Display Name in Player Inventory": false,
"Item Shortname": "scrap",
"Item Skin ID": 0,
"Min Item Amount": 100,
"Max Item Amount": 100
}
],
"Command(s)": [
{
"Enable Command": false,
"Command Probability %": 100,
"Command Display Name": "VIP Role",
"Command": "oxide.usergroup add {player.id} vip"
}
],
"Kit(s) (plugin required)": [
{
"Enable Kit": false,
"Kit Probability %": 100,
"Kit Display Name": "PVP Kit",
"Kit": "pvpkit"
}
]
}
],
"Participation Reward": {
"Enable Participation Reward": true,
"Give Participation Reward to Event Reward(s) Winner(s)?": false,
"Participation Reward Probability %": 100,
"Participation Reward Notification": {
"Enable Participation Reward Notification": true,
"Only Send Participation Reward Notification To Participating Players?": false,
"Participation Reward Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Participation Reward Item(s) List": 999,
"Max Number from Participation Reward Item(s) List": 999,
"Randomize Participation Reward Item(s) List": false,
"Participation Reward Item(s)": [
{
"Enable Participation Reward Item": true,
"Participation Reward Item Probability %": 100,
"Participation Reward Item Display Name": "Scrap",
"Change Item Name to Participation Reward Item Display Name in Player Inventory": false,
"Participation Reward Item Shortname": "scrap",
"Participation Reward Item Skin ID": 0,
"Participation Reward Min Item Amount": 10,
"Participation Reward Max Item Amount": 10
}
],
"Participation Reward Command(s)": [
{
"Enable Participation Reward Command": false,
"Participation Reward Command Probability %": 100,
"Participation Reward Command Display Name": "Participant Role",
"Participation Reward Command": "oxide.usergroup add {player.id} participant"
}
],
"Participation Reward Kit(s) (plugin required)": [
{
"Enable Participation Reward Kit": false,
"Participation Reward Kit Probability %": 100,
"Participation Reward Kit Display Name": "Farm Kit",
"Participation Reward Kit": "farmkit"
}
]
}
},
"OreWar": {
"Enable Event": true,
"Event Name": "OreWar",
"Event Description": "Mine ore nodes to win!",
"Event Type (destroy, loot, collect, dispense, fish, gather)": "dispense",
"Event Length (seconds)": 600,
"Event Entities": [
"sulfur.ore",
"metal.ore",
"stones"
],
"Enable Event Permission": false,
"Event Permission": "extraevents.orewar",
"Show UI And Notifications To Players Without Event Permission?": false,
"Restrict Event to Deep Sea Players Only?": false,
"Show UI And Notifications to Deep Sea Players Only?": false,
"Event Image(s)": [
{
"Enable Image": true,
"Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg",
"Image Transparency (0.0 - 100.0)": 75.0,
"Image Anchors Min (x y)": "0.8 0.2",
"Image Anchors Max (x y)": "0.83 0.245"
}
],
"Event Leaderboard": {
"Enable Leaderboard UI": true,
"UI Anchors Min (x y)": "0.695 0.025",
"UI Anchors Max (x y)": "0.83 0.1975",
"UI Background Color (r g b a)": "255 255 255 0.2",
"UI Text Color (r g b a)": "255 255 255 1.0",
"UI Text Outline Color (r g b a)": "0 0 0 0.25",
"UI Text Alignment (left, right, center)": "center",
"UI Player List Text Alignment (left, right, center)": "center",
"UI Pending Participation Message": "No one has played... yet."
},
"Event Notifications": {
"Enable Chat Notifications": true,
"Event Chat Prefix": "",
"Event Chat Icon (Steam64 ID)": 0,
"Enable GameTip Notifications": false,
"GameTip Style (info OR alert OR error)": "info",
"GameTip Duration (seconds)": 3.0,
"Enable Event Upcoming Notification": false,
"Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30,
"Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"Event Ending": "The <color=purple>{event_name}</color> event has ended.",
"Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"No Participants": "No one participated in the <color=purple>{event_name}</color> event",
"Multiple Winners Notification Delay (seconds)": 4.0
},
"Event Reward(s)": [
{
"Enable Reward": true,
"Reward Probability %": 100,
"Reward Notification": {
"Enable Reward Notification": true,
"Only Send Reward Notification To Winning Player?": false,
"Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Item(s) List": 999,
"Max Number from Item(s) List": 999,
"Randomize Item(s) List": false,
"Item(s)": [
{
"Enable Item": true,
"Item Probability %": 100,
"Item Display Name": "Scrap",
"Change Item Name to Item Display Name in Player Inventory": false,
"Item Shortname": "scrap",
"Item Skin ID": 0,
"Min Item Amount": 100,
"Max Item Amount": 100
}
],
"Command(s)": [
{
"Enable Command": false,
"Command Probability %": 100,
"Command Display Name": "VIP Role",
"Command": "oxide.usergroup add {player.id} vip"
}
],
"Kit(s) (plugin required)": [
{
"Enable Kit": false,
"Kit Probability %": 100,
"Kit Display Name": "PVP Kit",
"Kit": "pvpkit"
}
]
}
],
"Participation Reward": {
"Enable Participation Reward": true,
"Give Participation Reward to Event Reward(s) Winner(s)?": false,
"Participation Reward Probability %": 100,
"Participation Reward Notification": {
"Enable Participation Reward Notification": true,
"Only Send Participation Reward Notification To Participating Players?": false,
"Participation Reward Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Participation Reward Item(s) List": 999,
"Max Number from Participation Reward Item(s) List": 999,
"Randomize Participation Reward Item(s) List": false,
"Participation Reward Item(s)": [
{
"Enable Participation Reward Item": true,
"Participation Reward Item Probability %": 100,
"Participation Reward Item Display Name": "Scrap",
"Change Item Name to Participation Reward Item Display Name in Player Inventory": false,
"Participation Reward Item Shortname": "scrap",
"Participation Reward Item Skin ID": 0,
"Participation Reward Min Item Amount": 10,
"Participation Reward Max Item Amount": 10
}
],
"Participation Reward Command(s)": [
{
"Enable Participation Reward Command": false,
"Participation Reward Command Probability %": 100,
"Participation Reward Command Display Name": "Participant Role",
"Participation Reward Command": "oxide.usergroup add {player.id} participant"
}
],
"Participation Reward Kit(s) (plugin required)": [
{
"Enable Participation Reward Kit": false,
"Participation Reward Kit Probability %": 100,
"Participation Reward Kit Display Name": "Farm Kit",
"Participation Reward Kit": "farmkit"
}
]
}
},
"PlayerBattle": {
"Enable Event": true,
"Event Name": "PlayerBattle",
"Event Description": "Kill other players to win!",
"Event Type (destroy, loot, collect, dispense, fish, gather)": "destroy",
"Event Length (seconds)": 600,
"Event Entities": [
"player"
],
"Enable Event Permission": false,
"Event Permission": "extraevents.playerbattle",
"Show UI And Notifications To Players Without Event Permission?": false,
"Restrict Event to Deep Sea Players Only?": false,
"Show UI And Notifications to Deep Sea Players Only?": false,
"Event Image(s)": [
{
"Enable Image": true,
"Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg",
"Image Transparency (0.0 - 100.0)": 75.0,
"Image Anchors Min (x y)": "0.8 0.2",
"Image Anchors Max (x y)": "0.83 0.245"
}
],
"Event Leaderboard": {
"Enable Leaderboard UI": true,
"UI Anchors Min (x y)": "0.695 0.025",
"UI Anchors Max (x y)": "0.83 0.1975",
"UI Background Color (r g b a)": "255 255 255 0.2",
"UI Text Color (r g b a)": "255 255 255 1.0",
"UI Text Outline Color (r g b a)": "0 0 0 0.25",
"UI Text Alignment (left, right, center)": "center",
"UI Player List Text Alignment (left, right, center)": "center",
"UI Pending Participation Message": "No one has played... yet."
},
"Event Notifications": {
"Enable Chat Notifications": true,
"Event Chat Prefix": "",
"Event Chat Icon (Steam64 ID)": 0,
"Enable GameTip Notifications": false,
"GameTip Style (info OR alert OR error)": "info",
"GameTip Duration (seconds)": 3.0,
"Enable Event Upcoming Notification": false,
"Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30,
"Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"Event Ending": "The <color=purple>{event_name}</color> event has ended.",
"Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"No Participants": "No one participated in the <color=purple>{event_name}</color> event",
"Multiple Winners Notification Delay (seconds)": 4.0
},
"Event Reward(s)": [
{
"Enable Reward": true,
"Reward Probability %": 100,
"Reward Notification": {
"Enable Reward Notification": true,
"Only Send Reward Notification To Winning Player?": false,
"Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Item(s) List": 999,
"Max Number from Item(s) List": 999,
"Randomize Item(s) List": false,
"Item(s)": [
{
"Enable Item": true,
"Item Probability %": 100,
"Item Display Name": "Scrap",
"Change Item Name to Item Display Name in Player Inventory": false,
"Item Shortname": "scrap",
"Item Skin ID": 0,
"Min Item Amount": 100,
"Max Item Amount": 100
}
],
"Command(s)": [
{
"Enable Command": false,
"Command Probability %": 100,
"Command Display Name": "VIP Role",
"Command": "oxide.usergroup add {player.id} vip"
}
],
"Kit(s) (plugin required)": [
{
"Enable Kit": false,
"Kit Probability %": 100,
"Kit Display Name": "PVP Kit",
"Kit": "pvpkit"
}
]
}
],
"Participation Reward": {
"Enable Participation Reward": true,
"Give Participation Reward to Event Reward(s) Winner(s)?": false,
"Participation Reward Probability %": 100,
"Participation Reward Notification": {
"Enable Participation Reward Notification": true,
"Only Send Participation Reward Notification To Participating Players?": false,
"Participation Reward Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Participation Reward Item(s) List": 999,
"Max Number from Participation Reward Item(s) List": 999,
"Randomize Participation Reward Item(s) List": false,
"Participation Reward Item(s)": [
{
"Enable Participation Reward Item": true,
"Participation Reward Item Probability %": 100,
"Participation Reward Item Display Name": "Scrap",
"Change Item Name to Participation Reward Item Display Name in Player Inventory": false,
"Participation Reward Item Shortname": "scrap",
"Participation Reward Item Skin ID": 0,
"Participation Reward Min Item Amount": 10,
"Participation Reward Max Item Amount": 10
}
],
"Participation Reward Command(s)": [
{
"Enable Participation Reward Command": false,
"Participation Reward Command Probability %": 100,
"Participation Reward Command Display Name": "Participant Role",
"Participation Reward Command": "oxide.usergroup add {player.id} participant"
}
],
"Participation Reward Kit(s) (plugin required)": [
{
"Enable Participation Reward Kit": false,
"Participation Reward Kit Probability %": 100,
"Participation Reward Kit Display Name": "Farm Kit",
"Participation Reward Kit": "farmkit"
}
]
}
},
"ResourceRumble": {
"Enable Event": true,
"Event Name": "ResourceRumble",
"Event Description": "Collect resources to win!",
"Event Type (destroy, loot, collect, dispense, fish, gather)": "collect",
"Event Length (seconds)": 600,
"Event Entities": [
"sulfur.ore",
"metal.ore",
"hq.metal.ore",
"stones",
"wood",
"cloth",
"leather"
],
"Enable Event Permission": false,
"Event Permission": "extraevents.resourcerumble",
"Show UI And Notifications To Players Without Event Permission?": false,
"Restrict Event to Deep Sea Players Only?": false,
"Show UI And Notifications to Deep Sea Players Only?": false,
"Event Image(s)": [
{
"Enable Image": true,
"Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg",
"Image Transparency (0.0 - 100.0)": 75.0,
"Image Anchors Min (x y)": "0.8 0.2",
"Image Anchors Max (x y)": "0.83 0.245"
}
],
"Event Leaderboard": {
"Enable Leaderboard UI": true,
"UI Anchors Min (x y)": "0.695 0.025",
"UI Anchors Max (x y)": "0.83 0.1975",
"UI Background Color (r g b a)": "255 255 255 0.2",
"UI Text Color (r g b a)": "255 255 255 1.0",
"UI Text Outline Color (r g b a)": "0 0 0 0.25",
"UI Text Alignment (left, right, center)": "center",
"UI Player List Text Alignment (left, right, center)": "center",
"UI Pending Participation Message": "No one has played... yet."
},
"Event Notifications": {
"Enable Chat Notifications": true,
"Event Chat Prefix": "",
"Event Chat Icon (Steam64 ID)": 0,
"Enable GameTip Notifications": false,
"GameTip Style (info OR alert OR error)": "info",
"GameTip Duration (seconds)": 3.0,
"Enable Event Upcoming Notification": false,
"Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30,
"Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"Event Ending": "The <color=purple>{event_name}</color> event has ended.",
"Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"No Participants": "No one participated in the <color=purple>{event_name}</color> event",
"Multiple Winners Notification Delay (seconds)": 4.0
},
"Event Reward(s)": [
{
"Enable Reward": true,
"Reward Probability %": 100,
"Reward Notification": {
"Enable Reward Notification": true,
"Only Send Reward Notification To Winning Player?": false,
"Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Item(s) List": 999,
"Max Number from Item(s) List": 999,
"Randomize Item(s) List": false,
"Item(s)": [
{
"Enable Item": true,
"Item Probability %": 100,
"Item Display Name": "Scrap",
"Change Item Name to Item Display Name in Player Inventory": false,
"Item Shortname": "scrap",
"Item Skin ID": 0,
"Min Item Amount": 100,
"Max Item Amount": 100
}
],
"Command(s)": [
{
"Enable Command": false,
"Command Probability %": 100,
"Command Display Name": "VIP Role",
"Command": "oxide.usergroup add {player.id} vip"
}
],
"Kit(s) (plugin required)": [
{
"Enable Kit": false,
"Kit Probability %": 100,
"Kit Display Name": "PVP Kit",
"Kit": "pvpkit"
}
]
}
],
"Participation Reward": {
"Enable Participation Reward": true,
"Give Participation Reward to Event Reward(s) Winner(s)?": false,
"Participation Reward Probability %": 100,
"Participation Reward Notification": {
"Enable Participation Reward Notification": true,
"Only Send Participation Reward Notification To Participating Players?": false,
"Participation Reward Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Participation Reward Item(s) List": 999,
"Max Number from Participation Reward Item(s) List": 999,
"Randomize Participation Reward Item(s) List": false,
"Participation Reward Item(s)": [
{
"Enable Participation Reward Item": true,
"Participation Reward Item Probability %": 100,
"Participation Reward Item Display Name": "Scrap",
"Change Item Name to Participation Reward Item Display Name in Player Inventory": false,
"Participation Reward Item Shortname": "scrap",
"Participation Reward Item Skin ID": 0,
"Participation Reward Min Item Amount": 10,
"Participation Reward Max Item Amount": 10
}
],
"Participation Reward Command(s)": [
{
"Enable Participation Reward Command": false,
"Participation Reward Command Probability %": 100,
"Participation Reward Command Display Name": "Participant Role",
"Participation Reward Command": "oxide.usergroup add {player.id} participant"
}
],
"Participation Reward Kit(s) (plugin required)": [
{
"Enable Participation Reward Kit": false,
"Participation Reward Kit Probability %": 100,
"Participation Reward Kit Display Name": "Farm Kit",
"Participation Reward Kit": "farmkit"
}
]
}
},
"RoadsignRun": {
"Enable Event": true,
"Event Name": "RoadsignRun",
"Event Description": "Destroy roadsigns to win!",
"Event Type (destroy, loot, collect, dispense, fish, gather)": "destroy",
"Event Length (seconds)": 600,
"Event Entities": [
"roadsign1",
"roadsign2",
"roadsign3",
"roadsign4",
"roadsign5",
"roadsign6",
"roadsign7",
"roadsign8",
"roadsign9"
],
"Enable Event Permission": false,
"Event Permission": "extraevents.roadsignrun",
"Show UI And Notifications To Players Without Event Permission?": false,
"Restrict Event to Deep Sea Players Only?": false,
"Show UI And Notifications to Deep Sea Players Only?": false,
"Event Image(s)": [
{
"Enable Image": true,
"Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg",
"Image Transparency (0.0 - 100.0)": 75.0,
"Image Anchors Min (x y)": "0.8 0.2",
"Image Anchors Max (x y)": "0.83 0.245"
}
],
"Event Leaderboard": {
"Enable Leaderboard UI": true,
"UI Anchors Min (x y)": "0.695 0.025",
"UI Anchors Max (x y)": "0.83 0.1975",
"UI Background Color (r g b a)": "255 255 255 0.2",
"UI Text Color (r g b a)": "255 255 255 1.0",
"UI Text Outline Color (r g b a)": "0 0 0 0.25",
"UI Text Alignment (left, right, center)": "center",
"UI Player List Text Alignment (left, right, center)": "center",
"UI Pending Participation Message": "No one has played... yet."
},
"Event Notifications": {
"Enable Chat Notifications": true,
"Event Chat Prefix": "",
"Event Chat Icon (Steam64 ID)": 0,
"Enable GameTip Notifications": false,
"GameTip Style (info OR alert OR error)": "info",
"GameTip Duration (seconds)": 3.0,
"Enable Event Upcoming Notification": false,
"Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30,
"Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"Event Ending": "The <color=purple>{event_name}</color> event has ended.",
"Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"No Participants": "No one participated in the <color=purple>{event_name}</color> event",
"Multiple Winners Notification Delay (seconds)": 4.0
},
"Event Reward(s)": [
{
"Enable Reward": true,
"Reward Probability %": 100,
"Reward Notification": {
"Enable Reward Notification": true,
"Only Send Reward Notification To Winning Player?": false,
"Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Item(s) List": 999,
"Max Number from Item(s) List": 999,
"Randomize Item(s) List": false,
"Item(s)": [
{
"Enable Item": true,
"Item Probability %": 100,
"Item Display Name": "Scrap",
"Change Item Name to Item Display Name in Player Inventory": false,
"Item Shortname": "scrap",
"Item Skin ID": 0,
"Min Item Amount": 100,
"Max Item Amount": 100
}
],
"Command(s)": [
{
"Enable Command": false,
"Command Probability %": 100,
"Command Display Name": "VIP Role",
"Command": "oxide.usergroup add {player.id} vip"
}
],
"Kit(s) (plugin required)": [
{
"Enable Kit": false,
"Kit Probability %": 100,
"Kit Display Name": "PVP Kit",
"Kit": "pvpkit"
}
]
}
],
"Participation Reward": {
"Enable Participation Reward": true,
"Give Participation Reward to Event Reward(s) Winner(s)?": false,
"Participation Reward Probability %": 100,
"Participation Reward Notification": {
"Enable Participation Reward Notification": true,
"Only Send Participation Reward Notification To Participating Players?": false,
"Participation Reward Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Participation Reward Item(s) List": 999,
"Max Number from Participation Reward Item(s) List": 999,
"Randomize Participation Reward Item(s) List": false,
"Participation Reward Item(s)": [
{
"Enable Participation Reward Item": true,
"Participation Reward Item Probability %": 100,
"Participation Reward Item Display Name": "Scrap",
"Change Item Name to Participation Reward Item Display Name in Player Inventory": false,
"Participation Reward Item Shortname": "scrap",
"Participation Reward Item Skin ID": 0,
"Participation Reward Min Item Amount": 10,
"Participation Reward Max Item Amount": 10
}
],
"Participation Reward Command(s)": [
{
"Enable Participation Reward Command": false,
"Participation Reward Command Probability %": 100,
"Participation Reward Command Display Name": "Participant Role",
"Participation Reward Command": "oxide.usergroup add {player.id} participant"
}
],
"Participation Reward Kit(s) (plugin required)": [
{
"Enable Participation Reward Kit": false,
"Participation Reward Kit Probability %": 100,
"Participation Reward Kit Display Name": "Farm Kit",
"Participation Reward Kit": "farmkit"
}
]
}
},
"TreeTrimmers": {
"Enable Event": true,
"Event Name": "TreeTrimmers",
"Event Description": "Chop trees to win!",
"Event Type (destroy, loot, collect, dispense, fish, gather)": "dispense",
"Event Length (seconds)": 600,
"Event Entities": [
"wood"
],
"Enable Event Permission": false,
"Event Permission": "extraevents.treetrimmers",
"Show UI And Notifications To Players Without Event Permission?": false,
"Restrict Event to Deep Sea Players Only?": false,
"Show UI And Notifications to Deep Sea Players Only?": false,
"Event Image(s)": [
{
"Enable Image": true,
"Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg",
"Image Transparency (0.0 - 100.0)": 75.0,
"Image Anchors Min (x y)": "0.8 0.2",
"Image Anchors Max (x y)": "0.83 0.245"
}
],
"Event Leaderboard": {
"Enable Leaderboard UI": true,
"UI Anchors Min (x y)": "0.695 0.025",
"UI Anchors Max (x y)": "0.83 0.1975",
"UI Background Color (r g b a)": "255 255 255 0.2",
"UI Text Color (r g b a)": "255 255 255 1.0",
"UI Text Outline Color (r g b a)": "0 0 0 0.25",
"UI Text Alignment (left, right, center)": "center",
"UI Player List Text Alignment (left, right, center)": "center",
"UI Pending Participation Message": "No one has played... yet."
},
"Event Notifications": {
"Enable Chat Notifications": true,
"Event Chat Prefix": "",
"Event Chat Icon (Steam64 ID)": 0,
"Enable GameTip Notifications": false,
"GameTip Style (info OR alert OR error)": "info",
"GameTip Duration (seconds)": 3.0,
"Enable Event Upcoming Notification": false,
"Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30,
"Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"Event Ending": "The <color=purple>{event_name}</color> event has ended.",
"Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"No Participants": "No one participated in the <color=purple>{event_name}</color> event",
"Multiple Winners Notification Delay (seconds)": 4.0
},
"Event Reward(s)": [
{
"Enable Reward": true,
"Reward Probability %": 100,
"Reward Notification": {
"Enable Reward Notification": true,
"Only Send Reward Notification To Winning Player?": false,
"Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Item(s) List": 999,
"Max Number from Item(s) List": 999,
"Randomize Item(s) List": false,
"Item(s)": [
{
"Enable Item": true,
"Item Probability %": 100,
"Item Display Name": "Scrap",
"Change Item Name to Item Display Name in Player Inventory": false,
"Item Shortname": "scrap",
"Item Skin ID": 0,
"Min Item Amount": 100,
"Max Item Amount": 100
}
],
"Command(s)": [
{
"Enable Command": false,
"Command Probability %": 100,
"Command Display Name": "VIP Role",
"Command": "oxide.usergroup add {player.id} vip"
}
],
"Kit(s) (plugin required)": [
{
"Enable Kit": false,
"Kit Probability %": 100,
"Kit Display Name": "PVP Kit",
"Kit": "pvpkit"
}
]
}
],
"Participation Reward": {
"Enable Participation Reward": true,
"Give Participation Reward to Event Reward(s) Winner(s)?": false,
"Participation Reward Probability %": 100,
"Participation Reward Notification": {
"Enable Participation Reward Notification": true,
"Only Send Participation Reward Notification To Participating Players?": false,
"Participation Reward Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Participation Reward Item(s) List": 999,
"Max Number from Participation Reward Item(s) List": 999,
"Randomize Participation Reward Item(s) List": false,
"Participation Reward Item(s)": [
{
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"Participation Reward Item Probability %": 100,
"Participation Reward Item Display Name": "Scrap",
"Change Item Name to Participation Reward Item Display Name in Player Inventory": false,
"Participation Reward Item Shortname": "scrap",
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"Participation Reward Min Item Amount": 10,
"Participation Reward Max Item Amount": 10
}
],
"Participation Reward Command(s)": [
{
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"Participation Reward Command Probability %": 100,
"Participation Reward Command Display Name": "Participant Role",
"Participation Reward Command": "oxide.usergroup add {player.id} participant"
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],
"Participation Reward Kit(s) (plugin required)": [
{
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"Participation Reward Kit Probability %": 100,
"Participation Reward Kit Display Name": "Farm Kit",
"Participation Reward Kit": "farmkit"
}
]
}
},
"TunnelTussle": {
"Enable Event": true,
"Event Name": "TunnelTussle",
"Event Description": "Kill tunnel dwellers to win!",
"Event Type (destroy, loot, collect, dispense, fish, gather)": "destroy",
"Event Length (seconds)": 600,
"Event Entities": [
"npc_tunneldweller"
],
"Enable Event Permission": false,
"Event Permission": "extraevents.tunneltussle",
"Show UI And Notifications To Players Without Event Permission?": false,
"Restrict Event to Deep Sea Players Only?": false,
"Show UI And Notifications to Deep Sea Players Only?": false,
"Event Image(s)": [
{
"Enable Image": true,
"Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg",
"Image Transparency (0.0 - 100.0)": 75.0,
"Image Anchors Min (x y)": "0.8 0.2",
"Image Anchors Max (x y)": "0.83 0.245"
}
],
"Event Leaderboard": {
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"UI Anchors Min (x y)": "0.695 0.025",
"UI Anchors Max (x y)": "0.83 0.1975",
"UI Background Color (r g b a)": "255 255 255 0.2",
"UI Text Color (r g b a)": "255 255 255 1.0",
"UI Text Outline Color (r g b a)": "0 0 0 0.25",
"UI Text Alignment (left, right, center)": "center",
"UI Player List Text Alignment (left, right, center)": "center",
"UI Pending Participation Message": "No one has played... yet."
},
"Event Notifications": {
"Enable Chat Notifications": true,
"Event Chat Prefix": "",
"Event Chat Icon (Steam64 ID)": 0,
"Enable GameTip Notifications": false,
"GameTip Style (info OR alert OR error)": "info",
"GameTip Duration (seconds)": 3.0,
"Enable Event Upcoming Notification": false,
"Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30,
"Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"Event Ending": "The <color=purple>{event_name}</color> event has ended.",
"Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"No Participants": "No one participated in the <color=purple>{event_name}</color> event",
"Multiple Winners Notification Delay (seconds)": 4.0
},
"Event Reward(s)": [
{
"Enable Reward": true,
"Reward Probability %": 100,
"Reward Notification": {
"Enable Reward Notification": true,
"Only Send Reward Notification To Winning Player?": false,
"Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Item(s) List": 999,
"Max Number from Item(s) List": 999,
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"Item(s)": [
{
"Enable Item": true,
"Item Probability %": 100,
"Item Display Name": "Scrap",
"Change Item Name to Item Display Name in Player Inventory": false,
"Item Shortname": "scrap",
"Item Skin ID": 0,
"Min Item Amount": 100,
"Max Item Amount": 100
}
],
"Command(s)": [
{
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"Command Probability %": 100,
"Command Display Name": "VIP Role",
"Command": "oxide.usergroup add {player.id} vip"
}
],
"Kit(s) (plugin required)": [
{
"Enable Kit": false,
"Kit Probability %": 100,
"Kit Display Name": "PVP Kit",
"Kit": "pvpkit"
}
]
}
],
"Participation Reward": {
"Enable Participation Reward": true,
"Give Participation Reward to Event Reward(s) Winner(s)?": false,
"Participation Reward Probability %": 100,
"Participation Reward Notification": {
"Enable Participation Reward Notification": true,
"Only Send Participation Reward Notification To Participating Players?": false,
"Participation Reward Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Participation Reward Item(s) List": 999,
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"Participation Reward Item(s)": [
{
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"Participation Reward Item Display Name": "Scrap",
"Change Item Name to Participation Reward Item Display Name in Player Inventory": false,
"Participation Reward Item Shortname": "scrap",
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"Participation Reward Min Item Amount": 10,
"Participation Reward Max Item Amount": 10
}
],
"Participation Reward Command(s)": [
{
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"Participation Reward Command Probability %": 100,
"Participation Reward Command Display Name": "Participant Role",
"Participation Reward Command": "oxide.usergroup add {player.id} participant"
}
],
"Participation Reward Kit(s) (plugin required)": [
{
"Enable Participation Reward Kit": false,
"Participation Reward Kit Probability %": 100,
"Participation Reward Kit Display Name": "Farm Kit",
"Participation Reward Kit": "farmkit"
}
]
}
},
"UnderwaterWar": {
"Enable Event": true,
"Event Name": "UnderwaterWar",
"Event Description": "Kill underwater lab scientists to win!",
"Event Type (destroy, loot, collect, dispense, fish, gather)": "destroy",
"Event Length (seconds)": 600,
"Event Entities": [
"npc_underwaterdweller"
],
"Enable Event Permission": false,
"Event Permission": "extraevents.underwaterwar",
"Show UI And Notifications To Players Without Event Permission?": false,
"Restrict Event to Deep Sea Players Only?": false,
"Show UI And Notifications to Deep Sea Players Only?": false,
"Event Image(s)": [
{
"Enable Image": true,
"Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg",
"Image Transparency (0.0 - 100.0)": 75.0,
"Image Anchors Min (x y)": "0.8 0.2",
"Image Anchors Max (x y)": "0.83 0.245"
}
],
"Event Leaderboard": {
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"UI Anchors Min (x y)": "0.695 0.025",
"UI Anchors Max (x y)": "0.83 0.1975",
"UI Background Color (r g b a)": "255 255 255 0.2",
"UI Text Color (r g b a)": "255 255 255 1.0",
"UI Text Outline Color (r g b a)": "0 0 0 0.25",
"UI Text Alignment (left, right, center)": "center",
"UI Player List Text Alignment (left, right, center)": "center",
"UI Pending Participation Message": "No one has played... yet."
},
"Event Notifications": {
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"Event Chat Prefix": "",
"Event Chat Icon (Steam64 ID)": 0,
"Enable GameTip Notifications": false,
"GameTip Style (info OR alert OR error)": "info",
"GameTip Duration (seconds)": 3.0,
"Enable Event Upcoming Notification": false,
"Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30,
"Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"Event Ending": "The <color=purple>{event_name}</color> event has ended.",
"Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"No Participants": "No one participated in the <color=purple>{event_name}</color> event",
"Multiple Winners Notification Delay (seconds)": 4.0
},
"Event Reward(s)": [
{
"Enable Reward": true,
"Reward Probability %": 100,
"Reward Notification": {
"Enable Reward Notification": true,
"Only Send Reward Notification To Winning Player?": false,
"Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Item(s) List": 999,
"Max Number from Item(s) List": 999,
"Randomize Item(s) List": false,
"Item(s)": [
{
"Enable Item": true,
"Item Probability %": 100,
"Item Display Name": "Scrap",
"Change Item Name to Item Display Name in Player Inventory": false,
"Item Shortname": "scrap",
"Item Skin ID": 0,
"Min Item Amount": 100,
"Max Item Amount": 100
}
],
"Command(s)": [
{
"Enable Command": false,
"Command Probability %": 100,
"Command Display Name": "VIP Role",
"Command": "oxide.usergroup add {player.id} vip"
}
],
"Kit(s) (plugin required)": [
{
"Enable Kit": false,
"Kit Probability %": 100,
"Kit Display Name": "PVP Kit",
"Kit": "pvpkit"
}
]
}
],
"Participation Reward": {
"Enable Participation Reward": true,
"Give Participation Reward to Event Reward(s) Winner(s)?": false,
"Participation Reward Probability %": 100,
"Participation Reward Notification": {
"Enable Participation Reward Notification": true,
"Only Send Participation Reward Notification To Participating Players?": false,
"Participation Reward Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Participation Reward Item(s) List": 999,
"Max Number from Participation Reward Item(s) List": 999,
"Randomize Participation Reward Item(s) List": false,
"Participation Reward Item(s)": [
{
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"Participation Reward Item Display Name": "Scrap",
"Change Item Name to Participation Reward Item Display Name in Player Inventory": false,
"Participation Reward Item Shortname": "scrap",
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"Participation Reward Min Item Amount": 10,
"Participation Reward Max Item Amount": 10
}
],
"Participation Reward Command(s)": [
{
"Enable Participation Reward Command": false,
"Participation Reward Command Probability %": 100,
"Participation Reward Command Display Name": "Participant Role",
"Participation Reward Command": "oxide.usergroup add {player.id} participant"
}
],
"Participation Reward Kit(s) (plugin required)": [
{
"Enable Participation Reward Kit": false,
"Participation Reward Kit Probability %": 100,
"Participation Reward Kit Display Name": "Farm Kit",
"Participation Reward Kit": "farmkit"
}
]
}
}
},
"Additional Event Types": {
"HighQualBrawl": {
"Enable Event": true,
"Event Name": "HighQualBrawl",
"Event Description": "Collect high quality metal ore at 3x the normal rate!",
"Event Type (multiply)": "multiply",
"Event Length (seconds)": 600,
"Event Multiplier": 3.0,
"Event Entities": [
"hq.metal.ore"
],
"Enable Event Permission": false,
"Event Permission": "extraevents.highqualbrawl",
"Show UI And Notifications To Players Without Event Permission?": false,
"Restrict Event to Deep Sea Players Only?": false,
"Show UI And Notifications to Deep Sea Players Only?": false,
"Event Image(s)": [
{
"Enable Image": true,
"Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg",
"Image Transparency (0.0 - 100.0)": 75.0,
"Image Anchors Min (x y)": "0.8 0.2",
"Image Anchors Max (x y)": "0.83 0.245"
}
],
"Event UI": {
"Enable UI": true,
"UI Anchors Min (x y)": "0.695 0.025",
"UI Anchors Max (x y)": "0.83 0.1975",
"UI Background Color (r g b a)": "255 255 255 0.2",
"UI Text Color (r g b a)": "255 255 255 1.0",
"UI Text Outline Color (r g b a)": "0 0 0 0.25",
"UI Text Alignment (left, right, center)": "center"
},
"Event Notifications": {
"Enable Chat Notifications": true,
"Event Chat Prefix": "",
"Event Chat Icon (Steam64 ID)": 0,
"Enable GameTip Notifications": false,
"GameTip Style (info OR alert OR error)": "info",
"GameTip Duration (seconds)": 3.0,
"Enable Event Upcoming Notification": false,
"Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30,
"Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"Event Ending": "The <color=purple>{event_name}</color> event has ended.",
"Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab"
}
},
"MetalMash": {
"Enable Event": true,
"Event Name": "MetalMash",
"Event Description": "Collect metal ore at 3x the normal rate!",
"Event Type (multiply)": "multiply",
"Event Length (seconds)": 600,
"Event Multiplier": 3.0,
"Event Entities": [
"metal.ore"
],
"Enable Event Permission": false,
"Event Permission": "extraevents.metalmash",
"Show UI And Notifications To Players Without Event Permission?": false,
"Restrict Event to Deep Sea Players Only?": false,
"Show UI And Notifications to Deep Sea Players Only?": false,
"Event Image(s)": [
{
"Enable Image": true,
"Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg",
"Image Transparency (0.0 - 100.0)": 75.0,
"Image Anchors Min (x y)": "0.8 0.2",
"Image Anchors Max (x y)": "0.83 0.245"
}
],
"Event UI": {
"Enable UI": true,
"UI Anchors Min (x y)": "0.695 0.025",
"UI Anchors Max (x y)": "0.83 0.1975",
"UI Background Color (r g b a)": "255 255 255 0.2",
"UI Text Color (r g b a)": "255 255 255 1.0",
"UI Text Outline Color (r g b a)": "0 0 0 0.25",
"UI Text Alignment (left, right, center)": "center"
},
"Event Notifications": {
"Enable Chat Notifications": true,
"Event Chat Prefix": "",
"Event Chat Icon (Steam64 ID)": 0,
"Enable GameTip Notifications": false,
"GameTip Style (info OR alert OR error)": "info",
"GameTip Duration (seconds)": 3.0,
"Enable Event Upcoming Notification": false,
"Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30,
"Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"Event Ending": "The <color=purple>{event_name}</color> event has ended.",
"Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab"
}
},
"ResourceRun": {
"Enable Event": true,
"Event Name": "ResourceRun",
"Event Description": "Collect resources at 2x the normal rate!",
"Event Type (multiply)": "multiply",
"Event Length (seconds)": 600,
"Event Multiplier": 2.0,
"Event Entities": [
"sulfur.ore",
"metal.ore",
"hq.metal.ore",
"stones",
"wood",
"cloth",
"leather"
],
"Enable Event Permission": false,
"Event Permission": "extraevents.resourcerun",
"Show UI And Notifications To Players Without Event Permission?": false,
"Restrict Event to Deep Sea Players Only?": false,
"Show UI And Notifications to Deep Sea Players Only?": false,
"Event Image(s)": [
{
"Enable Image": true,
"Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg",
"Image Transparency (0.0 - 100.0)": 75.0,
"Image Anchors Min (x y)": "0.8 0.2",
"Image Anchors Max (x y)": "0.83 0.245"
}
],
"Event UI": {
"Enable UI": true,
"UI Anchors Min (x y)": "0.695 0.025",
"UI Anchors Max (x y)": "0.83 0.1975",
"UI Background Color (r g b a)": "255 255 255 0.2",
"UI Text Color (r g b a)": "255 255 255 1.0",
"UI Text Outline Color (r g b a)": "0 0 0 0.25",
"UI Text Alignment (left, right, center)": "center"
},
"Event Notifications": {
"Enable Chat Notifications": true,
"Event Chat Prefix": "",
"Event Chat Icon (Steam64 ID)": 0,
"Enable GameTip Notifications": false,
"GameTip Style (info OR alert OR error)": "info",
"GameTip Duration (seconds)": 3.0,
"Enable Event Upcoming Notification": false,
"Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30,
"Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"Event Ending": "The <color=purple>{event_name}</color> event has ended.",
"Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab"
}
},
"StoneSmash": {
"Enable Event": true,
"Event Name": "StoneSmash",
"Event Description": "Collect stones at 3x the normal rate!",
"Event Type (multiply)": "multiply",
"Event Length (seconds)": 600,
"Event Multiplier": 3.0,
"Event Entities": [
"stones"
],
"Enable Event Permission": false,
"Event Permission": "extraevents.stonesmash",
"Show UI And Notifications To Players Without Event Permission?": false,
"Restrict Event to Deep Sea Players Only?": false,
"Show UI And Notifications to Deep Sea Players Only?": false,
"Event Image(s)": [
{
"Enable Image": true,
"Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg",
"Image Transparency (0.0 - 100.0)": 75.0,
"Image Anchors Min (x y)": "0.8 0.2",
"Image Anchors Max (x y)": "0.83 0.245"
}
],
"Event UI": {
"Enable UI": true,
"UI Anchors Min (x y)": "0.695 0.025",
"UI Anchors Max (x y)": "0.83 0.1975",
"UI Background Color (r g b a)": "255 255 255 0.2",
"UI Text Color (r g b a)": "255 255 255 1.0",
"UI Text Outline Color (r g b a)": "0 0 0 0.25",
"UI Text Alignment (left, right, center)": "center"
},
"Event Notifications": {
"Enable Chat Notifications": true,
"Event Chat Prefix": "",
"Event Chat Icon (Steam64 ID)": 0,
"Enable GameTip Notifications": false,
"GameTip Style (info OR alert OR error)": "info",
"GameTip Duration (seconds)": 3.0,
"Enable Event Upcoming Notification": false,
"Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30,
"Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"Event Ending": "The <color=purple>{event_name}</color> event has ended.",
"Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab"
}
},
"SulfurSpree": {
"Enable Event": true,
"Event Name": "SulfurSpree",
"Event Description": "Collect sulfur ore at 3x the normal rate!",
"Event Type (multiply)": "multiply",
"Event Length (seconds)": 600,
"Event Multiplier": 3.0,
"Event Entities": [
"sulfur.ore"
],
"Enable Event Permission": false,
"Event Permission": "extraevents.sulfurspree",
"Show UI And Notifications To Players Without Event Permission?": false,
"Restrict Event to Deep Sea Players Only?": false,
"Show UI And Notifications to Deep Sea Players Only?": false,
"Event Image(s)": [
{
"Enable Image": true,
"Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg",
"Image Transparency (0.0 - 100.0)": 75.0,
"Image Anchors Min (x y)": "0.8 0.2",
"Image Anchors Max (x y)": "0.83 0.245"
}
],
"Event UI": {
"Enable UI": true,
"UI Anchors Min (x y)": "0.695 0.025",
"UI Anchors Max (x y)": "0.83 0.1975",
"UI Background Color (r g b a)": "255 255 255 0.2",
"UI Text Color (r g b a)": "255 255 255 1.0",
"UI Text Outline Color (r g b a)": "0 0 0 0.25",
"UI Text Alignment (left, right, center)": "center"
},
"Event Notifications": {
"Enable Chat Notifications": true,
"Event Chat Prefix": "",
"Event Chat Icon (Steam64 ID)": 0,
"Enable GameTip Notifications": false,
"GameTip Style (info OR alert OR error)": "info",
"GameTip Duration (seconds)": 3.0,
"Enable Event Upcoming Notification": false,
"Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30,
"Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"Event Ending": "The <color=purple>{event_name}</color> event has ended.",
"Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab"
}
},
"WoodWhirl": {
"Enable Event": true,
"Event Name": "WoodWhirl",
"Event Description": "Collect wood at 3x the normal rate!",
"Event Type (multiply)": "multiply",
"Event Length (seconds)": 600,
"Event Multiplier": 3.0,
"Event Entities": [
"wood"
],
"Enable Event Permission": false,
"Event Permission": "extraevents.woodwhirl",
"Show UI And Notifications To Players Without Event Permission?": false,
"Restrict Event to Deep Sea Players Only?": false,
"Show UI And Notifications to Deep Sea Players Only?": false,
"Event Image(s)": [
{
"Enable Image": true,
"Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg",
"Image Transparency (0.0 - 100.0)": 75.0,
"Image Anchors Min (x y)": "0.8 0.2",
"Image Anchors Max (x y)": "0.83 0.245"
}
],
"Event UI": {
"Enable UI": true,
"UI Anchors Min (x y)": "0.695 0.025",
"UI Anchors Max (x y)": "0.83 0.1975",
"UI Background Color (r g b a)": "255 255 255 0.2",
"UI Text Color (r g b a)": "255 255 255 1.0",
"UI Text Outline Color (r g b a)": "0 0 0 0.25",
"UI Text Alignment (left, right, center)": "center"
},
"Event Notifications": {
"Enable Chat Notifications": true,
"Event Chat Prefix": "",
"Event Chat Icon (Steam64 ID)": 0,
"Enable GameTip Notifications": false,
"GameTip Style (info OR alert OR error)": "info",
"GameTip Duration (seconds)": 3.0,
"Enable Event Upcoming Notification": false,
"Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30,
"Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"Event Ending": "The <color=purple>{event_name}</color> event has ended.",
"Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab"
}
}
},
"Version": {
"Major": 1,
"Minor": 16,
"Patch": 3
}
}
FarmPro turns regular planter boxes into a fully automated, wireless farming system.
No pipes, no cables—just place a FarmPro barrel anywhere, and nearby planters will instantly link over the air.
It takes care of everything for you: planting, watering, cloning, fertilizing, harvesting, and even generating special items. All of this happens virtually, with no visible devices or messy connections.
Whether you're growing hemp, berries, potatoes, or something more exotic, FarmPro makes your farm faster, cleaner, and way more fun to manage.
⚙️ What You Can Do with FarmPro
Plant and harvest automatically – Seeds and clones are planted into empty sockets, and ripe crops are harvested or cloned depending on your settings.
Go 100% wireless – No industrial piping or power required. Planters connect wirelessly within a radius that you define.
Choose between clone or harvest mode – Each planter can be switched between cloning or harvesting, and you'll see visual feedback when it's changed.
Use simulated farming hardware – Sprinklers, heaters, and lights work virtually—no deployables.
Craft special items – Combine specific fertilizers with plants and gene patterns to generate rare, customized items with unique names and effects.
Access an in-game shop – Use a clean UI to buy FarmPro gear, fertilizers, and consumables. You can even sell items back for scrap or RP.
Add NPC vendors – Spawn a FarmPro seller at the Outpost or anywhere you want, with a visible map marker and fully configurable stock.
🔥 Special Items with Real Buffs
Grow plants using the right fertilizer and genes to generate rare items like:
Ore Booster – Boosts mining yield and radiation resistance
Beer of Strength – Gives cooling and comfort
Recovery Balm – Increases max health and speeds up healing
Energy Bloom – Makes you run and ride faster
Recycler Fuel – Increases scrap yield and vision in darkness
Each item is visually distinct and applies real, timed modifiers when used.
👥 Player Groups and Permissions
You can set up multiple player tiers with different farming powers. For example:
Control how many planters a player can use
Adjust the wireless detection radius
Set cloning and harvesting multipliers per crop
Choose whether new planters start with full water
Enable or disable access to the in-game shop
You might have a "Default" group, and then extra perks for VIP1, VIP2, VIP3, VIP4, and Admins—each with more benefits.
💬 Useful Chat Commands
/farmpro.give – Gives yourself a FarmPro box (permission: farmpro.give)
/farmpro.menu – Opens the shop menu (only if allowed by your tier)
/farmpro.spawnnpc – Spawns a vendor NPC where you're standing
/farmpro.removenpc – Removes the nearest FarmPro NPC
/farmpro.planters – Shows how many planters are currently on the server (admin only)
/farmgive <identifier> <amount> <playerName|playerId>
Parameters:
<identifier>: The unique identifier for the custom item to be given.
<amount>: The number of items to give. If the value is invalid or less than 1, it defaults to 1.
<playerName|playerId>: The target player's display name or Steam64 ID.
🛒 Shop and Economy Integration
FarmPro supports Scrap, Economics, and ServerRewards.
All prices, items, and categories are fully configurable.
Here’s the default FarmPro item setup:
"Item Short Prefab Name": "box.wooden.large",
"Item SkinID": 3529006189
You can also add your own items and fertilizers to the shop.
🔌 Plugin Compatibility
FarmPro works great alongside:
Ganja – Integrates with cannabis-related plants and items
SkillTree – Grants XP and activates buffs on harvest
Economics, ServerRewards – All fully supported
✅ Why Server Owners Love It
No visible wiring or clutter
Custom farming economy that players can grow into
Clean, mobile-friendly UI
Flexible configuration and permissions
Powerful admin controls
Fully monetizable with VIP perks and special items
Start farming smarter today.
No wires, no mess—just FarmPro.
Configuration File
$18.99
NPC traders & shops
Build a trader where you stand — the whole shop, in-game
Walk to a spot, type one command, and a named NPC vendor is standing there wearing your outfit. Everything after that — every lot, price, skin, stock counter and wipe limit — is edited by looking at him and clicking. No JSON, no reloads, no restart. Pin him to a monument and he finds the same corner on every new map.
17
Fields per lot
3
Economy plugins supported
99
Lots per single purchase
1
Required dependency — zero on Carbon
✓The whole shop is built in-game — add, reorder, copy and delete lots by clicking
✓Traders pinned to monuments — the same vendor at the same spot after every wipe
✓Stock that refills on a timer — and survives a restart at the count it was on
✓Traders that react to players — gestures and voice lines on approach, purchase and idle
✓Sell items, currency or commands — kits and ranks are just another lot
✓On the map like a vending machine — players see the vendor and what he sells
Video
See it in action
01 — The trader
A vendor that belongs to your map
Not a wooden box with a UI on it — a standing NPC with a name, an outfit and a place in the world.
Spawned where you stand, dressed like you
One command drops a trader at your feet, facing where you face, wearing a copy of your clothes and holding whatever is in your hands. Change your own outfit later and one button re-copies it onto him — another button hands the set back to you.
Pinned to a monument, not to coordinates
Spawn him inside Bandit Camp, Outpost or any monument and his position is stored relative to it. Next wipe, on a completely different map, he stands in exactly the same corner of that monument — no repositioning, no re-spawning.
Visible on the map, with his stock
Toggle the vending marker and the trader shows up on the map under his display name, with his item-for-item lots listed on the map screen — exactly like a vending machine, so players know where to go and what for.
Locked to a group, if you want
Give a trader a permission and only that group can open him — with your own refusal message instead of the default one. A VIP-only black market is one field.
Bulletproof, literally
Traders can't be shot, damaged, targeted by NPCs or destroyed, and they aren't written into the map save — so they never duplicate, never leave corpses and never end up as debris in your save file.
02 — Gestures and voice
A trader who notices you
He waves when you walk up, thanks you for a purchase and shrugs when your pockets are empty — with his own voice, if you give him one.
Greets a player who comes closer
Set a radius in meters and the trader reacts the moment somebody steps inside it — once per approach, not once per second. Walk away and come back and he greets you again.
A reaction for every moment of the trade
Walking up, opening the shop, buying a lot, coming up short on resources, closing the menu, and an idle line every N seconds while nobody is around. Each one carries a gesture, a voice line, or both.
Random variants, weighted the way you want
Every reaction holds a list of variants and one is picked by weight, so the same trader never greets two players in exactly the same way. Set a weight to zero to park a variant without deleting it.
Voice lines are your own .ogg files
Drop the files into oxide/data/NPCShop/sounds and write the file name in the config. Cut a long file where the phrase ends with a playback duration, and set the volume per trader. The speaker itself is invisible — players hear a voice coming from the vendor, not from a boombox at his feet.
Heard by everyone, or by one player only
A voice line can be global, so everybody around the trader hears it, or personal — delivered to the player who triggered it and to nobody else. Handy for greetings on a crowded Outpost.
Every gesture the game has
Wave, thumbs up, shrug, point, the dances — the npcshop.gestures console command prints the exact list your Rust build accepts, and an unknown name is reported at load instead of failing silently.
03 — Lots and pricing
Any price for anything
A lot is three item slots — what's sold, what it costs, and an optional second cost. Each slot can be a real item, a skinned item, or your server currency.
Two-item prices
Charge 500 metal and 20 scrap for one lot. Turn the second slot off with a single value when you don't need it.
Currency in either direction
Flip a slot to money and the lot is priced in ServerRewards, Economics or IQEconomic. Flip the sale slot to money instead and the trader buys from players — a scrap-to-cash buyback counter, same editor, no second plugin.
Skins, custom names, custom icons
Every slot takes a skin ID, so a skinned item is a different product with a different price. Override the display name, point the icon at any image URL, and attach a description of up to 2500 characters that players open with an info button.
Buy in bulk without spam-clicking
A per-lot multiplier from 1 to 99 with plus, minus and a typed field. It clamps itself to what the player can actually afford, what's left in stock and what their wipe limit allows, so the number on screen is always a purchase that will go through. Oversized results are split into proper stacks.
Permission discounts
Map any permission to a percentage. Discounted players see an OFF badge on the price and pay less on both price slots; stacked groups resolve to the single best discount.
Copy a lot, or a whole shop
Copy one lot or every lot at once, walk to another trader and paste. Reorder with arrows, delete with one click, and hit preview to see the shop exactly as a player will before you close it.
04 — Stock and limits
Scarcity you can schedule
An unlimited shop is a vending machine with extra steps. Two independent systems keep a trader from flooding your wipe.
Stock that ticks back up
Per lot: a maximum stock, a refill interval in seconds and how much comes back each interval. Sell out and the button turns grey with OUT OF STOCK until it recovers. Ten rockets an hour, and the first player there gets them.
Per-player wipe limits
A separate cap on how many of a lot each player may buy for the whole wipe, counted per skin. One VIP kit per person per wipe, enforced without a second plugin and reset automatically on the next map.
Counts survive a reboot
Remaining stock, refill timers and everyone's wipe counters are written on every server save and on unload. A restart doesn't hand out a fresh batch of rockets.
05 — Beyond items
Sell anything a command can do
Kits, ranks, teleports, cars, raid bases — if another plugin exposes a command, it's a lot.
Run it now, or wrap it as a gift
Put a command on a lot and choose: fire it the moment the purchase clears, or hand the player a wrapped present they can save, carry and unwrap whenever they want — the command runs on unwrap. Give it a name and an icon and it looks like a real product in their inventory. %steamid% is substituted for you.
A command on the trader himself
Fire a command every time a player opens a given trader — a greeting in chat, a quest check, a log line. Also keyed by Steam ID.
Item search that finds things
The item picker searches display names and shortnames as you type and shows icons, so filling a shop doesn't mean keeping a shortname list open on your second monitor.
Reliability
Built to be left alone
✓Oxide and Carbon — on Carbon the built-in image database is used and no extra plugin is needed at all
✓Nothing is written into the map save — traders are recreated from config on boot, so they can't duplicate or survive as junk entities
✓Clean unload — every trader is removed, open interfaces are closed for all players and stock is saved first
✓One editor at a time — while an admin has a shop open it's locked for everyone else, so two people can't overwrite each other's lots
✓A missing monument disables its trader with a console warning instead of dropping him into the ocean
✓Optional 1-second buy cooldown against double-clicks and click macros
Commands
Three admin commands, none for players
All three require the npcshop.admin permission. Players never type anything — they walk up to the trader and press use. Command names are configurable.
/settraderSpawn a trader at your position, in your clothes
/remtraderLook at a trader and delete him
/newtraderposLook at a trader to select him, walk to the new spot, then /newtraderpos update. cancel aborts, and /newtraderpos <display name> moves a trader by name from anywhere
npcshop.adminSpawn, edit, move and remove traders
npcshop.vip15% discount by default — rename it, change the number, or add as many discount tiers as you like
Hooks & API
For plugin developers
void OnNPCShopItemBuy(BasePlayer player, Item saleItem, Item priceItem, Item additionalPriceItem)
Fired after a successful item-for-item purchase, with the final amounts already multiplied and discounted. additionalPriceItem is null when the lot has no second price. Currency purchases don't raise it — track those through your economy plugin.
Questions
Before you buy
What do I need installed?On Oxide, ImageLibrary — it's free and the plugin tells you in console if it's missing. On Carbon, nothing. MonumentFinder is optional and only needed for monument-pinned traders. An economy plugin (ServerRewards, Economics or IQEconomic) is optional and only needed for money prices; the right one is detected automatically.
Do my traders survive a wipe?Yes. Traders, lots and prices live in the config, so they come back on the new map. Monument-pinned ones land in the right place automatically; free-standing ones keep their world coordinates and may need one /newtraderpos if the terrain changed. Stock counters and per-player wipe limits reset on a new map, which is the point of them.
Can players sell things to the trader?Yes, in both forms. Item-for-item barter is what a lot does by default, and setting the sale slot to money turns the lot into a buyback: the player hands over items and gets currency.
Can I sell a kit, a rank or a teleport?Anything that has a command. Either it runs immediately on purchase, or the player receives a named, custom-iconed present that runs it when unwrapped — which also makes the purchase tradeable between players.
How many traders and lots can I have?No limit on either. The shop interface scrolls, and lots are reordered with arrow buttons.
Why don't all my lots show on the map marker?The marker is a real vending-machine listing, and Rust's own format can only express one item for one item. Lots priced in currency, or with a second price item, are hidden from the marker — they work normally in the shop itself.
Can I run different shops for different groups?Yes. Each trader takes its own permission and its own refusal message, so a VIP trader can stand next to the public one and simply refuse everyone else.
Do I ever have to edit the config file?Only for server-wide settings: discount tiers, the currency icon, the buy cooldown, and a trader's access permission or greeting command. Everything about the goods themselves — lots, prices, skins, names, icons, stock, limits, descriptions — is done in-game.
$24.99
This map has custom places to build a base, such as: hobbit house, glass sphere in winter, tree house, places that have a farm ready to use and many others. There are 20 custom places on the map in total and they are marked on the map. And also on the map there is a tower to shoot down a helicopter. Throughout the winter biome, there is beautiful grass that glows. There is a challenge house with good loot and several other custom monuments. Also, this map is ideal for raid bases because there is a shallow ocean near the land.
Specifications
• Map size: 4500
• Prefab count: ~35 200
• Editing of the map is allowed, the password is in the ReadMe file
Custom monuments
• Challenge House
• Heli Tower
• Mine
• Car Service
• Railway Station
• Large Warehouse
• 20 Custom Places To Build A Base
Standard monuments
• Apartment Complex
• Jungle Ziggurat
• Toxic Village
• Arctic Research Base
• Caves
• Fishing Villages
• Harbor 1
• Harbor 2
• Ferry Terminal
• Airfield
• Giant Excavator Pit
• Nuclear Missile Silo
• Military Tunnel
• Powerplant
• Water Treatment Plant
• Lighthouses
• Bandit Camp
• Outpost
• Junkyard
• Radtown Small
• Military Base
• Oilrig 1
• Oilrig 2
• Trainyard
• Roadside Monuments
• Sulfur Quarry
• Stone Quarry
• HQM Quarry
• Satellite Dish
• The Dome
• Underwater Labs
• Launch Site
• Large Barn
• Ranch
This is a custom package created by us, featuring 110 unique bases and a specialized loot setup tailored for five difficulty levels, ranging from Easy to Nightmare.
Note: The building skins in the package showcase images may differ from the spawned bases or use the default building skin.
Warning: The Raidable Bases plugin requires the Copy Paste plugin to function. You must install both for this bases pack to work.
🔗 Raidable Bases (Paid): https://codefling.com/plugins/raidable-bases
🔗 Copy Paste (Free): https://umod.org/plugins/copy-paste
This Raidable Bases Pack & Loot Tables package includes:
🏡30 Easy Bases +🗡️Base_Loot Tables (Easy "Vanilla" and "Enhanced" tables included)
🏡30 Medium Bases +🗡️Base_Loot Tables (Medium "Vanilla" and "Enhanced" tables included)
🏡30 Hard Bases +🗡️Base_Loot Tables (Hard "Vanilla" and "Enhanced" tables included)
🏡10 Expert Bases +🗡️Base_Loot Tables (Expert "Vanilla" and "Enhanced" tables included)
🏡10 Nightmare Bases +🗡️Base_Loot Tables (Nightmare "Vanilla" and "Enhanced" tables included)
Beware: Our loot table package includes only the 5-tier loot tables within the Base_loot folder, ranging from easy to nightmare.
It does not include the loot tables from the Difficulty_Loot or Weekday_Loot folders.
With a total of 110 bases, this package focuses on simplicity and optimization.
Most bases are protected by turrets and traps, and each base is designed with player PC performance and server stability in mind.
VANILLA AND ENHANCED LOOT TABLES FOR RAIDABLE BASES
This package includes 10 different base loot table files, ensuring a well-structured and advanced configuration for every difficulty level, from Easy to Nightmare.
5 loot files for the Vanilla setup (Easy, Medium, Hard, Expert, Nightmare), offering a balanced loot experience with some junk items, staying close to a 1x rate.
5 loot files for the Enhanced setup (Easy, Medium, Hard, Expert, Nightmare), designed for modded servers with 2x, 3x, or higher gather rates, featuring cleaner loot tables with minimal junk and more valuable rewards.
📁 Installation Path:
All loot table files are intended for the /oxide/data/RaidableBases/Base_Loot directory.
⚠️ Setup Requirement: You must choose and install only one loot table setup at a time—either Vanilla or Enhanced. If you want to switch, you can replace the current files with the other set, but both cannot be active simultaneously.
For those exclusively seeking the loot table, we offer it as a standalone product: https://codefling.com/customizations/raidable-bases-loot-tables-pack
(Note: If you've purchased our Raidable Bases Pack & Loot Tables (110 Bases) package, there is no need to buy this separately.)
WARNING: TWO DIFFERENT INSTALLATION METHODS
(PLEASE READ BOTH AND APPLY ONLY THE ONE THAT FITS YOUR NEEDS)
INSTALLATION GUIDE 1:
(If you do not have a custom configuration and are not a professional in server configurations, choose this option. However, if you already have your own configuration and profile settings and do not wish to use the optional configs we provide—in other words, if you only need the bases and loot tables—use the second installation guide instead.)
Step 1: Place the Config File
From the extracted ZIP files, locate the config folder and find the RaidableBases.json file. Move it to the following directory:
📁 /serverfiles/oxide/config
Step 2: Place the Bases
From the extracted ZIP files, locate the copypaste folder and move it to the following directory:
📁 /serverfiles/oxide/data
Step 3: Place the Base_Loot Tables
From the extracted ZIP files, locate the Base_Loot folder and move it to the following directory:
📁 /serverfiles/oxide/data/RaidableBases
Important: If there are any existing JSON files inside this folder that are not part of our loot tables, delete them to ensure proper functionality.
Choose between Vanilla or Enhanced loot tables based on your preference.
If the folder is named "Base_Loot (Enhanced loot)", remove the text in parentheses so that the correct folder name is simply: "Base_Loot" (Otherwise, the loot tables will not work properly.)
Step 4: Place the Profiles Folder
From the extracted ZIP files, locate the profiles folder and move it to the following directory:
📁 /serverfiles/oxide/data/RaidableBases
Why Are Profiles Important?
The profiles folder contains crucial settings that allow you to:
✔️ Enable/disable the dome
✔️ Enable/disable NPCs
✔️ Adjust the number of lootable items
These are just a few examples—there are dozens of important settings that directly affect how raid bases function. The config file alone is not enough—these files play a major role in customizing your raid bases.
⚠️ I strongly recommend reviewing each difficulty setting (Easy to Nightmare) inside the profiles folder and adjusting them based on your needs.
Step 5: Restart the plugin via RCON:
o.reload RaidableBases
INSTALLATION GUIDE 2:
(Use this installation method if you do not want to use our configurations and instead prefer to use your own config files and your own /oxide/data/RaidableBases/Profiles configurations.)
In this case, you only need to add the bases. To do this, use the following commands in RCON:
Step 1:
You can add bases one by one or in bulk.
After executing the commands in RCON, the bases will be registered inside the Profiles configuration.
If you do not want to deal with these adjustments, it is recommended to use Installation Guide 1 instead.
A- Example RCON commands:
rb.config add "Easy Bases" fullwipedeasy1
rb.config add "Hard Bases" fullwipedhard1
B- Commands to Integrate Raid Bases in Bulk via RCON:
rb.config add "Easy Bases" fullwipedeasy1 fullwipedeasy2 fullwipedeasy3 fullwipedeasy4 fullwipedeasy5 fullwipedeasy6 fullwipedeasy7 fullwipedeasy8 fullwipedeasy9 fullwipedeasy10 fullwipedeasy11 fullwipedeasy12 fullwipedeasy13 fullwipedeasy14 fullwipedeasy15 fullwipedeasy16 fullwipedeasy17 fullwipedeasy18 fullwipedeasy19 fullwipedeasy20 fullwipedeasy21 fullwipedeasy22 fullwipedeasy23 fullwipedeasy24 fullwipedeasy25 fullwipedeasy26 fullwipedeasy27 fullwipedeasy28 fullwipedeasy29 fullwipedeasy30
rb.config add "Medium Bases" fullwipedmed1 fullwipedmed2 fullwipedmed3 fullwipedmed4 fullwipedmed5 fullwipedmed6 fullwipedmed7 fullwipedmed8 fullwipedmed9 fullwipedmed10 fullwipedmed11 fullwipedmed12 fullwipedmed13 fullwipedmed14 fullwipedmed15 fullwipedmed16 fullwipedmed17 fullwipedmed18 fullwipedmed19 fullwipedmed20 fullwipedmed21 fullwipedmed22 fullwipedmed23 fullwipedmed24 fullwipedmed25 fullwipedmed26 fullwipedmed27 fullwipedmed28 fullwipedmed29 fullwipedmed30
rb.config add "Hard Bases" fullwipedhard1 fullwipedhard2 fullwipedhard3 fullwipedhard4 fullwipedhard5 fullwipedhard6 fullwipedhard7 fullwipedhard8 fullwipedhard9 fullwipedhard10 fullwipedhard11 fullwipedhard12 fullwipedhard13 fullwipedhard14 fullwipedhard15 fullwipedhard16 fullwipedhard17 fullwipedhard18 fullwipedhard19 fullwipedhard20 fullwipedhard21 fullwipedhard22 fullwipedhard23 fullwipedhard24 fullwipedhard25 fullwipedhard26 fullwipedhard27 fullwipedhard28 fullwipedhard29 fullwipedhard30
rb.config add "Expert Bases" fullwipedexp1 fullwipedexp2 fullwipedexp3 fullwipedexp4 fullwipedexp5 fullwipedexp6 fullwipedexp7 fullwipedexp8 fullwipedexp9 fullwipedexp10
rb.config add "Nightmare Bases" fullwipednight1 fullwipednight2 fullwipednight3 fullwipednight4 fullwipednight5 fullwipednight6 fullwipednight7 fullwipednight8 fullwipednight9 fullwipednight10
Step 2: Place the Base_Loot Tables
From the extracted ZIP files, locate the Base_Loot folder and move it to the following directory:
📁 /serverfiles/oxide/data/RaidableBases
Important: If there are any existing JSON files inside this folder that are not part of our loot tables, delete them to ensure proper functionality.
Choose between Vanilla or Enhanced loot tables based on your preference.
If the folder is named "Base_Loot (Enhanced loot)", remove the text in parentheses so that the correct folder name is simply: "Base_Loot" (Otherwise, the loot tables will not work properly.)
Step 3: Restart the plugin via RCON:
o.reload RaidableBases
EXTRA IMPORTANT INFORMATIONS:
We do not use a dome, NPCs, or arena walls around raid bases on our servers, and in the ZIP file we provided, these features are also disabled by default. If you want to enable them, you will need to adjust the settings accordingly.
For example, to enable the dome, follow the steps below:
Navigate to:
/oxide/data/RaidableBases/Profiles
Open the files inside the Profiles folder with a text editor.
Locate the following settings:
(This is already set to false because it is required for markers to appear on the map.)
"Spawn Silently (No Notification, No Dome, No Map Marker)": false,
"Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 0,
Change the value from 0 to 5 as shown below:
"Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 5,
Additionally, the loot amount for bases varies depending on the difficulty level (easy, medium, hard, expert, and nightmare). You can adjust this setting in the same Profiles location according to your needs:
"Amount Of Items To Spawn": 210,
For example, in medium bases, this value is set to 210, which determines the total number of items that will appear in crates, furnaces, and the cupboard.
Our current configuration is specifically adjusted to prevent players from feeling overwhelmed by massive buildings right after a wipe. We have configured Maintained Events accordingly to ensure a balanced experience.
In our setup:
- Timed events and purchasable events are disabled.
- After a wipe, easy bases will start spawning 30 minutes later.
- Nightmare bases will begin spawning 48 hours (2 days) later.
Imagine starting the game with just a torch in hand and immediately encountering a nightmare base on the shore.
You’d likely quit the game right away—this setting is crucial for us to avoid such scenarios.
Configuration Example: serverfiles/oxide/config
"Maintained Events": {
"Always Maintain Max Events": true,
"Max Maintained Events": 30,
"Enable X Hours After Wipe (0 = immediately)": {
"Easy": 0.5,
"Medium": 1.0,
"Hard": 3.0,
"Expert": 24.0,
"Nightmare": 48.0
All of our bases from Easy to Nightmare are equipped with turret protection.
If you do not want turrets to spawn in your raidable bases on your server, you can use the following method.
Go to the file path /data/RaidableBases/Profiles, open the JSON files inside with a text editor, and apply the following:
"Kill These Prefabs After Paste": [
"assets/prefabs/npc/autoturret/autoturret_deployed.prefab",
"autoturret_deployed"
],
If you are satisfied with this package, you can support us by leaving a 5-star review on the site where you purchased it. Your feedback motivates us to continue improving and providing even better configurations for dedicated server owners like you.
Please leave a review here: https://codefling.com/bases/raidable-bases-pack-loot-tables-110-bases?tab=reviews
Thank you! ❤️
Support: FULLWIPED DISCORD
Free
Contracts is a time-rotating quest system plugin that allows you to create versatile quests/missions that rotate periodically.
Each contract can have one or more objectives, with multiple objective types to choose from. It doesn't stop there: each objective can be augmented with objective conditions, which add additional requirements in order to progress it. This allows you to define versatile and unique quests:
You could have quests as simple as "Kill 5 scientists"...
or a little bit more challenging quests like "Kill 5 scientists with an assault rifle"
or have crazy requirements like "Kill 5 scientists, with an assault rifle OR an MP5, between 25-50m away, while being below 20 HP, while wearing a bandana and riding a horse". The possibilities are endless!
Not just another quest plugin
Most quest plugins hand out static, repeatable, single-objective quests with no cap on how many you can have active at once and no deadline on finishing them. Players end up completing them passively in the background without ever engaging with the system, like achievements.
Contracts turns these side-quests into main quests by putting them on a timer. A limited set of contracts is live at a time, each with a real deadline you define, so players have to decide what to prioritize rather than mindlessly clear a checklist. That's what keeps players logging back in throughout the wipe, when they'd otherwise burn out once progression stalls.
Contracts also supports multi-objective quests with layered conditions (requirements), so a single contract can demand more than "kill 10 scientists." Simple objectives stack into real challenges.
Features (Lite)
The following are the limited features of the Lite version. See the Full version's page for the full feature set. Read more about the Lite edition on the website.
Highly customizable quests/missions to help you build your unique set of goals and control difficulty beyond just progression amounts required.
Control the flow and order of how contract objectives can be completed.
5 objective types to vary gameplay across your server
5 objective condition types to add as many layers of challenge that you want to your objectives
Customizable categories and their rotation period, with the possibility to disable rotations altogether and manually control when contracts rotate.
Clean and customizable UI for browsing and tracking contracts.
Leaderboard to rank your whole server by Contract Score.
(limited) Event logging with JSONL format support
Powerful Web editor to make editing your configs a breeze and viewing insightful charts on your JSONL logs
Quick Links
⭐Full Edition
🗨️Discord Server
📄Full Documentation
✏️Web Editor
🧭Roadmap
Full Plugin Documentation
Contracts is a very large plugin with a growing number of features. Documenting everything on the Codefling plugin page (here) can be very intimidating, inconvenient to read/search and drive new users away when they see a wall of text. For these reasons, I've created a structured, digestable and detailed documentation website with guides for new Contracts users! Check it out:
https://www.rustcontracts.com
Web Editor
Nobody wants to be writing complex JSON structures by hand! Head to the Web Editor at https://editor.rustcontracts.com , drop your data configs and start editing your configs in a convenient UI. The quality of the editor and its extensive features are on par with the quality of the plugin! This isn't just simple forms and inputs.
Editor Features
Convenient UI: Edit all your contracts, categories and presets in a Web-based UI. No manual JSON editing required.
Rich Editing Experience: Validation, undo/redo from anywhere, ID refactoring, autocomplete fields, optional raw JSON editing and more QoL features.
Data Persistence: Save snapshots of your configs and restore or download them at a later time (data saved in your browser).
Advanced Data Importing: You can import entire data files or choose parts of them to merge into your working config. This makes importing new default contracts or shared contracts into your existing config a breeze.
AI Generated Contracts: Use the prompt given by the editor in ChatGPT/Claude and paste its response into the editor to generate a contract.
Command Palette: Easily navigate through contracts, categories, presets from anywhere in the editor through the command palette.
Stats: View your JSONL logs in pre-made charts to gain insights into your contracts, such as pacing and reward balance.
Discord
Join the official Discord server for support, announcements and more! https://discord.rustcontracts.com
Halloween monument event
Pumpkin drones take over your monuments
A swarm of drones, each carrying a glowing jack o' lantern, settles over a random monument and patrols it until the timer runs out. Shoot them down and every drone drops a bag of Halloween loot. Not every swarm is peaceful though — some only fight back when attacked, others fire pumpkin rockets at anyone who comes near. Every event is announced, marked on the map and shown on screen, and nothing else needs to be installed.
23
Monuments preconfigured
3
Swarm modes, from harmless to hostile
6
Optional plugin integrations
0
Required dependencies
✓
A different monument every event — 23 preconfigured, your own positions on top
✓
Friendly, neutral or hostile — every swarm rolls a mode, weighted the way you want
✓
Pumpkin rockets — dangerous, but never more than three drones on one player
✓
A loot bag from every drone — Halloween loot out of the box, your own table or a Loottable preset
✓
Impossible to miss — announced in chat, as a toast or through Notify, and marked on the map
Features
A Halloween event that runs itself
Install it and the swarms start showing up on their own. Everything that shapes the event for your players can be changed in the config.
Friendly, neutral or hostile
Every swarm rolls a mode. Friendly drones never attack, neutral drones only shoot back at players who attack them, and hostile drones fire at everyone in the zone. You decide how often each mode shows up — and the mode is part of every announcement, so nobody walks in unprepared.
Hard, but fair
Attacking drones fire pumpkin rockets that burst into flames on impact. No more than three drones target the same player, and drones need a clear shot, so cover works. Rocket damage, range and fire rate are yours to tune.
23 monuments, ready to go
From Launch Site with 40 drones down to a gas station with 10, every monument comes sized and configured. Switch off the ones you don't want and add your own locations — custom monuments, arenas, event islands — by position.
Everyone knows where to go
Each swarm is announced with its monument and grid square — in chat, as a toast or through Notify. A map marker and an on-screen counter show the swarm's mode, the drones left and the time remaining.
Set it and forget it
Choose how often swarms appear, how long they stay and how many players need to be online. Or switch the schedule off and start swarms by command only — at a monument of your choice and in the mode you want.
Compatibility
Plays well with the rest of your server
✓
No required dependencies — every integration below is optional
✓
TruePVE — players can shoot the drones and pumpkin rockets can hit players on PvE servers
✓
EventOwner — drones and loot bags are registered, its ownership rules apply to every hit
✓
Loottable, Notify, Economics and ServerRewards — loot presets, notifications and kill rewards
✓
Nothing left behind — drones are never saved, and unloading the plugin removes the swarm instantly
✓
Drones and pumpkins can't be picked up or looted — the only loot is the bag they drop
✓
No cost between events — damage and loot hooks are only active while a swarm is out
Commands & permissions
One command for the whole event
Works in chat with a leading slash and in the server console. Mode, location, drone count and radius are all optional.
pumpkindrones start [mode]
Start an event at a random monument. Mode is friendly, neutral or hostile — random if left out
pumpkindrones start [mode] <name>
Start at a monument matching the name, e.g. harbor or launch site
pumpkindrones start [mode] here [drones] [radius]
Start at your own position
pumpkindrones stop
End the current event
pumpkindrones monuments
List every monument on the current map and whether it's configured
Permission
pumpkindrones.admin — required for all commands above
For developers
Hooks
void OnPumpkinDronesStart(Vector3 position, string mode)
A swarm has spawned. Mode is Friendly, Neutral or Hostile
void OnPumpkinDronesEnd()
The event has ended and the swarm is gone
void OnPumpkinDroneKilled(Drone drone, BasePlayer killer)
A drone was shot down. The killer can be null
Questions
Before you buy
Will the drones wipe out my players?
Only if you want them to. Friendly swarms never attack and neutral swarms only shoot back. When drones do attack, no more than three target the same player, they need line of sight, and damage, range and fire rate are all yours to set.
Which monuments does it use?
Any enabled monument from the list that exists on the current map, picked at random and never the same one twice in a row. Monuments a map doesn't have are skipped. Run pumpkindrones monuments to see every monument on your map and add the ones you're missing.
Does it work on custom maps?
Yes. Vanilla monuments on a custom map are found like on a procedural one, and custom monuments can be added as custom locations by world position.
Can I only run it when I want to?
Set the time between events to -1 and swarms only appear when you start them with the command.
Does it work on PvE servers?
Yes. With TruePVE, players can shoot the drones and drone rockets can damage players. If EventOwner is installed, it decides who is allowed to shoot the drones.
How heavy is it on the server?
Each drone makes one decision per second, and the damage and loot hooks are only active while an event is running. Drone counts are set per monument, so you decide how many entities a swarm adds.
$37.00
🗺️ Fearsome BWANA DIK • high-performance 2K map • 12,000 prefabs
Handmade from scratch and built for battle, BWANA DIK seamlessly merges town and country into one deadly warfront. Continuous road and rail networks connect major monuments, while untouched beaches and rugged mountains remain wild and free. Vast rural wilderness areas hide freshwater lakes, rich ore veins, dense forests, and treacherous snowy mountain passes. This infamous island is just one of many in the local chain — more coming soon to Codefling.
Bwana's feared custom monument 'The Crocotorium' is a dangerous high-risk blue/red card facility protected by a central SAM site and home to massive hungry lizards. Deep in a mountain valley and surrounded by lethal jungle, the Crocotorium is not for the faint of heart. Will your players conquer it… or end up on the menu?
As seen on TV...
⚠ 100% FULLY TESTED on live humans
Network of straight level roads perfect for high-speed vehicle travel.
Convenient zip-tower network to quickly glide back to your body after respawns.
4 large derelict urban centers featuring raised flyovers and established safe zones.
Road & railway system fully support popular plugins like Convoy and Armoured Train.
Numerous buildable offshore islands — ideal for ocean bases to bridge across to.
⚠ Required dependencies: Umod/Oxide and Rustedit DLL.
Any problems? Please advise. -- Nomad
LOST in RUST https://discord.gg/THf6dGN8eW
"Bwana Dik. A nice place to die, but you wouldn't want to live there."
$14.99
Raid Time Manager · Rust · Oxide · Carbon
Your best players get raided at 4am and never log in again
You set the hours raiding is open. Outside them the damage, the ladder stacks, the ceiling drops and the turret placements all stop — and everyone can see the schedule on screen. A full week is configured out of the box, and every hour of it is editable from a calendar in game.
The HUD
Six layouts, one of them fits your screen
Switched live from the settings screen — every player's HUD is redrawn on the spot.
How it goes
From install to the night before wipe
MINUTE ONE
It works before you open the config
Raid time is set to 18:00–22:00 Monday to Friday, 10:00–22:00 Saturday, 08:00–22:00 Sunday. Every hour outside that is safe time, and the restrictions are already on.
Your timezone, by offset or by name, daylight saving included
Several raid windows in one day, or none at all for a full safe day
Nothing to fill in first — edit the week later, or never
EVERY DAY
Nobody has to ask when raid time is
A HUD shows today's windows as a bar, a marker for where the clock sits inside them, and a green or red dot for whether raiding is open right now.
Six positions, switched live. Players can hide it, and it hides itself on cameras and drones
Every player reads it in their own language, on a 12- or 24-hour clock
An alert on screen the moment raid time opens, and again when it closes
An optional Discord webhook warns your players a set time before it opens
WHEN THEY TRY
Blocking damage alone does not stop a raid
Someone who cannot blow a wall will stack ladders, drop a ceiling inside your compound, or park a turret on your door instead. Thirteen switches, so you block what matters on your server and leave the rest alone.
Damage. Other people's buildings, your own, twig, boats, tugboats, fire
Raids with no player behind them. Patrol helicopter, MLRS, SAM sites and auto turrets, each its own toggle
Building tricks. Ladders and ceilings inside someone else's privilege, cupboards and turrets placed next to one
They are told why. A blocked shot or placement puts the reason on the player's screen
Your own exceptions. A prefab list that stays damageable whatever the clock says, and a separate switch for other people's sleeping bags
WIPE DAY
The exceptions are where a schedule earns its keep
A fixed week is fine until wipe day, a holiday, or the first complaint about being raided ten minutes after joining. All four of those are settings.
Set hours for one specific date from the calendar — it beats the weekly rule
Safe days after a wipe, written into the schedule for you
New players protected for a few hours, if you want them to be
Or block offline raids only, with a shorter grace period for your donators
Alongside the rest
It fits what you already run
All optional, all off until you point at them.
✓ TruePVE — its ruleset is switched with the schedule, so the two never disagree
✓ ZoneManager — confine the whole thing to listed zones, or apply it everywhere except them
✓ Raidable Bases — event bases stay raidable around the clock, safe time never locks players out
✓ Your own commands — run any server command the moment raid time opens, and again when it closes
Reference
One command, and it is yours to rename
Everything else is a screen you click through in game.
Chat
/rtm
Open the raid calendar. Admins also get a settings button on it.
Chat
/rtm hud
Hide the HUD, or bring it back
Perm
rtm.vip
Shorter offline grace period. Rename it or add more groups.
Straight answers
Asked before every purchase
Do I need TruePVE?
No, it blocks the damage itself. TruePVE is optional and only makes the two systems agree if you already run it.
Can I still raid people who are online?
Turn on offline-only mode and safe time protects a base only while the owner and their whole team are away.
Do I have to edit config files?
Not for the schedule. The calendar and settings screens change the hours, the toggles and the HUD position from in game.
Is it English only?
No. Days, months, AM/PM and every message are language file entries, so you translate once and each player sees their own.
What about NPCs and scripted raids?
One switch lets non-player raiders through at any hour, and the prefab list covers anything that must always stay damageable.
Will the HUD annoy my players?
Six positions including a compact one, they can dismiss it themselves, and you can switch it off server-wide.
13
actions you can block
6
HUD layouts
3
integrations — TruePVE, ZoneManager, Raidable Bases
1
dependency — ImageLibrary
A highly customizable Shop that you configure in game. Use NPCs as shopkeepers and add, edit, or remove items right from the game interface.
⭐ Features of Shop
Beautiful user interface with multiple templates (Fullscreen, In-Menu V1/V2/V4)
Shopping Basket: add multiple items to cart and purchase them all at once
Search functionality: search for items by name across all categories
Pagination: browse items page by page
Discount system (by permissions) with per-item custom discounts
Automatic shop filling (+ the plugin has support for the ItemCostCalculator plugin)
Selling items (players can sell items to the store and receive money for it)
Sell containers configuration: choose which containers (main, belt) players can sell from
Blocked skins: prevent selling of specific item skins
High performance with optimized item loading
Adding/editing/removing items IN GAME with visual editor
Supports NPC shops (HumanNPC integration)
Supports Custom Vending Machines
Supports NoEscape plugin integration
Supports Duel/Duelist: blocks shop access during duels
Convert from ServerRewards
Favorite items system: players can mark items as favorites
Buy Again feature: quick repurchase of previously bought items
By default, the plugin has English, Russian and Chinese translations
LangAPI integration for custom translations
Transfer money between players directly in the plugin (including offline players option)
Shop allows you to use multiple economy plugins at once (players can choose what they want to pay with)
For each item, you can choose which payment methods are available and how much they will cost, based on the selected method
Cooldown system: per-item buy/sell cooldowns with per-permission overrides
Wipe cooldown: block items for purchase/sale after server wipe
Respawn cooldown: block purchase/sale for a set time after respawn
Buy/Sell limits: lifetime and daily limits per permission
Max buy/sell amount: limit items per transaction
Force buy: fast purchase without confirmation dialogs
Plant genes configuration for plant items
Weapon configuration: spawn weapons with ammo and attachments
Content system: configure container contents (liquid, weapon mods, etc.)
Customizable UI: full color customization and formatting options
Offline Image Mode: use local images instead of downloading from internet
Image loading on login: preload images when players connect
Console and file logging of shop activity
ServerPanel integration: add Shop to the ServerPanel menu
Notify/UINotify integration for notifications
Auto-wipe settings: automatically reset cooldowns, limits, and player data on wipe
Discord Logging: track all purchases, sales, and transfers in your Discord server through webhooks with customizable embeds
API methods for other plugins to interact with Shop
🎮 Commands
shop: open the shop interface
shop.install: starts the shop installation
shop.refill <recovery_rate>: refill the shop
recoveryRate: A value between 0 and 1 that determines the multiplier for the cost of selling items. For example, shop.refill 0.5 means that items will have a sale cost of 50% of their purchase cost.
shop.convert.sr [clear]: convert items from ServerRewards to Shop. The clear option clears Shop items before converting
shop.setvm [categories: cat1 cat2 ...]: add a custom VM to the config
shop.setnpc [categories: cat1 cat2 ...]: add an NPC to the config
shop.remove all: console command that removes all items and categories from the plugin
shop.remove item [category name/all]: console command that removes an item (or all items)
shop.remove category [category name/all]: console command that removes a category (or all categories)
shop.fill.icc [all/buy/sell]: console command that updates item prices in the store using ItemCostCalculator. all updates both Price and SellPrice, buy updates Price, sell updates SellPrice
shop.convert.from.1.2.26: converts Shop plugin version 1.2.26 to version 1.3.0+
shop.reset: resets store data, including templates, configurations, and items.
shop.reset template: resets the store interface template data.
shop.reset config: resets store configuration data.
shop.reset items: resets store items data.
shop.reset full: completely resets all store data (templates, configurations and items).
shop.manage: manages the Shop plugin.
shop.manage economy list: displays a list of all available economic systems in the plugin.
shop.manage economy set <economy_ID> <name>: sets the economic system by plugin ID and name. The command updates that economic system on the server and saves the change to the configuration.
FOR EXAMPLE:
shop.manage economy set 0 Economics: sets the main economy plugin to "Economics".
shop.manage economy set 1 ServerRewards: sets the additional economy system with ID 1 to "ServerRewards".
shop.wipe: manually trigger wipe (resets cooldowns, limits, and player data)
shop.change: change item category (used in editor)
shop.item: console command for item actions
🛡️ Permissions
shop.setvm: for the "shop.setvm" command
shop.setnpc: for the "shop.setnpc" command
shop.free: for free item purchases
shop.admin: admin permission
shop.bypass.dlc: allows bypassing Facepunch ToS item restrictions (WARNING: your server may be banned for this)
📈 API Methods
The Shop plugin provides API methods for other plugins to interact with it:
API_OpenPlugin(BasePlayer player): opens the shop UI for a player. Returns empty string if failed, or UI data if successful.
API_GetShopPlayerSelectedEconomy(ulong playerID): returns the economy ID (0 = main, 1+ = additional) that the player has selected for shopping.
Note: Other plugins can call these methods using Shop.Call("API_MethodName", ...) syntax.
⚖️ Sort Types
None
Name
Amount
PriceDecrease
PriceIncrease
🧬 Category Types
None: normal category for items
Favorite: category for favorite items
Hidden: hidden category, available only in NPC stores or Vending Machines
🎥 Video
P.S. Video of the old version, video for the V2+ version is now in development
🖼️ Showcase
Full screen Templates
Template OLD STYLE
Template NEW RUST
In-Menu Templates
Template V1 (V1.1)
Template V1 (V1.1) with BASKET
Template V2
Template V2 with BASKET
Template V4
Template V4 with BASKET
Installer
Editor
⚙️ Web Config Editor
Manage the Shop settings in our web config editor. You change the config in a browser form instead of editing files on the server by hand.
P.S. The web config editor is open to members of the "Shop" group in our Discord server. Join at https://discord.gg/mevent and ask for the group.
📢 Discord Logging
Track all shop activity via Discord webhooks: purchases, sales, and money transfers.
🧪 TEST SERVER
Join our test server and try all the features yourself!
Copy the IP address below to start playing.
connect 155.103.86.38:28015
📚 FAQ
Q: I get the message "The plugin does not work correctly, contact the administrator!". What should I do?
A: It means the plugin is not installed. To install it, use the "/shop.install" command. You need the "shop.admin" permission for this command.
Q: Where can I see an example of a config?
A: Config
Q: How to use BankSystem to store the economy
A:
"Economy": {
"Type (Plugin/Item)": "Plugin",
"Plugin name": "BankSystem",
"Balance add hook": "Deposit",
"Balance remove hook": "Withdraw",
"Balance show hook": "Balance",
"ShortName": "",
"Display Name (empty - default)": "",
"Skin": 0,
"Lang Key (for Title)": "LangTitle",
"Lang Key (for Balance)": "BalanceTitle"
},
Q: How to use ServerRewards to store the economy
A:
"Economy": {
"Type (Plugin/Item)": "Plugin",
"Plugin name": "ServerRewards",
"Balance add hook": "AddPoints",
"Balance remove hook": "TakePoints",
"Balance show hook": "CheckPoints",
"ShortName": "",
"Display Name (empty - default)": "",
"Skin": 0,
"Lang Key (for Title)": "LangTitle",
"Lang Key (for Balance)": "BalanceTitle"
},
Q: How to use Economics to store the economy
A:
"Economy": {
"Type (Plugin/Item)": "Plugin",
"Plugin name": "Economics",
"Balance add hook": "Deposit",
"Balance remove hook": "Withdraw",
"Balance show hook": "Balance",
"ShortName": "",
"Display Name (empty - default)": "",
"Skin": 0,
"Lang Key (for Title)": "LangTitle",
"Lang Key (for Balance)": "BalanceTitle"
},
Q: How to use IQEconomic to store the economy
A:
"Economy": {
"Type (Plugin/Item)": "Plugin",
"Plugin name": "IQEconomic",
"Balance add hook": "API_SET_BALANCE",
"Balance remove hook": "API_GET_BALANCE",
"Balance show hook": "API_REMOVE_BALANCE",
"ShortName": "",
"Display Name (empty - default)": "",
"Skin": 0,
"Lang Key (for Title)": "LangTitle",
"Lang Key (for Balance)": "BalanceTitle"
},
Q: How to use scrap to pay for items
A:
"Economy": {
"Type (Plugin/Item)": "Item",
"Plugin name": "",
"Balance add hook": "",
"Balance remove hook": "",
"Balance show hook": "",
"ShortName": "scrap",
"Display Name (empty - default)": "",
"Skin": 0,
"Lang Key (for Title)": "LangTitle",
"Lang Key (for Balance)": "BalanceTitle"
},
Q: How to add KIT as shop item
A: https://pastebin.com/4szBQCgz
Q: How to add Command as shop item
A: https://pastebin.com/bcCkzBEL
Q: How do I make a weapon spawn with ammo in it?
A: Configure the "Weapon" section in the item config:
"Weapon": {
"Enabled": true,
"Ammo Type": "ammo.rifle.explosive",
"Ammo Amount": 128
}
Q: How do I make items spawn some content (liquid, weapon modifications)?
A: Configure the "Content" section in the item config:
"Content": {
"Enabled": true,
"Contents": [
{
"ShortName": "weapon.mod.lasersight",
"Condition": 100.0,
"Amount": 1,
"Position": -1
}
]
},
Q: How to turn off the sell feature?
A: Turn off "Enable item selling?" in the config, or in the item settings in game.
"Enable item selling?": false,
Q: How to use the ItemCostCalculator with Shop?
A: Use the "shop.refill" command (it refills the Shop).
Q: What should be the size of images for item icons?
A: Item icons are usually 512x512 pixels, but any square image works.
Q: I get the error "UI is unavailable for player. Reason: Menu UI is not initialized". How to fix it?
A: This error occurs when the interface template is not installed or configured. Follow these steps:
1. Reset the template using the command: shop.reset template (use only template to avoid data loss).
2. Install the interface via shop.install in the game (to visually select a template) or through the console.
Note: You need the shop.admin permission to execute these commands.
Q: How do I add Shop to the ServerPanel menu?
A: Follow these steps:
1. Open ServerPanel menu in-game and click "+ADD CATEGORY" button
2. Set these exact parameters:
Type: Plugin
Plugin Name: Shop
Plugin Hook: API_OpenPlugin
3. Click "SAVE" button to create the category
4. Reset Shop template and install it:
Type in console: shop.reset template (IMPORTANT: use only "template"!)
Then type: shop.install
Note: If Shop doesn't appear in ServerPanel menu, make sure both plugins are loaded and you typed the parameters exactly as shown above.
Q: I see black images with Rust logo or get error 429 when loading images. What should I do?
A: This happens when images fail to download from the internet. The Shop plugin passes images to ImageLibrary but does not download them itself. Error 429 usually comes from rate limits on image hosting services like Imgur (see HTTP 429 documentation for more details). To fix it, enable Offline Image Mode so the plugin uses local images:
Enable the mode in config:
Open "oxide/config/Shop.json" (or "carbon/config/Shop.json" for Carbon)
Set "Enable Offline Image Mode": true
Set up the images:
Create folder "TheMevent" in "oxide/data" (or "carbon/data" for Carbon)
Download PluginsStorage (click "CODE" → "Download ZIP")
Extract the ZIP and copy all contents to the "TheMevent" folder
Reload the plugin:
Type o.reload Shop (Oxide) or c.reload Shop (Carbon)
Note: If you want to add your own custom images, place them in the "TheMevent" folder and reference them with the "TheMevent/" prefix. For example: "TheMevent/Icon1.png", "TheMevent/MyCustomIcon.jpg", etc.
Q: What placeholders are available for commands and what do they do?
A: Shop commands support these placeholders. They are replaced when a player buys a command item:
%steamid%: replaced with the player's Steam ID (e.g., "76561198000000000")
%username%: replaced with the player's display name (e.g., "PlayerName")
%player.x%: replaced with the player's X coordinate position
%player.y%: replaced with the player's Y coordinate position
%player.z%: replaced with the player's Z coordinate position
Example usage in shop commands:
"Command (%steamid%)": "say Welcome %username%!|teleport %steamid% %player.x% %player.y% %player.z%"
Note: Separate multiple commands with the "|" character. They run in order when the item is purchased.
Q: How to set different prices for different currencies (RP and balance)?
A: Each item can have its own price for each currency. Edit the file oxide/data/Shop/Shops/Default.json and find the item you want to modify. In the "Currencies" section, set different prices for each economy:
"Currencies": {
"Enabled": true,
"Currencies": {
"0": {"Price": 1000},
"1": {"Price": 500}
}
}
This means players pay 1000 from their main balance (Economics) or 500 RP from their ServerRewards balance. Economy ID 0 = main economy, ID 1 = ServerRewards.
Q: How to create a shop using HumanNPC plugin and set specific categories?
A: To create a shop with HumanNPC, follow these steps:
Create an NPC using HumanNPC plugin
Get the NPC ID (you can find it in the HumanNPC config or use the command humannpc.list)
Use the Shop command to add the NPC: shop.setnpc [categories: cat1 cat2 ...]
Example:
shop.setnpc categories: Weapon Ammunition Tools: adds the NPC with Weapon, Ammunition, and Tools categories
shop.setnpc categories: *: adds the NPC with all available categories
Note: You need the shop.setnpc permission to use this command. Make sure both HumanNPC and Shop plugins are loaded on your server.
Q: How to add Custom Vending Machines to Shop plugin?
A: To add Custom Vending Machines to Shop, follow these steps:
Place a Custom Vending Machine in your world
Look at the vending machine and use the command: shop.setvm [categories: cat1 cat2 ...]
Example:
shop.setvm categories: Weapon Ammunition: adds the vending machine with Weapon and Ammunition categories
shop.setvm categories: *: adds the vending machine with all available categories
Note: You need the shop.setvm permission to use this command. The vending machine will be automatically added to the Shop configuration.
Q: How does the Shopping Basket feature work?
A: Players put several items into the basket, check what they picked, and buy everything at once. The basket shows the total cost, and players can remove items before checkout. The basket has to be enabled in the template settings.
Q: How does the Search functionality work?
A: Players search for items by name across all enabled categories. Type in the search box and the shop shows the matching items. Search respects permission settings and can be enabled/disabled in the template configuration.
Q: What are the wipe and respawn blocks?
A: These are time-based restrictions:
Wipe block: Blocks items from being bought/sold for a specified time after a server wipe. Use it to stop players from buying powerful items right after a wipe. Configure in config: "Wipe Block": true and "Wipe Cooldown": 3600 (seconds).
Respawn block: Blocks buying and selling for a specified time after the player respawns. Helps prevent abuse. Configure in config: "Respawn Block": true and "Respawn Cooldown": 60 (seconds).
Q: How do Daily and Lifetime Limits work?
A: Limits control how many times players can buy/sell items:
Lifetime Limits: Total number of times a player can buy/sell an item across their entire account. Set to 0 for unlimited.
Daily Limits: Maximum number of times per day a player can buy/sell an item. Resets daily. Set to 0 for unlimited.
Limits are per-permission, so you can set different limits for VIP players, regular players, etc.
The plugin uses the highest limit among all permissions the player has.
Q: What is the "Buy Again" feature?
A: Buy Again lets players quickly rebuy items they bought before. It shows a history button in the shop UI (if enabled) and requires a permission. To enable, set "Buy Again Settings": {"Enabled": true, "Permission": "shop.buyagain"} in the config.
Q: How do I configure blocked skins for selling?
A: You can prevent players from selling specific item skins. In the config, add entries to "Blocked skins for sell":
"Blocked skins for sell": {
"rifle.ak": [52, 25],
"pistol.m92": [100, 200]
}
Q: How do I configure which containers players can sell from?
A: In the config, set "Settings available containers for selling item":
"Settings available containers for selling item": {
"Enabled": true,
"Available Containers (main, belt, wear)": ["main", "belt"]
}
Available container names: "main" (inventory), "belt" (hotbar), "wear" (clothing), etc.
Q: What are Auto-Wipe Settings?
A: Auto-Wipe Settings automatically reset certain data when you run the shop.wipe command. Configure in config:
"Auto-Wipe Settings": {
"Cooldown": true,
"Players": true,
"Limits": true
}
Cooldown: Resets all item cooldowns
Players: Resets all player data (favorites, economy selection, etc.)
Limits: Resets all buy/sell limits
Q: How do I customize price formatting?
A: In the config, set "Formatting Settings" to control how prices are displayed:
"Formatting Settings": {
"Buy Price Format": "G",
"Sell Price Format": "G",
"Shopping Bag Cost Format": "G",
"Balance Format": "G"
}
Format options: "G" (general), "N" (number with separators), "C" (currency), "F" (fixed-point), etc. See .NET number formatting for all options.
Q: How do I enable transfers to offline players?
A: In the config, set "Allow money transfers to offline players?": true. By default, this is disabled for security reasons.
Q: How do I configure Duel/Duelist integration?
A: To block shop access during duels, set "Blocking the opening in duels?": true in the config. Make sure you have the Duel or Duelist plugin loaded.
Q: What do all shop item settings mean and how should I configure them?
A: Here are the most important item fields and what they do.
Type: what this entry does: Item (gives an in-game item), Command (runs server commands), Plugin (calls another plugin hook), Kit (gives a kit).
ID: unique numeric ID of the item inside Shop. Used internally (for logs, favorites, editor); normally you don’t change it manually.
Image: custom UI icon key. If empty, Shop will try to use the item icon found by ShortName.
Permission: Oxide/Carbon permission required to see and use this item. Leave empty to make the item available to everyone, or set e.g. shop.vip for VIP‑only items.
Title: custom title shown in the UI. If empty, the plugin will try to use DisplayName, then the in‑game display name of the item, or fall back to an empty string.
Description: additional text shown in the item window. Optional, purely visual.
Command (%steamid%): used when Type = Command. The plugin will execute this command on the server. You can use placeholders like %steamid%, %username%, %player.x%, %player.y%, %player.z%. Each purchase can run multiple commands (split internally by |).
Kit: kit name for Type = Kit. The plugin will give a kit with this name when the player buys the item.
Plugin: used for Type = Plugin. Contains plugin name, hook name and amount. When the item is purchased, the specified hook will be called in the target plugin.
DisplayName (empty - default): overrides the in‑game item name shown to the player (for Type = Item). If empty, the plugin uses the original item display name (optionally via Lang API).
ShortName: shortname of the item (e.g. rifle.ak). This is required for Type = Item; it is used to find ItemDefinition, icon, stack size, etc.
Skin: workshop skin ID for the item. Only used when Type = Item.
Is Blueprint: if enabled, Shop will give the item as a blueprint instead of the regular item.
Amount: how many items are given/sold per one purchase. For blueprints this is how many separate blueprint items are created.
Enable item buying? (CanBuy😞 if disabled, the item cannot be bought (only sold, if selling is enabled).
Price: default purchase price. Can be overridden per‑economy in Currencies. If a currency is configured for buying, its price will be used instead of this value.
Enable item selling? (CanSell😞 if disabled, players cannot sell this item back to the shop.
Sell Price: default sell price. Can also be overridden in Currencies for selling.
Buy Cooldown / Sell Cooldown: base cooldown in seconds between purchases/sales of this item. Can be overridden by per‑permission cooldowns below.
Buy Cooldowns / Sell Cooldowns: per‑permission cooldowns. Keys are permission names (e.g. shop.vip), values are cooldown seconds. The plugin uses the lowest cooldown among permissions that the player has.
Use custom discount?: if enabled, the item will use its own Discount map instead of the global discount configuration.
Discount (%): per‑permission discount percentages for this item (only if custom discount is enabled). The highest discount from permissions that the player has will be applied.
Sell Limits / Buy Limits: global lifetime limits per permission. A value of 0 means "no limit". The plugin selects the highest limit among permissions the player has.
Daily Buy Limits / Daily Sell Limits: per‑day limits (reset by the plugin’s daily logic). 0 means "no daily limit".
Max Buy Amount / Max Sell Amount: maximum number of items that can be bought/sold in a single transaction (0 disables this limit).
Force Buy: if enabled, the item will use fast purchase flow (without extra confirmation windows, depending on UI settings).
Prohibit splitting item into stacks?: if enabled, the plugin will try to give the item in a single stack instead of splitting it into multiple stacks, when possible.
Purchase/Sale block duration after wipe: time (in seconds) after a wipe during which this item cannot be bought/sold. Useful for limiting powerful items early in the wipe.
Localization: per‑language messages for the item title. If enabled and a translation exists for the player’s language, it will override the normal title.
Content: configuration of contents for containers (e.g. boxes, weapons with attachments, etc.). You can add inner items (shortname, amount, condition, position).
Weapon: additional settings for weapons (ammo type, ammo amount, etc.). Applied when the item is created.
Genes: plant gene configuration. If enabled, the plugin will set specified genes on the created item.
Currencies: per‑economy price configuration. You can set different prices for each enabled economy plugin (by economy ID) for both buying and selling. If a currency is configured and enabled for the player’s selected economy, its price takes priority over the default Price/Sell Price.
Q: What do shop category settings mean and how should I configure them?
A: Categories group your shop items and control how they are shown, sorted and filtered for players.
Enabled: turns this category on or off. If disabled, the category and all its items will not appear in the shop UI at all.
Category Type: controls special behavior of the category:
None: a normal category that shows the items you added to Items.
Favorite: a virtual category that shows each player’s favorite items (based on their own favorites list). Items here are taken from other categories the player marked as favorite.
Hidden: a hidden category. It is stored in data and can be used for management, but is not shown in the normal category list in UI.
Title: the name of the category displayed in the UI. If Localization is enabled and contains a translation for the player’s language, that localized text will be shown instead of this value.
Permission: permission required to see and use this category. If you leave it empty, all players can see the category (subject to item‑level rules). If you set e.g. shop.category.vip, only players with that permission will see this category in the shop.
Sort Type: how items inside the category are sorted:
None: items are shown in the order they are stored/edited.
Name: items are sorted alphabetically by their PublicTitle (what the player sees).
Amount: items are sorted by Amount (stack size) in ascending order.
PriceIncrease: items are sorted by price from cheaper to more expensive.
PriceDecrease: items are sorted by price from more expensive to cheaper.
Sorting is applied every time the category items are requested.
Items: the list of ShopItem entries that belong to this category. For normal categories (Type = None/Hidden) this is what will be displayed in the item grid. For Favorite categories this list is not used for display. The plugin uses the player’s favorites instead.
Localization: optional localized title for the category. When enabled, the plugin will try to show a translated title based on the player’s language. If no translation is found, it falls back to the Title field.
How visibility and filtering work: when the shop builds a category:
For normal categories, only items that are available for the player (permission, currencies, buy/sell rules, etc.) are included.
Skip/take pagination is applied on top of that filtered list to show items page by page.
For favorite categories, the plugin takes the player’s favorite items, applies sorting, and displays them in this special category.
Reordering categories and items: categories and items can be moved up/down (or left/right) in the in‑game editor. This changes the order in which categories are shown in the UI and the default order of items when Sort Type = None.
Q: How do I enable and use ADMIN MODE?
A: ADMIN MODE is a visual in-game editor that lets you manage your shop without editing files by hand.
Step 1: Enable ADMIN MODE
Ensure you have the shop.admin permission
Open shop with /shop command
Click the "ADMIN MODE" button in the header (shows "■" when active)
Step 2: Create/Edit Categories
To create a new category:
With ADMIN MODE enabled, click the "+" button in categories list
Fill in category details (Title, Enabled, Type, Permission, Sort Type)
Click "SAVE"
To edit an existing category:
Click the "Edit" button (pencil icon) next to the category
Modify settings
Click "SAVE" or "CANCEL"
Step 3: Create/Edit Items
To create a new item:
Open the target category
Click "+ADD ITEM" button
Select item from the selection panel
Configure all item properties (price, amount, permissions, etc.)
Click "SAVE"
To edit an existing item:
Click the "Edit" button on the item
Modify properties
Click "SAVE" or "CANCEL"
Additional ADMIN MODE Features:
Use ↑↓ arrows to reorder categories
Use ←→ arrows to reorder items within categories
Use "DELETE" button in editor to remove categories/items
All changes save automatically, so you don't need to edit files by hand
Q: Where are shop files stored and what do they contain?
A: Shop plugin data is organized in the following structure:
📁 Configuration (oxide/config/Shop.json or carbon/config/Shop.json)
Plugin settings (permissions, commands, economy configuration)
Notification settings
Discord logging configuration
Global plugin options
📁 Shop Data (oxide/data/Shop/Shops/Default.json or carbon/data/Shop/Shops/Default.json)
This is the main shop inventory file
All categories and their settings
All items with prices, permissions, cooldowns, limits
Item configurations (weapons, content, currencies, etc.)
Edited through ADMIN MODE or manually
📁 UI Template (oxide/data/Shop/UI.json or carbon/data/Shop/UI.json)
Interface template configuration
Colors, sizes, positions
Display settings
Reset with: shop.reset template then shop.install
📁 Player Data (oxide/data/Shop/Players/ or carbon/data/Shop/Players/)
Individual player files (one per player)
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Thanks Niko, for awesome map.
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The plugin has been very well received by our community, and it has quickly become a valuable addition to our servers.
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[NpcSpawn] Зображення Preset_KpucTaJl не знайдено. Можливо, ви не завантажили його в папку .../oxide/data/Images/.
Вивантажений плагін NpcSpawn v3.4.8 від KpucTaJl.
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в Oxide.Core.Libraries.WebRequests+WebRequest.<WaitForResponse>b__44_0 (System.IAsyncResult res) [0x00000] в <15f61ddda771464d8246ebd
I got this mod as a gift a few days Ago. . I REALLY like the ui. it looks like... so good. Works well. I hotkeyed the ore/map function to make it quicker but yeah. Love it so far, does exactly what it says itll do and looks great! Would recommend.
Great collection of bases, filled with traps to make it a challenging raid as described. 10/10
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Love the decorations!
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Hope SavageBuilder will bring more bases in the future ❤️ !
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Keeps Players Engaged
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For only $1
A great map, beautiful landscapes, and perfectly optimized! I recommend this mapper; he’s a 100% professional. Thank you, @gshemov.
