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Carbon for modern Rust servers
Fast, self-updating, and built for performance with seamless in-game plugin and server management.
1,600+ servers powered by Carbon
FEATURES Map size: 4500; Prefab count: ~72k; A lot of attention was paid to nature, and each section of the map was designed in detail; Most of the rocks are hand-crafted, which makes them look much better. The custom config for the BetterNpc plugin is set up so that bots are present at all points of interest; Compatible with BetterNPC plugins (Config for bots in the file),  Train Homes and Raidable bases; Underground railway; Custom road junctions; A large number of small settlements/single buildings not marked on the road map by road; Double-track surface railway with 1 entrance to the metro with separate branches for spawn trains; Ring road (compatible with event plugins); Evenly spaced monuments to spread the FPS load of client; Custom building sites (X on the minimap); Custom places for building in the subway (XU on the minimap); Bridges are designed for easy tugboat access; A large number of points with access to fresh water for farms. ( Rivers inside the island work like regular game rivers ) CUSTOM MONUMENTS Sunken City; Nuclear Cargo; Command Post; Bunkers ( X8 ); Underwater caves (x2 ) ( Zones for underwater farm ); Sunken Containers (x2 ) ( Zones for underwater farm ); A lots custom places to build a base. ( "X"/"XU"  on map  ); Train Station ( For Train homes plugin ) A lots unmarked buildings. FACEPUNCH MONUMENTS Combined Outpost; Harbour (2/2); Ferry Terminal; Radtown; Abandoned Supermarket; Nuclear Missile Silo; Oxum's Gas Station; Airfield; Lighthouse; The Dome; Water treatment plant; Trainyard; Power Plant; Arctic Research Base; Desert Military Base; Giant Excavator Pit; Stone, Sulfur & HQM quarries; Satellite Dish; Small & Large Oil Rig; Large Underwater Lab. My Discord: shemov A password is attached to the map.  You can edit it.
5.0
$24.00
This plugin will add variable custom quarries and pumpjacks to your server. You can create any amount of different quarries and pumpjacks!   You can get the fastest support in our Discord:  Alias™ dev. 🌟 Features Prefab substitution You can avoid using survey charges for installing quarries. Static quarries All 4 type of statics (pumpjack, stone, sulfur, HQM) can be configured separately. Toggle & Loot protection Each quarry have their own protection settings. There is also protection system by permissions for static quarries. Built-in remove You can configure different remove and refund settings per quarry. Repair It is very similar to the standard system with all the sounds and effects. It also supports custom items. Build limits Built in options to set limits for quarries and pumpjacks separately. Custom Items You can use any normal and/or skinned items (custom items) as fuel and/or resource production. Fuel system You can set up several different fuel types with different production settings per fuel type. Production system You can set up min/max amount of items and probability chances per item. Permissions You can set up build limits and/or gather rates by permissions and also sum all permission parameters (or not).   Upgrade system You can upgrade from one quarry to another using different skin id. UI Adaptive and informative interface made in modern rust-style design so it may seem like part of the game. It will automatically change its size and screen location depending on your quarry settings. Langs You can translate any phrase in the plugin. Performance The plugin completely has its own mechanics, which ensures the best performance even compared to the standard system. This also fixes all of the default quarry bugs. Optimization You can completely disable some of the plugin's functions in the main config. Default Configuration files [EN] Main config (oxide/config/aQuarry.json) [EN] Static quarries config (oxide/data/aQuarry/StaticQuarries/) [EN] Personal quarries config (oxide/data/aQuarry/PersonalQuarries/) [RU] Main config (oxide/config/aQuarry.json) [RU] Static quarries config (oxide/data/aQuarry/StaticQuarries/) [RU] Personal quarries config (oxide/data/aQuarry/PersonalQuarries/) Commands quarry.give «SteamID » «SkinID » => give to player the quarry with specified skin from config quarry.giveme => give all quarries from config to self   Permissions: aQuarry.admin => allows to use «quarry.give » and «quarry.giveme » commands from in-game console API bool CanBuildCustomQuarry(Planner plan, BasePlayer builder, bool IsQuarryOrPumpjack) // Called right before other built-in checks. // Returning false will cancel the construction. void OnCustomQuarryBuilded(MiningQuarry quarry, BasePlayer builder, bool IsQuarryOrPumpjack) // Called right after player has built custom quarry or pumpjack.  
5.0
$32.99
Well rounded shop, with various features. It's standalone plugin which is compatible with WelcomePanel, HumanNpc. This plugin also supports selling commands, wipe block, no escape, sales, permission access.   Multi-currency support Use different currencies for different items. Economics and ServerRewards (RP) is supported as well as scrap or any other ingame item.     Restrictions Combat, raid, spawn and building block supported alongside with  basic cooldowns and wipe block.   NoEscape is required for combat and raid block.       Appearance   Simple and clean design to ensure smooth user experience for your players.   Additionally Shop can be inserted into WelcomePanel to achieve "all in" server panel.   Customization Widely customizable and feature rich Shop which will  fit all needs of your community.         Field Tested Plugin made by experienced developer,  tested by hundreds of server owners and used by some big organizations.       Discord   Customer support available on discord,   Installation - unzip downloaded package and place Shop.cs file into your plugin folder. - after succesfuly loading the plugin, data folder oxide/data/Shop will be generated - take data files provided in plugin package and drop them into your Shop data folder After finishing these steps your shop is ready to used.         Server Currency   If you don't wish to use ingame items as currency make sure you use either Economics or ServerRewards as you currency management as only those two plugins are compatible with Shop. Default currency setting is Economics ("eco"), if you wish to change it navigate to "oxide/data/Shop/Items.json", open this file in some text editor (VSC recommended) and simply select "eco" and mass replace for desired value. (video here) "eco" for Economics "rp" for ServerRewards "scrap" or any other ingame item   Shop Categories To remove, change or add new categories open "oxide/data/Shop/Categories.json" file. There you will find all categories alongside with items lists. If you wish to remove certain items from category, just head over to item list and delete from there.   Items Changing prices In "oxide/data/Shop/Items.json" you will find every item with their properties, to quick search for specific items press "CTRL + F".  By leaving BuyPrice or SellPrice at 0 you will disable selling or buying of said item. Due to multi-currency support prices can be set only in whole numbers, no decimals. To offset for this, you can set minimal amount requirement. For example instead of selling one piece of wood for 0.01$ you can set minimal amount of  100x wood for 1$.   Removing items If you wish to remove some items from Shop, you can do that directly in  "data/Shop/Categories.json" file. Removing items from "Items.json" is not needed as they have no effect unless they are listed in some category. Adding new items To add new item you must first head over to "Items.json" data file and create new entry by copy pasting some of the existing ones. Once done with that you can add the  item into category. To add multiple versions of same item can be created by simply adding unique tag behind shortname, for example "rifle.ak{1}",  "rifle.ak{2}", etc...   Commands Adding new commands Commands can be create at "data/Shop/Commands.json". Plugin can only run server side console commands and then parse steam id or player name with tags {steamid} and {playername}. There are two examples shown in default data file. Server side console commands are common thing and almost all plugins utilize them. Listing commands in categories Simply type in one of your command names into category item list like this "cmd/yourCommandName". Slash cmd in front of command name is there to make difference between ingame item and command.   Cooldowns These are very basic, cooldown is triggered when buy/sell action is triggered. By using minimal amount requirement for items you can manage how much player buy and how often. Cooldowns are managed in "data/Shop/Cooldowns.json". Default data file contains two example of cooldowns but it's simply shortname and amount of seconds.     Restrictions Raid and Combat Block Managed by NoEscape plugin, option to enable these two block can be found in config file. Building Block Prevents players from using shop while they are building block, option can be found in config file. Spawn Block Prevents players from using shop after they respawn, amount of seconds can be set in config file, 0 = disabled. Wipe Block Prevents players from buying specific items after wipe. Settings are located in "data/Shop/ItemsWipeBlock.json", similar as cooldowns.   Sales By Permission (config file) Discount on every item in the shop assigned by permission, multiple permission can be created with their own discount values. By Category (categories data file) Discount for every item within specified category. By Item Discount for specific item in the shop. If item is already in discounted category, higher discount will be applied.   WelcomePanel integration To integrate this plugin into WelcomePanel simply use one of the four configs included in download package. These config were premade for each WelcomePanel template (goes from 1 to 4). In case you have own  highly customized layout for WelcomePanel you will have to adjust "Layout Container" in Shop config file by yourself.                  
4.9
AI-Powered Anti-Cheat & Moderation Galium: the automated anti-cheat & moderation platform for Rust organizations Detection, intelligence, and enforcement, automated and unified in one organizational dashboard. Galium reads live, server-side gameplay to catch cheaters, teamers and rule-breakers from the way they play, then enforces automatically, 24/7, across every server you run. No client install. Works alongside EAC. Request Access Join Discord 40,000+ players monitored live 2021 protecting Rust since 24/7 automated enforcement Your browser does not support the video tag. One automated layer over your whole operation Galium is an anti-cheat at its core, designed to detect behavioral abuse through live production signals, risk modeling, and automated enforcement workflows. Everything runs server-side, so there is no client for players to install or tamper with, and detection runs off your game server without taxing your tick rate at peak population. It analyzes four live behavioral signal streams in real time, and acts the moment a player crosses the line you set: Combat Aim, recoil & hit patterns Movement Speed, flight & position Chat, voice & signs AI toxicity & NSFW Teams Cooperation & grouping Automated Pillar 01 Server-side anti-cheat Galium flags the full range of Rust cheats from live gameplay, not from the player's machine, from blatant aimbot to the subtle no-recoil that slips past everything else. Every flagged player carries a single risk score and tier, so your staff review who matters first. Detects in real time Aimbot, triggerbot & aim assistance No-recoil & no-spread Spinbot, flyhack & speedhack Scripting & automation Risk scoring & tiers One risk score per player, not per detection Severity tiers prioritize who to review first Explainable & auditable, never black-box Weighting refined through years of real outcomes Automated Pillar 02 Teaming detection, in 3D Teaming beyond your group limit is the hardest rule on Rust to police, and the easiest to hide. Galium surfaces the relationships behind it and maps who is actually cooperating with whom, so you can act on evidence instead of suspicion. ✓ Flags cooperation that exceeds your group limit ✓ Player-to-player, player-to-clan & clan-to-clan scoring ✓ Weighted by interaction and proximity over time Teaming on the 3D map · by RankEval Automated Pillar 03 AI Moderation Toolkit One AI-driven toolkit reads everything players type, say and draw. Language models score chat, speech models transcribe and judge voice, and computer vision scans every spray and sign. It acts in-game the moment something crosses the line, without a moderator in the loop. Chat AI toxicity scoring + word filters Auto-mutes offenders instantly Every action logged to Discord Voice AI transcribes voice in real time Flags toxic & abusive players Optional auto-enforcement & logs Images AI vision scans every spray & sign Flags NSFW & offensive imagery Auto-removed, no manual review Automated enforcement that never sleeps Detection only matters if something happens next. Build no-code rules (trigger, condition, action) and Galium bans, mutes, kicks or alerts the moment a player crosses your threshold, across every server, 24/7. ✓ No-code automation rules: trigger → condition → action ✓ Bans, mutes, kicks and alerts fire automatically, 24/7 ✓ Two-way BattleMetrics ban sync ✓ Full Discord moderation bot, with actions & alerts posted live ✓ Ban history, mute history, evidence linkage & full audit trails From a single server to a whole organization Run one server or fifty. Galium fits both, and grows with you. Where most plugins stop at a single server, Galium gives every player one identity, one risk score and one enforcement history that follows them across everything you run. ✓ One player identity across your entire org ✓ Risk follows the player, not the server they join ✓ Behavioral profiles persist beyond wipe cycles ✓ Staff actions are fully traceable across teams No silos. No per-server blind spots. One structured organizational view. Plugs into the tools you already run Discord A full moderation bot with live alerts, actions and logs in your server. BattleMetrics Two-way ban sync keeps enforcement consistent everywhere. RankEval Player-position tracking and the 3D teaming map. Automated moderation at scale starts here If you operate Rust servers and need cross-server cheat detection, teaming intelligence and automated enforcement that runs itself, and Galium is the infrastructure to support it. Request Access Join Discord See every feature in detail at galium.gg/features Automated Rust anti-cheat since 2021 · 40,000+ players monitored live · Built by CyberSynthetics Solutions LLC
5.0
$39.90
Solara features 3 main isles connected by unique bridges and custom ziplines. Packed with vanilla and custom monuments, plus intriguing points of interest marked by question marks on the minimap, encouraging players to explore. FEATURES - Ring road - Ring rail - Bridges, rivers, lakes - BetterNPC config included - Points of interest marked with "?" on the minimap - Small caves (build spots) CUSTOM MONUMENTS - Hostile survivor camp - Coaling tower - Abandoned tire shop - Train depot - Radio tower - Fire watchtower - Medical warehouse - Road tunnel (located between mining outpost and medical warehouse) - Unmarked points of interest along the road - Hostile survivor town - Hostile survivor warehouse - Wind turbines substation FACEPUNCH MONUMENTS - Airfield - Dome - Radtown - Harbor (2/2) - Lighthouse - Ferry terminal - Satellite dish - Launch site - Train yard - Water treatment plant - Oxum's gas station - Jungle ziggurat - Stone quarry - Supermarket - Mining outpost - Missile silo - Ranch - Fishing villages - Oil rigs (2/2) - Underwater labs NOTES – Need help? You can always contact me on my discord server @ discord.gg/TJxwpKT2Ge – The password for the editor is included with the map - Map size: 3500 - Prefab count: ∼25k
0.0
Custom Smelt Item Custom Smelt Item is an all-in-one plugin that allows you to add smeltable items, fuel items, and freely set the processing speed of each furnace. Create a unique gameplay experience with new smelting recipes, fuel items, and smelting speed adjustments! Compatible with Oxide. Installing this mod will change the smelting system from the vanilla version.                                   ⚠️Note This data includes "Custom Smelt Item" and "Custom Smelt Item Experimental." Please install only one of them. "Custom Smelt Item" functions as a stable version, while "Custom Smelt Item Experimental" functions as a Experimental version. "Custom Smelt Item Experimental" allows you to set additional foods, but please make sure you understand how to use this mod before using it. If there are many reports of bugs caused by incorrect use, we will discontinue releasing the Experimental version. Custom Smelt Item Experimental will turn off the visuals of food places in campfires, etc. Read below for instructions on how to use it.     ■ Custom Smelting Items - Set any item to be smelted - Freely configure input/output items - Set processing time for each item - Set output amount per processing - Support for skinned items (SkinID) - Custom name settings for output items - Item type classification for each furnace type (ore, oil) ■ Custom Fuel System - Add any item as fuel - Set burn time for each fuel - Set by-product output (e.g., wood → charcoal) - Adjust by-product drop rate - Support for skinned fuel items ■ Furnace Speed Multiplier Individual speed settings for each furnace type(Custom Smelt Item) - Furnace - Legacy Furnace - Large Furnace - Electric Furnace - Small Oil Refinery Notice : The speed cannot be adjusted for any other types. The speed for all other types is set to 1. This setting is to adjust the interaction between fuel and cooking time. (Custom Smelt Item Only)                                   You can fully customize the config, adding refined items, fuel items, refinement speed, and more. *Please do not delete default items from the settings.   Custom Smelting Item { "Smelting Patterns": [ { "ItemType": "oil", ///ore" (for furnaces) or "oil" (for refineries) "InputItem": "crude.oil", ///Input item short name "InputItemSkinId": 0, ///Input item skin ID "OutputItem": "lowgradefuel", ///Output item short name "OutputItemSkinId": 0, ///Output item skin ID "OutputItemName": null, ///Custom display name for the output item (null for default) "RequiredTime": 30, ///Smelting time (seconds) "OutputAmountPerProcess": 3 ///Output amount per 1 }, { "ItemType": "oil", "InputItem": "diesel_barrel", "InputItemSkinId": 0, "OutputItem": "lowgradefuel", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 180, "OutputAmountPerProcess": 150 }, { "ItemType": "ore", "InputItem": "metal.ore", "InputItemSkinId": 0, "OutputItem": "metal.fragments", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 10, "OutputAmountPerProcess": 1 }, { "ItemType": "ore", "InputItem": "sulfur.ore", "InputItemSkinId": 0, "OutputItem": "sulfur", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 7, "OutputAmountPerProcess": 1 }, { "ItemType": "ore", "InputItem": "hq.metal.ore", "InputItemSkinId": 0, "OutputItem": "metal.refined", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 20, "OutputAmountPerProcess": 1 }, { "ItemType": "ore", "InputItem": "can.tuna.empty", "InputItemSkinId": 0, "OutputItem": "metal.fragments", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 20, "OutputAmountPerProcess": 10 }, { "ItemType": "ore", "InputItem": "can.beans.empty", "InputItemSkinId": 0, "OutputItem": "metal.fragments", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 25, "OutputAmountPerProcess": 15 }, { "ItemType": "ore", "InputItem": "honeycomb", "InputItemSkinId": 0, "OutputItem": "honey", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 3, "OutputAmountPerProcess": 1 }, { "ItemType": "ore", "InputItem": "techparts", "InputItemSkinId": 0, "OutputItem": "metal.refined", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 120, "OutputAmountPerProcess": 10 }, { "ItemType": "ore", "InputItem": "sheetmetal", "InputItemSkinId": 0, "OutputItem": "metal.fragments", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 180, "OutputAmountPerProcess": 150 }, { "ItemType": "ore", "InputItem": "scrap", "InputItemSkinId": 0, "OutputItem": "metal.fragments", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 15, "OutputAmountPerProcess": 10 } ], "Fuel Patterns": [ { "FuelInputItem": "wood", ///Fuel item short name "FuelInputItemSkinId": 0, ///Fuel item skin ID "FuelOutputItem": "charcoal", ///By-product item (null if none) "FuelOutputItemSkinId": 0, ///By-product skin ID (default is 0) "FuelOutputItemName": null, ///Custom by-product Display name "FuelOutputAmountPerProcess": 1, ///By-product amount per fuel consumed "FuelOutputChance": 0.7, ///By-product generation probability (0.0-1.0) "FuelBurnTime": 10 ///Burn time per fuel (seconds) }, { "FuelInputItem": "lowgradefuel", "FuelInputItemSkinId": 0, "FuelOutputItem": null, "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 0, "FuelOutputChance": 0.0, "FuelBurnTime": 80 }, { "FuelInputItem": "coal", "FuelInputItemSkinId": 0, "FuelOutputItem": null, "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 0, "FuelOutputChance": 0.0, "FuelBurnTime": 180 }, { "FuelInputItem": "charcoal", "FuelInputItemSkinId": 0, "FuelOutputItem": null, "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 0, "FuelOutputChance": 0.0, "FuelBurnTime": 60 }, { "FuelInputItem": "cloth", "FuelInputItemSkinId": 0, "FuelOutputItem": null, "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 0, "FuelOutputChance": 0.0, "FuelBurnTime": 30 }, { "FuelInputItem": "plantfiber", "FuelInputItemSkinId": 0, "FuelOutputItem": null, "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 0, "FuelOutputChance": 0.0, "FuelBurnTime": 120 } ], "Oven Speed Multipliers": { ///Furnace Smelt Speed "Furnace": 1.0, "Legacy Furnace": 1.0, "Large Furnace": 2.0, "Electric Furnace": 2.0, "Small Oil Refinery": 3.0 } }   Custom Smelt Item Experimental { "Can Cook In Furnace": false, ///Can food be cooked in a furnace? "Smelting Patterns": [ { { "ItemType": "food", ///"ore" or "oil" or "food" "InputItem": "mushroom", "InputItemSkinId": 0, "OutputItem": "apple", "OutputItemSkinId": 3347673417, "OutputItemName": "Cooked Mushroom", "RequiredTime": 30, "OutputAmountPerProcess": 1 }, { "ItemType": "food", "InputItem": "seed.corn", "InputItemSkinId": 0, "OutputItem": "apple", "OutputItemSkinId": 3154577332, "OutputItemName": "Popcorn", "RequiredTime": 30, "OutputAmountPerProcess": 1 } ... ], "Fuel Patterns": [ { "FuelInputItem": "wood", "FuelInputItemSkinId": 0, "FuelOutputItem": "charcoal", "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 1, "FuelOutputChance": 0.7, "FuelBurnTime": 10 }, ... ], "Oven Speed Multipliers": { "Furnace": 1.0, "Legacy Furnace": 1.0, "Large Furnace": 2.0, "Camp Fire": 1.0, "Cursed Cauldron": 1.0, "Skull Fire Pit": 1.0, "Stone Fireplace": 1.0, "Hobo Barrel": 1.0, "Barbeque": 2.0, "Cooking Workbench": 2.0, "Electric Furnace": 2.0, "Small Oil Refinery": 3.0 } }   ■ Configuration Option Details ItemType: Item type: "ore" (for furnaces) or "oil" (for refineries) InputItem: Input item short name InputItemSkinId: Input item skin ID OutputItem: Output item short name OutputItemSkinId: Output item skin ID OutputItemName: Custom display name for the output item (null for default) RequiredTime: Refining time (seconds) OutputAmountPerProcess: Output amount per unit   ■ Fuel Pattern Settings FuelInputItem - Fuel item short name FuelInputItemSkinId - Fuel item skin ID FuelOutputItem - By-product item (null if none) FuelOutputItemSkinId - By-product skin ID (default is 0) FuelOutputItemName - Custom by-product name FuelOutputAmountPerProcess - By-product amount per fuel consumed FuelOutputChance - By-product generation probability (0.0-1.0) FuelBurnTime - Burn time per fuel (seconds)   Important Notes   - Food items (raw meat, fish, etc.) cannot be set as smelting items in Custom Smelt Items, as they maintain vanilla cooking behavior. - Custom Smelt Item Only : Furnace speed cannot be adjusted for other types. All other types have the speed set to 1. This setting is to adjust the interaction between fuel and cooking time. - The same item cannot be set as both a smelting item and a fuel item. - The same item cannot be assigned to multiple item types (ore + oil). - Fuel settings can only be used for smelting. Vehicle fuel consumption settings cannot be configured. - The fuel used for vehicles cannot be customized with this mod. - Please note that compatibility with other mods is not supported.   ⚠️⚠️⚠️Important: How to Use Custom Smelt Items (Experimental)⚠️⚠️⚠️   To stop using this mod and keep the server running, you must remove all custom food items from the input slots of the cookable ovens. Before removing this mod, be sure to run the server console command (or reinstall the mod and then run the server console command again). Failure to perform this step will prevent the server from starting. Also, absolutely do not save the server in this state; it will corrupt the server save data. Target Type Campfire Cursed Cauldron Fireplace Hobo Barrel BBQ Cooking Workbench   Console Command : removefood When you run the command, a confirmation message will appear. Enter "y" if you agree. Then, remove this mod.         VOID / NINJA WORKS DISCORD  :  https://discord.gg/U8uxePjSyA   MADE IN JAPAN    
0.0
$29.99
MyRustServer is a Rust Server Tool that allows you to create and manage your own Rust Server in just a few clicks. The tool brings many possibilities and options that simplify your life as a server admin. No unnecessary creation of batch files, easy installation of the server and extensions, easy updating of your plugins, wipe your server with one click and manage your players. Join the discord for better and faster support ❤️ Big thanks to everyone who supports the project and helped me ❤️   You can run MyRustServer on up to 4 different systems. You can create as many servers on one system as your hardware allows. It is a standalone program for Windows Only, with which you can host your own server, connecting to other server host service providers is not possible. No Support for OneDrive Drives. No Support for Cracked Servers.   The dashboard shows you all relevant information about your server. Here you control your server. Auto Restart Server Auto Update Server Auto Update Oxide/Carbon Only Updates on Startup Force Restart Set Game Mode (Vanilla, Survival, Softcore, Hardcore, Weapontest and Primitive) Set CPU Affinity Set Process Priority Start/Restart Kill and Save Server With the installer you can easily install and update your server. No batch files are used. Server Install or Update Server (Master, BETA, AUX01, AUX02, AUX03) Verify Server Files Repair Server Files Install Discord Extension Install RustEdit Install Rust.UI Oxide Install Oxide (Public, Staging) Update/Uninstall Oxide Show Server in Modded/Community Permisson Manager Carbon Install Carbon (Production, Preview, Edge, Staging, AUX02, AUX03) Update/Uninstall Carbon Show Server in Modded/Community Under Settings you give your server your personal touch. Here you can set everything for your server. Server Settings Name Logo URL Web URL App Logo URL Description Tags Max Players Add Users (Admins, Mods) RCON Password Add Ports to Windows Firewall Server Port RCON Port Query Port App Port Server IP RCON IP Add Custom Maps Server Map (Procedural, Custom, Barren, Hapis Island, Craggy, Savas Island, Savas Island Island_koth) Map Size Map Seed Start Configs (convars) Backups (MRS, Oxide/Carbon, Server, Harmony) Advanced Settings Create Backup on Server Start Minimize Server Console at Startup Start Rust Server on MyRustServer Startup Disable MyRustServer Console Process Start Commands for RustDedicated.exe In Plugins you can easily manage your plugins. No annoying manual reload after editing. Plugins Reload Update View Website Enable/Disable Delete Update Check Plugins for Update (Supported sites for checking are: uMod, Codefling, Lone.Design, Chaos, RustWorkshop, Github, ModPulse, RustPlugins, ServerArmour, ImperialPlugins, MyVector, SkyPlugins, Game4Freak) Update Plguin (Only plugins from uMod can be updated directly from MyRustServer.) Editor Edit Configs/Data Auto Reload Plugin on Save Reload Search by Text Plugin Installer Install Plugins from uMod Here you can create your own schedule if I don't have time at the moment. Wipe Shedule Blueprints, Map, Backpacks, Logs, Player Deaths, Player Identities, Player Stats, Player Tokens, Custom Folder/File Custom Map New Map Seed on Wipe Custom Seed Date to Server Title Customs (Wipe Shedule) Custom Maps Custom Seed Wipe Blueprints, Map, Backpacks, Logs, Player Deaths, Player Identities, Player Stats, Player Tokens, Custom Folder/File Custom Map New Map Seed on Wipe Custom Seed See exactly who is on your server. Online Player List Offline Player List Banned Player List Give Item Open Steam profile Copy SteamID Copy Name Check IP Kick Player Ban Player Teleport to Me to Player Teleport Player to Me Set/Remove Admin/Mod White List Kick Max Allowed Bans Kick Max Allowed Ping Enable Whitelist Block Country View Server Console Send Commands/Say to your Server Add Quick Commands Connect your server to your Discord to use as remote control or status information. Start Bot on MyRustServer Startup Bot Commands: send Commands talk to Server check server status start the server stop the server restart the server kill the server version status update server update Oxide update Carbon check plugins Webhooks: Send Server Startup Send Server Online Send Server Offline Send Server Restart Send Client Update Send Server Update Send Oxide Update Send Carbon Update Send Wipe Notification Send Low FPS Warning Send Plugins Update Personalize your server messages. Send Server Messages (Restart, Updates and Wipe) Send Custom Messages Send Custom Commands Sets for each Message a Time Determine how long your server needs until it is reloaded. Server Restart Server Update Update Oxide/Carbon Server Wipe              
5.0
Welcome to ThemePark Island An expansive and meticulously crafted custom map for Rust, brought to you by the combined efforts of Silent Creations and Explosive Shart. This map blends high-octane thrill-seeking with gritty, urban survival. Whether you’re riding a functional coaster or navigating the trap-filled halls of a medical center, ThemePark Island offers a fresh gameplay loop for PVP and PVE servers alike. 🎡 Featured Custom Monuments The Theme Park The crown jewel of the island. This isn't just a static monument—it features a fully functional, custom-coded rollercoaster. Scale the heights for a view of the island before diving into the chaos below. Loot: High-density loot spawns throughout the park. Puzzles: Includes both Green and Blue keycard puzzle rooms. The 2 Gorges Dam A massive, custom-built architectural marvel. The dam dominates the landscape, offering scenic vistas and deep, dark secrets. Underground Puzzles: Navigate multiple puzzle rooms hidden deep within the structure. Tactical Depth: Perfect for long-range engagements or sneaky subterranean looting. Black Rock City A sprawling urban center that feels like a lived-in wasteland. Black Rock Medical Center: Enter at your own risk. This landmark is rigged with traps, multiple puzzles, and enough loot to supply an entire clan. Custom Car Dealership: A unique urban addition for those looking to secure high-tier parts. Pine Bluff A smaller, dense city center for quick skirmishes and essential supplies. Interiors: Explore a replica McDonald’s and a completely custom Supermarket. Puzzles: Features multiple puzzles and heavy loot concentrations. Mills Trailer Park An eerie, abandoned residential area. Puzzles: Features 2x Green Card puzzles and 1x Blue Card puzzle, making it a high-value stop for progression. Additional Points of Interest 7-Eleven: That’s right—a faithful replica of the iconic convenience store for all your raiding snack needs. Fuel Depot: An abandoned facility located in the snow biome, featuring a working Pumpjack and a Green Card puzzle. Rose Hill Development: An unfinished construction site offering unique verticality and parkour opportunities. Green Houses: Small botanical structures perfect for picking up plants and quick loot. Map Size 4500 Prefab Count #38450   🏛️ Facepunch Monuments ThemePark Island includes a full suite of classic monuments to ensure a balanced Rust experience: Tier 3: Launch Site, Arctic Research, Large Oil Rig, Small Oil Rig, Military Tunnel, Giant Excavator. Tier 2: Airfield, Trainyard, Ferry Terminal, Rad Town, Jungle Ziggurat, Large/Small Harbor. Tier 1: & Utilities: Bandit Camp, 3x Mining Outpost, 3x Oxums, Lighthouse, Supermarket, Large Barn, Ranch, Abandoned Cabins, Fishing Villages, 3x Water Well. Resources: Stone, HQM, and Sulfur Quarries. 🙏 Acknowledgements A massive thank you to those who helped bring this project to life: Substrata: For the incredible work on the custom rollercoaster plugin. Milky: For the stellar work on the promotional video. MrLiquid & the Luffy Map Testing Team: For their dedication to polishing and balancing the map.   For any Assistance or questions Please contact me on Discord @ https://discord.gg/THf6dGN8eW
5.0
FEATURES: Friendly UI (Open command by default  -  /rs   [you need be an admin or have  a permission "gatherlootmultiplier.setup" by default])   (new) respawn rates for crates, barrels, e.t.c. and JunkPiles Set the gather for each resource, excavator, querry, pump jack Global rate Gather | Loot Personal rate for items Block loot containers     Example of plugin config
5.0
Electric Miner Why not convert your excess electricity into a resource? Electric Miner brings the Mining Quarry and the Pump Jack to life as fully automated, electricity-powered machines that players can build wherever they want. There's no need to fight over a monument quarry anymore. Just place a machine on your own base, run a wire to it, choose what you want it to produce, and let it work. Each machine has a clean animated interface, an engine you can upgrade for bigger yields, and a liquid system on the Pump Jack for pumping water where you need it.       Two placeable machines: the Electric Miner (a mining quarry) and the Electric Pump Jack (an oil and liquid pump). Both are handed to players as a deployable item. A live placement guide draws the machine's footprint with marker spheres as you aim, so you always know exactly where it will land before you commit. Placement is checked against slope, water depth, roads, monuments, safe zones, no-build zones, nearby obstructions, and other players' building privilege. Machines run on real power. They only start once you've wired them to a power source and flipped the switch, and they draw from the upstream battery while they run. Players choose what each machine produces from an in-game menu, whether that's the ore the Miner digs or the liquid the Pump Jack outputs. An engine upgrade system lets players spend materials to push the machine through several tiers, each one raising the yield multiplier. Upgrading plays a sound and fills an animated progress gauge. The Pump Jack stores liquid internally and can feed it out through a hose to a water container or sprinkler, which is handy for irrigation and base setups. Machine lights turn on by themselves whenever there's power, giving you an instant visual cue that everything is connected. Only the owner, their team, and admins can flip the switch, open the menu, or pick a machine up. Nobody else can touch it. Pick a machine back up with a hammer and it returns to your inventory as an item, as long as it's healthy enough, and any stored contents drop to the ground. The selected resource, engine tier, stored liquids, chosen output liquid, and durability are all saved and survive server restarts. The interface animates open and closed, uses a clean card layout for selections, and supports your own custom background image. Built-in translations for English, Japanese, Simplified Chinese, Traditional Chinese, Russian, Ukrainian, and French. English (en), Japanese (ja), Simplified Chinese (zh-CN), Traditional Chinese (zh-TW), Russian (ru), Ukrainian (uk), and French (fr). Every message and menu label can be edited in the oxide/lang files.     1. Get the item. An admin gives out the machines (see Commands below), or you can sell them through a shop or hand them out in a kit using the skin IDs. 2. Place it. Hold the item and look at flat ground. The footprint guide appears, and a left-click drops the machine in. The item is used up and the full quarry or pump jack spawns in its place. 3. Power it. Take out the in-game Wire Tool, click an output on your power source (a battery, generator, and so on), then click the machine's power switch to join them. The default wire limit is 100 m. 4. Choose a resource. Press USE on the machine to open the menu and pick what it should mine or output. 5. Turn it on. Flip the power switch. As long as it has enough power and the output isn't full, the machine runs and produces on the interval you set. 6. Upgrade it (optional). Press USE on the engine to open the upgrade menu and spend materials to raise the yield. 7. Collect or pack up. Loot the output container as it fills, or hit the machine with a hammer to take it back as an item. A note on the Pump Jack The Pump Jack collects oil and water-type liquids into its own internal tank, which holds up to 500,000 ml by default. To move that water elsewhere, point the Wire Tool at the Pump Jack's fluid switch and run a hose to a water container or sprinkler. From there it pushes liquid out at the rate you set in the config (300 ml/s by default).                         { "Wire/hose max distance (m)": 100.0, "Durability": 2000.0, "Pickup minimum durability percent": 80.0, "Required power (consumed per minute)": 50, "Liquid storage capacity (ml)": 500000, "Fluid output per second (ml)": 300, "UI background image URL": "https://i.imgur.com/WMefGKk.jpg", "Electric Mining": { "Item display name": "Electric Miner", "Mineable resources": [ { "Item shortname": "metal.ore", "Item skin ID": 0, "Display name": null, "Amount per cycle": 10, "Interval (seconds)": 15.0 }, { "Item shortname": "sulfur.ore", "Item skin ID": 0, "Display name": null, "Amount per cycle": 10, "Interval (seconds)": 20.0 }, { "Item shortname": "hq.metal.ore", "Item skin ID": 0, "Display name": null, "Amount per cycle": 1, "Interval (seconds)": 60.0 }, { "Item shortname": "stones", "Item skin ID": 0, "Display name": null, "Amount per cycle": 10, "Interval (seconds)": 10.0 } ], "Upgrade tiers": [ { "Yield multiplier": 1.1, "Upgrade costs": { "scrap": 300, "metal.refined": 50, "gears": 10, "metalblade": 20 } }, { "Yield multiplier": 1.2, "Upgrade costs": { "scrap": 500, "metal.refined": 100, "gears": 20, "metalblade": 40 } }, { "Yield multiplier": 1.5, "Upgrade costs": { "scrap": 800, "metal.refined": 200, "gears": 30, "metalblade": 50 } }, { "Yield multiplier": 2.0, "Upgrade costs": { "scrap": 1000, "metal.refined": 400, "gears": 50, "metalblade": 80 } } ] }, "Electric Pump Jack": { "Item display name": "Electric Pump Jack", "Mineable resources": [ { "Item shortname": "crude.oil", "Item skin ID": 0, "Display name": null, "Amount per cycle": 1, "Interval (seconds)": 20.0 }, { "Item shortname": "water", "Item skin ID": 0, "Display name": null, "Amount per cycle": 800, "Interval (seconds)": 10.0 }, { "Item shortname": "water.salt", "Item skin ID": 0, "Display name": null, "Amount per cycle": 1000, "Interval (seconds)": 10.0 }, { "Item shortname": "water.radioactive", "Item skin ID": 0, "Display name": null, "Amount per cycle": 500, "Interval (seconds)": 10.0 } ], "Upgrade tiers": [ { "Yield multiplier": 1.1, "Upgrade costs": { "scrap": 300, "metal.refined": 50, "gears": 10, "metalblade": 20 } }, { "Yield multiplier": 1.2, "Upgrade costs": { "scrap": 500, "metal.refined": 100, "gears": 20, "metalblade": 40 } }, { "Yield multiplier": 1.5, "Upgrade costs": { "scrap": 800, "metal.refined": 200, "gears": 30, "metalblade": 50 } }, { "Yield multiplier": 2.0, "Upgrade costs": { "scrap": 1000, "metal.refined": 400, "gears": 50, "metalblade": 80 } } ] } } DEFAULT PRODUCTION Electric Miner   Metal Ore .......... 10  every 15s   Sulfur Ore ......... 10  every 20s   HQM Ore ............  1  every 60s   Stones ............. 10  every 10s Electric Pump Jack   Crude Oil .........    1   every 20s   Water ............. 800 ml every 10s   Salt Water ....... 1000 ml every 10s   Radioactive Water . 500 ml every 10s Engine Upgrade Tiers (default, both machines)   Tier 2  x1.1   300 Scrap,  50 HQM, 10 Gears, 20 Metal Blades   Tier 3  x1.2   500 Scrap, 100 HQM, 20 Gears, 40 Metal Blades   Tier 4  x1.5   800 Scrap, 200 HQM, 30 Gears, 50 Metal Blades   Tier 5  x2.0  1000 Scrap, 400 HQM, 50 Gears, 80 Metal Blades All amounts, intervals, multipliers, costs, resources, and tier counts are fully editable in the config.   Config field reference - Wire/hose max distance (m): How far a power wire or fluid hose is allowed to reach. - Durability: The machine's health. - Pickup minimum durability percent: How healthy the machine has to be before it can be picked up as an item. - Required power (consumed per minute): How much power the machine needs to run, and how much it draws each minute while running. - Liquid storage capacity (ml): The size of the Pump Jack's internal tank. - Fluid output per second (ml): How fast liquid is pushed through a connected hose. - UI background image URL: The background image shown behind the menu. Swap in your own to match your server. - Item display name: The name shown on the item and in the menu. - Mineable resources: Everything the machine can produce. Item skin ID and Display name are optional. - Upgrade tiers: Each tier sets a yield multiplier and its material cost. Add or remove tiers as you like; the number of tiers is the max level.         The give commands are restricted to admins. To hand item to regular players, an admin uses the give command, or you distribute the items through a shop / kit plugin using the skin IDs below. Chat command (Admin Only)   /ElectricMiner      Gives the player one Electric Miner AND one Electric Pump Jack item Console command   giveminer <mining | pumpjack> <SteamID>      Gives the chosen machine to the specified player (must be online). Ex.  Give the pumpjack to 76562442829013221 giveminer pumpjack 76562442829013221 Item details (for shops / kits)   Electric Miner       shortname: watchtower.wood   skin: 3750459142   Electric Pump Jack   shortname: watchtower.wood   skin: 3750459320         Q: Do these have to go near a monument? A: Not at all, and that's the point. You can build them anywhere valid on the map, whether that's flat ground or shallow water up to 3 m deep, as long as you keep clear of monuments, roads, safe zones, and other players' building privilege. Q: How do players power a machine? A: With the in-game Wire Tool. Click an output on a power source such as a battery or generator, then click the machine's power switch. It needs enough power to run (50 by default) and draws from the battery the whole time it's working. Q: My machine won't start. What's wrong? A: A machine only runs when three things are true: the switch is on, it has enough power, and the output container isn't full. Check all three. The lights are a quick tell, since they only come on once the machine has power. Q: Can other players use or steal my machine? A: No. Only the owner, their team, and admins can flip the switch, open the menu, or pick it up. Q: How do I get my machine back? A: Hit it with a hammer. As long as it's above the durability threshold (80% by default), it returns to your inventory as an item and anything stored inside drops to the ground. Q: How does upgrading work? A: Press USE on the engine to open the upgrade menu, then spend the listed materials to move up a tier. Each tier raises the yield multiplier (x1.1 up to x2.0 by default), and your tier is saved per machine through restarts. Q: What can the Pump Jack do with liquids? A: It keeps the liquid it produces in its own tank and can push water out through a hose to a water container or sprinkler, which is great for irrigation. You pick the output liquid from the menu. Q: Can I change what each machine makes, how fast, and what upgrades cost? A: Yes. Resources, amounts, intervals, multipliers, tier counts, and costs are all set per machine in the config. Q: How do I give the items to regular players? A: Use the admin /ElectricMiner or giveminer command, or sell and gift them through your shop or kit plugin using the shortname watchtower.wood and the skin IDs above. Q: Do placed machines and their settings survive a restart or wipe? A: Your settings (selected resource, engine tier, stored liquids, output liquid, and durability) carry over through restarts. Like any deployable, the machines themselves are cleared on a map wipe. Q: Can I use my own background image in the menu? A: Yes. Just point the "UI background image URL" setting at your own image.         VOID / NINJA WORKS X  :  @QB_WHITE   MADE IN JAPAN
0.0
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The plugin does remove NPCs that cause NavMesh spam: Failed to create agent because it is not close enough to the NavMesh For many it is a headache, but with this plugin you can easily find the location of problematic NPCs. Of course, it is better to use this functionality as a tool for finding problems, rather than as a tool that simply makes the problem invisible. Thank you.
I've been using Gallium since the Alpha and Closed Access days, and Yosh and DeathBurn have done an amazing job. They've worked tirelessly to improve it, and it really shows. The cheat and teaming detection is incredibly reliable, updates are frequent, and the support is excellent. If you want a trustworthy anti-cheat for your Rust server, Gallium is hard to beat.We been using on are server norulesrust that is using carbon and even on staging with no issues 🙂
Since having this added, it has brought me a slew of possible cheaters, of which we could investigate further, rather than relying on f7 reports, which usually end up being a dead end. This has changed our servers and the way we run them for the better. I am grateful to have been allowed access to Galium, and the hope that it gets rid of this nasty cheaters seems to be coming true every day.
Running Galium on our Rust server has been a game changer. The number of cheaters dropped dramatically and the overall player experience improved massively. The detection system is solid and the team behind it is clearly dedicated to what they do. Highly recommended for any server owner who takes fair play seriously.
My server has been thoroughly enjoying this plugin! It works out of the box as intended and adding various items, buffs, or perks is simple and intuitive through the admin UI. I've heard this was taken down from the store but it should be up, I think a lot of other people would like this for their server as well. Its  something a little different to work towards and can be tuned to match the server easily so its not game breaking in any way. Props to the creator for putting together such nice, f
I saw this event in a video on ytb and thought it is such a great idea.  after some time there it is available here.. I love such unusual ideas and plugins, go further with those ^^ now I still got and its awesome. a nicely done plugin - players love it
in a neverending battle to streamline the rust experience as it evolves and becomes more overwhelming....this has been a wonderful addition. straightforward setup. native rust feel by utilizing vendor. plenty of customization for the go getter, but stock profiles are more than sufficient for my use. 
I've been running Rust servers for a while now, and Galium is hands down one of the best anti-cheat and moderation solutions I've used. The cheater detection works extremely well — a large number of cheaters get caught and banned consistently, and the system flags suspicious behavior on its own, so admins aren't stuck spectating for hours. That alone makes it more than worth it. You can set it to auto-punish or just use the panel as an investigative tool for your team. A big plus is th
I literally have to say this is probably one of my top favorite plugins. I enjoy configuring my roamers and coming across them. THE VOICES THOUGH ARE HILARIOUS. "They want kill me", "where are you hidddinnngg?" stop it lol. Great plugin. I enjoy this one and the personal npc very much. 
I honestly love this plugin. It works well to jump into action very quickly. I'm not really good at making boats so this has been a fantastic addition to my creative server. Great plugin, I definitely recommend it. 

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