Launch your server in 5 minutes. A fully detailed 4500 map with perfect FPS, ready-made BetterNPC configs, and dozens of custom build spots. Perfect for your next wipe.
FEATURES
Save Setup Time: The BetterNPC config is already done for you. Bots are placed at all points of interest. Just upload and play.
Smooth Gameplay (High FPS): Monuments are spread out evenly to reduce lag for your players.
Great for Builders: Over 35% of the land is buildable; You get custom build zones marked with "X" on the map, plus secret spots in the subway marked with "XU".
Water & Boats: Custom trawlers and bridges designed so tugboats and boats can pass easily.
Perfect for Farmers: Many spots with fresh water and working rivers inside the island for easy farming.
MAP DETAILS
Size: 4500
Prefabs: ~54,000
Custom Monuments: Oil Refinery, Heli Towers, Construction Site, Crash Site, Custom Trawlers, Underwater Caves, and more.
Vanilla Monuments: All standard monuments included (Launch Site, Military Tunnels, Airfield, etc.).
My Discord: shemov
Discord Server: https://discord.gg/UpUXuxs4Vx
A password is attached to the map. You can edit it.
SimplePVE
Simple, powerful PVE for Rust. Control every damage, raid, loot and protection rule from a clean in-game menu. Save rules as profiles and switch between them on a schedule. Run a full PVE server, weekend purges or a hybrid PVE/PVP server, all from one plugin.
Tip
No server.pve needed. SimplePVE handles everything itself. Keep server.pve false.
Video Showcase
Features
Rules and profiles
In-game rule manager (/sprules). Toggle every rule with one click, no config editing needed.
Rule profiles. Save several rule sets (for example Normal PVE, Raid Weekend, Event Night), then duplicate, rename and switch them live.
Easy rule categories. Damage, raiding, looting, NPCs, traps, vehicles, Deep Sea and Apartments.
Debug mode (/spdebug). Shows exactly which rule blocked or allowed a hit.
Schedules and purges
Automatic PVE/PVP purges. PVP turns on and off by itself on your schedule.
Weekly schedules. Pick days and times, like Friday 18:00 → Sunday 22:00 or weekends only.
Dated schedules. For example January 1 → January 7, holiday events or wipe weekends.
Priorities. Several schedules can overlap and the highest priority wins. Outside every schedule, your base profile runs.
Run commands when a purge starts or ends.
Master switch (/simplepve on|off). Pauses everything and turns the server vanilla in one command.
Protection
Loot protection. Corpses, backpacks, boxes and supply drops are protected from other players, with team access.
Building, vehicle and boat protection. Separate rules for your own, your team's and other players' property.
Vehicle auto-claim. Vehicles are claimed when you start the engine. You can also lock claimed vehicles to the owner and their team.
Admin bypass permissions for loot and damage.
Zones and events
ZoneManager support. Create PVP zones inside your PVE server.
Exclude zones from the global PVE rules.
PVP delay when leaving a PVP zone. Nobody can escape a fight by stepping out.
Works with many popular event plugins.
HUD, status and notifications
SimplePVE HUD. Shows the current mode, what's next, a live countdown and a progress bar. Green when safe, red during raid time.
In-game HUD editor (/sp_change). Move it and save it without touching the config.
Status UI for PVE/PVP, PVP zones, PVP delay, purge countdown and Deep Sea (via CustomVitalsManager).
Discord embeds when a purge starts or ends, plus optional early warnings.
In-game warnings before every schedule change.
Chat, UI, Toastify or Notify for warning messages.
Multi-language. Every message is in the lang file, sent in each player's language. Profile names can be translated too.
How it works
Rules. Open /sprules and set what players can and can't do.
Profiles. Save those rules as a profile, and create more for different situations.
Schedules. Tell SimplePVE when each profile (or full PVP) should run.
Players see it. The HUD shows the current mode and counts down to the next change, with chat and Discord warnings ahead of time.
Note
Example setup: Base profile PVE all week. A weekly schedule switches to PVE OFF (full PVP and raiding) every Saturday 18:00 → Sunday 23:00. Players get a warning 30 minutes before, and Discord announces the purge.
Rule categories
Category
What it controls
General
Friendly fire, suicide, sleepers, radiation, codelock raids, wallpaper, bee swarms, clan support
Player
Player vs player, animals, NPCs, vehicles, boats, buildings (own / team / others), twigs
Deep Sea
PVP and boat damage out in the Deep Sea
NPC
NPCs, animals, Patrol Heli, Bradley and SAM sites vs players and buildings
Entity
Walls, barricades, MLRS, vehicle collisions and all traps
Loot
Loot protection, team access, PVP-zone looting, supply drops, Deep Sea looting
Zone
ZoneManager integration and the PVP delay
Apartment
Apartment combat zones, master keys, break-ins, rental shops, basement bribes
Commands
Command
Type
Description
/sprules
Chat
Open the menu for rules, profiles and schedules
/simplepve
Chat & Console
Toggle SimplePVE on or off
/simplepve on / /simplepve off
Chat & Console
Turn SimplePVE on, or turn it off (vanilla, schedules paused)
/spdebug
Chat & Console
Debug mode: shows why damage was blocked or allowed
/sp_change
Chat
Open the in-game HUD position editor
/sp_hide
Chat
Hide or show the SimplePVE HUD (players, name set in the config)
/spve.langkeys
Chat & Console
Create lang keys for your profile names so they can be translated
/resetsprules
Chat & Console
Reset the rules to default
Permissions
Permission
Allows
simplepve.admin
Using the admin commands and the /sprules menu
simplepve.adminloot
Looting other players' protected containers and using their claimed vehicles
simplepve.admindamage
Damaging any entity while PVE is on
Hosting partner
Installation
Upload SimplePVE.cs to oxide/plugins.
Make sure server.pve is false.
Grant yourself admin:
oxide.grant user YourName simplepve.admin
Type /sprules in game and set up your rules.
(Optional) Create profiles and schedules in the same menu.
(Optional) Set your timezone (see below) if you use schedules.
Schedule timezone
Schedules use UTC plus your offset in minutes. Set it in the config under Schedules Setting → UTC Time Difference.
Your timezone
Calculation
Value
UTC
60 × 0
0
United Kingdom (GMT+1, summer)
60 × 1
60
Central Europe (UTC+2)
60 × 2
120
Bangladesh (UTC+6)
60 × 6
360
US Eastern (UTC−4)
60 × −4
-240
US Pacific (UTC−7)
60 × −7
-420
Warning
Schedules starting at the wrong time? Your UTC Time Difference doesn't match your timezone. Fix it and reload the plugin.
Configuration
Tip
Translating: copy the lang file to another folder (for example oxide/lang/de/SimplePVE.json) and translate the values. Each player gets their own language. Run /spve.langkeys to add lang keys for your profile names too.
FAQ
Does SimplePVE need server.pve?
No. Keep server.pve set to false. SimplePVE does all the protection itself.
Where do I change the rules?
Type /sprules in game (needs simplepve.admin). Every rule is a toggle, and changes save to the profile you're editing.
What are profiles?
A profile is a saved set of rules. Make one for normal PVE days and one for raid weekends, then switch them by hand or let a schedule switch them.
Can I make automatic purges?
Yes. Create a schedule in /sprules → Schedules, pick what it runs (a profile, PVE ON or PVE OFF) and when. Outside every schedule, your base profile runs.
Weekly or date-based schedules?
Both. A schedule's time windows can be weekly (days and times, or a day-to-day span) or dated (a date range, or a daily time inside a date range). When schedules overlap, the one with the highest priority wins.
My schedules start at the wrong time.
Your UTC Time Difference doesn't match your timezone. See Schedule timezone above.
How do I turn PVE on or off by hand?
/simplepve on or /simplepve off (needs simplepve.admin). Off makes the server vanilla and pauses all schedules until you turn it back on.
Damage still happens in PVE mode. Why?
Either one of your rules allows that damage, or another plugin changes damage too. Turn on /spdebug to see which rule decided each hit, and turn it off again when you're done.
How does loot protection work?
Players can't loot other players' corpses, backpacks, containers and called supply drops. Teammates can if you allow it. Admins with simplepve.adminloot can bypass it. Add entity short names to Loot Protection Excluded Entitys to keep them open to everyone (mailboxes and drop boxes by default).
Can admins damage things while PVE is on?
Yes, with the simplepve.admindamage permission.
Does it support ZoneManager?
Yes. ZoneManager zones can run PVP inside your PVE server, with an optional PVP delay when players leave. List zone IDs under Exclude Zone IDs From Rules to keep SimplePVE out of them completely.
Can it post to Discord?
Yes. It sends embeds when a purge starts or ends, and optional warnings a set number of minutes before. In-game warnings work without Discord too (Warn Players Before Schedule Change).
Can I run commands when a purge starts or ends?
Yes. Add them to Commands when PVP Purge Starts and Commands when PVP Purge Ends.
The menu or HUD looks see-through.
Keep UI - Use blur materials set to false. Blur is broken on Rust's new render pipeline.
For developers
Hooks and API
void OnSPVEPurgeStarted()
void OnSPVEPurgeEnded()
TimeSpan GetPVPStartTimeRemaining()
TimeSpan GetPVPEndTimeRemaining()
bool IsServerPVE()
bool IsStatusEnabled_API()
bool AddToExcludeZone(string zoneId)
bool RemoveFromExcludeZone(string zoneId)
Override hooks. Return true or false to force the result and skip SimplePVE's own checks. Return null to let SimplePVE decide.
object CanEntityTakeDamage(BaseCombatEntity entity, HitInfo hitInfo) // true = allow damage, false = block
object CanEntityBeTargeted(BasePlayer player, BaseEntity entity) // true = allow targeting, false = block
object CanEntityTrapTrigger(BaseTrap trap, BasePlayer player) // true = allow trigger, false = block
Support
Need help or found a bug? Open a support ticket on this page or join the Discord.
Check out my other plugins
$8.49
An excellent plugin for remote trading between players with extensive functionality.
The ability to log successful trades;
The ability to create new permissions;
The ability to customize permissions flexibly, including both new and existing ones;
The ability to limit slots in trade;
The ability to configure the method(Personal, CommonMinimum, CommonMaximum) for limiting the number of slots;
The ability to set a cooldown on sending trade requests;
The ability to configure the method(InitiatorOnly, TargetOnly, Both) for applying cooldown to players;
The ability to purchase a bypass for the trade request cooldown;
The ability to set a daily limit on sending trade requests;
The ability to purchase additional trade requests after reaching the daily limit;
The ability to forbid trading when wounded;
The ability to forbid trading while swimming;
The ability to forbid trading while mounted on certain seats;
The ability to forbid trading in specified monuments, by name or by monument type;
The ability to forbid trading in someone else's building privileges;
The ability to forbid trading when taking damage;
The ability to forbid trading during a combat block;
The ability to forbid trading during a raid block;
The ability to forbid certain items from being traded;
The ability to automatically generate language files for specified languages(with content filled in English);
The ability to set an effect upon receiving a trade request;
The ability to change the effect upon a successful trade completion;
The ability to display a status bar while waiting for a trade;
The ability to choose between bar types(TimeCounter and TimeProgressCounter);
The ability to specify the order of the bar;
The ability to change the height of the bar;
The ability to customize the color and transparency of the background;
The ability to set a material for the background;
The ability to switch between CuiRawImageComponent and CuiImageComponent for the image;
The ability to get images from the local folder(*SERVER*\oxide\data\AdvancedStatus\Images);
The ability to set own image and customize the color and transparency of the image;
The ability to set sprite instead of the image;
The ability to customize the color, size and font of the text.
{
"Chat command": "trade",
"List of 'accept' commands": [
"accept",
"yes"
],
"List of 'cancel' commands": [
"cancel",
"no"
],
"Is it worth enabling GameTips for messages?": true,
"Is it worth using Notify plugins for messages instead of the vanilla UI?": false,
"Specify the regular message type for notify": 0,
"Specify the warning message type for notify": 1,
"Selected economic plugin(None, Economics, ServerRewards, IQEconomic, BankSystem)": "Economics",
"Is it worth using the AdvancedStatus plugin?": true,
"Is it worth saving trade logs to a file?": true,
"List of language keys for creating language files": [
"en"
],
"Slot limit calculation mode(Personal, CommonMinimum, CommonMaximum)": "CommonMaximum",
"Trade cooldown apply mode(InitiatorOnly, TargetOnly, Both)": "InitiatorOnly",
"Is it worth checking the target's trade cooldown?": false,
"Time in seconds given to respond to a trade request": 15.0,
"Price to skip 60 seconds of the trade request cooldown": 10.0,
"The prefab name for the effect triggered when a trade request is received": "assets/bundled/prefabs/fx/invite_notice.prefab",
"The prefab name for the effect triggered when a trade is successfully completed": "assets/prefabs/building/wall.frame.shopfront/effects/metal_transaction_complete.prefab",
"List of mount names where trading is prohibited": [
"horsesaddle",
"horsesaddlerear",
"bikedriverseat",
"bikepassengerseat",
"motorbikedriverseat",
"motorbikepassengerseat",
"modularcardriverseat",
"modularcarpassengerseatleft",
"modularcarpassengerseatright",
"modularcarpassengerseatlesslegroomleft",
"modularcarpassengerseatlesslegroomright",
"modularcarpassengerseatsidewayleft",
"miniheliseat",
"minihelipassenger",
"transporthelipilot",
"transporthelicopilot",
"attackhelidriver",
"attackheligunner",
"submarinesolodriverstanding",
"submarineduodriverseat",
"submarineduopassengerseat",
"snowmobiledriverseat",
"snowmobilepassengerseat",
"snowmobilepassengerseat tomaha",
"workcartdriver",
"locomotivedriver",
"craneoperator",
"batteringramseat",
"ballistagun.entity"
],
"Status. Bar - Display time in seconds. A value of 0 keeps it visible until the cooldown ends": 15.0,
"Status. Bar - Type(TimeProgressCounter or TimeCounter)": "TimeCounter",
"Status. Bar - Height": 26,
"Status. Bar - Order": 10,
"Status. Background - Color(Hex or RGBA)": "#EFC570",
"Status. Background - Transparency": 0.7,
"Status. Background - Material(Leave empty to disable)": "",
"Status. Image - Url": "https://gitlab.com/IIIaKa/images/-/raw/main/StatusBars/Trader_Request.png",
"Status. Image - Local(Leave empty to use Image_Url)": "Trader_Request",
"Status. Image - Sprite(Leave empty to use Image_Local or Image_Url)": "",
"Status. Image - Is raw image": false,
"Status. Image - Color(Hex or RGBA)": "#EFC570",
"Status. Image - Transparency": 1.0,
"Status. Image Outline - Color(Hex or RGBA)": "0.1 0.3 0.8 0.9",
"Status. Image Outline - Transparency": 1.0,
"Status. Image Outline - Distance(Leave empty to disable). Example '0.75 0.75'": "",
"Status. Text - Size": 12,
"Status. Text - Color(Hex or RGBA)": "#FFFFFF",
"Status. Text - Transparency": 1.0,
"Status. Text - Font(https://docs.oxidemod.com/guides/developers/basic-cui/basic-cui#fonts)": "RobotoCondensed-Bold.ttf",
"Status. Text - Offset Horizontal": 0,
"Status. Text Outline - Color(Hex or RGBA)": "#000000",
"Status. Text Outline - Transparency": 1.0,
"Status. Text Outline - Distance(Leave empty to disable)": "",
"Status. SubText - Size": 12,
"Status. SubText - Color(Hex or RGBA)": "#FFFFFF",
"Status. SubText - Transparency": 1.0,
"Status. SubText - Font": "RobotoCondensed-Bold.ttf",
"Status. SubText Outline - Color(Hex or RGBA)": "0.5 0.6 0.7 0.5",
"Status. SubText Outline - Transparency": 1.0,
"Status. SubText Outline - Distance(Leave empty to disable)": "",
"Status. Progress - Background Color(Hex or RGBA)": "1 1 1 0.15",
"Status. Progress - Background Transparency": 0.15,
"Status. Progress - Reverse": true,
"Status. Progress - Color(Hex or RGBA)": "#EFC570",
"Status. Progress - Transparency": 0.7,
"Status. Progress - OffsetMin": "0 0",
"Status. Progress - OffsetMax": "0 0",
"List of trade permissions": [
{
"Permission Name": "trader.default",
"Number of available trade slots": 3,
"Cooldown time(in seconds) before next trade": 600.0,
"Daily trade request limit. A value of 0 disables the limit": 50,
"Price to purchase a trade after exceeding the daily limit. A value of 0 disables the purchase": 5.0,
"Is it worth forbidding trade if the player is in a wounded state?": true,
"Is it worth forbidding trade if the player is swimming?": true,
"Is it worth forbidding trade if the player is mounted?": true,
"Is it worth forbidding trade if the player is in someone else's building privilege area?": true,
"Is it worth forbidding trade if the player has taken damage?": true,
"Is it worth forbidding trade if the player has combat block?": true,
"Is it worth forbidding trade if the player has raid block?": true,
"List of monuments where trade is forbidden": null,
"List of monument categories where trade is forbidden": [
"RadTown",
"RadTownWater",
"RadTownSmall",
"TunnelStation",
"Custom"
],
"List of forbidden trade items": [
"rock"
]
},
{
"Permission Name": "trader.vip",
"Number of available trade slots": 6,
"Cooldown time(in seconds) before next trade": 450.0,
"Daily trade request limit. A value of 0 disables the limit": 100,
"Price to purchase a trade after exceeding the daily limit. A value of 0 disables the purchase": 2.5,
"Is it worth forbidding trade if the player is in a wounded state?": true,
"Is it worth forbidding trade if the player is swimming?": true,
"Is it worth forbidding trade if the player is mounted?": true,
"Is it worth forbidding trade if the player is in someone else's building privilege area?": true,
"Is it worth forbidding trade if the player has taken damage?": true,
"Is it worth forbidding trade if the player has combat block?": true,
"Is it worth forbidding trade if the player has raid block?": true,
"List of monuments where trade is forbidden": null,
"List of monument categories where trade is forbidden": [
"RadTown",
"RadTownWater",
"TunnelStation"
],
"List of forbidden trade items": [
"rock"
]
},
{
"Permission Name": "realpve.vip",
"Number of available trade slots": 9,
"Cooldown time(in seconds) before next trade": 300.0,
"Daily trade request limit. A value of 0 disables the limit": 0,
"Price to purchase a trade after exceeding the daily limit. A value of 0 disables the purchase": 0.0,
"Is it worth forbidding trade if the player is in a wounded state?": false,
"Is it worth forbidding trade if the player is swimming?": false,
"Is it worth forbidding trade if the player is mounted?": false,
"Is it worth forbidding trade if the player is in someone else's building privilege area?": false,
"Is it worth forbidding trade if the player has taken damage?": false,
"Is it worth forbidding trade if the player has combat block?": false,
"Is it worth forbidding trade if the player has raid block?": false,
"List of monuments where trade is forbidden": [
"oilrig_1"
],
"List of monument categories where trade is forbidden": null,
"List of forbidden trade items": [
"rock"
]
}
],
"Version": {
"Major": 0,
"Minor": 1,
"Patch": 5
}
}
EN:
{
"CmdNotAllowed": "You do not have permission to use this command!",
"CmdPlayerNotFound": "Player '{0}' not found! You must provide the player's name or ID.",
"CmdMultiplePlayers": "Multiple players found: {0}",
"CmdEconomicsNotEnough": "Not enough funds!",
"CmdMain": "Available trade commands:\n\n<color=#D1CBCB>/trade</color> <color=#D1AB9A>bars *boolValue*(optional)</color> - Toggle status bar display\n<color=#D1CBCB>/trade</color> <color=#D1AB9A>*nameOrId*</color> - Send a trade request to the specified player\n<color=#D1CBCB>/trade</color> <color=#83BA7C>accept/yes</color> - Accept a pending trade request\n<color=#D1CBCB>/trade</color> <color=#DE5757>cancel/no</color> - Decline a pending or active trade\n<color=#D1CBCB>/trade</color> <color=#D1AB9A>limits</color> - View your trade limits\n<color=#D1CBCB>/trade</color> <color=#D1AB9A>buy limits *amount*(optional)</color> - Purchase additional trade requests\n<color=#D1CBCB>/trade</color> <color=#D1AB9A>buy cd *amount*(optional)</color> - Purchase a 60 second(* by amount) cooldown skip\n\n--------------------------------------------------",
"CmdBarsEnabled": "Status bar display enabled!",
"CmdBarsDisabled": "Status bar display disabled!",
"CmdDailyLimitExtra": "You have exceeded the daily limit({0}) for sending trade requests!\n<size=10>However, you can buy additional requests using the <color=#D1AB9A>/trade buy limits</color> command for <color=#D1CBCB>${1}</color></size>",
"CmdDailyLimit": "You have exceeded the daily limit({0}) for sending trade requests!",
"CmdCooldownSkip": "You must wait {0} seconds before sending another trade request!\n<size=10>However, you can skip the cooldown using the <color=#D1AB9A>/trade buy cd</color> command for <color=#D1CBCB>${1}</color> per 60 seconds</size>",
"CmdCooldown": "You must wait {0} seconds before sending another trade request!",
"CmdWoundBlock": "You can't trade while wounded!",
"CmdSwimming": "You can't trade while swimming!",
"CmdMountBlock": "You can't trade while mounted here!",
"CmdBuildingBlock": "You can't trade inside someone else's base!",
"CmdDamageBlock": "You can't trade while taking damage!",
"CmdCombatBlock": "You can't trade during combat block!",
"CmdRaidBlock": "You can't trade during a raid block!",
"CmdAcceptEmpty": "You have no pending trade requests!",
"CmdAcceptOngoing": "You already have an active trade with player '<color=#D1AB9A>{0}</color>'!",
"CmdDeclineEmpty": "You have no pending or active trades!",
"CmdDecline": "Trade between you and player '<color=#D1AB9A>{0}</color>' has been canceled!",
"CmdDeclineOther": "Player '<color=#D1AB9A>{0}</color>' canceled the trade with you!",
"CmdSendSelf": "You cannot send a trade request to yourself!",
"CmdSendNoRespond": "Player '<color=#D1AB9A>{0}</color>' has not responded to your trade request!",
"CmdSendAlredyHave": "You already have a pending or active trade with player '<color=#D1AB9A>{0}</color>'!\n<size=10><color=#83BA7C>/trade yes</color> - Accept the pending trade request\n<color=#DE5757>/trade no</color> - Decline the pending or active trade</size>",
"CmdSendTargetNotAllowed": "Player '<color=#D1AB9A>{0}</color>' does not have permission to use trading!",
"CmdSendTargetAlredyHave": "Player '<color=#D1AB9A>{0}</color>' already has a pending or active trade with player '<color=#D1AB9A>{1}</color>'!",
"CmdSendTargetHasCooldown": "Player '<color=#D1AB9A>{0}</color>' has an active cooldown, {1} seconds remaining!",
"CmdSendTo": "Trade request successfully sent to player '<color=#D1AB9A>{0}</color>'.",
"CmdSendFrom": "Player '<color=#D1AB9A>{0}</color>' has sent you a trade request.\n<size=10><color=#83BA7C>/trade yes</color> - Accept the pending trade request\n<color=#DE5757>/trade no</color> - Decline the pending or active trade</size>",
"CmdPurchaseNotLimited": "You haven't reached your daily limit yet!",
"CmdPurchaseHaveExtra": "You still have {0} additional trade requests! Use them before purchasing more.",
"CmdPurchaseLimitsNotAllowed": "Purchasing additional trade requests is unavailable!",
"CmdPurchasedLimits": "You have successfully purchased <color=#D1CBCB>{0}</color> trade requests!\n<size=10>Now you have <color=#D1CBCB>{1}</color> additional trade requests</size>",
"CmdPurchaseNoCooldown": "You don't have a cooldown for sending trade requests!",
"CmdPurchaseCooldownNotAllowed": "Purchasing a cooldown skip for trade requests is not available!",
"CmdPurchasedCooldown": "You have successfully purchased a cooldown skip for <color=#D1CBCB>{0} seconds</color> for trade requests!\n<size=10>Now you need to wait <color=#D1CBCB>{1} seconds</color></size>",
"CmdMyLimits": "Your trade request limits:\n\n<color=#D1CBCB>Cooldown</color> - <color=#D1AB9A>{0} sec</color>\n<color=#D1CBCB>Daily Limit</color> - <color=#D1AB9A>{1}</color>\n\n--------------------------------------------------",
"BarInitiator": "Trade to: {0}",
"BarTarget": "Trade from: {0}",
"BarCooldown": "Trade cooldown:",
"MsgStarted": "You have started a trade with player '<color=#D1AB9A>{0}</color>'!",
"MsgCompleted": "Trade with player '<color=#D1AB9A>{0}</color>' completed successfully!",
"MsgCanceled": "Player '<color=#D1AB9A>{0}</color>' canceled the trade!"
}
RU:
{
"CmdNotAllowed": "У вас недостаточно прав для использования этой команды!",
"CmdPlayerNotFound": "Игрок '{0}' не найден! Вы должны указать имя или ID игрока.",
"CmdMultiplePlayers": "Найдено несколько игроков: {0}",
"CmdEconomicsNotEnough": "Не достаточно средств!",
"CmdMain": "Доступные команды для трейда:\n\n<color=#D1CBCB>/trade</color> <color=#D1AB9A>bars *булевоеЗначение*(опционально)</color> - Переключение отображения статус баров\n<color=#D1CBCB>/trade</color> <color=#D1AB9A>*имяИлиАйди*</color> - Отправить запрос на трейд указанному игроку\n<color=#D1CBCB>/trade</color> <color=#83BA7C>accept/yes</color> - Принять ожидающий запрос на трейд\n<color=#D1CBCB>/trade</color> <color=#DE5757>cancel/no</color> - Отклонить ожидающий или активный трейд\n<color=#D1CBCB>/trade</color> <color=#D1AB9A>limits</color> - Узнать свои лимиты\n<color=#D1CBCB>/trade</color> <color=#D1AB9A>buy limits *количество*(опционально)</color> - Докупить дополнительное количество трейд запросов\n<color=#D1CBCB>/trade</color> <color=#D1AB9A>buy cd *количество*(опционально)</color> - Купить пропуск 60 секунд(* на количество) задержки перед отправкой трейд запросов\n\n--------------------------------------------------",
"CmdBarsEnabled": "Отображение статус баров включено!",
"CmdBarsDisabled": "Отображение статус баров выключено!",
"CmdDailyLimitExtra": "Вы превысили допустимую дневную норму({0}) на отправку трейд запросов!\n<size=10>Но вы можете купить дополнительные запросы с помощью команды <color=#D1AB9A>/trade buy limits</color> за <color=#D1CBCB>{1}$</color></size>",
"CmdDailyLimit": "Вы превысили допустимую дневную норму({0}) на отправку трейд запросов!",
"CmdCooldownSkip": "Перед отправкой нового запроса на трейд вам необходимо подождать {0} секунд!\n<size=10>Но вы можете купить пропуск задержки с помощью команды <color=#D1AB9A>/trade buy cd</color> за <color=#D1CBCB>{1}$</color> за каждые 60 секунд</size>",
"CmdCooldown": "Перед отправкой нового запроса на трейд вам необходимо подождать {0} секунд!",
"CmdWoundBlock": "Вам запрещено пользоваться трейдом в предсмертном состоянии!",
"CmdSwimming": "Вам запрещено пользоваться трейдом в воде!",
"CmdMountBlock": "Вам запрещено пользоваться трейдом сидя в данном месте!",
"CmdBuildingBlock": "Вам запрещено пользоваться трейдом в чужой базе!",
"CmdDamageBlock": "Вам запрещено пользоваться трейдом при получении урона!",
"CmdCombatBlock": "Вам запрещено пользоваться трейдом во время боя!",
"CmdRaidBlock": "Вам запрещено пользоваться трейдом во время рейда!",
"CmdAcceptEmpty": "У вас нет ожидающих запросов на трейд!",
"CmdAcceptOngoing": "У вас уже есть активный трейд с игроком '<color=#D1AB9A>{0}</color>'!",
"CmdDeclineEmpty": "У вас нет ожидающих или активных трейдов!",
"CmdDecline": "Трейд между вами и игроком '<color=#D1AB9A>{0}</color>' отменён!",
"CmdDeclineOther": "Игрок '<color=#D1AB9A>{0}</color>' отменил трейд с вами!",
"CmdSendSelf": "Нельзя отправить трейд запрос самому себе!",
"CmdSendNoRespond": "Игрок '<color=#D1AB9A>{0}</color>' не ответил на ваш трейд запрос!",
"CmdSendAlredyHave": "У вас уже есть ожидающий или активный трейд с игроком '<color=#D1AB9A>{0}</color>'!\n<size=10><color=#83BA7C>/trade yes</color> - Принять ожидающий запрос на трейд\n<color=#DE5757>/trade no</color> - Отклонить ожидающий или активный трейд</size>",
"CmdSendTargetNotAllowed": "У игрока '<color=#D1AB9A>{0}</color>' недостаточно прав для использования обмена!",
"CmdSendTargetAlredyHave": "У игрока '<color=#D1AB9A>{0}</color>' уже есть ожидающий или активный трейд с игроком '<color=#D1AB9A>{1}</color>'!",
"CmdSendTargetHasCooldown": "У игрока '<color=#D1AB9A>{0}</color>' имеется активный кулдаун, осталось {1} секунд!",
"CmdSendTo": "Игроку '<color=#D1AB9A>{0}</color>' был успешно отправлен запрос на трейд.",
"CmdSendFrom": "Игрок '<color=#D1AB9A>{0}</color>' отправил вам запрос на трейд.\n<size=10><color=#83BA7C>/trade yes</color> - Принять ожидающий запрос на трейд\n<color=#DE5757>/trade no</color> - Отклонить ожидающий или активный трейд</size>",
"CmdPurchaseNotLimited": "Вы ещё не исчерпали свой дневной лимит!",
"CmdPurchaseHaveExtra": "У вас ещё есть {0} дополнительных трейд запросов! Используйте их прежде, чем покупать новые.",
"CmdPurchaseLimitsNotAllowed": "Покупка дополнительных трейд запросов недоступна!",
"CmdPurchasedLimits": "Вы успешно докупили <color=#D1CBCB>{0}</color> трейд запросов!\n<size=10>Теперь у вас <color=#D1CBCB>{1}</color> дополнительных трейд запросов</size>",
"CmdPurchaseNoCooldown": "У вас нет задержки на отправку трейд запросов!",
"CmdPurchaseCooldownNotAllowed": "Покупка пропуска задержки на трейд запросы недоступна!",
"CmdPurchasedCooldown": "Вы успешно купили пропуск на <color=#D1CBCB>{0} секунд</color> задержки для трейд запросов!\n<size=10>Теперь вам нужно подождать <color=#D1CBCB>{1} секунд</color></size>",
"CmdMyLimits": "Ваши лимиты трейд запросов:\n\n<color=#D1CBCB>Время задержки</color> - <color=#D1AB9A>{0} сек</color>\n<color=#D1CBCB>Дневной лимит</color> - <color=#D1AB9A>{1}</color>\n\n--------------------------------------------------",
"BarInitiator": "Трейд с: {0}",
"BarTarget": "Трейд от: {0}",
"BarCooldown": "Задержка трейда:",
"MsgStarted": "Вы начали трейд с игроком '<color=#D1AB9A>{0}</color>'!",
"MsgCompleted": "Трейд с игроком '<color=#D1AB9A>{0}</color>' успешно завершён!",
"MsgCanceled": "Игрок '<color=#D1AB9A>{0}</color>' отменил трейд!"
}
bars *boolValue*(optional) - Toggle status bar display.
*nameOrId* - Send a trade request to the specified player.
accept/yes - Accept a pending trade request.
cancel/no - Decline a pending or active trade.
limits - View your trade limits.
buy limits *amount*(optional) - Purchase additional trade requests.
buy cd *amount*(optional) - Purchase a 60 second(* by amount) cooldown skip.
Example:
/trade bars true
/trade iiiaka
/trade yes
/trade limits
/trade buy limits 1
/trade buy limits 0.5
Free
DemoPro: The Anti Cheat That Works 🎥
DemoPro turns F7 reports into a single evidence bundle with timeline markers + jump points,
so you can jump straight to the key moments fast. It captures footage Before / during / after the f7 report is made
Cheaters can’t hide from this system — no more relying on outdated anti-cheat plugins.
This is clear video evidence that makes decisions easier, faster, and fairer.
100% accurate, No False Positives
Key Features 🎥
✅ Converts **F7 reports** into a single evidence bundle
✅ Records BEFORE, DURING, and AFTER every F7 report. You NEVER miss what happens.
✅ Saves you and your admins loads of time. No more wasting hours spectating players
✅ Smart sorts demos with Timeline markers + jump points to reach key moments fast
✅ Private portal access for you and your admins with **Steam sign-in**
✅ Assignments, notes, outcomes (keeps reviews organised)
✅ Server-friendly: all data is stored off-site on your account, not on your game server, keeping things lightweight and smooth.
✅ Can be use as a content tool, you can make cinematic videos from the demos you receive.
✅ Fully compatible with all Rust server setups.
Proof it works: 🔍
join our Discord and check out the #cheater-clips channel
https://discord.gg/2DCfVFFgvW
7-day free trial: https://rustdemopro.com
RustAdmin Integration: https://www.rustadmin.com
Visual snippet of recoil mapping with each attack in timeline
Shareable filtered portal links
Discord ban feed + global portal search
Redesign the portal + dashboard for a more modern and fluid feel
New portal is now live
Future Updates
AI Integration 🧠
Introduce an AI/ML system that analyses demo files to learn the difference between normal players behaviour vs a cheaters behaviour
All Seeing Eye 👁️
An AI powered monitoring layer that automatically flags suspicious players and triggers evidence capture without relying on F7 reports.
Set Up Guide
Step 1 — Create Your DemoPro Space
Sign in at https://rustdemopro.com using your Steam account
Create your community space
Choose monthly or annual billing (includes a 7-day free trial)
Step 2 — Install the Harmony Mod
Copy the DLL into: server_root/HarmonyMods/
Start the server once to generate: server_root/HarmonyConfig/ (this contains the config)
After editing the config, run: rdm.reloadcfg to apply changes
Step 3 — Connect Your Server
In the portal, generate a Server Key
Paste the key into the plugin config
Make sure uploads are enabled in the config
Reload the config, enter this command in your console rdm.reloadcfg
Step 4 — Reports Create Cases
When an in-game report (F7) happens, DemoPro automatically builds an evidence bundle
The bundle is uploaded to your portal as a case for review
Step 5 — Review & Decide
Open the case, assign it, and add notes
Download the bundle, jump to the timeline markers
Mark the outcome as Reviewed (Clear) or Reviewed (Cheating) with notes for your team
If you need any help setting up DemoPro, please open a ticket on our Discord.
How it works 🎥
Server records players in 15-minute chunks with ~30 minutes rolling history.
When someone is F7 reported, Demo Pro grabs the “before” buffer and keeps recording.
15 minutes later it adds the “after” clip and uploads everything to the portal.
If a player disconnects/reconnects, chunk lengths can be shorter than 15 minutes—that’s normal.
Portal statuses 🎥
Players reported → Clip uploaded → Needs Review → Admin downloads → Admin reviews → Mark result Needs Review — new or reset incidents.
Downloaded (Needs Review) — someone pulled the bundle but hasn’t finished. Reviewed — Clear / Reviewed — Cheating — finished decisions.
Opening & assigning a report 🎥
Click Open on a card to see details.
Assign it to yourself immediately and add notes as you investigate.
Set the review state to Reviewed (Clear) or Reviewed (Cheating) when done.
Assignments and outcomes keep other moderators from duplicating work.
Finding the action fast 🎥
Timeline dots: hits/shots, kills, report moment.
Use the event feed to jump to notable damage or kill events.
Report marker shows where the F7 report landed inside the clip.
Downloading the bundle Use Download bundle for a ZIP containing .dem files and a README.
The README points to the first demo and the timestamp to jump to—start there.
Clip lengths can vary if players disconnect; that’s expected.
Load demos into Rust 🎥
Copy the suggested .dem into C:\Program Files (x86)\Steam\steamapps\common\Rust\demos.
If the demos folder doesn’t exist, create it (restart Rust once if needed). Playing + controls From Rust main menu, open the Demo browser, refresh, pick the file, and play.
Use Alt to toggle cursor, Tab for UI, and debugcamera to free-fly.
Cycle nearby players with Spacebar; pause/rewind/fast-forward as needed.
Review guidance 🎥
Use the README timestamps as a starting point; check other demos if nothing obvious.
If cheating is confirmed: capture proof, upload to the usual place, mark Reviewed (Cheating), and leave clear notes.
If clean: mark Reviewed (Clear) and add a quick note (e.g., desync, valid prefire).
long story short, when someone f7 reports, you can get a clip, you replay in rust of exactly why, and it shows footage before and during the report.
For tips and useful keybinds to help you get the most out of DemoPro, check out the dedicated channels in our Discord.
Discord: https://discord.gg/2DCfVFFgvW
Website: https://rustdemopro.com/
Youtube: https://www.youtube.com/@RustDemoPro
Cheater Videos
🥇Ready to level up your server's raiding experience?
This premium pack contains 210 unique, handcrafted raidable bases divided into 5 distinct difficulty tiers (Easy, Medium, Hard, Expert, and Nightmare). Each tier comes with its own custom, balanced loot tables —the bigger the challenge, the better the reward! Everything is 100% Plug & Play. You don’t need to spend hours editing configurations; just copy, paste, and you're good to go!
🕹️What makes this pack unique:
Easy & Medium Bases: Built to be starter-friendly, utilizing a massive variety of awesome skins to make your server look incredibly alive and high-quality.
Hard, Expert & Nightmare Bases: Features complex layouts, multiple entrances, clever trap placements, and a heavy challenge loaded with top-tier rewards.
Plug & Play Setup: Comes with everything pre-configured—loot tables, difficulty profiles, and the main plugin settings are all included. No setup required!
🎮How to Install (Step-by-Step)
As detailed in the README.txt.txt file, setting this up on your server takes less than 2 minutes:
Base Files: Extract all .json files from the copypaste/ folders and place them directly into: oxide/data/copypaste/ (Do not copy the subfolders, only the files inside them!)
Loot Tables: Copy all files from Difficulty_Loot/ into: oxide/data/RaidableBases/Difficulty_Loot/
Profiles: Copy all files from Profiles/ into: oxide/data/RaidableBases/Profiles/
Plugin Config (Optional): If you want to use the included custom config, copy RaidableBases.json from the config/ folder into: oxide/config/ (Note: This will overwrite your existing config!)
Reload: Run o.reload RaidableBases in your server console.
Note: This pack requires the paid Raidable Bases plugin (by nivex) and the CopyPaste plugin installed on an Oxide/uMod Rust server.
IMPORTANT: Remove Stone Walls (Enclosures):
By default, the plugin spawns a giant stone wall around bases. To remove it:
Open oxide/config/RaidableBases/Profiles/Easy.json
Find the "Arena Walls" section and change "Enabled" to false:
"Arena Walls": {
"Enabled": false,
...
}
Run command: rb.reload in console.
In Case that you feel that it's too much loot:
Open oxide/config/RaidableBases/Profiles/Easy.json or any tother Difficulty
"Amount Of Items To Spawn": 45,
Change the Amount Of Items to a lower number.
Modifying Base Despawn Timers:
If you want to change how long a base stays on the map before disappearing, find these lines under "Raid Management" in config:
"Minutes Until Despawn After Looting (min: 1)": 15,
"Minutes Until Despawn After Inactive (0 = disabled)": 45
Controlling Automatically Maintained Events:
It's spawning 6 bases at every 30 mins - 1h 30 mins, randomly. Easy & Medium got higher chances to spawn. Takes 30 seconds per base to spawn so it's not going to make the server to lag.
"Always Maintain Max Events": true,
"Max Maintained Events": 6
Auto-Cooking & Sorting (Furnace & Base Sorting):
If you want to know how the pack automatically moves resources or food into the right containers when a base spawns, look for these options under "Raid Management" in config:
"Move Cookables Into Ovens": true,
"Move Food Into BBQ Or Fridge": true,
"Move Resources Into Tool Cupboard": true,
"Move Items Into Lockers": true
Turning Lights and Furnaces On Automatically:
"Turn Lights On At Night": true,
"Turn Lights On Indefinitely": true,
"Furnace Starting Fuel": 1000
Automatic Chat Announcements:
If you want the entire server to know when a new raid has appeared on the map, look for "Event Messages" in config:
"Announce Buy Base Messages": false,
"Show Opened Message For PVE Bases": true,
"Show Opened Message For PVP Bases": true
If you already have other bases installed and don't want to use the included Profiles, you can register all 210 bases directly into your difficulty profiles by running the commands below in your server console (F1 or RCON). After pasting all commands, reload the plugin with o.reload RaidableBases.
rb.config add "Easy Bases" easy1 easy2 easy3 easy4 easy5 easy6 easy7 easy8 easy9 easy10
rb.config add "Easy Bases" easy11 easy12 easy13 easy14 easy15 easy16 easy17 easy18 easy19 easy20
rb.config add "Easy Bases" easy21 easy22 easy23 easy24 easy25 easy26 easy27 easy28 easy29 easy30
rb.config add "Easy Bases" easy31 easy32 easy33 easy34 easy35 easy36 easy37 easy38 easy39 easy40
rb.config add "Easy Bases" easy41 easy42 easy43 easy44 easy45 easy46 easy47 easy48 easy49 easy50
rb.config add "Easy Bases" easy51 easy52 easy53 easy54 easy55 easy56 easy57 easy58 easy59 easy60
rb.config add "Medium Bases" medium1 medium2 medium3 medium4 medium5 medium6 medium7 medium8 medium9 medium10
rb.config add "Medium Bases" medium11 medium12 medium13 medium14 medium15 medium16 medium17 medium18 medium19 medium20
rb.config add "Medium Bases" medium21 medium22 medium23 medium24 medium25 medium26 medium27 medium28 medium29 medium30
rb.config add "Medium Bases" medium31 medium32 medium33 medium34 medium35 medium36 medium37 medium38 medium39 medium40
rb.config add "Medium Bases" medium41 medium42 medium43 medium44 medium45 medium46 medium47 medium48 medium49 medium50
rb.config add "Medium Bases" medium51 medium52 medium53 medium54 medium55 medium56 medium57 medium58 medium59 medium60
rb.config add "Hard Bases" hard1 hard2 hard3 hard4 hard5 hard6 hard7 hard8 hard9 hard10
rb.config add "Hard Bases" hard11 hard12 hard13 hard14 hard15 hard16 hard17 hard18 hard19 hard20
rb.config add "Hard Bases" hard21 hard22 hard23 hard24 hard25 hard26 hard27 hard28 hard29 hard30
rb.config add "Expert Bases" expert1 expert2 expert3 expert4 expert5 expert6 expert7 expert8 expert9 expert10
rb.config add "Expert Bases" expert11 expert12 expert13 expert14 expert15 expert16 expert17 expert18 expert19 expert20
rb.config add "Expert Bases" expert21 expert22 expert23 expert24 expert25 expert26 expert27 expert28 expert29 expert30
rb.config add "Nightmare Bases" nightmare1 nightmare2 nightmare3 nightmare4 nightmare5 nightmare6 nightmare7 nightmare8 nightmare9 nightmare10
rb.config add "Nightmare Bases" nightmare11 nightmare12 nightmare13 nightmare14 nightmare15 nightmare16 nightmare17 nightmare18 nightmare19 nightmare20
rb.config add "Nightmare Bases" nightmare21 nightmare22 nightmare23 nightmare24 nightmare25 nightmare26 nightmare27 nightmare28 nightmare29 nightmare30
You will see photos only with 5 bases per Difficulty, beacause I am aware of people stealing my designs.
In the pack you will se a file named: RaidableBases_Testing_cfg (this is another config for the pack, that makes the bases to spawn without any cooldown, while the main configuration in the pack makes the bases to spawn between 30 min up to 1h 30 mins)
🛡️ Optimized NPCs
The number of NPCs is fully optimized for each difficulty tier. You can find and tweak these balanced guard configurations inside the Profiles/ folder!
A Note From Me 👋
Hello and welcome! I’ve put my heart and countless hours into creating this professional, 100% plug-and-play pack. Everything was built by me from absolute scratch on my local server. I am incredibly proud of it, especially the loot tables—honestly, you won't find a better-balanced reward system out there!
Why only $30?
A massive pack like this usually costs around $70–$80. But as a former server owner myself, I know how hard and expensive it is to find high-quality setups that don't break the bank. I wanted to give back and support the Rust community with a top-tier pack at an affordable price.
⭐ Support the Work
If you love this pack, please consider leaving a 5-star review! Your feedback means the world to me and motivates me to keep building and improving the configurations for you!
Thank you for your support, and happy raiding! 🚀
$14.99
Gather & loot rates
Rates that belong to the player, not to the server
Server-wide multipliers give everyone the same wipe. This plugin attaches rates to permissions instead: a default tier, a VIP tier, as many tiers as you sell. Every gather source is covered — nodes, quarries, the excavator, the metal detector, farming, tea, even NPC corpses — and every loot container is multiplied per item category, or per exact item. All of it edited in a UI, applied the moment you type the number.
14
Item categories, each with its own rate
7
Production sources with their own multiplier
4
Fields on every per-item override
0
Dependencies
✓Unlimited permission tiers — a different wipe for every rank you sell
✓Every source, not just trees and nodes — quarries, excavator, metal detector, farming, tea, NPC corpses
✓Guaranteed drops per item — "always 5 scrap, 10% chance of 20" without touching a loot table
✓Loot and junk pile respawn speed — separately, live, no map restart
✓Edited in-game — type a number, it's live and saved
01 — Tiers
One server, as many rate sets as you sell
A tier is a permission plus a full set of rates. Two come preconfigured — a 2x/3x default and a 3x/5x VIP — and you add as many as your shop needs.
No permission, no change
Players outside every tier play vanilla rates, untouched. Nothing is applied server-wide, so you can run the plugin on a 1x server and sell 2x as a rank.
Stack tiers, or don't
By default a player with several tiers gets one of them. Flip a single switch and every rate they hold is summed instead — so a booster permission can add on top of a rank rather than replace it.
Everything from one screen
Page through your tiers with two arrows. Global rates, every production source, all 14 categories and the per-item list are on the same screen, each an input field. Type a value and it's active and written to the config — no reload, no o.reload, no file editing.
02 — Loot
Containers that pay what you decide
Barrels, crates, elite crates, hackable crates, supply drops — anything with loot in it goes through a global rate multiplied by the rate of that item's category.
14 categories, 14 dials
Triple the components but leave weapons alone. Halve ammunition while resources stay at 5x. Weapons, construction, items, resources, attire, tools, medical, food, ammunition, traps, misc, components, electrical and fun each carry their own multiplier on top of the global one.
NPC corpses count the killer
Scientists, tunnel dwellers and every other NPC drop loot scaled to the rates of whoever killed them — tracked from the kill to the corpse, so a VIP's kill pays VIP rates even if someone else opens the body.
Shot open or opened by hand
Barrels broken with a rock and crates opened normally both go through the same multipliers, credited to the player who did it — and each container is processed exactly once, never twice.
Respawn speed, live
Two multipliers — one for junk piles, one for crates and barrels — and the world's spawn timers are rebuilt the moment you change them. No wipe, no restart, and the vanilla values are put back when the plugin unloads.
An exclusion list for the things you don't touch
Name a container prefab and it stays vanilla — useful for event crates and custom loot that another plugin already fills.
03 — Gathering
Every way a player earns a resource
Most rate plugins stop at trees and ore. This one follows the resource wherever it comes from, and gives the slow, expensive sources their own multiplier on top.
Nodes, trees and the finishing bonus
Every hit, the bonus for finishing a node, and the leftovers that spill when it breaks — all three are scaled, so the numbers stay consistent instead of the bonus quietly staying at 1x.
Quarries and the excavator pay their operator
A mining quarry, a survey-charge pump jack and the Giant Excavator each have their own production multiplier — and the output is scaled by the rates of the player who switched it on, not by a server-wide number.
Jackhammer, chainsaw and the metal detector
Power tools get a multiplier of their own, so you can make them worth their fuel — or deliberately not. Metal-detector digs are boosted too, which almost nothing else covers.
Tea strength as a rate
The tea multiplier scales the effect value of the tea itself, not the number of leaves. A VIP's ore tea simply works harder than everyone else's.
Farming and hand-picked resources
Harvested plants and everything picked up off the ground — hemp, mushrooms, corn, wood piles — run through the same rates as everything else.
04 — Per item
One item out of step with the rest
Category rates handle the broad strokes. When a single item needs its own rule, it overrides everything above it.
Its own multiplier, ignoring everything else
Run resources at 10x and keep sulfur at 2x. An item with an override takes its own number and nothing else — no compounding surprises.
Guaranteed amounts with a jackpot chance
For loot, set a minimum and a maximum with a percentage chance for the big one. Every barrel gives exactly 5 scrap, and 10% of them give 20 — a flat, predictable economy you can actually price your shop against.
Added by clicking an icon
The picker filters by all 15 categories and searches display names and shortnames as you type. Click an item to add it, type its rate under the icon, click the red cross to drop it. Long lists paginate at 29 per page.
Reliability
Built to be left alone
✓No dependencies — nothing to install alongside it
✓Vanilla respawn timings are restored on unload — the plugin remembers what they were before it touched them
✓Every UI change is written to the config immediately — a crash can't lose the tier you just built
✓A bad shortname tells you in chat instead of failing silently or throwing errors into console
✓Respawn boosting is opt-in — off by default, with the safe range stated in the config
Command & permissions
One command, and the tiers you invent
The command name and the setup permission are both configurable. Admins have access regardless.
/rsOpen the rate editor
gatherlootmultiplier.setupAccess to the editor
gatherlootmultiplier.defaultPreconfigured tier — 2x loot, 3x gather
gatherlootmultiplier.vipPreconfigured tier — 3x loot, 5x gather. Rename both, or add ten more
Questions
Before you buy
What happens to players with no permission?Nothing at all — they get vanilla rates. That's the point: grant the default tier to the default group for a server-wide rate, or keep it for ranks only.
A player has two tiers. Which one wins?The one further down the config list — so keep your tiers in ascending order and the highest rank ends up last. Alternatively, turn on rate summing and every tier they hold is added together instead.
Do I have to restart or reload after changing a rate?No. Values from the UI take effect immediately and are saved to the config as you type them. Even loot respawn timing is rebuilt live.
Whose rates apply to a quarry or the excavator?The player who switched it on. A VIP's quarry produces at VIP rates while it runs.
Can I make a resource drop a fixed amount instead of a multiplied one?Yes, for loot: give the item a minimum, an optional maximum and a chance for the maximum. The multiplier is then ignored for that item and the amount is rolled between the two.
Is faster loot respawn safe for my server?It's off by default and it scales the game's own spawn timings rather than spawning extra entities. Stay near the suggested values — extremely low numbers mean more entities alive at once, which costs frames on any server.
Will it fight with my other loot plugin?Add that plugin's container prefabs to the ignore list and they pass through untouched.
$14.99
Server HUD · Rust · Oxide · CARBON
Your chat is «is heli up?» twelve times an hour
Put the answer on screen. Online count, clock, grid square, balance, and a live bar of every event running — Bradley, heli, cargo, airdrop, both oil rigs. Nine events out of the box, set up entirely from a panel in game.
How it goes
From install to the event you added yourself
MINUTE ONE
Install and it's on screen
It doesn't wait for the next wipe to be useful
Install mid-wipe and the heli that's already flying is on the bar. ImageLibrary is the only other plugin you need.
Nine events on by default. Bradley, Patrol Heli, CH47, Cargo Ship, Airdrop, Harbor cargo, both Oil Rigs, Deep Sea.
Rigs turn red while the crate is being hacked. Players see the fight starting from across the map.
Icons are just URLs. Fetched and cached for you. First install reloads once to pick them up — expected, not a fault.
No file to edit first. Defaults draw a finished HUD with your server name in it.
FROM THEN ON
Every player, every day
The numbers your chat keeps asking for
Updated as they change. A player standing still costs you nothing.
K12 or X:-1204 Z:842
Grid square or raw coordinates. Your choice, your colour.
Online, sleeping, queue. Admins can be left out of the count.
Clock in each player's own format. 12- or 24-hour from their game language, or force one.
Two balances, side by side. Economics, ServerRewards or ShoppyStock.
Only what's live. One switch hides idle events instead of showing a wall of grey.
Info messages on rotation. A random line from your list, any corner, any width.
IN THE WAY
The player decides
Four states, and the choice is remembered
Your logo is the button: full panel → events only → hidden. One command removes it entirely. Still set that way after a reconnect.
Streamers keep coordinates off camera. One permission drops the position readout.
CCTV and drones get a clean screen. Hides on mount, back on dismount, switchable.
Any corner, any scale. Pixel offsets, one scale value, and a toggle to show it over the inventory.
MONTHS LATER
All of it, from in game
The config file is optional
One command opens an admin panel over every setting there is. Change it, it saves, everyone online sees it.
Events from other plugins. A name, an icon, and the hooks it fires. Convoy, Sputnik, Armored Train and Harbor come pre-filled. Adding one rewrites a marked block in the plugin file and reloads it.
A drop-down of command buttons. Any chat or console command, own icon, own permission, closes itself after use.
Updates don't reset your settings. New events land with defaults; a section you deleted comes back.
Or edit the file. Auto reload picks it up the moment you save.
The look
See it running, then make it yours
Every icon is a URL in the config. Take a pack, or draw your own from the blank template.
Free custom HUD icons
Free
Custom HUD icons
Paid
Server HUD custom icon pack
Paid
While you're not looking
Built to be left alone
✓ A typo in the config won't take the HUD down — it falls back to defaults and says so
✓ Switching a counter off stops the work behind it, not just the display
✓ An economy you enabled but never installed shows 0, and the HUD carries on
✓ Unloading clears every panel off every screen — nothing stuck until relog
Reference
One chat command, five words after it
Setup is admins only. Menu buttons take whatever permission you name in the config.
Chat
/h
Show the command list
Chat
/h open
Full panel — counters, clock, position, balance, events
Chat
/h events
Event bar only
Chat
/h hide
Hide the panels, keep the logo button
Chat
/h close
Remove it entirely
Chat
/h setup
Settings panel — admins only
Perm
hud.streamer
Hides the position readout from whoever holds it
Hook
object CanHudChangeState(BasePlayer player, string currentState, string nextState)
Fires before a state change. Return non-null to stop it.
API
string API_PlayerHudState(string playerId)
Returns full, events, hidden or closed for a player.
Straight answers
Asked before buying
Can players turn it off?
Full panel, event bar only, or gone entirely — their choice, and it survives a reconnect.
Do I have to edit the config file?
No, the in-game panel covers all of it. If you prefer a text editor, auto reload picks the file up as you save.
I stream — my coordinates are on screen.
Grant yourself the streamer permission. The position readout goes, everything else stays.
Can I add an event from another plugin?
Yes — name it, give it an icon, and name the hooks it fires. Most plugins list those in their own description.
What if I run no economy plugin?
Leave it off and the HUD closes the gap. Enable it without the plugin and you get a 0, not a broken HUD.
Does it block CCTV and drones?
It hides itself in a Computer Station and comes back on dismount. One toggle if you'd rather it stayed.
9
events out of the box
4
states, chosen per player
2
economy balances at once
1
dependency — ImageLibrary
🔴 Live · 4.8M+ player profiles
Live leaderboards, ranked profiles, interactive 3D Event Maps™, seasonal challenges, and 230+ tracked stats.
Powered by server-side tracking — no client install required for players. Tracking competitive Rust since 2021.
Start Free Trial Browse Servers
4.8M+
Player profiles
420+
Ranked servers
230+
Tracked stats
130+
Server organizations
🏆 Leaderboards & Rating Engine
At the heart of RankEval is a powerful, customizable rating engine. Every tracked stat rolls into a fair, preset-driven ranking.
Track 230+ player stats
From K/D and accuracy to gathering, raiding, and gambling, every action is processed through our proprietary rating algorithm. Diminishing returns discourage single-stat grinding — spreading activity beats farming one number.
Stats are grouped into preset categories. Server owners set category weights to define a PvP-focused, farming-focused, or balanced ladder identity — no two leaderboards are alike.
Browse the full stat catalog in the Knowledgebase →
🔄 Wipe Mode
Resets every server wipe. Current-wipe ratings only.
👥 Team Mode
Aggregates every member of an in-game team automatically.
∞ Lifetime Mode
Cumulative stats across every wipe on a server.
📷 Wipe Snapshots
Each wipe is frozen for historical comparison.
13 tracked stat categories
Every stat lives in one of these categories. Server presets decide which ones count — and how much.
🔫 PvP
Kills, deaths, damage, accuracy & hit-zones.
💀 PvE
Animals, scientists & other NPC kills.
🚩 Events
Oil rigs, Cargo, Heli, Bradley, raids, keycards.
💣 Explosives
C4, rockets, satchels, grenades & ammo.
⛏️ Gathering
Wood, stone, metal, sulfur, HQM & scrap.
🌱 Farming
Berries, pumpkin, corn, potato & hemp.
🎲 Gambling
Blackjack, slots, poker & wheel.
🏰 Building
Blocks placed & base construction activity.
⚠️ Trap
Trap placement & trap-related kills.
🐟 Fishing
Fish caught & fishing activity.
⚡ Electricity
Electrical components & power networks.
🚤 Boat
Boat usage & maritime activity.
🐄 Livestock NEW
Milk, wool, eggs, honeycomb & cow and sheep trade.
🎯 Player Profiles & Rank Tiers
Every player earns a public profile that turns raw stats into a competitive identity — rank, archetype, mastery, and rivalries.
🥇
Rank Tiers & Divisions
An overall rating maps to a named tier with five divisions. Pass the placement floor to earn your badge, server rank, and percentile.
🎭
Playstyle Archetypes
A label drawn from the preset category you rate highest in — raider, farmer, sharpshooter, and more.
🎯
Combat Fingerprint
A six-axis radar — aim, head accuracy, K/D, range, power, volume — plus a full body-zone hit map.
⚔️
Weapon Mastery
Every weapon you have killed with, ranked by kills. Mastery climbs from Novice to Grandmaster; your top weapon becomes your signature.
🆚
Rivalries
Head-to-head kill history surfaces your nemesis, your favourite target, and a log of recent duels.
🏅
Challenge Titles
Prestige titles awarded hourly to the #1 player on a given stat — a single-holder crown to fight over.
🗺️ LiveMap & Event Maps™
An interactive 3D Rust map with real-time player positions, event activity, and heatmaps. Watch your wipe unfold and replay it.
Event Maps™ — Live Replay
See the whole battlefield
Monuments, player and team positions, Attack Helicopter and Bradley tracking, raids, and event activity — all on a true 3D map. Perfect for post-wipe analysis, staff review, and community engagement.
🔥 Kill, gather & build heatmaps reveal hotspots and PvP flashpoints across the map.
🚁 Event tracking for Oil Rigs, Cargo, Excavator, Heli, and Bradley — respawn and taken.
📍 Position playback — scrub through the timeline and watch movement unfold.
⚡ 3-second live ingest keeps the map current with what is happening in-game right now.
☁️ Cloud Control Panel
Every deployment is managed from a powerful web-based panel. Configure everything — without touching a line of code.
Complete control over your system
Manage organizations, servers, presets, and access from a single interface. Changes sync to the Harmony mod on the next config pull.
✓ Create custom leaderboards per server or organization.
✓ Define stat weightings, rating presets, and category layout.
✓ Toggle modules — team scoring, challenges, event maps.
✓ Assign roles and access control per org or server.
✓ Manage wipes — snapshot and reset with one action.
No two configs are the same — and you never touch code.
🏢 Orgs & Servers
Create orgs, attach servers, manage access tokens.
🎚️ Rating Presets
Set active categories, weights & which stats count.
🏆 Challenges
Enable titles, set thresholds & control badges.
📍 Event Maps
Attach a map to record position & event data.
💬 Discord Linking
Connect a guild for commands, alarms & alerts.
📷 Wipe Management
Snapshot & reset wipes; lifetime data continues.
🔌 Built for Players & Owners
A complete server-side toolkit. Players install nothing — everything runs through the Harmony mod and your Discord.
🔌
Harmony Mod
Runs server-side. No client install for players. Configurable presets.
💬
Discord Bot
Account linking and /rank commands in any guild where the bot lives.
🛡️
Raid Alarm
Raid events on your base push a Discord alert — even when you are offline from the game.
🎮
In-Game Leaderboard Panel NEW
The full leaderboard, inside Rust. Players type /stats in chat (the default; rename it from the cloud panel) and a full-screen panel opens: wipe, team and lifetime boards, every category tab, their own rank highlighted and player search by name or SteamID. No website, no Discord, no client install.
Included in Core and Pro. Runs on servers marked Modded, with RankEval mod 2.37+. Switch it off or rename it anytime.
How the in-game panel works →
📸 See it in action
Real screens from live RankEval servers — on rankeval.gg, on customer websites and in Discord.
Server leaderboards
Every server gets a live ranked board: podium, 13 pillar ratings and a sortable table. Rustopia EU Mondays Premium, 468/500 players.
On your own website
The same leaderboard, embedded in your site and styled in your brand. Live on rustopia.gg/leaderboards.
Server profile and meta
Wipe totals, the server rating mix across 13 pillars, and the weapon meta by share of kills.
Live 3D EventMap
Every player on a true 3D map of your server, updated live, with teams and events.
Team tracking
Select a team and follow every member, with health and held weapon.
Player profiles
Rating, rank, badges, clan and a six-axis combat fingerprint for every player.
Weapon mastery
Every weapon a player has killed with, ranked, with mastery tiers and a signature weapon.
Rivalries
The hottest head-to-head kill records on the server this wipe.
Challenges and titles
Titles held by the #1 player on a stat, with live standings for who is chasing.
Clan Hub
Permanent clan identities that carry across every server and every wipe.
Discord leaderboards, posted for you
One auto-updating leaderboard post per server in your Discord. No commands needed.
Discord cards
Podium cards and a Top 10 image, rendered and posted by the RankEval bot.
🎁 14-day free trial
Turn your Rust server into a competitive ecosystem.
Spin up your organization in the cloud control panel. No charge during the trial — cancel anytime. Join the community of server owners who trust RankEval.
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Want the full breakdown first? Read the Knowledgebase →
130+ server organizations • 4.8M+ player profiles • Tracking competitive Rust since 2021
This is a custom package designed by us, featuring 210 unique bases and a specialized loot setup for five different difficulty levels, ranging from Easy to Nightmare.
Note: The building skins in the package showcase images may differ from the spawned bases or use the default building skin.
This MEGA PACK is an upgraded version of the FullWiped-110 Bases + Loot Pack we previously offered. If you've already purchased the FullWiped-110 Bases + Loot Pack, you only need to buy the expansion pack, which includes 100 new bases ranging from Easy to Hard. Get it here: https://codefling.com/bases/raidable-bases-pack-100-bases-expanded-package-from-easy-to-hard
Warning: The Raidable Bases plugin requires the Copy Paste plugin to function. You must install both for this bases pack to work.
🔗Raidable Bases (Paid): https://codefling.com/plugins/raidable-bases
🔗Copy Paste (Free): https://umod.org/plugins/copy-paste
This Raidable Bases Pack & Loot Tables package includes:
🏡70 Easy Bases +🗡️Base_Loot Tables (Easy "Vanilla" and "Enhanced" tables included)
🏡60 Medium Bases +🗡️Base_Loot Tables (Medium "Vanilla" and "Enhanced" tables included)
🏡60 Hard Bases +🗡️Base_Loot Tables (Hard "Vanilla" and "Enhanced" tables included)
🏡10 Expert Bases +🗡️Base_Loot Tables (Expert "Vanilla" and "Enhanced" tables included)
🏡10 Nightmare Bases +🗡️Base_Loot Tables (Nightmare "Vanilla" and "Enhanced" tables included)
Beware: Our loot table package includes only the 5-tier loot tables within the Base_loot folder, ranging from easy to nightmare.
It does not include the loot tables from the Difficulty_Loot or Weekday_Loot folders.
VANILLA AND ENHANCED LOOT TABLES FOR RAIDABLE BASES
This package includes 10 different base loot table files, ensuring a well-structured and advanced configuration for every difficulty level, from Easy to Nightmare.
- 5 loot files for the Vanilla setup (Easy, Medium, Hard, Expert, Nightmare), offering a balanced loot experience with some junk items, staying close to a 1x rate.
- 5 loot files for the Enhanced setup (Easy, Medium, Hard, Expert, Nightmare), designed for modded servers with 2x, 3x, or higher gather rates, featuring cleaner loot tables with minimal junk and more valuable rewards.
📁Installation Path:
All loot table files are intended for the 📁/oxide/data/RaidableBases/Base_Loot directory.
⚠️Setup Requirement: You must choose and install only one loot table setup at a time—either Vanilla or Enhanced. If you want to switch, you can replace the current files with the other set, but both cannot be active simultaneously.
For those exclusively seeking the loot table, we offer it as a standalone product: https://codefling.com/customizations/raidable-bases-loot-tables-pack
(Note: If you've purchased our Raidable Bases Mega Pack & Loot Tables (210 Bases) package, there is no need to buy this separately.)
WARNING: TWO DIFFERENT INSTALLATION METHODS
(PLEASE READ BOTH AND APPLY ONLY THE ONE THAT FITS YOUR NEEDS)
⚙️INSTALLATION GUIDE 1:
(If you do not have a custom configuration and are not a professional in server configurations, choose this option. However, if you already have your own configuration and profile settings and do not wish to use the optional configs we provide—in other words, if you only need the bases and loot tables—use the second installation guide instead.)
▶ Step 1: Place the Config File
From the extracted ZIP files, locate the config folder and find the RaidableBases.json file. Move it to the following directory:
📁/serverfiles/oxide/config
▶ Step 2: Place the Bases
From the extracted ZIP files, locate the copypaste folder and move it to the following directory:
📁/serverfiles/oxide/data
▶ Step 3: Place the Base_Loot Tables
From the extracted ZIP files, locate the Base_Loot folder and move it to the following directory:
📁/serverfiles/oxide/data/RaidableBases
Important: If there are any existing JSON files inside this folder that are not part of our loot tables, delete them to ensure proper functionality.
Choose between Vanilla or Enhanced loot tables based on your preference.
If the folder is named "Base_Loot (Enhanced loot)", remove the text in parentheses so that the correct folder name is simply: "Base_Loot" (Otherwise, the loot tables will not work properly.)
▶ Step 4: Place the Profiles Folder
From the extracted ZIP files, locate the profiles folder and move it to the following directory:
📁/serverfiles/oxide/data/RaidableBases
Why Are Profiles Important?
The profiles folder contains crucial settings that allow you to:
✔️ Enable/disable the dome
✔️ Enable/disable NPCs
✔️ Adjust the number of lootable items
These are just a few examples—there are dozens of important settings that directly affect how raid bases function. The config file alone is not enough—these files play a major role in customizing your raid bases.
⚡ I strongly recommend reviewing each difficulty setting (Easy to Nightmare) inside the profiles folder and adjusting them based on your needs.
▶ Step 5: Restart the plugin via RCON:
o.reload RaidableBases
⚙️INSTALLATION GUIDE 2:
(Use this installation method if you do not want to use our configurations and instead prefer to use your own config files and your own 📁/oxide/data/RaidableBases/Profiles configurations.)
In this case, you only need to add the bases. To do this, use the following commands in RCON:
▶ Step 1:
You can add bases one by one or in bulk.
After executing the commands in RCON, the bases will be registered inside the Profiles configuration.
If you do not want to deal with these adjustments, it is recommended to use Installation Guide 1 instead.
A- Example RCON commands:
rb.config add "Easy Bases" fullwipedeasy1
rb.config add "Hard Bases" fullwipedhard1
B- Commands to Integrate Raid Bases in Bulk via RCON:
rb.config add "Easy Bases" fullwipedeasy1 fullwipedeasy2 fullwipedeasy3 fullwipedeasy4 fullwipedeasy5 fullwipedeasy6 fullwipedeasy7 fullwipedeasy8 fullwipedeasy9 fullwipedeasy10 fullwipedeasy11 fullwipedeasy12 fullwipedeasy13 fullwipedeasy14 fullwipedeasy15 fullwipedeasy16 fullwipedeasy17 fullwipedeasy18 fullwipedeasy19 fullwipedeasy20 fullwipedeasy21 fullwipedeasy22 fullwipedeasy23 fullwipedeasy24 fullwipedeasy25 fullwipedeasy26 fullwipedeasy27 fullwipedeasy28 fullwipedeasy29 fullwipedeasy30 fullwipedeasy31 fullwipedeasy32 fullwipedeasy33 fullwipedeasy34 fullwipedeasy35 fullwipedeasy36 fullwipedeasy37 fullwipedeasy38 fullwipedeasy39 fullwipedeasy40 fullwipedeasy41 fullwipedeasy42 fullwipedeasy43 fullwipedeasy44 fullwipedeasy45 fullwipedeasy46 fullwipedeasy47 fullwipedeasy48 fullwipedeasy49 fullwipedeasy50 fullwipedeasy51 fullwipedeasy52 fullwipedeasy53 fullwipedeasy54 fullwipedeasy55 fullwipedeasy56 fullwipedeasy57 fullwipedeasy58 fullwipedeasy59 fullwipedeasy60 fullwipedeasy61 fullwipedeasy62 fullwipedeasy63 fullwipedeasy64 fullwipedeasy65 fullwipedeasy66 fullwipedeasy67 fullwipedeasy68 fullwipedeasy69 fullwipedeasy70
rb.config add "Medium Bases" fullwipedmed1 fullwipedmed2 fullwipedmed3 fullwipedmed4 fullwipedmed5 fullwipedmed6 fullwipedmed7 fullwipedmed8 fullwipedmed9 fullwipedmed10 fullwipedmed11 fullwipedmed12 fullwipedmed13 fullwipedmed14 fullwipedmed15 fullwipedmed16 fullwipedmed17 fullwipedmed18 fullwipedmed19 fullwipedmed20 fullwipedmed21 fullwipedmed22 fullwipedmed23 fullwipedmed24 fullwipedmed25 fullwipedmed26 fullwipedmed27 fullwipedmed28 fullwipedmed29 fullwipedmed30 fullwipedmed31 fullwipedmed32 fullwipedmed33 fullwipedmed34 fullwipedmed35 fullwipedmed36 fullwipedmed37 fullwipedmed38 fullwipedmed39 fullwipedmed40 fullwipedmed41 fullwipedmed42 fullwipedmed43 fullwipedmed44 fullwipedmed45 fullwipedmed46 fullwipedmed47 fullwipedmed48 fullwipedmed49 fullwipedmed50 fullwipedmed51 fullwipedmed52 fullwipedmed53 fullwipedmed54 fullwipedmed55 fullwipedmed56 fullwipedmed57 fullwipedmed58 fullwipedmed59 fullwipedmed60
rb.config add "Hard Bases" fullwipedhard1 fullwipedhard2 fullwipedhard3 fullwipedhard4 fullwipedhard5 fullwipedhard6 fullwipedhard7 fullwipedhard8 fullwipedhard9 fullwipedhard10 fullwipedhard11 fullwipedhard12 fullwipedhard13 fullwipedhard14 fullwipedhard15 fullwipedhard16 fullwipedhard17 fullwipedhard18 fullwipedhard19 fullwipedhard20 fullwipedhard21 fullwipedhard22 fullwipedhard23 fullwipedhard24 fullwipedhard25 fullwipedhard26 fullwipedhard27 fullwipedhard28 fullwipedhard29 fullwipedhard30 fullwipedhard31 fullwipedhard32 fullwipedhard33 fullwipedhard34 fullwipedhard35 fullwipedhard36 fullwipedhard37 fullwipedhard38 fullwipedhard39 fullwipedhard40 fullwipedhard41 fullwipedhard42 fullwipedhard43 fullwipedhard44 fullwipedhard45 fullwipedhard46 fullwipedhard47 fullwipedhard48 fullwipedhard49 fullwipedhard50 fullwipedhard51 fullwipedhard52 fullwipedhard53 fullwipedhard54 fullwipedhard55 fullwipedhard56 fullwipedhard57 fullwipedhard58 fullwipedhard59 fullwipedhard60
rb.config add "Expert Bases" fullwipedexp1 fullwipedexp2 fullwipedexp3 fullwipedexp4 fullwipedexp5 fullwipedexp6 fullwipedexp7 fullwipedexp8 fullwipedexp9 fullwipedexp10
rb.config add "Nightmare Bases" fullwipednight1 fullwipednight2 fullwipednight3 fullwipednight4 fullwipednight5 fullwipednight6 fullwipednight7 fullwipednight8 fullwipednight9 fullwipednight10
▶ Step 2: Place the Base_Loot Tables
From the extracted ZIP files, locate the Base_Loot folder and move it to the following directory:
📁/serverfiles/oxide/data/RaidableBases
Important: If there are any existing JSON files inside this folder that are not part of our loot tables, delete them to ensure proper functionality.
Choose between Vanilla or Enhanced loot tables based on your preference.
If the folder is named "Base_Loot (Enhanced loot)", remove the text in parentheses so that the correct folder name is simply: "Base_Loot" (Otherwise, the loot tables will not work properly.)
▶ Step 3: Restart the plugin via RCON:
o.reload RaidableBases
EXTRA IMPORTANT INFORMATIONS:
We do not use a dome, NPCs, or arena walls around raid bases on our servers, and in the ZIP file we provided, these features are also disabled by default. If you want to enable them, you will need to adjust the settings accordingly.
For example, to enable the dome, follow the steps below:
Navigate to:
📁/oxide/data/RaidableBases/Profiles
Open the files inside the Profiles folder with a text editor.
Locate the following settings:
(This is already set to false because it is required for markers to appear on the map.)
"Spawn Silently (No Notification, No Dome, No Map Marker)": false,
"Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 0,
Change the value from 0 to 5 as shown below:
"Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 5,
Additionally, the loot amount for bases varies depending on the difficulty level (easy, medium, hard, expert, and nightmare). You can adjust this setting in the same Profiles location according to your needs:
"Amount Of Items To Spawn": 210,
For example, in medium bases, this value is set to 210, which determines the total number of items that will appear in crates, furnaces, and the cupboard.
Our current configuration is specifically adjusted to prevent players from feeling overwhelmed by massive buildings right after a wipe. We have configured Maintained Events accordingly to ensure a balanced experience.
In our setup:
- Timed events and purchasable events are disabled.
- After a wipe, easy bases will start spawning 30 minutes later.
- Nightmare bases will begin spawning 48 hours (2 days) later.
Imagine starting the game with just a torch in hand and immediately encountering a nightmare base on the shore.
You’d likely quit the game right away—this setting is crucial for us to avoid such scenarios.
Configuration Example: 📁/serverfiles/oxide/config
"Maintained Events": {
"Always Maintain Max Events": true,
"Max Maintained Events": 30,
"Enable X Hours After Wipe (0 = immediately)": {
"Easy": 0.5,
"Medium": 1.0,
"Hard": 3.0,
"Expert": 24.0,
"Nightmare": 48.0
All of our bases from Easy to Nightmare are equipped with turret protection.
If you do not want turrets to spawn in your raidable bases on your server, you can use the following method.
Go to the file path /data/RaidableBases/Profiles, open the JSON files inside with a text editor, and apply the following:
"Kill These Prefabs After Paste": [
"assets/prefabs/npc/autoturret/autoturret_deployed.prefab",
"autoturret_deployed"
],
If you are satisfied with this package, you can support us by leaving a 5-star review on the site where you purchased it. Your feedback motivates us to continue improving and providing even better configurations for dedicated server owners like you.
Thank you! ❤️
$24.99
This map has custom places to build a base, such as: hobbit house, glass sphere in winter, tree house, places that have a farm ready to use and many others. There are 20 custom places on the map in total and they are marked on the map. And also on the map there is a tower to shoot down a helicopter. Throughout the winter biome, there is beautiful grass that glows. There is a challenge house with good loot and several other custom monuments. Also, this map is ideal for raid bases because there is a shallow ocean near the land.
Specifications
• Map size: 4500
• Prefab count: ~35 200
• Editing of the map is allowed, the password is in the ReadMe file
Custom monuments
• Challenge House
• Heli Tower
• Mine
• Car Service
• Railway Station
• Large Warehouse
• 20 Custom Places To Build A Base
Standard monuments
• Apartment Complex
• Jungle Ziggurat
• Toxic Village
• Arctic Research Base
• Caves
• Fishing Villages
• Harbor 1
• Harbor 2
• Ferry Terminal
• Airfield
• Giant Excavator Pit
• Nuclear Missile Silo
• Military Tunnel
• Powerplant
• Water Treatment Plant
• Lighthouses
• Bandit Camp
• Outpost
• Junkyard
• Radtown Small
• Military Base
• Oilrig 1
• Oilrig 2
• Trainyard
• Roadside Monuments
• Sulfur Quarry
• Stone Quarry
• HQM Quarry
• Satellite Dish
• The Dome
• Underwater Labs
• Launch Site
• Large Barn
• Ranch
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Latest Reviews
See what customers are saying about their experience with files.
This config really packed my leaderboard with lots of nice icons and info for the other plugins I use. Also Meowhuh is very helpful and I enjoy a lot of their plugins.
This was a well put together config that took the hassle out of doing it all by myself and most of the values worked for me so I didn't have to change much of anything besides what was preference.
This is a great pack of legendary items for the item perks legendary items plugin. All really nice skins that adds a lot of variety to my server.
These are some cool picks for skins and a nice no junk loot table that drops right into a server using better loot.
This is a great pack of epic loot and item perk items for the item perks and epic loot plugins. There are so many really cool skins and also illknown was extremely helpful with getting the config all set up and running correctly on my server. He even helped me get all 3 of the associated plugins working properly together. I definitely recommend his configs.
This is a great pack of legendary items for the item perks legendary items plugin. All really unique custom skins and also illknown was extremely helpful with getting the config all set up and running correctly on my server. He even helped me get all 3 of the associated plugins working properly together.
This is such a cool plugin for your server if you want to give players something to do whether the server is empty or not. They are pretty good out of the box but it lets you configure them to be the way that you want. Walkinrey has also fixed my concerns and works with us to fix bugs and add cool features. There are times that the bots seem really impressive and lifelike and I kind of just sit their in awe and watch what they do. Just the other day I actually nearly lost a fight to one and It g
I have been really happy with the variety of bases and the loot tables in this pack. The creator SavageBuilder has also been super helpful with the best customer service, being willing to change or modify anything upon request and made sure I was satisfied with the purchase.
Have been working on moving to Vanilla+ and have been using a few of MEVENT's plugins and they are amazing. I am pretty new to the backend of plugins and Mevent and his Team have been so helpful on Discord and god knows i have been wrecking their heads with questions and have had nothing but amazing assistance. So far our server has been loving the Ultimate Leaderboard, the online config has also been a massive help. Highly recommend.
If you are looking for something different to add to your server. THIS IS IT!! I have been waiting for something this cool!!
There is no server impact. No lag or frame drops.
My players are loving this. Once they see it, they are blowing up chat about how cool this is. They love the sounds it makes.
i highly recommend this plugin. Honestly, I would recommend any plugin by Razor!
