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$14.99
Smelting & cooking control
Quick smelt as a rank, not a server setting
Speed, output and fuel burn are set per permission and per cooker — a large furnace behaves one way for your default group and another for VIP, and the furnaces standing in monuments get a tier of their own. Grant a rank and the ovens that player already placed change on the spot, still burning. Everything is edited from an in-game menu.
8
Cookers supported out of the box
5
Settings per cooker, per rank
3
Tiers preconfigured, unlimited more
0
Dependencies
✓
Speed, output and fuel burn — three independent multipliers per cooker
✓
Ranks apply instantly — existing ovens switch tier the moment the permission lands
✓
Cooking with no fuel at all — including electric furnaces with no power
✓
A separate tier for ownerless ovens — monument furnaces don't inherit anyone's rank
✓
One-click reorganize button inside the oven — load it, fuel it exactly, empty it
01 — Tiers
A furnace that knows who placed it
Every oven is matched to its owner's permission when it spawns, so the same building looks identical and behaves differently depending on who built it.
Per rank, per cooker
Not one blanket smelt rate. A rank sets its own numbers for the small furnace, the large furnace, the electric furnace, the refinery, campfires, the BBQ, the hobo barrel and the fireplace — eight cookers, five settings each, per tier.
Grant a rank, the ovens change immediately
Permissions and groups are watched live. Sell VIP at 2am and the furnaces that player left burning speed up right then — no relog, no re-placing, no server restart. Revoke it and they drop back just as fast.
Ownerless ovens get their own tier
Furnaces and campfires that came with the map or with an event have no owner and therefore no rank. A dedicated static tier covers exactly those, so a monument furnace can stay at 1x while your players' ovens run at 4x — or the other way around.
02 — The dials
Three multipliers that don't overlap
Speed, yield and fuel are separate problems, so they're separate numbers. Combine them into anything from a slightly generous furnace to one that never needs wood.
Quick smelt
Scales how fast the oven ticks. At 4x an ore stack finishes in a quarter of the time — and everything else about the oven, including charcoal, stays proportional.
Output, with fractions that aren't thrown away
More metal out of the same ore. Set 1.5x and the leftover halves are carried over and paid out as whole items later, so a fractional multiplier really is 1.5x over a stack instead of quietly rounding down to 1x on every tick.
Fuel burn
Make wood last twice as long, or twice as short. Independent of speed, so a fast furnace doesn't have to be a hungry one.
Or no fuel at all
One toggle and the oven runs empty — put ore in, take metal out, no wood involved. Electric furnaces get the same treatment and cook without being wired to anything, which is the version people actually ask for.
03 — Reorganize
One button instead of thirty drag-and-drops
A small icon appears inside the oven interface for ranks you enable it for. Pressing it does the whole loading routine at once.
Fills, fuels and empties in one press
Ore goes from your inventory into the oven, finished output comes back out to you, and the wood is trimmed to exactly what this batch needs — the surplus is handed straight back rather than sitting there burning.
The fuel maths accounts for your rank
The amount of wood it leaves is calculated from that oven's real smelting speed and temperature, so a VIP furnace running at 4x isn't loaded with four times the wood it will actually burn.
04 — Setup
Configured by looking at things
Three chat commands and a menu. The config file exists, but you shouldn't need to open it.
Menu: rank, then cooker, then numbers
Pick a permission, pick a cooker, set three values and two toggles. Every change is saved and pushed to every matching oven on the map right away — including the ones currently burning.
Any cooker, including modded ones
Look at an oven that isn't in the list and add it with a command — it appears under every tier with its in-game name, ready to configure. Custom furnaces from other plugins work the same way, as long as they're built on the game's own oven type.
Reliability
Built to be left alone
✓
No dependencies — nothing to install alongside it
✓
Unloads back to vanilla without a restart — burning ovens are restarted on plain game rules and carry on cooking
✓
Charcoal and byproducts behave exactly as vanilla — the game's own byproduct rules are kept, including the charcoal rate of each oven
✓
Other plugins keep working — the standard fuel-consumption hooks are still called, so anything listening to them isn't cut out
✓
Multipliers can't be set to zero — a typo can't freeze every furnace on the server
✓
Destroyed ovens are forgotten immediately — no growing table of dead entities
Commands & permissions
Three admin commands, none for players
All three require setupfurnaces.use; admins have access anyway. Players never type anything.
/fsetup
Open the setup menu
/fadd
Look at a cooker to add it to every tier
/fremove
Look at a cooker to drop it from the list
setupfurnaces.use
Access to the setup menu and commands
setupfurnaces.static
The tier for ovens with no owner. Never grant this one to a player
setupfurnaces.default
Vanilla speed, with the reorganize button and no-fuel cooking on
setupfurnaces.vip
4x smelt speed on every cooker. Rename it, retune it, or add more tiers
Questions
Before you buy
Does a player have to re-place their furnaces after getting VIP?
No. Granting or revoking a permission, and adding or removing someone from a group, re-applies the tier to every oven that player owns, right then.
What about furnaces in monuments and event ovens?
They have no owner, so they use the static tier, which you configure separately. Don't grant that permission to anyone — it exists to describe ownerless ovens, not people.
A player has two tiers. Which one applies?
The one further down the config list, so keep your tiers in ascending order and the top rank last.
Is 1.5x output actually 1.5x, or does it round down?
It's actually 1.5x. Fractions left over from each tick are carried and paid out once they add up to a whole item, so fractional multipliers aren't silently lost.
Can an electric furnace run without electricity?
Yes, with the no-fuel toggle on for that tier and that cooker.
What happens to ovens if I unload the plugin?
Everything burning is restarted on vanilla rules and keeps cooking. No restart needed, nothing stuck on.
Will it conflict with another smelting plugin?
Two plugins both rewriting smelting will fight, as always — run one. Plugins that only listen to fuel consumption are fine: those hooks are still fired.
This is a custom package created by us, featuring 110 unique bases and a specialized loot setup tailored for five difficulty levels, ranging from Easy to Nightmare.
Note: The building skins in the package showcase images may differ from the spawned bases or use the default building skin.
Warning: The Raidable Bases plugin requires the Copy Paste plugin to function. You must install both for this bases pack to work.
🔗 Raidable Bases (Paid): https://codefling.com/plugins/raidable-bases
🔗 Copy Paste (Free): https://umod.org/plugins/copy-paste
This Raidable Bases Pack & Loot Tables package includes:
🏡30 Easy Bases +🗡️Base_Loot Tables (Easy "Vanilla" and "Enhanced" tables included)
🏡30 Medium Bases +🗡️Base_Loot Tables (Medium "Vanilla" and "Enhanced" tables included)
🏡30 Hard Bases +🗡️Base_Loot Tables (Hard "Vanilla" and "Enhanced" tables included)
🏡10 Expert Bases +🗡️Base_Loot Tables (Expert "Vanilla" and "Enhanced" tables included)
🏡10 Nightmare Bases +🗡️Base_Loot Tables (Nightmare "Vanilla" and "Enhanced" tables included)
Beware: Our loot table package includes only the 5-tier loot tables within the Base_loot folder, ranging from easy to nightmare.
It does not include the loot tables from the Difficulty_Loot or Weekday_Loot folders.
With a total of 110 bases, this package focuses on simplicity and optimization.
Most bases are protected by turrets and traps, and each base is designed with player PC performance and server stability in mind.
VANILLA AND ENHANCED LOOT TABLES FOR RAIDABLE BASES
This package includes 10 different base loot table files, ensuring a well-structured and advanced configuration for every difficulty level, from Easy to Nightmare.
5 loot files for the Vanilla setup (Easy, Medium, Hard, Expert, Nightmare), offering a balanced loot experience with some junk items, staying close to a 1x rate.
5 loot files for the Enhanced setup (Easy, Medium, Hard, Expert, Nightmare), designed for modded servers with 2x, 3x, or higher gather rates, featuring cleaner loot tables with minimal junk and more valuable rewards.
📁 Installation Path:
All loot table files are intended for the /oxide/data/RaidableBases/Base_Loot directory.
⚠️ Setup Requirement: You must choose and install only one loot table setup at a time—either Vanilla or Enhanced. If you want to switch, you can replace the current files with the other set, but both cannot be active simultaneously.
For those exclusively seeking the loot table, we offer it as a standalone product: https://codefling.com/customizations/raidable-bases-loot-tables-pack
(Note: If you've purchased our Raidable Bases Pack & Loot Tables (110 Bases) package, there is no need to buy this separately.)
WARNING: TWO DIFFERENT INSTALLATION METHODS
(PLEASE READ BOTH AND APPLY ONLY THE ONE THAT FITS YOUR NEEDS)
INSTALLATION GUIDE 1:
(If you do not have a custom configuration and are not a professional in server configurations, choose this option. However, if you already have your own configuration and profile settings and do not wish to use the optional configs we provide—in other words, if you only need the bases and loot tables—use the second installation guide instead.)
Step 1: Place the Config File
From the extracted ZIP files, locate the config folder and find the RaidableBases.json file. Move it to the following directory:
📁 /serverfiles/oxide/config
Step 2: Place the Bases
From the extracted ZIP files, locate the copypaste folder and move it to the following directory:
📁 /serverfiles/oxide/data
Step 3: Place the Base_Loot Tables
From the extracted ZIP files, locate the Base_Loot folder and move it to the following directory:
📁 /serverfiles/oxide/data/RaidableBases
Important: If there are any existing JSON files inside this folder that are not part of our loot tables, delete them to ensure proper functionality.
Choose between Vanilla or Enhanced loot tables based on your preference.
If the folder is named "Base_Loot (Enhanced loot)", remove the text in parentheses so that the correct folder name is simply: "Base_Loot" (Otherwise, the loot tables will not work properly.)
Step 4: Place the Profiles Folder
From the extracted ZIP files, locate the profiles folder and move it to the following directory:
📁 /serverfiles/oxide/data/RaidableBases
Why Are Profiles Important?
The profiles folder contains crucial settings that allow you to:
✔️ Enable/disable the dome
✔️ Enable/disable NPCs
✔️ Adjust the number of lootable items
These are just a few examples—there are dozens of important settings that directly affect how raid bases function. The config file alone is not enough—these files play a major role in customizing your raid bases.
⚠️ I strongly recommend reviewing each difficulty setting (Easy to Nightmare) inside the profiles folder and adjusting them based on your needs.
Step 5: Restart the plugin via RCON:
o.reload RaidableBases
INSTALLATION GUIDE 2:
(Use this installation method if you do not want to use our configurations and instead prefer to use your own config files and your own /oxide/data/RaidableBases/Profiles configurations.)
In this case, you only need to add the bases. To do this, use the following commands in RCON:
Step 1:
You can add bases one by one or in bulk.
After executing the commands in RCON, the bases will be registered inside the Profiles configuration.
If you do not want to deal with these adjustments, it is recommended to use Installation Guide 1 instead.
A- Example RCON commands:
rb.config add "Easy Bases" fullwipedeasy1
rb.config add "Hard Bases" fullwipedhard1
B- Commands to Integrate Raid Bases in Bulk via RCON:
rb.config add "Easy Bases" fullwipedeasy1 fullwipedeasy2 fullwipedeasy3 fullwipedeasy4 fullwipedeasy5 fullwipedeasy6 fullwipedeasy7 fullwipedeasy8 fullwipedeasy9 fullwipedeasy10 fullwipedeasy11 fullwipedeasy12 fullwipedeasy13 fullwipedeasy14 fullwipedeasy15 fullwipedeasy16 fullwipedeasy17 fullwipedeasy18 fullwipedeasy19 fullwipedeasy20 fullwipedeasy21 fullwipedeasy22 fullwipedeasy23 fullwipedeasy24 fullwipedeasy25 fullwipedeasy26 fullwipedeasy27 fullwipedeasy28 fullwipedeasy29 fullwipedeasy30
rb.config add "Medium Bases" fullwipedmed1 fullwipedmed2 fullwipedmed3 fullwipedmed4 fullwipedmed5 fullwipedmed6 fullwipedmed7 fullwipedmed8 fullwipedmed9 fullwipedmed10 fullwipedmed11 fullwipedmed12 fullwipedmed13 fullwipedmed14 fullwipedmed15 fullwipedmed16 fullwipedmed17 fullwipedmed18 fullwipedmed19 fullwipedmed20 fullwipedmed21 fullwipedmed22 fullwipedmed23 fullwipedmed24 fullwipedmed25 fullwipedmed26 fullwipedmed27 fullwipedmed28 fullwipedmed29 fullwipedmed30
rb.config add "Hard Bases" fullwipedhard1 fullwipedhard2 fullwipedhard3 fullwipedhard4 fullwipedhard5 fullwipedhard6 fullwipedhard7 fullwipedhard8 fullwipedhard9 fullwipedhard10 fullwipedhard11 fullwipedhard12 fullwipedhard13 fullwipedhard14 fullwipedhard15 fullwipedhard16 fullwipedhard17 fullwipedhard18 fullwipedhard19 fullwipedhard20 fullwipedhard21 fullwipedhard22 fullwipedhard23 fullwipedhard24 fullwipedhard25 fullwipedhard26 fullwipedhard27 fullwipedhard28 fullwipedhard29 fullwipedhard30
rb.config add "Expert Bases" fullwipedexp1 fullwipedexp2 fullwipedexp3 fullwipedexp4 fullwipedexp5 fullwipedexp6 fullwipedexp7 fullwipedexp8 fullwipedexp9 fullwipedexp10
rb.config add "Nightmare Bases" fullwipednight1 fullwipednight2 fullwipednight3 fullwipednight4 fullwipednight5 fullwipednight6 fullwipednight7 fullwipednight8 fullwipednight9 fullwipednight10
Step 2: Place the Base_Loot Tables
From the extracted ZIP files, locate the Base_Loot folder and move it to the following directory:
📁 /serverfiles/oxide/data/RaidableBases
Important: If there are any existing JSON files inside this folder that are not part of our loot tables, delete them to ensure proper functionality.
Choose between Vanilla or Enhanced loot tables based on your preference.
If the folder is named "Base_Loot (Enhanced loot)", remove the text in parentheses so that the correct folder name is simply: "Base_Loot" (Otherwise, the loot tables will not work properly.)
Step 3: Restart the plugin via RCON:
o.reload RaidableBases
EXTRA IMPORTANT INFORMATIONS:
We do not use a dome, NPCs, or arena walls around raid bases on our servers, and in the ZIP file we provided, these features are also disabled by default. If you want to enable them, you will need to adjust the settings accordingly.
For example, to enable the dome, follow the steps below:
Navigate to:
/oxide/data/RaidableBases/Profiles
Open the files inside the Profiles folder with a text editor.
Locate the following settings:
(This is already set to false because it is required for markers to appear on the map.)
"Spawn Silently (No Notification, No Dome, No Map Marker)": false,
"Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 0,
Change the value from 0 to 5 as shown below:
"Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 5,
Additionally, the loot amount for bases varies depending on the difficulty level (easy, medium, hard, expert, and nightmare). You can adjust this setting in the same Profiles location according to your needs:
"Amount Of Items To Spawn": 210,
For example, in medium bases, this value is set to 210, which determines the total number of items that will appear in crates, furnaces, and the cupboard.
Our current configuration is specifically adjusted to prevent players from feeling overwhelmed by massive buildings right after a wipe. We have configured Maintained Events accordingly to ensure a balanced experience.
In our setup:
- Timed events and purchasable events are disabled.
- After a wipe, easy bases will start spawning 30 minutes later.
- Nightmare bases will begin spawning 48 hours (2 days) later.
Imagine starting the game with just a torch in hand and immediately encountering a nightmare base on the shore.
You’d likely quit the game right away—this setting is crucial for us to avoid such scenarios.
Configuration Example: serverfiles/oxide/config
"Maintained Events": {
"Always Maintain Max Events": true,
"Max Maintained Events": 30,
"Enable X Hours After Wipe (0 = immediately)": {
"Easy": 0.5,
"Medium": 1.0,
"Hard": 3.0,
"Expert": 24.0,
"Nightmare": 48.0
All of our bases from Easy to Nightmare are equipped with turret protection.
If you do not want turrets to spawn in your raidable bases on your server, you can use the following method.
Go to the file path /data/RaidableBases/Profiles, open the JSON files inside with a text editor, and apply the following:
"Kill These Prefabs After Paste": [
"assets/prefabs/npc/autoturret/autoturret_deployed.prefab",
"autoturret_deployed"
],
If you are satisfied with this package, you can support us by leaving a 5-star review on the site where you purchased it. Your feedback motivates us to continue improving and providing even better configurations for dedicated server owners like you.
Please leave a review here: https://codefling.com/bases/raidable-bases-pack-loot-tables-110-bases?tab=reviews
Thank you! ❤️
Support: FULLWIPED DISCORD
About Raidable bases (240) by JaaaaaThomas 12.05.2026
If you find the price too high, you can click on 'Price History' and set up an alert for your desired price! We will see this, and you will receive a notification when it reaches your target price, or if our team decides to, we may be able to offer you your desired price individually.
Hello! This is one of my largest base design packs yet.
It includes 240 unique bases, with over 35+ designs for every skill level (from starter to endgame).
This collection combines all my current individual packs into one ultimate bundle. If you have already purchased any of my previous packs, please check carefully before buying this one to avoid duplicate content. However, if this is your first time considering my designs, this pack is the perfect place to start!
Thank you in advance for your support, and I hope you enjoy building!
This package includes:
The Monument Events plugin creates amazing events on the monument from preconfigured presets from config. It creates CustomNPCs around the monument which will roam the monument during the event. Then it will spawn CH47 Helicopter which will drop Hackable crates & spawn configured Patrol Helicopters which will roam the monument vicinity. When players try to unlock the Hackable Crate there will be a CH47 Helicopter which will carry NPC and drop on the monument and will give players an amazing raged experience.
⭐ Key Features
10+ Monument preset preconfigured (Radtown, Oxum's Gas Station, Abandoned Supermarket, Water Treatment Plant, Power Plant, Ferry Terminal, Small Harbor, Large Harbor, Junkyard, The Dome, Airfield, Train Yard, Satellite Dish, Sewer Branch, Launch Site)
PVE/PVP support
Easy setup everything is pre-configured, so drag and drop and it will auto start from the selected time
Massive configure option for individual monuments (Except a few not added)
Monument Owner control based on damage
Editable Monument Setting, Npc Settings, Npc Loottable
Amazing event for engaging players with monuments
NEW • CUSTOM VITAL STATUS
📌 Commands
/mestart Preset_Name | monumentID - Starts any specific event (Console & Chat command)
/mestop Preset_Name | monumentID - Stops the event (Console & Chat command)
/melist - Shows all available monument events on the map
/mestartrandom - Starts a random from presets (Console & Chat command)
/meadd edit PRESET_NAME - Select a monument for editing spawn points (Chat command)
/meadd npcspawn - Creates NPC spawn points for the selected monument (Chat command)
/meadd wavespawn - Creates Wave Npc spawn points for the selected monument (Chat command)
/meadd cratespawn - Creates Crates spawn points for the selected monument (Chat command)
/meadd stopedit - Deselect the current editing monument (Chat command)
📜 Permissions
MonumentEvents.admin - Permission required for using commands
🎬 Video Showcase
⚙️ Configuration
🗃️Monument Settings
🗃️Npc Setting
🗃️Npc Loottable
🗃️Lang
🚀 API & Hooks
💬 Support
$14.99
Gather & loot rates
Rates that belong to the player, not to the server
Server-wide multipliers give everyone the same wipe. This plugin attaches rates to permissions instead: a default tier, a VIP tier, as many tiers as you sell. Every gather source is covered — nodes, quarries, the excavator, the metal detector, farming, tea, even NPC corpses — and every loot container is multiplied per item category, or per exact item. All of it edited in a UI, applied the moment you type the number.
14
Item categories, each with its own rate
7
Production sources with their own multiplier
4
Fields on every per-item override
0
Dependencies
✓
Unlimited permission tiers — a different wipe for every rank you sell
✓
Every source, not just trees and nodes — quarries, excavator, metal detector, farming, tea, NPC corpses
✓
Guaranteed drops per item — "always 5 scrap, 10% chance of 20" without touching a loot table
✓
Loot and junk pile respawn speed — separately, live, no map restart
✓
Edited in-game — type a number, it's live and saved
01 — Tiers
One server, as many rate sets as you sell
A tier is a permission plus a full set of rates. Two come preconfigured — a 2x/3x default and a 3x/5x VIP — and you add as many as your shop needs.
No permission, no change
Players outside every tier play vanilla rates, untouched. Nothing is applied server-wide, so you can run the plugin on a 1x server and sell 2x as a rank.
Stack tiers, or don't
By default a player with several tiers gets one of them. Flip a single switch and every rate they hold is summed instead — so a booster permission can add on top of a rank rather than replace it.
Everything from one screen
Page through your tiers with two arrows. Global rates, every production source, all 14 categories and the per-item list are on the same screen, each an input field. Type a value and it's active and written to the config — no reload, no o.reload, no file editing.
02 — Loot
Containers that pay what you decide
Barrels, crates, elite crates, hackable crates, supply drops — anything with loot in it goes through a global rate multiplied by the rate of that item's category.
14 categories, 14 dials
Triple the components but leave weapons alone. Halve ammunition while resources stay at 5x. Weapons, construction, items, resources, attire, tools, medical, food, ammunition, traps, misc, components, electrical and fun each carry their own multiplier on top of the global one.
NPC corpses count the killer
Scientists, tunnel dwellers and every other NPC drop loot scaled to the rates of whoever killed them — tracked from the kill to the corpse, so a VIP's kill pays VIP rates even if someone else opens the body.
Shot open or opened by hand
Barrels broken with a rock and crates opened normally both go through the same multipliers, credited to the player who did it — and each container is processed exactly once, never twice.
Respawn speed, live
Two multipliers — one for junk piles, one for crates and barrels — and the world's spawn timers are rebuilt the moment you change them. No wipe, no restart, and the vanilla values are put back when the plugin unloads.
An exclusion list for the things you don't touch
Name a container prefab and it stays vanilla — useful for event crates and custom loot that another plugin already fills.
03 — Gathering
Every way a player earns a resource
Most rate plugins stop at trees and ore. This one follows the resource wherever it comes from, and gives the slow, expensive sources their own multiplier on top.
Nodes, trees and the finishing bonus
Every hit, the bonus for finishing a node, and the leftovers that spill when it breaks — all three are scaled, so the numbers stay consistent instead of the bonus quietly staying at 1x.
Quarries and the excavator pay their operator
A mining quarry, a survey-charge pump jack and the Giant Excavator each have their own production multiplier — and the output is scaled by the rates of the player who switched it on, not by a server-wide number.
Jackhammer, chainsaw and the metal detector
Power tools get a multiplier of their own, so you can make them worth their fuel — or deliberately not. Metal-detector digs are boosted too, which almost nothing else covers.
Tea strength as a rate
The tea multiplier scales the effect value of the tea itself, not the number of leaves. A VIP's ore tea simply works harder than everyone else's.
Farming and hand-picked resources
Harvested plants and everything picked up off the ground — hemp, mushrooms, corn, wood piles — run through the same rates as everything else.
04 — Per item
One item out of step with the rest
Category rates handle the broad strokes. When a single item needs its own rule, it overrides everything above it.
Its own multiplier, ignoring everything else
Run resources at 10x and keep sulfur at 2x. An item with an override takes its own number and nothing else — no compounding surprises.
Guaranteed amounts with a jackpot chance
For loot, set a minimum and a maximum with a percentage chance for the big one. Every barrel gives exactly 5 scrap, and 10% of them give 20 — a flat, predictable economy you can actually price your shop against.
Added by clicking an icon
The picker filters by all 15 categories and searches display names and shortnames as you type. Click an item to add it, type its rate under the icon, click the red cross to drop it. Long lists paginate at 29 per page.
Reliability
Built to be left alone
✓
No dependencies — nothing to install alongside it
✓
Vanilla respawn timings are restored on unload — the plugin remembers what they were before it touched them
✓
Every UI change is written to the config immediately — a crash can't lose the tier you just built
✓
A bad shortname tells you in chat instead of failing silently or throwing errors into console
✓
Respawn boosting is opt-in — off by default, with the safe range stated in the config
Command & permissions
One command, and the tiers you invent
The command name and the setup permission are both configurable. Admins have access regardless.
/rs
Open the rate editor
gatherlootmultiplier.setup
Access to the editor
gatherlootmultiplier.default
Preconfigured tier — 2x loot, 3x gather
gatherlootmultiplier.vip
Preconfigured tier — 3x loot, 5x gather. Rename both, or add ten more
Questions
Before you buy
What happens to players with no permission?
Nothing at all — they get vanilla rates. That's the point: grant the default tier to the default group for a server-wide rate, or keep it for ranks only.
A player has two tiers. Which one wins?
The one further down the config list — so keep your tiers in ascending order and the highest rank ends up last. Alternatively, turn on rate summing and every tier they hold is added together instead.
Do I have to restart or reload after changing a rate?
No. Values from the UI take effect immediately and are saved to the config as you type them. Even loot respawn timing is rebuilt live.
Whose rates apply to a quarry or the excavator?
The player who switched it on. A VIP's quarry produces at VIP rates while it runs.
Can I make a resource drop a fixed amount instead of a multiplied one?
Yes, for loot: give the item a minimum, an optional maximum and a chance for the maximum. The multiplier is then ignored for that item and the amount is rolled between the two.
Is faster loot respawn safe for my server?
It's off by default and it scales the game's own spawn timings rather than spawning extra entities. Stay near the suggested values — extremely low numbers mean more entities alive at once, which costs frames on any server.
Will it fight with my other loot plugin?
Add that plugin's container prefabs to the ignore list and they pass through untouched.
$37.00
🗺️ Fearsome BWANA DIK • high-performance 2K map • 12,000 prefabs
Handmade from scratch and built for battle, BWANA DIK seamlessly merges town and country into one deadly warfront. Continuous road and rail networks connect major monuments, while untouched beaches and rugged mountains remain wild and free. Vast rural wilderness areas hide freshwater lakes, rich ore veins, dense forests, and treacherous snowy mountain passes. This infamous island is just one of many in the local chain — more coming soon to Codefling.
Bwana's feared custom monument 'The Crocotorium' is a dangerous high-risk blue/red card facility protected by a central SAM site and home to massive hungry lizards. Deep in a mountain valley and surrounded by lethal jungle, the Crocotorium is not for the faint of heart. Will your players conquer it… or end up on the menu?
As seen on TV...
⚠ 100% FULLY TESTED on live humans
Network of straight level roads perfect for high-speed vehicle travel.
Convenient zip-tower network to quickly glide back to your body after respawns.
4 large derelict urban centers featuring raised flyovers and established safe zones.
Road & railway system fully support popular plugins like Convoy and Armoured Train.
Numerous buildable offshore islands — ideal for ocean bases to bridge across to.
⚠ Required dependencies: Umod/Oxide and Rustedit DLL.
Any problems? Please advise. -- Nomad
LOST in RUST https://discord.gg/THf6dGN8eW
"Bwana Dik. A nice place to die, but you wouldn't want to live there."
Premium Betterloot loottable V.4 Compatible + deep sea loot + August 2026 update (Heavy fuse)!
Elevate your Rust server's loot economy with this meticulously crafted BetterLoot v4 configuration, designed exclusively for 2x gather servers.
Probability-driven drops ensure reasonable and fair loot without flooding the map with junk loot.
This covers boxes, NPC and all other loot on rust.
Key Balancing Features
Precision 2x Scaling: Matches vanilla logic with custom percentage drop rates for every item, ensuring a perfectly balanced 2x progression.
Balanced Probabilities: Barrels stay low-tier for early-game grind. Tested for wipe-long sustainability—no early-game god-rolls or late-game starvation.
Unlike generic 'copy-paste' tables that simply slap a 2x multiplier on everything, this config features distinct loot tiers. You won’t find Heavy Scientist loot on a regular NPC, and you won't find endgame items in a roadside barrel. Every drop is manually weighted for logical progression.
Perfect for servers seeking premium, player-approved loot without a lot of custom plugins.
Full config JSON included with setup guide.
I also have a , 3x, 5x and 10x table based like this.
Links: 3x, 5x and 10x
Why choose this config? Setting up a balanced 2x server can be a real headache. I’ve spent countless hours fine-tuning these tables to ensure your players get a rewarding experience without breaking the progression. Save your time and focus on growing your community instead of fighting with config files!
This configuration is backed by consistent positive feedback by a lot of servers, 5-STAR reviews and has been refined to ensure a stable, bug-free experience. Quality and reliability are my top priorities.
You do not need to buy any plugin! BetterLoot is free to download.
Video of the loot table in action:
$14.99
Weather & time control
Own the sky — from a GUI, not a config file
Vanilla weather is a coin flip you don't get to influence. This plugin shuts it off and hands you the whole sky: build your own presets, tune every value with plain-English names, chain them on a schedule, or mirror the real weather of any city on Earth. Everything is editable in-game and applies instantly.
33
Tunable parameters
24
Schedulable hours
6
Presets preloaded
0
Dependencies
✓
Every parameter named in plain English — no cryptic engine values
✓
Real lightning strikes — not just thunder sounds
✓
Live weather synced from any real location on Earth
✓
Separate day and night length — plus vote-based night skip
Video
See it in action
01 — Presets
Weather presets you actually control
All six vanilla presets are imported automatically on first load, so you start from a working base instead of a blank slate. From there, nothing is off limits.
Everything is a dial
Rain, wind, thunder, rainbow and ocean wave height · cloud coverage, size, opacity and scattering · fog density · atmosphere brightness and contrast, day and night separately · full volumetric cloud control
Named in plain English
"Waves in the sea" instead of "OceanScale" · "Fog density" · "Sun glow size". No guessing what a value does before you drag it.
Real lightning, not a sound effect
Any preset with Thunder above zero fires actual strike effects for every online player, across three intensity tiers, with frequency scaling off the Thunder value.
✓
Smooth transitions — set a transition time per preset and weather eases in over seconds or minutes instead of snapping
✓
Weighted random — make Storm rare and Clear common with a single number
✓
Duration per preset — when one ends, the next rolls automatically
02 — Time
Time and nights on your terms
Long days, short nights, or no nights at all — and if you'd rather let the server decide, hand the choice to your players.
Day and night length, separately
A 45-minute day with a 10-minute night is one number each. Sunrise and sunset hours are configurable, and /setday and /setnight change time instantly.
Skip nights automatically
One toggle and nights are skipped the moment they start. Ideal for PvP servers and low-population wipes.
Or let players vote
A vote opens at an hour you choose and the night is skipped only if your required percentage agrees. Vote window, sound effect and every message are customizable. An anti-abuse limit locks voting after a set number of consecutive skipped nights, so your server still has nights.
03 — Automation
Automation that runs the sky for you
Set it once and never touch it again — either on a schedule you design, or synced to the real world.
Rust-time schedule
Assign presets to any of the 24 in-game hours. A preset holds until the next scheduled one, so filling three slots already covers a whole day.
No two days alike
Put several presets in one slot — "Storm,Dust" — and one is picked at random by weight every time that hour comes around.
Real-world weather sync
Give it coordinates and an OpenWeatherMap key and your server mirrors the live weather of that location, rechecked every in-game hour. Map each real condition — Clear, Rain, Snow, Thunderstorm, Fog — to whichever preset you like.
Reliability
Built to be left alone
✓
Weather survives restarts — the active preset and how long it has been running are saved, so a reboot doesn't reset the sky to a random state
✓
Active preset is highlighted in the UI — you always know what's running
✓
Optional console announcement whenever a new preset starts
✓
Clean unload — vanilla weather chances are restored exactly as they were
Commands
Three admin commands, one for players
Admin commands require the weather.use permission.
/wsetup
Open the setup UI
/setday
Set time to day
/setnight
Set time to night
/nskip
Vote to skip the night — configurable, open to all players
Hooks & API
For plugin developers
string API_GetCurrentWeatherPreset()
Returns the name of the active preset
void OnNewPresetStart(string presetName)
Called when a new preset begins
Questions
Before you buy
I scheduled a preset at hour 3, but hours 4–9 are empty. What happens?
A preset runs until the next scheduled one. Set Rain at 4 and Dust at 9 and you get rain from 4 to 9, then dust from 9 until hour 4 comes back around.
Can I put more than one preset on the same hour?
Yes — comma-separated, like "Storm,Dust". One is chosen at random each time, weighted by each preset's chance.
How do I know which preset is currently active?
Open the UI — every preset is listed and the active one is highlighted. A preset you've only selected to edit is not.
What happens when the current preset ends?
A new one starts at random, weighted by the chance value you gave each preset.
Does the weather reset when the server restarts?
No. The active preset and its elapsed time are saved, so the sky picks up where it left off.
Do I need an API key?
Only for real-world weather sync. Everything else works out of the box, and a free OpenWeatherMap key is enough.
Optimize
A stylishly designed plugin that boosts player FPS and includes a wide range of performance optimizations.
15+ optimization settings
Oxide & Carbon
English · Russian
Supports Community Servers
Depending on the hardware, client FPS either goes up or becomes noticeably more stable.
Goals
Before developing any plugin, we define the goals it should achieve when running on your game server.
Improve players FPS
Make your project stand out
Improve the overall quality
Features and Capabilities
We provide extensive functionality for both server owners who purchase the plugin and the players who use it.
General
Polished and thoughtfully designed interface
Extensive plugin customization
Players
One time notification when low FPS is detected
Numerous optimization settings
Optimization Settings
Players enable exactly what they need — every option is toggled individually, and choices are saved automatically.
World Around You
Draw distance
The server stops sending buildings, boxes and other objects that are far away.
Distant trees
Trees load only around you instead of the whole map — as you move, they stream in on their own. Saves memory and speeds up joining the server.
Images and drawings
Drawings on signs, photos, paintings and spray art stop loading. Saves memory and bandwidth.
Unapproved Skins
Disables skins that have not been accepted into the game but may still be used by other players.
Fire, Light & Animations
Destruction debris
No debris flies around when walls and structures collapse. The difference is most noticeable during raids.
Flames
Furnaces, campfires, and torches will no longer display flames.
The difference is especially noticeable in large, heavily built-up bases.
Wind turbine rotation
Wind turbines stop spinning. They generate power just like before.
Turret lasers
Laser sights on turrets and SAM sites are turned off.
Falling trees
A chopped tree simply disappears — no falling animation, no cracking sounds.
Construction smoke
Smoke and effects from placing, upgrading and repairing structures are no longer shown.
Lights
Lamps and searchlights will no longer emit light.
The difference is especially noticeable in large, heavily built-up bases.
Electricity & Industrial
Items in industrial pipes
Item animation inside industrial conveyors and pipes is turned off. The conveyors themselves keep working as usual.
Recyclers and quarries
Recyclers, quarries and pumpjacks stop shaking and animating. They keep on working.
Water flow
Water inside hoses and pipes is no longer rendered. Sprinklers and water supply work as usual.
Effects & Sounds
Distant effects
Explosions, muzzle flashes and smoke from other players' distant fights are hidden. Everything happening near you stays visible as usual.
Voice chat
You won't hear other players' voice chat, or will hear it only at a reduced range.
Frequently Asked Questions
We have anticipated your questions and answered the most common ones below.
You can ask any additional questions in the plugin's discussion section.
Do you accept suggestions for improving the plugin?
Sure! To submit an idea, join our Discord Server obtain the required role, and post your suggestion in the #suggestions channel.
What should I do if the plugin is not working?
Create a support ticket on our Discord Server and we will help you resolve the issue.
Does the plugin require a powerful game server?
No. The plugin is well optimized and will not place a significant load on your server, even on low-end hardware or with a high player count.
Permissions and Commands
Below is a list of the permissions and commands available in the plugin.
Permissions
optimize.use
Grants players access to the plugin
Commands
/fps
Opens the plugin menu
Console Commands
optimize.wipe
Clears the player settings database
Join our
Click on this text to join our server, get support, updates, and more.
Developed in
Authors
Code by DezLife
Design by Illumination
In-game admin panel
Join our Discord
Stop alt-tabbing to RCON. Run the whole server from inside the game.
Seventeen sections behind one command. Players, permissions, plugins, console, ConVars, a live server map, ESP, Vanish, an entity hammer and your own custom buttons - all in a single panel that opens in half a second and never asks you to remember a console command. Every page and every action sits behind its own permission, so a junior moderator gets exactly what you hand them.
/padmin - that is the whole interface. Everything else is point and click, or a key you bound yourself.
17 · sections in the sidebar
Dashboard
Live console
Players
Vanish
ESP
Server map
Binds
Admin hammer
Inspect tool
Permissions & groups
Logs
Plugins
ConVars
Quick buttons
Appearance
Settings
Bans DLC
Freeze DLC
Whitelist DLC
Add-ons appear here once installed
01 · Out in the world
Walk up to it and deal with it
Most moderation does not start in a menu. It starts with you standing in front of a base, a player or a locked crate. Four tools cover that, none of them needing a client mod.
Vanish that actually removes you
Out of networking, out of colliders, out of entity queries and off the AI's list, so NPCs stop shooting and forget you were there. Radiation, cold, wetness, hunger, thirst and drowning stop touching you, and everything is restored exactly as it was when you switch it off. Optional silhouette so other admins can still see you, optional auto-vanish on connect, optional lock opening and noclip riding along.
Admin hammer
Hold a hammer, look at anything, and the HUD reads out owner, position, health, upkeep, power, who is authorized, the code lock codes and the full contents of the container. Shift+R arms a mode, Shift+LMB runs it: delete, delete with gibs, delete the whole linked structure, or on a hackable crate unlock it now and set its timer to any value.
Inspect
Look at a player and act without typing their name. E opens their inventory, RMB opens their full management card. An on-screen hint always says which key does what.
Server-side ESP
Drawn through the engine's own debug draw, visible only to admins holding the permission. Players and sleepers with name, HP and held item; loot, boxes, cupboards, bags, traps, stashes, NPCs, turrets and vehicles. Adjustable radius, opacity and text size, colour-coded enemy, team and admin.
02 · The player card
One card per player, online or asleep
A searchable, paginated roster of everyone the server has ever seen. Open a card and you get their SteamID, live status, session and total playtime, total Rust hours from the Steam API, groups, first and last seen, and their IP behind a separate permission. Underneath sit the actions, and each one has its own permission of its own.
Heal
Set, max, add or subtract HP
Give
Full item picker with categories, search, favourites, skins, custom items and a cart
Kill / Strip
Kill the target or clear the inventory
Blueprints
Unlock or reset any blueprint on a visual board
Teleport
To me, to player, to coordinates or to where you are looking
Vitals
HP and metabolism editor that respects each stat's real limits
Mute / Kick
Timed or permanent, with reason templates and notify routing
Modifiers
Metabolism modifiers with your own duration and value
Inventory
View and edit main, wear and belt
Permissions
Grant per-user permissions and manage their groups
Spectate
Jump into a live camera, press R to leave
Markers
Drop a note on the map against that player
Offline players are not second-class
Teleport to a sleeper, heal it, strip it, edit its inventory, mute the account, change its permissions. Only the actions that genuinely need a live connection - kick, spectate - grey out while the player is away.
03 · Server map
The whole island inside the panel
The real map with real positions, the Deep Sea zone included, zoomable to x4. The Deep Sea zone now follows its real open state and shows the time remaining before it closes. Layers switch on one at a time so you only look at what you came for, and every marker is clickable.
Layers you switch on one by one
Players, sleepers, cupboards, bags, stashes, shops, events, map notes, and vehicles split into cars, horses and air. Boats, submarines, trains, helicopters, the cargo ship and the cargo plane each get their own icon with a heading arrow showing where they are going.
PVP and raid heat
Built from real kills and real explosive damage over a window you choose, so the map shows you where the server is actually fighting rather than where you guessed it was.
Same actions, straight from the map
Search a player, click their marker, and the card next to the map carries the actions you picked - up to sixteen of them, chosen in Settings.
Grouping instead of clutter
Cupboards, bags and stashes can merge into counted cells rather than a thousand overlapping icons, per layer, whenever a wipe gets old.
04 · Running the server
Console, plugins, permissions - without leaving the game
Live console
The real server console in the panel, tabbed into all, chat, commands, connections and errors. Search it, wrap it, export it to a file, run commands inline, or pop out a draggable mini-console and keep it on screen while you work.
Permissions and groups
Every permission on the server, grouped by the plugin that owns it, searchable across thousands of entries. Toggle per user or per group, create and delete groups, set parent inheritance.
Plugins and ConVars
Every loaded and unloaded plugin with title, author and version, loaded, unloaded or reloaded with a click. ConVars browsable by category, paginated and searchable, edited in place and persisted across restarts.
Dashboard and logs
Online and max players, sleepers, admins on duty, new players today, server FPS, entity count and the join queue - live. Underneath, an activity log of joins, leaves, chat, commands, admin actions and errors, filterable by category and kept in your storage backend.
Storage that scales with you
SQLite with zero configuration out of the box, plain JSON files if you prefer them, or MySQL when you run a network. Switching backend is one click in Settings and the data follows you across live.
Discord, if you want it
Webhook or a full bot, chosen per channel. Bans, kicks, chat, admin actions and plugin errors each route to their own channel, a two-way chat bridge links Discord to in-game, and slash commands come with autocomplete and role-based authorization. Entirely optional, configured in-game.
05 · Make it yours
Your commands, your keys, your colours
Quick buttons
Turn any console command into a button with its own icon, colour and permission. Placeholders fill in the target's SteamID, name, coordinates and grid, or yours. Ask for confirmation on the dangerous ones. Show them on the player card, on the map, on the dashboard or in the widget.
Binds
Ready-made bind lines for the panel, Vanish, godmode, noclip, ESP, the hammer, inspect and the map. Pick your key, select the line, paste it into F1. One key toggles a tool on and off - no second bind for the way back.
Appearance
Three themes - Rust, Midnight, Plum - chosen per admin. A font per slot for titles, body, logs, console and HUD, ESP text size, a HUD readout of which tools are live, and a panel you can drag anywhere and have it remember where.
06 · Permissions
Hand out exactly what you mean to
Nineteen top-level permissions gate the pages and tools. On top of that, every action inside the player card registers its own powerfuladmin.player.NAME, and every quick button you create registers powerfuladmin.quickbtn.NAME. You can also lock PowerfulAdmin's own permissions so nobody edits their way upward.
powerfuladmin.use
Base access, opens the panel
powerfuladmin.players
Player roster and the management card
powerfuladmin.map
Server map
powerfuladmin.hammer
Admin hammer
powerfuladmin.hammer.codes
Reveal code lock codes in the hammer HUD
powerfuladmin.esp
ESP page and overlay
powerfuladmin.vanish
Vanish
powerfuladmin.vanish.unlock
Open code and key locks while vanished
powerfuladmin.godmode
Godmode toggle
powerfuladmin.noclip
Noclip toggle
powerfuladmin.console
Live console page and mini widget
powerfuladmin.perms
Permissions and groups manager
powerfuladmin.logs
Logs page
powerfuladmin.plugins
Plugin control
powerfuladmin.convars
ConVar editor
powerfuladmin.quickbuttons
Create and edit quick buttons
powerfuladmin.settings
Settings, storage, appearance and Discord
powerfuladmin.viewip
Reveal player IP addresses
powerfuladmin.candisablevitals
Edit player vitals and metabolism limits
powerfuladmin.countableondashboard
Counts toward the "admins online" figure
Do not grant them one by one on day one. pa.setup <steamid or name> in the server console hands a player the full set at once, so you can be inside the panel a minute after install.
07 · Commands
One in chat, three in console
There is nothing else to memorise. The console ones exist so you can bind them to keys.
/padmin
Open the panel
pa.open <page>
Open the panel straight on a page, for example pa.open map
pa.toggle <feature>
Flip vanish, god, noclip, ESP, hammer or inspect - called without a value it toggles, so one key does both ways
pa.setup <steamid|name>
Grant the full permission set to a player, once, on install
08 · Install
Four steps, and the fourth is optional
1
Drop the plugin into your scripts folder. It loads and writes a clean config on its own. Oxide and Carbon are both supported.
2
Run pa.setup <your name or steamid> once in the server console.
3
Type /padmin in game. You are in.
4
Later, in Settings: switch to MySQL, connect Discord, add a Steam API key for Rust hours, and copy your binds out of the Binds page.
09 · Add-ons
Bans, Freeze and Whitelist, sold separately
Three companion plugins drop straight into the sidebar and use the same card, the same permissions and the same storage backend. They are add-ons, not stubs - everything described above works without them.
PowerfulBans
Timed and permanent bans in their own database, reason templates, history and login enforcement.
PowerfulFreeze
Freeze a player in place while you talk to them, from the card, the map or the world.
PowerfulWhitelist
Closed-server whitelisting with JSON, SQLite or MySQL storage and its own standalone commands.
10 · Before you buy
The questions that actually get asked
Will it lag my server?
It is built not to. Object pooling and reused buffers keep allocations down, only the element that changed repaints instead of the whole panel, saves are debounced, state is cached behind signatures, and ESP, inspect and the map run on intervals you can tune. Nothing runs for admins who are not looking at it.
Is the ESP a cheat?
No client mod is involved. It is drawn by the server through the engine's own debug draw and only sent to admins holding powerfuladmin.esp. Take the permission away and it stops existing for that admin.
Can a junior moderator abuse it?
Only as far as you let them. Every page has a permission, every action in the player card has its own permission, every quick button has one too, and PowerfulAdmin's own permissions can be locked so they cannot be edited from inside the panel.
Do I need MySQL, or a database at all?
No. SQLite is the default and needs no configuration. MySQL is there for networks that want shared data, JSON for people who like files, and moving between them is one click in Settings.
Do I have to use Discord or a Steam API key?
Neither. Discord is optional and set up in-game when you want it. The Steam key only fills in the "total Rust hours" figure on player cards; without it that one line says n/a and nothing else changes.
Can I manage players who are offline?
Yes. Teleport to a sleeper, heal, strip, edit the inventory, mute, change permissions. Only actions that need a live connection are disabled while they are away.
Oxide or Carbon?
Both. On Carbon the panel's internal commands are additionally protected, so nothing outside the panel can call them, while the public ones stay open for your binds.
What language does it speak?
Full English and Russian out of the box, and every single string lives in a language file, so another locale is a translation rather than a code change. Fonts without Cyrillic are marked in the picker.
I write plugins. Can I hook into it?
Yes. There is a section API for adding your own page to the sidebar with its access permission registered for you, plus calls such as API_KnownPlayers for the known-players list.
11 · For developers
Your plugin, inside the panel
PowerfulAdmin is not a closed panel. Any plugin can register its own sidebar section and render it inside the panel, in the player's language and in the admin's active theme. Bans, Freeze and Whitelist are built on this same public API. If you write plugins for your server, the sidebar, permissions, theming, player card and Settings page are already there for you.
[PluginReference] private Plugin PowerfulAdmin;
var definition = new Dictionary<string, object>
{
["id"] = "mystats",
["icon"] = "assets/icons/star.png",
["category"] = "nav.cat.tools",
["permission"] = "myplugin.view",
["title"] = (Func<BasePlayer, string>)(p => "My Stats"),
["open"] = (Action<BasePlayer>)OpenSection,
["cardRows"] = (Func<string, List<string[]>>)CardRows,
["settings"] = (Action<BasePlayer, CuiElementContainer, string, int>)DrawSettings,
["settingsHeight"] = (Func<BasePlayer, int>)(p => 180),
["popupActions"] = new Dictionary<string, Action<BasePlayer, ulong, string>>
{
["ban"] = OnBan
}
};
PowerfulAdmin.Call("API_AddSection", definition);
Only id is required. Every other definition key is optional, and the permission is registered for you if no plugin has claimed it yet.
id
string · Unique section id. Required.
icon
string · Sidebar icon sprite.
category
string · Nav group. Built in: nav.cat.main, nav.cat.tools, nav.cat.manage. Any other value creates a new group.
permission
string · Permission needed to open the section.
title
Func<BasePlayer, string> · Section title, so you can localise it per player.
open
Action<BasePlayer> · Draw your page.
cardRows
Func<string, List<string[]>> · Extra label and value rows on the player card.
settings
Action<BasePlayer, CuiElementContainer, string, int> · Draw controls into a card on the Settings page.
settingsHeight
Func<BasePlayer, int> · How tall that card is.
popupActions
Dictionary<string, Action<BasePlayer, ulong, string>> · Extra buttons on the player card popup.
var ctx = PowerfulAdmin.Call("API_SectionContext", player) as Dictionary<string, object>;
var parent = (string)ctx["parent"];
var bodyW = Convert.ToInt32(ctx["bodyW"]);
var pad = Convert.ToInt32(ctx["pad"]);
var palette = (Dictionary<string, string>)ctx["palette"];
Read the section context on every render. It provides the parent layer, body width and height, standard padding, the player's language code and the full theme palette. The admin can switch themes while your page is open. Use its page, bg, surface, elev, elev2, border, borderSoft, text, text2, text3, accent, accentH, accentSoft, accentText, danger, dangerSoft, success, warn, warnSoft, info, clear values and the fontBold, fontRegular, fontMono names to match every built-in theme.
API_RemoveSection(string id)
Unregister on Unload.
API_OpenSection(BasePlayer player, string id)
Open your section for a player.
API_ReopenPanel(BasePlayer player)
Reopen the panel where it was.
API_RefreshPlayerCard(string steamId)
Repaint the player card after your data changes.
API_RefreshSettings(BasePlayer player)
Repaint the settings page after saving a value.
API_Log(string message, string category = null)
Write into PowerfulAdmin's log section.
API_KnownPlayers()
Every player the server has seen, as a list of string arrays.
API_RustHours(string steamId)
Total Rust playtime from the Steam API, cached.
API_GetInput(string key)
Read a panel input value.
API_GetToggle(string key, bool def)
Read a panel toggle.
API_GetSelect(string key, string def)
Read a panel selector.
Call API_RemoveSection in your Unload, and prefer repainting one named element over a full redraw so the panel does not jump under the admin's cursor.
Support, updates and feature requests: LR Development Discord
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Latest Reviews
See what customers are saying about their experience with files.
Officer Diggler
300 Raidable Bases Mega Pack & 2 Loot Tables + Config + Profiles (Easy to Nightmare)
Love this pack! Plenty of cool bases to make sure people don't get tired of raiding. Also comes with config and loot tables which is extremely helpful! The author is very friendly and gave fast helpful support! 10/10, would buy from him again! Thanks!
Excellent themes and excellent support. I’m already using his work on two of my servers and I’m very happy with the quality. This time I asked for some custom changes to adapt the theme to my server, and he had everything ready very quickly and exactly as requested. Great communication, professional work and fast support. Highly recommended! ⭐⭐⭐⭐⭐
RankEval is by far the best leaderboard system I have ever seen. It tracks everything happening on the server and displays all the statistics in a clear and professional way. My entire server community loves the leaderboard, and players are constantly visiting the website to check their stats and rankings. It has added a lot more competition and motivation to our server. The support is also excellent—very responsive, friendly, and always ready to help. I can highly recommend RankEval to every Ru
I’ve been using Gallium for a few days now, and I’m really satisfied with it. The anti-cheat works very well, and the support is outstanding. They respond incredibly quickly and provide direct, helpful assistance whenever you have a question or issue. You can tell that they genuinely care about their customers. I can definitely recommend Gallium!
Really happy with this plugin works well and reliably. Huge shout out to the developer Tangerine who was really helpful and provided fast support fixing a problem that was my fault. I'd happily recommend this plugin to anyone looking for an item sorting plugin. The quality of the plugin and support are well worth the price!
What an amazing plugin! Loving the convenience of being able to do a lot of my admin actions in game. The ingame console and map are my favorite feature so far. Would highly recommend any admin to get this.
Luffy Gaming Network uses xRestartUI across all of our Rust servers, and it has been an excellent addition to our network.
The UI is clean, professional, easy for players to understand, and makes scheduled server restarts much more noticeable than relying on standard chat messages alone. It gives players plenty of warning and helps make restarts feel organized and polished.
It has worked extremely well for us across multiple servers, and it’s one of those plugins that simply does its j
I had been using a free killfeed plugin for four years, but recent updates caused issues with plugin hooks, prompting me to purchase this plugin—which I had been interested in for some time.
Before buying, I checked for:
・Flexible customization options
・UI modification capabilities
・Performance
It met my standards in every regard; it is truly the definitive killfeed plugin.
The support was quick to respond and handled multiple requests immediately.
It’s perfect!
Very nice addition for outpost. Great for server owners that wanna spice up there outpost. Good Job!
Awesome little prefab. Great for advertising things on your server. Great job!!