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Carbon for modern Rust servers
Fast, self-updating, and built for performance with seamless in-game plugin and server management.
1,600+ servers powered by Carbon
$14.99
TC Upgrades provides an efficient and optimized way to enhance your base directly from the Tool Cupboard. With this plugin, you can easily change building grades, switch building skins, repair structures or deployables, and even set up wallpapers on your base, streamlining your base management process. ⭐ Key Features Multi-TC Support Authorization List on Tool Cupboard Upgrade Building Grades Change Building Skins Repair Structures and Deployables Apply Wallpapers Shows Required Upgrade materials NEW! Change Doors skins from tc directly Detailed Permissions VIP Features User-Friendly UI  🎉Game hosting perfected, that's Physgun Join the thousands of server owners using Physgun to take their game server communities to the top. 🎬 Video Showcase 📜 Permissions TCUpgrades.admin- Shows a UI Change button when in admin mode (command: /tcuadmin) TCUpgrades.authlist - Shows Authorization list button  on TC TCUpgrades.upgrade -  Shows upgrade button  on TC TCUpgrades.repair - Shows repair button  on TC TCUpgrades.skin - Shows skin button  on TC TCUpgrades.wallpaper -  Shows wallpaper button  on TC TCUpgrades.upgrade.nocost - Allows player to use no resources when upgrading TCUpgrades.repair.nocost -  Allows player to use no resources when repairing TCUpgrades.reskin.nocost - Allows player to use no resources when reskining TCUpgrades.wallpaper.nocost -  Allows player to use no resources when setting wallpaper TCUpgrades.default - Allows player to use (wood, stone, metal, hqm & deploy)   TCUpgrades.wood  TCUpgrades.stone TCUpgrades.metal TCUpgrades.hqm TCUpgrades.deploy TCUpgrades.TCSkin - Allows player to use Tool Cupboard skins TCUpgrades.WallandGates - Allows player to External Gate skins TCUpgrades.DoorSkins - Allows player to place door skins ⚙️ Configurations 🗃️ Language EN 💬 Support          
4.8
This is a custom package designed by us, featuring 210 unique bases and a specialized loot setup for five different difficulty levels, ranging from Easy to Nightmare. Note:  The building skins in the package showcase images may differ from the spawned bases or use the default building skin. This MEGA PACK is an upgraded version of the FullWiped-110 Bases + Loot Pack we previously offered. If you've already purchased the FullWiped-110 Bases + Loot Pack, you only need to buy the expansion pack, which includes 100 new bases ranging from Easy to Hard. Get it here:  https://codefling.com/bases/raidable-bases-pack-100-bases-expanded-package-from-easy-to-hard Warning: The Raidable Bases plugin requires the Copy Paste plugin to function. You must install both for this bases pack to work. 🔗Raidable Bases (Paid): https://codefling.com/plugins/raidable-bases 🔗Copy Paste (Free): https://umod.org/plugins/copy-paste This Raidable Bases Pack & Loot Tables package includes: 🏡70 Easy Bases            +🗡️Base_Loot Tables   (Easy "Vanilla" and "Enhanced" tables included) 🏡60 Medium Bases       +🗡️Base_Loot Tables   (Medium "Vanilla" and "Enhanced" tables included) 🏡60 Hard Bases            +🗡️Base_Loot Tables   (Hard   "Vanilla" and "Enhanced" tables included) 🏡10 Expert Bases          +🗡️Base_Loot Tables   (Expert "Vanilla" and "Enhanced" tables included) 🏡10 Nightmare Bases   +🗡️Base_Loot Tables   (Nightmare "Vanilla" and "Enhanced" tables included) Beware:   Our loot table package includes only the 5-tier loot tables within the Base_loot folder, ranging from easy to nightmare. It does not include the loot tables from the Difficulty_Loot or Weekday_Loot folders.   VANILLA AND ENHANCED LOOT TABLES FOR RAIDABLE BASES This package includes 10 different base loot table files, ensuring a well-structured and advanced configuration for every difficulty level, from Easy to Nightmare. - 5 loot files for the Vanilla setup (Easy, Medium, Hard, Expert, Nightmare), offering a balanced loot experience with some junk items, staying close to a 1x rate. - 5 loot files for the Enhanced setup (Easy, Medium, Hard, Expert, Nightmare), designed for modded servers with 2x, 3x, or higher gather rates, featuring cleaner loot tables with minimal junk and more valuable rewards. 📁Installation Path: All loot table files are intended for the 📁/oxide/data/RaidableBases/Base_Loot directory. ⚠️Setup Requirement: You must choose and install only one loot table setup at a time—either Vanilla or Enhanced. If you want to switch, you can replace the current files with the other set, but both cannot be active simultaneously. For those exclusively seeking the loot table, we offer it as a standalone product:  https://codefling.com/customizations/raidable-bases-loot-tables-pack (Note: If you've purchased our Raidable Bases Mega Pack & Loot Tables (210 Bases)  package, there is no need to buy this separately.) WARNING: TWO DIFFERENT INSTALLATION METHODS (PLEASE READ BOTH AND APPLY ONLY THE ONE THAT FITS YOUR NEEDS) ⚙️INSTALLATION GUIDE 1: (If you do not have a custom configuration and are not a professional in server configurations, choose this option. However, if you already have your own configuration and profile settings and do not wish to use the optional configs we provide—in other words, if you only need the bases and loot tables—use the second installation guide instead.) ▶  Step 1: Place the Config File From the extracted ZIP files, locate the config folder and find the RaidableBases.json file. Move it to the following directory: 📁/serverfiles/oxide/config ▶  Step 2: Place the Bases From the extracted ZIP files, locate the copypaste folder and move it to the following directory: 📁/serverfiles/oxide/data ▶  Step 3: Place the Base_Loot Tables From the extracted ZIP files, locate the Base_Loot folder and move it to the following directory: 📁/serverfiles/oxide/data/RaidableBases Important: If there are any existing JSON files inside this folder that are not part of our loot tables, delete them to ensure proper functionality. Choose between Vanilla or Enhanced loot tables based on your preference. If the folder is named "Base_Loot (Enhanced loot)", remove the text in parentheses so that the correct folder name is simply: "Base_Loot"   (Otherwise, the loot tables will not work properly.) ▶  Step 4: Place the Profiles Folder From the extracted ZIP files, locate the profiles folder and move it to the following directory: 📁/serverfiles/oxide/data/RaidableBases Why Are Profiles Important? The profiles folder contains crucial settings that allow you to: ✔️ Enable/disable the dome ✔️ Enable/disable NPCs ✔️ Adjust the number of lootable items These are just a few examples—there are dozens of important settings that directly affect how raid bases function. The config file alone is not enough—these files play a major role in customizing your raid bases. ⚡ I strongly recommend reviewing each difficulty setting (Easy to Nightmare) inside the profiles folder and adjusting them based on your needs. ▶  Step 5: Restart the plugin via RCON: o.reload RaidableBases ⚙️INSTALLATION GUIDE 2: (Use this installation method if you do not want to use our configurations and instead prefer to use your own config files and your own 📁/oxide/data/RaidableBases/Profiles configurations.) In this case, you only need to add the bases. To do this, use the following commands in RCON: ▶  Step 1:   You can add bases one by one or in bulk. After executing the commands in RCON, the bases will be registered inside the Profiles configuration. If you do not want to deal with these adjustments, it is recommended to use Installation Guide 1 instead. A- Example RCON commands:   rb.config add "Easy Bases" fullwipedeasy1 rb.config add "Hard Bases" fullwipedhard1 B- Commands to Integrate Raid Bases in Bulk via RCON: rb.config add "Easy Bases" fullwipedeasy1 fullwipedeasy2 fullwipedeasy3 fullwipedeasy4 fullwipedeasy5 fullwipedeasy6 fullwipedeasy7 fullwipedeasy8 fullwipedeasy9 fullwipedeasy10 fullwipedeasy11 fullwipedeasy12 fullwipedeasy13 fullwipedeasy14 fullwipedeasy15 fullwipedeasy16 fullwipedeasy17 fullwipedeasy18 fullwipedeasy19 fullwipedeasy20 fullwipedeasy21 fullwipedeasy22 fullwipedeasy23 fullwipedeasy24 fullwipedeasy25 fullwipedeasy26 fullwipedeasy27 fullwipedeasy28 fullwipedeasy29 fullwipedeasy30 fullwipedeasy31 fullwipedeasy32 fullwipedeasy33 fullwipedeasy34 fullwipedeasy35 fullwipedeasy36 fullwipedeasy37 fullwipedeasy38 fullwipedeasy39 fullwipedeasy40 fullwipedeasy41 fullwipedeasy42 fullwipedeasy43 fullwipedeasy44 fullwipedeasy45 fullwipedeasy46 fullwipedeasy47 fullwipedeasy48 fullwipedeasy49 fullwipedeasy50 fullwipedeasy51 fullwipedeasy52 fullwipedeasy53 fullwipedeasy54 fullwipedeasy55 fullwipedeasy56 fullwipedeasy57 fullwipedeasy58 fullwipedeasy59 fullwipedeasy60 fullwipedeasy61 fullwipedeasy62 fullwipedeasy63 fullwipedeasy64 fullwipedeasy65 fullwipedeasy66 fullwipedeasy67 fullwipedeasy68 fullwipedeasy69 fullwipedeasy70 rb.config add "Medium Bases" fullwipedmed1 fullwipedmed2 fullwipedmed3 fullwipedmed4 fullwipedmed5 fullwipedmed6 fullwipedmed7 fullwipedmed8 fullwipedmed9 fullwipedmed10 fullwipedmed11 fullwipedmed12 fullwipedmed13 fullwipedmed14 fullwipedmed15 fullwipedmed16 fullwipedmed17 fullwipedmed18 fullwipedmed19 fullwipedmed20 fullwipedmed21 fullwipedmed22 fullwipedmed23 fullwipedmed24 fullwipedmed25 fullwipedmed26 fullwipedmed27 fullwipedmed28 fullwipedmed29 fullwipedmed30 fullwipedmed31 fullwipedmed32 fullwipedmed33 fullwipedmed34 fullwipedmed35 fullwipedmed36 fullwipedmed37 fullwipedmed38 fullwipedmed39 fullwipedmed40 fullwipedmed41 fullwipedmed42 fullwipedmed43 fullwipedmed44 fullwipedmed45 fullwipedmed46 fullwipedmed47 fullwipedmed48 fullwipedmed49 fullwipedmed50 fullwipedmed51 fullwipedmed52 fullwipedmed53 fullwipedmed54 fullwipedmed55 fullwipedmed56 fullwipedmed57 fullwipedmed58 fullwipedmed59 fullwipedmed60 rb.config add "Hard Bases" fullwipedhard1 fullwipedhard2 fullwipedhard3 fullwipedhard4 fullwipedhard5 fullwipedhard6 fullwipedhard7 fullwipedhard8 fullwipedhard9 fullwipedhard10 fullwipedhard11 fullwipedhard12 fullwipedhard13 fullwipedhard14 fullwipedhard15 fullwipedhard16 fullwipedhard17 fullwipedhard18 fullwipedhard19 fullwipedhard20 fullwipedhard21 fullwipedhard22 fullwipedhard23 fullwipedhard24 fullwipedhard25 fullwipedhard26 fullwipedhard27 fullwipedhard28 fullwipedhard29 fullwipedhard30 fullwipedhard31 fullwipedhard32 fullwipedhard33 fullwipedhard34 fullwipedhard35 fullwipedhard36 fullwipedhard37 fullwipedhard38 fullwipedhard39 fullwipedhard40 fullwipedhard41 fullwipedhard42 fullwipedhard43 fullwipedhard44 fullwipedhard45 fullwipedhard46 fullwipedhard47 fullwipedhard48 fullwipedhard49 fullwipedhard50 fullwipedhard51 fullwipedhard52 fullwipedhard53 fullwipedhard54 fullwipedhard55 fullwipedhard56 fullwipedhard57 fullwipedhard58 fullwipedhard59 fullwipedhard60 rb.config add "Expert Bases" fullwipedexp1 fullwipedexp2 fullwipedexp3 fullwipedexp4 fullwipedexp5 fullwipedexp6 fullwipedexp7 fullwipedexp8 fullwipedexp9 fullwipedexp10 rb.config add "Nightmare Bases" fullwipednight1 fullwipednight2 fullwipednight3 fullwipednight4 fullwipednight5 fullwipednight6 fullwipednight7 fullwipednight8 fullwipednight9 fullwipednight10 ▶  Step 2: Place the Base_Loot Tables From the extracted ZIP files, locate the Base_Loot folder and move it to the following directory: 📁/serverfiles/oxide/data/RaidableBases Important: If there are any existing JSON files inside this folder that are not part of our loot tables, delete them to ensure proper functionality. Choose between Vanilla or Enhanced loot tables based on your preference. If the folder is named "Base_Loot (Enhanced loot)", remove the text in parentheses so that the correct folder name is simply: "Base_Loot"   (Otherwise, the loot tables will not work properly.) ▶  Step 3: Restart the plugin via RCON: o.reload RaidableBases EXTRA IMPORTANT INFORMATIONS: We do not use a dome, NPCs, or arena walls around raid bases on our servers, and in the ZIP file we provided, these features are also disabled by default. If you want to enable them, you will need to adjust the settings accordingly. For example, to enable the dome, follow the steps below: Navigate to: 📁/oxide/data/RaidableBases/Profiles Open the files inside the Profiles folder with a text editor. Locate the following settings: (This is already set to false because it is required for markers to appear on the map.) "Spawn Silently (No Notification, No Dome, No Map Marker)": false, "Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 0, Change the value from 0 to 5 as shown below: "Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 5, Additionally, the loot amount for bases varies depending on the difficulty level (easy, medium, hard, expert, and nightmare). You can adjust this setting in the same Profiles location according to your needs: "Amount Of Items To Spawn": 210, For example, in medium bases, this value is set to 210, which determines the total number of items that will appear in crates, furnaces, and the cupboard. Our current configuration is specifically adjusted to prevent players from feeling overwhelmed by massive buildings right after a wipe. We have configured Maintained Events accordingly to ensure a balanced experience. In our setup: - Timed events and purchasable events are disabled. - After a wipe, easy bases will start spawning 30 minutes later. - Nightmare bases will begin spawning 48 hours (2 days) later. Imagine starting the game with just a torch in hand and immediately encountering a nightmare base on the shore. You’d likely quit the game right away—this setting is crucial for us to avoid such scenarios. Configuration Example: 📁/serverfiles/oxide/config "Maintained Events": {   "Always Maintain Max Events": true,   "Max Maintained Events": 30,   "Enable X Hours After Wipe (0 = immediately)": {     "Easy": 0.5,     "Medium": 1.0,     "Hard": 3.0,     "Expert": 24.0,     "Nightmare": 48.0        All of our bases from Easy to Nightmare are equipped with turret protection. If you do not want turrets to spawn in your raidable bases on your server, you can use the following method. Go to the file path /data/RaidableBases/Profiles, open the JSON files inside with a text editor, and apply the following:   "Kill These Prefabs After Paste": [     "assets/prefabs/npc/autoturret/autoturret_deployed.prefab",     "autoturret_deployed" ], If you are satisfied with this package, you can support us by leaving a 5-star review on the site where you purchased it. Your feedback motivates us to continue improving and providing even better configurations for dedicated server owners like you. Thank you!  ❤️    
3.7
$19.99
SimplePVE is exactly what the name suggests: a simple and easy-to-use PVE plugin for Rust servers. It allows server owners to control and customize PVE rules individually, either through the config or with a clean in-game CUI. You can also create, edit, and manage PVE/PVP schedules directly, making it easy to run full PVE servers, purge events, or hybrid PVE/PVP setups. ⭐ Key Features Control PVE rules directly from in-game CUI or through the config Easy-to-understand rule system for managing damage, raiding, looting, and protection Enable or disable PVE/PVP manually with commands Create automatic PVP schedules for purge times Supports weekly schedules, such as Sunday to Friday or weekend-only PVP Supports date-specific schedules, such as January 1 to January 7, holiday events, wipe-weekend events, and custom purge periods Automatic PVE/PVP purge events based on your configured schedule Loot protection system to prevent unauthorized looting Zone Manager support for custom PVE/PVP zones Exclude specific zones from global PVE rules Supports many popular event plugins Works without using `server.pve true` In-game rule manager using `/sprules` Debug command to help check why damage is blocked or allowed Optional PVE/PVP status UI for players Customizable UI position, status text, icons, and colors Discord embed messages when PVP purge starts or ends Optional Discord warning messages before PVE/PVP schedule changes Run custom server commands when PVP purge starts or ends Admin bypass permissions for loot and damage control Supports PVP delay when leaving PVP zones Flexible config for server owners who want full control Designed for simple PVE servers, purge servers, hybrid PVE/PVP servers, and event-based servers NEW • CUSTOM STATUS  NEW • PVE/PVP HUD FOR DISPLAYING PURGE EVENTS 📌 Commands /simplepve - Use to enable or disable pve toggle (Chat & Console command) /simplepve on or off - Use to enable disable pve (Chat & Console command) /sprules - Use to Open a Cui to control PVE Rules & Creating Schedules   (Chat command) /spdebug - Use this for debuging rules /sp_change - Use this to change the SimplePVE hud from ingame (Chat command) 📜 Permissions simplepve.admin - Required to enable or disable SimplePVE simplepve.adminloot - Required to view Loots of other players simplepve.admindamage - Required for Admin damages to any entity                                                                                                                                                                                                     🎉 Game hosting perfected, that's Physgun Join the thousands of server owners using Physgun to take their game server communities to the top.   🎬 Video Showcase 🚀 API & Hooks void  OnSPVEPurgeStarted() void  OnSPVEPurgeEnded() TimeSpan  GetPVPStartTimeRemaining() TimeSpan  GetPVPEndTimeRemaining() ⚙️ Configurations 🗃️ Rules Data file in Oxide/data/SimplePVE 📜 FAQ Question: Does SimplePVE require server.pve to be set to false? Yes, it requires server.pve set to false. Question: Where can I change the rules for my PVE server? You can use the `/sprules` command to open the in-game CUI rule manager. You must have the `simplepve.admin` permission assigned to use this command. Question: PVE/PVP schedules times are not working properly, why is that happening? You may need to adjust the `UTC Time Difference` value in the config. Make sure the UTC offset matches your server’s intended timezone. For more details, please check the Info tab below. Question: How do I enable or disable PVE manually? You can use `/simplepve on` to enable PVE and `/simplepve off` to disable it. You need the `simplepve.admin` permission to use these commands. Question: Can I create automatic PVP purge schedules? Yes. SimplePVE supports scheduled PVP/PVE times, allowing you to automatically enable PVP during purge events and return to PVE when the schedule ends. Question: Can I do Weekly schedules like Sunday To Friday or specific date to another date? Yes. SimplePVE supports both option and you can only use one of them at once. Question: Can admins damage players or entities while PVE is enabled? Yes, but only if the admin damage settings and permissions allow it. The permission `simplepve.admindamage` is used for admin damage access. Question: Why is damage still happening during PVE mode? This usually means one of your rules allows that damage type, or another plugin is modifying damage before or after SimplePVE. Use `/spdebug` to help debug which rule is being applied. Question: What does `/spdebug` do? The `/spdebug` command helps you debug damage rules. It can be useful when you are trying to understand why damage is blocked or allowed. Question: How does loot protection work? Loot protection prevents players from looting protected entities or containers, depending on your config settings. Admins can be allowed to bypass this using the `simplepve.adminloot` permission. Question: Can I exclude specific entities from loot protection? Yes. You can add entity shortnames to the `Loot Protection Excluded Entitys` list in the config. Question: Does SimplePVE support zones? Yes. SimplePVE supports Zone Manager, allowing you to create different PVE/PVP behavior inside specific zones. Question: Can I exclude specific zones from SimplePVE rules? Yes. You can add zone IDs to the `Exclude Zone IDs From Rules` config option. Question: Can SimplePVE send Discord notifications? Yes. SimplePVE can send Discord embed messages when PVP purge starts, ends, or when a scheduled event is approaching, depending on your Discord config settings. Question: Can I run server commands when PVP purge starts or ends? Yes. You can add commands to the config options for commands that run when PVP purge starts or ends. ⚙️ Schedules Settings for your own timezone 🛠️ For Developers           💬 Support   Check Out My Other plugins as Well
5.0
🗒️Features: Setting up safe and raid times 6 variations of GUI display for players Ability to configure blocked activities during safe time Ability to set the time for the day of the week (Used by default), and for a specific date Flexible and intuitive plugin settings Real-time UI(Has 6 variations) with date, time and raid/safe time info. A menu where players can find out the safe and raid times for any given day Convenient in-game menu for plugin settings You can set safe days after wipe                 How to open setup RTM UI❔ Default command for open setup RTM UI: /rtm❕ 📕Configuration: { "Command for open Raid Time Managment UI": "rtm", "Timezone(Difference between UTC and your time)": 60, "Time format for UI(True - 24H format, False - 12H format)": false, "Display UI": true, "Enable Alerts": true, "Allow players to close the UI": true, "[RaidableBases] Allow raiding RB bases in SafeTime": true, "[TruePVE] Safe Time RuleSet": "default", "[TruePVE] Raid Time RuleSet": "default", "[ZoneManager] The plugin will work on entities in the zones": "DISABLED", "[ZoneManager] Zone ID List": [], "UI Position": "UPPER_LEFT", "NPP amount": 0, "Block only offline raids": true, "Add safe days after wipe": 1, "Commands to be executed when raid time starts": [], "Commands to be executed when safe time starts": [], "Forbidden actions during the blocking of the raid": { "Default Raid By Player": true, "Damage Own Buildings": false, "Raid By Patrol Helicopter": true, "Raid By MLRS": true, "Using Ladders In Building Block": true, "Damage By Fire": true, "Build Ceiling In Building Block": true, "Build Turrets In 2x Building Block Radius": true, "Break down twig buildings": false }, "List of prefabs that can always be damaged": [], "Manage raids by day of the week (Used by default)": { "Monday": [ { "Start Raid Block(Hours)": 18, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 22, "Stop Raid Block(Minutes)": 0 } ], "Tuesday": [ { "Start Raid Block(Hours)": 14, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 22, "Stop Raid Block(Minutes)": 0 } ], "Wednesday": [ { "Start Raid Block(Hours)": 18, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 22, "Stop Raid Block(Minutes)": 0 } ], "Thursday": [ { "Start Raid Block(Hours)": 18, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 22, "Stop Raid Block(Minutes)": 0 } ], "Friday": [ { "Start Raid Block(Hours)": 18, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 22, "Stop Raid Block(Minutes)": 0 } ], "Saturday": [ { "Start Raid Block(Hours)": 10, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 22, "Stop Raid Block(Minutes)": 0 } ], "Sunday": [ { "Start Raid Block(Hours)": 8, "Start Raid Block(Minutes)": 0, "Stop Raid Block(Hours)": 22, "Stop Raid Block(Minutes)": 0 } ] }, "Raid management for specific days(Takes precedence over raid management by day of the week)": {} } 📕Explanation of some options: "Default Raid by Player" : players will be able to use items for the raid 🏳️Lang: { "UI_ALERT": "ALERT", "UI_TURRETBLOCK": "You cannot place turrets in double TC radius during safe time", "UI_LADDERBLOCK": "You may not place ladders in a Building Block during safe times.", "UI_CEILINGBLOCK": "You cannot place ceilings in the Building Block during safe times.", "UI_CANDAMAGE": "You cannot damage other people's buildings during safe times", "UI_CANDAMAGEOWN": "You cannot damage own buildings during safe times", "UI_START_RAID_TIME": "Raid time has begun! All restrictions removed", "UI_STOP_RAID_TIME": "The raid time is over. Restrictions are in effect!", "CM_CLOSE_HUD": "You closed the RTM HUD, to open it again use the /rtm hud command", "UI_RAIDTIMESCHEDULE": "RAID TIME SCHEDULE", "UI_SAFE_TIME": "Safe Time", "UI_RAID_TIME": "Raid Time", "UI_Monday": "Monday", "UI_Tuesday": "Tuesday", "UI_Wednesday": "Wednesday", "UI_Friday": "Friday", "UI_Saturday": "Saturday", "UI_Sunday": "Sunday", "UI_AM": "AM", "UI_PM": "PM", "UI_January": "January", "UI_February": "February", "UI_March": "March", "UI_April": "April", "UI_May": "May", "UI_June": "June", "UI_July": "July", "UI_August": "August", "UI_September": "September", "UI_October": "October", "UI_November": "November", "UI_December": "December", "UI_Thursday": "Thursday" }
5.0
Custom Smelt Item Custom Smelt Item is an all-in-one plugin that allows you to add smeltable items, fuel items, and freely set the processing speed of each furnace. Create a unique gameplay experience with new smelting recipes, fuel items, and smelting speed adjustments! Compatible with Oxide. Installing this mod will change the smelting system from the vanilla version.                                   ⚠️Note This data includes "Custom Smelt Item" and "Custom Smelt Item Experimental." Please install only one of them. "Custom Smelt Item" functions as a stable version, while "Custom Smelt Item Experimental" functions as a Experimental version. "Custom Smelt Item Experimental" allows you to set additional foods, but please make sure you understand how to use this mod before using it. If there are many reports of bugs caused by incorrect use, we will discontinue releasing the Experimental version. Custom Smelt Item Experimental will turn off the visuals of food places in campfires, etc. Read below for instructions on how to use it.     ■ Custom Smelting Items - Set any item to be smelted - Freely configure input/output items - Set processing time for each item - Set output amount per processing - Support for skinned items (SkinID) - Custom name settings for output items - Item type classification for each furnace type (ore, oil) ■ Custom Fuel System - Add any item as fuel - Set burn time for each fuel - Set by-product output (e.g., wood → charcoal) - Adjust by-product drop rate - Support for skinned fuel items ■ Furnace Speed Multiplier Individual speed settings for each furnace type(Custom Smelt Item) - Furnace - Legacy Furnace - Large Furnace - Electric Furnace - Small Oil Refinery Notice : The speed cannot be adjusted for any other types. The speed for all other types is set to 1. This setting is to adjust the interaction between fuel and cooking time. (Custom Smelt Item Only)                                   You can fully customize the config, adding refined items, fuel items, refinement speed, and more. *Please do not delete default items from the settings.   Custom Smelting Item { "Smelting Patterns": [ { "ItemType": "oil", ///ore" (for furnaces) or "oil" (for refineries) "InputItem": "crude.oil", ///Input item short name "InputItemSkinId": 0, ///Input item skin ID "OutputItem": "lowgradefuel", ///Output item short name "OutputItemSkinId": 0, ///Output item skin ID "OutputItemName": null, ///Custom display name for the output item (null for default) "RequiredTime": 30, ///Smelting time (seconds) "OutputAmountPerProcess": 3 ///Output amount per 1 }, { "ItemType": "oil", "InputItem": "diesel_barrel", "InputItemSkinId": 0, "OutputItem": "lowgradefuel", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 180, "OutputAmountPerProcess": 150 }, { "ItemType": "ore", "InputItem": "metal.ore", "InputItemSkinId": 0, "OutputItem": "metal.fragments", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 10, "OutputAmountPerProcess": 1 }, { "ItemType": "ore", "InputItem": "sulfur.ore", "InputItemSkinId": 0, "OutputItem": "sulfur", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 7, "OutputAmountPerProcess": 1 }, { "ItemType": "ore", "InputItem": "hq.metal.ore", "InputItemSkinId": 0, "OutputItem": "metal.refined", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 20, "OutputAmountPerProcess": 1 }, { "ItemType": "ore", "InputItem": "can.tuna.empty", "InputItemSkinId": 0, "OutputItem": "metal.fragments", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 20, "OutputAmountPerProcess": 10 }, { "ItemType": "ore", "InputItem": "can.beans.empty", "InputItemSkinId": 0, "OutputItem": "metal.fragments", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 25, "OutputAmountPerProcess": 15 }, { "ItemType": "ore", "InputItem": "honeycomb", "InputItemSkinId": 0, "OutputItem": "honey", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 3, "OutputAmountPerProcess": 1 }, { "ItemType": "ore", "InputItem": "techparts", "InputItemSkinId": 0, "OutputItem": "metal.refined", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 120, "OutputAmountPerProcess": 10 }, { "ItemType": "ore", "InputItem": "sheetmetal", "InputItemSkinId": 0, "OutputItem": "metal.fragments", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 180, "OutputAmountPerProcess": 150 }, { "ItemType": "ore", "InputItem": "scrap", "InputItemSkinId": 0, "OutputItem": "metal.fragments", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 15, "OutputAmountPerProcess": 10 } ], "Fuel Patterns": [ { "FuelInputItem": "wood", ///Fuel item short name "FuelInputItemSkinId": 0, ///Fuel item skin ID "FuelOutputItem": "charcoal", ///By-product item (null if none) "FuelOutputItemSkinId": 0, ///By-product skin ID (default is 0) "FuelOutputItemName": null, ///Custom by-product Display name "FuelOutputAmountPerProcess": 1, ///By-product amount per fuel consumed "FuelOutputChance": 0.7, ///By-product generation probability (0.0-1.0) "FuelBurnTime": 10 ///Burn time per fuel (seconds) }, { "FuelInputItem": "lowgradefuel", "FuelInputItemSkinId": 0, "FuelOutputItem": null, "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 0, "FuelOutputChance": 0.0, "FuelBurnTime": 80 }, { "FuelInputItem": "coal", "FuelInputItemSkinId": 0, "FuelOutputItem": null, "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 0, "FuelOutputChance": 0.0, "FuelBurnTime": 180 }, { "FuelInputItem": "charcoal", "FuelInputItemSkinId": 0, "FuelOutputItem": null, "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 0, "FuelOutputChance": 0.0, "FuelBurnTime": 60 }, { "FuelInputItem": "cloth", "FuelInputItemSkinId": 0, "FuelOutputItem": null, "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 0, "FuelOutputChance": 0.0, "FuelBurnTime": 30 }, { "FuelInputItem": "plantfiber", "FuelInputItemSkinId": 0, "FuelOutputItem": null, "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 0, "FuelOutputChance": 0.0, "FuelBurnTime": 120 } ], "Oven Speed Multipliers": { ///Furnace Smelt Speed "Furnace": 1.0, "Legacy Furnace": 1.0, "Large Furnace": 2.0, "Electric Furnace": 2.0, "Small Oil Refinery": 3.0 } }   Custom Smelt Item Experimental { "Can Cook In Furnace": false, ///Can food be cooked in a furnace? "Smelting Patterns": [ { { "ItemType": "food", ///"ore" or "oil" or "food" "InputItem": "mushroom", "InputItemSkinId": 0, "OutputItem": "apple", "OutputItemSkinId": 3347673417, "OutputItemName": "Cooked Mushroom", "RequiredTime": 30, "OutputAmountPerProcess": 1 }, { "ItemType": "food", "InputItem": "seed.corn", "InputItemSkinId": 0, "OutputItem": "apple", "OutputItemSkinId": 3154577332, "OutputItemName": "Popcorn", "RequiredTime": 30, "OutputAmountPerProcess": 1 } ... ], "Fuel Patterns": [ { "FuelInputItem": "wood", "FuelInputItemSkinId": 0, "FuelOutputItem": "charcoal", "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 1, "FuelOutputChance": 0.7, "FuelBurnTime": 10 }, ... ], "Oven Speed Multipliers": { "Furnace": 1.0, "Legacy Furnace": 1.0, "Large Furnace": 2.0, "Camp Fire": 1.0, "Cursed Cauldron": 1.0, "Skull Fire Pit": 1.0, "Stone Fireplace": 1.0, "Hobo Barrel": 1.0, "Barbeque": 2.0, "Cooking Workbench": 2.0, "Electric Furnace": 2.0, "Small Oil Refinery": 3.0 } }   ■ Configuration Option Details ItemType: Item type: "ore" (for furnaces) or "oil" (for refineries) InputItem: Input item short name InputItemSkinId: Input item skin ID OutputItem: Output item short name OutputItemSkinId: Output item skin ID OutputItemName: Custom display name for the output item (null for default) RequiredTime: Refining time (seconds) OutputAmountPerProcess: Output amount per unit   ■ Fuel Pattern Settings FuelInputItem - Fuel item short name FuelInputItemSkinId - Fuel item skin ID FuelOutputItem - By-product item (null if none) FuelOutputItemSkinId - By-product skin ID (default is 0) FuelOutputItemName - Custom by-product name FuelOutputAmountPerProcess - By-product amount per fuel consumed FuelOutputChance - By-product generation probability (0.0-1.0) FuelBurnTime - Burn time per fuel (seconds)   Important Notes   - Food items (raw meat, fish, etc.) cannot be set as smelting items in Custom Smelt Items, as they maintain vanilla cooking behavior. - Custom Smelt Item Only : Furnace speed cannot be adjusted for other types. All other types have the speed set to 1. This setting is to adjust the interaction between fuel and cooking time. - The same item cannot be set as both a smelting item and a fuel item. - The same item cannot be assigned to multiple item types (ore + oil). - Fuel settings can only be used for smelting. Vehicle fuel consumption settings cannot be configured. - The fuel used for vehicles cannot be customized with this mod. - Please note that compatibility with other mods is not supported.   ⚠️⚠️⚠️Important: How to Use Custom Smelt Items (Experimental)⚠️⚠️⚠️   To stop using this mod and keep the server running, you must remove all custom food items from the input slots of the cookable ovens. Before removing this mod, be sure to run the server console command (or reinstall the mod and then run the server console command again). Failure to perform this step will prevent the server from starting. Also, absolutely do not save the server in this state; it will corrupt the server save data. Target Type Campfire Cursed Cauldron Fireplace Hobo Barrel BBQ Cooking Workbench   Console Command : removefood When you run the command, a confirmation message will appear. Enter "y" if you agree. Then, remove this mod.         VOID / NINJA WORKS DISCORD  :  https://discord.gg/U8uxePjSyA   MADE IN JAPAN    
0.0
Electric Miner Why not convert your excess electricity into a resource? Electric Miner brings the Mining Quarry and the Pump Jack to life as fully automated, electricity-powered machines that players can build wherever they want. There's no need to fight over a monument quarry anymore. Just place a machine on your own base, run a wire to it, choose what you want it to produce, and let it work. Each machine has a clean animated interface, an engine you can upgrade for bigger yields, and a liquid system on the Pump Jack for pumping water where you need it.       Two placeable machines: the Electric Miner (a mining quarry) and the Electric Pump Jack (an oil and liquid pump). Both are handed to players as a deployable item. A live placement guide draws the machine's footprint with marker spheres as you aim, so you always know exactly where it will land before you commit. Placement is checked against slope, water depth, roads, monuments, safe zones, no-build zones, nearby obstructions, and other players' building privilege. Machines run on real power. They only start once you've wired them to a power source and flipped the switch, and they draw from the upstream battery while they run. Players choose what each machine produces from an in-game menu, whether that's the ore the Miner digs or the liquid the Pump Jack outputs. An engine upgrade system lets players spend materials to push the machine through several tiers, each one raising the yield multiplier. Upgrading plays a sound and fills an animated progress gauge. The Pump Jack stores liquid internally and can feed it out through a hose to a water container or sprinkler, which is handy for irrigation and base setups. Machine lights turn on by themselves whenever there's power, giving you an instant visual cue that everything is connected. Only the owner, their team, and admins can flip the switch, open the menu, or pick a machine up. Nobody else can touch it. Pick a machine back up with a hammer and it returns to your inventory as an item, as long as it's healthy enough, and any stored contents drop to the ground. The selected resource, engine tier, stored liquids, chosen output liquid, and durability are all saved and survive server restarts. The interface animates open and closed, uses a clean card layout for selections, and supports your own custom background image. Built-in translations for English, Japanese, Simplified Chinese, Traditional Chinese, Russian, Ukrainian, and French. English (en), Japanese (ja), Simplified Chinese (zh-CN), Traditional Chinese (zh-TW), Russian (ru), Ukrainian (uk), and French (fr). Every message and menu label can be edited in the oxide/lang files.     1. Get the item. An admin gives out the machines (see Commands below), or you can sell them through a shop or hand them out in a kit using the skin IDs. 2. Place it. Hold the item and look at flat ground. The footprint guide appears, and a left-click drops the machine in. The item is used up and the full quarry or pump jack spawns in its place. 3. Power it. Take out the in-game Wire Tool, click an output on your power source (a battery, generator, and so on), then click the machine's power switch to join them. The default wire limit is 100 m. 4. Choose a resource. Press USE on the machine to open the menu and pick what it should mine or output. 5. Turn it on. Flip the power switch. As long as it has enough power and the output isn't full, the machine runs and produces on the interval you set. 6. Upgrade it (optional). Press USE on the engine to open the upgrade menu and spend materials to raise the yield. 7. Collect or pack up. Loot the output container as it fills, or hit the machine with a hammer to take it back as an item. A note on the Pump Jack The Pump Jack collects oil and water-type liquids into its own internal tank, which holds up to 500,000 ml by default. To move that water elsewhere, point the Wire Tool at the Pump Jack's fluid switch and run a hose to a water container or sprinkler. From there it pushes liquid out at the rate you set in the config (300 ml/s by default).                         { "Wire/hose max distance (m)": 100.0, "Durability": 2000.0, "Pickup minimum durability percent": 80.0, "Required power (consumed per minute)": 50, "Liquid storage capacity (ml)": 500000, "Fluid output per second (ml)": 300, "UI background image URL": "https://i.imgur.com/WMefGKk.jpg", "Electric Mining": { "Item display name": "Electric Miner", "Mineable resources": [ { "Item shortname": "metal.ore", "Item skin ID": 0, "Display name": null, "Amount per cycle": 10, "Interval (seconds)": 15.0 }, { "Item shortname": "sulfur.ore", "Item skin ID": 0, "Display name": null, "Amount per cycle": 10, "Interval (seconds)": 20.0 }, { "Item shortname": "hq.metal.ore", "Item skin ID": 0, "Display name": null, "Amount per cycle": 1, "Interval (seconds)": 60.0 }, { "Item shortname": "stones", "Item skin ID": 0, "Display name": null, "Amount per cycle": 10, "Interval (seconds)": 10.0 } ], "Upgrade tiers": [ { "Yield multiplier": 1.1, "Upgrade costs": { "scrap": 300, "metal.refined": 50, "gears": 10, "metalblade": 20 } }, { "Yield multiplier": 1.2, "Upgrade costs": { "scrap": 500, "metal.refined": 100, "gears": 20, "metalblade": 40 } }, { "Yield multiplier": 1.5, "Upgrade costs": { "scrap": 800, "metal.refined": 200, "gears": 30, "metalblade": 50 } }, { "Yield multiplier": 2.0, "Upgrade costs": { "scrap": 1000, "metal.refined": 400, "gears": 50, "metalblade": 80 } } ] }, "Electric Pump Jack": { "Item display name": "Electric Pump Jack", "Mineable resources": [ { "Item shortname": "crude.oil", "Item skin ID": 0, "Display name": null, "Amount per cycle": 1, "Interval (seconds)": 20.0 }, { "Item shortname": "water", "Item skin ID": 0, "Display name": null, "Amount per cycle": 800, "Interval (seconds)": 10.0 }, { "Item shortname": "water.salt", "Item skin ID": 0, "Display name": null, "Amount per cycle": 1000, "Interval (seconds)": 10.0 }, { "Item shortname": "water.radioactive", "Item skin ID": 0, "Display name": null, "Amount per cycle": 500, "Interval (seconds)": 10.0 } ], "Upgrade tiers": [ { "Yield multiplier": 1.1, "Upgrade costs": { "scrap": 300, "metal.refined": 50, "gears": 10, "metalblade": 20 } }, { "Yield multiplier": 1.2, "Upgrade costs": { "scrap": 500, "metal.refined": 100, "gears": 20, "metalblade": 40 } }, { "Yield multiplier": 1.5, "Upgrade costs": { "scrap": 800, "metal.refined": 200, "gears": 30, "metalblade": 50 } }, { "Yield multiplier": 2.0, "Upgrade costs": { "scrap": 1000, "metal.refined": 400, "gears": 50, "metalblade": 80 } } ] } } DEFAULT PRODUCTION Electric Miner   Metal Ore .......... 10  every 15s   Sulfur Ore ......... 10  every 20s   HQM Ore ............  1  every 60s   Stones ............. 10  every 10s Electric Pump Jack   Crude Oil .........    1   every 20s   Water ............. 800 ml every 10s   Salt Water ....... 1000 ml every 10s   Radioactive Water . 500 ml every 10s Engine Upgrade Tiers (default, both machines)   Tier 2  x1.1   300 Scrap,  50 HQM, 10 Gears, 20 Metal Blades   Tier 3  x1.2   500 Scrap, 100 HQM, 20 Gears, 40 Metal Blades   Tier 4  x1.5   800 Scrap, 200 HQM, 30 Gears, 50 Metal Blades   Tier 5  x2.0  1000 Scrap, 400 HQM, 50 Gears, 80 Metal Blades All amounts, intervals, multipliers, costs, resources, and tier counts are fully editable in the config.   Config field reference - Wire/hose max distance (m): How far a power wire or fluid hose is allowed to reach. - Durability: The machine's health. - Pickup minimum durability percent: How healthy the machine has to be before it can be picked up as an item. - Required power (consumed per minute): How much power the machine needs to run, and how much it draws each minute while running. - Liquid storage capacity (ml): The size of the Pump Jack's internal tank. - Fluid output per second (ml): How fast liquid is pushed through a connected hose. - UI background image URL: The background image shown behind the menu. Swap in your own to match your server. - Item display name: The name shown on the item and in the menu. - Mineable resources: Everything the machine can produce. Item skin ID and Display name are optional. - Upgrade tiers: Each tier sets a yield multiplier and its material cost. Add or remove tiers as you like; the number of tiers is the max level.         The give commands are restricted to admins. To hand item to regular players, an admin uses the give command, or you distribute the items through a shop / kit plugin using the skin IDs below. Chat command (Admin Only)   /ElectricMiner      Gives the player one Electric Miner AND one Electric Pump Jack item Console command   giveminer <mining | pumpjack> <SteamID>      Gives the chosen machine to the specified player (must be online). Ex.  Give the pumpjack to 76562442829013221 giveminer pumpjack 76562442829013221 Item details (for shops / kits)   Electric Miner       shortname: watchtower.wood   skin: 3750459142   Electric Pump Jack   shortname: watchtower.wood   skin: 3750459320         Q: Do these have to go near a monument? A: Not at all, and that's the point. You can build them anywhere valid on the map, whether that's flat ground or shallow water up to 3 m deep, as long as you keep clear of monuments, roads, safe zones, and other players' building privilege. Q: How do players power a machine? A: With the in-game Wire Tool. Click an output on a power source such as a battery or generator, then click the machine's power switch. It needs enough power to run (50 by default) and draws from the battery the whole time it's working. Q: My machine won't start. What's wrong? A: A machine only runs when three things are true: the switch is on, it has enough power, and the output container isn't full. Check all three. The lights are a quick tell, since they only come on once the machine has power. Q: Can other players use or steal my machine? A: No. Only the owner, their team, and admins can flip the switch, open the menu, or pick it up. Q: How do I get my machine back? A: Hit it with a hammer. As long as it's above the durability threshold (80% by default), it returns to your inventory as an item and anything stored inside drops to the ground. Q: How does upgrading work? A: Press USE on the engine to open the upgrade menu, then spend the listed materials to move up a tier. Each tier raises the yield multiplier (x1.1 up to x2.0 by default), and your tier is saved per machine through restarts. Q: What can the Pump Jack do with liquids? A: It keeps the liquid it produces in its own tank and can push water out through a hose to a water container or sprinkler, which is great for irrigation. You pick the output liquid from the menu. Q: Can I change what each machine makes, how fast, and what upgrades cost? A: Yes. Resources, amounts, intervals, multipliers, tier counts, and costs are all set per machine in the config. Q: How do I give the items to regular players? A: Use the admin /ElectricMiner or giveminer command, or sell and gift them through your shop or kit plugin using the shortname watchtower.wood and the skin IDs above. Q: Do placed machines and their settings survive a restart or wipe? A: Your settings (selected resource, engine tier, stored liquids, output liquid, and durability) carry over through restarts. Like any deployable, the machines themselves are cleared on a map wipe. Q: Can I use my own background image in the menu? A: Yes. Just point the "UI background image URL" setting at your own image.         VOID / NINJA WORKS X  :  @QB_WHITE   MADE IN JAPAN
0.0
The complete in-game admin control center for Rust - every moderation tool your team needs. In one beautiful CUI panel.   Stop alt-tabbing to RCON. Stop memorizing console commands. Stop juggling five different plugins. PowerfulAdmin puts your entire server - players, permissions, plugins, console, ConVars, ESP, Vanish and more - behind a single, fast, gorgeous in-game interface that any admin can master in minutes.   >>> Open it with one command: /padmin. Everything else is point-and-click.   Check the video demonstration - https://youtube.com/watch?v=94WqSINqTO4     All-in-one. Player management, ESP, Vanish, live console, permissions, plugin control, ConVar editing and Discord - no more plugin soup. Beautiful & fast. A modern, hand-crafted CUI with three themes, smooth partial updates (no jarring full-screen redraws), and an interface that feels like a real desktop app. Built for real moderation. Heal, kill, strip, teleport, mute, spectate, give items, edit blueprints, tweak metabolism, manage inventories - online and offline players. Permission-gated to the bone. Fourteen granular permissions let you hand juniors exactly what they need and nothing more. Scales with you. SQLite out of the box, one-click migration to MySQL for multi-server networks, or plain JSON if you prefer files. Discord-ready. Webhooks, a full bot with slash commands, a two-way chat bridge and role-based authorization - all optional, all configurable in-game. Localized. Ships with full English and Russian; every string lives in language files, so any locale is a translation away.       Your server at a glance, updated live: Online / max players, sleepers, admins online, new players today Server FPS, entity count, and join queue / joining counters One-tap quick toggles: Vanish, ESP, Godmode, Noclip A built-in live console feed so you always see what's happening   A searchable, paginated roster of online, offline (sleepers) and banned players. Each row has instant actions, and the full management card does it all:   Heal: Set / max / add / subtract HP Kill: Instantly kill the target Strip: Clear the player's inventory Teleport: To me · To player · To coordinates · To line-of-sight Mute: Timed or permanent, with reason templates and notify options Kick: With reason, comment and notification routing Inventory: View and edit a player's main / wear / belt Spectate: Jump into a live spectate camera (press R to exit) Give: Full item picker - categories, search, favorites, custom items, skins, a cart, and blueprints Blueprints: Unlock or reset blueprints per item, on a visual blueprint board Modifiers: Apply metabolism modifiers with custom duration and value Vitals: Live HP / metabolism editor that respects each stat's real min / max Permissions: Grant per-user permissions and manage their groups   Offline players are fully supported - teleport to a sleeper, mute, heal, strip, edit their body and more.   Rich player stats card: SteamID, live status (Online / Sleeping / Dead / Wounded / Offline), total playtime, current session, total Rust hours (via Steam API), groups, first/last seen, and IP - with a dedicated permission so only trusted staff can reveal it.   Walk up to anyone in the world, look at them, and act instantly: E - open their inventory Right Mouse Button (RMB) - open their full management card A clean on-screen hint shows you exactly which key does what.   A powerful, server-side admin ESP rendered through the engine's debug draw, visible only to permitted admins: - Players & sleepers with name, HP and held item - World entities: loot, boxes, tool cupboards, sleeping bags, traps, stashes, dropped bags, NPCs, turrets and vehicles - Adjustable radius, box/text opacity, and distance readouts - Color-coded enemy / team / admin, plus tagging of vanished admins   True invisibility done right: Removed from networking, colliders and entity queries Optional silhouette with a configurable color so other admins can still spot you Full damage and targeting immunity Optional auto-vanish on connect   Real-time server console inside the panel Category tabs: All · Chat · Commands · Connections · Errors Search, word-wrap, and export to file Run commands inline A draggable floating mini-console widget you can keep on-screen while you work   Browse every permission on the server, grouped by owning plugin Toggle permissions per user or per group Create and delete groups with parent inheritance Fast search across thousands of permissions   In-panel activity log: joins, leaves, chat, commands, admin actions and errors Filter by category Persisted to your chosen storage backend with configurable caps   See every loaded and unloaded plugin with title, author and version Load / unload / reload with a click   Browse and edit server ConVars by category Paginated and searchable tune your server without touching the console   Storage backends: SQLite (default, zero-config), MySQL (perfect for multi-server networks), or JSON files One-click live migration between backends your data follows you Security: lock PowerfulAdmin permissions, enable/disable the console, set log and ESP object caps, define reason templates Steam API key for Rust playtime lookups (cached and stored in your backend) All configurable in-game, no file editing required   Webhook and/or Bot delivery pick per channel Notifications for bans/kicks, chat, admin actions and plugin errors, each to its own channel Two-way chat bridge (Discord ↔ in-game) Slash commands: /online, /players, /kick, /mute, /chatbridge with autocomplete Role-based authorization so only the right Discord roles can moderate Configurable bot presence / activity status   Three polished themes Rust, Midnight, Plum selectable per admin Full English and Russian included; every label is translatable via language files   PowerfulAdmin is engineered to be light: Object pooling and reused buffers to minimize allocations Partial UI updates only the element that changed repaints, never the whole panel Cached state signatures and debounced saves ESP and inspect run on tuned intervals     powerfuladmin.use - Base access - open the panel powerfuladmin.players - Player management page & actions powerfuladmin.esp - ESP page & overlay powerfuladmin.vanish - Vanish powerfuladmin.godmode - Godmode quick toggle powerfuladmin.noclip - Noclip quick toggle powerfuladmin.console - Live console page powerfuladmin.perms - Permissions manager powerfuladmin.logs - Logs page powerfuladmin.plugins - Plugin control powerfuladmin.convars - ConVar editor powerfuladmin.settings - Settings, storage & Discord powerfuladmin.viewip - Reveal player IP addresses powerfuladmin.candisablevitals - Edit player vitals/metabolism powerfuladmin.countableondashboard - Counts toward the "admins online" stat   > Tip: there is a one-time console helper pa.setup <steamid/name> that grants the full PowerfulAdmin permission set to a player so you can get started instantly.       /padmin - (Chat) Open the admin panel pa.setup <steamid/name> - (Console) Grant the full permission set to a player (one-time)   Everything else happens inside the panel no commands to memorize.       Storage: SQLite or JSON work with zero setup; MySQL is optional for networks. Discord & Steam API: entirely optional the plugin runs perfectly without them.       Drop the plugin into your scripts folder; it loads and creates a clean config automatically. Run pa.setup <your name or steamid> once to give yourself full access. Type /padmin in-game. (Optional) Open Settings to switch to MySQL, connect Discord, or add your Steam API key.   That's it you're running.       Q: Do I need MySQL or a database server? A: No. SQLite is the default and needs zero configuration. MySQL is there only if you run multiple servers and want shared data.   Q: How do admins open the panel? A: With the /padmin chat command, provided they have at least the powerfuladmin.use permission.   Q: How do I give my staff access? A: Grant the permissions above (per user or per group) right inside the Permissions page, or use pa.setup for a quick full grant.   Q: Is Discord required? A: No, it's completely optional. Everything in the panel works without Discord. When you do want it, set it up entirely in-game.   Q: Will it lag my server? A: It's built for performance object pooling, partial UI redraws, debounced saves and tuned update intervals keep the footprint small.   Q: Can players abuse it? A: No. Every page and action is gated behind its own permission, and you can even lock the plugin's own permissions so they can't be edited.   Q: Is the ESP a "cheat"? A: It's a server-side admin tool rendered through the engine's debug draw and only shown to admins with the ESP permission there is no client-side mod involved.   Q: Can I manage offline players? A: Yes. You can teleport to, mute, heal, strip and otherwise manage a player's sleeping body. Actions that genuinely need a live connection (like kick) are disabled while they're offline.   Q: Can I move from SQLite to MySQL later? A: Absolutely there's a one-click live migration in Settings that moves your data between backends.   Q: Is it multi-language? A: It ships with full English and Russian, and every string is in language files, so adding a new language is just a translation.   Q: Can I change how it looks? A: Yes choose from the Rust, Midnight and Plum themes.   Q: Do I need a Steam API key? A: Only if you want the "total Rust hours" stat on player cards. Everything else works without one.   Q: What about bans and player freezes? A: Ban and Freeze are reserved for an upcoming DLC add-on and currently appear as placeholders. All other moderation tools are fully included.     Bans DLC full ban management (timed/permanent, templates, history) - COMPLETED Freezes DLC freeze/unfreeze players in place Continuous polish, more themes, and additional languages       PowerfulAdmin administer your Rust server the way it should be: fast, visual, and powerful.
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330 Raidable bases by JaaaaaThomas All bases up until 08.06.2026  Important Reminder This is a Base Model Pack (.json files). It is NOT the Raidable Bases plugin script. These are the blueprints crafted by our professional building team.  Level Up Your Server Don't settle for basic cubes. Give your players a challenge they’ll never forget. Whether you're looking for a "Hardcore" event or a permanent fortress for your top clan, these 330  bases are built to dominate. [ Buy Now & Start Building] This package includes all of my other packages.
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🥇Ready to level up your server's raiding experience? This premium pack contains 210 unique, handcrafted raidable bases divided into 5 distinct difficulty tiers (Easy, Medium, Hard, Expert, and Nightmare). Each tier comes with its own custom, balanced loot tables —the bigger the challenge, the better the reward! Everything is 100% Plug & Play. You don’t need to spend hours editing configurations; just copy, paste, and you're good to go! 🕹️What makes this pack unique: Easy & Medium Bases: Built to be starter-friendly, utilizing a massive variety of awesome skins to make your server look incredibly alive and high-quality. Hard, Expert & Nightmare Bases: Features complex layouts, multiple entrances, clever trap placements, and a heavy challenge loaded with top-tier rewards. Plug & Play Setup: Comes with everything pre-configured—loot tables, difficulty profiles, and the main plugin settings are all included. No setup required! 🎮How to Install (Step-by-Step) As detailed in the README.txt.txt file, setting this up on your server takes less than 2 minutes: Base Files: Extract all .json files from the copypaste/ folders and place them directly into: oxide/data/copypaste/ (Do not copy the subfolders, only the files inside them!) Loot Tables: Copy all files from Difficulty_Loot/ into: oxide/data/RaidableBases/Loot/ Profiles: Copy all files from Profiles/ into: oxide/data/RaidableBases/Profiles/ Plugin Config (Optional): If you want to use the included custom config, copy RaidableBases.json from the config/ folder into: oxide/config/ (Note: This will overwrite your existing config!) Reload: Run o.reload RaidableBases in your server console. Note: This pack requires the paid Raidable Bases plugin (by nivex) and the CopyPaste plugin installed on an Oxide/uMod Rust server.     IMPORTANT: Remove Stone Walls (Enclosures): By default, the plugin spawns a giant stone wall around bases. To remove it: Open oxide/config/RaidableBases/Profiles/Easy.json Find "Spawns Enclosure": true and change it to false. Run command: rb.reload in console. In Case that you feel that it's too much loot: Open oxide/config/RaidableBases/Profiles/Easy.json or any tother Difficulty "Amount Of Items To Spawn": 45, Change the  Amount Of Items to a lower number. Modifying Base Despawn Timers: If you want to change how long a base stays on the map before disappearing, find these lines under "Raid Management" in config:  "Minutes Until Despawn After Looting (min: 1)": 15, "Minutes Until Despawn After Inactive (0 = disabled)": 45 Controlling Automatically Maintained Events: It's spawning 6 bases at every 30 mins - 1h 30 mins, randomly. Easy & Medium got higher chances to spawn. Takes 30 seconds per base to spawn so it's not going to make the server to lag. "Always Maintain Max Events": true, "Max Maintained Events": 6 Auto-Cooking & Sorting (Furnace & Base Sorting): If you want to know how the pack automatically moves resources or food into the right containers when a base spawns, look for these options under "Raid Management" in config: "Move Cookables Into Ovens": true, "Move Food Into BBQ Or Fridge": true, "Move Resources Into Tool Cupboard": true, "Move Items Into Lockers": true Turning Lights and Furnaces On Automatically: "Turn Lights On At Night": true, "Turn Lights On Indefinitely": true, "Furnace Starting Fuel": 1000 Automatic Chat Announcements: If you want the entire server to know when a new raid has appeared on the map, look for "Event Messages" in config: "Announce Buy Base Messages": false, "Show Opened Message For PVE Bases": true, "Show Opened Message For PVP Bases": true If you already have other bases installed and don't want to use the included Profiles, you can register all 210 bases directly into your difficulty profiles by running the commands below in your server console (F1 or RCON). After pasting all commands, reload the plugin with o.reload RaidableBases. rb.config add "Easy Bases" easy1 easy2 easy3 easy4 easy5 easy6 easy7 easy8 easy9 easy10 rb.config add "Easy Bases" easy11 easy12 easy13 easy14 easy15 easy16 easy17 easy18 easy19 easy20 rb.config add "Easy Bases" easy21 easy22 easy23 easy24 easy25 easy26 easy27 easy28 easy29 easy30 rb.config add "Easy Bases" easy31 easy32 easy33 easy34 easy35 easy36 easy37 easy38 easy39 easy40 rb.config add "Easy Bases" easy41 easy42 easy43 easy44 easy45 easy46 easy47 easy48 easy49 easy50 rb.config add "Easy Bases" easy51 easy52 easy53 easy54 easy55 easy56 easy57 easy58 easy59 easy60 rb.config add "Medium Bases" medium1 medium2 medium3 medium4 medium5 medium6 medium7 medium8 medium9 medium10 rb.config add "Medium Bases" medium11 medium12 medium13 medium14 medium15 medium16 medium17 medium18 medium19 medium20 rb.config add "Medium Bases" medium21 medium22 medium23 medium24 medium25 medium26 medium27 medium28 medium29 medium30 rb.config add "Medium Bases" medium31 medium32 medium33 medium34 medium35 medium36 medium37 medium38 medium39 medium40 rb.config add "Medium Bases" medium41 medium42 medium43 medium44 medium45 medium46 medium47 medium48 medium49 medium50 rb.config add "Medium Bases" medium51 medium52 medium53 medium54 medium55 medium56 medium57 medium58 medium59 medium60 rb.config add "Hard Bases" hard1 hard2 hard3 hard4 hard5 hard6 hard7 hard8 hard9 hard10 rb.config add "Hard Bases" hard11 hard12 hard13 hard14 hard15 hard16 hard17 hard18 hard19 hard20 rb.config add "Hard Bases" hard21 hard22 hard23 hard24 hard25 hard26 hard27 hard28 hard29 hard30 rb.config add "Expert Bases" expert1 expert2 expert3 expert4 expert5 expert6 expert7 expert8 expert9 expert10 rb.config add "Expert Bases" expert11 expert12 expert13 expert14 expert15 expert16 expert17 expert18 expert19 expert20 rb.config add "Expert Bases" expert21 expert22 expert23 expert24 expert25 expert26 expert27 expert28 expert29 expert30 rb.config add "Nightmare Bases" nightmare1 nightmare2 nightmare3 nightmare4 nightmare5 nightmare6 nightmare7 nightmare8 nightmare9 nightmare10 rb.config add "Nightmare Bases" nightmare11 nightmare12 nightmare13 nightmare14 nightmare15 nightmare16 nightmare17 nightmare18 nightmare19 nightmare20 rb.config add "Nightmare Bases" nightmare21 nightmare22 nightmare23 nightmare24 nightmare25 nightmare26 nightmare27 nightmare28 nightmare29 nightmare30   You will see photos only with 5 bases per Difficulty, beacause I am aware of people stealing my designs. In the pack you will se a file named: RaidableBases_Testing_cfg (this is another config for the pack, that makes the bases to spawn without any cooldown, while the main configuration in  the pack makes the bases to spawn between 30 min up to 1h 30 mins) 🛡️ Optimized NPCs The number of NPCs is fully optimized for each difficulty tier. You can find and tweak these balanced guard configurations inside the Profiles/ folder! A Note From Me 👋 Hello and welcome! I’ve put my heart and countless hours into creating this professional, 100% plug-and-play pack. Everything was built by me from absolute scratch on my local server. I am incredibly proud of it, especially the loot tables—honestly, you won't find a better-balanced reward system out there! Why only $30? A massive pack like this usually costs around $70–$80. But as a former server owner myself, I know how hard and expensive it is to find high-quality setups that don't break the bank. I wanted to give back and support the Rust community with a top-tier pack at an affordable price. ⭐ Support the Work If you love this pack, please consider leaving a 5-star review! Your feedback means the world to me and motivates me to keep building and improving the configurations for you! Thank you for your support, and happy raiding! 🚀
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$19.99 $16.99
ExtraEvents can run multiple different and custom competitive events for players to win prizes; each event is highly configurable including chat/GameTip messages & items, commands, and/or kits rewards for one or more winners; regularly optimized to be as lightweight & efficient as possible; additional events and features planned. The configuration may seem long but it's simply repetitive to allow for greater customization. ExtraEvents comes out of the box running a random event every 1-2 hours with a scrap reward of 100 for the top player and a participation reward of 10 scrap for everyone else who participates in the event! Custom events and rewards can be added. Join my Discord for support and updates: https://discord.gg/teSffnDQ7N Events Included AnimalAnnihilation - Kill animals to win! BarrelBreakers - Break barrels to win! BerryBash - Gather wild berries to win! BotBash - Kill bots to win! CrateClash - Loot crates to win! FishingFrenzy - Catch fish to win! HempHunters - Gather wild hemp to win! MushroomMadness - Gather wild mushrooms to win! OreWar - Mine ore nodes to win! PlayerBattle - Kill players to win! ResourceRumble - Collect resources to win! RoadsignRun - Destroy roadsigns to win! TreeTrimmers - Chop trees to win! TunnelTussle - Kill tunnel dwellers to win! UnderwaterWar - Kill underwater lab scientists to win! Additional Events Included HighQualBrawl - Collect high quality metal ore at 3x (configurable) the normal rate MetalMash - Collect metal ore at 3x (configurable) the normal rate ResourceRun - Collect resources at 2x (configurable)  the normal rate! StoneSmash - Collect stones at 3x (configurable) the normal rate SulfurSpree - Collect sulfur ore at 3x (configurable) the normal rate WoodWhirl - Collect wood at 3x (configurable) the normal rate Custom Events Can Be Added! Event Types destroy - counts destroyed/killed NPCs, players, barrels, roadsigns, etc. loot - counts looted crates & loot containers collect - adds collected resources/entity amounts together (adds total number of entities collected [500 wood, 1000 metal.ore, 10 cloth, etc.]) dispense - counts collected resource/entity types (counts entity types distributed [wood = 1 point, metal.ore = 1 point, cloth = 1 point, etc.]) fish - counts caught fish or killed sharks gather - Adds gathered resources/entity amounts together when picked up from the ground (adds total number of entities collected [10 cloth, 1 mushroom, 1 red.berry, etc.]) Permissions extraevents.admin Admin Commands (Console & Chat) (requires extraevents.admin permission) extraevents start - Start random event manually (regardless of Minimum Players Online) [/extraevents start] extraevents start EventName - Start event manually (case sensitive (uses Event key/identifier, not DisplayNames)) [/extraevents start EventName] extraevents end - End current event [/extraevents end] Player Chat Commands /extraevents ui - Toggle the UI visibility /extraevents image - Toggle event image visiblity independent from UI /extraevents sound - Toggle event sounds ADD CUSTOM EVENTS "BoarBrawl": { "Enable Event": true, "Event Name": "BoarBrawl", "Event Description": "Kill boar to win!", "Event Type (destroy, loot, collect, dispense, fish, gather)": "destroy", "Event Length (seconds)": 600, "Event Entities": [ "boar" ], "Enable Event Permission": false, "Event Permission": "extraevents.boarbrawl", "Show UI And Notifications To Players Without Event Permission?": false, "Restrict Event to Deep Sea Players Only?": false, "Show UI And Notifications to Deep Sea Players Only?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event Leaderboard": { "Enable Leaderboard UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center", "UI Player List Text Alignment (left, right, center)": "center", "UI Pending Participation Message": "No one has played... yet." }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab", "No Participants": "No one participated in the <color=purple>{event_name}</color> event", "Multiple Winners Notification Delay (seconds)": 4.0 }, "Event Reward(s)": [ { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "Separate {rewards_list} With Commas?": true }, "Min Number from Item(s) List": 999, "Max Number from Item(s) List": 999, "Randomize Item(s) List": false, "Item(s)": [ { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Scrap", "Change Item Name to Item Display Name in Player Inventory": false, "Item Shortname": "scrap", "Item Skin ID": 0, "Min Item Amount": 100, "Max Item Amount": 100 } ], "Command(s)": [ { "Enable Command": false, "Command Probability %": 100, "Command Display Name": "VIP Role", "Command": "oxide.usergroup add {player.id} vip" } ], "Kit(s) (plugin required)": [ { "Enable Kit": false, "Kit Probability %": 100, "Kit Display Name": "PVP Kit", "Kit": "pvpkit" } ] } ], "Participation Reward": { "Enable Participation Reward": true, "Give Participation Reward to Event Reward(s) Winner(s)?": false, "Participation Reward Probability %": 100, "Participation Reward Notification": { "Enable Participation Reward Notification": true, "Only Send Participation Reward Notification To Participating Players?": false, "Participation Reward Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!", "Separate {rewards_list} With Commas?": true }, "Min Number from Participation Reward Item(s) List": 999, "Max Number from Participation Reward Item(s) List": 999, "Randomize Participation Reward Item(s) List": false, "Participation Reward Item(s)": [ { "Enable Participation Reward Item": true, "Participation Reward Item Probability %": 100, "Participation Reward Item Display Name": "Scrap", "Change Item Name to Participation Reward Item Display Name in Player Inventory": false, "Participation Reward Item Shortname": "scrap", "Participation Reward Item Skin ID": 0, "Participation Reward Min Item Amount": 10, "Participation Reward Max Item Amount": 10 } ], "Participation Reward Command(s)": [ { "Enable Participation Reward Command": false, "Participation Reward Command Probability %": 100, "Participation Reward Command Display Name": "Participant Role", "Participation Reward Command": "oxide.usergroup add {player.id} participant" } ], "Participation Reward Kit(s) (plugin required)": [ { "Enable Participation Reward Kit": false, "Participation Reward Kit Probability %": 100, "Participation Reward Kit Display Name": "Farm Kit", "Participation Reward Kit": "farmkit" } ] } } Add extra winner positions to each event by adding to the Event Reward(s) [] group and extra Rewards by adding to the Item(s) [], Command(s) [], and Kits[] groups. Example (First winner receives 100 Scrap, 1 Pookie, and 10,000 RP. Second winner receives 5,000 RP and Farm Kit) "Event Reward(s)": [ { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "{player_name} scored first place in the {event_name} event with {points_scored} points and won {rewards_list}!", "Separate {rewards_list} With Commas?": true }, "Min Number from Item(s) List": 999, "Max Number from Item(s) List": 999, "Randomize Item(s) List": false, "Item(s)": [ { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Pookie", "Change Item Name to Item Display Name in Player Inventory": false, "Item Shortname": "pookie.bear", "Item Skin ID": 0, "Min Item Amount": 1, "Max Item Amount": 1 }, { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Scrap", "Change Item Name to Item Display Name in Player Inventory": false, "Item Shortname": "scrap", "Item Skin ID": 0, "Min Item Amount": 100, "Max Item Amount": 100 } ], "Command(s)": [ { "Enable Command": true, "Command Probability %": 100, "Command Display Name": "10,000 RP", "Command": "sr add {player.id} 10000" } ], "Kit(s) (plugin required)": [ { "Enable Kit": false, "Kit Probability %": 100, "Kit Display Name": "PVP Kit", "Kit": "pvpkit" } ] }, { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "{player_name} scored second place in the {event_name} event with {points_scored} points and won {rewards_list}!", "Separate {rewards_list} With Commas?": true }, "Min Number from Item(s) List": 999, "Max Number from Item(s) List": 999, "Randomize Item(s) List": false, "Item(s)": [ { "Enable Item": false, "Item Probability %": 100, "Item Display Name": "Scrap", "Change Item Name to Item Display Name in Player Inventory": false, "Item Shortname": "scrap", "Item Skin ID": 0, "Min Item Amount": 100, "Max Item Amount": 100 } ], "Command(s)": [ { "Enable Command": true, "Command Probability %": 100, "Command Display Name": "5,000 RP", "Command": "sr add {player.id} 5000" } ], "Kit(s) (plugin required)": [ { "Enable Kit": true, "Kit Probability %": 100, "Kit Display Name": "Farm Kit", "Kit": "farmkit" } ] } ] FAQ Q: Is there a limit to the number of custom events I can create? Add as many custom events as you want! All custom "Event Types" and "Additional Event Types" must have a unique identifier (EX: "OreWar_Metal", "ResourceRumble_Stones", "ScarecrowSniper", etc.), must use the correct "Event Type" (EX: "dispense", "collect", "destroy", etc.), and must target the appropriate "Event Entities" (EX: "metal.ore", "stones", "scarecrow", etc.) Q: Can I add custom Additional Event Types?  Yes! Same as the "Event Types" you can have as many "Additional Event Types" as you'd like, so long as they have a unique identifier (EX: "ResourceRun_Stones", etc.), use the correct "Event Type" (EX: "multiply"), and target the appropriate "Event Entities" (EX: "metal.ore", "stones", etc.) Q: Is there a limit to the number of reward positions? Nope, the sky is the limit! The plugin will automatically read any reward position you add to the Event Reward(s)[] group. Give rewards to the top 100 players if you want. Q: Is there a limit to the number of items, commands, kits, etc. each player can win? Again the sky is the limit! The plugin will read each item[], command[], kit[], etc. you add to the reward position as long as it is valid and enabled. Invalid items, commands, kits, etc. will be attempted and skipped on failure. Q: Can I remove an entire event from the config file if I'm not using it? No, if you remove an entire event from the configuration file it will re-add that event in its default state on reload. Use "Enable Event": false, to completely disable specific events. Q: What is the ExtraEvents.data file? What does it do? Why can't I read it? Can I delete it? The ExtraEvents.data file simply stores PlayerIDs for players who have disabled their event UIs & images and that is all. ExtraEvents uses an efficient ProtoBuf method of saving data to optimize performance (originally created by Google) which saves this file in binary and is why your average reader cannot compile it. If you delete the ExtraEvents.data file it will enable the UI and images for all of your players and they would have to disable it again manually. Q: What is (r g b a)? (r g b a) stands for (red green blue alpha[opacity]) and is a way of formatting colors, specifically for UI elements in our case. You can convert HEX (#FF0000) to RGBA (255 0 0 1.0) using online guides. Support for HEX and English colors coming soon. https://www.w3schools.com/colors/colors_hexadecimal.asp Q: Can I add multiple images per event? Sure, it will display any image you have in the Event Image(s)[] group. Hooks for Developers private void OnExtraEventStart(string eventIdentifier, string eventName, string eventDesc) { PrintWarning($"Event Identifier: {eventIdentifier} Event Start Name: {eventName} Event Desc: {eventDesc}"); } private void OnExtraEventEnd(string eventIdentifier, string eventName, string eventDesc) { PrintWarning($"Event Identifier: {eventIdentifier} Event End Name: {eventName} Event Desc: {eventDesc}"); } private void OnExtraEventWinnerItem(ItemDefinition item, BasePlayer winningPlayer) { PrintWarning($"Item Name: {item.displayName.english} Winner Name: {winningPlayer.displayName}"); } private void OnExtraEventWinnerCommand(string command, BasePlayer winningPlayer) { PrintWarning($"Command: {command} Winner Name: {winningPlayer.displayName}"); } private void OnExtraEventWinnerKit(string kitName, object kitSuccess, BasePlayer winningPlayer) { PrintWarning($"Kit: {kitName} Success: {kitSuccess} Winner Name: {winningPlayer.displayName}"); } private void OnExtraEventParticipationItem(ItemDefinition item, BasePlayer winningPlayer) { PrintWarning($"Item Name: {item.displayName.english} Winner Name: {winningPlayer.displayName}"); } private void OnExtraEventParticipationCommand(string command, BasePlayer winningPlayer) { PrintWarning($"Command: {command} Winner Name: {winningPlayer.displayName}"); } private void OnExtraEventParticipationKit(string kitName, object kitSuccess, BasePlayer winningPlayer) { PrintWarning($"Kit: {kitName} Success: {kitSuccess} Winner Name: {winningPlayer.displayName}"); } Default Config { "General Options": { "Chat Prefix": "<color=purple>ExtraEvents:</color>", "Chat Icon (Steam64 ID)": 76561199519603325, "Minimum Players Online to Automatically Start Random Event": 3, "Auto Random Event Start Time Min (seconds)": 3600, "Auto Random Event Start Time Max (seconds)": 7200, "Enable Console Messages": true, "Enable Log File": true, "Chat Command": "extraevents", "Admin Permission": "extraevents.admin", "All Events Permission (optional, overrides individual event permissions if enabled)": "extraevents.all" }, "Event Types": { "AnimalAnnihilation": { "Enable Event": true, "Event Name": "AnimalAnnihilation", "Event Description": "Kill animals to win!", "Event Type (destroy, loot, collect, dispense, fish, gather)": "destroy", "Event Length (seconds)": 600, "Event Entities": [ "chicken", "stag", "boar", "wolf", "wolf2", "bear", "polarbear", "crocodile", "panther", "tiger", "snake.entity" ], "Enable Event Permission": false, "Event Permission": "extraevents.animalannihilation", "Show UI And Notifications To Players Without Event Permission?": false, "Restrict Event to Deep Sea Players Only?": false, "Show UI And Notifications to Deep Sea Players Only?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event Leaderboard": { "Enable Leaderboard UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center", "UI Player List Text Alignment (left, right, center)": "center", "UI Pending Participation Message": "No one has played... yet." }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab", "No Participants": "No one participated in the <color=purple>{event_name}</color> event", "Multiple Winners Notification Delay (seconds)": 4.0 }, "Event Reward(s)": [ { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "Separate {rewards_list} With Commas?": true }, "Min Number from Item(s) List": 999, "Max Number from Item(s) List": 999, "Randomize Item(s) List": false, "Item(s)": [ { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Scrap", "Change Item Name to Item Display Name in Player Inventory": false, "Item Shortname": "scrap", "Item Skin ID": 0, "Min Item Amount": 100, "Max Item Amount": 100 } ], "Command(s)": [ { "Enable Command": false, "Command Probability %": 100, "Command Display Name": "VIP Role", "Command": "oxide.usergroup add {player.id} vip" } ], "Kit(s) (plugin required)": [ { "Enable Kit": false, "Kit Probability %": 100, "Kit Display Name": "PVP Kit", "Kit": "pvpkit" } ] } ], "Participation Reward": { "Enable Participation Reward": true, "Give Participation Reward to Event Reward(s) Winner(s)?": false, "Participation Reward Probability %": 100, "Participation Reward Notification": { "Enable Participation Reward Notification": true, "Only Send Participation Reward 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Player?": false, "Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "Separate {rewards_list} With Commas?": true }, "Min Number from Item(s) List": 999, "Max Number from Item(s) List": 999, "Randomize Item(s) List": false, "Item(s)": [ { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Scrap", "Change Item Name to Item Display Name in Player Inventory": false, "Item Shortname": "scrap", "Item Skin ID": 0, "Min Item Amount": 100, "Max Item Amount": 100 } ], "Command(s)": [ { "Enable Command": false, "Command Probability %": 100, "Command Display Name": "VIP Role", "Command": "oxide.usergroup add {player.id} vip" } ], "Kit(s) (plugin required)": [ { "Enable Kit": false, "Kit Probability %": 100, "Kit Display Name": "PVP Kit", "Kit": "pvpkit" } ] } ], "Participation Reward": { "Enable Participation Reward": true, "Give Participation Reward to Event Reward(s) Winner(s)?": false, "Participation Reward Probability %": 100, "Participation Reward Notification": { "Enable Participation Reward Notification": true, "Only Send Participation Reward Notification To Participating Players?": false, "Participation Reward Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!", "Separate {rewards_list} With Commas?": true }, "Min Number from Participation Reward Item(s) List": 999, "Max Number from Participation Reward Item(s) List": 999, "Randomize Participation Reward Item(s) List": false, "Participation Reward Item(s)": [ { "Enable Participation Reward Item": true, "Participation Reward Item Probability %": 100, "Participation Reward Item Display Name": "Scrap", "Change Item Name to Participation Reward Item Display Name in Player Inventory": false, "Participation Reward Item Shortname": "scrap", "Participation Reward Item Skin ID": 0, "Participation Reward Min Item Amount": 10, "Participation Reward Max Item Amount": 10 } ], "Participation Reward Command(s)": [ { "Enable Participation Reward Command": false, "Participation Reward Command Probability %": 100, "Participation Reward Command Display Name": "Participant Role", "Participation Reward Command": "oxide.usergroup add {player.id} participant" } ], "Participation Reward Kit(s) (plugin required)": [ { "Enable Participation Reward Kit": false, "Participation Reward Kit Probability %": 100, "Participation Reward Kit Display Name": "Farm Kit", "Participation Reward Kit": "farmkit" } ] } } }, "Additional Event Types": { "HighQualBrawl": { "Enable Event": true, "Event Name": "HighQualBrawl", "Event Description": "Collect high quality metal ore at 3x the normal rate!", "Event Type (multiply)": "multiply", "Event Length (seconds)": 600, "Event Multiplier": 3.0, "Event Entities": [ "hq.metal.ore" ], "Enable Event Permission": false, "Event Permission": "extraevents.highqualbrawl", "Show UI And Notifications To Players Without Event Permission?": false, "Restrict Event to Deep Sea Players Only?": false, "Show UI And Notifications to Deep Sea Players Only?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event UI": { "Enable UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center" }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab" } }, "MetalMash": { "Enable Event": true, "Event Name": "MetalMash", "Event Description": "Collect metal ore at 3x the normal rate!", "Event Type (multiply)": "multiply", "Event Length (seconds)": 600, "Event Multiplier": 3.0, "Event Entities": [ "metal.ore" ], "Enable Event Permission": false, "Event Permission": "extraevents.metalmash", "Show UI And Notifications To Players Without Event Permission?": false, "Restrict Event to Deep Sea Players Only?": false, "Show UI And Notifications to Deep Sea Players Only?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event UI": { "Enable UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center" }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab" } }, "ResourceRun": { "Enable Event": true, "Event Name": "ResourceRun", "Event Description": "Collect resources at 2x the normal rate!", "Event Type (multiply)": "multiply", "Event Length (seconds)": 600, "Event Multiplier": 2.0, "Event Entities": [ "sulfur.ore", "metal.ore", "hq.metal.ore", "stones", "wood", "cloth", "leather" ], "Enable Event Permission": false, "Event Permission": "extraevents.resourcerun", "Show UI And Notifications To Players Without Event Permission?": false, "Restrict Event to Deep Sea Players Only?": false, "Show UI And Notifications to Deep Sea Players Only?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event UI": { "Enable UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center" }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab" } }, "StoneSmash": { "Enable Event": true, "Event Name": "StoneSmash", "Event Description": "Collect stones at 3x the normal rate!", "Event Type (multiply)": "multiply", "Event Length (seconds)": 600, "Event Multiplier": 3.0, "Event Entities": [ "stones" ], "Enable Event Permission": false, "Event Permission": "extraevents.stonesmash", "Show UI And Notifications To Players Without Event Permission?": false, "Restrict Event to Deep Sea Players Only?": false, "Show UI And Notifications to Deep Sea Players Only?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event UI": { "Enable UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center" }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab" } }, "SulfurSpree": { "Enable Event": true, "Event Name": "SulfurSpree", "Event Description": "Collect sulfur ore at 3x the normal rate!", "Event Type (multiply)": "multiply", "Event Length (seconds)": 600, "Event Multiplier": 3.0, "Event Entities": [ "sulfur.ore" ], "Enable Event Permission": false, "Event Permission": "extraevents.sulfurspree", "Show UI And Notifications To Players Without Event Permission?": false, "Restrict Event to Deep Sea Players Only?": false, "Show UI And Notifications to Deep Sea Players Only?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event UI": { "Enable UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center" }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab" } }, "WoodWhirl": { "Enable Event": true, "Event Name": "WoodWhirl", "Event Description": "Collect wood at 3x the normal rate!", "Event Type (multiply)": "multiply", "Event Length (seconds)": 600, "Event Multiplier": 3.0, "Event Entities": [ "wood" ], "Enable Event Permission": false, "Event Permission": "extraevents.woodwhirl", "Show UI And Notifications To Players Without Event Permission?": false, "Restrict Event to Deep Sea Players Only?": false, "Show UI And Notifications to Deep Sea Players Only?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event UI": { "Enable UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center" }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab" } } }, "Version": { "Major": 1, "Minor": 15, "Patch": 0 } }    
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Доброго дня автору, чи буде додана можливість включити Бредлі на металобрухт та можливість включити його сигнальним вогнем? Дякую автору, плагін просто чудовий.
no documents even when asking for it on discord developer legit told me to spot things with my eyes the plugin is not that big his own specific words , please note also its not a main menu its a welcome screen with social linking, no extra page for information for your players
Doesn't display images, no matter where hosted, and the author won't even acknowledge it. Will update if fixed, but for the time being, it literally doesn't work to display a logo.
Excellent plugin — highly recommended! LuffyRust recently upgraded to Mark to Teleport, and our players absolutely love it. The plugin does an excellent job of finding safe landing positions, helping prevent players from teleporting inside rocks, monuments, bases, or other inaccessible locations. Performance has been great, and the developer is extremely supportive, responsive, and helpful. Fantastic work and a highly recommended plugin for any Rust server! Luffy On! LuffyRust.c
Another nice monument made by Shart. I always appreciate the eye for detail he has, and that the monuments never have issues or glitches. Recommended!
Absolutely the best anti cheat and moderation tool on the market you can get. Fantastic support, quick answers and priotize you whenver something is urgent. Can recommend!   The only anti-cheat worth buying tbh This tool is easily the best anti-cheat and moderation tool out there right now. The program works great, but the support is honestly the best part. They reply fast and if something breaks or is urgent, they jump on it right away. You won't be left hanging wh
I've been genuinely impressed with this service. It's incredibly powerful, easy to use, and, most importantly, extremely flexible when it comes to customization. The team is amazing—they provide proper training, explain everything in detail, and are always available whenever you need help. That level of support is incredibly valuable and honestly something I rarely see. I honestly haven't come across anything like this before. You guys are doing an awesome job! I'm still using the

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