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Carbon for modern Rust servers
Fast, self-updating, and built for performance with seamless in-game plugin and server management.
1,800+
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In-game admin panel
Oxide & Carbon
Our Discord
Everything you open RCON for,
without leaving the game.
PowerfulAdmin is an admin panel that lives inside Rust. Fourteen pages in the sidebar cover players, permissions, plugins, the live console, ConVars, a working server map and your own buttons. Four more tools work out in the world, on whatever you happen to be looking at. Every page and every action has a permission of its own, so a junior moderator gets what you hand them and nothing else.
/padmin opens it. After that it is point and click, or a key you bound yourself.
00
New in 1.2.0
Five things this version adds
Config editor
Open any plugin from the Plugins page and edit its config as a form. Booleans become switches, numbers and strings become fields, an object becomes a group, an array opens in its own window. Save writes the file and can reload the plugin for you.
Lang editor
The same form for language files. Copy the open language into a new code to start a translation, delete one you no longer need, or add a key and push it into every localization at once.
Map objects
Cupboards, bags and stashes on the map used to be dots. Click one and a menu opens with the owners and their avatars, a teleport, a remote inventory, and a destroy behind a confirmation.
Economy
If you run Economics, ServerRewards or IQEconomic, the player card shows the balance and lets you add to it, take from it or set it. Reading and changing are separate permissions.
Hammer & hints
The hammer edits container contents instead of only listing them, its action menu moved to a radial you open by holding E, and its HUD can be dragged. Tooltips were added across the sidebar, the actions and the toggles.
01
The sidebar
Fourteen pages, plus whatever docks in
The panel reopens on the page you left. Add-ons appear in the same sidebar, use the same permission system and follow the theme the admin picked.
Dashboard
Live console
Players
Vanish
ESP
Server map
Binds
Permissions
Logs
Plugins
ConVars
Quick buttons
Appearance
Settings
Bans DLC
Freeze DLC
Whitelist DLC
Your own sections land here too, through the API at the bottom of this page
02
Out in the world
Walk up to it and deal with it
Most moderation starts with you standing in front of a base, a player or a locked crate, not in a menu. Four tools cover that, and none of them asks the admin to install anything on their client.
Vanish
You leave the world properly: networking, colliders, entity queries and the game's own AI target list. NPCs stop shooting and forget you were standing there. Radiation, cold, wetness, hunger, thirst and drowning stop touching you, and everything is restored the way it was when you switch Vanish off. A silhouette for other admins, auto vanish on connect, opening locks and noclip riding along are all optional, and each has a permission.
Admin hammer
Hold a hammer, look at anything, and the HUD reads out the owner, position, health, upkeep, power, who is authorized, the code lock codes and what is in the container. Hold E to pick an action from the radial menu, then Shift+LMB runs it: delete, delete with gibs, delete the whole linked structure, edit the container contents, or on a hackable crate unlock it now and set its timer to any value you type.
Inspect
Look at a player and act on them without typing a name. E opens their inventory, RMB opens their full card. A hint on screen keeps telling you which key does what.
Server ESP
The server draws it with the engine's own debug draw and sends it only to admins who hold the permission. Players and sleepers carry their name, HP and held item. Loot, boxes, cupboards, bags, traps, stashes, NPCs, scientists, turrets and vehicles each get their own colour. You set the radius, the opacity and the text size, and enemy, team and admin are coloured apart.
03
The player card
One card per player, awake or asleep
A searchable, paginated roster of everyone the server has ever seen. The card holds the SteamID, live status, current session and total playtime, total Rust hours from the Steam API, groups, first and last seen, the balance if you run an economy plugin, and the IP behind a permission of its own. Under that sit the actions.
Heal
Kill
Strip
Kick
Ban
Freeze
Mute
Teleport
Inventory
Spectate
Give
Blueprints
Modifiers
Vitals
Permissions
Notes
Show on map
Each of these has its own permission
Give is a cart, not a single item. Search the item list, stack up what you want, edit any quantity by clicking the number, then send the lot. Vitals reads the real limits off the prefab, so a raised max HP or a frozen metabolism survives death, respawn, reconnect and wipe.
04
The map
The server map, drawn inside the panel
The island and the Deep Sea, with zoom. Layers go on one at a time, so you look at what you came for and nothing else.
Layers
Players, sleepers, cupboards, bags, stashes, cars, horses, air, shops, events and map notes. Cars, boats, submarines, trains, horses and player helicopters each have their own icon and an arrow showing where they are heading. The cargo ship, the cargo plane and the chinook are on the map with the rest.
Click an object
Cupboards, bags and stashes open a menu that names the owners and shows their Steam avatars. From there you can teleport to it, open its inventory from where you are standing, or destroy it behind a confirmation. Each of the three actions has a separate permission, so a moderator can be allowed to look without being allowed to delete.
Heat
PVP and raid heat build up from kills that actually happened and explosive damage that actually landed, over a window you set. It shows where the server is loud right now rather than guessing.
Side panel
A player search next to the map, and a card for whoever you picked with the same actions as the full player card. Hold Shift and place a map note to teleport straight to it.
05
Server control
The parts you used to need RCON for
Live console
Server output as it happens, filtered by category, with a command line and history. It can be switched off entirely for everyone in Settings.
Permissions
Every permission on the server, grouped under the plugin that owns it. Toggle per user or per group, create and delete groups, set a parent group, and search across thousands of entries. PowerfulAdmin's own permissions can be locked so nobody edits them from inside the panel.
Plugins
Load, unload and reload anything on the server, then open its config and language files as a form and edit them without touching the filesystem. Editing is a separate permission from reloading, so an admin can restart a plugin without being able to rewrite it.
ConVars
Edit the server ConVars that matter, grouped and searchable. The panel keeps them in its own cfg file and applies them again on boot, so a restart does not quietly undo your work.
Logs
Commands, chat, joins, leaves, errors and warnings, colour coded and capped at a number you choose. Companion plugins write into the same log through the API.
06
Make it yours
Bend it to how your team works
Quick buttons
Your own console commands as buttons, each with an icon, a colour, an optional confirmation and a permission of its own. You decide where a button shows up: the player card, the map, the dashboard or the floating widget.
Binds
Ready bind lines for the panel, Vanish, god mode, noclip, ESP, the hammer, inspect and the map. Type the key you want, select the generated line, Ctrl+C, paste into F1. One key toggles both ways.
Appearance
Three themes, Rust, Midnight and Plum, chosen per admin. Fonts are picked per slot, the window can be dragged, and the ESP text size is adjustable. Fonts without Cyrillic are marked in the picker.
Notifications
Panel messages go through Notify or NCP if you have either installed, or through chat, or nowhere at all. You pick the provider in Settings and the add-ons follow it.
Storage
SQLite by default, and it needs no setup. MySQL is there for networks that share data between servers, JSON for people who prefer files. Moving between them is one click in Settings and the data comes along.
Discord
An optional companion plugin ships in the same archive. Two way chat relay, feeds for bans, actions and errors, a bot with a live status line, and roles that decide who may run commands from Discord. It is set up in game, not in a config file.
07
Permissions
Twenty seven of them, and that is the point
A trial moderator can be given Vanish, the player card and nothing else. A head admin gets the lot. The panel greys out what an admin cannot reach instead of hiding it, so nobody has to guess why a page is missing.
powerfuladmin.use
Open the panel at all
powerfuladmin.players
Player page and player cards
powerfuladmin.map
Map page
powerfuladmin.map.teleport
Teleport to an object on the map
powerfuladmin.map.loot
Open an object's inventory from the map
powerfuladmin.map.remove
Destroy an object from the map
powerfuladmin.esp
ESP page and the overlay itself
powerfuladmin.vanish
Vanish
powerfuladmin.vanish.unlock
Open locked doors and boxes while vanished
powerfuladmin.hammer
Admin hammer
powerfuladmin.hammer.codes
See code lock codes in the hammer HUD
powerfuladmin.hammer.loot
Edit container contents with the hammer
powerfuladmin.plugins
Plugin page, load and reload
powerfuladmin.plugins.edit
Edit plugin configs and language files
powerfuladmin.economy
See a player's balance
powerfuladmin.economy.edit
Change a player's balance
powerfuladmin.console
Live console page
powerfuladmin.perms
Permission manager
powerfuladmin.logs
Logs page
powerfuladmin.convars
ConVar editor
powerfuladmin.quickbuttons
Create and edit quick buttons
powerfuladmin.settings
Settings, storage and Discord
powerfuladmin.godmode
God mode toggle
powerfuladmin.noclip
Noclip toggle
powerfuladmin.viewip
Reveal player IP addresses
powerfuladmin.candisablevitals
Edit player vitals and metabolism
powerfuladmin.countableondashboard
Counts toward the admins online figure
On top of that, every action in the player card carries powerfuladmin.player.NAME, and every quick button you create carries powerfuladmin.quickbtn.NAME. You do not have to grant them one by one on day one: pa.setup <steamid or name> in the server console hands a player the whole set at once.
08
Commands
One in chat, three in console
There is nothing else to memorise. The console ones exist mainly so you can bind them to keys.
/padmin
Open the panel
pa.open <page>
Open the panel straight on a page, for example pa.open map
pa.toggle <feature>
Flip vanish, god, noclip, ESP, hammer or inspect. Called without a value it toggles, so one key does both directions
pa.setup <steamid|name>
Grant the full permission set to a player, once, on install
Install
1
Drop the plugin into your scripts folder. It loads and writes a clean config on its own. Oxide and Carbon both work.
2
Run pa.setup with your name or steamid once in the server console.
3
Type /padmin in game. You are in.
4
Optional, later, in Settings: switch to MySQL, connect Discord, add a Steam API key for Rust hours, and copy your binds out of the Binds page.
09
Add-ons
Bans, Freeze and Whitelist, sold separately
Three companion plugins drop into the sidebar and share the card, the permissions and the storage backend. They are extras rather than missing pieces: everything above this line works without them.
PowerfulBans
Timed and permanent bans in their own database, reason templates, per role duration caps, ban history and login enforcement. Runs standalone too.
PowerfulFreeze
Freeze a player where they stand while you talk to them, from the card, the map or the world, with live countdowns and three freeze modes.
PowerfulWhitelist
Closed server whitelisting with JSON, SQLite or MySQL storage and its own standalone commands.
10
Before you buy
The questions that actually get asked
Will it lag my server?
It is built not to. Objects are pooled and buffers reused, only the element that changed repaints instead of the whole panel, saves are debounced, state is cached behind signatures, and ESP, inspect and the map run on intervals you can tune. Nothing runs for an admin who is not looking at it.
Is the ESP a cheat?
There is no client mod involved. The server draws it through the engine's own debug draw and sends it only to admins holding powerfuladmin.esp. Take the permission away and it stops existing for that admin.
Can a junior moderator abuse it?
Only as far as you let them. Every page has a permission, every action in the player card has one, every quick button you make has one, and the plugin's own permissions can be locked so they cannot be edited from inside the panel.
Do I need a database?
No. SQLite is the default and needs no configuration. MySQL is there for networks that want shared data, JSON for people who like plain files, and moving between them is one click in Settings.
Do I have to set up Discord or a Steam API key?
Neither. Discord is optional and configured in game when you want it. The Steam key only fills in the total Rust hours figure on player cards. Without it that one line reads n/a and nothing else changes.
Can I manage players who are offline?
Yes. Teleport to a sleeper, heal them, strip them, edit the inventory, mute, change permissions. Only the actions that need a live connection are disabled while a player is away.
Oxide or Carbon?
Both. On Carbon the panel's internal commands are protected on top of that, so nothing outside the panel can call them, while the public ones stay open for your binds.
What language does it speak?
English and Russian out of the box, and every string lives in a language file. Adding another locale is a translation rather than a code change, and you can now do it from inside the panel.
I write plugins. Can I hook into it?
Yes, and the section below shows how.
11
For developers
Your plugin, inside the panel
Any plugin can register its own sidebar section and draw inside the panel, in the player's language and in whichever theme the admin picked. Bans, Freeze and Whitelist are built on this same public API, so it gets exercised on every release.
[PluginReference] private Plugin PowerfulAdmin;
var definition = new Dictionary<string, object>
{
["id"] = "mystats",
["icon"] = "assets/icons/star.png",
["category"] = "nav.cat.tools",
["permission"] = "myplugin.view",
["title"] = (Func<BasePlayer, string>)(p => "My Stats"),
["hint"] = (Func<BasePlayer, string>)(p => "Kills, deaths, playtime"),
["open"] = (Action<BasePlayer>)OpenSection,
["cardRows"] = (Func<string, List<string[]>>)CardRows,
["settings"] = (Action<BasePlayer, CuiElementContainer, string, int>)DrawSettings,
["settingsHeight"] = (Func<BasePlayer, int>)(p => 180),
["popupActions"] = new Dictionary<string, Action<BasePlayer, ulong, string>>
{
["ban"] = OnBan
}
};
PowerfulAdmin.Call("API_AddSection", definition);
Only id is required. Every other key is optional, and the permission is registered for you if no plugin has claimed it yet. Read API_SectionContext on every render to get the parent layer, the body size, the padding, the player's language and the full theme palette, because the admin can switch themes while your page is open.
API_AddSection(def)
Register or replace a section
API_RemoveSection(id)
Unregister, call it in Unload
API_OpenSection(player, id)
Send a player to your section
API_SectionContext(player)
Geometry, language and palette for rendering
API_ReopenPanel(player)
Reopen the panel where it was
API_RefreshPlayerCard(steamId)
Repaint a player card after your data changes
API_RefreshSettings(player)
Repaint the settings page after saving a value
API_Notify(player, message, isError)
Notify through the admin's chosen provider
API_Log(message, category)
Write a line into the Logs page
API_KnownPlayers()
Every player the server has seen
API_RustHours(steamId)
Total Rust playtime from the Steam API, cached
Support, updates and feature requests
Bugs get fixed and requests get read. LR Development Discord
$29.99
Basements lets players build underground rooms beneath their bases. Place a hatch on your foundation and dig straight down into a hidden basement with walls, ceilings, and full building privileges. Great for stashing loot, setting up secret bunkers, or just adding extra space.
Readme Link - Click Here for Instruction and Documentation
👆Highly recommend reading the FAQ section!
BUILD
Build basements easily from your tool cupboard. Just place an entrance to get started.
EXPAND
Expand your basement by drilling underground. But don't forget to bring a headlamp - its dark down there!
TRAVERSE
Place multiple entryways, building out your labyrinth of tunnels beneath your base.
DECORATE
All deployables, electricity, and storage items can be placed in your basement. Take advantage of your new space!
RAID
Nothing is safe in Rust, including your basement. If all the entrances are destroyed, then the basement is too. Any loot below will float to the surface. Protect the entrance at all costs!
API METHODS (For Plugin Developers)
// Returns true if the given entityId is part of a basement.
bool IsBasementEntity(ulong entityId)
// Returns the building ids of the basements connected to a given surface building id.
uint[] GetBasementBuildingIds(uint surfaceBuildingId)
// Returns the building ids of the surface buildings connected to a given basement building id.
uint[] GetSurfaceBuildingIds(uint basementBuildingId)
Extension Plugins
These are free plugins that add additional functionality to Basements.
BasementsManager
Provides a UI for admins to view and manage the basements on the server. Useful for debugging & fixing issues. Use with the /bm command, requires the basements.admin permission to use.
BasementsManager.cs
$32.99
🌃 Metropolis: Where Concrete Meets Carnage
Dive into Metropolis, a densely packed, abandoned city map where danger lurks on every street corner and the highest loot awaits the bold. This 4700-sized environment transforms the survival sandbox into an intense urban battleground, perfect for players craving high-stakes PVP and intricate exploration.
The heart of the map is the vast Metropolis itself—an urban labyrinth heavily patrolled by two formidable Bradleys and overseen by airborne Scientists. Navigate the city's depths to find multiple puzzle rooms (2 Red, 1 Blue, 2 Green) and unlock the abundant loot scattered throughout its concrete canyons.
Custom Safe Zone: New Haven Outpost
This once-abandoned locale has been meticulously re-energized by a team of Cobalt scientists, providing the starting population with an abundance of supplies and services. This monument retains all the essential features of the original Outpost—and delivers much more:
Striking Architecture: The central compound is now secured by large, custom glass walls, creating a visually stunning and unique aesthetic.
Custom Water Features: A tranquil, custom-built lake and an elegant fountain enhance the environment. Functional water catchers are installed, providing players with a reliable source of hydration.
Expanded Services: A custom Air Wolf vendor has been integrated for convenient helicopter purchases.
High-Stakes Casino: An all-new, dedicated casino allows players to safely gamble their riches, adding a fun and high-risk activity to the safe zone.
Ample Safe Loot: Players can safely gather a generous amount of loot scattered throughout the outpost.
Thrills and Exploration
Experience the map's unique flair with a custom-built, fully working rollercoaster that is plug-in controlled to spawn a vehicle for your player with the press of a button! Explore intricate infrastructure including underground train tunnels, underground roads, and custom bridges, as well as two Heli Towers offering verticality to the fight.
💧 Water Treatment & Sewer Branch Reimagined
Welcome to the New Sewer Treatment Plant, a monument that takes the best features of both Water Treatment Plant and Sewer Branch to create one incredible, high-value loot location. This massive, abandoned facility is loaded with features and rewards.
Cobalt's Control: Don't be fooled by the ruin; Cobalt Scientists still maintain control over the facility's sewer drains.
Underground Puzzles: Navigate two new, exclusive puzzles deep within the piping, featuring a dedicated Blue and Green keycard room.
Lurking Danger: Keep your guard up—a scientist or two may still be lurking in the shadows, guarding their subterranean assets.
Map Prefabs Count: 24,493 | Map Size: 4700
Monument List
Custom Monuments and Prefabs
Metropolis
New Haven Outpost
Murder Farm
The Roller Coaster
Sewage Treatment Plant
19 custom build locations
Underground Train Tunnels
Underground Roads
Custom Bridges
2x Heli Towers
Mod Room For Staff
Facepunch Monuments
Bandit Camp
Missile Silo
Apartment Complex
Launch Site
Artic Research
Stone, Hqm, & Sulfer Quarry
Rad Town
Power Plant
Airfield
Trainyard
Jungle Ziggurat
2x Mining Outpost
Large Harbor
Small Harbor
3x Oxums gas Station
2x lighthouse
Supermarket
Large Barn
Ranch
Military Tunnel
Missile Silo
Ferry Terminal
Giant Excavator
Abandoned Cabins
Large Fishing Village
2x Small Fishing Village
Large Oil Rig
Small Oil Rig
2x WaterWell
For any Assistance or questions Please contact me on Discord @ https://discord.gg/THf6dGN8eW
Acknowledgements
Shoutout to Substrata for helping with making the plugin for the rollercoaster.
Shoutout to MrLiquid and the Luffy Map Testing team for their help polishing this map.
Shoutout to Milky for help with making the video.
DynamicMonuments is a groundbreaking plugin for Rust servers that breathes new life into your maps!
Say goodbye to tedious manual map editing or relying on RustEdit.
With just a few clicks, your server will be transformed, featuring 18 unique monuments that blend seamlessly into any environment.
Key Features:
Dynamic Spawning:
- Monuments can spawn randomly during wipes or with each server restart (optional)
- Customize spawn frequency and zones through the plugin's configuration
- A variety of monument complexities, ranging from cozy hideouts to sprawling fortresses
18 Unique Monuments:
- Water Monuments
- Coastal Monuments
- River Monuments
- Roadside Monuments
- Modifications for Standard Monuments: (Metro entrances, power line towers, substations, quarries, and more).
Personalization:
- Give players personal monuments
Versatility:
- Compatible with both custom and procedural maps.
- Automatically adapts to terrain, water, and roads.
- No RustEdit required! Everything is managed through the plugin's configuration.
Giving a monument to a player
9 out of 18 monuments can be given to players for personal placement.
The dynamic monument is represented as a flare with a unique skin, which can be given to players in any way, such as through an in-game store.
To spawn the monument, the player must hold the flare and find a suitable location, receiving instructions in the chat and notifications.
Once placed, the monument is locked to the player, and only they can loot it.
Chat commands (admin only)
/killmonument - destroys the DynamicMonument you're looking at
/replacecrate NewCratePresetName - replaces the crate you're looking at on the location with NewCratePresetName
/spawnmonument PresetName - spawns a monument in a random position
/spawnmonumentmypos PresetName - spawns the monument in your position
/killallmonuments - destroys all DynamicMonuments on the server
/respawnmonuments - forcibly launches automatic respawn of DynamicMonuments
/givemonument PresetName - give the monument to yourself
/addprefabspawnpoint PresetName — adds a crate or static NPC spawn point to a monument at your current position (only for Static Npc and crates)
/removemonumententity command — removes entity spawn point you're looking at. (only for StaticNpc/crates/Entities for respawn)
Console commands (RCON only)
spawnmonument PresetName - spawns a monument in a random position
killallmonuments - destroys all DynamicMonuments on the server
respawnmonuments - forcibly launches automatic respawn of DynamicMonuments
givemonument PresetName userID - give the DynamicMonument to the player
Plugin Config
en – example of plugin configuration in English
ru – example of plugin configuration in Russian
Check out the rest of my work: Adem's Codefling Library
You can reach out to me in Discord: Adem's Discord Profile
Join the Mad Mappers Discord!
$30.00
Manage your Rust server easier and more efficiently with the AdminMenu plugin. Track players, interact with them, edit their data and permissions, as well as change server convars and manage plugins.
Features:
Menu retains its state after closing, you won't lose everything you did before.
Ability to fully translate the menu into any language.
Large range of permissions for each action, will allow you to flexibly customize the admin menu for each group of administrators.
Quick menu that allows you to perform quick actions
Full list of players with the ability to filter by online, offline, admins and moderators. Also has a frame of different colors depending on the level of authorization.
Wide range of information and actions for the selected player.
Editing convars with search. Has a complete list of editable convars with descriptions for some of them.
Extensive issue menu by category, with easy management of name, skin and amount (manual, +1, +100, +1000, +10000).
Plugin management menu. It is possible to reload, unload or load a plugin easily and quickly. Updates occur in real time.
Ability to create your own custom buttons that execute several commands
Quick Start:
You install the plugin in the plugins folder.
Give yourself the adminmenu.fullaccess permission.
Commands, use one of your choice, one for the player and one for the admin group:
o.grant user [name or steamid] adminmenu.fullaccess
o.grant group admin adminmenu.fullaccess
Press the X button (swap seat button) or type adminmenu in the console.
Enjoy
Useful stuff:
You can quickly open a player in the admin menu. To do this, point at the player and press X.
You don't have to hover over the player exactly, you will be able to open players within a certain radius of the place you are looking at.
CUSTOM BUTTONS
Custom buttons are buttons that when pressed will execute commands on behalf of the administrator, commands can be several, below will be the details.
At the moment, custom buttons can be created in two places: in the quick menu and in the menu when selecting a player. These places are separated in the config.
Button Fields:
"Execution as server" - Call the command on behalf of the server, not the administrator
"Label" - Text that will be on the button, for each such inscription creates a field in the lang file, accordingly you can translate this text into several languages.
"Commands" - Array of commands that will be executed on behalf of the administrator. Chat commands require a special entry, see examples.
"Permission"- permission to display and use the button. You need to write the permission that will be after "adminmenu.".
Example: if you enter the permission "test" the permission will be adminmenu.test
"Position" - The location for the button, the first number is responsible for the row number, the second for the position within the row, starts from 0.There are limits of locations, if you have gone beyond the limit - the button will not be displayed.
Common Tags:
{adminUID} - administrator's id.
{position} - administrator coordinates (underfoot)
{view_position} - the position where the administrator is looking (can be used for spawning or something similar)
{view_direction_forward} - forward view direction of the administrator
{view_direction_backward} - the direction the administrator is looking backwards
{view_direction_left} - direction of the administrator’s view to the left
{view_direction_right} - administrator’s view direction to the right
Tags for target only:
{steamid}, {steamID}, {userID}, {STEAMID}, {USERID} - mean the same thing, namely the id of the selected player.
{target_position} - target coordinates (underfoot)
Example of commands:
chat.say \"/{chat command}\"
vanish
ban {steamID}
teleport {steamID} {adminUID}
More information about the grant menu:
The grant menu includes the full list of items including hidden items as well as custom items created by the CustomItemDefinitions library.
The menu can be accessed from the navigation or from the menu of the selected player. When issuing itself has categories.
Search works in any registry by any part of the name or short name.
Has a page system at any stage.
More information about the buttons in the Quick Menu:
[Teleport to 0 0 0] - Teleport to coordinates 0 0 0.
Requires adminmenu.quickmenu.teleportto000 permission
[Teleport to Deathpoint] - Teleport to your deathpoint.
Requires adminmenu.quickmenu.teleporttodeath permission
[Teleport to Spawn point] - Teleport to a random spawn point.
Requires adminmenu.quickmenu.teleporttospawnpoint permission
[Kill Self] - Kill Self, kills even when immortal.
Does not require permission.
[Heal Self] - Fully heal yourself.
Requires adminmenu.quickmenu.healself permission
[Call Heli] - Call Helicopter to yourself (arrives in time).
Requires adminmenu.quickmenu.helicall permission
[Spawn Bradley] - Spawn bradley on yourself.
Requires adminmenu.quickmenu.spawnbradley permission
More information about the buttons in the menu of the selected player:
[Teleport Self To] - Teleport yourself to the selected player.
Requires adminmenu.userinfo.teleportselfto permission
[Teleport To Self] - Teleport the selected player to yourself.
Requires adminmenu.userinfo.teleporttoself permission
[Teleport To Auth] - Teleportation to random authorization (TC).
Requires adminmenu.userinfo.teleporttoauth permission
[Teleport to Deathpoint] - Teleportation to a player's deathpoint.
Requires adminmenu.userinfo.teleporttodeath permission
[Heal] - Full healing, including metabolism.
Requires adminmenu.userinfo.fullheal permission
[Heal 50%] - Half healing.
Requires adminmenu.userinfo.halfheal permission.
[View Inventory] - View and edit player's inventory.
Requires adminmenu.userinfo.viewinv permission
[Strip Inventory] - Clear player's inventory.
Requires adminmenu.userinfo.stripinventory permission
[Unlock Blueprints] - Unlock all Blueprints.
Requires adminmenu.userinfo.unlockblueprints permission
[Revoke Blueprints] - Reset all Blueprints.
Requires adminmenu.userinfo.revokeblueprints permission.
[Kill] - Kill a player.
Requires adminmenu.userinfo.kill permission
[Kick] - Kick a player.
Requires adminmenu.userinfo.kick permission
[Ban] - Ban a player.
Requires adminmenu.userinfo.ban permission
More information about the buttons in the menu of the selected group:
[Remove Group] - Remove group, has confirmation.
Requires adminmenu.groupinfo.removegroup permission
[Clone Group] - Clone group with the ability to copy users.
Requires adminmenu.groupinfo.clonegroup permission
Permissions:
adminmenu.use - Ability to use admin menu with basic set. Open tab quick menu (each button has its own permission, without permissions is present only kill yourself button) and the list of players.
adminmenu.fullaccess - Full access to all functions without the need for each permission, includes also adminmenu.use. It is recommended to give only to the main administrators.
adminmenu.quickmenu.teleportto000 - Access to the button in the quick menu, teleportation to coordinates 0 0 0 0.
adminmenu.quickmenu.teleporttodeath - Access to the button in the quick menu, teleportation to the point of your death.
adminmenu.quickmenu.teleporttospawnpoint - Access to the button in the quick menu, teleportation to a random spawn point.
adminmenu.quickmenu.healself - Access button in quickmenu, heal yourself completely.
adminmenu.quickmenu.helicall - Access to the button in the quick menu, call a helicopter to yourself (arrives in time).
adminmenu.quickmenu.spawnbradley - Access button in quickmenu, spawn bradley.
adminmenu.userinfo.teleportselfto - Access to the button in the menu of the selected player, teleportation to the selected player.
adminmenu.userinfo.teleporttoself - Access to the button in the menu of the selected player, teleport the selected player to himself.
adminmenu.userinfo.teleporttoauth - Access to the button in the menu of the selected player, teleportation to random authorization (TC).
adminmenu.userinfo.teleporttodeath - Access to the button in the menu of the selected player, teleportation to the place of death of the player.
adminmenu.userinfo.fullheal - Access to the button in the menu of the selected player, full healing, including metabolism.
adminmenu.userinfo.halfheal - Access to the button in the menu of the selected player, half healing.
adminmenu.userinfo.viewinv - Access to the button in the selected player's menu, view and edit the player's inventory.
adminmenu.userinfo.stripinventory - Access to the button in the menu of the selected player, clear the player's inventory.
adminmenu.userinfo.unlockblueprints - Access the button in the menu of the selected player, unlock all drafts.
adminmenu.userinfo.revokeblueprints - Access to the button in the menu of the selected player, reset all drafts.
adminmenu.userinfo.kill - Access the button in the selected player's menu to kill the player.
adminmenu.userinfo.kick - Access the button in the selected player's menu to kick the player.
adminmenu.userinfo.ban - Access to the button in the menu of the selected player, ban the player.
adminmenu.groupinfo.removegroup - Access to the button in the menu of the selected group, the ability to remove the group.
adminmenu.groupinfo.clonegroup - Access to the button in the menu of the selected group, the ability to clone the group.
adminmenu.convars - View and edit convars.
adminmenu.permissionmanager - View and edit permissions in groups, player groups, create, delete and clone groups (requires additional permissions from these buttons).
adminmenu.pluginmanager - Access to plugin management, reloading, unloading, loading plugins.
adminmenu.give - Access to give resources, as well as yourself and the selected player.
Optimize
A stylishly designed plugin that boosts player FPS and includes a wide range of performance optimizations.
15+ optimization settings
Oxide & Carbon
English · Russian
Supports Community Servers
Depending on the hardware, client FPS either goes up or becomes noticeably more stable.
Goals
Before developing any plugin, we define the goals it should achieve when running on your game server.
Improve players FPS
Make your project stand out
Improve the overall quality
Features and Capabilities
We provide extensive functionality for both server owners who purchase the plugin and the players who use it.
General
Polished and thoughtfully designed interface
Extensive plugin customization
Players
One time notification when low FPS is detected
Numerous optimization settings
Optimization Settings
Players enable exactly what they need — every option is toggled individually, and choices are saved automatically.
World Around You
Draw distance
The server stops sending buildings, boxes and other objects that are far away.
Distant trees
Trees load only around you instead of the whole map — as you move, they stream in on their own. Saves memory and speeds up joining the server.
Images and drawings
Drawings on signs, photos, paintings and spray art stop loading. Saves memory and bandwidth.
Unapproved Skins
Disables skins that have not been accepted into the game but may still be used by other players.
Fire, Light & Animations
Destruction debris
No debris flies around when walls and structures collapse. The difference is most noticeable during raids.
Flames
Furnaces, campfires, and torches will no longer display flames.
The difference is especially noticeable in large, heavily built-up bases.
Wind turbine rotation
Wind turbines stop spinning. They generate power just like before.
Turret lasers
Laser sights on turrets and SAM sites are turned off.
Falling trees
A chopped tree simply disappears — no falling animation, no cracking sounds.
Construction smoke
Smoke and effects from placing, upgrading and repairing structures are no longer shown.
Lights
Lamps and searchlights will no longer emit light.
The difference is especially noticeable in large, heavily built-up bases.
Electricity & Industrial
Items in industrial pipes
Item animation inside industrial conveyors and pipes is turned off. The conveyors themselves keep working as usual.
Recyclers and quarries
Recyclers, quarries and pumpjacks stop shaking and animating. They keep on working.
Water flow
Water inside hoses and pipes is no longer rendered. Sprinklers and water supply work as usual.
Effects & Sounds
Distant effects
Explosions, muzzle flashes and smoke from other players' distant fights are hidden. Everything happening near you stays visible as usual.
Voice chat
You won't hear other players' voice chat, or will hear it only at a reduced range.
Frequently Asked Questions
We have anticipated your questions and answered the most common ones below.
You can ask any additional questions in the plugin's discussion section.
Do you accept suggestions for improving the plugin?
Sure! To submit an idea, join our Discord Server obtain the required role, and post your suggestion in the #suggestions channel.
What should I do if the plugin is not working?
Create a support ticket on our Discord Server and we will help you resolve the issue.
Does the plugin require a powerful game server?
No. The plugin is well optimized and will not place a significant load on your server, even on low-end hardware or with a high player count.
Permissions and Commands
Below is a list of the permissions and commands available in the plugin.
Permissions
optimize.use
Grants players access to the plugin
Commands
/fps
Opens the plugin menu
Console Commands
optimize.wipe
Clears the player settings database
Join our
Click on this text to join our server, get support, updates, and more.
Developed in
Authors
Code by DezLife
Design by Illumination
Free
DemoPro: The Anti Cheat That Works 🎥
DemoPro turns F7 reports into a single evidence bundle with timeline markers + jump points,
so you can jump straight to the key moments fast. It captures footage Before / during / after the f7 report is made
Cheaters can’t hide from this system — no more relying on outdated anti-cheat plugins.
This is clear video evidence that makes decisions easier, faster, and fairer.
100% accurate, No False Positives
Key Features 🎥
✅ Converts **F7 reports** into a single evidence bundle
✅ Records BEFORE, DURING, and AFTER every F7 report. You NEVER miss what happens.
✅ Saves you and your admins loads of time. No more wasting hours spectating players
✅ Smart sorts demos with Timeline markers + jump points to reach key moments fast
✅ Private portal access for you and your admins with **Steam sign-in**
✅ Assignments, notes, outcomes (keeps reviews organised)
✅ Server-friendly: all data is stored off-site on your account, not on your game server, keeping things lightweight and smooth.
✅ Can be use as a content tool, you can make cinematic videos from the demos you receive.
✅ Fully compatible with all Rust server setups.
Proof it works: 🔍
join our Discord and check out the #cheater-clips channel
https://discord.gg/2DCfVFFgvW
7-day free trial: https://rustdemopro.com
RustAdmin Integration: https://www.rustadmin.com
Visual snippet of recoil mapping with each attack in timeline
Shareable filtered portal links
Discord ban feed + global portal search
Redesign the portal + dashboard for a more modern and fluid feel
New portal is now live
Future Updates
AI Integration 🧠
Introduce an AI/ML system that analyses demo files to learn the difference between normal players behaviour vs a cheaters behaviour
All Seeing Eye 👁️
An AI powered monitoring layer that automatically flags suspicious players and triggers evidence capture without relying on F7 reports.
Set Up Guide
Step 1 — Create Your DemoPro Space
Sign in at https://rustdemopro.com using your Steam account
Create your community space
Choose monthly or annual billing (includes a 7-day free trial)
Step 2 — Install the Harmony Mod
Copy the DLL into: server_root/HarmonyMods/
Start the server once to generate: server_root/HarmonyConfig/ (this contains the config)
After editing the config, run: rdm.reloadcfg to apply changes
Step 3 — Connect Your Server
In the portal, generate a Server Key
Paste the key into the plugin config
Make sure uploads are enabled in the config
Reload the config, enter this command in your console rdm.reloadcfg
Step 4 — Reports Create Cases
When an in-game report (F7) happens, DemoPro automatically builds an evidence bundle
The bundle is uploaded to your portal as a case for review
Step 5 — Review & Decide
Open the case, assign it, and add notes
Download the bundle, jump to the timeline markers
Mark the outcome as Reviewed (Clear) or Reviewed (Cheating) with notes for your team
If you need any help setting up DemoPro, please open a ticket on our Discord.
How it works 🎥
Server records players in 15-minute chunks with ~30 minutes rolling history.
When someone is F7 reported, Demo Pro grabs the “before” buffer and keeps recording.
15 minutes later it adds the “after” clip and uploads everything to the portal.
If a player disconnects/reconnects, chunk lengths can be shorter than 15 minutes—that’s normal.
Portal statuses 🎥
Players reported → Clip uploaded → Needs Review → Admin downloads → Admin reviews → Mark result Needs Review — new or reset incidents.
Downloaded (Needs Review) — someone pulled the bundle but hasn’t finished. Reviewed — Clear / Reviewed — Cheating — finished decisions.
Opening & assigning a report 🎥
Click Open on a card to see details.
Assign it to yourself immediately and add notes as you investigate.
Set the review state to Reviewed (Clear) or Reviewed (Cheating) when done.
Assignments and outcomes keep other moderators from duplicating work.
Finding the action fast 🎥
Timeline dots: hits/shots, kills, report moment.
Use the event feed to jump to notable damage or kill events.
Report marker shows where the F7 report landed inside the clip.
Downloading the bundle Use Download bundle for a ZIP containing .dem files and a README.
The README points to the first demo and the timestamp to jump to—start there.
Clip lengths can vary if players disconnect; that’s expected.
Load demos into Rust 🎥
Copy the suggested .dem into C:\Program Files (x86)\Steam\steamapps\common\Rust\demos.
If the demos folder doesn’t exist, create it (restart Rust once if needed). Playing + controls From Rust main menu, open the Demo browser, refresh, pick the file, and play.
Use Alt to toggle cursor, Tab for UI, and debugcamera to free-fly.
Cycle nearby players with Spacebar; pause/rewind/fast-forward as needed.
Review guidance 🎥
Use the README timestamps as a starting point; check other demos if nothing obvious.
If cheating is confirmed: capture proof, upload to the usual place, mark Reviewed (Cheating), and leave clear notes.
If clean: mark Reviewed (Clear) and add a quick note (e.g., desync, valid prefire).
long story short, when someone f7 reports, you can get a clip, you replay in rust of exactly why, and it shows footage before and during the report.
For tips and useful keybinds to help you get the most out of DemoPro, check out the dedicated channels in our Discord.
Discord: https://discord.gg/2DCfVFFgvW
Website: https://rustdemopro.com/
Youtube: https://www.youtube.com/@RustDemoPro
Cheater Videos
The Monument Events plugin creates amazing events on the monument from preconfigured presets from config. It creates CustomNPCs around the monument which will roam the monument during the event. Then it will spawn CH47 Helicopter which will drop Hackable crates & spawn configured Patrol Helicopters which will roam the monument vicinity. When players try to unlock the Hackable Crate there will be a CH47 Helicopter which will carry NPC and drop on the monument and will give players an amazing raged experience.
⭐ Key Features
10+ Monument preset preconfigured (Radtown, Oxum's Gas Station, Abandoned Supermarket, Water Treatment Plant, Power Plant, Ferry Terminal, Small Harbor, Large Harbor, Junkyard, The Dome, Airfield, Train Yard, Satellite Dish, Sewer Branch, Launch Site)
PVE/PVP support
Easy setup everything is pre-configured, so drag and drop and it will auto start from the selected time
Massive configure option for individual monuments (Except a few not added)
Monument Owner control based on damage
Editable Monument Setting, Npc Settings, Npc Loottable
Amazing event for engaging players with monuments
NEW • CUSTOM VITAL STATUS
📌 Commands
/mestart Preset_Name | monumentID - Starts any specific event (Console & Chat command)
/mestop Preset_Name | monumentID - Stops the event (Console & Chat command)
/melist - Shows all available monument events on the map
/mestartrandom - Starts a random from presets (Console & Chat command)
/meadd edit PRESET_NAME - Select a monument for editing spawn points (Chat command)
/meadd npcspawn - Creates NPC spawn points for the selected monument (Chat command)
/meadd wavespawn - Creates Wave Npc spawn points for the selected monument (Chat command)
/meadd cratespawn - Creates Crates spawn points for the selected monument (Chat command)
/meadd stopedit - Deselect the current editing monument (Chat command)
📜 Permissions
MonumentEvents.admin - Permission required for using commands
🎬 Video Showcase
⚙️ Configuration
🗃️Monument Settings
🗃️Npc Setting
🗃️Npc Loottable
🗃️Lang
🚀 API & Hooks
💬 Support
New Year Update
The New Year is coming and I have prepared for you a new preset customization for the train!After installing the update, customization will be automatically applied to all cars in the configuration of the armored train. To disable this, make the "Customization preset" parameter empty in the config.
You can also disable the customization of certain wagons or change the customization of the NPCs in the file oxide/data/ArmoredTrain/NewYear
New Year's map from the video:
Halloween Update
Have you already prepared your server for Halloween?
On the eve of the Halloween Rust update, I have prepared for customization of all armored train cars.
After installing the update, customization will be automatically applied to all cars in the configuration of the armored train. To disable this, make the "Customization preset" parameter empty in the config.
This plugin will add an armored train to your server, which can travel both in the subway and by rail.
It can consist of any number of wagons. A helicopter can accompany it.
Bradley, npc, turrets, simsites can be installed on the train.
The plugin allows you to create any number of train presets, for which the order of wagons, the helicopter preset, the probability of spawn and the duration of patrolling can be specified. Each wagon or locomotive can be configured separately. Any speed can be set by the locomotive.If there is no spawn of trains on the surface on your custom map, read the section "Custom spawn points”
Custom spawn points
If you are using a custom map in which there are no spawn trains on the surface, but there is a railway, then for the train to work on the surface, you need to add custom spawn points of the train.
Instruction:
Stand at the point where you want the train to spawn
Enter the command /atrainpoint
If you receive a message that a point has been created, enable "Use custom spawn coordinates [true/false]” in config
For correct operation, it is recommended to create several spawn points of the train
Chat commands (only for administrators)
/atrainstart– launches the event in a random configuration
/atrainstartunderground - forcibly launches an event underground
/atrainstartaboveground - forcibly launches an event aboveground
/atrainstart <trainPresetName> – launches the event in the <trainPresetName> configuration
/atrainstartunderground <trainPresetName>
/atrainstartaboveground <trainPresetName>
/atrainstop– stops the event
/atrainpoint– creates a custom spawn point of the train in your position
Console commands (RCON only)
atrainstart– launches the event in a random configuration
atrainstartunderground - forcibly launches an event underground
atrainstartaboveground - forcibly launches an event aboveground
atrainstart <trainPresetName> – launches the event in the <trainPresetName> configuration
atrainstartunderground <trainPresetName>
atrainstartaboveground <trainPresetName>
atrainstop – stops the event
Config
en – example of plugin configuration in English
ru – example of plugin configuration in Russian
Dependencies (optional, not required)
True PVE
PveMode
GUI Announcements
Notify
DiscordMessages
AlphaLoot
CustomLoot
Economics
Server Rewards
IQEconomic
Api
bool IsArmoredTrainActive()
bool StopArmoredTrain()
bool StartArmoredTrainEvent()
bool EndArmoredTrainEvent()
bool IsTrainBradley(uint netID)
bool IsTrainHeli(uint netID)
bool IsTrainCrate(uint netID)
bool IsTrainSamSite(uint netID)
bool IsTrainWagon(uint netID)
bool IsTrainTurret(uint netID)
Vector3 ArmoredTrainLocomotivePosition()
Hooks
OnArmoredTrainEventStart
OnArmoredTrainEventStop
Contact me in Discord: Adem#955
$14.99
Team HUD · Rust · Oxide
Rust tells you who your teammates are, and nothing about what is happening to them
BetterTeams puts a live panel on screen with every mate's health, state, held weapon and grid square. It adds a team-only voice channel that ignores distance, a map ping on one key, and automatic authorization on every cupboard, lock, turret and SAM site your team builds. Every part is a config switch, and every player decides what they use.
See it
What it looks like on the server
How it goes
From dropping the file in to the night the server dies
MINUTE ONE
Nothing to set up
The panel is already there
Drop the file in and anyone who is in a team sees their mates on screen. Where it sits, how large it is and how many rows before it starts a second column are config values. Everything else is each player's own choice.
Health as a bar, not a number. It slides toward red as they lose health, and it redraws the moment their health actually changes rather than on a timer.
State takes over when it matters. WOUNDED, DEAD and OFFLINE replace the bar on that row, so a mate who is down is unmistakable without reading anything.
What they are holding. The active item's icon, with its skin, sits at the end of every row and follows each weapon swap.
Grid square, on your own refresh rate. Five seconds by default. A player who would rather not broadcast theirs switches it off for themselves.
The leader keeps a star. One glance tells you who can change the team's settings, and offline mates stay listed instead of vanishing.
IN A FIGHT
Nobody types grids
Talk across the map, ping what you are looking at
Team voice replaces the vanilla proximity channel for the players who switch it on. Distance stops mattering, nobody outside the team hears it, and a speaker icon lights up on the row of whoever is talking.
bind h ftmark
Voice at any range, team only. Off per player until they enable it, so nobody has their voice chat changed without asking for it.
One key, no binoculars. Bind the command once and the ping lands wherever you are aiming, up to fifty metres by default.
The ping knows what it hit. An enemy player, an ore node, a storage box and a dropped gun each get their own marker icon and colour. Anything else drops a plain point.
On a cooldown you set. Ten seconds by default, and the time left comes back as a game tip instead of the key doing nothing.
SOMEONE JOINS
One shared list
Authorized everywhere, in one pass
The moment an invite is accepted that player is added to every cupboard, code lock, turret and SAM site the rest of the team owns, and everyone else is added to theirs. Leaving or being kicked takes all of it back in the same pass.
Five places, five switches. Tool cupboards, code locks, key locks, auto turrets and SAM sites, each turned on or off for the whole server.
Key locks without the key. A teammate opens a key-locked door because they are on the team, not because you handed them anything.
SAM sites check who is aboard. A teammate's SAM holds fire on a helicopter with an authorized member in a seat, instead of shooting down your own minicopter.
Bases that already exist are picked up on boot. Everything placed before the install is registered when the plugin loads, so this works on a server mid-wipe and not only on what gets built next.
THE LEADER
Decided in game
The random you just invited is not automatically trusted
Taking a stranger into the team is where convenience turns into risk, so the whole authorization list is editable per ally from the menu. No config file, no restart.
Revoke without breaking the rest. A blocked ally loses access everywhere except the locks and cupboards they placed themselves, and the team keeps access to those.
Kick from the same screen. Pick the ally, kick, and every authorization they were given through the team is pulled as they go.
Friendly fire off with one toggle. Only the leader can flip it; everyone else sees it locked and is told why rather than wondering if it is broken.
A team skin per item type. The leader picks it, and anything a mate picks up gets it automatically. Thirty-five item types ship in the config with their own skin lists, and both are yours to cut or extend.
AFTER A CRASH
Teams survive it
A bad shutdown should not disband half the server
Rust loses teams when a server goes down badly, and the tickets land on you. This one writes the roster and the leader to disk and puts them back on start.
Rosters restored on boot. Members and leader are recreated, including the players who are offline at the time, so nobody logs in teamless.
Optional leader hand-off. If the leader disconnects the next online member is promoted, and the original takes it back when they return. Off by default, because not every server wants it.
A wipe clears it properly. A new wipe id drops the saved teams and skin choices rather than dragging last wipe's data onto a fresh map.
While you are not looking
Built to be left alone
The parts you will never notice unless they are missing.
✓ ImageLibrary is the only dependency, and Clans is used if you have it
✓ A missing dependency is named in console and the plugin unloads, instead of half-running
✓ Switching a feature off unsubscribes its hooks rather than leaving them running
✓ Panel updates are batched into one message per team per tick, not one per player
✓ Grid squares only redraw for the players who actually changed square
✓ A burst of joins and kicks collapses into a single data file write
✓ Every player choice is stored by Steam ID and survives restarts and reloads
✓ Clan tags are stripped from names in the panel when the Clans plugin is loaded
Reference
One command in chat, one to bind
Each permission is only enforced if you switch its requirement on. All four are off by default, which means the feature is simply available to everyone.
Chat
/bt
Open the menu: info, allies, skins, settings. The command name is a config value.
Console
ftmark
Drop a team ping where you are looking. Meant to be bound to a key.
Permission
betterteams.hud
The on-screen panel
Permission
betterteams.voice
Team voice chat
Permission
betterteams.skins
Choosing the team skin. One player in the team holding it is enough for the whole team.
Permission
betterteams.marker
Easy team markers
Straight answers
The questions people ask before buying
Do my players have to install anything?
No. It runs entirely on the server and the panel is drawn through the normal game UI. The only install is ImageLibrary, on the server, once.
Does team voice take over normal voice chat?
Only for a player who turns it on themselves, and it is off by default. Everyone else keeps vanilla proximity voice untouched.
Can a random I invite loot everything I own?
Only if you leave them authorized. The leader can revoke any of the five places for one specific ally from the menu, and they keep access to nothing but what they placed themselves.
Will the panel sit on top of my other UI?
Its offset from the top and left, its scale and how many rows it stacks before starting a new column are all config values, so it can be moved out of the way.
What if I do not want half of these features?
Panel, voice, skins, markers, friendly-fire toggle, grid positions, team restore and each of the five authorization places are separate switches. Turning one off also stops the hooks behind it.
What happens if ImageLibrary is missing?
It waits and retries a few times in case load order put it second, then prints the download link in server console and unloads itself rather than throwing errors on every hook.
5
authorization places covered
35
item types with team skins
50m
default ping range, configurable
1
dependency, ImageLibrary
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Latest Reviews
See what customers are saying about their experience with files.
🥳🤯Dude plugin is genuinely top-tier💯💥
I've got almost all the software from this author running on my server, and it has never let me down once—the guy clearly knows his stuff.
Ultimate Quests is not just some boring "gather 50 wood" or run-around-marking-stuff 🤪.
These are actual proper events: instanced zones for each player, sharks circling loot crates, patrol helis, and waves of bots spawning in.
Players loved it right away, and it makes the gameplay feel so much more alive.
Having
Very feature-rich, with a highly customizable API. It combines multiple ranking features and server information in one place, with great integrations and an easy-to-use interface. Overall, it’s very complete and competitive 🤣.
One of the best anti-cheats on the market. It’s very comprehensive and intuitive, easy to use, and highly customizable. The support is impeccable as well.
I hope you don't take this the wrong way, but I'm really wondering why something like this is allowed on the platform.
I've noticed that one AI plugin after another has been released on the platform lately. That's why I thought I'd just check this out.
First of all, I’m wondering why someone would do something like this if they have no idea what they’re doing. (I assume they won't understand it when I see the code.)
My second question was: Why is this being released on this platfo
Galium has been an amazing resource for both myself and our server moderators. It allows us to quickly identify and handle problems, recognize troublesome players or groups, and stay ahead of issues before they become bigger problems. Most importantly, we spend less time in “mod mode” and more time actually engaging with and enjoying the community. Thanks for creating such a useful tool!
What can i say great Plugin, good and fast Support on Error
RankEval is the goat we use it and it is super nice. Deathburn always makes adjustments if something goes wonk with force wipe. It is always up to date and has the most stats available out of all stats counters out there. By far, significantly better than any stats system out there
Fantastic selection of bases with loot ready to go. The dev is really helpful and quick to reply. Well worth the price!
I don’t know what to write here.
It’s a great service for tracking players’ statistics. As a player, I can say it’s very helpful for keeping an eye on your neighbor 🙂
As a customer, I think I haven’t fully experienced it yet, and I’ll add my review later.
What I’d like to note is that it’s very easy to integrate this into your project — the web integration is literally done in two lines 🙂
THE BEST ANTICHEAT FOR RUST
Really, this anticheat is the best on the market
My server needed reliable protection against cheaters, and I was looking for different options to solve this problem. On Codefling, I found this marvel of technology and started researching the issue.
The process of getting access to the service was a bit cumbersome — I had to wait about two weeks for it. After I finally got to the front of the queue, I was given a detailed tour of the service’s functio