Featured framework
Carbon for modern Rust servers
Fast, self-updating, and built for performance with seamless in-game plugin and server management.
1,400+
servers powered by Carbon
Welcome to UltimateCases - the most exciting case opening experience for Rust servers! Give your players the thrill of unboxing rare items with beautiful roulette animations, create unlimited custom cases with unique rewards, and build a thriving economy through our advanced key exchange system. Whether you want to reward active players with free cases or monetize your server with premium loot boxes, UltimateCases has everything you need to keep players engaged and coming back for more!
⭐️ Why Choose UltimateCases?
Beautiful Unboxing Experience - Watch your players' excitement as they spin the roulette and discover their rewards! Customizable animations, rarity backgrounds, and sound effects create an unforgettable opening experience.
Easy Case Creation - No coding required! Use our in-game visual editor to create cases, add items, set prices, and configure everything you need. Edit cases on the fly without touching configuration files.
Monetize Your Server - Turn your server into a profitable venture with our key exchange system. Players can buy keys using any currency (Economics, ServerRewards, scrap, etc.) and you control the economy.
Reward Active Players - Keep players engaged with free cases! Set playtime requirements and cooldowns to reward your most dedicated community members.
Protect Your Economy - Advanced limits and restrictions prevent abuse. Set daily limits, lifetime limits, minimum playtime requirements, and block case opening during combat or raids.
Store Rewards Safely - Built-in inventory system stores all case rewards securely. Players can retrieve items when they're ready, with options to persist items across wipes.
Share the Excitement - Announce rare wins in chat and Discord! Customizable logging and webhook integration lets your community celebrate big wins together.
NPC Traders at Monuments - Spawn NPCs at monuments where players can exchange keys for currency. Perfect for creating trading hubs and encouraging exploration!
VIP Benefits - Reward your supporters with exclusive discounts on case opening and key exchange. Multiple VIP tiers with customizable benefits.
Works Everywhere - Seamlessly integrates with ServerPanel, supports all major economy plugins, and works with ImageLibrary for perfect image management.
💰 Key Exchange System
Turn any currency into case keys! Our flexible exchange system supports:
Multiple Currencies - Use Economics, ServerRewards, BankSystem, IQEconomic, or any item (scrap, sulfur, etc.) as currency for key exchange.
Bulk Discounts - Reward players who exchange more keys! Automatic discounts: 5% off for 10+ keys, 10% off for 25+ keys, 15% off for 50+ keys, 20% off for 100+ keys.
VIP Discounts - Give your supporters extra savings! Configure permission-based discounts (5%, 10%, 15%, 20%) with custom daily limits.
Daily Limits - Prevent abuse by limiting how many keys players can exchange per day. Perfect for controlling your server economy.
Monument NPCs - Spawn traders at monuments! Players can visit NPCs at lighthouse, outpost, or any monument to exchange keys. Fully customizable appearance and rates.
📦 Smart Inventory System
Never lose a reward again! Our inventory system stores all case rewards safely:
Secure Storage - All case rewards are automatically stored in your personal inventory, accessible anytime through the UI.
Wipe Protection - Choose whether items persist across server wipes or are cleared automatically. Perfect for seasonal rewards!
Safe Retrieval - Items can only be retrieved when it's safe - no retrieving during combat, raids, or building blocked situations.
Post-Wipe Cooldown - Optional cooldown after wipe before items can be retrieved, helping maintain server balance.
📬 Video Overview
🖼️ Showcase
Templates
Fullscreen Template
ServerPanel V1 Template
ServerPanel V2 Template
ServerPanel V4 Template
In-Game Editor
Monument Trader
How to get Keys?
🎮 Commands
/opencases or /cases - Opens the cases interface for players
/cases.trader - Chat command for managing Monument Traders (requires ultimatecases.edit permission)
/cases.trader create [currencyID] [defaultKeys] [prefab] - Create a new trader bot
/cases.trader start <botIndex> - Enter edit mode for a trader
/cases.trader move - Update trader position (requires edit mode)
/cases.trader rotate <angle> - Set trader rotation (requires edit mode)
/cases.trader save - Save and reload trader (requires edit mode)
/cases.trader cancel/stop - Cancel edit mode
/cases.trader list - Show all configured trader bots
/cases.trader teleport <botIndex> - Teleport to a trader bot location
/cases.trader help - Show help for trader commands
cases.give - Console/Rcon command for giving keys or cases to players (admin only)
cases.give <player> keys <amount> - Give keys to a player
cases.give <player> case <caseID> [amount] - Give case(s) to a player
Examples: cases.give PlayerName keys 100 or cases.give 76561198000000000 case 0 5
cases.convert - Console command for converting cases from old Cases plugin (requires UltimateCasesConverter plugin, admin only)
cases.convert - Convert all cases and add them to existing UltimateCases data
cases.convert true - Clear existing UltimateCases data before converting (fresh start)
🛡️ Permissions
ultimatecases.edit - Permission to edit cases, items, and modals using the in-game editor. Required to access all editor functions and manage Monument Traders.
ultimatecases.discount1 - 5% discount on case opening
ultimatecases.discount2 - 10% discount on case opening
ultimatecases.discount3 - 15% discount on case opening
ultimatecases.vip1 - 5% discount on key exchange, with optional custom daily limit
ultimatecases.vip2 - 10% discount on key exchange, with optional custom daily limit
ultimatecases.vip3 - 15% discount on key exchange, with optional custom daily limit
ultimatecases.vip4 - 20% discount on key exchange, with optional custom daily limit
Note: Additional permissions can be configured in the config file for demo mode and quick unbox mode. These are optional and can be left empty to disable the features.
📚 FAQ
Q: How do I open the Case Editor?
A: To open the Case Editor:
Make sure you have the ultimatecases.edit permission
Open the cases menu using /opencases or /cases
Look for the "EDIT" button in the header of the interface (usually in the top-right area)
Click the "EDIT" button to open the Case Editor
From here you can create new cases, edit existing cases, add items, configure prices, permissions, and all case settings
Q: How do I open the Item Editor?
A: To open the Item Editor:
First, open the Case Editor (see instructions above)
Select a case from the list or create a new case
In the case editor, you'll see a section for items
Click "ADD ITEM" or click on an existing item to edit it
The Item Editor will open where you can configure item type, chance, image, title, description, permissions, and all item-specific settings (weapons, contents, genes, etc.)
Q: How do I open the Modal Editor?
A: To open the Modal Editor:
Make sure you have the ultimatecases.edit permission
Open the cases menu and navigate to any modal window (like the keys exchange modal)
Look for the "EDIT" button that appears on modal windows when you have edit permission
Click the "EDIT" button to open the Modal Editor
From here you can edit modal content, text elements, images, buttons, and all modal settings
Q: How do I create a case?
A: It's super easy! Open the cases menu in-game, click the "EDIT" button in the header, then click "ADD CASE" in the Case Editor. Configure the case title, image, price, permission, and add items. No file editing needed!
Q: Can players get free cases?
A: Yes! Enable Free Case Settings for any case. Set minimum playtime (e.g., 2 hours) and cooldown (e.g., 24 hours). Players meeting requirements can open the case for free once per cooldown period.
Q: How do I set up key exchange?
A: Go to Exchange Settings in the config. Add currencies (Economics, ServerRewards, scrap, etc.), set exchange rates, configure discounts, and you're done! Players can exchange currency for keys instantly.
Q: What can I put in cases?
A: Almost anything! Add items (weapons with attachments, containers with contents, blueprints, plant seeds with genes), or execute commands when cases are opened. Full customization for every reward type.
Q: How do Monument Traders work?
A: Configure NPCs in Exchange Settings to spawn at monuments. Players can visit these NPCs to exchange keys for currency. Set the monument (lighthouse, outpost, etc.), NPC appearance, position, and exchange rate.
Q: Can I limit how many cases players can open?
A: Absolutely! Set daily limits (e.g., 5 cases per day), total lifetime limits (e.g., 50 cases total), minimum playtime requirements, and block opening for a period after server wipe.
Q: How does the inventory system work?
A: When players open cases, rewards go to their inventory automatically. Players can access inventory through the UI and retrieve items when ready. Configure whether items persist across wipes.
Q: Can I announce rare wins?
A: Yes! Enable chat announcements and Discord webhooks. Set rarity threshold (e.g., only announce items with 5% or lower chance), customize message format, and share the excitement with your community!
Q: How do I add UltimateCases to ServerPanel?
A: In ServerPanel, create a new category with Type: "Plugin", Plugin Name: "UltimateCases", Plugin Hook: "API_OpenPlugin". The plugin integrates seamlessly!
Q: Can I give VIP players discounts?
A: Yes! Configure permission-based discounts in Case Opening Discounts and Exchange Privilege Settings. Set different discount percentages for different VIP tiers.
Q: How do I configure the plugin config file?
A: The config file is located at oxide/config/UltimateCases.json (or carbon/config/UltimateCases.json for Carbon). Here's how to configure key settings:
Template Selection: Set "Template" to "Fullscreen", "V1", "V2", or "V4"
Commands: Modify "Open UI Commands" array to add custom command aliases
Key Exchange: Configure "Exchange Settings" → "Currencies" to add currencies (Economics, ServerRewards, items, etc.)
Roulette Duration: Set "Roulette Settings" → "Default Duration" (seconds) and "Quick Mode Duration"
Sound Effects: Enable/disable sounds in "Sound Effects" section and set effect prefab paths
Logging: Configure console, file, chat, and Discord logging in "Logging Settings"
Restrictions: Enable/disable case opening restrictions in "Restrictions Settings"
Inventory: Configure inventory settings in "Inventory settings" section
After editing, reload the plugin: o.reload UltimateCases (Oxide) or c.reload UltimateCases (Carbon).
Q: How do I set up LangAPI for multi-language support?
A: To enable LangAPI support:
Make sure LangAPI plugin is installed and loaded on your server
In UltimateCases config, set "Work with LangAPI?" to true
Create language files in oxide/lang/UltimateCases/ (or carbon/lang/UltimateCases/ for Carbon)
Create files like en.json, ru.json, etc. with translation keys
Use LangAPI's translation system to translate all plugin messages
Reload the plugin to apply changes
Example translation key structure:
{
"UI_Header_Title": "Ultimate Cases",
"UI_Content_ButtonOpen": "OPEN CASE",
"UI_Content_ButtonOpenFREE": "FREE",
...
}
Q: How do I set up Monument Traders using commands?
A: To create and configure Monument Traders:
Make sure you have ultimatecases.edit permission
Go to the monument where you want to spawn a trader (e.g., lighthouse, outpost)
In server console, use: cases.trader create [currencyID] [defaultKeys] [prefab]
currencyID - ID of the currency from Exchange Settings (0, 1, 2, etc.)
defaultKeys - Default number of keys per exchange (e.g., 1)
prefab - NPC prefab path (e.g., "assets/prefabs/npc/bandit/missionproviders/missionprovider_outpost_b.prefab")
Enter edit mode: cases.trader start <botIndex> (use cases.trader list to see bot indices)
Position yourself where you want the NPC to spawn
Update position: cases.trader move
Set rotation: cases.trader rotate <angle> (0-360 degrees)
Save: cases.trader save
The NPC will spawn automatically at the configured monument
Q: How do I configure custom economy plugins?
A: To use a custom economy plugin:
In config, find "Custom Economy Settings"
Set "Use Custom Economy" to true
Set "Type" to "Plugin"
Enter "Plugin Name" (exact name as it appears in plugins list)
Configure hooks:
"Plugin Hook Add" - Hook name for adding balance (e.g., "AddPoints", "Deposit")
"Plugin Hook Remove" - Hook name for removing balance (e.g., "TakePoints", "Withdraw")
"Plugin Hook Balance" - Hook name for checking balance (e.g., "CheckPoints", "Balance")
Test the hooks work correctly by checking plugin documentation
Reload the plugin
Q: How do I configure rarity backgrounds?
A: To set up rarity backgrounds:
In config, find "Rarity Settings" → "Rarity Backgrounds"
Add entries with chance ranges and images:
"Min" - Minimum chance percentage (e.g., 0)
"Max" - Maximum chance percentage (e.g., 1)
"Image" - Background image URL for case display
"Roulette Item Background Image" - Background image URL for roulette item display
Example: Legendary (0-1%), Epic (1-5%), Rare (5-15%), Uncommon (15-50%), Common (50-100%)
Items with drop chances within each range will display the corresponding background
Q: How do I configure Discord webhook logging?
A: To set up Discord webhook logging:
Create a Discord webhook in your Discord server (Server Settings → Integrations → Webhooks → New Webhook)
Copy the webhook URL
In config, find "Logging Settings" → "Discord"
Set "Enabled" to true
Paste webhook URL in "Webhook URL"
Configure options:
"Rare Threshold" - Only log items with chance ≤ X% (0 = log all items)
"Embed Color" - Decimal color code (e.g., 15844367 for gold)
"Title" - Embed title
"Show Player Avatar" - Display player avatar in embed
"Show Item Icons" - Display item icons in embed
"Group Items" - Group multiple items in single message
"Include Statistics" - Add statistics to embed
Reload the plugin
Q: How do I configure item rewards with weapons and attachments?
A: In the Item Editor:
Set "Type" to "Item"
Enter the weapon "ShortName" (e.g., "rifle.ak")
In "Weapon" section, set "Enabled" to true
Set "Ammo Type" (e.g., "ammo.rifle.explosive")
Set "Ammo Amount" (e.g., 128)
In "Content" section, set "Enabled" to true
Add attachments in "Contents" array:
"ShortName" - Mod shortname (e.g., "weapon.mod.lasersight")
"Condition" - Item condition (0-100)
"Amount" - Usually 1 for mods
"Position" - Slot index (-1 for auto-assignment)
Save the item
Q: How do I configure command rewards in cases?
A: To add command rewards:
In Item Editor, set "Type" to "Command"
In "Command (%steamid%)" field, enter your command
Use placeholders:
%steamid% - Player's Steam ID
%username% - Player's display name
%player.x% - Player's X coordinate
%player.y% - Player's Y coordinate
%player.z% - Player's Z coordinate
Multiple commands can be separated by | or line breaks
Example: "inventory.giveto %steamid% rifle.ak 1|oxide.usergroup add %steamid% vip"
Q: How do I enable Offline Image Mode?
A: To use local images instead of downloading from internet:
In config, set "Enable Offline Image Mode" to true
Create folder "TheMevent" in oxide/data (or carbon/data for Carbon)
Download PluginsStorage (click "CODE" → "Download ZIP")
Extract the ZIP and copy all contents to the "TheMevent" folder
Reload the plugin: o.reload UltimateCases (Oxide) or c.reload UltimateCases (Carbon)
Note: For custom images, place them in the "TheMevent" folder and reference them with the "TheMevent/" prefix (e.g., "TheMevent/MyImage.png").
Q: How do I configure demo mode and quick unbox mode?
A: Demo mode allows testing cases without spending keys, and quick unbox mode speeds up animations:
In config, find "Roulette Settings"
For demo mode: Set "Demo Mode Permission" to a permission name (e.g., "ultimatecases.demo") or leave empty to disable
For quick unbox: Set "Quick Unbox Permission" to a permission name (e.g., "ultimatecases.quick") or leave empty to disable
Set "Quick Mode Duration" (seconds) - how long the quick animation should last
Grant the permissions to players who should have access
Reload the plugin
Q: How do I configure case opening restrictions?
A: To prevent case opening in certain situations:
In config, find "Restrictions Settings"
Set "Enabled" to true
Enable/disable specific restrictions:
"Block During Combat" - Requires NoEscape plugin
"Block During Raid" - Requires NoEscape plugin
"Block in Building Blocked" - Blocks when player can't build
"Block While Swimming" - Blocks when player is swimming
"Block When Player is Wounded" - Blocks when player is wounded
"Block During Duel" - Requires Duel/Duelist plugin
"Block During Helicopter Flight" - Blocks when in helicopter
"Block When Player is Sleeping" - Blocks when player is sleeping
Reload the plugin
🧪 TEST SERVER
Join our test server to experience UltimateCases yourself!
Copy the IP Address below to start playing!
connect 194.147.90.147:28015
Ready to create the ultimate case opening experience? UltimateCases gives you all the tools you need to build excitement, reward players, and monetize your server. Start creating your first case today!
Bring your Rust server to life with Roaming NPCs — AI bots that act just like real players. They gather, loot, and fight, making your server feel active and alive.
Features:
⚒️ Realistic AI Behavior
• NPCs roam the map and simulate player-like behavior.
• Customizable behaviour: friendly, aggressive, defensive
• Spawn bots on beaches or random points around the map.
• Random or custom names and appearances.
🌲 Resource Farming
• Bots harvest wood, stone, metal, and sulfur using tools like rocks, hatchets, or pickaxes.
• Automatically pick up nearby dropped resources, food, and more.
• Loot crates and barrels found across the map.
• Automatically equip better gear found during looting.
⚔️ Dynamic Combat
• Bots attack wild animals like wolves, bears, and boars.
• Uses ranged and melee weapons – from bows to rifle ak.
🎒 Spawn Loadouts
• Configure bot spawn kits – tools, weapons, clothes, and other.
• Choose whether bots spawn with kit or start with rock and torch.
⚙️ Customization
• Setup health, damage rates, respawn timers and other.
• Record your own voice phrases that bot will replay on some actions using voice chat.
• Define bot's behavior:
- Friendly (doesn't attack, runs away)
- Defensive (defends if attacked)
- Aggressive (attacks first)
📺 See It in Action! Watch the Video
⚠️ Don't forget to download data files that include default voice phrases for bots. You can find them here (put this folder in oxide/data)
📋 Commands (roamingnpcs.admin permission):
/rnpc vis - shows all RoamingNPC's bots
/rnpc stashvis - shows all RoamingNPC's stashes
/rnpc killall - kills all RoamingNPC's bots
/rnpc tp - teleports all RoamingNPC's bots to you
/rnpc totp - teleports you to closest RoamingNPC bot
/rnpc init - clears all data and respawns bot (needs to be done after editing config)
/rnpc recvoice start - start recording
/rnpc recvoice stop - stop recording
/rnpc recvoice replay - listen to current recording (recording will be stopped)
/rnpc recvoice save <file name> - save current recording
/rnpc recvoice replay <file name> - listen to the recording from file
/rnpc recvoice clear - clear current recording
📃 Configuration:
{
"Specify the ID of the bot generator (8 - 15)": 9,
"Bots settings": {
"bob_resources_farmer": {
"Enable bot?": true,
"Bot appearance (Use the id in the range of the specified number of digits for the bot ID generator or leave 0 for random appearance)": 100000000,
"Bot name (leave empty for random)": "Bob",
"Respawn timer (3 - 60 seconds)": 300.0,
"Use for respawn a random place on the map? (false - will respawn on the beach)": false,
"Maximum health": 100.0,
"What spawns on death (PlayerCorpse, NpcCorpse, Backpack)": "PlayerCorpse",
"How many items will be destroyed when Backpack is selected (0 - 100%)": 50.0,
"Bot behaviour - Aggressive, Friendly, Defensive": "Friendly",
"Controller setup": {
"Brain timer tick (0.01 - 1)": 0.1,
"Controls timer tick (0.01 - 1)": 0.5,
"Accuracy of fire (lower is better)": 10.0,
"Find entities radius": 30.0,
"Movement speed (1 - 4)": 4,
"Movement speed in water (1 - 4)": 2,
"Suicide timer if the bot does not reach the destination point (0 - disables the timer)": 600.0,
"Timer attempt to avoid obstacle if the bot does not reach the target route": 3.0,
"Damage rate from water": 1.0,
"Allowed distance to teleport if the bot does not reach the destination point within this distance (-1 - allowed for any distance)": 0.0,
"Damage rate to NPC targets": 2.0,
"Damage rate to animals": 2.0,
"Damage rate to players": 0.8,
"Damage rate from NPCs": 0.2,
"Damage rate from animals": 0.2,
"Damage rate from players": 0.8
},
"Wear items (on respawn)": {
"Lock container? (true - after death loot won't drop)": true,
"Allow bot to wear found clothes?": false,
"List of items": [
{
"Item shortname or ID": "hazmatsuit.lumberjack",
"Item skin": 0
}
]
},
"Resource collection": {
"Allow to gather wood?": true,
"Allow to use fuel for chainsaw?": false,
"Allow to mine ore?": true,
"Allow to loot barrels?": false,
"Allow to loot road signs?": false,
"Allow to pickup resources?": true,
"Allow to pickup dropped items?": false,
"Allow to loot containers?": false,
"Allow to loot corpses?": false,
"Allow to harvest corpses?": false,
"List of prefabs of corpses to harvest": [
"assets/rust.ai/agents/boar/boar.corpse.prefab",
"polarbear.corpse",
"bear.corpse",
"stag.corpse",
"wolf.corpse",
"crocodile.corpse",
"panther.corpse",
"tiger.corpse",
"chicken.corpse"
],
"List of prefabs blocked for mining": [
"assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree03.prefab",
"assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtreeprefab.prefab",
"assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree02.prefab"
]
},
"Fights with NPCs and players": {
"Maximum distance for attack from weapon": 30.0,
"Maximum distance for attack from melee": 1.0
},
"Animal hunting": {
"Allow to hunt? (true - will attack animals even if they are not attacking)": false,
"Make melee weapons preferred for hunting?": true,
"Maximum distance for attack from weapon": 30.0,
"Maximum distance for attack from melee": 2.0,
"List of prefabs of animals to block hunting them": []
},
"Inventory overflow": {
"Stash setup (bot will put items in the stash)": {
"Enable?": true,
"Hide stash?": true,
"Life time (0 - will exist until restart)": 3600.0,
"Maximum amount to use (0 - without limit)": 10
},
"Box setup (bot will put items in the box)": {
"Enable?": true,
"Use small box?": true,
"Box skin": 0,
"Life time (0 - will exist until restart or until it dies)": 3600.0,
"Maximum amount to use (0 - without limit)": 5,
"Another container prefab (you can leave it empty)": ""
}
},
"Monuments visit setup": {
"Amount of random positions to visit on monument": 5,
"List of monument prefabs blocked for visiting": []
},
"Items for ore mining": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "jackhammer",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "lumberjack.pickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "diverpickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "pickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "stone.pickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "rock",
"Item skin": 0
}
}
]
},
"Items for tree gathering": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "chainsaw",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "lumberjack.hatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "frontier_hatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "hatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "stonehatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "rock",
"Item skin": 0
}
}
]
},
"Items for fights": {
"Use ammo?": false,
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "bow.hunting",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "1965232394",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "salvaged.cleaver",
"Item skin": 0
}
}
],
"Amount of ammo to give for weapon if respawning is allowed": 128
},
"Items for harvesting animals": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "knife.skinning",
"Item skin": 0
}
}
]
},
"Items for healing": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "syringe.medical",
"Item skin": 0
},
"Amount of items to give when respawning": 5
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "bandage",
"Item skin": 0
},
"Amount of items to give when respawning": 1
}
]
},
"Voice phrases for different actions": {
"Use voice phrases?": true,
"Phrases for the Miner state": {
"Phrases when picking up resources": {
"Phrases": [
"uinston/miner/pickup_collectable/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when picking up items": {
"Phrases": [
"uinston/miner/pickup_collectable/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when gathering trees": {
"Phrases": [
"uinston/miner/mining_tree/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when mining ore": {
"Phrases": [
"uinston/miner/mining_ore/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when looting containers": {
"Phrases": [
"uinston/miner/looting/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when breaking containers (barrels, signs and etc.)": {
"Phrases": [
"uinston/miner/breaking/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when looting corpses": {
"Phrases": [
"uinston/miner/looting/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when harvesting corpses": {
"Phrases": [
"uinston/miner/butcher_corpse/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases for the Hunter state": {
"Phrases before starting to attack": {
"Phrases": [
"uinston/hunter/start_attack/1",
"uinston/hunter/start_attack/2"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases for the Fight state": {
"Phrases before starting to attack": {
"Phrases": [
"uinston/attacker/start_attack/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when the bot does not see the target": {
"Phrases": [
"uinston/attacker/not_visible/1",
"uinston/attacker/not_visible/2",
"uinston/attacker/not_visible/3"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when the bot runs away from the attacker": {
"Phrases": [
"uinston/attacker/run_away/1",
"uinston/attacker/run_away/2",
"uinston/attacker/run_away/3"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases for the Researcher state": {
"Phrases before starting to move to the monument point": {
"Phrases": [
"uinston/researcher/before_move/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when reaching the destination": {
"Phrases": [
"uinston/researcher/after_move/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases when creating a container with resources": {
"Phrases": [
"uinston/full_state/1",
"uinston/full_state/2"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when healing": {
"Phrases": [
"uinston/medical_state/1",
"uinston/medical_state/2",
"uinston/medical_state/3"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
}
},
"john_looter": {
"Enable bot?": true,
"Bot appearance (Use the id in the range of the specified number of digits for the bot ID generator or leave 0 for random appearance)": 0,
"Bot name (leave empty for random)": "John",
"Respawn timer (3 - 60 seconds)": 300.0,
"Use for respawn a random place on the map? (false - will respawn on the beach)": false,
"Maximum health": 120.0,
"What spawns on death (PlayerCorpse, NpcCorpse, Backpack)": "PlayerCorpse",
"How many items will be destroyed when Backpack is selected (0 - 100%)": 50.0,
"Bot behaviour - Aggressive, Friendly, Defensive": "Defensive",
"Controller setup": {
"Brain timer tick (0.01 - 1)": 0.1,
"Controls timer tick (0.01 - 1)": 0.5,
"Accuracy of fire (lower is better)": 10.0,
"Find entities radius": 30.0,
"Movement speed (1 - 4)": 4,
"Movement speed in water (1 - 4)": 2,
"Suicide timer if the bot does not reach the destination point (0 - disables the timer)": 600.0,
"Timer attempt to avoid obstacle if the bot does not reach the target route": 3.0,
"Damage rate from water": 1.0,
"Allowed distance to teleport if the bot does not reach the destination point within this distance (-1 - allowed for any distance)": 0.0,
"Damage rate to NPC targets": 2.0,
"Damage rate to animals": 2.0,
"Damage rate to players": 0.8,
"Damage rate from NPCs": 0.2,
"Damage rate from animals": 0.2,
"Damage rate from players": 0.8
},
"Wear items (on respawn)": {
"Lock container? (true - after death loot won't drop)": true,
"Allow bot to wear found clothes?": false,
"List of items": [
{
"Item shortname or ID": "hazmatsuit.nomadsuit",
"Item skin": 0
}
]
},
"Resource collection": {
"Allow to gather wood?": false,
"Allow to use fuel for chainsaw?": false,
"Allow to mine ore?": false,
"Allow to loot barrels?": true,
"Allow to loot road signs?": true,
"Allow to pickup resources?": true,
"Allow to pickup dropped items?": true,
"Allow to loot containers?": true,
"Allow to loot corpses?": true,
"Allow to harvest corpses?": false,
"List of prefabs of corpses to harvest": [
"assets/rust.ai/agents/boar/boar.corpse.prefab",
"polarbear.corpse",
"bear.corpse",
"stag.corpse",
"wolf.corpse",
"crocodile.corpse",
"panther.corpse",
"tiger.corpse",
"chicken.corpse"
],
"List of prefabs blocked for mining": [
"assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree03.prefab",
"assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtreeprefab.prefab",
"assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree02.prefab"
]
},
"Fights with NPCs and players": {
"Maximum distance for attack from weapon": 30.0,
"Maximum distance for attack from melee": 1.0
},
"Animal hunting": {
"Allow to hunt? (true - will attack animals even if they are not attacking)": false,
"Make melee weapons preferred for hunting?": true,
"Maximum distance for attack from weapon": 30.0,
"Maximum distance for attack from melee": 2.0,
"List of prefabs of animals to block hunting them": []
},
"Inventory overflow": {
"Stash setup (bot will put items in the stash)": {
"Enable?": true,
"Hide stash?": true,
"Life time (0 - will exist until restart)": 3600.0,
"Maximum amount to use (0 - without limit)": 10
},
"Box setup (bot will put items in the box)": {
"Enable?": true,
"Use small box?": true,
"Box skin": 0,
"Life time (0 - will exist until restart or until it dies)": 3600.0,
"Maximum amount to use (0 - without limit)": 5,
"Another container prefab (you can leave it empty)": ""
}
},
"Monuments visit setup": {
"Amount of random positions to visit on monument": 5,
"List of monument prefabs blocked for visiting": []
},
"Items for ore mining": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "jackhammer",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "lumberjack.pickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "diverpickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "pickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "stone.pickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "rock",
"Item skin": 0
}
}
]
},
"Items for tree gathering": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "chainsaw",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "lumberjack.hatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "frontier_hatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "hatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "stonehatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "rock",
"Item skin": 0
}
}
]
},
"Items for fights": {
"Use ammo?": true,
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "rifle.ak.diver",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "bow.hunting",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "1965232394",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "salvaged.cleaver",
"Item skin": 0
}
}
],
"Amount of ammo to give for weapon if respawning is allowed": 300
},
"Items for harvesting animals": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "knife.skinning",
"Item skin": 0
}
}
]
},
"Items for healing": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "syringe.medical",
"Item skin": 0
},
"Amount of items to give when respawning": 5
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "bandage",
"Item skin": 0
},
"Amount of items to give when respawning": 1
}
]
},
"Voice phrases for different actions": {
"Use voice phrases?": true,
"Phrases for the Miner state": {
"Phrases when picking up resources": {
"Phrases": [
"uinston/miner/pickup_collectable/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when picking up items": {
"Phrases": [
"uinston/miner/pickup_collectable/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when gathering trees": {
"Phrases": [
"uinston/miner/mining_tree/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when mining ore": {
"Phrases": [
"uinston/miner/mining_ore/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when looting containers": {
"Phrases": [
"uinston/miner/looting/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when breaking containers (barrels, signs and etc.)": {
"Phrases": [
"uinston/miner/breaking/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when looting corpses": {
"Phrases": [
"uinston/miner/looting/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when harvesting corpses": {
"Phrases": [
"uinston/miner/butcher_corpse/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases for the Hunter state": {
"Phrases before starting to attack": {
"Phrases": [
"uinston/hunter/start_attack/1",
"uinston/hunter/start_attack/2"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases for the Fight state": {
"Phrases before starting to attack": {
"Phrases": [
"uinston/attacker/start_attack/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when the bot does not see the target": {
"Phrases": [
"uinston/attacker/not_visible/1",
"uinston/attacker/not_visible/2",
"uinston/attacker/not_visible/3"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when the bot runs away from the attacker": {
"Phrases": [
"uinston/attacker/run_away/1",
"uinston/attacker/run_away/2",
"uinston/attacker/run_away/3"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases for the Researcher state": {
"Phrases before starting to move to the monument point": {
"Phrases": [
"uinston/researcher/before_move/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when reaching the destination": {
"Phrases": [
"uinston/researcher/after_move/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases when creating a container with resources": {
"Phrases": [
"uinston/full_state/1",
"uinston/full_state/2"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when healing": {
"Phrases": [
"uinston/medical_state/1",
"uinston/medical_state/2",
"uinston/medical_state/3"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
}
},
"alfred_hunter": {
"Enable bot?": true,
"Bot appearance (Use the id in the range of the specified number of digits for the bot ID generator or leave 0 for random appearance)": 0,
"Bot name (leave empty for random)": "Alfred",
"Respawn timer (3 - 60 seconds)": 300.0,
"Use for respawn a random place on the map? (false - will respawn on the beach)": false,
"Maximum health": 100.0,
"What spawns on death (PlayerCorpse, NpcCorpse, Backpack)": "PlayerCorpse",
"How many items will be destroyed when Backpack is selected (0 - 100%)": 50.0,
"Bot behaviour - Aggressive, Friendly, Defensive": "Defensive",
"Controller setup": {
"Brain timer tick (0.01 - 1)": 0.1,
"Controls timer tick (0.01 - 1)": 0.5,
"Accuracy of fire (lower is better)": 10.0,
"Find entities radius": 30.0,
"Movement speed (1 - 4)": 4,
"Movement speed in water (1 - 4)": 2,
"Suicide timer if the bot does not reach the destination point (0 - disables the timer)": 600.0,
"Timer attempt to avoid obstacle if the bot does not reach the target route": 3.0,
"Damage rate from water": 1.0,
"Allowed distance to teleport if the bot does not reach the destination point within this distance (-1 - allowed for any distance)": 0.0,
"Damage rate to NPC targets": 2.0,
"Damage rate to animals": 2.0,
"Damage rate to players": 0.8,
"Damage rate from NPCs": 0.2,
"Damage rate from animals": 0.2,
"Damage rate from players": 0.8
},
"Wear items (on respawn)": {
"Lock container? (true - after death loot won't drop)": true,
"Allow bot to wear found clothes?": false,
"List of items": [
{
"Item shortname or ID": "hazmatsuit.frontier",
"Item skin": 0
}
]
},
"Resource collection": {
"Allow to gather wood?": false,
"Allow to use fuel for chainsaw?": false,
"Allow to mine ore?": false,
"Allow to loot barrels?": false,
"Allow to loot road signs?": false,
"Allow to pickup resources?": false,
"Allow to pickup dropped items?": true,
"Allow to loot containers?": false,
"Allow to loot corpses?": false,
"Allow to harvest corpses?": true,
"List of prefabs of corpses to harvest": [
"assets/rust.ai/agents/boar/boar.corpse.prefab",
"polarbear.corpse",
"bear.corpse",
"stag.corpse",
"wolf.corpse",
"crocodile.corpse",
"panther.corpse",
"tiger.corpse",
"chicken.corpse"
],
"List of prefabs blocked for mining": [
"assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree03.prefab",
"assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtreeprefab.prefab",
"assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree02.prefab"
]
},
"Fights with NPCs and players": {
"Maximum distance for attack from weapon": 30.0,
"Maximum distance for attack from melee": 1.0
},
"Animal hunting": {
"Allow to hunt? (true - will attack animals even if they are not attacking)": true,
"Make melee weapons preferred for hunting?": false,
"Maximum distance for attack from weapon": 25.0,
"Maximum distance for attack from melee": 2.0,
"List of prefabs of animals to block hunting them": []
},
"Inventory overflow": {
"Stash setup (bot will put items in the stash)": {
"Enable?": true,
"Hide stash?": true,
"Life time (0 - will exist until restart)": 3600.0,
"Maximum amount to use (0 - without limit)": 10
},
"Box setup (bot will put items in the box)": {
"Enable?": true,
"Use small box?": true,
"Box skin": 0,
"Life time (0 - will exist until restart or until it dies)": 3600.0,
"Maximum amount to use (0 - without limit)": 5,
"Another container prefab (you can leave it empty)": ""
}
},
"Monuments visit setup": {
"Amount of random positions to visit on monument": 5,
"List of monument prefabs blocked for visiting": []
},
"Items for ore mining": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "jackhammer",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "lumberjack.pickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "diverpickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "pickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "stone.pickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "rock",
"Item skin": 0
}
}
]
},
"Items for tree gathering": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "chainsaw",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "lumberjack.hatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "frontier_hatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "hatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "stonehatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "rock",
"Item skin": 0
}
}
]
},
"Items for fights": {
"Use ammo?": false,
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "shotgun.spas12",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "bow.hunting",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "1965232394",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "salvaged.cleaver",
"Item skin": 0
}
}
],
"Amount of ammo to give for weapon if respawning is allowed": 300
},
"Items for harvesting animals": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "knife.skinning",
"Item skin": 0
}
}
]
},
"Items for healing": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "syringe.medical",
"Item skin": 0
},
"Amount of items to give when respawning": 5
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "bandage",
"Item skin": 0
},
"Amount of items to give when respawning": 1
}
]
},
"Voice phrases for different actions": {
"Use voice phrases?": true,
"Phrases for the Miner state": {
"Phrases when picking up resources": {
"Phrases": [
"uinston/miner/pickup_collectable/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when picking up items": {
"Phrases": [
"uinston/miner/pickup_collectable/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when gathering trees": {
"Phrases": [
"uinston/miner/mining_tree/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when mining ore": {
"Phrases": [
"uinston/miner/mining_ore/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when looting containers": {
"Phrases": [
"uinston/miner/looting/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when breaking containers (barrels, signs and etc.)": {
"Phrases": [
"uinston/miner/breaking/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when looting corpses": {
"Phrases": [
"uinston/miner/looting/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when harvesting corpses": {
"Phrases": [
"uinston/miner/butcher_corpse/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases for the Hunter state": {
"Phrases before starting to attack": {
"Phrases": [
"uinston/hunter/start_attack/1",
"uinston/hunter/start_attack/2"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases for the Fight state": {
"Phrases before starting to attack": {
"Phrases": [
"uinston/attacker/start_attack/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when the bot does not see the target": {
"Phrases": [
"uinston/attacker/not_visible/1",
"uinston/attacker/not_visible/2",
"uinston/attacker/not_visible/3"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when the bot runs away from the attacker": {
"Phrases": [
"uinston/attacker/run_away/1",
"uinston/attacker/run_away/2",
"uinston/attacker/run_away/3"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases for the Researcher state": {
"Phrases before starting to move to the monument point": {
"Phrases": [
"uinston/researcher/before_move/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when reaching the destination": {
"Phrases": [
"uinston/researcher/after_move/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases when creating a container with resources": {
"Phrases": [
"uinston/full_state/1",
"uinston/full_state/2"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when healing": {
"Phrases": [
"uinston/medical_state/1",
"uinston/medical_state/2",
"uinston/medical_state/3"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
}
},
"austin_fighter": {
"Enable bot?": true,
"Bot appearance (Use the id in the range of the specified number of digits for the bot ID generator or leave 0 for random appearance)": 0,
"Bot name (leave empty for random)": "Austin",
"Respawn timer (3 - 60 seconds)": 300.0,
"Use for respawn a random place on the map? (false - will respawn on the beach)": false,
"Maximum health": 120.0,
"What spawns on death (PlayerCorpse, NpcCorpse, Backpack)": "PlayerCorpse",
"How many items will be destroyed when Backpack is selected (0 - 100%)": 0.0,
"Bot behaviour - Aggressive, Friendly, Defensive": "Aggressive",
"Controller setup": {
"Brain timer tick (0.01 - 1)": 0.1,
"Controls timer tick (0.01 - 1)": 0.5,
"Accuracy of fire (lower is better)": 3.0,
"Find entities radius": 30.0,
"Movement speed (1 - 4)": 4,
"Movement speed in water (1 - 4)": 2,
"Suicide timer if the bot does not reach the destination point (0 - disables the timer)": 600.0,
"Timer attempt to avoid obstacle if the bot does not reach the target route": 3.0,
"Damage rate from water": 0.0,
"Allowed distance to teleport if the bot does not reach the destination point within this distance (-1 - allowed for any distance)": 0.0,
"Damage rate to NPC targets": 2.0,
"Damage rate to animals": 2.0,
"Damage rate to players": 0.8,
"Damage rate from NPCs": 0.2,
"Damage rate from animals": 0.2,
"Damage rate from players": 0.8
},
"Wear items (on respawn)": {
"Lock container? (true - after death loot won't drop)": true,
"Allow bot to wear found clothes?": false,
"List of items": [
{
"Item shortname or ID": "hazmat.krieg",
"Item skin": 0
}
]
},
"Resource collection": {
"Allow to gather wood?": false,
"Allow to use fuel for chainsaw?": false,
"Allow to mine ore?": false,
"Allow to loot barrels?": true,
"Allow to loot road signs?": false,
"Allow to pickup resources?": false,
"Allow to pickup dropped items?": true,
"Allow to loot containers?": true,
"Allow to loot corpses?": true,
"Allow to harvest corpses?": false,
"List of prefabs of corpses to harvest": [
"assets/rust.ai/agents/boar/boar.corpse.prefab",
"polarbear.corpse",
"bear.corpse",
"stag.corpse",
"wolf.corpse",
"crocodile.corpse",
"panther.corpse",
"tiger.corpse",
"chicken.corpse"
],
"List of prefabs blocked for mining": [
"assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree03.prefab",
"assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtreeprefab.prefab",
"assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree02.prefab"
]
},
"Fights with NPCs and players": {
"Maximum distance for attack from weapon": 30.0,
"Maximum distance for attack from melee": 1.0
},
"Animal hunting": {
"Allow to hunt? (true - will attack animals even if they are not attacking)": false,
"Make melee weapons preferred for hunting?": false,
"Maximum distance for attack from weapon": 30.0,
"Maximum distance for attack from melee": 2.0,
"List of prefabs of animals to block hunting them": []
},
"Inventory overflow": {
"Stash setup (bot will put items in the stash)": {
"Enable?": true,
"Hide stash?": true,
"Life time (0 - will exist until restart)": 3600.0,
"Maximum amount to use (0 - without limit)": 10
},
"Box setup (bot will put items in the box)": {
"Enable?": true,
"Use small box?": true,
"Box skin": 0,
"Life time (0 - will exist until restart or until it dies)": 3600.0,
"Maximum amount to use (0 - without limit)": 5,
"Another container prefab (you can leave it empty)": ""
}
},
"Monuments visit setup": {
"Amount of random positions to visit on monument": 5,
"List of monument prefabs blocked for visiting": []
},
"Items for ore mining": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "jackhammer",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "lumberjack.pickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "diverpickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "pickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "stone.pickaxe",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "rock",
"Item skin": 0
}
}
]
},
"Items for tree gathering": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "chainsaw",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "lumberjack.hatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "frontier_hatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "hatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "stonehatchet",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "rock",
"Item skin": 0
}
}
]
},
"Items for fights": {
"Use ammo?": false,
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": false,
"Allow to give item when respawning?": true,
"Item": {
"Item shortname or ID": "krieg.shotgun",
"Item skin": 0
}
},
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "krieg.chainsword",
"Item skin": 0
}
}
],
"Amount of ammo to give for weapon if respawning is allowed": 300
},
"Items for harvesting animals": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "knife.skinning",
"Item skin": 0
}
}
]
},
"Items for healing": {
"List of items (in priority order)": [
{
"Allow to create item if it is not in inventory?": true,
"Allow to give item when respawning?": false,
"Item": {
"Item shortname or ID": "syringe.medical",
"Item skin": 0
},
"Amount of items to give when respawning": 5
}
]
},
"Voice phrases for different actions": {
"Use voice phrases?": true,
"Phrases for the Miner state": {
"Phrases when picking up resources": {
"Phrases": [
"uinston/miner/pickup_collectable/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when picking up items": {
"Phrases": [
"uinston/miner/pickup_collectable/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when gathering trees": {
"Phrases": [
"uinston/miner/mining_tree/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when mining ore": {
"Phrases": [
"uinston/miner/mining_ore/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when looting containers": {
"Phrases": [
"uinston/miner/looting/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when breaking containers (barrels, signs and etc.)": {
"Phrases": [
"uinston/miner/breaking/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when looting corpses": {
"Phrases": [
"uinston/miner/looting/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when harvesting corpses": {
"Phrases": [
"uinston/miner/butcher_corpse/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases for the Hunter state": {
"Phrases before starting to attack": {
"Phrases": [
"uinston/hunter/start_attack/1",
"uinston/hunter/start_attack/2"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases for the Fight state": {
"Phrases before starting to attack": {
"Phrases": [
"uinston/attacker/start_attack/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when the bot does not see the target": {
"Phrases": [
"uinston/attacker/not_visible/1",
"uinston/attacker/not_visible/2",
"uinston/attacker/not_visible/3"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when the bot runs away from the attacker": {
"Phrases": [
"uinston/attacker/run_away/1",
"uinston/attacker/run_away/2",
"uinston/attacker/run_away/3"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases for the Researcher state": {
"Phrases before starting to move to the monument point": {
"Phrases": [
"uinston/researcher/before_move/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when reaching the destination": {
"Phrases": [
"uinston/researcher/after_move/1"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
},
"Phrases when creating a container with resources": {
"Phrases": [
"uinston/full_state/1",
"uinston/full_state/2"
],
"Chance of using phrases (% 0 - 100)": 30.0
},
"Phrases when healing": {
"Phrases": [
"uinston/medical_state/1",
"uinston/medical_state/2",
"uinston/medical_state/3"
],
"Chance of using phrases (% 0 - 100)": 30.0
}
}
}
}
}
$30.00
Fed up with the need to use multiple addons on my server for functions that players could execute from within the game, and considering the constant increase of new Skins for builds, I found myself dissatisfied with the limited supply of automatic upgrades on the market.
For this reason, I have reworked the most used TC-related features on my server into a single plugin, which has been enriched with ideas contributed by players and other Rust administrators.
All this under an attractive graphical interface, inspired by the item store of the game itself.
Video Update 1.5.0
Video Update 1.4.9
Video Update 1.4.0
Old Video
Features
AUTOMATIC CONSTRUCTION SKINS
With BetterTC your players will be able to improve their builds to any level of improvement, but they will also be able to choose their favorite Skin (if you enable it) completely free of charge or offering it to the VIPS on your server.
Update system: I have added a small system that checks for new skins to automatically add them to the configuration. When you install the plugin for the first time and once you obtain permission from bettertc.admin, you must click on "Check Update" so that it performs an internal check and adds all the skins and options that exist to date.
LIST OF AUTHORIZED PLAYERS
It allows players or simply the rest of the Staff to easily see which players are authorized in the locker. Except for the administrators themselves, if you activate it in the config. (I don't think any player needs to know that the admin was authorized in their locker to check something)
You can also allow authorizations to be deleted individually.
AUTOMATIC IMPROVEMENT SYSTEM
Allows your players to upgrade the grade of their bases automatically by obtaining resources directly from the TC. As long as they don't have RaidBlock (if you use NoEscape/RaidBlock plugin of course).
You can configure different speed levels and costs depending on the player's permission from the plugin's own settings. That is, you can have players improve a building every 5 seconds for free and VIPs can improve every 2 or 1... Use your imagination!
In addition, you can also calculate the cost of materials that will be required to carry out said improvement by clicking on the info button.
A new setting has been added to disable the Container skin's multi-color option. Disabling this option, which is enabled by default, will slightly improve frame rates in builds using this skin: Fewer colors = Better performance (FPS Client).
AUTOMATIC RESKIN OF EXTERNAL WALLS
The plugin also includes an automatic reskin system for external walls.
Previously, it was only compatible with standard stone external walls and their adobe variant. Now, it also includes the ability to switch wooden walls to Frontier and vice versa. Ice walls have also been added as a variant for stone.
If you place regular stone external walls (the usual ones), you can change their appearance to adobe or ice by clicking on the corresponding wall icon.
When changing the skin, the original wall's health will be preserved, so if it’s damaged, it won’t be fully restored. This prevents players from abusing the system.
Important:
I recommend using the system for external walls as an appearance modification system, not as an upgrade system. In other words, with the following configuration: "Only reskin on wall of the same grade": true
If you disable this parameter, you will be able to change from wood to stone, or vice versa, completely free of charge. Since the wall system doesn’t have a cost mechanism for players, I recommend keeping this option enabled.
AUTOMATIC REPAIR SYSTEM
Allows your players to repair their bases automatically by obtaining resources directly from the TC. As long as they don't have RaidBlock (if you use NoEscape of course). Now since version 1.4.0 it will also repair damaged objects such as doors, trapdoors, windows, boxes!
With configurable cooling system to prevent repair abuse during raids. ("Repair Cooldown After Recent Damage (seconds)": 30.0)
AUTOMATIC CONSTRUCTION DEGRADATION
It allows players to regret upgrading their huge base to metal and not being able to afford it anymore. Of course, it will charge them resources as if they improved it from 0. However, if you do not want to allow downgrade you can disable it from the config.
AUTOMATIC WALLPAPER PLACEMENT
Allows your players to place any available wallpaper in the game automatically based on the building type. Support for wallpapers on walls, ceilings, and floors.
Wallpapers are always kept up-to-date automatically. So if FacePunch adds new wallpapers, they will be instantly added to the list.
You'll also enjoy my exclusive wallpapers. Since update 1.5.0, you can also add and remove custom wallpapers with the following commands.
Chat Command:
Usage: /addwp <skinid> <Wall|Floor|Ceiling>,
Example: /addwp 3356517390 Wall,
Usage: /wpb (It allows you to place wallpapers on boats. To do this, you must first sit at the boat’s steering wheel.)
Console Command:
Usage: addwp <skinid> <Wall|Floor|Ceiling>,
Example: addwp 3356517390 Wall
I've added a new parameter to the config: "Wallpaper Damage": true Setting this parameter to false prevents wallpapers from being broken in melee or with ammunition. However, you can still break them with C4 or missiles. Blocking damage completely is more complex and, in my opinion, unnecessary.
In addition, with BetterTC you can place wallpapers on both sides of the walls, even if they are on the outside of the building, as it includes an option in the configuration to force this placement.
TC SKINS
Give your players the ability to change the appearance of their TC.
ALLOWS TO SAVE OLD ITEMS
A new configuration option has been added to allow saving items back to the TC.
"Allow items in TC inventory": {
"gunpowder": false,
"sulfur": false,
"sulfur.ore": false,
"explosives": false,
"diesel_barrel": false,
"cctv.camera": false,
"targeting.computer": false
}
CONSTRUCTION EFFECTS
Allows players to disable auto-build buff effects and reduces headaches.However, if you do not want to allow them to disable this, you can disable it from the config.
BETTER GUI
The plugin's interface has been programmed so that it maintains its size regardless of the interface scaling settings of each player.
It has also been taken into account that perhaps not everyone wants to enable all options for their players. Therefore, the buttons that appear at the top of the TC have been programmed so that if a player does not have permission for a specific function, instead of leaving the space empty, the buttons adapt their position automatically.
The player list GUI and construction SKINS have also been prepared with a pagination system if necessary.
95% of the images used in the plugin are loaded directly from the client side, thus optimizing the loading and rendering of the interface and reducing the use of Image Library.
Carbon Image Module support. If your server is running Carbon instead of Oxide, it will now use the built-in module instead of the Image Library.
Permissions
bettertc.admin Exclusive for Admin. It allows you to check if there are new skins to add. You will not appear in the list of authorized players if the option in the settings is activated.
bettertc.authlist Shows a button at the top of the TC to check which players are authorized.
bettertc.deleteauth Allows you to individually revoke an authorized player. You can give this permission to players if you want them to be able to delete individually.
bettertc.use It is the basic degree of use found in the configuration.
bettertc.vip It is the level of use for advanced that is found in the configuration. Depending on how you configure it, it makes players with this permission improve/repair/change skin faster. Or it simply costs them less resources.
bettertc.repair Displays a button on top of the TC to repair the build automatically.
bettertc.repair.nocost No explanation needed I think. (USE WITH CAUTION)
bettertc.reskin Allows players to change the skin of their build automatically. Imagine one day you upgrade your entire foundation to container and the next day you regret losing FPS and would like to leave it on normal metal.
bettertc.reskin.nocost No explanation needed I think.
bettertc.updefault Shows players the default upgrade options. Without SKINS.
bettertc.upskin Show players upgrade options with SKINS.
bettertc.upwall Allows players to change the skin of external walls.
bettertc.upgrade Permission to evade blocking of all items.
bettertc.upgrade.nocost No explanation needed I think. (USE WITH CAUTION)
bettertc.wallpaper Allows players to place Wallpaper.
bettertc.wallpaper.nocost No explanation needed I think. (USE WITH CAUTION)
bettertc.wallpaper.custom Display custom wallpapers to players with this permission.
bettertc.tcskinchange Allows players to change the TC skin.
bettertc.tcskindeployed Allows players to place TC with Skin.
Commands
Chat Command:
Usage: /addwp <skinid> <Wall|Floor|Ceiling>,
Example: /addwp 3356517390 Wall,
Console Command:
Usage: addwp <skinid> <Wall|Floor|Ceiling>,
Example: addwp 3356517390 Wall
Configuration
DEFAULT CONFIGURATION
{
"Check for updates when loading": true,
"Bypass DLC ownership check (⚠ only allowed on creative/test servers per Facepunch rules)": false,
"Use NoEscape Plugin": false,
"Use RaidBlock Plugin": true,
"GUI Buttons TC - Color Default": "0.3 0.40 0.3 0.60",
"GUI Buttons TC - Color Active": "0.90 0.20 0.20 0.50",
"GUI Buttons TC - OffsetMin": "280 621",
"GUI Buttons TC - OffsetMax": "573 643",
"GUI Buttons TC - AnchorMin": "0.5 0",
"GUI Buttons TC - AnchorMax": "0.5 0",
"Alert Gametip": true,
"Alert Chat": true,
"Alert Notify Plugin": false,
"Notify: select what notification type to be used": {
"error": 0,
"info": 0
},
"Color Prefix Chat": "#f74d31",
"Show Admin Auth List": false,
"Show SteamID Auth List": true,
"Upgrade Effect": true,
"Colour Selection MultiColor Option": false,
"Reskin Enable": true,
"Reskin Wall Enable": true,
"Only reskin on wall of the same grade": true,
"Reskin Wall TC Distance (Default: 100)": 100.0,
"Deployables Repair": true,
"Repair Cooldown After Recent Damage (seconds)": 30.0,
"Downgrade Enable": true,
"Downgrade only Owner Entity Build": false,
"Upgrade only Owner Entity Build": false,
"Upgrade / Downgrade only Owner and Team": true,
"Wallpaper Enable": true,
"Wallpaper placement Cost (Cloth)": 5,
"Wallpaper Damage": true,
"Wallpaper both sides": true,
"Force both sides including external sides": true,
"Cooldown Frequency Upgrade (larger number is slower)": {
"bettertc.use": 2.0,
"bettertc.vip": 1.0
},
"Cooldown Frequency Reskin (larger number is slower)": {
"bettertc.use": 2.0,
"bettertc.vip": 1.0
},
"Cooldown Frequency Repair (larger number is slower)": {
"bettertc.use": 2.0,
"bettertc.vip": 1.0
},
"Cooldown Frequency Wallpaper (larger number is slower)": {
"bettertc.use": 2.0,
"bettertc.vip": 1.0
},
"Cost Modifier for repairs": {
"bettertc.use": 1.5,
"bettertc.vip": 1.0
},
"Allow Items in TC Inventory": {
"gunpowder": false,
"sulfur": false,
"sulfur.ore": false,
"explosives": false,
"diesel_barrel": true,
"cctv.camera": true,
"targeting.computer": true
},
...
]
}
Bonus
KNOWN ISSUES
Random spawn of default (blue) wallpapers in constructions. If this happens on your server, it's likely because you have the TruePVE plugin or a similar one installed. Make sure to disable the configuration option that protects wallpaper damage in that plugin.
Instead, enable wallpaper damage protection in BetterTC. While it won't prevent 100% of the damage to wallpapers, it will significantly reduce it—especially from melee weapons.
For any problem, doubt, suggestion or assistance do not hesitate to contact me by Discord ninco90#6219
If you need me to configure everything from scratch, according to your tastes, for your server I can also do it for an additional fee. Although you should be able to configure everything yourself 😊
$29.99
Basements lets players build underground rooms beneath their bases. Place a hatch on your foundation and dig straight down into a hidden basement with walls, ceilings, and full building privileges. Great for stashing loot, setting up secret bunkers, or just adding extra space.
Readme Link - Click Here for Instruction and Documentation
👆Highly recommend reading the FAQ section!
BUILD
Build basements easily from your tool cupboard. Just place an entrance to get started.
EXPAND
Expand your basement by drilling underground. But don't forget to bring a headlamp - its dark down there!
TRAVERSE
Place multiple entryways, building out your labyrinth of tunnels beneath your base.
DECORATE
All deployables, electricity, and storage items can be placed in your basement. Take advantage of your new space!
RAID
Nothing is safe in Rust, including your basement. If all the entrances are destroyed, then the basement is too. Any loot below will float to the surface. Protect the entrance at all costs!
API METHODS (For Plugin Developers)
// Returns true if the given entityId is part of a basement.
bool IsBasementEntity(ulong entityId)
// Returns the building ids of the basements connected to a given surface building id.
uint[] GetBasementBuildingIds(uint surfaceBuildingId)
// Returns the building ids of the surface buildings connected to a given basement building id.
uint[] GetSurfaceBuildingIds(uint basementBuildingId)
Extension Plugins
These are free plugins that add additional functionality to Basements.
BasementsManager
Provides a UI for admins to view and manage the basements on the server. Useful for debugging & fixing issues. Use with the /bm command, requires the basements.admin permission to use.
BasementsManager.cs
$28.00
Make the deep sea more interesting for your players with the Deep Sea Cargo Ship! Featuring a fully functional bradley tank that patrols the deck of the ship, this plugin transforms the classic cargo ship into a high-risk, high-reward ocean battle. Tougher NPCs, red keycard-protected loot, and fully configurable tank health and rewards, the Deep Sea Cargo Ship delivers an intense endgame experience your players won’t forget.
Features
Bradley tank drives on the cargo ship
Cargo ship drives through the deep sea
Increased NPC count
Loot is protected by red key card
Configurable tank health & loot
Configurable NPCs
Fully customizable loot
Commands
All command require the admin permission
dcargo start - Start the event
dcargo stop - Stop the event
Permission
deepseacargo.admin
For developers
(void) OnDeepSeaCargoStart() // Called when the event starts
(void) OnDeepSeaCargoEnd() // Called when the event is over
Default Configuration
{
"Start delay after deep sea opens (minutes)": 10,
"Event duration (minutes)": 60,
"Time before radiation starts after the event is over (seconds)": 20,
"Tank configuration": {
"Health": 1200.0,
"Crate count": 4,
"Remove server gibs after tank is destroyed (saves performance)": false
},
"Cargo ship NPC configuration (Normal)": {
"Health": 200.0,
"Clothing items": [
{
"shortName": "hazmatsuit_scientist_naval",
"amount": 1,
"skinId": 0
}
],
"Belt items": [
{
"shortName": "smg.mp5",
"amount": 1,
"skinId": 0
},
{
"shortName": "grenade.f1",
"amount": 10,
"skinId": 0
}
],
"Remove corpse on death": true
},
"Cargo ship NPC configuration (Turret)": {
"Health": 250.0,
"Clothing items": [
{
"shortName": "hazmatsuit_scientist_naval",
"amount": 1,
"skinId": 0
}
],
"Belt items": [
{
"shortName": "rifle.lr300",
"amount": 1,
"skinId": 0
}
],
"Remove corpse on death": true
},
"Cargo ship NPC configuration (Captain)": {
"Health": 400.0,
"Clothing items": [
{
"shortName": "hazmatsuit_scientist_naval",
"amount": 1,
"skinId": 0
}
],
"Belt items": [
{
"shortName": "shotgun.m4",
"amount": 1,
"skinId": 0
},
{
"shortName": "grenade.f1",
"amount": 10,
"skinId": 0
}
],
"Remove corpse on death": true
},
"Loot configuration": {
"IMPORTANT NOTICE": "The maximum total crate count is 21. If the crate count in the config is higher, excess crates will be ignored, starting at the lowest tier",
"Locked crate count (total crate count must be less than or equal to 21)": 3,
"Elite crate count (total crate count must be less than or equal to 21)": 4,
"Military crate count (total crate count must be less than or equal to 21)": 8,
"Normal crate count (total crate count must be less than or equal to 21)": 6,
"Locked crate loot table": {
"Enabled": true,
"Item list": [
{
"Short name": "scrap",
"Min amount": 10,
"Max amount": 100,
"Chance (1 = 100%)": 1.0,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "metal.refined",
"Min amount": 10,
"Max amount": 25,
"Chance (1 = 100%)": 0.6,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "lmg.m249",
"Min amount": 1,
"Max amount": 1,
"Chance (1 = 100%)": 0.05,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "rifle.l96",
"Min amount": 1,
"Max amount": 1,
"Chance (1 = 100%)": 0.1,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "rifle.ak.ice",
"Min amount": 1,
"Max amount": 1,
"Chance (1 = 100%)": 0.2,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "rifle.bolt",
"Min amount": 1,
"Max amount": 1,
"Chance (1 = 100%)": 0.2,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "smg.mp5",
"Min amount": 1,
"Max amount": 1,
"Chance (1 = 100%)": 0.3,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "smg.thompson",
"Min amount": 1,
"Max amount": 1,
"Chance (1 = 100%)": 0.3,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "pistol.prototype17",
"Min amount": 1,
"Max amount": 1,
"Chance (1 = 100%)": 0.4,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "metal.facemask.icemask",
"Min amount": 1,
"Max amount": 1,
"Chance (1 = 100%)": 0.15,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "metal.plate.torso.icevest",
"Min amount": 1,
"Max amount": 1,
"Chance (1 = 100%)": 0.15,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "explosives",
"Min amount": 10,
"Max amount": 20,
"Chance (1 = 100%)": 0.2,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "explosive.timed",
"Min amount": 1,
"Max amount": 2,
"Chance (1 = 100%)": 0.1,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "ammo.rocket.basic",
"Min amount": 1,
"Max amount": 3,
"Chance (1 = 100%)": 0.1,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "ammo.rocket.seeker",
"Min amount": 1,
"Max amount": 3,
"Chance (1 = 100%)": 0.1,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "ammo.rocket.mlrs",
"Min amount": 1,
"Max amount": 2,
"Chance (1 = 100%)": 0.1,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "aiming.module.mlrs",
"Min amount": 1,
"Max amount": 2,
"Chance (1 = 100%)": 0.6,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "rocket.launcher",
"Min amount": 1,
"Max amount": 1,
"Chance (1 = 100%)": 0.15,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "homingmissile.launcher",
"Min amount": 1,
"Max amount": 1,
"Chance (1 = 100%)": 0.15,
"Skin id": 0,
"Custom name": ""
}
]
},
"Bradley crate loot table": {
"Enabled": false,
"Item list": []
},
"Elite crate loot table": {
"Enabled": false,
"Item list": []
},
"Military crate loot table": {
"Enabled": false,
"Item list": []
},
"Normal crate loot table": {
"Enabled": false,
"Item list": []
},
"NPC loot table": {
"Enabled": true,
"Item list": [
{
"Short name": "parachute",
"Min amount": 1,
"Max amount": 1,
"Chance (1 = 100%)": 0.3,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "ammo.shotgun",
"Min amount": 4,
"Max amount": 8,
"Chance (1 = 100%)": 0.2,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "ammo.shotgun.fire",
"Min amount": 4,
"Max amount": 8,
"Chance (1 = 100%)": 0.2,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "ammo.shotgun.slug",
"Min amount": 4,
"Max amount": 8,
"Chance (1 = 100%)": 0.2,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "ammo.pistol",
"Min amount": 15,
"Max amount": 30,
"Chance (1 = 100%)": 0.2,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "ammo.pistol.hv",
"Min amount": 15,
"Max amount": 30,
"Chance (1 = 100%)": 0.2,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "ammo.pistol.fire",
"Min amount": 15,
"Max amount": 30,
"Chance (1 = 100%)": 0.2,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "ammo.rifle",
"Min amount": 12,
"Max amount": 24,
"Chance (1 = 100%)": 0.2,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "ammo.rifle.hv",
"Min amount": 12,
"Max amount": 24,
"Chance (1 = 100%)": 0.2,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "ammo.rifle.incendiary",
"Min amount": 12,
"Max amount": 24,
"Chance (1 = 100%)": 0.2,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "syringe.medical",
"Min amount": 1,
"Max amount": 2,
"Chance (1 = 100%)": 0.2,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "bandage",
"Min amount": 1,
"Max amount": 3,
"Chance (1 = 100%)": 0.3,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "largemedkit",
"Min amount": 2,
"Max amount": 6,
"Chance (1 = 100%)": 0.1,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "riflebody",
"Min amount": 1,
"Max amount": 1,
"Chance (1 = 100%)": 0.1,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "smgbody",
"Min amount": 1,
"Max amount": 2,
"Chance (1 = 100%)": 0.1,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "metalspring",
"Min amount": 1,
"Max amount": 3,
"Chance (1 = 100%)": 0.1,
"Skin id": 0,
"Custom name": ""
},
{
"Short name": "sewingkit",
"Min amount": 1,
"Max amount": 2,
"Chance (1 = 100%)": 0.1,
"Skin id": 0,
"Custom name": ""
}
]
},
"Captain NPC loot table (leave at null to use NPC loot table from above)": null
}
}
ServerPanel adds a player information menu to your server, where you can both share important and useful information with your players and integrate your plugins into it!
🌟 Features
User-Friendly Interface: Intuitive GUI for easy navigation and interaction.
Economy Integration: Supports various economy plugins for seamless financial management.
Dynamic Menu Categories: Organize functionalities into customizable categories for better user experience.
Extensive Configuration Options: Almost every aspect of the plugin can be customized, including messages, colors, sizes, fonts, tion.
Auto-Open Menu: Automatically displays the menu upon player connection, configurable per server settings.
Block Settings: Control access to the menu during building, raiding, or combat situations to enhance gameplay balance.
Multiple Economy Head Fields: Display various economic metrics such as balance, server rewards, and bank information.
Permission Management: Fine-tune permissions for different user roles to control access to features.
Localization Support: Easily translate and customize all messages for different languages.
Performance Optimized: Designed to minimize server lag while providing rich functionality.
Customizable Hooks: Integrate with existing economy systems using customizable hooks for adding, removing, and displaying balances.
Editor Position Change: Admins can now change editor positions with a simple click, choosing between left, center, or right alignments.
Command Enhancements: Commands are now processed with multiple arguments separated by "|", enabling bulk command processing.
🎮 Commands
/info – open menu
/sp.install (or) /welcome.install – open installer menu
sp.migrations – console command for updating plugin data structure when upgrading to new versions. Automatically creates backups before making changes.
sp.migrations list – shows available migrations and whether they need to run
sp.migrations run <version> – runs specific migration (e.g., "1.3.0")
sp.migrations run <version> force – forces migration even if not detected as needed
🛡️ Permissions
serverpanel.edit – allows players to edit the plugin settings and open the edit menu
serverpanelinstaller.admin - required to access the plugin installation functions
🎥 Video
🖼️ Showcase
Templates
Template V1
Template V2
Template V3
Template V5
Editor
Installer
🧪 TEST SERVER
Join our test server to view and experience all our unique features yourself!
Copy the IP Address below to start playing!
connect 194.147.90.239:28015
📊 Update Fields
ServerPanel supports dynamic update fields that can be used in your templates to display real-time information. These fields are automatically updated and can be used in text components, headers, and other interface elements.
Player Information
{online_players} – Number of currently online players
{sleeping_players} – Number of sleeping players
{all_players} – Total number of players (online + sleeping)
{max_players} – Maximum server capacity
{player_kills} – Player's kill count (requires KillRecords, Statistics, or UltimateLeaderboard)
{player_deaths} – Player's death count (requires KillRecords, Statistics, or UltimateLeaderboard)
{player_username} – Player's display name
{player_avatar} – Player's Steam ID for avatar display
Economy
{economy_economics} – Economics plugin balance
{economy_server_rewards} – ServerRewards points
{economy_bank_system} – BankSystem balance
Note: Economy fields are fully customizable in "oxide/config/ServerPanel.json" under "Economy Header Fields". You can add support for any economy plugin by configuring the appropriate hooks (Add, Balance, Remove). Custom keys can be created and used in templates just like the default ones.
Server Information
{server_name} – Server hostname
{server_description} – Server description
{server_url} – Server website URL
{server_headerimage} – Server header image URL
{server_fps} – Current server FPS
{server_entities} – Number of entities on server
{seed} – World seed
{worldsize} – World size
{ip} – Server IP address
{port} – Server port
{server_time} – Current server time (YYYY-MM-DD HH:MM:SS)
{tod_time} – Time of day (24-hour format)
{realtime} – Server uptime in seconds
{map_size} – Map size in meters
{map_url} – Custom map URL
{save_interval} – Auto-save interval
{pve} – PvE mode status (true/false)
Player Stats
{player_health} – Current health
{player_maxhealth} – Maximum health
{player_calories} – Calorie level
{player_hydration} – Hydration level
{player_radiation} – Radiation poisoning level
{player_comfort} – Comfort level
{player_bleeding} – Bleeding amount
{player_temperature} – Body temperature
{player_wetness} – Wetness level
{player_oxygen} – Oxygen level
{player_poison} – Poison level
{player_heartrate} – Heart rate
Player Position
{player_position_x} – X coordinate
{player_position_y} – Y coordinate (height)
{player_position_z} – Z coordinate
{player_rotation} – Player rotation (degrees)
Player Connection
{player_ping} – Connection time in seconds
{player_ip} – Player's IP address
{player_auth_level} – Authorization level (0=Player, 1=Moderator, 2=Admin)
{player_steam_id} – Steam ID
{player_connected_time} – Connection start time
{player_idle_time} – Idle time (HH:MM:SS)
Player States
{player_sleeping} – Is sleeping (true/false)
{player_wounded} – Is wounded (true/false)
{player_dead} – Is dead (true/false)
{player_building_blocked} – Is building blocked (true/false)
{player_safe_zone} – Is in safe zone (true/false)
{player_swimming} – Is swimming (true/false)
{player_on_ground} – Is on ground (true/false)
{player_flying} – Is flying (true/false)
{player_admin} – Is admin (true/false)
{player_developer} – Is developer (true/false)
Network & Performance
{network_in} – Network input (currently shows 0)
{network_out} – Network output (currently shows 0)
{fps} – Server FPS
{memory} – Memory allocations
{collections} – Garbage collections count
Usage Example:
You can use these fields in any text component like: "Welcome {player_username}! Server has {online_players}/{max_players} players online."
🔧 API Documentation for Developers
ServerPanel provides an API for plugin developers to integrate their plugins into the menu system.
Required Methods
API_OpenPlugin(BasePlayer player) - Main integration method that returns CuiElementContainer
OnServerPanelClosed(BasePlayer player) - Called when panel closes (cleanup)
OnServerPanelCategoryPage(BasePlayer player, int category, int page) - Called when category changes (cleanup)
OnReceiveCategoryInfo(int categoryID) - Receives your category ID
Integration Example
[PluginReference]
private Plugin ServerPanel;
private int _serverPanelCategoryID = -1;
private void OnServerInitialized()
{
ServerPanel?.Call("API_OnServerPanelProcessCategory", Name);
}
private void OnReceiveCategoryInfo(int categoryID)
{
_serverPanelCategoryID = categoryID;
}
private void OnServerPanelCategoryPage(BasePlayer player, int category, int page)
{
// Cleanup when player switches categories
}
private CuiElementContainer API_OpenPlugin(BasePlayer player)
{
var container = new CuiElementContainer();
// Create base panels (required structure)
container.Add(new CuiPanel()
{
RectTransform = {AnchorMin = "0 0", AnchorMax = "1 1"},
Image = {Color = "0 0 0 0"}
}, "UI.Server.Panel.Content", "UI.Server.Panel.Content.Plugin", "UI.Server.Panel.Content.Plugin");
container.Add(new CuiPanel()
{
RectTransform = {AnchorMin = "0 0", AnchorMax = "1 1"},
Image = {Color = "0 0 0 0"}
}, "UI.Server.Panel.Content.Plugin", "YourPlugin.Background", "YourPlugin.Background");
// Add your plugin's UI elements here
container.Add(new CuiLabel
{
RectTransform = {AnchorMin = "0.1 0.8", AnchorMax = "0.9 0.9"},
Text = {Text = "Your Plugin Interface", FontSize = 16, Align = TextAnchor.MiddleCenter, Color = "1 1 1 1"}
}, "YourPlugin.Background", "YourPlugin.Title");
// Add buttons, panels, etc. using "YourPlugin.Background" as parent
return container;
}
private void OnServerPanelClosed(BasePlayer player)
{
// Cleanup when panel closes
}
Header Update Fields
API_OnServerPanelAddHeaderUpdateField(Plugin plugin, string updateKey, Func<BasePlayer, string> updateFunction) - Registers a per-player string provider for a header placeholder. Returns true on success.
API_OnServerPanelRemoveHeaderUpdateField(Plugin plugin, string updateKey = null) - Unregisters a specific updateKey for your plugin, or all keys for your plugin when updateKey is null. Returns true on success.
Usage Example
[PluginReference]
private Plugin ServerPanel;
private void OnServerInitialized()
{
// Register a dynamic header field for each player
ServerPanel?.Call("API_OnServerPanelAddHeaderUpdateField", this, "{player_kdr}", (Func<BasePlayer, string>)(player => GetKdr(player)));
}
private string GetKdr(BasePlayer player)
{
// Compute and return the value to display in the header for this player
return "1.23";
}
Using in UI: Place your key (e.g., {player_kdr}) directly in Header Field texts. The value will be updated per player using your function.
📚 FAQ
Q: Why can't I open the menu?
A: Make sure that the plugin is installed and activated on your server. If the problem persists, contact the server administrator.
Q: How do I enable Expert Mode? (disables automatic template updates)
A: In the data file "Template.json", turn on the "Use an expert mod?" option:
"Use an expert mod?": true,
P.S. "Template.json” is located in the "oxide/data/ServerPanel" directory (if you use Oxide) or in the "carbon/data/ServerPanel" directory (if you use Carbon)
Q: I see black images with Rust logo or get error 429 when loading images. What should I do?
A: These issues occur when there are problems downloading images from the internet. To fix this, enable Offline Image Mode which will use local images instead:
Enable the mode in config:
Open "oxide/config/ServerPanel.json" (or "carbon/config/ServerPanel.json" for Carbon)
Set "Enable Offline Image Mode": true
Set up the images:
Create folder "TheMevent" in "oxide/data" (or "carbon/data" for Carbon)
Download PluginsStorage (click "CODE" → "Download ZIP")
Extract the ZIP and copy all contents to the "TheMevent" folder
Reload the plugin:
Type o.reload ServerPanel (Oxide) or c.reload ServerPanel (Carbon)
Note: If using a hosting service, you may need to use their file manager or FTP to upload the files.
Q: Does ServerPanel work only with Mevent's plugins?
A: Currently, ServerPanel integrates seamlessly with Mevent's plugins (Shop, Kits, Daily Rewards, etc.). However, other developers can use the provided API to integrate their plugins into the menu system. The plugin system is designed to be extensible for third-party integrations.
Q: Why do integrated plugins (Shop, Kits) have different window sizes?
A: Different plugins may use different templates for integration. Make sure all your integrated plugins use the same template version (V1, V2, etc.) that matches your ServerPanel template. Update the template in each plugin to ensure consistent sizing.
Q: The panel displays differently for different players. How can I make it show the same on everyone's screen?
A: This issue occurs when players have different UI scale settings. To fix this and ensure consistent display for all players:
Open the "Template.json" file located in "oxide/data/ServerPanel" (or "carbon/data/ServerPanel" for Carbon)
Find the "Parent (Overlay/Hud)" setting in the "Background" section
Change the value from "Overlay" to "OverlayNonScaled"
Save the file and restart your server or reload the plugin
Q: How can I change the video displayed in the ServerPanel interface to my own custom video?
A: Yes, you can replace the default video with your own! You need to find and modify the command:
serverpanel_broadcastvideo [your_video_url]
Replace [your_video_url] with the direct link to your video. For best compatibility, we recommend hosting your video on imgur.com.
Q: My custom images are not loading or show as blank/question marks. What image hosting should I use?
A: For custom images, we recommend using imgbb.com for image hosting. Avoid Imgur and services without direct access to the image. For the most reliable experience, use Offline Image Mode with local images instead.
Q: How can I make plugin UIs open outside of the ServerPanel menu instead of inside categories?
A: You can configure buttons to execute chat commands that open plugin UIs independently. To do this:
In your button configuration, set "Chat Button": true
Set the "Commands" field to "chat.say /command" (replace "command" with the actual plugin command)
Example: To open the Cases plugin outside the menu:
"Chat Button": true
"Commands": "chat.say /cases"
This will execute the command as if the player typed it in chat, opening the plugin's interface independently rather than within the ServerPanel menu.
Q: Text in V4 template is shifting or sliding out of place. How can I fix this?
A: This issue occurs when text width isn't properly configured. ServerPanel provides "TITLE LOCALIZATION" settings to control text width for categories and pages:
Open the ServerPanel editor (click the "ADMIN MODE" button to open the edit menu)
Select the category or page you want to edit (click to "EDIT CATEGORY" or "EDIT PAGE" button)
In the editor, find the "TITLE LOCALIZATION" section
For each language (en, ru, etc.), you'll see three columns:
LANGUAGE - The language code
TEXT - The localized text content
WIDTH (px) - The width setting in pixels
Adjust the "WIDTH (px)" value to match your text length. Longer text requires larger width values
Save your changes and test in-game
Tip: Start with a width value around 100-150 pixels for short text, and increase it for longer titles. You can adjust this value until the text displays correctly without shifting.
$29.99
Introducing Total Control – The Ultimate Rust Server Admin Tool
Total Control is a powerful full GUI admin plugin for Rust servers.
Whether you run hardcore PvP or relaxed PvE, Total Control gives you complete live control over every major system directly in-game, with zero config files or reloading after changes.
📅 Dynamic Schedule System:
•Plan your entire wipe and let the plugin do the work for you.
•Create up to 5 scheduled sets (plus the default) Automatically change gather rates, stack sizes, smelting, rewards, PvE/PvP mode, raid protection, and more at exact dates and times.
•Use real-world time or server time.
•Enable only the pages you want for each set everything else stays on your default settings.
•Run your server exactly how you want.
⚒️ Gather Rates & Stack Sizes:
•Full control over every item (ore, plants, crates, quarries, excavator, etc.) Quick multiplier buttons or type exact values.
•Category multipliers with individual item overrides.
•Add or remove any item instantly with chat commands.
🔥 Smelting & Cooking:
•Adjust speed, charcoal output, fuel usage, and resource output for every furnace type.
•Full control over the Mixing Table and Cooking Workbench.
🎁 Rewards System:
•Reward players for gathering, killing animals/NPCs/players, destroying barrels, emptying crates, Bradley/Heli loot, and playtime.
•Support for Scrap, Economics, and ServerRewards (use any or all three) Optional UI Notify integration with custom message styles.
⚙️ Settings Page:
•Auto or voted night skip. Time freeze, custom day/night lengths, and server date.
•PvE/PvP mode switching (manual or timed).
•Full raid protection (manual or timed).
•Offline raid protection (with adjustable cooldown timer).
•Option to disable shotgun traps, flame turrets, auto turrets, and SAM sites.
Any admin with the correct permission can open the Total Control GUI with /tc and modify everything, without requiring data file access or plugin reload. Ideal for administrators worldwide.
🔑 Permissions & Commands:
Permission: TotalControl.OpenGui
Chat Commands:
/tc Open the GUI
/addgather <shortname> /removegather <shortname> Add/Remove items to GatherRates page.
/addstack <shortname> /removestack <shortname> Add/Remove items to StackSize page.
/addreward <shortname or prefab> /removereward <shortname or prefab> Add/Remove items to Rewards page.
(Shortnames list: https://www.corrosionhour.com/rust-item-list)
💬 Join the Community
Stay up to date, get support, make suggestions, report bugs, or promote your server.
🔗 https://discord.gg/AkwHUs8Qma
ExtraEvents can run multiple different and custom competitive events for players to win prizes; each event is highly configurable including chat/GameTip messages & items, commands, and/or kits rewards for one or more winners; regularly optimized to be as lightweight & efficient as possible; additional events and features planned.
The configuration may seem long but it's simply repetitive to allow for greater customization. ExtraEvents comes out of the box running a random event every 1-2 hours with a scrap reward of 100 for the top player and a participation reward of 10 scrap for everyone else who participates in the event! Custom events and rewards can be added.
Join my Discord for support and updates: https://discord.gg/teSffnDQ7N
Events Included
AnimalAnnihilation - Kill animals to win!
BarrelBreakers - Break barrels to win!
BerryBash - Gather wild berries to win!
BotBash - Kill bots to win!
CrateClash - Loot crates to win!
FishingFrenzy - Catch fish to win!
HempHunters - Gather wild hemp to win!
MushroomMadness - Gather wild mushrooms to win!
OreWar - Mine ore nodes to win!
PlayerBattle - Kill players to win!
ResourceRumble - Collect resources to win!
RoadsignRun - Destroy roadsigns to win!
TreeTrimmers - Chop trees to win!
TunnelTussle - Kill tunnel dwellers to win!
UnderwaterWar - Kill underwater lab scientists to win!
Additional Events Included
HighQualBrawl - Collect high quality metal ore at 3x (configurable) the normal rate
MetalMash - Collect metal ore at 3x (configurable) the normal rate
ResourceRun - Collect resources at 2x (configurable) the normal rate!
StoneSmash - Collect stones at 3x (configurable) the normal rate
SulfurSpree - Collect sulfur ore at 3x (configurable) the normal rate
WoodWhirl - Collect wood at 3x (configurable) the normal rate
Custom Events Can Be Added!
Event Types
destroy - counts destroyed/killed NPCs, players, barrels, roadsigns, etc.
loot - counts looted crates & loot containers
collect - adds collected resources/entity amounts together (adds total number of entities collected [500 wood, 1000 metal.ore, 10 cloth, etc.])
dispense - counts collected resource/entity types (counts entity types distributed [wood = 1 point, metal.ore = 1 point, cloth = 1 point, etc.])
fish - counts caught fish or killed sharks
gather - Adds gathered resources/entity amounts together when picked up from the ground (adds total number of entities collected [10 cloth, 1 mushroom, 1 red.berry, etc.])
Permissions
extraevents.admin
Admin Commands (Console & Chat) (requires extraevents.admin permission)
extraevents start - Start random event manually (regardless of Minimum Players Online) [/extraevents start]
extraevents start EventName - Start event manually (case sensitive (uses Event key/identifier, not DisplayNames)) [/extraevents start EventName]
extraevents end - End current event [/extraevents end]
Player Chat Commands
/extraevents ui - Toggle the UI visibility
/extraevents image - Toggle event image visiblity independent from UI
/extraevents sound - Toggle event sounds
ADD CUSTOM EVENTS
"BoarBrawl": {
"Enable Event": true,
"Event Name": "BoarBrawl",
"Event Description": "Kill boar to win!",
"Event Type (destroy, loot, collect, dispense, fish, gather)": "destroy",
"Event Length (seconds)": 600,
"Event Entities": [
"boar"
],
"Enable Event Permission": false,
"Event Permission": "extraevents.boarbrawl",
"Show UI And Notifications To Players Without Event Permission?": false,
"Event Image(s)": [
{
"Enable Image": true,
"Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg",
"Image Transparency (0.0 - 100.0)": 75.0,
"Image Anchors Min (x y)": "0.8 0.2",
"Image Anchors Max (x y)": "0.83 0.245"
}
],
"Event Leaderboard": {
"Enable Leaderboard UI": true,
"UI Anchors Min (x y)": "0.695 0.025",
"UI Anchors Max (x y)": "0.83 0.1975",
"UI Background Color (r g b a)": "255 255 255 0.2",
"UI Text Color (r g b a)": "255 255 255 1.0",
"UI Text Outline Color (r g b a)": "0 0 0 0.25",
"UI Text Alignment (left, right, center)": "center",
"UI Player List Text Alignment (left, right, center)": "center",
"UI Pending Participation Message": "No one has played... yet."
},
"Event Notifications": {
"Enable Chat Notifications": true,
"Event Chat Prefix": "",
"Event Chat Icon (Steam64 ID)": 0,
"Enable GameTip Notifications": false,
"GameTip Style (info OR alert OR error)": "info",
"GameTip Duration (seconds)": 3.0,
"Enable Event Upcoming Notification": false,
"Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30,
"Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"Event Ending": "The <color=purple>{event_name}</color> event has ended.",
"Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"No Participants": "No one participated in the <color=purple>{event_name}</color> event",
"Multiple Winners Notification Delay (seconds)": 4.0
},
"Event Reward(s)": [
{
"Enable Reward": true,
"Reward Probability %": 100,
"Reward Notification": {
"Enable Reward Notification": true,
"Only Send Reward Notification To Winning Player?": false,
"Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Item(s) List": 999,
"Max Number from Item(s) List": 999,
"Randomize Item(s) List": false,
"Item(s)": [
{
"Enable Item": true,
"Item Probability %": 100,
"Item Display Name": "Scrap",
"Change Item Name to Item Display Name in Player Inventory": false,
"Item Shortname": "scrap",
"Item Skin ID": 0,
"Min Item Amount": 100,
"Max Item Amount": 100
}
],
"Command(s)": [
{
"Enable Command": false,
"Command Probability %": 100,
"Command Display Name": "VIP Role",
"Command": "oxide.usergroup add {player.id} vip"
}
],
"Kit(s) (plugin required)": [
{
"Enable Kit": false,
"Kit Probability %": 100,
"Kit Display Name": "PVP Kit",
"Kit": "pvpkit"
}
]
}
],
"Participation Reward": {
"Enable Participation Reward": true,
"Give Participation Reward to Event Reward(s) Winner(s)?": false,
"Participation Reward Probability %": 100,
"Participation Reward Notification": {
"Enable Participation Reward Notification": true,
"Only Send Participation Reward Notification To Participating Players?": false,
"Participation Reward Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Participation Reward Item(s) List": 999,
"Max Number from Participation Reward Item(s) List": 999,
"Randomize Participation Reward Item(s) List": false,
"Participation Reward Item(s)": [
{
"Enable Participation Reward Item": true,
"Participation Reward Item Probability %": 100,
"Participation Reward Item Display Name": "Scrap",
"Change Item Name to Participation Reward Item Display Name in Player Inventory": false,
"Participation Reward Item Shortname": "scrap",
"Participation Reward Item Skin ID": 0,
"Participation Reward Min Item Amount": 10,
"Participation Reward Max Item Amount": 10
}
],
"Participation Reward Command(s)": [
{
"Enable Participation Reward Command": false,
"Participation Reward Command Probability %": 100,
"Participation Reward Command Display Name": "Participant Role",
"Participation Reward Command": "oxide.usergroup add {player.id} participant"
}
],
"Participation Reward Kit(s) (plugin required)": [
{
"Enable Participation Reward Kit": false,
"Participation Reward Kit Probability %": 100,
"Participation Reward Kit Display Name": "Farm Kit",
"Participation Reward Kit": "farmkit"
}
]
}
}
Add extra winner positions to each event by adding to the Event Reward(s) [] group and extra Rewards by adding to the Item(s) [], Command(s) [], and Kits[] groups.
Example (First winner receives 100 Scrap, 1 Pookie, and 10,000 RP. Second winner receives 5,000 RP and Farm Kit)
"Event Reward(s)": [
{
"Enable Reward": true,
"Reward Probability %": 100,
"Reward Notification": {
"Enable Reward Notification": true,
"Only Send Reward Notification To Winning Player?": false,
"Reward Notification": "{player_name} scored first place in the {event_name} event with {points_scored} points and won {rewards_list}!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Item(s) List": 999,
"Max Number from Item(s) List": 999,
"Randomize Item(s) List": false,
"Item(s)": [
{
"Enable Item": true,
"Item Probability %": 100,
"Item Display Name": "Pookie",
"Change Item Name to Item Display Name in Player Inventory": false,
"Item Shortname": "pookie.bear",
"Item Skin ID": 0,
"Min Item Amount": 1,
"Max Item Amount": 1
},
{
"Enable Item": true,
"Item Probability %": 100,
"Item Display Name": "Scrap",
"Change Item Name to Item Display Name in Player Inventory": false,
"Item Shortname": "scrap",
"Item Skin ID": 0,
"Min Item Amount": 100,
"Max Item Amount": 100
}
],
"Command(s)": [
{
"Enable Command": true,
"Command Probability %": 100,
"Command Display Name": "10,000 RP",
"Command": "sr add {player.id} 10000"
}
],
"Kit(s) (plugin required)": [
{
"Enable Kit": false,
"Kit Probability %": 100,
"Kit Display Name": "PVP Kit",
"Kit": "pvpkit"
}
]
},
{
"Enable Reward": true,
"Reward Probability %": 100,
"Reward Notification": {
"Enable Reward Notification": true,
"Only Send Reward Notification To Winning Player?": false,
"Reward Notification": "{player_name} scored second place in the {event_name} event with {points_scored} points and won {rewards_list}!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Item(s) List": 999,
"Max Number from Item(s) List": 999,
"Randomize Item(s) List": false,
"Item(s)": [
{
"Enable Item": false,
"Item Probability %": 100,
"Item Display Name": "Scrap",
"Change Item Name to Item Display Name in Player Inventory": false,
"Item Shortname": "scrap",
"Item Skin ID": 0,
"Min Item Amount": 100,
"Max Item Amount": 100
}
],
"Command(s)": [
{
"Enable Command": true,
"Command Probability %": 100,
"Command Display Name": "5,000 RP",
"Command": "sr add {player.id} 5000"
}
],
"Kit(s) (plugin required)": [
{
"Enable Kit": true,
"Kit Probability %": 100,
"Kit Display Name": "Farm Kit",
"Kit": "farmkit"
}
]
}
]
FAQ
Q: Is there a limit to the number of custom events I can create?
Add as many custom events as you want! All custom "Event Types" and "Additional Event Types" must have a unique identifier (EX: "OreWar_Metal", "ResourceRumble_Stones", "ScarecrowSniper", etc.), must use the correct "Event Type" (EX: "dispense", "collect", "destroy", etc.), and must target the appropriate "Event Entities" (EX: "metal.ore", "stones", "scarecrow", etc.)
Q: Can I add custom Additional Event Types?
Yes! Same as the "Event Types" you can have as many "Additional Event Types" as you'd like, so long as they have a unique identifier (EX: "ResourceRun_Stones", etc.), use the correct "Event Type" (EX: "multiply"), and target the appropriate "Event Entities" (EX: "metal.ore", "stones", etc.)
Q: Is there a limit to the number of reward positions?
Nope, the sky is the limit! The plugin will automatically read any reward position you add to the Event Reward(s)[] group. Give rewards to the top 100 players if you want.
Q: Is there a limit to the number of items, commands, kits, etc. each player can win?
Again the sky is the limit! The plugin will read each item[], command[], kit[], etc. you add to the reward position as long as it is valid and enabled. Invalid items, commands, kits, etc. will be attempted and skipped on failure.
Q: Can I remove an entire event from the config file if I'm not using it?
No, if you remove an entire event from the configuration file it will re-add that event in its default state on reload. Use "Enable Event": false, to completely disable specific events.
Q: What is the ExtraEvents.data file? What does it do? Why can't I read it? Can I delete it?
The ExtraEvents.data file simply stores PlayerIDs for players who have disabled their event UIs & images and that is all. ExtraEvents uses an efficient ProtoBuf method of saving data to optimize performance (originally created by Google) which saves this file in binary and is why your average reader cannot compile it. If you delete the ExtraEvents.data file it will enable the UI and images for all of your players and they would have to disable it again manually.
Q: What is (r g b a)?
(r g b a) stands for (red green blue alpha[opacity]) and is a way of formatting colors, specifically for UI elements in our case. You can convert HEX (#FF0000) to RGBA (255 0 0 1.0) using online guides. Support for HEX and English colors coming soon. https://www.w3schools.com/colors/colors_hexadecimal.asp
Q: Can I add multiple images per event?
Sure, it will display any image you have in the Event Image(s)[] group.
Hooks for Developers
private void OnExtraEventStart(string eventIdentifier, string eventName, string eventDesc)
{
PrintWarning($"Event Identifier: {eventIdentifier} Event Start Name: {eventName} Event Desc: {eventDesc}");
}
private void OnExtraEventEnd(string eventIdentifier, string eventName, string eventDesc)
{
PrintWarning($"Event Identifier: {eventIdentifier} Event End Name: {eventName} Event Desc: {eventDesc}");
}
private void OnExtraEventWinnerItem(ItemDefinition item, BasePlayer winningPlayer)
{
PrintWarning($"Item Name: {item.displayName.english} Winner Name: {winningPlayer.displayName}");
}
private void OnExtraEventWinnerCommand(string command, BasePlayer winningPlayer)
{
PrintWarning($"Command: {command} Winner Name: {winningPlayer.displayName}");
}
private void OnExtraEventWinnerKit(string kitName, object kitSuccess, BasePlayer winningPlayer)
{
PrintWarning($"Kit: {kitName} Success: {kitSuccess} Winner Name: {winningPlayer.displayName}");
}
private void OnExtraEventParticipationItem(ItemDefinition item, BasePlayer winningPlayer)
{
PrintWarning($"Item Name: {item.displayName.english} Winner Name: {winningPlayer.displayName}");
}
private void OnExtraEventParticipationCommand(string command, BasePlayer winningPlayer)
{
PrintWarning($"Command: {command} Winner Name: {winningPlayer.displayName}");
}
private void OnExtraEventParticipationKit(string kitName, object kitSuccess, BasePlayer winningPlayer)
{
PrintWarning($"Kit: {kitName} Success: {kitSuccess} Winner Name: {winningPlayer.displayName}");
}
Default Config
{
"General Options": {
"Chat Prefix": "<color=purple>ExtraEvents:</color>",
"Chat Icon (Steam64 ID)": 76561199519603325,
"Minimum Players Online to Automatically Start Random Event": 3,
"Auto Random Event Start Time Min (seconds)": 3600,
"Auto Random Event Start Time Max (seconds)": 7200,
"Enable Console Messages": true,
"Enable Log File": true,
"Chat Command": "extraevents",
"Admin Permission": "extraevents.admin",
"All Events Permission (optional, overrides individual event permissions if enabled)": "extraevents.all"
},
"Event Types": {
"AnimalAnnihilation": {
"Enable Event": true,
"Event Name": "AnimalAnnihilation",
"Event Description": "Kill animals to win!",
"Event Type (destroy, loot, collect, dispense, fish, gather)": "destroy",
"Event Length (seconds)": 600,
"Event Entities": [
"chicken",
"stag",
"boar",
"wolf",
"wolf2",
"bear",
"polarbear",
"crocodile",
"panther",
"tiger",
"snake.entity"
],
"Enable Event Permission": false,
"Event Permission": "extraevents.animalannihilation",
"Show UI And Notifications To Players Without Event Permission?": false,
"Event Image(s)": [
{
"Enable Image": true,
"Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg",
"Image Transparency (0.0 - 100.0)": 75.0,
"Image Anchors Min (x y)": "0.8 0.2",
"Image Anchors Max (x y)": "0.83 0.245"
}
],
"Event Leaderboard": {
"Enable Leaderboard UI": true,
"UI Anchors Min (x y)": "0.695 0.025",
"UI Anchors Max (x y)": "0.83 0.1975",
"UI Background Color (r g b a)": "255 255 255 0.2",
"UI Text Color (r g b a)": "255 255 255 1.0",
"UI Text Outline Color (r g b a)": "0 0 0 0.25",
"UI Text Alignment (left, right, center)": "center",
"UI Player List Text Alignment (left, right, center)": "center",
"UI Pending Participation Message": "No one has played... yet."
},
"Event Notifications": {
"Enable Chat Notifications": true,
"Event Chat Prefix": "",
"Event Chat Icon (Steam64 ID)": 0,
"Enable GameTip Notifications": false,
"GameTip Style (info OR alert OR error)": "info",
"GameTip Duration (seconds)": 3.0,
"Enable Event Upcoming Notification": false,
"Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30,
"Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"Event Ending": "The <color=purple>{event_name}</color> event has ended.",
"Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"No Participants": "No one participated in the <color=purple>{event_name}</color> event",
"Multiple Winners Notification Delay (seconds)": 4.0
},
"Event Reward(s)": [
{
"Enable Reward": true,
"Reward Probability %": 100,
"Reward Notification": {
"Enable Reward Notification": true,
"Only Send Reward Notification To Winning Player?": false,
"Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Item(s) List": 999,
"Max Number from Item(s) List": 999,
"Randomize Item(s) List": false,
"Item(s)": [
{
"Enable Item": true,
"Item Probability %": 100,
"Item Display Name": "Scrap",
"Change Item Name to Item Display Name in Player Inventory": false,
"Item Shortname": "scrap",
"Item Skin ID": 0,
"Min Item Amount": 100,
"Max Item Amount": 100
}
],
"Command(s)": [
{
"Enable Command": false,
"Command Probability %": 100,
"Command Display Name": "VIP Role",
"Command": "oxide.usergroup add {player.id} vip"
}
],
"Kit(s) (plugin required)": [
{
"Enable Kit": false,
"Kit Probability %": 100,
"Kit Display Name": "PVP Kit",
"Kit": "pvpkit"
}
]
}
],
"Participation Reward": {
"Enable Participation Reward": true,
"Give Participation Reward to Event Reward(s) Winner(s)?": false,
"Participation Reward Probability %": 100,
"Participation Reward Notification": {
"Enable Participation Reward Notification": true,
"Only Send Participation Reward Notification To Participating Players?": false,
"Participation Reward Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Participation Reward Item(s) List": 999,
"Max Number from Participation Reward Item(s) List": 999,
"Randomize Participation Reward Item(s) List": false,
"Participation Reward Item(s)": [
{
"Enable Participation Reward Item": true,
"Participation Reward Item Probability %": 100,
"Participation Reward Item Display Name": "Scrap",
"Change Item Name to Participation Reward Item Display Name in Player Inventory": false,
"Participation Reward Item Shortname": "scrap",
"Participation Reward Item Skin ID": 0,
"Participation Reward Min Item Amount": 10,
"Participation Reward Max Item Amount": 10
}
],
"Participation Reward Command(s)": [
{
"Enable Participation Reward Command": false,
"Participation Reward Command Probability %": 100,
"Participation Reward Command Display Name": "Participant Role",
"Participation Reward Command": "oxide.usergroup add {player.id} participant"
}
],
"Participation Reward Kit(s) (plugin required)": [
{
"Enable Participation Reward Kit": false,
"Participation Reward Kit Probability %": 100,
"Participation Reward Kit Display Name": "Farm Kit",
"Participation Reward Kit": "farmkit"
}
]
}
},
"BarrelBreakers": {
"Enable Event": true,
"Event Name": "BarrelBreakers",
"Event Description": "Break barrels to win!",
"Event Type (destroy, loot, collect, dispense, fish, gather)": "destroy",
"Event Length (seconds)": 600,
"Event Entities": [
"loot-barrel-1",
"loot-barrel-2",
"loot_barrel_1",
"loot_barrel_2",
"oil_barrel"
],
"Enable Event Permission": false,
"Event Permission": "extraevents.barrelbreakers",
"Show UI And Notifications To Players Without Event Permission?": false,
"Event Image(s)": [
{
"Enable Image": true,
"Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg",
"Image Transparency (0.0 - 100.0)": 75.0,
"Image Anchors Min (x y)": "0.8 0.2",
"Image Anchors Max (x y)": "0.83 0.245"
}
],
"Event Leaderboard": {
"Enable Leaderboard UI": true,
"UI Anchors Min (x y)": "0.695 0.025",
"UI Anchors Max (x y)": "0.83 0.1975",
"UI Background Color (r g b a)": "255 255 255 0.2",
"UI Text Color (r g b a)": "255 255 255 1.0",
"UI Text Outline Color (r g b a)": "0 0 0 0.25",
"UI Text Alignment (left, right, center)": "center",
"UI Player List Text Alignment (left, right, center)": "center",
"UI Pending Participation Message": "No one has played... yet."
},
"Event Notifications": {
"Enable Chat Notifications": true,
"Event Chat Prefix": "",
"Event Chat Icon (Steam64 ID)": 0,
"Enable GameTip Notifications": false,
"GameTip Style (info OR alert OR error)": "info",
"GameTip Duration (seconds)": 3.0,
"Enable Event Upcoming Notification": false,
"Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30,
"Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"Event Ending": "The <color=purple>{event_name}</color> event has ended.",
"Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"No Participants": "No one participated in the <color=purple>{event_name}</color> event",
"Multiple Winners Notification Delay (seconds)": 4.0
},
"Event Reward(s)": [
{
"Enable Reward": true,
"Reward Probability %": 100,
"Reward Notification": {
"Enable Reward Notification": true,
"Only Send Reward Notification To Winning Player?": false,
"Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Item(s) List": 999,
"Max Number from Item(s) List": 999,
"Randomize Item(s) List": false,
"Item(s)": [
{
"Enable Item": true,
"Item Probability %": 100,
"Item Display Name": "Scrap",
"Change Item Name to Item Display Name in Player Inventory": false,
"Item Shortname": "scrap",
"Item Skin ID": 0,
"Min Item Amount": 100,
"Max Item Amount": 100
}
],
"Command(s)": [
{
"Enable Command": false,
"Command Probability %": 100,
"Command Display Name": "VIP Role",
"Command": "oxide.usergroup add {player.id} vip"
}
],
"Kit(s) (plugin required)": [
{
"Enable Kit": false,
"Kit Probability %": 100,
"Kit Display Name": "PVP Kit",
"Kit": "pvpkit"
}
]
}
],
"Participation Reward": {
"Enable Participation Reward": true,
"Give Participation Reward to Event Reward(s) Winner(s)?": false,
"Participation Reward Probability %": 100,
"Participation Reward Notification": {
"Enable Participation Reward Notification": true,
"Only Send Participation Reward Notification To Participating Players?": false,
"Participation Reward Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Participation Reward Item(s) List": 999,
"Max Number from Participation Reward Item(s) List": 999,
"Randomize Participation Reward Item(s) List": false,
"Participation Reward Item(s)": [
{
"Enable Participation Reward Item": true,
"Participation Reward Item Probability %": 100,
"Participation Reward Item Display Name": "Scrap",
"Change Item Name to Participation Reward Item Display Name in Player Inventory": false,
"Participation Reward Item Shortname": "scrap",
"Participation Reward Item Skin ID": 0,
"Participation Reward Min Item Amount": 10,
"Participation Reward Max Item Amount": 10
}
],
"Participation Reward Command(s)": [
{
"Enable Participation Reward Command": false,
"Participation Reward Command Probability %": 100,
"Participation Reward Command Display Name": "Participant Role",
"Participation Reward Command": "oxide.usergroup add {player.id} participant"
}
],
"Participation Reward Kit(s) (plugin required)": [
{
"Enable Participation Reward Kit": false,
"Participation Reward Kit Probability %": 100,
"Participation Reward Kit Display Name": "Farm Kit",
"Participation Reward Kit": "farmkit"
}
]
}
},
"BerryBlast": {
"Enable Event": true,
"Event Name": "BerryBlast",
"Event Description": "Gather wild berries to win!",
"Event Type (destroy, loot, collect, dispense, fish, gather)": "gather",
"Event Length (seconds)": 600,
"Event Entities": [
"black.berry",
"blue.berry",
"green.berry",
"red.berry",
"white.berry",
"yellow.berry"
],
"Enable Event Permission": false,
"Event Permission": "extraevents.berryblast",
"Show UI And Notifications To Players Without Event Permission?": false,
"Event Image(s)": [
{
"Enable Image": true,
"Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg",
"Image Transparency (0.0 - 100.0)": 75.0,
"Image Anchors Min (x y)": "0.8 0.2",
"Image Anchors Max (x y)": "0.83 0.245"
}
],
"Event Leaderboard": {
"Enable Leaderboard UI": true,
"UI Anchors Min (x y)": "0.695 0.025",
"UI Anchors Max (x y)": "0.83 0.1975",
"UI Background Color (r g b a)": "255 255 255 0.2",
"UI Text Color (r g b a)": "255 255 255 1.0",
"UI Text Outline Color (r g b a)": "0 0 0 0.25",
"UI Text Alignment (left, right, center)": "center",
"UI Player List Text Alignment (left, right, center)": "center",
"UI Pending Participation Message": "No one has played... yet."
},
"Event Notifications": {
"Enable Chat Notifications": true,
"Event Chat Prefix": "",
"Event Chat Icon (Steam64 ID)": 0,
"Enable GameTip Notifications": false,
"GameTip Style (info OR alert OR error)": "info",
"GameTip Duration (seconds)": 3.0,
"Enable Event Upcoming Notification": false,
"Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30,
"Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"Event Ending": "The <color=purple>{event_name}</color> event has ended.",
"Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"No Participants": "No one participated in the <color=purple>{event_name}</color> event",
"Multiple Winners Notification Delay (seconds)": 4.0
},
"Event Reward(s)": [
{
"Enable Reward": true,
"Reward Probability %": 100,
"Reward Notification": {
"Enable Reward Notification": true,
"Only Send Reward Notification To Winning Player?": false,
"Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Item(s) List": 999,
"Max Number from Item(s) List": 999,
"Randomize Item(s) List": false,
"Item(s)": [
{
"Enable Item": true,
"Item Probability %": 100,
"Item Display Name": "Scrap",
"Change Item Name to Item Display Name in Player Inventory": false,
"Item Shortname": "scrap",
"Item Skin ID": 0,
"Min Item Amount": 100,
"Max Item Amount": 100
}
],
"Command(s)": [
{
"Enable Command": false,
"Command Probability %": 100,
"Command Display Name": "VIP Role",
"Command": "oxide.usergroup add {player.id} vip"
}
],
"Kit(s) (plugin required)": [
{
"Enable Kit": false,
"Kit Probability %": 100,
"Kit Display Name": "PVP Kit",
"Kit": "pvpkit"
}
]
}
],
"Participation Reward": {
"Enable Participation Reward": true,
"Give Participation Reward to Event Reward(s) Winner(s)?": false,
"Participation Reward Probability %": 100,
"Participation Reward Notification": {
"Enable Participation Reward Notification": true,
"Only Send Participation Reward Notification To Participating Players?": false,
"Participation Reward Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Participation Reward Item(s) List": 999,
"Max Number from Participation Reward Item(s) List": 999,
"Randomize Participation Reward Item(s) List": false,
"Participation Reward Item(s)": [
{
"Enable Participation Reward Item": true,
"Participation Reward Item Probability %": 100,
"Participation Reward Item Display Name": "Scrap",
"Change Item Name to Participation Reward Item Display Name in Player Inventory": false,
"Participation Reward Item Shortname": "scrap",
"Participation Reward Item Skin ID": 0,
"Participation Reward Min Item Amount": 10,
"Participation Reward Max Item Amount": 10
}
],
"Participation Reward Command(s)": [
{
"Enable Participation Reward Command": false,
"Participation Reward Command Probability %": 100,
"Participation Reward Command Display Name": "Participant Role",
"Participation Reward Command": "oxide.usergroup add {player.id} participant"
}
],
"Participation Reward Kit(s) (plugin required)": [
{
"Enable Participation Reward Kit": false,
"Participation Reward Kit Probability %": 100,
"Participation Reward Kit Display Name": "Farm Kit",
"Participation Reward Kit": "farmkit"
}
]
}
},
"BotBash": {
"Enable Event": true,
"Event Name": "BotBash",
"Event Description": "Kill bots to win!",
"Event Type (destroy, loot, collect, dispense, fish, gather)": "destroy",
"Event Length (seconds)": 600,
"Event Entities": [
"Scientist",
"scientistnpc_roam",
"scientistnpc_patrol",
"scientistnpc_junkpile_pistol",
"scientistnpc_peacekeeper",
"scientistnpc_excavator",
"scientistnpc_full_any",
"scientistnpc_full_lr300",
"scientistnpc_oilrig",
"scientistnpc_cargo",
"scientistnpc_cargo_turret_any",
"scientistnpc_cargo_turret_lr300",
"scientistnpc_heavy",
"scientistnpc_full_shotgun",
"scientistnpc_outbreak",
"scarecrow",
"zombie",
"npc_underwaterdweller",
"npc_tunneldweller"
],
"Enable Event Permission": false,
"Event Permission": "extraevents.botbash",
"Show UI And Notifications To Players Without Event Permission?": false,
"Event Image(s)": [
{
"Enable Image": true,
"Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg",
"Image Transparency (0.0 - 100.0)": 75.0,
"Image Anchors Min (x y)": "0.8 0.2",
"Image Anchors Max (x y)": "0.83 0.245"
}
],
"Event Leaderboard": {
"Enable Leaderboard UI": true,
"UI Anchors Min (x y)": "0.695 0.025",
"UI Anchors Max (x y)": "0.83 0.1975",
"UI Background Color (r g b a)": "255 255 255 0.2",
"UI Text Color (r g b a)": "255 255 255 1.0",
"UI Text Outline Color (r g b a)": "0 0 0 0.25",
"UI Text Alignment (left, right, center)": "center",
"UI Player List Text Alignment (left, right, center)": "center",
"UI Pending Participation Message": "No one has played... yet."
},
"Event Notifications": {
"Enable Chat Notifications": true,
"Event Chat Prefix": "",
"Event Chat Icon (Steam64 ID)": 0,
"Enable GameTip Notifications": false,
"GameTip Style (info OR alert OR error)": "info",
"GameTip Duration (seconds)": 3.0,
"Enable Event Upcoming Notification": false,
"Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30,
"Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"Event Ending": "The <color=purple>{event_name}</color> event has ended.",
"Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"No Participants": "No one participated in the <color=purple>{event_name}</color> event",
"Multiple Winners Notification Delay (seconds)": 4.0
},
"Event Reward(s)": [
{
"Enable Reward": true,
"Reward Probability %": 100,
"Reward Notification": {
"Enable Reward Notification": true,
"Only Send Reward Notification To Winning Player?": false,
"Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Item(s) List": 999,
"Max Number from Item(s) List": 999,
"Randomize Item(s) List": false,
"Item(s)": [
{
"Enable Item": true,
"Item Probability %": 100,
"Item Display Name": "Scrap",
"Change Item Name to Item Display Name in Player Inventory": false,
"Item Shortname": "scrap",
"Item Skin ID": 0,
"Min Item Amount": 100,
"Max Item Amount": 100
}
],
"Command(s)": [
{
"Enable Command": false,
"Command Probability %": 100,
"Command Display Name": "VIP Role",
"Command": "oxide.usergroup add {player.id} vip"
}
],
"Kit(s) (plugin required)": [
{
"Enable Kit": false,
"Kit Probability %": 100,
"Kit Display Name": "PVP Kit",
"Kit": "pvpkit"
}
]
}
],
"Participation Reward": {
"Enable Participation Reward": true,
"Give Participation Reward to Event Reward(s) Winner(s)?": false,
"Participation Reward Probability %": 100,
"Participation Reward Notification": {
"Enable Participation Reward Notification": true,
"Only Send Participation Reward Notification To Participating Players?": false,
"Participation Reward Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Participation Reward Item(s) List": 999,
"Max Number from Participation Reward Item(s) List": 999,
"Randomize Participation Reward Item(s) List": false,
"Participation Reward Item(s)": [
{
"Enable Participation Reward Item": true,
"Participation Reward Item Probability %": 100,
"Participation Reward Item Display Name": "Scrap",
"Change Item Name to Participation Reward Item Display Name in Player Inventory": false,
"Participation Reward Item Shortname": "scrap",
"Participation Reward Item Skin ID": 0,
"Participation Reward Min Item Amount": 10,
"Participation Reward Max Item Amount": 10
}
],
"Participation Reward Command(s)": [
{
"Enable Participation Reward Command": false,
"Participation Reward Command Probability %": 100,
"Participation Reward Command Display Name": "Participant Role",
"Participation Reward Command": "oxide.usergroup add {player.id} participant"
}
],
"Participation Reward Kit(s) (plugin required)": [
{
"Enable Participation Reward Kit": false,
"Participation Reward Kit Probability %": 100,
"Participation Reward Kit Display Name": "Farm Kit",
"Participation Reward Kit": "farmkit"
}
]
}
},
"CrateClash": {
"Enable Event": true,
"Event Name": "CrateClash",
"Event Description": "Loot crates to win!",
"Event Type (destroy, loot, collect, dispense, fish, gather)": "loot",
"Event Length (seconds)": 600,
"Event Entities": [
"crate_basic",
"crate_elite",
"crate_normal",
"crate_normal_2",
"crate_normal_2_food",
"crate_normal_2_medical",
"crate_underwater_basic",
"crate_underwater_advanced",
"crate_tools",
"crate_mine",
"minecart",
"vehicle_parts",
"hiddenhackablecrate",
"codelockedhackablecrate",
"codelockedhackablecrate_oilrig",
"supply_drop",
"bradley_crate",
"heli_crate",
"crate_ammunition",
"crate_fuel",
"crate_medical",
"crate_food_1",
"crate_food_2",
"foodbox",
"loot_trash",
"trash-pile-1",
"tech_parts_1",
"tech_parts_2",
"wagon_crate_normal",
"wagon_crate_normal_2",
"wagon_crate_normal_2_food",
"wagon_crate_normal_2_medical",
"giftbox_loot",
"presentdrop",
"xmastunnellootbox",
"crate_basic_jungle"
],
"Enable Event Permission": false,
"Event Permission": "extraevents.crateclash",
"Show UI And Notifications To Players Without Event Permission?": false,
"Event Image(s)": [
{
"Enable Image": true,
"Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg",
"Image Transparency (0.0 - 100.0)": 75.0,
"Image Anchors Min (x y)": "0.8 0.2",
"Image Anchors Max (x y)": "0.83 0.245"
}
],
"Event Leaderboard": {
"Enable Leaderboard UI": true,
"UI Anchors Min (x y)": "0.695 0.025",
"UI Anchors Max (x y)": "0.83 0.1975",
"UI Background Color (r g b a)": "255 255 255 0.2",
"UI Text Color (r g b a)": "255 255 255 1.0",
"UI Text Outline Color (r g b a)": "0 0 0 0.25",
"UI Text Alignment (left, right, center)": "center",
"UI Player List Text Alignment (left, right, center)": "center",
"UI Pending Participation Message": "No one has played... yet."
},
"Event Notifications": {
"Enable Chat Notifications": true,
"Event Chat Prefix": "",
"Event Chat Icon (Steam64 ID)": 0,
"Enable GameTip Notifications": false,
"GameTip Style (info OR alert OR error)": "info",
"GameTip Duration (seconds)": 3.0,
"Enable Event Upcoming Notification": false,
"Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30,
"Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"Event Ending": "The <color=purple>{event_name}</color> event has ended.",
"Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"No Participants": "No one participated in the <color=purple>{event_name}</color> event",
"Multiple Winners Notification Delay (seconds)": 4.0
},
"Event Reward(s)": [
{
"Enable Reward": true,
"Reward Probability %": 100,
"Reward Notification": {
"Enable Reward Notification": true,
"Only Send Reward Notification To Winning Player?": false,
"Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Item(s) List": 999,
"Max Number from Item(s) List": 999,
"Randomize Item(s) List": false,
"Item(s)": [
{
"Enable Item": true,
"Item Probability %": 100,
"Item Display Name": "Scrap",
"Change Item Name to Item Display Name in Player Inventory": false,
"Item Shortname": "scrap",
"Item Skin ID": 0,
"Min Item Amount": 100,
"Max Item Amount": 100
}
],
"Command(s)": [
{
"Enable Command": false,
"Command Probability %": 100,
"Command Display Name": "VIP Role",
"Command": "oxide.usergroup add {player.id} vip"
}
],
"Kit(s) (plugin required)": [
{
"Enable Kit": false,
"Kit Probability %": 100,
"Kit Display Name": "PVP Kit",
"Kit": "pvpkit"
}
]
}
],
"Participation Reward": {
"Enable Participation Reward": true,
"Give Participation Reward to Event Reward(s) Winner(s)?": false,
"Participation Reward Probability %": 100,
"Participation Reward Notification": {
"Enable Participation Reward Notification": true,
"Only Send Participation Reward Notification To Participating Players?": false,
"Participation Reward Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Participation Reward Item(s) List": 999,
"Max Number from Participation Reward Item(s) List": 999,
"Randomize Participation Reward Item(s) List": false,
"Participation Reward Item(s)": [
{
"Enable Participation Reward Item": true,
"Participation Reward Item Probability %": 100,
"Participation Reward Item Display Name": "Scrap",
"Change Item Name to Participation Reward Item Display Name in Player Inventory": false,
"Participation Reward Item Shortname": "scrap",
"Participation Reward Item Skin ID": 0,
"Participation Reward Min Item Amount": 10,
"Participation Reward Max Item Amount": 10
}
],
"Participation Reward Command(s)": [
{
"Enable Participation Reward Command": false,
"Participation Reward Command Probability %": 100,
"Participation Reward Command Display Name": "Participant Role",
"Participation Reward Command": "oxide.usergroup add {player.id} participant"
}
],
"Participation Reward Kit(s) (plugin required)": [
{
"Enable Participation Reward Kit": false,
"Participation Reward Kit Probability %": 100,
"Participation Reward Kit Display Name": "Farm Kit",
"Participation Reward Kit": "farmkit"
}
]
}
},
"FishingFrenzy": {
"Enable Event": true,
"Event Name": "FishingFrenzy",
"Event Description": "Catch fish to win!",
"Event Type (destroy, loot, collect, dispense, fish, gather)": "fish",
"Event Length (seconds)": 600,
"Event Entities": [
"fish",
"fish.herring",
"fish.yellow_perch",
"fish.brown_trout",
"fish.anchovy",
"fish.sardine",
"simpleshark",
"fish.troutsmall",
"fish.catfish",
"fish.salmon",
"fish.orangeroughy"
],
"Enable Event Permission": false,
"Event Permission": "extraevents.fishingfrenzy",
"Show UI And Notifications To Players Without Event Permission?": false,
"Event Image(s)": [
{
"Enable Image": true,
"Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg",
"Image Transparency (0.0 - 100.0)": 75.0,
"Image Anchors Min (x y)": "0.8 0.2",
"Image Anchors Max (x y)": "0.83 0.245"
}
],
"Event Leaderboard": {
"Enable Leaderboard UI": true,
"UI Anchors Min (x y)": "0.695 0.025",
"UI Anchors Max (x y)": "0.83 0.1975",
"UI Background Color (r g b a)": "255 255 255 0.2",
"UI Text Color (r g b a)": "255 255 255 1.0",
"UI Text Outline Color (r g b a)": "0 0 0 0.25",
"UI Text Alignment (left, right, center)": "center",
"UI Player List Text Alignment (left, right, center)": "center",
"UI Pending Participation Message": "No one has played... yet."
},
"Event Notifications": {
"Enable Chat Notifications": true,
"Event Chat Prefix": "",
"Event Chat Icon (Steam64 ID)": 0,
"Enable GameTip Notifications": false,
"GameTip Style (info OR alert OR error)": "info",
"GameTip Duration (seconds)": 3.0,
"Enable Event Upcoming Notification": false,
"Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30,
"Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"Event Ending": "The <color=purple>{event_name}</color> event has ended.",
"Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"No Participants": "No one participated in the <color=purple>{event_name}</color> event",
"Multiple Winners Notification Delay (seconds)": 4.0
},
"Event Reward(s)": [
{
"Enable Reward": true,
"Reward Probability %": 100,
"Reward Notification": {
"Enable Reward Notification": true,
"Only Send Reward Notification To Winning Player?": false,
"Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Item(s) List": 999,
"Max Number from Item(s) List": 999,
"Randomize Item(s) List": false,
"Item(s)": [
{
"Enable Item": true,
"Item Probability %": 100,
"Item Display Name": "Scrap",
"Change Item Name to Item Display Name in Player Inventory": false,
"Item Shortname": "scrap",
"Item Skin ID": 0,
"Min Item Amount": 100,
"Max Item Amount": 100
}
],
"Command(s)": [
{
"Enable Command": false,
"Command Probability %": 100,
"Command Display Name": "VIP Role",
"Command": "oxide.usergroup add {player.id} vip"
}
],
"Kit(s) (plugin required)": [
{
"Enable Kit": false,
"Kit Probability %": 100,
"Kit Display Name": "PVP Kit",
"Kit": "pvpkit"
}
]
}
],
"Participation Reward": {
"Enable Participation Reward": true,
"Give Participation Reward to Event Reward(s) Winner(s)?": false,
"Participation Reward Probability %": 100,
"Participation Reward Notification": {
"Enable Participation Reward Notification": true,
"Only Send Participation Reward Notification To Participating Players?": false,
"Participation Reward Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Participation Reward Item(s) List": 999,
"Max Number from Participation Reward Item(s) List": 999,
"Randomize Participation Reward Item(s) List": false,
"Participation Reward Item(s)": [
{
"Enable Participation Reward Item": true,
"Participation Reward Item Probability %": 100,
"Participation Reward Item Display Name": "Scrap",
"Change Item Name to Participation Reward Item Display Name in Player Inventory": false,
"Participation Reward Item Shortname": "scrap",
"Participation Reward Item Skin ID": 0,
"Participation Reward Min Item Amount": 10,
"Participation Reward Max Item Amount": 10
}
],
"Participation Reward Command(s)": [
{
"Enable Participation Reward Command": false,
"Participation Reward Command Probability %": 100,
"Participation Reward Command Display Name": "Participant Role",
"Participation Reward Command": "oxide.usergroup add {player.id} participant"
}
],
"Participation Reward Kit(s) (plugin required)": [
{
"Enable Participation Reward Kit": false,
"Participation Reward Kit Probability %": 100,
"Participation Reward Kit Display Name": "Farm Kit",
"Participation Reward Kit": "farmkit"
}
]
}
},
"HempHunters": {
"Enable Event": true,
"Event Name": "HempHunters",
"Event Description": "Gather wild hemp to win!",
"Event Type (destroy, loot, collect, dispense, fish, gather)": "gather",
"Event Length (seconds)": 600,
"Event Entities": [
"cloth"
],
"Enable Event Permission": false,
"Event Permission": "extraevents.hemphunters",
"Show UI And Notifications To Players Without Event Permission?": false,
"Event Image(s)": [
{
"Enable Image": true,
"Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg",
"Image Transparency (0.0 - 100.0)": 75.0,
"Image Anchors Min (x y)": "0.8 0.2",
"Image Anchors Max (x y)": "0.83 0.245"
}
],
"Event Leaderboard": {
"Enable Leaderboard UI": true,
"UI Anchors Min (x y)": "0.695 0.025",
"UI Anchors Max (x y)": "0.83 0.1975",
"UI Background Color (r g b a)": "255 255 255 0.2",
"UI Text Color (r g b a)": "255 255 255 1.0",
"UI Text Outline Color (r g b a)": "0 0 0 0.25",
"UI Text Alignment (left, right, center)": "center",
"UI Player List Text Alignment (left, right, center)": "center",
"UI Pending Participation Message": "No one has played... yet."
},
"Event Notifications": {
"Enable Chat Notifications": true,
"Event Chat Prefix": "",
"Event Chat Icon (Steam64 ID)": 0,
"Enable GameTip Notifications": false,
"GameTip Style (info OR alert OR error)": "info",
"GameTip Duration (seconds)": 3.0,
"Enable Event Upcoming Notification": false,
"Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30,
"Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"Event Ending": "The <color=purple>{event_name}</color> event has ended.",
"Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"No Participants": "No one participated in the <color=purple>{event_name}</color> event",
"Multiple Winners Notification Delay (seconds)": 4.0
},
"Event Reward(s)": [
{
"Enable Reward": true,
"Reward Probability %": 100,
"Reward Notification": {
"Enable Reward Notification": true,
"Only Send Reward Notification To Winning Player?": false,
"Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Item(s) List": 999,
"Max Number from Item(s) List": 999,
"Randomize Item(s) List": false,
"Item(s)": [
{
"Enable Item": true,
"Item Probability %": 100,
"Item Display Name": "Scrap",
"Change Item Name to Item Display Name in Player Inventory": false,
"Item Shortname": "scrap",
"Item Skin ID": 0,
"Min Item Amount": 100,
"Max Item Amount": 100
}
],
"Command(s)": [
{
"Enable Command": false,
"Command Probability %": 100,
"Command Display Name": "VIP Role",
"Command": "oxide.usergroup add {player.id} vip"
}
],
"Kit(s) (plugin required)": [
{
"Enable Kit": false,
"Kit Probability %": 100,
"Kit Display Name": "PVP Kit",
"Kit": "pvpkit"
}
]
}
],
"Participation Reward": {
"Enable Participation Reward": true,
"Give Participation Reward to Event Reward(s) Winner(s)?": false,
"Participation Reward Probability %": 100,
"Participation Reward Notification": {
"Enable Participation Reward Notification": true,
"Only Send Participation Reward Notification To Participating Players?": false,
"Participation Reward Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Participation Reward Item(s) List": 999,
"Max Number from Participation Reward Item(s) List": 999,
"Randomize Participation Reward Item(s) List": false,
"Participation Reward Item(s)": [
{
"Enable Participation Reward Item": true,
"Participation Reward Item Probability %": 100,
"Participation Reward Item Display Name": "Scrap",
"Change Item Name to Participation Reward Item Display Name in Player Inventory": false,
"Participation Reward Item Shortname": "scrap",
"Participation Reward Item Skin ID": 0,
"Participation Reward Min Item Amount": 10,
"Participation Reward Max Item Amount": 10
}
],
"Participation Reward Command(s)": [
{
"Enable Participation Reward Command": false,
"Participation Reward Command Probability %": 100,
"Participation Reward Command Display Name": "Participant Role",
"Participation Reward Command": "oxide.usergroup add {player.id} participant"
}
],
"Participation Reward Kit(s) (plugin required)": [
{
"Enable Participation Reward Kit": false,
"Participation Reward Kit Probability %": 100,
"Participation Reward Kit Display Name": "Farm Kit",
"Participation Reward Kit": "farmkit"
}
]
}
},
"MushroomMadness": {
"Enable Event": true,
"Event Name": "MushroomMadness",
"Event Description": "Gather wild mushrooms to win!",
"Event Type (destroy, loot, collect, dispense, fish, gather)": "gather",
"Event Length (seconds)": 600,
"Event Entities": [
"mushroom"
],
"Enable Event Permission": false,
"Event Permission": "extraevents.mushroommadness",
"Show UI And Notifications To Players Without Event Permission?": false,
"Event Image(s)": [
{
"Enable Image": true,
"Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg",
"Image Transparency (0.0 - 100.0)": 75.0,
"Image Anchors Min (x y)": "0.8 0.2",
"Image Anchors Max (x y)": "0.83 0.245"
}
],
"Event Leaderboard": {
"Enable Leaderboard UI": true,
"UI Anchors Min (x y)": "0.695 0.025",
"UI Anchors Max (x y)": "0.83 0.1975",
"UI Background Color (r g b a)": "255 255 255 0.2",
"UI Text Color (r g b a)": "255 255 255 1.0",
"UI Text Outline Color (r g b a)": "0 0 0 0.25",
"UI Text Alignment (left, right, center)": "center",
"UI Player List Text Alignment (left, right, center)": "center",
"UI Pending Participation Message": "No one has played... yet."
},
"Event Notifications": {
"Enable Chat Notifications": true,
"Event Chat Prefix": "",
"Event Chat Icon (Steam64 ID)": 0,
"Enable GameTip Notifications": false,
"GameTip Style (info OR alert OR error)": "info",
"GameTip Duration (seconds)": 3.0,
"Enable Event Upcoming Notification": false,
"Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30,
"Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"Event Ending": "The <color=purple>{event_name}</color> event has ended.",
"Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"No Participants": "No one participated in the <color=purple>{event_name}</color> event",
"Multiple Winners Notification Delay (seconds)": 4.0
},
"Event Reward(s)": [
{
"Enable Reward": true,
"Reward Probability %": 100,
"Reward Notification": {
"Enable Reward Notification": true,
"Only Send Reward Notification To Winning Player?": false,
"Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Item(s) List": 999,
"Max Number from Item(s) List": 999,
"Randomize Item(s) List": false,
"Item(s)": [
{
"Enable Item": true,
"Item Probability %": 100,
"Item Display Name": "Scrap",
"Change Item Name to Item Display Name in Player Inventory": false,
"Item Shortname": "scrap",
"Item Skin ID": 0,
"Min Item Amount": 100,
"Max Item Amount": 100
}
],
"Command(s)": [
{
"Enable Command": false,
"Command Probability %": 100,
"Command Display Name": "VIP Role",
"Command": "oxide.usergroup add {player.id} vip"
}
],
"Kit(s) (plugin required)": [
{
"Enable Kit": false,
"Kit Probability %": 100,
"Kit Display Name": "PVP Kit",
"Kit": "pvpkit"
}
]
}
],
"Participation Reward": {
"Enable Participation Reward": true,
"Give Participation Reward to Event Reward(s) Winner(s)?": false,
"Participation Reward Probability %": 100,
"Participation Reward Notification": {
"Enable Participation Reward Notification": true,
"Only Send Participation Reward Notification To Participating Players?": false,
"Participation Reward Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Participation Reward Item(s) List": 999,
"Max Number from Participation Reward Item(s) List": 999,
"Randomize Participation Reward Item(s) List": false,
"Participation Reward Item(s)": [
{
"Enable Participation Reward Item": true,
"Participation Reward Item Probability %": 100,
"Participation Reward Item Display Name": "Scrap",
"Change Item Name to Participation Reward Item Display Name in Player Inventory": false,
"Participation Reward Item Shortname": "scrap",
"Participation Reward Item Skin ID": 0,
"Participation Reward Min Item Amount": 10,
"Participation Reward Max Item Amount": 10
}
],
"Participation Reward Command(s)": [
{
"Enable Participation Reward Command": false,
"Participation Reward Command Probability %": 100,
"Participation Reward Command Display Name": "Participant Role",
"Participation Reward Command": "oxide.usergroup add {player.id} participant"
}
],
"Participation Reward Kit(s) (plugin required)": [
{
"Enable Participation Reward Kit": false,
"Participation Reward Kit Probability %": 100,
"Participation Reward Kit Display Name": "Farm Kit",
"Participation Reward Kit": "farmkit"
}
]
}
},
"OreWar": {
"Enable Event": true,
"Event Name": "OreWar",
"Event Description": "Mine ore nodes to win!",
"Event Type (destroy, loot, collect, dispense, fish, gather)": "dispense",
"Event Length (seconds)": 600,
"Event Entities": [
"sulfur.ore",
"metal.ore",
"stones"
],
"Enable Event Permission": false,
"Event Permission": "extraevents.orewar",
"Show UI And Notifications To Players Without Event Permission?": false,
"Event Image(s)": [
{
"Enable Image": true,
"Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg",
"Image Transparency (0.0 - 100.0)": 75.0,
"Image Anchors Min (x y)": "0.8 0.2",
"Image Anchors Max (x y)": "0.83 0.245"
}
],
"Event Leaderboard": {
"Enable Leaderboard UI": true,
"UI Anchors Min (x y)": "0.695 0.025",
"UI Anchors Max (x y)": "0.83 0.1975",
"UI Background Color (r g b a)": "255 255 255 0.2",
"UI Text Color (r g b a)": "255 255 255 1.0",
"UI Text Outline Color (r g b a)": "0 0 0 0.25",
"UI Text Alignment (left, right, center)": "center",
"UI Player List Text Alignment (left, right, center)": "center",
"UI Pending Participation Message": "No one has played... yet."
},
"Event Notifications": {
"Enable Chat Notifications": true,
"Event Chat Prefix": "",
"Event Chat Icon (Steam64 ID)": 0,
"Enable GameTip Notifications": false,
"GameTip Style (info OR alert OR error)": "info",
"GameTip Duration (seconds)": 3.0,
"Enable Event Upcoming Notification": false,
"Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30,
"Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"Event Ending": "The <color=purple>{event_name}</color> event has ended.",
"Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"No Participants": "No one participated in the <color=purple>{event_name}</color> event",
"Multiple Winners Notification Delay (seconds)": 4.0
},
"Event Reward(s)": [
{
"Enable Reward": true,
"Reward Probability %": 100,
"Reward Notification": {
"Enable Reward Notification": true,
"Only Send Reward Notification To Winning Player?": false,
"Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Item(s) List": 999,
"Max Number from Item(s) List": 999,
"Randomize Item(s) List": false,
"Item(s)": [
{
"Enable Item": true,
"Item Probability %": 100,
"Item Display Name": "Scrap",
"Change Item Name to Item Display Name in Player Inventory": false,
"Item Shortname": "scrap",
"Item Skin ID": 0,
"Min Item Amount": 100,
"Max Item Amount": 100
}
],
"Command(s)": [
{
"Enable Command": false,
"Command Probability %": 100,
"Command Display Name": "VIP Role",
"Command": "oxide.usergroup add {player.id} vip"
}
],
"Kit(s) (plugin required)": [
{
"Enable Kit": false,
"Kit Probability %": 100,
"Kit Display Name": "PVP Kit",
"Kit": "pvpkit"
}
]
}
],
"Participation Reward": {
"Enable Participation Reward": true,
"Give Participation Reward to Event Reward(s) Winner(s)?": false,
"Participation Reward Probability %": 100,
"Participation Reward Notification": {
"Enable Participation Reward Notification": true,
"Only Send Participation Reward Notification To Participating Players?": false,
"Participation Reward Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Participation Reward Item(s) List": 999,
"Max Number from Participation Reward Item(s) List": 999,
"Randomize Participation Reward Item(s) List": false,
"Participation Reward Item(s)": [
{
"Enable Participation Reward Item": true,
"Participation Reward Item Probability %": 100,
"Participation Reward Item Display Name": "Scrap",
"Change Item Name to Participation Reward Item Display Name in Player Inventory": false,
"Participation Reward Item Shortname": "scrap",
"Participation Reward Item Skin ID": 0,
"Participation Reward Min Item Amount": 10,
"Participation Reward Max Item Amount": 10
}
],
"Participation Reward Command(s)": [
{
"Enable Participation Reward Command": false,
"Participation Reward Command Probability %": 100,
"Participation Reward Command Display Name": "Participant Role",
"Participation Reward Command": "oxide.usergroup add {player.id} participant"
}
],
"Participation Reward Kit(s) (plugin required)": [
{
"Enable Participation Reward Kit": false,
"Participation Reward Kit Probability %": 100,
"Participation Reward Kit Display Name": "Farm Kit",
"Participation Reward Kit": "farmkit"
}
]
}
},
"PlayerBattle": {
"Enable Event": true,
"Event Name": "PlayerBattle",
"Event Description": "Kill other players to win!",
"Event Type (destroy, loot, collect, dispense, fish, gather)": "destroy",
"Event Length (seconds)": 600,
"Event Entities": [
"player"
],
"Enable Event Permission": false,
"Event Permission": "extraevents.playerbattle",
"Show UI And Notifications To Players Without Event Permission?": false,
"Event Image(s)": [
{
"Enable Image": true,
"Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg",
"Image Transparency (0.0 - 100.0)": 75.0,
"Image Anchors Min (x y)": "0.8 0.2",
"Image Anchors Max (x y)": "0.83 0.245"
}
],
"Event Leaderboard": {
"Enable Leaderboard UI": true,
"UI Anchors Min (x y)": "0.695 0.025",
"UI Anchors Max (x y)": "0.83 0.1975",
"UI Background Color (r g b a)": "255 255 255 0.2",
"UI Text Color (r g b a)": "255 255 255 1.0",
"UI Text Outline Color (r g b a)": "0 0 0 0.25",
"UI Text Alignment (left, right, center)": "center",
"UI Player List Text Alignment (left, right, center)": "center",
"UI Pending Participation Message": "No one has played... yet."
},
"Event Notifications": {
"Enable Chat Notifications": true,
"Event Chat Prefix": "",
"Event Chat Icon (Steam64 ID)": 0,
"Enable GameTip Notifications": false,
"GameTip Style (info OR alert OR error)": "info",
"GameTip Duration (seconds)": 3.0,
"Enable Event Upcoming Notification": false,
"Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30,
"Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"Event Ending": "The <color=purple>{event_name}</color> event has ended.",
"Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"No Participants": "No one participated in the <color=purple>{event_name}</color> event",
"Multiple Winners Notification Delay (seconds)": 4.0
},
"Event Reward(s)": [
{
"Enable Reward": true,
"Reward Probability %": 100,
"Reward Notification": {
"Enable Reward Notification": true,
"Only Send Reward Notification To Winning Player?": false,
"Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Item(s) List": 999,
"Max Number from Item(s) List": 999,
"Randomize Item(s) List": false,
"Item(s)": [
{
"Enable Item": true,
"Item Probability %": 100,
"Item Display Name": "Scrap",
"Change Item Name to Item Display Name in Player Inventory": false,
"Item Shortname": "scrap",
"Item Skin ID": 0,
"Min Item Amount": 100,
"Max Item Amount": 100
}
],
"Command(s)": [
{
"Enable Command": false,
"Command Probability %": 100,
"Command Display Name": "VIP Role",
"Command": "oxide.usergroup add {player.id} vip"
}
],
"Kit(s) (plugin required)": [
{
"Enable Kit": false,
"Kit Probability %": 100,
"Kit Display Name": "PVP Kit",
"Kit": "pvpkit"
}
]
}
],
"Participation Reward": {
"Enable Participation Reward": true,
"Give Participation Reward to Event Reward(s) Winner(s)?": false,
"Participation Reward Probability %": 100,
"Participation Reward Notification": {
"Enable Participation Reward Notification": true,
"Only Send Participation Reward Notification To Participating Players?": false,
"Participation Reward Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Participation Reward Item(s) List": 999,
"Max Number from Participation Reward Item(s) List": 999,
"Randomize Participation Reward Item(s) List": false,
"Participation Reward Item(s)": [
{
"Enable Participation Reward Item": true,
"Participation Reward Item Probability %": 100,
"Participation Reward Item Display Name": "Scrap",
"Change Item Name to Participation Reward Item Display Name in Player Inventory": false,
"Participation Reward Item Shortname": "scrap",
"Participation Reward Item Skin ID": 0,
"Participation Reward Min Item Amount": 10,
"Participation Reward Max Item Amount": 10
}
],
"Participation Reward Command(s)": [
{
"Enable Participation Reward Command": false,
"Participation Reward Command Probability %": 100,
"Participation Reward Command Display Name": "Participant Role",
"Participation Reward Command": "oxide.usergroup add {player.id} participant"
}
],
"Participation Reward Kit(s) (plugin required)": [
{
"Enable Participation Reward Kit": false,
"Participation Reward Kit Probability %": 100,
"Participation Reward Kit Display Name": "Farm Kit",
"Participation Reward Kit": "farmkit"
}
]
}
},
"ResourceRumble": {
"Enable Event": true,
"Event Name": "ResourceRumble",
"Event Description": "Collect resources to win!",
"Event Type (destroy, loot, collect, dispense, fish, gather)": "collect",
"Event Length (seconds)": 600,
"Event Entities": [
"sulfur.ore",
"metal.ore",
"hq.metal.ore",
"stones",
"wood",
"cloth",
"leather"
],
"Enable Event Permission": false,
"Event Permission": "extraevents.resourcerumble",
"Show UI And Notifications To Players Without Event Permission?": false,
"Event Image(s)": [
{
"Enable Image": true,
"Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg",
"Image Transparency (0.0 - 100.0)": 75.0,
"Image Anchors Min (x y)": "0.8 0.2",
"Image Anchors Max (x y)": "0.83 0.245"
}
],
"Event Leaderboard": {
"Enable Leaderboard UI": true,
"UI Anchors Min (x y)": "0.695 0.025",
"UI Anchors Max (x y)": "0.83 0.1975",
"UI Background Color (r g b a)": "255 255 255 0.2",
"UI Text Color (r g b a)": "255 255 255 1.0",
"UI Text Outline Color (r g b a)": "0 0 0 0.25",
"UI Text Alignment (left, right, center)": "center",
"UI Player List Text Alignment (left, right, center)": "center",
"UI Pending Participation Message": "No one has played... yet."
},
"Event Notifications": {
"Enable Chat Notifications": true,
"Event Chat Prefix": "",
"Event Chat Icon (Steam64 ID)": 0,
"Enable GameTip Notifications": false,
"GameTip Style (info OR alert OR error)": "info",
"GameTip Duration (seconds)": 3.0,
"Enable Event Upcoming Notification": false,
"Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30,
"Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"Event Ending": "The <color=purple>{event_name}</color> event has ended.",
"Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"No Participants": "No one participated in the <color=purple>{event_name}</color> event",
"Multiple Winners Notification Delay (seconds)": 4.0
},
"Event Reward(s)": [
{
"Enable Reward": true,
"Reward Probability %": 100,
"Reward Notification": {
"Enable Reward Notification": true,
"Only Send Reward Notification To Winning Player?": false,
"Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Item(s) List": 999,
"Max Number from Item(s) List": 999,
"Randomize Item(s) List": false,
"Item(s)": [
{
"Enable Item": true,
"Item Probability %": 100,
"Item Display Name": "Scrap",
"Change Item Name to Item Display Name in Player Inventory": false,
"Item Shortname": "scrap",
"Item Skin ID": 0,
"Min Item Amount": 100,
"Max Item Amount": 100
}
],
"Command(s)": [
{
"Enable Command": false,
"Command Probability %": 100,
"Command Display Name": "VIP Role",
"Command": "oxide.usergroup add {player.id} vip"
}
],
"Kit(s) (plugin required)": [
{
"Enable Kit": false,
"Kit Probability %": 100,
"Kit Display Name": "PVP Kit",
"Kit": "pvpkit"
}
]
}
],
"Participation Reward": {
"Enable Participation Reward": true,
"Give Participation Reward to Event Reward(s) Winner(s)?": false,
"Participation Reward Probability %": 100,
"Participation Reward Notification": {
"Enable Participation Reward Notification": true,
"Only Send Participation Reward Notification To Participating Players?": false,
"Participation Reward Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Participation Reward Item(s) List": 999,
"Max Number from Participation Reward Item(s) List": 999,
"Randomize Participation Reward Item(s) List": false,
"Participation Reward Item(s)": [
{
"Enable Participation Reward Item": true,
"Participation Reward Item Probability %": 100,
"Participation Reward Item Display Name": "Scrap",
"Change Item Name to Participation Reward Item Display Name in Player Inventory": false,
"Participation Reward Item Shortname": "scrap",
"Participation Reward Item Skin ID": 0,
"Participation Reward Min Item Amount": 10,
"Participation Reward Max Item Amount": 10
}
],
"Participation Reward Command(s)": [
{
"Enable Participation Reward Command": false,
"Participation Reward Command Probability %": 100,
"Participation Reward Command Display Name": "Participant Role",
"Participation Reward Command": "oxide.usergroup add {player.id} participant"
}
],
"Participation Reward Kit(s) (plugin required)": [
{
"Enable Participation Reward Kit": false,
"Participation Reward Kit Probability %": 100,
"Participation Reward Kit Display Name": "Farm Kit",
"Participation Reward Kit": "farmkit"
}
]
}
},
"RoadsignRun": {
"Enable Event": true,
"Event Name": "RoadsignRun",
"Event Description": "Destroy roadsigns to win!",
"Event Type (destroy, loot, collect, dispense, fish, gather)": "destroy",
"Event Length (seconds)": 600,
"Event Entities": [
"roadsign1",
"roadsign2",
"roadsign3",
"roadsign4",
"roadsign5",
"roadsign6",
"roadsign7",
"roadsign8",
"roadsign9"
],
"Enable Event Permission": false,
"Event Permission": "extraevents.roadsignrun",
"Show UI And Notifications To Players Without Event Permission?": false,
"Event Image(s)": [
{
"Enable Image": true,
"Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg",
"Image Transparency (0.0 - 100.0)": 75.0,
"Image Anchors Min (x y)": "0.8 0.2",
"Image Anchors Max (x y)": "0.83 0.245"
}
],
"Event Leaderboard": {
"Enable Leaderboard UI": true,
"UI Anchors Min (x y)": "0.695 0.025",
"UI Anchors Max (x y)": "0.83 0.1975",
"UI Background Color (r g b a)": "255 255 255 0.2",
"UI Text Color (r g b a)": "255 255 255 1.0",
"UI Text Outline Color (r g b a)": "0 0 0 0.25",
"UI Text Alignment (left, right, center)": "center",
"UI Player List Text Alignment (left, right, center)": "center",
"UI Pending Participation Message": "No one has played... yet."
},
"Event Notifications": {
"Enable Chat Notifications": true,
"Event Chat Prefix": "",
"Event Chat Icon (Steam64 ID)": 0,
"Enable GameTip Notifications": false,
"GameTip Style (info OR alert OR error)": "info",
"GameTip Duration (seconds)": 3.0,
"Enable Event Upcoming Notification": false,
"Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30,
"Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"Event Ending": "The <color=purple>{event_name}</color> event has ended.",
"Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"No Participants": "No one participated in the <color=purple>{event_name}</color> event",
"Multiple Winners Notification Delay (seconds)": 4.0
},
"Event Reward(s)": [
{
"Enable Reward": true,
"Reward Probability %": 100,
"Reward Notification": {
"Enable Reward Notification": true,
"Only Send Reward Notification To Winning Player?": false,
"Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Item(s) List": 999,
"Max Number from Item(s) List": 999,
"Randomize Item(s) List": false,
"Item(s)": [
{
"Enable Item": true,
"Item Probability %": 100,
"Item Display Name": "Scrap",
"Change Item Name to Item Display Name in Player Inventory": false,
"Item Shortname": "scrap",
"Item Skin ID": 0,
"Min Item Amount": 100,
"Max Item Amount": 100
}
],
"Command(s)": [
{
"Enable Command": false,
"Command Probability %": 100,
"Command Display Name": "VIP Role",
"Command": "oxide.usergroup add {player.id} vip"
}
],
"Kit(s) (plugin required)": [
{
"Enable Kit": false,
"Kit Probability %": 100,
"Kit Display Name": "PVP Kit",
"Kit": "pvpkit"
}
]
}
],
"Participation Reward": {
"Enable Participation Reward": true,
"Give Participation Reward to Event Reward(s) Winner(s)?": false,
"Participation Reward Probability %": 100,
"Participation Reward Notification": {
"Enable Participation Reward Notification": true,
"Only Send Participation Reward Notification To Participating Players?": false,
"Participation Reward Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Participation Reward Item(s) List": 999,
"Max Number from Participation Reward Item(s) List": 999,
"Randomize Participation Reward Item(s) List": false,
"Participation Reward Item(s)": [
{
"Enable Participation Reward Item": true,
"Participation Reward Item Probability %": 100,
"Participation Reward Item Display Name": "Scrap",
"Change Item Name to Participation Reward Item Display Name in Player Inventory": false,
"Participation Reward Item Shortname": "scrap",
"Participation Reward Item Skin ID": 0,
"Participation Reward Min Item Amount": 10,
"Participation Reward Max Item Amount": 10
}
],
"Participation Reward Command(s)": [
{
"Enable Participation Reward Command": false,
"Participation Reward Command Probability %": 100,
"Participation Reward Command Display Name": "Participant Role",
"Participation Reward Command": "oxide.usergroup add {player.id} participant"
}
],
"Participation Reward Kit(s) (plugin required)": [
{
"Enable Participation Reward Kit": false,
"Participation Reward Kit Probability %": 100,
"Participation Reward Kit Display Name": "Farm Kit",
"Participation Reward Kit": "farmkit"
}
]
}
},
"TreeTrimmers": {
"Enable Event": true,
"Event Name": "TreeTrimmers",
"Event Description": "Chop trees to win!",
"Event Type (destroy, loot, collect, dispense, fish, gather)": "dispense",
"Event Length (seconds)": 600,
"Event Entities": [
"wood"
],
"Enable Event Permission": false,
"Event Permission": "extraevents.treetrimmers",
"Show UI And Notifications To Players Without Event Permission?": false,
"Event Image(s)": [
{
"Enable Image": true,
"Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg",
"Image Transparency (0.0 - 100.0)": 75.0,
"Image Anchors Min (x y)": "0.8 0.2",
"Image Anchors Max (x y)": "0.83 0.245"
}
],
"Event Leaderboard": {
"Enable Leaderboard UI": true,
"UI Anchors Min (x y)": "0.695 0.025",
"UI Anchors Max (x y)": "0.83 0.1975",
"UI Background Color (r g b a)": "255 255 255 0.2",
"UI Text Color (r g b a)": "255 255 255 1.0",
"UI Text Outline Color (r g b a)": "0 0 0 0.25",
"UI Text Alignment (left, right, center)": "center",
"UI Player List Text Alignment (left, right, center)": "center",
"UI Pending Participation Message": "No one has played... yet."
},
"Event Notifications": {
"Enable Chat Notifications": true,
"Event Chat Prefix": "",
"Event Chat Icon (Steam64 ID)": 0,
"Enable GameTip Notifications": false,
"GameTip Style (info OR alert OR error)": "info",
"GameTip Duration (seconds)": 3.0,
"Enable Event Upcoming Notification": false,
"Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30,
"Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"Event Ending": "The <color=purple>{event_name}</color> event has ended.",
"Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"No Participants": "No one participated in the <color=purple>{event_name}</color> event",
"Multiple Winners Notification Delay (seconds)": 4.0
},
"Event Reward(s)": [
{
"Enable Reward": true,
"Reward Probability %": 100,
"Reward Notification": {
"Enable Reward Notification": true,
"Only Send Reward Notification To Winning Player?": false,
"Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Item(s) List": 999,
"Max Number from Item(s) List": 999,
"Randomize Item(s) List": false,
"Item(s)": [
{
"Enable Item": true,
"Item Probability %": 100,
"Item Display Name": "Scrap",
"Change Item Name to Item Display Name in Player Inventory": false,
"Item Shortname": "scrap",
"Item Skin ID": 0,
"Min Item Amount": 100,
"Max Item Amount": 100
}
],
"Command(s)": [
{
"Enable Command": false,
"Command Probability %": 100,
"Command Display Name": "VIP Role",
"Command": "oxide.usergroup add {player.id} vip"
}
],
"Kit(s) (plugin required)": [
{
"Enable Kit": false,
"Kit Probability %": 100,
"Kit Display Name": "PVP Kit",
"Kit": "pvpkit"
}
]
}
],
"Participation Reward": {
"Enable Participation Reward": true,
"Give Participation Reward to Event Reward(s) Winner(s)?": false,
"Participation Reward Probability %": 100,
"Participation Reward Notification": {
"Enable Participation Reward Notification": true,
"Only Send Participation Reward Notification To Participating Players?": false,
"Participation Reward Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Participation Reward Item(s) List": 999,
"Max Number from Participation Reward Item(s) List": 999,
"Randomize Participation Reward Item(s) List": false,
"Participation Reward Item(s)": [
{
"Enable Participation Reward Item": true,
"Participation Reward Item Probability %": 100,
"Participation Reward Item Display Name": "Scrap",
"Change Item Name to Participation Reward Item Display Name in Player Inventory": false,
"Participation Reward Item Shortname": "scrap",
"Participation Reward Item Skin ID": 0,
"Participation Reward Min Item Amount": 10,
"Participation Reward Max Item Amount": 10
}
],
"Participation Reward Command(s)": [
{
"Enable Participation Reward Command": false,
"Participation Reward Command Probability %": 100,
"Participation Reward Command Display Name": "Participant Role",
"Participation Reward Command": "oxide.usergroup add {player.id} participant"
}
],
"Participation Reward Kit(s) (plugin required)": [
{
"Enable Participation Reward Kit": false,
"Participation Reward Kit Probability %": 100,
"Participation Reward Kit Display Name": "Farm Kit",
"Participation Reward Kit": "farmkit"
}
]
}
},
"TunnelTussle": {
"Enable Event": true,
"Event Name": "TunnelTussle",
"Event Description": "Kill tunnel dwellers to win!",
"Event Type (destroy, loot, collect, dispense, fish, gather)": "destroy",
"Event Length (seconds)": 600,
"Event Entities": [
"npc_tunneldweller"
],
"Enable Event Permission": false,
"Event Permission": "extraevents.tunneltussle",
"Show UI And Notifications To Players Without Event Permission?": false,
"Event Image(s)": [
{
"Enable Image": true,
"Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg",
"Image Transparency (0.0 - 100.0)": 75.0,
"Image Anchors Min (x y)": "0.8 0.2",
"Image Anchors Max (x y)": "0.83 0.245"
}
],
"Event Leaderboard": {
"Enable Leaderboard UI": true,
"UI Anchors Min (x y)": "0.695 0.025",
"UI Anchors Max (x y)": "0.83 0.1975",
"UI Background Color (r g b a)": "255 255 255 0.2",
"UI Text Color (r g b a)": "255 255 255 1.0",
"UI Text Outline Color (r g b a)": "0 0 0 0.25",
"UI Text Alignment (left, right, center)": "center",
"UI Player List Text Alignment (left, right, center)": "center",
"UI Pending Participation Message": "No one has played... yet."
},
"Event Notifications": {
"Enable Chat Notifications": true,
"Event Chat Prefix": "",
"Event Chat Icon (Steam64 ID)": 0,
"Enable GameTip Notifications": false,
"GameTip Style (info OR alert OR error)": "info",
"GameTip Duration (seconds)": 3.0,
"Enable Event Upcoming Notification": false,
"Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30,
"Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"Event Ending": "The <color=purple>{event_name}</color> event has ended.",
"Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"No Participants": "No one participated in the <color=purple>{event_name}</color> event",
"Multiple Winners Notification Delay (seconds)": 4.0
},
"Event Reward(s)": [
{
"Enable Reward": true,
"Reward Probability %": 100,
"Reward Notification": {
"Enable Reward Notification": true,
"Only Send Reward Notification To Winning Player?": false,
"Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Item(s) List": 999,
"Max Number from Item(s) List": 999,
"Randomize Item(s) List": false,
"Item(s)": [
{
"Enable Item": true,
"Item Probability %": 100,
"Item Display Name": "Scrap",
"Change Item Name to Item Display Name in Player Inventory": false,
"Item Shortname": "scrap",
"Item Skin ID": 0,
"Min Item Amount": 100,
"Max Item Amount": 100
}
],
"Command(s)": [
{
"Enable Command": false,
"Command Probability %": 100,
"Command Display Name": "VIP Role",
"Command": "oxide.usergroup add {player.id} vip"
}
],
"Kit(s) (plugin required)": [
{
"Enable Kit": false,
"Kit Probability %": 100,
"Kit Display Name": "PVP Kit",
"Kit": "pvpkit"
}
]
}
],
"Participation Reward": {
"Enable Participation Reward": true,
"Give Participation Reward to Event Reward(s) Winner(s)?": false,
"Participation Reward Probability %": 100,
"Participation Reward Notification": {
"Enable Participation Reward Notification": true,
"Only Send Participation Reward Notification To Participating Players?": false,
"Participation Reward Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Participation Reward Item(s) List": 999,
"Max Number from Participation Reward Item(s) List": 999,
"Randomize Participation Reward Item(s) List": false,
"Participation Reward Item(s)": [
{
"Enable Participation Reward Item": true,
"Participation Reward Item Probability %": 100,
"Participation Reward Item Display Name": "Scrap",
"Change Item Name to Participation Reward Item Display Name in Player Inventory": false,
"Participation Reward Item Shortname": "scrap",
"Participation Reward Item Skin ID": 0,
"Participation Reward Min Item Amount": 10,
"Participation Reward Max Item Amount": 10
}
],
"Participation Reward Command(s)": [
{
"Enable Participation Reward Command": false,
"Participation Reward Command Probability %": 100,
"Participation Reward Command Display Name": "Participant Role",
"Participation Reward Command": "oxide.usergroup add {player.id} participant"
}
],
"Participation Reward Kit(s) (plugin required)": [
{
"Enable Participation Reward Kit": false,
"Participation Reward Kit Probability %": 100,
"Participation Reward Kit Display Name": "Farm Kit",
"Participation Reward Kit": "farmkit"
}
]
}
},
"UnderwaterWar": {
"Enable Event": true,
"Event Name": "UnderwaterWar",
"Event Description": "Kill underwater lab scientists to win!",
"Event Type (destroy, loot, collect, dispense, fish, gather)": "destroy",
"Event Length (seconds)": 600,
"Event Entities": [
"npc_underwaterdweller"
],
"Enable Event Permission": false,
"Event Permission": "extraevents.underwaterwar",
"Show UI And Notifications To Players Without Event Permission?": false,
"Event Image(s)": [
{
"Enable Image": true,
"Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg",
"Image Transparency (0.0 - 100.0)": 75.0,
"Image Anchors Min (x y)": "0.8 0.2",
"Image Anchors Max (x y)": "0.83 0.245"
}
],
"Event Leaderboard": {
"Enable Leaderboard UI": true,
"UI Anchors Min (x y)": "0.695 0.025",
"UI Anchors Max (x y)": "0.83 0.1975",
"UI Background Color (r g b a)": "255 255 255 0.2",
"UI Text Color (r g b a)": "255 255 255 1.0",
"UI Text Outline Color (r g b a)": "0 0 0 0.25",
"UI Text Alignment (left, right, center)": "center",
"UI Player List Text Alignment (left, right, center)": "center",
"UI Pending Participation Message": "No one has played... yet."
},
"Event Notifications": {
"Enable Chat Notifications": true,
"Event Chat Prefix": "",
"Event Chat Icon (Steam64 ID)": 0,
"Enable GameTip Notifications": false,
"GameTip Style (info OR alert OR error)": "info",
"GameTip Duration (seconds)": 3.0,
"Enable Event Upcoming Notification": false,
"Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30,
"Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"Event Ending": "The <color=purple>{event_name}</color> event has ended.",
"Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"No Participants": "No one participated in the <color=purple>{event_name}</color> event",
"Multiple Winners Notification Delay (seconds)": 4.0
},
"Event Reward(s)": [
{
"Enable Reward": true,
"Reward Probability %": 100,
"Reward Notification": {
"Enable Reward Notification": true,
"Only Send Reward Notification To Winning Player?": false,
"Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Item(s) List": 999,
"Max Number from Item(s) List": 999,
"Randomize Item(s) List": false,
"Item(s)": [
{
"Enable Item": true,
"Item Probability %": 100,
"Item Display Name": "Scrap",
"Change Item Name to Item Display Name in Player Inventory": false,
"Item Shortname": "scrap",
"Item Skin ID": 0,
"Min Item Amount": 100,
"Max Item Amount": 100
}
],
"Command(s)": [
{
"Enable Command": false,
"Command Probability %": 100,
"Command Display Name": "VIP Role",
"Command": "oxide.usergroup add {player.id} vip"
}
],
"Kit(s) (plugin required)": [
{
"Enable Kit": false,
"Kit Probability %": 100,
"Kit Display Name": "PVP Kit",
"Kit": "pvpkit"
}
]
}
],
"Participation Reward": {
"Enable Participation Reward": true,
"Give Participation Reward to Event Reward(s) Winner(s)?": false,
"Participation Reward Probability %": 100,
"Participation Reward Notification": {
"Enable Participation Reward Notification": true,
"Only Send Participation Reward Notification To Participating Players?": false,
"Participation Reward Notification": "Everyone else who participated in the <color=purple>{event_name}</color> event received <color=purple>{rewards_list}</color>!",
"Separate {rewards_list} With Commas?": true
},
"Min Number from Participation Reward Item(s) List": 999,
"Max Number from Participation Reward Item(s) List": 999,
"Randomize Participation Reward Item(s) List": false,
"Participation Reward Item(s)": [
{
"Enable Participation Reward Item": true,
"Participation Reward Item Probability %": 100,
"Participation Reward Item Display Name": "Scrap",
"Change Item Name to Participation Reward Item Display Name in Player Inventory": false,
"Participation Reward Item Shortname": "scrap",
"Participation Reward Item Skin ID": 0,
"Participation Reward Min Item Amount": 10,
"Participation Reward Max Item Amount": 10
}
],
"Participation Reward Command(s)": [
{
"Enable Participation Reward Command": false,
"Participation Reward Command Probability %": 100,
"Participation Reward Command Display Name": "Participant Role",
"Participation Reward Command": "oxide.usergroup add {player.id} participant"
}
],
"Participation Reward Kit(s) (plugin required)": [
{
"Enable Participation Reward Kit": false,
"Participation Reward Kit Probability %": 100,
"Participation Reward Kit Display Name": "Farm Kit",
"Participation Reward Kit": "farmkit"
}
]
}
}
},
"Additional Event Types": {
"HighQualBrawl": {
"Enable Event": true,
"Event Name": "HighQualBrawl",
"Event Description": "Collect high quality metal ore at 3x the normal rate!",
"Event Type (multiply)": "multiply",
"Event Length (seconds)": 600,
"Event Multiplier": 3.0,
"Event Entities": [
"hq.metal.ore"
],
"Enable Event Permission": false,
"Event Permission": "extraevents.highqualbrawl",
"Show UI And Notifications To Players Without Event Permission?": false,
"Event Image(s)": [
{
"Enable Image": true,
"Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg",
"Image Transparency (0.0 - 100.0)": 75.0,
"Image Anchors Min (x y)": "0.8 0.2",
"Image Anchors Max (x y)": "0.83 0.245"
}
],
"Event UI": {
"Enable UI": true,
"UI Anchors Min (x y)": "0.695 0.025",
"UI Anchors Max (x y)": "0.83 0.1975",
"UI Background Color (r g b a)": "255 255 255 0.2",
"UI Text Color (r g b a)": "255 255 255 1.0",
"UI Text Outline Color (r g b a)": "0 0 0 0.25",
"UI Text Alignment (left, right, center)": "center"
},
"Event Notifications": {
"Enable Chat Notifications": true,
"Event Chat Prefix": "",
"Event Chat Icon (Steam64 ID)": 0,
"Enable GameTip Notifications": false,
"GameTip Style (info OR alert OR error)": "info",
"GameTip Duration (seconds)": 3.0,
"Enable Event Upcoming Notification": false,
"Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30,
"Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"Event Ending": "The <color=purple>{event_name}</color> event has ended.",
"Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab"
}
},
"MetalMash": {
"Enable Event": true,
"Event Name": "MetalMash",
"Event Description": "Collect metal ore at 3x the normal rate!",
"Event Type (multiply)": "multiply",
"Event Length (seconds)": 600,
"Event Multiplier": 3.0,
"Event Entities": [
"metal.ore"
],
"Enable Event Permission": false,
"Event Permission": "extraevents.metalmash",
"Show UI And Notifications To Players Without Event Permission?": false,
"Event Image(s)": [
{
"Enable Image": true,
"Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg",
"Image Transparency (0.0 - 100.0)": 75.0,
"Image Anchors Min (x y)": "0.8 0.2",
"Image Anchors Max (x y)": "0.83 0.245"
}
],
"Event UI": {
"Enable UI": true,
"UI Anchors Min (x y)": "0.695 0.025",
"UI Anchors Max (x y)": "0.83 0.1975",
"UI Background Color (r g b a)": "255 255 255 0.2",
"UI Text Color (r g b a)": "255 255 255 1.0",
"UI Text Outline Color (r g b a)": "0 0 0 0.25",
"UI Text Alignment (left, right, center)": "center"
},
"Event Notifications": {
"Enable Chat Notifications": true,
"Event Chat Prefix": "",
"Event Chat Icon (Steam64 ID)": 0,
"Enable GameTip Notifications": false,
"GameTip Style (info OR alert OR error)": "info",
"GameTip Duration (seconds)": 3.0,
"Enable Event Upcoming Notification": false,
"Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30,
"Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"Event Ending": "The <color=purple>{event_name}</color> event has ended.",
"Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab"
}
},
"ResourceRun": {
"Enable Event": true,
"Event Name": "ResourceRun",
"Event Description": "Collect resources at 2x the normal rate!",
"Event Type (multiply)": "multiply",
"Event Length (seconds)": 600,
"Event Multiplier": 2.0,
"Event Entities": [
"sulfur.ore",
"metal.ore",
"hq.metal.ore",
"stones",
"wood",
"cloth",
"leather"
],
"Enable Event Permission": false,
"Event Permission": "extraevents.resourcerun",
"Show UI And Notifications To Players Without Event Permission?": false,
"Event Image(s)": [
{
"Enable Image": true,
"Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg",
"Image Transparency (0.0 - 100.0)": 75.0,
"Image Anchors Min (x y)": "0.8 0.2",
"Image Anchors Max (x y)": "0.83 0.245"
}
],
"Event UI": {
"Enable UI": true,
"UI Anchors Min (x y)": "0.695 0.025",
"UI Anchors Max (x y)": "0.83 0.1975",
"UI Background Color (r g b a)": "255 255 255 0.2",
"UI Text Color (r g b a)": "255 255 255 1.0",
"UI Text Outline Color (r g b a)": "0 0 0 0.25",
"UI Text Alignment (left, right, center)": "center"
},
"Event Notifications": {
"Enable Chat Notifications": true,
"Event Chat Prefix": "",
"Event Chat Icon (Steam64 ID)": 0,
"Enable GameTip Notifications": false,
"GameTip Style (info OR alert OR error)": "info",
"GameTip Duration (seconds)": 3.0,
"Enable Event Upcoming Notification": false,
"Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30,
"Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"Event Ending": "The <color=purple>{event_name}</color> event has ended.",
"Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab"
}
},
"StoneSmash": {
"Enable Event": true,
"Event Name": "StoneSmash",
"Event Description": "Collect stones at 3x the normal rate!",
"Event Type (multiply)": "multiply",
"Event Length (seconds)": 600,
"Event Multiplier": 3.0,
"Event Entities": [
"stones"
],
"Enable Event Permission": false,
"Event Permission": "extraevents.stonesmash",
"Show UI And Notifications To Players Without Event Permission?": false,
"Event Image(s)": [
{
"Enable Image": true,
"Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg",
"Image Transparency (0.0 - 100.0)": 75.0,
"Image Anchors Min (x y)": "0.8 0.2",
"Image Anchors Max (x y)": "0.83 0.245"
}
],
"Event UI": {
"Enable UI": true,
"UI Anchors Min (x y)": "0.695 0.025",
"UI Anchors Max (x y)": "0.83 0.1975",
"UI Background Color (r g b a)": "255 255 255 0.2",
"UI Text Color (r g b a)": "255 255 255 1.0",
"UI Text Outline Color (r g b a)": "0 0 0 0.25",
"UI Text Alignment (left, right, center)": "center"
},
"Event Notifications": {
"Enable Chat Notifications": true,
"Event Chat Prefix": "",
"Event Chat Icon (Steam64 ID)": 0,
"Enable GameTip Notifications": false,
"GameTip Style (info OR alert OR error)": "info",
"GameTip Duration (seconds)": 3.0,
"Enable Event Upcoming Notification": false,
"Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30,
"Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"Event Ending": "The <color=purple>{event_name}</color> event has ended.",
"Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab"
}
},
"SulfurSpree": {
"Enable Event": true,
"Event Name": "SulfurSpree",
"Event Description": "Collect sulfur ore at 3x the normal rate!",
"Event Type (multiply)": "multiply",
"Event Length (seconds)": 600,
"Event Multiplier": 3.0,
"Event Entities": [
"sulfur.ore"
],
"Enable Event Permission": false,
"Event Permission": "extraevents.sulfurspree",
"Show UI And Notifications To Players Without Event Permission?": false,
"Event Image(s)": [
{
"Enable Image": true,
"Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg",
"Image Transparency (0.0 - 100.0)": 75.0,
"Image Anchors Min (x y)": "0.8 0.2",
"Image Anchors Max (x y)": "0.83 0.245"
}
],
"Event UI": {
"Enable UI": true,
"UI Anchors Min (x y)": "0.695 0.025",
"UI Anchors Max (x y)": "0.83 0.1975",
"UI Background Color (r g b a)": "255 255 255 0.2",
"UI Text Color (r g b a)": "255 255 255 1.0",
"UI Text Outline Color (r g b a)": "0 0 0 0.25",
"UI Text Alignment (left, right, center)": "center"
},
"Event Notifications": {
"Enable Chat Notifications": true,
"Event Chat Prefix": "",
"Event Chat Icon (Steam64 ID)": 0,
"Enable GameTip Notifications": false,
"GameTip Style (info OR alert OR error)": "info",
"GameTip Duration (seconds)": 3.0,
"Enable Event Upcoming Notification": false,
"Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30,
"Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"Event Ending": "The <color=purple>{event_name}</color> event has ended.",
"Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab"
}
},
"WoodWhirl": {
"Enable Event": true,
"Event Name": "WoodWhirl",
"Event Description": "Collect wood at 3x the normal rate!",
"Event Type (multiply)": "multiply",
"Event Length (seconds)": 600,
"Event Multiplier": 3.0,
"Event Entities": [
"wood"
],
"Enable Event Permission": false,
"Event Permission": "extraevents.woodwhirl",
"Show UI And Notifications To Players Without Event Permission?": false,
"Event Image(s)": [
{
"Enable Image": true,
"Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg",
"Image Transparency (0.0 - 100.0)": 75.0,
"Image Anchors Min (x y)": "0.8 0.2",
"Image Anchors Max (x y)": "0.83 0.245"
}
],
"Event UI": {
"Enable UI": true,
"UI Anchors Min (x y)": "0.695 0.025",
"UI Anchors Max (x y)": "0.83 0.1975",
"UI Background Color (r g b a)": "255 255 255 0.2",
"UI Text Color (r g b a)": "255 255 255 1.0",
"UI Text Outline Color (r g b a)": "0 0 0 0.25",
"UI Text Alignment (left, right, center)": "center"
},
"Event Notifications": {
"Enable Chat Notifications": true,
"Event Chat Prefix": "",
"Event Chat Icon (Steam64 ID)": 0,
"Enable GameTip Notifications": false,
"GameTip Style (info OR alert OR error)": "info",
"GameTip Duration (seconds)": 3.0,
"Enable Event Upcoming Notification": false,
"Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30,
"Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>",
"Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>",
"Event Starting Sound": "assets/bundled/prefabs/fx/item_unlock.prefab",
"Event Ending": "The <color=purple>{event_name}</color> event has ended.",
"Event Ending Sound": "assets/bundled/prefabs/fx/item_unlock.prefab"
}
}
},
"Version": {
"Major": 1,
"Minor": 14,
"Patch": 0
}
}
$14.99
Features
Target Designator System:
Players receive a binocular designator. Aim and left-click to mark a target point and call in an airstrike
Strike and Nuke Support:
Supports both standard F15 Strike and F15 Nuke runs, each with independent settings for planes, shots, rocket speed, delay, cooldown, and more
Strike Modes:
Includes multiple strike patterns:
precise, circle, line, and carpet
Custom F15 Flight:
Flight altitude, plane speed, and pre-fire distance are fully configurable
Aircraft spawn, fly their attack run, fire, and clean up automatically when the strike is complete
Rocket Mechanics:
Configurable rocket speed, rate of fire, shots per plane, plane stagger, and impact spread
Direct Designator Delivery:
Admins can deliver Strike or Nuke designators directly to players using the give subcommand
In-Game Store:
Optional in-game store support for purchasing Strike and Nuke designators.
Supports Auto, Economics, and ServerRewards providers
Admin Control Panel:
Includes an in-game admin panel for managing store settings, strike settings, warnings, and zone restrictions without editing the config manually
Combat Alerts:
Includes target-marked warnings, inbound warnings, and countdown alerts with map grid support
Blocked Use Zones:
Can block strike usage while the caller is inside a safe zone, and can also block target points inside safe zones or monument bounds
Commands are configurable from the config
Permissions
f15estrike.strike → allows using Strike designators
f15estrike.nuke → allows using Nuke designators
f15estrike.strike.give → allows giving Strike designators to other players
f15estrike.nuke.give → allows giving Nuke designators to other players
f15estrike.admin → full admin access and admin panel access
Commands
/f15 → opens the in-game F15 store
/strike → gives the player an F15 Strike designator
/nuke → gives the player an F15 Nuke designator
/strike give <name|SteamId64> → gives an F15 Strike designator to another player
/nuke give <name|SteamId64> → gives an F15 Nuke designator to another player
Config
{
"Config Version": 3,
"Flight altitude (m)": 250.0,
"Plane speed (m/s)": 200.0,
"Pre-fire distance (m)": 750.0,
"Chat prefix": "[F15]",
"Commands": {
"Strike": {
"Enabled": true,
"Primary": "strike",
"Aliases": []
},
"Nuke": {
"Enabled": true,
"Primary": "nuke",
"Aliases": []
}
},
"Blocked use zones": {
"Block caller while inside a safe zone": true,
"Block target point inside a safe zone": true,
"Block target point inside monument bounds": false
},
"Global warnings": {
"Enabled": true,
"Broadcast when target is marked": true,
"Broadcast countdown reminders": true,
"Countdown warning seconds": 5,
"Broadcast when aircraft are inbound": true,
"Include map grid": true,
"Include world coordinates": true
},
"Purchases": {
"Enabled": false,
"Provider (Auto/Economics/ServerRewards)": "Auto",
"Strike": {
"Enabled": true,
"Cost": 1500.0
},
"Nuke": {
"Enabled": true,
"Cost": 10000.0
}
},
"Strike": {
"Planes (count)": 1,
"Shots per plane": 10,
"Rocket speed (m/s)": 150.0,
"Rate of fire (shots/sec)": 2.5,
"Stagger between planes (s)": 0.25,
"Impact spread radius (m)": 3.0,
"Confirm delay (s)": 5.0,
"Cooldown (s)": 5.0,
"Default mode": "circle",
"Designator display name": "F15 Strike"
},
"Nuke": {
"Planes (count)": 5,
"Shots per plane": 10,
"Rocket speed (m/s)": 200.0,
"Rate of fire (shots/sec)": 1.5,
"Stagger between planes (s)": 0.35,
"Impact spread radius (m)": 6.0,
"Confirm delay (s)": 6.0,
"Cooldown (s)": 120.0,
"Default mode": "circle",
"Designator display name": "F15 Nuke"
}
}
Need Support?
AdminWarn is designed for situations where players clearly violate server rules or require a direct and serious warning.
With the latest update, an optional popup warning mode has been added alongside the mandatory acknowledgment GUI.
This allows admins to send clean, non-intrusive messages displayed at the top of the screen.
News: To avoid disrupting gameplay (such as PvP), you can use:
/warnpopup <SteamID> <message>
/warnpopupall <message>
The core purpose of AdminWarn remains unchanged: forcing players to acknowledge warnings.
Each mandatory warning includes a single confirmation button, ensuring the player has read and accepted it.
Acknowledgment events are tracked via Discord webhook logs, including whether the warning was confirmed while the player was online or after reconnecting.
AdminWarn is built for manual use only.
It is not an automated warning system.
All warnings are intentionally sent by admins using commands.
At the same time, the system works intelligently in the background:
- Warnings sent to offline players are stored and automatically shown when they next join, even days later.
- For online players, warnings remain active until acknowledged, then are automatically cleared.
- All data is fully wipe-aware and automatically cleaned on server wipes.
Each warning includes built-in in-game sound effects.
No external or custom audio files are used.
This is not a chat message.
Warnings are delivered as visual UI elements that require acknowledgment or appear as optional popup notifications.
Even if a player closes the game, mandatory warnings will reappear on the next login until confirmed.
No movement restrictions are applied.
Warnings can be sent via:
- RCON
- Server console
- In-game admin console (F1)
🚀 Performance:
AdminWarn is built with an optimized and efficient code structure, making its presence virtually unnoticeable on the server.
It runs smoothly during long uptimes and maintains stable hook memory and performance values under normal server conditions.
🔄 Wipe Behavior:
- Restarts: Data preserved (approved warnings are auto-deleted for data optimization)
- Server wipe: All warning data automatically cleared
- No manual cleanup needed (Most of the time, it is not necessary)
🔧 Commands Chat & Rcon:
Note: Player names are not unique and may include different alphabets or special characters. To avoid ambiguity, using Steam64ID is strongly recommended when sending warnings.
warn <SteamID> <message>
warn <PlayerName> <message>
warn <SteamID1>,<SteamID2>,<SteamID3> <message>
warn <Name1>,<Name2>,<Name3> <message>
warnall <message>
warnpopup <SteamID> <message>
warnpopup <PlayerName> <message>
warnpopup <SteamID1>,<SteamID2>,<SteamID3> <message>
warnpopup <Name1>,<Name2>,<Name3> <message>
warnpopupall <message>
🔐 Permissions Oxide/Carbon
oxide.grant group admin adminwarn.admin
c.grant group admin adminwarn.admin
📊 Discord Webhook Logging
- Player name/steamid and SteamURL
- Warning message / Timestamp
- Read status (online/after reconnect)
- Logs warning sending
- Logs individual warning acknowledgements
AdminWarnLangEn.jsonAdminWarnDefaultConfig.json
Community Picks
Highest Rated
Top-rated picks trusted and loved by the community.
-
$16.99
By David
-
$40.00$30.00By nivex
-
$29.99
By LosGranada
-
$29.99
By imthenewguy
-
$24.99
By Whispers88
-
$40.00$31.95By Mevent
-
Free
By Steenamaroo
-
$14.99
By AhigaO
-
$14.99
By David
-
$19.99$15.99By Fruster
-
$45.99
By Monster
-
$19.99
By ZEODE
-
$19.99$15.99By Fruster
Deals
Great Deals
Discounted picks, limited-time deals, and sale items worth grabbing now.
-
$25.00$18.75By Ionut Shiro
-
$3.99$1.99 -
$20.00$18.00By Razor
-
$8.00$6.00By Ionut Shiro
-
$24.99$19.99By SlayersRust
-
$8.00$6.00By Ionut Shiro
-
$10.00$8.00By Wrecks
-
$13.20$9.90By Shemov
-
$3.99$2.99By Ionut Shiro
-
$9.99$7.99By Wrecks
-
$5.00$3.75By Ionut Shiro
-
$7.00$5.25By Ionut Shiro
-
$44.90$33.67By Shemov
Community Feedback
Latest Reviews
See what customers are saying about their experience with files.
Finally a teleport setup that actually makes sense. No messy configs, no abuse — just clean, smooth TP that works. VIP scaling feels spot on, anti-abuse actually does its job, and the auto Bandit/Outpost setup is a big win on wipes. Proper solid config for a real server
Is there any guide on the puzzles and traps ? this thing is AMAZINGGG
Amazing developer. Top notch support. Cannot recommend you enough, THANKS! I'm the new guy! Looking forward to seeing what you come up with in the future.
its an amazing plugin and people really love playing with it.
The maker of this plugin is very helpfull.
if something is not right of something aint working he's more the willing to help you out.
there for 5 stars!
This is hands down the greatest Plugin to ever be created for Modded Rust! Players on my PVE servers are having a blast scaling up things like Pumpkins, Boxes, Swimming Pools, the possibilities are endless! 10/10 buy this now, you won't regret it! I was laughing my ass off and smiling while playing around with this plugin and seeing what the players were creating. It's like giving access to every bit of creativity in your brain and placing it into a Rust Tool you can use! JUST FREAKING AMAZING!!
Hello everyone, if you want a HUD, this is the right place. It makes sounds when you run out of ammunition and shows you how much you have left. It does exactly what it promises, I can only recommend it, and it looks very good.
Has not worked in years. Most specifically after FP added new docking mechanics to cargoship. This plugins last update killed it completely, it in fact makes cargoship not work entirely on your server.
an excellent pack of 20 bases, for the price it is excellent, only the instructions could be improved, for example explaining to the user that the copypaste folder must be written in lowercase otherwise it does not work and explaining better where to insert the other files, for the rest everything is perfect
Thanks Paul works great looks cool
Wodger
Rescue Mission - Arctic Event hostage situation that needs to be freed | Multilingual Support
We added the Rescue Mission Arctic event to our rotation, and it quickly became a go‑to for players. The scenario is thoughtfully constructed with a clear and enjoyable objective: rescue rather than kill. Performance and stability have been solid, and the plugin integrates smoothly with my server setup. Most importantly, the developer provides responsive, helpful support. If you want an engaging, reliable event that players actually enjoy, this plugin is a great choice.