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Carbon for modern Rust servers
Fast, self-updating, and built for performance with seamless in-game plugin and server management.
1,400+ servers powered by Carbon
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Make your discord stand out with custom Rust Emojis! (Frostbite Mask) Easy upload, just unzip the folder. Head to discord - settings - emojis - upload emoji and CTRL click all the emojis in the folder you would like uploaded! Custom made for you to enjoy!
0.0
sale
$40.00 $31.95
ServerPanel adds a player information menu to your server, where you can both share important and useful information with your players and integrate your plugins into it!     🌟  Features User-Friendly Interface: Intuitive GUI for easy navigation and interaction. Economy Integration: Supports various economy plugins for seamless financial management. Dynamic Menu Categories: Organize functionalities into customizable categories for better user experience. Extensive Configuration Options: Almost every aspect of the plugin can be customized, including messages, colors, sizes, fonts, tion. Auto-Open Menu: Automatically displays the menu upon player connection, configurable per server settings. Block Settings: Control access to the menu during building, raiding, or combat situations to enhance gameplay balance. Multiple Economy Head Fields: Display various economic metrics such as balance, server rewards, and bank information. Permission Management: Fine-tune permissions for different user roles to control access to features. Localization Support: Easily translate and customize all messages for different languages. Performance Optimized: Designed to minimize server lag while providing rich functionality. Customizable Hooks: Integrate with existing economy systems using customizable hooks for adding, removing, and displaying balances. Editor Position Change: Admins can now change editor positions with a simple click, choosing between left, center, or right alignments. Command Enhancements: Commands are now processed with multiple arguments separated by "|", enabling bulk command processing.   🎮  Commands /info –  open menu /sp.install  (or) /welcome.install –  open installer menu sp.migrations –  console command for updating plugin data structure when upgrading to new versions. Automatically creates backups before making changes. sp.migrations list – shows available migrations and whether they need to run sp.migrations run <version> – runs specific migration (e.g., "1.3.0") sp.migrations run <version> force – forces migration even if not detected as needed   🛡️  Permissions serverpanel.edit – allows players to edit the plugin settings and open the edit menu serverpanelinstaller.admin - required to access the plugin installation functions   🎥  Video   🖼️  Showcase Templates Template V1 Template V2 Template V3 Template V5 Editor Installer   🧪  TEST SERVER Join our test server to view and experience all our unique features yourself! Copy the IP Address below to start playing! connect 194.147.90.239:28015   📊  Update Fields ServerPanel supports dynamic update fields that can be used in your templates to display real-time information. These fields are automatically updated and can be used in text components, headers, and other interface elements. Player Information {online_players} – Number of currently online players {sleeping_players} – Number of sleeping players {all_players} – Total number of players (online + sleeping) {max_players} – Maximum server capacity {player_kills} – Player's kill count (requires KillRecords, Statistics, or UltimateLeaderboard) {player_deaths} – Player's death count (requires KillRecords, Statistics, or UltimateLeaderboard) {player_username} – Player's display name {player_avatar} – Player's Steam ID for avatar display Economy {economy_economics} – Economics plugin balance {economy_server_rewards} – ServerRewards points {economy_bank_system} – BankSystem balance Note: Economy fields are fully customizable in "oxide/config/ServerPanel.json" under "Economy Header Fields". You can add support for any economy plugin by configuring the appropriate hooks (Add, Balance, Remove). Custom keys can be created and used in templates just like the default ones. Server Information {server_name} – Server hostname {server_description} – Server description {server_url} – Server website URL {server_headerimage} – Server header image URL {server_fps} – Current server FPS {server_entities} – Number of entities on server {seed} – World seed {worldsize} – World size {ip} – Server IP address {port} – Server port {server_time} – Current server time (YYYY-MM-DD HH:MM:SS) {tod_time} – Time of day (24-hour format) {realtime} – Server uptime in seconds {map_size} – Map size in meters {map_url} – Custom map URL {save_interval} – Auto-save interval {pve} – PvE mode status (true/false) Player Stats {player_health} – Current health {player_maxhealth} – Maximum health {player_calories} – Calorie level {player_hydration} – Hydration level {player_radiation} – Radiation poisoning level {player_comfort} – Comfort level {player_bleeding} – Bleeding amount {player_temperature} – Body temperature {player_wetness} – Wetness level {player_oxygen} – Oxygen level {player_poison} – Poison level {player_heartrate} – Heart rate Player Position {player_position_x} – X coordinate {player_position_y} – Y coordinate (height) {player_position_z} – Z coordinate {player_rotation} – Player rotation (degrees) Player Connection {player_ping} – Connection time in seconds {player_ip} – Player's IP address {player_auth_level} – Authorization level (0=Player, 1=Moderator, 2=Admin) {player_steam_id} – Steam ID {player_connected_time} – Connection start time {player_idle_time} – Idle time (HH:MM:SS) Player States {player_sleeping} – Is sleeping (true/false) {player_wounded} – Is wounded (true/false) {player_dead} – Is dead (true/false) {player_building_blocked} – Is building blocked (true/false) {player_safe_zone} – Is in safe zone (true/false) {player_swimming} – Is swimming (true/false) {player_on_ground} – Is on ground (true/false) {player_flying} – Is flying (true/false) {player_admin} – Is admin (true/false) {player_developer} – Is developer (true/false) Network & Performance {network_in} – Network input (currently shows 0) {network_out} – Network output (currently shows 0) {fps} – Server FPS {memory} – Memory allocations {collections} – Garbage collections count Usage Example: You can use these fields in any text component like: "Welcome {player_username}! Server has {online_players}/{max_players} players online."   🔧  API Documentation for Developers ServerPanel provides an API for plugin developers to integrate their plugins into the menu system. Required Methods API_OpenPlugin(BasePlayer player) - Main integration method that returns CuiElementContainer OnServerPanelClosed(BasePlayer player) - Called when panel closes (cleanup) OnServerPanelCategoryPage(BasePlayer player, int category, int page) - Called when category changes (cleanup) OnReceiveCategoryInfo(int categoryID) - Receives your category ID Integration Example [PluginReference] private Plugin ServerPanel; private int _serverPanelCategoryID = -1; private void OnServerInitialized() { ServerPanel?.Call("API_OnServerPanelProcessCategory", Name); } private void OnReceiveCategoryInfo(int categoryID) { _serverPanelCategoryID = categoryID; } private void OnServerPanelCategoryPage(BasePlayer player, int category, int page) { // Cleanup when player switches categories } private CuiElementContainer API_OpenPlugin(BasePlayer player) { var container = new CuiElementContainer(); // Create base panels (required structure) container.Add(new CuiPanel() { RectTransform = {AnchorMin = "0 0", AnchorMax = "1 1"}, Image = {Color = "0 0 0 0"} }, "UI.Server.Panel.Content", "UI.Server.Panel.Content.Plugin", "UI.Server.Panel.Content.Plugin"); container.Add(new CuiPanel() { RectTransform = {AnchorMin = "0 0", AnchorMax = "1 1"}, Image = {Color = "0 0 0 0"} }, "UI.Server.Panel.Content.Plugin", "YourPlugin.Background", "YourPlugin.Background"); // Add your plugin's UI elements here container.Add(new CuiLabel { RectTransform = {AnchorMin = "0.1 0.8", AnchorMax = "0.9 0.9"}, Text = {Text = "Your Plugin Interface", FontSize = 16, Align = TextAnchor.MiddleCenter, Color = "1 1 1 1"} }, "YourPlugin.Background", "YourPlugin.Title"); // Add buttons, panels, etc. using "YourPlugin.Background" as parent return container; } private void OnServerPanelClosed(BasePlayer player) { // Cleanup when panel closes } Header Update Fields API_OnServerPanelAddHeaderUpdateField(Plugin plugin, string updateKey, Func<BasePlayer, string> updateFunction) - Registers a per-player string provider for a header placeholder. Returns true on success. API_OnServerPanelRemoveHeaderUpdateField(Plugin plugin, string updateKey = null) - Unregisters a specific updateKey for your plugin, or all keys for your plugin when updateKey is null. Returns true on success. Usage Example [PluginReference] private Plugin ServerPanel; private void OnServerInitialized() { // Register a dynamic header field for each player ServerPanel?.Call("API_OnServerPanelAddHeaderUpdateField", this, "{player_kdr}", (Func<BasePlayer, string>)(player => GetKdr(player))); } private string GetKdr(BasePlayer player) { // Compute and return the value to display in the header for this player return "1.23"; } Using in UI: Place your key (e.g., {player_kdr}) directly in Header Field texts. The value will be updated per player using your function.   📚  FAQ Q: Why can't I open the menu? A:  Make sure that the plugin is installed and activated on your server. If the problem persists, contact the server administrator. Q: How do I enable Expert Mode? (disables automatic template updates) A: In the data file "Template.json", turn on the "Use an expert mod?" option: "Use an expert mod?": true, P.S.  "Template.json” is located in the "oxide/data/ServerPanel" directory (if you use Oxide) or in the "carbon/data/ServerPanel" directory (if you use Carbon) Q: I see black images with Rust logo or get error 429 when loading images. What should I do? A: These issues occur when there are problems downloading images from the internet. To fix this, enable Offline Image Mode which will use local images instead: Enable the mode in config: Open "oxide/config/ServerPanel.json" (or "carbon/config/ServerPanel.json" for Carbon) Set "Enable Offline Image Mode": true Set up the images: Create folder "TheMevent" in "oxide/data" (or "carbon/data" for Carbon) Download PluginsStorage (click "CODE" → "Download ZIP") Extract the ZIP and copy all contents to the "TheMevent" folder Reload the plugin: Type o.reload ServerPanel (Oxide) or c.reload ServerPanel (Carbon) Note: If using a hosting service, you may need to use their file manager or FTP to upload the files. Q: Does ServerPanel work only with Mevent's plugins? A: Currently, ServerPanel integrates seamlessly with Mevent's plugins (Shop, Kits, Daily Rewards, etc.). However, other developers can use the provided API to integrate their plugins into the menu system. The plugin system is designed to be extensible for third-party integrations. Q: Why do integrated plugins (Shop, Kits) have different window sizes? A: Different plugins may use different templates for integration. Make sure all your integrated plugins use the same template version (V1, V2, etc.) that matches your ServerPanel template. Update the template in each plugin to ensure consistent sizing. Q: The panel displays differently for different players. How can I make it show the same on everyone's screen? A: This issue occurs when players have different UI scale settings. To fix this and ensure consistent display for all players: Open the "Template.json" file located in "oxide/data/ServerPanel" (or "carbon/data/ServerPanel" for Carbon) Find the "Parent (Overlay/Hud)" setting in the "Background" section Change the value from "Overlay" to "OverlayNonScaled" Save the file and restart your server or reload the plugin Q: How can I change the video displayed in the ServerPanel interface to my own custom video? A: Yes, you can replace the default video with your own! You need to find and modify the command: serverpanel_broadcastvideo [your_video_url] Replace [your_video_url] with the direct link to your video. For best compatibility, we recommend hosting your video on imgur.com. Q: My custom images are not loading or show as blank/question marks. What image hosting should I use? A: For custom images, we recommend using imgbb.com for image hosting. Avoid Imgur and services without direct access to the image. For the most reliable experience, use Offline Image Mode with local images instead. Q: How can I make plugin UIs open outside of the ServerPanel menu instead of inside categories? A: You can configure buttons to execute chat commands that open plugin UIs independently. To do this: In your button configuration, set "Chat Button": true Set the "Commands" field to "chat.say /command" (replace "command" with the actual plugin command) Example: To open the Cases plugin outside the menu: "Chat Button": true "Commands": "chat.say /cases" This will execute the command as if the player typed it in chat, opening the plugin's interface independently rather than within the ServerPanel menu. Q: Text in V4 template is shifting or sliding out of place. How can I fix this? A: This issue occurs when text width isn't properly configured. ServerPanel provides "TITLE LOCALIZATION" settings to control text width for categories and pages: Open the ServerPanel editor (click the "ADMIN MODE" button to open the edit menu) Select the category or page you want to edit (click to "EDIT CATEGORY" or "EDIT PAGE" button) In the editor, find the "TITLE LOCALIZATION" section For each language (en, ru, etc.), you'll see three columns: LANGUAGE - The language code TEXT - The localized text content WIDTH (px) - The width setting in pixels Adjust the "WIDTH (px)" value to match your text length. Longer text requires larger width values Save your changes and test in-game Tip: Start with a width value around 100-150 pixels for short text, and increase it for longer titles. You can adjust this value until the text displays correctly without shifting.
5.0
This is The Earth Apocalypse, the most known custom map in Rust history, now available on Codefling ! This map has been showcased and played by Facepunch themselves, along with many youtubers such as Frost, hJune and more who made movies/livestreams and videos on it ! The map constantly receive new updates to keep in line with new rust contents.   NEW UPDATE, Version R1365 :  MAJOR MAP OVERHAUL : CLIFF, ROCKS, LAKES, JUNGLE !               The Earth – Apocalypse by Keirox. The craziest rust custom map ever made. Years of hardwork. This map features a post-apocalyptic city, many unique monuments, crazy electricity puzzles, custom caves, and much more… So many places to explore and great things to experience. When this map released it was an huge earthquake to the custom map world thanks to it’s endless amount of content and awesome builts, and it inspirated a lot of people. This map has also been showcased by Facepunch and multiple youtubers.       https://youtu.be/ZHHAceDvsGk – Map Size :  5800 (Ocean) Terrain equal to 3500km – Monuments : Launch Site, Harbor, The Dome, Super Market, Compound,   Giant Excavator, Large Oil Rig, Submarine Labs, Fishing Villages, Farm, Missile Outpost, Nuclear Silo, Ferry, Oil Rig, Radtown – Custom : Installation 07, AC-130 Hangar, The Golden Gate Bridge, AC-130 Crash Site, Apocalyptic City, Infected Scientist Bunker, Mariana Trench, Abandonned Outpost, Custom Caves, Sea Safezone, and more. Performance is on point and everything is setup for vanila gameplay. BotRespawn and Kits data included for optimal experience. Prefabs count : 72,500 Keirox Custom Maps Discord : https://discord.gg/GXz2v7K3FJ Keirox Custom Maps Website : https://rust-keiroxcustommaps.com/  
5.0
$32.99
Well rounded shop, with various features. It's standalone plugin which is compatible with WelcomePanel, HumanNpc. This plugin also supports selling commands, wipe block, no escape, sales, permission access.   Multi-currency support Use different currencies for different items. Economics and ServerRewards (RP) is supported as well as scrap or any other ingame item.     Restrictions Combat, raid, spawn and building block supported alongside with  basic cooldowns and wipe block.   NoEscape is required for combat and raid block.       Appearance   Simple and clean design to ensure smooth user experience for your players.   Additionally Shop can be inserted into WelcomePanel to achieve "all in" server panel.   Customization Widely customizable and feature rich Shop which will  fit all needs of your community.         Field Tested Plugin made by experienced developer,  tested by hundreds of server owners and used by some big organizations.       Discord   Customer support available on discord,   Installation - unzip downloaded package and place Shop.cs file into your plugin folder. - after succesfuly loading the plugin, data folder oxide/data/Shop will be generated - take data files provided in plugin package and drop them into your Shop data folder After finishing these steps your shop is ready to used.         Server Currency   If you don't wish to use ingame items as currency make sure you use either Economics or ServerRewards as you currency management as only those two plugins are compatible with Shop. Default currency setting is Economics ("eco"), if you wish to change it navigate to "oxide/data/Shop/Items.json", open this file in some text editor (VSC recommended) and simply select "eco" and mass replace for desired value. (video here) "eco" for Economics "rp" for ServerRewards "scrap" or any other ingame item   Shop Categories To remove, change or add new categories open "oxide/data/Shop/Categories.json" file. There you will find all categories alongside with items lists. If you wish to remove certain items from category, just head over to item list and delete from there.   Items Changing prices In "oxide/data/Shop/Items.json" you will find every item with their properties, to quick search for specific items press "CTRL + F".  By leaving BuyPrice or SellPrice at 0 you will disable selling or buying of said item. Due to multi-currency support prices can be set only in whole numbers, no decimals. To offset for this, you can set minimal amount requirement. For example instead of selling one piece of wood for 0.01$ you can set minimal amount of  100x wood for 1$.   Removing items If you wish to remove some items from Shop, you can do that directly in  "data/Shop/Categories.json" file. Removing items from "Items.json" is not needed as they have no effect unless they are listed in some category. Adding new items To add new item you must first head over to "Items.json" data file and create new entry by copy pasting some of the existing ones. Once done with that you can add the  item into category. To add multiple versions of same item can be created by simply adding unique tag behind shortname, for example "rifle.ak{1}",  "rifle.ak{2}", etc...   Commands Adding new commands Commands can be create at "data/Shop/Commands.json". Plugin can only run server side console commands and then parse steam id or player name with tags {steamid} and {playername}. There are two examples shown in default data file. Server side console commands are common thing and almost all plugins utilize them. Listing commands in categories Simply type in one of your command names into category item list like this "cmd/yourCommandName". Slash cmd in front of command name is there to make difference between ingame item and command.   Cooldowns These are very basic, cooldown is triggered when buy/sell action is triggered. By using minimal amount requirement for items you can manage how much player buy and how often. Cooldowns are managed in "data/Shop/Cooldowns.json". Default data file contains two example of cooldowns but it's simply shortname and amount of seconds.     Restrictions Raid and Combat Block Managed by NoEscape plugin, option to enable these two block can be found in config file. Building Block Prevents players from using shop while they are building block, option can be found in config file. Spawn Block Prevents players from using shop after they respawn, amount of seconds can be set in config file, 0 = disabled. Wipe Block Prevents players from buying specific items after wipe. Settings are located in "data/Shop/ItemsWipeBlock.json", similar as cooldowns.   Sales By Permission (config file) Discount on every item in the shop assigned by permission, multiple permission can be created with their own discount values. By Category (categories data file) Discount for every item within specified category. By Item Discount for specific item in the shop. If item is already in discounted category, higher discount will be applied.   WelcomePanel integration To integrate this plugin into WelcomePanel simply use one of the four configs included in download package. These config were premade for each WelcomePanel template (goes from 1 to 4). In case you have own  highly customized layout for WelcomePanel you will have to adjust "Layout Container" in Shop config file by yourself.                  
4.9
$30.00
Fed up with the need to use multiple addons on my server for functions that players could execute from within the game, and considering the constant increase of new Skins for builds, I found myself dissatisfied with the limited supply of automatic upgrades on the market. For this reason, I have reworked the most used TC-related features on my server into a single plugin, which has been enriched with ideas contributed by players and other Rust administrators. All this under an attractive graphical interface, inspired by the item store of the game itself. Video Update 1.5.0 Video Update 1.4.9 Video Update 1.4.0 Old Video   Features AUTOMATIC CONSTRUCTION SKINS With BetterTC your players will be able to improve their builds to any level of improvement, but they will also be able to choose their favorite Skin (if you enable it) completely free of charge or offering it to the VIPS on your server. Update system:  I have added a small system that checks for new skins to automatically add them to the configuration. When you install the plugin for the first time and once you obtain permission from  bettertc.admin, you must click on "Check Update" so that it performs an internal check and adds all the skins and options that exist to date.   LIST OF AUTHORIZED PLAYERS It allows players or simply the rest of the Staff to easily see which players are authorized in the locker. Except for the administrators themselves, if you activate it in the config. (I don't think any player needs to know that the admin was authorized in their locker to check something) You can also allow authorizations to be deleted individually. AUTOMATIC IMPROVEMENT SYSTEM Allows your players to upgrade the grade of their bases automatically by obtaining resources directly from the TC. As long as they don't have RaidBlock (if you use NoEscape/RaidBlock plugin of course). You can configure different speed levels and costs depending on the player's permission from the plugin's own settings. That is, you can have players improve a building every 5 seconds for free and VIPs can improve every 2 or 1... Use your imagination! In addition, you can also calculate the cost of materials that will be required to carry out said improvement by clicking on the info button. A new setting has been added to disable the Container skin's multi-color option. Disabling this option, which is enabled by default, will slightly improve frame rates in builds using this skin: Fewer colors = Better performance (FPS Client).   AUTOMATIC RESKIN OF EXTERNAL WALLS The plugin also includes an automatic reskin system for external walls. Previously, it was only compatible with standard stone external walls and their adobe variant. Now, it also includes the ability to switch wooden walls to Frontier and vice versa. Ice walls have also been added as a variant for stone. If you place regular stone external walls (the usual ones), you can change their appearance to adobe or ice by clicking on the corresponding wall icon. When changing the skin, the original wall's health will be preserved, so if it’s damaged, it won’t be fully restored. This prevents players from abusing the system. Important: I recommend using the system for external walls as an appearance modification system, not as an upgrade system. In other words, with the following configuration: "Only reskin on wall of the same grade": true If you disable this parameter, you will be able to change from wood to stone, or vice versa, completely free of charge. Since the wall system doesn’t have a cost mechanism for players, I recommend keeping this option enabled.   AUTOMATIC REPAIR SYSTEM Allows your players to repair their bases automatically by obtaining resources directly from the TC. As long as they don't have RaidBlock (if you use NoEscape of course).  Now since version 1.4.0 it will also repair damaged objects such as doors, trapdoors, windows, boxes! With configurable cooling system to prevent repair abuse during raids. ("Repair Cooldown After Recent Damage (seconds)": 30.0)   AUTOMATIC CONSTRUCTION DEGRADATION It allows players to regret upgrading their huge base to metal and not being able to afford it anymore. Of course, it will charge them resources as if they improved it from 0. However, if you do not want to allow downgrade you can disable it from the config.   AUTOMATIC WALLPAPER PLACEMENT Allows your players to place any available wallpaper in the game automatically based on the building type. Support for wallpapers on walls, ceilings, and floors. Wallpapers are always kept up-to-date automatically. So if FacePunch adds new wallpapers, they will be instantly added to the list. You'll also enjoy my exclusive wallpapers. Since update 1.5.0, you can also add and remove custom wallpapers with the following commands. Chat Command: Usage: /addwp <skinid> <Wall|Floor|Ceiling>, Example: /addwp 3356517390 Wall, Usage: /wpb (It allows you to place wallpapers on boats. To do this, you must first sit at the boat’s steering wheel.) Console Command: Usage: addwp <skinid> <Wall|Floor|Ceiling>, Example: addwp 3356517390 Wall I've added a new parameter to the config: "Wallpaper Damage": true Setting this parameter to false prevents wallpapers from being broken in melee or with ammunition. However, you can still break them with C4 or missiles. Blocking damage completely is more complex and, in my opinion, unnecessary. In addition, with BetterTC you can place wallpapers on both sides of the walls, even if they are on the outside of the building, as it includes an option in the configuration to force this placement.   TC SKINS Give your players the ability to change the appearance of their TC.   ALLOWS TO SAVE OLD ITEMS A new configuration option has been added to allow saving items back to the TC. "Allow items in TC inventory": { "gunpowder": false, "sulfur": false, "sulfur.ore": false, "explosives": false, "diesel_barrel": false, "cctv.camera": false, "targeting.computer": false }   CONSTRUCTION EFFECTS Allows players to disable auto-build buff effects and reduces headaches.However, if you do not want to allow them to disable this, you can disable it from the config.   BETTER GUI The plugin's interface has been programmed so that it maintains its size regardless of the interface scaling settings of each player. It has also been taken into account that perhaps not everyone wants to enable all options for their players. Therefore, the buttons that appear at the top of the TC have been programmed so that if a player does not have permission for a specific function, instead of leaving the space empty, the buttons adapt their position automatically. The player list GUI and construction SKINS have also been prepared with a pagination system if necessary. 95% of the images used in the plugin are loaded directly from the client side, thus optimizing the loading and rendering of the interface and reducing the use of Image Library. Carbon Image Module support. If your server is running Carbon instead of Oxide, it will now use the built-in module instead of the Image Library.   Permissions bettertc.admin Exclusive for Admin. It allows you to check if there are new skins to add. You will not appear in the list of authorized players if the option in the settings is activated. bettertc.authlist  Shows a button at the top of the TC to check which players are authorized. bettertc.deleteauth Allows you to individually revoke an authorized player. You can give this permission to players if you want them to be able to delete individually. bettertc.use  It is the basic degree of use found in the configuration. bettertc.vip It is the level of use for advanced that is found in the configuration. Depending on how you configure it, it makes players with this permission improve/repair/change skin faster. Or it simply costs them less resources. bettertc.repair Displays a button on top of the TC to repair the build automatically. bettertc.repair.nocost No explanation needed I think. (USE WITH CAUTION) bettertc.reskin Allows players to change the skin of their build automatically. Imagine one day you upgrade your entire foundation to container and the next day you regret losing FPS and would like to leave it on normal metal. bettertc.reskin.nocost No explanation needed I think. bettertc.updefault Shows players the default upgrade options. Without SKINS. bettertc.upskin Show players upgrade options with SKINS. bettertc.upwall Allows players to change the skin of external walls. bettertc.upgrade Permission to evade blocking of all items. bettertc.upgrade.nocost No explanation needed I think. (USE WITH CAUTION) bettertc.wallpaper  Allows players to place Wallpaper. bettertc.wallpaper.nocost  No explanation needed I think. (USE WITH CAUTION) bettertc.wallpaper.custom Display custom wallpapers to players with this permission. bettertc.tcskinchange  Allows players to change the TC skin. bettertc.tcskindeployed  Allows players to place TC with Skin.   Commands Chat Command: Usage: /addwp <skinid> <Wall|Floor|Ceiling>, Example: /addwp 3356517390 Wall, Console Command: Usage: addwp <skinid> <Wall|Floor|Ceiling>, Example: addwp 3356517390 Wall   Configuration DEFAULT CONFIGURATION { "Check for updates when loading": true, "Bypass DLC ownership check (⚠ only allowed on creative/test servers per Facepunch rules)": false, "Use NoEscape Plugin": false, "Use RaidBlock Plugin": true, "GUI Buttons TC - Color Default": "0.3 0.40 0.3 0.60", "GUI Buttons TC - Color Active": "0.90 0.20 0.20 0.50", "GUI Buttons TC - OffsetMin": "280 621", "GUI Buttons TC - OffsetMax": "573 643", "GUI Buttons TC - AnchorMin": "0.5 0", "GUI Buttons TC - AnchorMax": "0.5 0", "Alert Gametip": true, "Alert Chat": true, "Alert Notify Plugin": false, "Notify: select what notification type to be used": { "error": 0, "info": 0 }, "Color Prefix Chat": "#f74d31", "Show Admin Auth List": false, "Show SteamID Auth List": true, "Upgrade Effect": true, "Colour Selection MultiColor Option": false, "Reskin Enable": true, "Reskin Wall Enable": true, "Only reskin on wall of the same grade": true, "Reskin Wall TC Distance (Default: 100)": 100.0, "Deployables Repair": true, "Repair Cooldown After Recent Damage (seconds)": 30.0, "Downgrade Enable": true, "Downgrade only Owner Entity Build": false, "Upgrade only Owner Entity Build": false, "Upgrade / Downgrade only Owner and Team": true, "Wallpaper Enable": true, "Wallpaper placement Cost (Cloth)": 5, "Wallpaper Damage": true, "Wallpaper both sides": true, "Force both sides including external sides": true, "Cooldown Frequency Upgrade (larger number is slower)": { "bettertc.use": 2.0, "bettertc.vip": 1.0 }, "Cooldown Frequency Reskin (larger number is slower)": { "bettertc.use": 2.0, "bettertc.vip": 1.0 }, "Cooldown Frequency Repair (larger number is slower)": { "bettertc.use": 2.0, "bettertc.vip": 1.0 }, "Cooldown Frequency Wallpaper (larger number is slower)": { "bettertc.use": 2.0, "bettertc.vip": 1.0 }, "Cost Modifier for repairs": { "bettertc.use": 1.5, "bettertc.vip": 1.0 }, "Allow Items in TC Inventory": { "gunpowder": false, "sulfur": false, "sulfur.ore": false, "explosives": false, "diesel_barrel": true, "cctv.camera": true, "targeting.computer": true }, ... ] }   Bonus   KNOWN ISSUES Random spawn of default (blue) wallpapers in constructions. If this happens on your server, it's likely because you have the TruePVE plugin or a similar one installed. Make sure to disable the configuration option that protects wallpaper damage in that plugin. Instead, enable wallpaper damage protection in BetterTC. While it won't prevent 100% of the damage to wallpapers, it will significantly reduce it—especially from melee weapons.   For any problem, doubt, suggestion or assistance do not hesitate to contact me by Discord  ninco90#6219 If you need me to configure everything from scratch, according to your tastes, for your server I can also do it for an additional fee. Although you should be able to configure everything yourself  😊    
4.9
sale
$19.99 $9.99
Take your players to new heights in the game of Rust, and get a few laughs watching people try to fly one for the first time! Introducing Jetpack! A plugin that allows your players to soar around like never before in the game of Rust. Grab this plugin and give your players something to talk about! Many functions have already been implemented like the ability to shoot while piloting a jetpack, and the plugin will continue to expand and grow with the community. You'll find the configuration covers almost anything you can think of, and you'll see a breakdown of the configuration file in the description below. By default you can simply press the middle mouse wheel to equip and remove the jetpack quickly, you can't run around once you've equipped it. You can customize loot crates the jetpack might appear in, and all of the stats from thrust to rotation and all of the other controls. Be sure to check the permission section and feel free to use the command creatively to give jetpacks as an award for completing other tasks on your server using the commands provided. Make sure you have some lowgrade handy, let's take to the skies!   Сontrols Space bar - thrust W/S keys - pitch axis A/D keys - yaw axis   Chat commands (check config for permissions) /jet - toggle jetpack on & off /givejetpack - give a jetpack to yourself   Console commands (admin only) givejetpack - give a jetpack to yourself givejetpack SteamID - give a jetpack to player using their SteamID   Plugin config en –  example of plugin configuration in English ru –  example of plugin configuration in Russian   Check out the rest of my work: Adem's Codefling Library You can reach out to me in Discord: Adem's Discord Profile Thanks to Jbird for writing, translation, & support: Jbird's Discord Profile Join the Mad Mappers Discord!
5.0
$29.99
MyRustServer is a Rust Server Tool that allows you to create and manage your own Rust Server in just a few clicks. The tool brings many possibilities and options that simplify your life as a server admin. No unnecessary creation of batch files, easy installation of the server and extensions, easy updating of your plugins, wipe your server with one click and manage your players. Join the discord for better and faster support ❤️ Big thanks to everyone who supports the project and helped me ❤️   You can run MyRustServer on up to 4 different systems. You can create as many servers on one system as your hardware allows. It is a standalone program for Windows Only, with which you can host your own server, connecting to other server host service providers is not possible. No Support for OneDrive Drives. No Support for Cracked Servers.   The dashboard shows you all relevant information about your server. Here you control your server. Auto Restart Server Auto Update Server Auto Update Oxide/Carbon Only Updates on Startup Force Restart Set Game Mode (Vanilla, Survival, Softcore, Hardcore, Weapontest and Primitive) Set CPU Affinity Set Process Priority Start/Restart Kill and Save Server With the installer you can easily install and update your server. No batch files are used. Server Install or Update Server (Master, BETA, AUX01, AUX02, AUX03) Verify Server Files Repair Server Files Install Discord Extension Install RustEdit Install Rust.UI Oxide Install Oxide (Public, Staging) Update/Uninstall Oxide Show Server in Modded/Community Permisson Manager Carbon Install Carbon (Production, Preview, Edge, Staging, AUX02, AUX03) Update/Uninstall Carbon Show Server in Modded/Community Under Settings you give your server your personal touch. Here you can set everything for your server. Server Settings Name Logo URL Web URL App Logo URL Description Tags Max Players Add Users (Admins, Mods) RCON Password Add Ports to Windows Firewall Server Port RCON Port Query Port App Port Server IP RCON IP Add Custom Maps Server Map (Procedural, Custom, Barren, Hapis Island, Craggy, Savas Island, Savas Island Island_koth) Map Size Map Seed Start Configs (convars) Backups (MRS, Oxide/Carbon, Server, Harmony) Advanced Settings Create Backup on Server Start Minimize Server Console at Startup Start Rust Server on MyRustServer Startup Disable MyRustServer Console Process Start Commands for RustDedicated.exe In Plugins you can easily manage your plugins. No annoying manual reload after editing. Plugins Reload Update View Website Enable/Disable Delete Update Check Plugins for Update (Supported sites for checking are: uMod, Codefling, Lone.Design, Chaos, RustWorkshop, Github, ModPulse, RustPlugins, ServerArmour, ImperialPlugins, MyVector, SkyPlugins, Game4Freak) Update Plguin (Only plugins from uMod can be updated directly from MyRustServer.) Editor Edit Configs/Data Auto Reload Plugin on Save Reload Search by Text Plugin Installer Install Plugins from uMod Here you can create your own schedule if I don't have time at the moment. Wipe Shedule Blueprints, Map, Backpacks, Logs, Player Deaths, Player Identities, Player Stats, Player Tokens, Custom Folder/File Custom Map New Map Seed on Wipe Custom Seed Date to Server Title Customs (Wipe Shedule) Custom Maps Custom Seed Wipe Blueprints, Map, Backpacks, Logs, Player Deaths, Player Identities, Player Stats, Player Tokens, Custom Folder/File Custom Map New Map Seed on Wipe Custom Seed See exactly who is on your server. Online Player List Offline Player List Banned Player List Give Item Open Steam profile Copy SteamID Copy Name Check IP Kick Player Ban Player Teleport to Me to Player Teleport Player to Me Set/Remove Admin/Mod White List Kick Max Allowed Bans Kick Max Allowed Ping Enable Whitelist Block Country View Server Console Send Commands/Say to your Server Add Quick Commands Connect your server to your Discord to use as remote control or status information. Start Bot on MyRustServer Startup Bot Commands: send Commands talk to Server check server status start the server stop the server restart the server kill the server version status update server update Oxide update Carbon check plugins Webhooks: Send Server Startup Send Server Online Send Server Offline Send Server Restart Send Client Update Send Server Update Send Oxide Update Send Carbon Update Send Wipe Notification Send Low FPS Warning Send Plugins Update Personalize your server messages. Send Server Messages (Restart, Updates and Wipe) Send Custom Messages Send Custom Commands Sets for each Message a Time Determine how long your server needs until it is reloaded. Server Restart Server Update Update Oxide/Carbon Server Wipe              
5.0
sale
Rust CUI Editor Visual Interface Designer for Rust Stop writing UI code blindly. Design your CUI interfaces visually and export ready-to-use code in seconds.   What is this? Rust CUI Editor is a desktop application for creating Rust game UI (CUI) interfaces using a visual drag-and-drop editor. Instead of writing dozens of lines of CuiHelper code and constantly reloading your plugin to see the result, you design everything visually and get clean, working code instantly. Video demonstration   Elements Panel Image (URL/sprite) Label (with outline) Button InputField ScrollView Countdown Draggable Slot NeedsCursor / NeedsKeyboard Layout Horizontal Layout Group Vertical Layout Group Grid Layout Group Content Size Fitter LayoutElement Visual Drag elements on canvas Resize with 8 handles Multi-selection Marquee select Anchor/offset system Element rotation Inline text editing Element locking Alignment Left / Center / Right Top / Middle / Bottom Stretch to parent Match Width/Height Distribute evenly   🆕 Find & Replace Search and replace element properties across the entire project at once. No need to click through each element manually. ► Search by text content, color value, sprite, or material ► Filter results by element type ► Replace single matches or all at once ► Full undo support for bulk replacements   🆕 Inspect Element Dedicated inspection window for any selected element. Shows all properties in structured form alongside the raw CUI JSON output. ► All component properties in one place ► Raw CUI JSON with one-click copy ► Useful for debugging and quick exports ► Opens with shortcut or right-click menu   🆕 Snapshots Save named project states at any point and restore them without losing your current work. Snapshots are completely separate from undo history. ► Create named snapshots before risky changes ► Restore any snapshot at any time — current work is preserved ► Stored in a .snapshots folder next to the project file ► Independent from undo/redo stack   🆕 Wrap in Parent You've built a header with a label and a close button, then realize you forgot to add a background panel behind them. Select all elements, right-click, Wrap in Parent — done. Nothing moves. ► Works with any selection of elements ► New parent is sized to the bounding box of the selection ► All anchors recalculate automatically ► Wrap into Panel, Button, Image, or ScrollView   🆕 Themes Dark Theme Default dark interface. Easy on the eyes during long sessions. Light Theme Full light mode across all panels, dialogs, and overlays. Toggle in settings.   🆕 Plugin Import Load CUI elements directly from an existing .cs plugin source file. The parser reconstructs the full element tree for visual editing. ► Parses CuiHelper and CuiElementContainer patterns ► Resolves local variables and string constants ► Handles loops and repeated element generation ► Substitutes lang message references with preview text ► Works on any Oxide/Carbon plugin file   🆕 Built-in Reference A built-in help system with searchable articles covering the entire CUI system. No need to leave the editor to look something up. ► Articles for every element type and property ► Covers layers, ScrollView, blur materials, anchors, offsets, fonts ► Shortcut reference with all editor hotkeys ► Live demo canvas inside each article ► One-click "Add to project" from any example   🆕 Performance Rewrite Canvas GPU rendering Scene bitmap cache Static layer cache SKPicture cache SKPaint pooling (50+ allocs/frame saved) Text layout cache Typeface cache Pan without full re-render Element Tree Debounced rebuild on rapid changes Bulk update batching Fast flat selection cache O(n) ThumbnailBrush cache Detach() memory leak fixed Color Picker Real-time updates while dragging Only the affected element redraws No full scene invalidation     🆕 Live Preview See your UI exactly as it appears in-game, right inside the editor. Every element is fully rendered with correct Rust scaling, colors, sprites, and fonts. No need to reload your plugin to check the result. Rendering Panels & Images Labels with fonts Rich Text support Sprite tinting FadeIn / FadeOut Interactive Button hover & press ScrollView with inertia Elastic bounce Auto-hiding scrollbars Live Countdown Drag & Drop Draggable elements Slot filter matching MoveToAnchor snap Element swapping KeepOnTop z-order Tools Element Inspector Grid overlay Outlines view Auto-sync with editor Screenshot to PNG All CuiDraggableComponent properties are supported in preview: LimitToParent, MaxDistance, AllowSwapping, DropAnywhere, DragAlpha, ParentPadding, ParentLimitIndex, AnchorOffset, and more. ► Pick up Draggable elements and drop them into Slots ► Filter matching ensures only compatible elements snap ► Swap elements between occupied slots ► Inspector overlay shows element info on hover (shortcut: I) ► Grid and outline overlays for layout debugging (G / O) ► Background selector: dark, light, or any game screenshot ► Auto-sync keeps preview updated as you edit ► Export preview as PNG screenshot (S)   🆕 Smart Hook Generation When your project uses Draggable or Slot elements, the export automatically generates ready-to-use hook methods with proper logic: ► OnCuiDraggableDrag with if/switch blocks for each draggable ► OnCuiDraggableDropped with switch by slot name ► Comments with accepted elements and filter values ► Works in both Snippet and Plugin export modes   🆕 Developer Tools Professional plugin development toolkit with four dedicated tabs: Plugin Settings Author & version Chat/console commands Auto-show hooks Permissions list Plugin references Generate Unload Lang System Multi-language support Visual translation table Per-element lang keys lang.GetMessage() export Canvas preview ImageLibrary Image key/URL table Per-element ImageLib key GetImage() helper Auto OnServerInitialized Auto plugin reference Templates Reusable code templates Custom method generation Placeholder system Per-project settings 🆕 Localization System Full multi-language support for your plugins. Assign lang keys to any text element, manage translations visually, and export with automatic lang.GetMessage() calls. ► Add unlimited languages (en, ru, de, fr, etc.) ► Visual translation table - edit all strings in one place ► Toggle between raw text and lang key per element ► Canvas shows resolved translations in real-time ► Exported code includes full LoadDefaultMessages with all languages 🆕 ImageLibrary Integration Manage image assets directly in the editor. Define image keys and URLs, assign them to elements, and get clean export code with automatic ImageLibrary loading. ► Image key/URL table in Dev Tools ► ImageLib Key property on Image elements ► Export generates GetImage() helper method ► Plugin export auto-adds OnServerInitialized with image loading ► Automatic [PluginReference] ImageLibrary in export 🆕 Syntax Highlighting ► C# syntax highlighting in Export window ► JSON syntax highlighting in Export window ► Color-coded keywords, strings, numbers, comments ► Optimized for large code blocks 🆕 SVG Design Import Import your designs directly from professional design tools: Figma export to SVG and import Illustrator Adobe AI/SVG support Inkscape free vector editor Any SVG standard format ► Automatic source detection optimizes parsing for each tool ► Smart layer hierarchy preservation ► Automatic element type detection (btn_, lbl_, img_, panel_) ► Correct parent-child coordinate conversion   🆕 Figma Plugin & Tools New "Tools" folder included with the editor: ► CuiHelper Plugin for Figma - export designs directly to C# code ► Sample SVG designs - ready-to-import examples for testing and learning ► Documentation - setup guide for Figma plugin   🆕 Smart Resize Mode Default Mode Resize by changing Anchor values Perfect for responsive layouts that scale with screen size Shift + Resize Resize by changing Offset values Perfect for pixel-perfect positioning Orange handles indicate active mode   🆕 Inline Text Editing ► Double-click any text element to edit it directly on canvas ► No need to switch to the property panel, just click and type ► Press Enter or click outside to confirm changes   Guides, Grid & Smart Snapping ► Draggable guides from rulers ► Customizable grid with snap ► Smart guides - auto-snap to edges ► Distance indicators while dragging   Multiple Backgrounds Preview your UI on actual game screenshots: Game view Inventory Loot container Crafting Map Transparent Export Formats Generate ready-to-use code in three formats: C# (CuiHelper) container.Add(new CuiPanel { RectTransform = { AnchorMin = "0.3 0.3", AnchorMax = "0.7 0.7" }, Image = { Color = "0.1 0.1 0.1 0.9" } }, "Overlay", "MyPanel"); JSON [{ "name":"MyPanel", "parent":"Overlay", "components":[...] }] Full Plugin Complete .cs file with: • using statements • class definition • commands & permissions • Lang & ImageLib integration • all UI code   Import Existing Code Already have CUI code? Import it! ► Paste JSON array ► Paste C# CuiHelper code ► Import from PSD files ► Import from SVG files (Figma, Illustrator, Inkscape) ► Import from .cs plugin source files The editor parses your code and recreates all elements for visual editing.   Project Management ► Save/Load project files ► Multiple tabs for different projects ► Recent projects with thumbnails ► Per-project settings ► Close confirmation for unsaved changes   Property Editor Full control over every element property: ► Position (anchors + offsets) ► Colors with Rust format (0-1 RGBA) ► Fonts and text alignment ► Sprite/material selection ► Outline settings ► Fade in/out animations ► Button commands ► Input field parameters ► ScrollView settings ► Rotation and pivot point     Element Hierarchy ► Layer-based structure (Overlay, Hud, HudMenu) ► Parent-child relationships ► Drag & drop reordering ► Visibility toggle ► Lock elements to prevent accidental edits ► Rename with double-click ► Hover a tree node to highlight it on canvas   Additional Tools Measure Tool measure distances on canvas Style Picker copy style between elements Sprite Library browse Rust sprites Color Picker Rust format preview   Quality of Life ► Unlimited undo/redo ► Copy/paste/duplicate elements ► Copy/paste style ► Keyboard shortcuts for everything ► Multiple preset resolutions ► Smooth multiplicative zoom ► Auto-fit canvas to window ► Dark and light themes ► English & Russian localization ► Automatic update notifications   System Requirements ► Windows 10/11 ► .NET 8.0 Runtime (bundled) Installation 1. Download and extract the archive 2. Run RustCUIEditor.exe 3. Start creating!   Questions or support issues? Contact me via CodeFling messages.
5.0
$29.99
Basements lets players build underground rooms beneath their bases. Place a hatch on your foundation and dig straight down into a hidden basement with walls, ceilings, and full building privileges. Great for stashing loot, setting up secret bunkers, or just adding extra space. Readme Link - Click Here for Instruction and Documentation 👆Highly recommend reading the FAQ section! BUILD Build basements easily from your tool cupboard. Just place an entrance to get started.  EXPAND Expand your basement by drilling underground. But don't forget to bring a headlamp - its dark down there! TRAVERSE Place multiple entryways, building out your labyrinth of tunnels beneath your base.  DECORATE All deployables, electricity, and storage items can be placed in your basement. Take advantage of your new space! RAID Nothing is safe in Rust, including your basement. If all the entrances are destroyed, then the basement is too. Any loot below will float to the surface. Protect the entrance at all costs! API METHODS (For Plugin Developers) // Returns true if the given entityId is part of a basement. bool IsBasementEntity(ulong entityId) // Returns the building ids of the basements connected to a given surface building id. uint[] GetBasementBuildingIds(uint surfaceBuildingId) // Returns the building ids of the surface buildings connected to a given basement building id. uint[] GetSurfaceBuildingIds(uint basementBuildingId)  
4.9
sale
$41.95 $31.95
Welcome to UltimateCases - the most exciting case opening experience for Rust servers! Give your players the thrill of unboxing rare items with beautiful roulette animations, create unlimited custom cases with unique rewards, and build a thriving economy through our advanced key exchange system. Whether you want to reward active players with free cases or monetize your server with premium loot boxes, UltimateCases has everything you need to keep players engaged and coming back for more!     ⭐️ Why Choose UltimateCases? Beautiful Unboxing Experience - Watch your players' excitement as they spin the roulette and discover their rewards! Customizable animations, rarity backgrounds, and sound effects create an unforgettable opening experience. Easy Case Creation - No coding required! Use our in-game visual editor to create cases, add items, set prices, and configure everything you need. Edit cases on the fly without touching configuration files. Monetize Your Server - Turn your server into a profitable venture with our key exchange system. Players can buy keys using any currency (Economics, ServerRewards, scrap, etc.) and you control the economy. Reward Active Players - Keep players engaged with free cases! Set playtime requirements and cooldowns to reward your most dedicated community members. Protect Your Economy - Advanced limits and restrictions prevent abuse. Set daily limits, lifetime limits, minimum playtime requirements, and block case opening during combat or raids. Store Rewards Safely - Built-in inventory system stores all case rewards securely. Players can retrieve items when they're ready, with options to persist items across wipes. Share the Excitement - Announce rare wins in chat and Discord! Customizable logging and webhook integration lets your community celebrate big wins together. NPC Traders at Monuments - Spawn NPCs at monuments where players can exchange keys for currency. Perfect for creating trading hubs and encouraging exploration! VIP Benefits - Reward your supporters with exclusive discounts on case opening and key exchange. Multiple VIP tiers with customizable benefits. Works Everywhere - Seamlessly integrates with ServerPanel, supports all major economy plugins, and works with ImageLibrary for perfect image management.   💰 Key Exchange System Turn any currency into case keys! Our flexible exchange system supports: Multiple Currencies - Use Economics, ServerRewards, BankSystem, IQEconomic, or any item (scrap, sulfur, etc.) as currency for key exchange. Bulk Discounts - Reward players who exchange more keys! Automatic discounts: 5% off for 10+ keys, 10% off for 25+ keys, 15% off for 50+ keys, 20% off for 100+ keys. VIP Discounts - Give your supporters extra savings! Configure permission-based discounts (5%, 10%, 15%, 20%) with custom daily limits. Daily Limits - Prevent abuse by limiting how many keys players can exchange per day. Perfect for controlling your server economy. Monument NPCs - Spawn traders at monuments! Players can visit NPCs at lighthouse, outpost, or any monument to exchange keys. Fully customizable appearance and rates.   📦 Smart Inventory System Never lose a reward again! Our inventory system stores all case rewards safely: Secure Storage - All case rewards are automatically stored in your personal inventory, accessible anytime through the UI. Wipe Protection - Choose whether items persist across server wipes or are cleared automatically. Perfect for seasonal rewards! Safe Retrieval - Items can only be retrieved when it's safe - no retrieving during combat, raids, or building blocked situations. Post-Wipe Cooldown - Optional cooldown after wipe before items can be retrieved, helping maintain server balance.   📬 Video Overview   🖼️ Showcase Templates Fullscreen Template ServerPanel V1 Template ServerPanel V2 Template ServerPanel V4 Template In-Game Editor   Monument Trader How to get Keys?   🎮 Commands /opencases or /cases - Opens the cases interface for players /cases.trader - Chat command for managing Monument Traders (requires ultimatecases.edit permission) /cases.trader create [currencyID] [defaultKeys] [prefab] - Create a new trader bot /cases.trader start <botIndex> - Enter edit mode for a trader /cases.trader move - Update trader position (requires edit mode) /cases.trader rotate <angle> - Set trader rotation (requires edit mode) /cases.trader save - Save and reload trader (requires edit mode) /cases.trader cancel/stop - Cancel edit mode /cases.trader list - Show all configured trader bots /cases.trader teleport <botIndex> - Teleport to a trader bot location /cases.trader help - Show help for trader commands cases.give - Console/Rcon command for giving keys or cases to players (admin only) cases.give <player> keys <amount> - Give keys to a player cases.give <player> case <caseID> [amount] - Give case(s) to a player Examples: cases.give PlayerName keys 100 or cases.give 76561198000000000 case 0 5 cases.convert - Console command for converting cases from old Cases plugin (requires UltimateCasesConverter plugin, admin only) cases.convert - Convert all cases and add them to existing UltimateCases data cases.convert true - Clear existing UltimateCases data before converting (fresh start)   🛡️ Permissions ultimatecases.edit - Permission to edit cases, items, and modals using the in-game editor. Required to access all editor functions and manage Monument Traders. ultimatecases.discount1 - 5% discount on case opening ultimatecases.discount2 - 10% discount on case opening ultimatecases.discount3 - 15% discount on case opening ultimatecases.vip1 - 5% discount on key exchange, with optional custom daily limit ultimatecases.vip2 - 10% discount on key exchange, with optional custom daily limit ultimatecases.vip3 - 15% discount on key exchange, with optional custom daily limit ultimatecases.vip4 - 20% discount on key exchange, with optional custom daily limit Note: Additional permissions can be configured in the config file for demo mode and quick unbox mode. These are optional and can be left empty to disable the features.   📚 FAQ Q: How do I open the Case Editor? A: To open the Case Editor: Make sure you have the ultimatecases.edit permission Open the cases menu using /opencases or /cases Look for the "EDIT" button in the header of the interface (usually in the top-right area) Click the "EDIT" button to open the Case Editor From here you can create new cases, edit existing cases, add items, configure prices, permissions, and all case settings   Q: How do I open the Item Editor? A: To open the Item Editor: First, open the Case Editor (see instructions above) Select a case from the list or create a new case In the case editor, you'll see a section for items Click "ADD ITEM" or click on an existing item to edit it The Item Editor will open where you can configure item type, chance, image, title, description, permissions, and all item-specific settings (weapons, contents, genes, etc.)   Q: How do I open the Modal Editor? A: To open the Modal Editor: Make sure you have the ultimatecases.edit permission Open the cases menu and navigate to any modal window (like the keys exchange modal) Look for the "EDIT" button that appears on modal windows when you have edit permission Click the "EDIT" button to open the Modal Editor From here you can edit modal content, text elements, images, buttons, and all modal settings   Q: How do I create a case? A: It's super easy! Open the cases menu in-game, click the "EDIT" button in the header, then click "ADD CASE" in the Case Editor. Configure the case title, image, price, permission, and add items. No file editing needed! Q: Can players get free cases? A: Yes! Enable Free Case Settings for any case. Set minimum playtime (e.g., 2 hours) and cooldown (e.g., 24 hours). Players meeting requirements can open the case for free once per cooldown period. Q: How do I set up key exchange? A: Go to Exchange Settings in the config. Add currencies (Economics, ServerRewards, scrap, etc.), set exchange rates, configure discounts, and you're done! Players can exchange currency for keys instantly. Q: What can I put in cases? A: Almost anything! Add items (weapons with attachments, containers with contents, blueprints, plant seeds with genes), or execute commands when cases are opened. Full customization for every reward type. Q: How do Monument Traders work? A: Configure NPCs in Exchange Settings to spawn at monuments. Players can visit these NPCs to exchange keys for currency. Set the monument (lighthouse, outpost, etc.), NPC appearance, position, and exchange rate. Q: Can I limit how many cases players can open? A: Absolutely! Set daily limits (e.g., 5 cases per day), total lifetime limits (e.g., 50 cases total), minimum playtime requirements, and block opening for a period after server wipe. Q: How does the inventory system work? A: When players open cases, rewards go to their inventory automatically. Players can access inventory through the UI and retrieve items when ready. Configure whether items persist across wipes. Q: Can I announce rare wins? A: Yes! Enable chat announcements and Discord webhooks. Set rarity threshold (e.g., only announce items with 5% or lower chance), customize message format, and share the excitement with your community! Q: How do I add UltimateCases to ServerPanel? A: In ServerPanel, create a new category with Type: "Plugin", Plugin Name: "UltimateCases", Plugin Hook: "API_OpenPlugin". The plugin integrates seamlessly! Q: Can I give VIP players discounts? A: Yes! Configure permission-based discounts in Case Opening Discounts and Exchange Privilege Settings. Set different discount percentages for different VIP tiers. Q: How do I configure the plugin config file? A: The config file is located at oxide/config/UltimateCases.json (or carbon/config/UltimateCases.json for Carbon). Here's how to configure key settings: Template Selection: Set "Template" to "Fullscreen", "V1", "V2", or "V4" Commands: Modify "Open UI Commands" array to add custom command aliases Key Exchange: Configure "Exchange Settings" → "Currencies" to add currencies (Economics, ServerRewards, items, etc.) Roulette Duration: Set "Roulette Settings" → "Default Duration" (seconds) and "Quick Mode Duration" Sound Effects: Enable/disable sounds in "Sound Effects" section and set effect prefab paths Logging: Configure console, file, chat, and Discord logging in "Logging Settings" Restrictions: Enable/disable case opening restrictions in "Restrictions Settings" Inventory: Configure inventory settings in "Inventory settings" section After editing, reload the plugin: o.reload UltimateCases (Oxide) or c.reload UltimateCases (Carbon).   Q: How do I set up LangAPI for multi-language support? A: To enable LangAPI support: Make sure LangAPI plugin is installed and loaded on your server In UltimateCases config, set "Work with LangAPI?" to true Create language files in oxide/lang/UltimateCases/ (or carbon/lang/UltimateCases/ for Carbon) Create files like en.json, ru.json, etc. with translation keys Use LangAPI's translation system to translate all plugin messages Reload the plugin to apply changes Example translation key structure: { "UI_Header_Title": "Ultimate Cases", "UI_Content_ButtonOpen": "OPEN CASE", "UI_Content_ButtonOpenFREE": "FREE", ... }   Q: How do I set up Monument Traders using commands? A: To create and configure Monument Traders: Make sure you have ultimatecases.edit permission Go to the monument where you want to spawn a trader (e.g., lighthouse, outpost) In server console, use: cases.trader create [currencyID] [defaultKeys] [prefab] currencyID - ID of the currency from Exchange Settings (0, 1, 2, etc.) defaultKeys - Default number of keys per exchange (e.g., 1) prefab - NPC prefab path (e.g., "assets/prefabs/npc/bandit/missionproviders/missionprovider_outpost_b.prefab") Enter edit mode: cases.trader start <botIndex> (use cases.trader list to see bot indices) Position yourself where you want the NPC to spawn Update position: cases.trader move Set rotation: cases.trader rotate <angle> (0-360 degrees) Save: cases.trader save The NPC will spawn automatically at the configured monument   Q: How do I configure custom economy plugins? A: To use a custom economy plugin: In config, find "Custom Economy Settings" Set "Use Custom Economy" to true Set "Type" to "Plugin" Enter "Plugin Name" (exact name as it appears in plugins list) Configure hooks: "Plugin Hook Add" - Hook name for adding balance (e.g., "AddPoints", "Deposit") "Plugin Hook Remove" - Hook name for removing balance (e.g., "TakePoints", "Withdraw") "Plugin Hook Balance" - Hook name for checking balance (e.g., "CheckPoints", "Balance") Test the hooks work correctly by checking plugin documentation Reload the plugin   Q: How do I configure rarity backgrounds? A: To set up rarity backgrounds: In config, find "Rarity Settings" → "Rarity Backgrounds" Add entries with chance ranges and images: "Min" - Minimum chance percentage (e.g., 0) "Max" - Maximum chance percentage (e.g., 1) "Image" - Background image URL for case display "Roulette Item Background Image" - Background image URL for roulette item display Example: Legendary (0-1%), Epic (1-5%), Rare (5-15%), Uncommon (15-50%), Common (50-100%) Items with drop chances within each range will display the corresponding background   Q: How do I configure Discord webhook logging? A: To set up Discord webhook logging: Create a Discord webhook in your Discord server (Server Settings → Integrations → Webhooks → New Webhook) Copy the webhook URL In config, find "Logging Settings" → "Discord" Set "Enabled" to true Paste webhook URL in "Webhook URL" Configure options: "Rare Threshold" - Only log items with chance ≤ X% (0 = log all items) "Embed Color" - Decimal color code (e.g., 15844367 for gold) "Title" - Embed title "Show Player Avatar" - Display player avatar in embed "Show Item Icons" - Display item icons in embed "Group Items" - Group multiple items in single message "Include Statistics" - Add statistics to embed Reload the plugin   Q: How do I configure item rewards with weapons and attachments? A: In the Item Editor: Set "Type" to "Item" Enter the weapon "ShortName" (e.g., "rifle.ak") In "Weapon" section, set "Enabled" to true Set "Ammo Type" (e.g., "ammo.rifle.explosive") Set "Ammo Amount" (e.g., 128) In "Content" section, set "Enabled" to true Add attachments in "Contents" array: "ShortName" - Mod shortname (e.g., "weapon.mod.lasersight") "Condition" - Item condition (0-100) "Amount" - Usually 1 for mods "Position" - Slot index (-1 for auto-assignment) Save the item   Q: How do I configure command rewards in cases? A: To add command rewards: In Item Editor, set "Type" to "Command" In "Command (%steamid%)" field, enter your command Use placeholders: %steamid% - Player's Steam ID %username% - Player's display name %player.x% - Player's X coordinate %player.y% - Player's Y coordinate %player.z% - Player's Z coordinate Multiple commands can be separated by | or line breaks Example: "inventory.giveto %steamid% rifle.ak 1|oxide.usergroup add %steamid% vip"   Q: How do I enable Offline Image Mode? A: To use local images instead of downloading from internet: In config, set "Enable Offline Image Mode" to true Create folder "TheMevent" in oxide/data (or carbon/data for Carbon) Download PluginsStorage (click "CODE" → "Download ZIP") Extract the ZIP and copy all contents to the "TheMevent" folder Reload the plugin: o.reload UltimateCases (Oxide) or c.reload UltimateCases (Carbon) Note: For custom images, place them in the "TheMevent" folder and reference them with the "TheMevent/" prefix (e.g., "TheMevent/MyImage.png").   Q: How do I configure demo mode and quick unbox mode? A: Demo mode allows testing cases without spending keys, and quick unbox mode speeds up animations: In config, find "Roulette Settings" For demo mode: Set "Demo Mode Permission" to a permission name (e.g., "ultimatecases.demo") or leave empty to disable For quick unbox: Set "Quick Unbox Permission" to a permission name (e.g., "ultimatecases.quick") or leave empty to disable Set "Quick Mode Duration" (seconds) - how long the quick animation should last Grant the permissions to players who should have access Reload the plugin   Q: How do I configure case opening restrictions? A: To prevent case opening in certain situations: In config, find "Restrictions Settings" Set "Enabled" to true Enable/disable specific restrictions: "Block During Combat" - Requires NoEscape plugin "Block During Raid" - Requires NoEscape plugin "Block in Building Blocked" - Blocks when player can't build "Block While Swimming" - Blocks when player is swimming "Block When Player is Wounded" - Blocks when player is wounded "Block During Duel" - Requires Duel/Duelist plugin "Block During Helicopter Flight" - Blocks when in helicopter "Block When Player is Sleeping" - Blocks when player is sleeping Reload the plugin     🧪 TEST SERVER Join our test server to experience UltimateCases yourself! Copy the IP Address below to start playing! connect 194.147.90.147:28015   Ready to create the ultimate case opening experience? UltimateCases gives you all the tools you need to build excitement, reward players, and monetize your server. Start creating your first case today!
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While the concept behind the Balloon Heist Event is interesting, the execution leaves a lot to be desired. The idea of bandits escaping with stolen loot in hot-air balloons sounds fun on paper, but in practice the event can feel inconsistent and sometimes buggy. For example, some server owners have reported issues like events not starting automatically or requiring manual commands to trigger, which defeats the purpose of an automated event system. Overall, the plugin has potential, but it c
LuffyRust players love the Custom Heli Tower is an excellent addition for any Rust server looking to refresh the Patrol Helicopter experience. Instead of players fighting from the same predictable locations, this monument creates a dedicated, high-action combat zone that feels both tactical and exciting. The two elevated fighting levels, combined with the fully functional elevator, make engaging the heli smooth and dynamic. The comfort bubble is a fantastic touch, helping players stay in th
The Mini Raid Island 5 Pack is a fantastic addition for any Rust server looking to bring exciting raid content to players without sacrificing performance. Each island is thoughtfully designed with unique layouts that keep raids feeling fresh and engaging every time. The compact footprint makes them easy to place across the map, while the optimized prefab count ensures servers run smoothly with zero FPS impact. At LuffyRust, we always appreciate high-quality work like this—our players love n
LuffyRust players are absolutely loving The Auto Shop prefab! This mid-tier monument perfectly captures that authentic Rust atmosphere while delivering an exciting and rewarding gameplay experience. The progressive Green and Blue card puzzle keeps players engaged, while the high-density loot and Scientist defenders add just the right amount of challenge for mid-game progression. What really stands out is the attention to detail—the abandoned repair station aesthetic fits seamlessly into the
very handy plug in good for admin to know what's happening in deep sea with being there 
This plugin is awesome. Dashboard looks amazing, features are good as well. Players love it. I also like the fact you can have gas stations sell fuel for the cars/helis, or even craft it. Players love the speed boost with the highgrade fuel as well. All around great design have had no issues! I definitely recommend this plugin! 
Super cool plugin . It's a great pleasure that from now on I don't have to bother with the black market, where to hide it.... so I always have to look elsewhere for valuable stuff. The big twist is that you have to complete a mission before buying it 🙂 The creator responded immediately to my request, a big thank you to him. 5/5 for me!
I've been using this plugin for a long time. I think it's extremely well put together. There are a lot of options in it. The webquest editor is also completely transparent and simple for me. I highly recommend it to anyone who wants to spice up the players' fun with lots of quests.  I look forward to further developments of the plugin.
I underrated this plugin at first I figured only I'd enjoy it -- Maybe a few of my regulars would use it Boy, was I wrong I'm constantly getting requests to add more stations, local and international My players absolutely love it Finally, some good music to jam when sitting around the base
Honestly this has made modding my server so easy, the one thing it was missing was that you couldnt adjust the mixing table crafting speed and well that got released today. Well done sir, you have made a very good plugin here 🙂
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