xXBIGSPENDERXx's Wishlist
-
Defendable Bases
This plugin adds a new dynamic zombie event to your server, the appearance of which you can customize in the configuration for any standard and custom monuments
Description
The event begins with a message in chat that the evacuation of the general from the island will begin soon. At the end of the configured timer, a military checkpoint randomly appears on the map and it is said in the chat that the general's guard was killed, and the general himself was seriously wounded
The player and his friends (if you have any) need to arrive at the military checkpoint and call for help for the general with the laptop located at the checkpoint control center
After the player calls for help, waves of zombies will attack the base. During the preparation phase, players can upgrade the base with turrets, purchase ammunition for them, or place it from their inventory through the checkpoint control center. In the doorways, players can install barricades of different types (5 types of barricades, which differ in the amount of Hit Points) to contain the incoming waves of zombies. The player can also use a hammer to repair the barricades. During the attack phase, waves of zombies will be directed at you. You cannot allow zombies to kill the general, otherwise, the event will end. There are several zombie types (in future updates it is planned to add to the list of zombie types). Each type of zombie has its own tasks. After the end of each wave, a room with crates opens, where there will be a reward for you
At the end of the event, a helicopter arrives for the general and picks him up, and you are notified in chat that the event has been successfully completed. When the general dies, the event ends, as will the attack wave, the event, and all hope is lost!
All the necessary settings of zombies, timers, items in crates for each wave, as well as settings for each wave (the number of zombies of each type, the time of the preparation phase and the attack wave, etc.), settings of the military checkpoint (the price of buying something or improving the base, used ammo in turrets, etc.), the price of repairs, barricade options, and many other settings are available in the plugin configuration
Also in the event there are additional missions during the waves of attack, during which you will receive an additional reward (in future updates it is planned to add to the list of additional missions). You can set up additional missions in the settings of each attack wave
The event provides the use of several military base designs. The Mad Mappers team will add to the list of constructions for the event in the future. When an event appears, the plugin randomly selects the construction of the base from those that you have in the data folder, and also randomly selects a place to appear from all those that have been set in the plugin configuration
Also, the Mad Mappers team will begin to offer support in our custom maps for this event and contain files for the appearance of bases in custom monuments and locations on our maps
Constructions of other bases
Defendable Bases (Bundle-1) Defendable Bases (Bundle-2)
Custom Map
Maps that have a configuration for the appearance of bases on their custom monuments
You can also download all these files for all maps here
Deathland Badlands Destroyed World Detroit: Irreparable Damage Oregon 2: Last Hope Oregon: Land of Dead Pandora All files for custom maps are stored in the folder oxide/data/DefendableBases/CustomMap. You don't have to delete files from there, the plugin will understand by itself which map is currently installed on the server and will download only the necessary file if there is one in this folder. The plugin will tell you about this process in the console during the plugin loading. It will write in the console what file works on the current map, and what ones don’t work
If you want to create a custom place for the base to appear on your custom map or on a map that is not in this list, you have to create the ID of this custom map. After that you need to place an item such as a RAND Switch on your map. It must be placed randomly, where it will not be visible to other players. You will get the identifier, if you add up the three coordinates of the position of this object from RustEdit (x, y and z) and write the resulting value in the parameter of your file (an example file can be taken from ready-made files) - ID
As an example, let's take the coordinates (26.896, -456.158, 527.258), then our identifier is 26.896 - 456.158 + 527.258 = 97.996
Then you need to indicate a list of bases that will appear on your map. You need to copy the configuration data block for each base construction. In the database parameters you will specify the name of the base construction and a list of positions where it can appear
The list of positions consists of several parameters. First you need to specify the position and rotation of the appearance of the base on your map, then you can get these values using RustEdit. You need to choose the place for the appearance of the event on the custom monument, where the player has a ban on construction
You have such a parameter as the pursuit radius for such a type of zombie as Blazer. These zombies run around the base along this radius and shoot at the players. Please note! Some object sometimes may be on your map in this radius, for example a fence, and they will not be able to overcome it, because they cannot run inside this circle, and they haven’t a way out for them so you need to leave them a way or adjust it by increasing or decreasing the radius
You have a list of coordinates for the points of appearance of all zombies. It is necessary to indicate these coordinates evenly around the base so that the zombies run from different sides and attack all sides of the base, not just a few ones. So it will be more interesting to play this event. Also note the fact that you can indicate the coordinate where a player can create his house, so it is advisable to specify all the coordinates that are in the construction ban zone, they are in the zone of your custom monument. You can also get the coordinates of the appearance of zombies using RustEdit
Images
You may want to change some parameters during the plugin installation or the base configuration
In the plugin configuration these parameters are:
Custom Barricades => Price for repairs (per hammer hit) => List of items, 3 maximum (if the economy method is 3) In the base configuration, these parameters are:
List of turrets => Price to unlock => List of items, 3 maximum (if the economy method is 3) List of turrets => List of ammo => Price => List of items, 3 maximum (if the economy method is 3) List of barricades to buy => Price => List of items, 3 maximum (if the economy method is 3) A list of items that are in the laptop inventory when the base appears List of attack waves => Additional missions => Reward for completing the mission => List of items If you change items in the current configuration items, you need to upload the image for this item to the oxide/data/Images folder. In order for the plugin to load this image and can use it for display in the player's GUI. If it is a standard Rust item, you need to name this image file by its ShortName. If it is a custom item, you need to name the image file by the SkinID of the item
Then you need to make a few changes to the plugin configuration in the List of paths to GUI images item. You need to add a new image to this list. The name is the ShortName or SkinID of the item. The path to the image will look something like this: Images/{ShortName or SkinID}.png
If you use the economy of some following points on your server as prices, you can change the image with the name Economic to your own with the same name
All images must be used square. Attention! The lower size of the image file will be displayed to the player faster
Dependencies Required
NpcSpawn
Dependencies (optional, not required)
True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic
Chat commands (only for administrators)
/warstart {name} – start the event ({name} – name of the base)
/warstop - end the event
Console commands (RCON only)
warstart {name} – start the event ({name} – name of the base)
warstop - end the event
givebarricade {steamid} {level} {amount} - a player with a SteamID ({steamid}) is given a certain number of barricades ({amount}) of a certain level ({level})
Plugin Config
en - example of plugin configuration in English ru - example of plugin configuration in Russian
Base Config
en - example of base configuration in English ru - example of base configuration in Russian
Custom Map Config
en - example of custom map configuration in English ru - example of custom map configuration in Russian
My Discord: KpucTaJl#8923
Join the Mad Mappers Discord here!
Check out more of my work here!
Creator of the default configuration and the bases – jtedal
Help in creating a plugin description – Jbird#2022
- #barricade
- #ch47
- (and 27 more)
-
XPrison
XPrison - prison for your server.
- Optimization of the interface for different monitor resolutions.
- Storing player data in - oxide/data/XDataSystem/XPrison
- There is a lang ru/en/uk/es.
- Sound effects when interacting with the menu.
- Ability to create a prison using the CopyPaste plugin or a custom prefab created in RustEdit.
[ To use a prefab as a prison, you need to specify its coordinates in the config ]
[ The prison is protected from any kind of damage. ]
- Adjustment of attires for the prisoner.
- Setting nicknames for prisoners. [ Random prefix with nickname in chat ]
- Setting allowed console and chat commands. [ The rest will be blocked ]
- Radio tuning for prisoners. [Detailed settings in the spoiler]
- The ability to send the player to life or temporary imprisonment.
- Two options for serving a temporary sentence:
Online. [ The player needs to spend his entire term online in prison ] By date (offline). [ The player will be released after the specified time. He can go offline and wait offline for the end of the term ] - The ability to add prisoners even if they have never been on the server or on the date. [ A file with the prisoner's data will be automatically created ]
- The ability to block slots with clothes. [ To prevent the prisoner from taking off his uniform ]
- Automatic release of prisoners at the end of the term.
- Block damage to prisoners.
- As spawners for prisoners, the - "Tesla Coil" is used. [ If there are no spawners, then the prisoners will spawn around the map, but will not be able to farm and deal damage. There will be appropriate warnings in the server console ]
- As a spawner for admins is used - "Press Plate".
- "Igniter" is used as spawners for visitors.
- Various chat notifications. [ Sending to the prisonand release. The duration of the term. ]
- An admin or a player with a permit is not subject to various prison restrictions.
- The ability to teleport a prisoner to prison (clear his inventory).
[ Or kill the prisoner and he will respawn in prison ]
- Ability to teleport prisoner from prison to Outpost or Bandit Camp (clear his inventory)
[ Or kill the prisoner and he will respawn on the beach ]
- If a prisoner is teleported to and from prison, without clearing his inventory, then you can arrange a quest for them: If you survive in prison, you can save your loot, as well as the loot that you got from other prisoners in prison. 😃
- Mini game. The prisoner can press buttons and reduce his time of detention.
[ Useful for prisoners who are serving time online ]
- Mini game 2. The prisoner can recycle items inside the zone and reduce his time of imprisonment.
- Ability to automatically spawn entities(stone, barrels, etc.) inside the prison. [ When the player breaks them, they will appear automatically after N seconds. ]
- Ability to link a prison to a monument. [ Just set it up once and it's automatic from there! ]
Important! There must already be a building on the monument! And also all elements of the prison OwnerID must be 100001. You can spawn buildings on monuments with the plugin - MonumentAddons
You can get the prison file for the CopyPaste plugin from the developer after purchase.
-> Overview - YouTube <-
Permissions
xprison.admin - access to admin functionality. [ Not required for admin player ] xprison.visitor - access to visiting the prison for ordinary players. xprison.prisonposset - access to the /prisonposset command. Commands
/zonaloc - find out your coordinates and the coordinates of the prison. /zonaloc1 - get coordinates relative to the monument. [ To link the prison to the monument. ] /tpzona - teleport to the prison. [ For Administrators/Visitors ] /zona - check the length of the term. /zonamenu - open the prisoner management menu. /prisonposset false/true - change the prison coordinates in the configuration. ( The player current coordinates are used. false/true - reload the plugin after changing the coordinates. ) /entspawn cfg-key sec - spawn an entity inside the prison with an appearance interval. /entkill - delete a custom entity. [ You have to look at it. ] cmd_prisoner add <SteamID [ 76561100000000000 ]> <Life imprisonment [ True / False ]> <Term duration [ 3600 ]> <Option to serve time [ True - online / False - by date (possibly offline.) ]> - send to the player's zone. ( Regardless of online player or offline ) cmd_prisoner remove <SteamID [ 76561100000000000 ]> false 0 - release the prisoner. ( Regardless of online player or offline ) [ You can, for example, give the opportunity to redeem yourself through the store ] API
bool API_IsOnlinePrisoner(ulong userID) - return TRUE/FALSE if the online player is a prisoner. void API_AddOnlinePrisoner(BasePlayer prisoner, bool life - Life imprisonment [ True / False ], int duration - Term duration [ 3600 ]) - send an online player to the zone. void API_RemoveOnlinePrisoner(BasePlayer prisoner) - free online prisoner. bool API_IsOfflinePrisoner(ulong userID) - return TRUE/FALSE if the offline player is a prisoner. void API_AddOfflinePrisoner(BasePlayer prisoner, bool life - Life imprisonment [ True / False ], int duration - Term duration [ 3600 ]) - send an offline player to the zone. void API_RemoveOfflinePrisoner(ulong userID) - free offline prisoner. string API_GetOnlinePrisonerPrefix(BasePlayer player) - return the prisoner's online prefix. Config
{ "General settings": { "Profile SteamID for custom avatar": 0, "List of allowed console commands on the prison": [ "global.respawn" ], "List of allowed chat commands in the prison": [ "zona" ] }, "Settings prison": { "Prison location coordinates": { "x": 1000.0, "y": 700.0, "z": 0.0 }, "Prison file name for the CopyPaste plugin": "zona606", "Diameter from the point you specify to search for prison structures, spawners, and more": 35.0, "Automatically turn on the boombox after the prison spawns": true, "Use the CopyPaste plugin for the prison [ True - CopyPaste | False - the prison location point you specified, you can use a custom prefab or build the prison manually ]": true, "Allow regular players to visit the prison": false, "Allow ordinary players to visit the prison only with an empty inventory": true }, "Prisoner settings": { "Lock the clothing slots": true, "Lock the slots on the belt": false, "Lock inventory slots": false, "Lock clothing items - [ Player will not be able to discard them ]": true, "Use a nickname prefix for the prisoner - [ Set to False if the prefix should be disabled or the prefix is used by a third party chat plugin ]": true, "Link to prisoner lock screen image": "https://i.imgur.com/SZoYTLt.png", "Layer UI lock screen image - [ Overlay | Hud ]": "Hud", "Use screen lock": false, "Do not kill the prisoner when he enters the prison, but simply teleporting": false, "When a prisoner is teleported to prison, clear his inventory": false, "Do not kill the prisoner when he is released from prison, but simply teleporting to the Outpost or Bandit Camp": false, "When a prisoner teleports out of prison, clear his inventory": false, "[ Mini-game ] Allow prisoners to shorten their time by pressing buttons inside the prison": true, "[ Mini-game ] For pressing one button, how many seconds to reduce the term of imprisonment": 1, "[ Mini-game 2 ] Allow inmates to reduce their incarceration time by recycling items inside the prison": true, "[ Mini-game 2 ] List of items and number of seconds": { "rock": 1 }, "List of prisoner's attires [ Shortname - SkinID ]": { "burlap.headwrap": 2655848185, "burlap.shirt": 2655843517, "burlap.trousers": 2655838948 }, "List of prisoner nicknames": [ "Schellen", "Schilten", "Espadas", "Bastos", "Oros", "Denari", "Rosen", "Copas", "Herz", "Eichel", "Kule", "Laub", "Zelený", "Grün" ] } } -
Bus Stop Port
Are you looking for a light way of teleportation? No desire to allow everywhere and personal home teleports?
With BusStopPort you can turn your Rust Bus Stops into a transport system.
Features:
Just sit down and select destination No chat commands needed for use Charge items for travel (configure type and quantity) Support for Economics as currency Configure Port-From/To for every Stop Configure Bus Stop Names New: Simple cooldown timer - default 0s Maximum of 56 (4x14) "Travel To" Stops Automatic Initialization of existing Bus Stops Automatic BusStop labelling after closest monument. NoEscape - Combat Block support Quick support & open to suggestions Configure menu transparency No Build Zone option Installation:
See video below. Chat Commands:
/busstopinit will add seating to all Bus Stops on the map and create the BusStopPort.json (admin only). /busstopremove will remove all seats and clean out the config file (admin only). /busstopcooldownreset will reset all pending cooldowns (admin only). Console Commands:
busstop.init will add seating to all Bus Stops on the map and create the BusStopPort.json. busstop.remove will remove all seats and clean out the config file. Permissions:
busstopport.admin to use /busstopinit, /busstopremove and /busstopcooldownreset busstopport.use to use the teleport Video:
-
Kong: Skull Island
A stunning island full of dangers and fantastic places. The map was created based on the movie Kong: Skull Island.
Immerse yourself in the world of Skull Island and feel like a hero of a movie of an entire era about an amazing big, kind and strong monkey named Kong.
Map size 4096.
The terrain of the map was repeated along the coastline from the movie poster. Created with World Creator.
And also the map is ideal for pvp and pve servers.
Have questions? See the FAQ (Read me) file.
Need help? Connect to our discord: click me
This map is constantly supported and updated for the current version of the game with all updates!
Features:
About 67409 prefabs Map size 4096 Optimal FPS 9 custom locations with loot Over 21 custom locations for building Over 5 new unique building locations Сustom locations where you can build are marked with "X” All custom locations have names on the map Compatible with Raidable Bases plugin Custom configuration of BetterNpc for the map is set up Custom monuments:
Lake Hank Marlowe (large location) Shrine of reflection (large location) Big Camp (large location) Tribal Village (medium location) King Kong Tomb (medium location) Fantasy Forest (medium location - loot + build) King Kong Swamp (medium location - loot + build) Volcano (medium location) Custom Mining outpost (small location + build) And many others that don't have a name 5 unique types of places to build Over 21 custom locations for building Monuments:
Ferry Terminal Nuclear Missile Silo Arctic Research Base Abandoned Military Base Harbor Giant Excavator Lighthouse Large Fishing Village Fishing Village Small Fishing Village OilRig Small OilRig Large Train Tunnel Underwater Labs Launch Site Ranch Outpost Military tunnel Power Plant Bandit camp Satellite Dish Sphere Junkyard Metro Mining outpost Gas station Supermarket Required Dependencies: RustEdit DLL
My Discord: flouONEs#8783
Special thanks for video MYPLOKI (Discord: MYPLOKI#5580).
Check out more of my work here!
- #custom map
- #flouones
- (and 10 more)
-
Snowflake
Rob Santa's Vault, steal his sack, see who's on the naughty and nice list at Santa Tower. Visit Santa Town by Land or Train, but not by sky, this is protected airspace here!
Find your fill at Gingerbread Globe, a massive ice dome filled with sweets and Gingerbread People! Their vault contains some goodies and a secret entrance to the Gingerbread Mines - SHHHH!
Between the mountain ranges you can find icebergs, frozen lakes, rivers, and small patches of fertile soil. And did I mention the ziplines? There's a few to say the least, spread across the entire Snowflake, there's no reason to worry about travel time across the tretherous terrain.
NOW with Mapwide Racetrack:
Size: 3000
Map Designed in the image of a Snowflake.
90% Arctic Biome - 10% Tundra for bush/berry spawns
Xmas and Winter Themes
Supports BankHeist, BetterNpc, Armored Train
I will continue adding to this map every Xmas, if there are any bugs or flaws I will correct them with a report.
Custom Monuments:
Santa Town - A beautiful little Xmas town filled with Elves, tiny houses, and presents!
Santa Tower - Santa's Observational Tower, break into his vault, steal his presents straight out of his sack!
Gingerbread Globe - An Ice Globe filled with Gingerbread People and their Xmas Tree. Rob their vault, their mines, and climb their Xmas Tree to new heights!
Gingerbread Tunnels - Classic Gingerbread Tunnels connected to the Gingerbread Globe Vault.
Coaling Tower/Polar Express Logistics - Train Station's Functional Coaling Tower redressed for the Xmas Spirit
Facepunch Monuments:
Oxum's Gas Station - Xmas Decorated!
Abandoned Supermarket - Xmas Decorated!
Ranch x2
Large Oil Rig
Small Oil Rig
Bandit Camp - Xmas Decorated!
Large Fishing Village x2
Small Fishing Village
Warer Well X5
Outpost - Xmas Decorated!
Ferry Terminal - Xmas Decorated!
Large Harbor - Xmas Decorated!
Satellite Dish - Xmas Decorated!
Arctic Research Base - Xmas Decorated!
Dome - Xmas Decorated!
Sulfur Quarry
Underwater Labs
- #snowflake
- #rustmas2023
- (and 11 more)