xXBIGSPENDERXx's Wishlist
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Harbor Event
Creates a unique event at the Harbor monument for players to participate in for rewards. Players must battle numerous NPCs and APCs to access the puzzle to open the loot room!
Description
This event started off as a warning on the chatbox about the ships coming soon to dock in Port, loaded with precious cargo. After the period has passed, a ship appears in one of the locations at Harbour that are accessible from the map, where the crane loads the container.
The loading area is protected by one Tank and 7 NPCs by default. The container door is locked, you must push a button from inside the cranes cockpit to open the door. Inside the container, there is a default security camera, locked box, 2 DMS, 2 Elite, and 2 Military boxes.
The locations and loot from all crates/NPCs can be configured within configurations, and unwanted crates/NPCs added or removed. Also, ships will generate the default ship loot, e.g. The config file allows to modify tank as well as loot inside of the ship.
When the event occurs, the map displays the markers (configured in the config file). All players that are inside the event area will have a timer counting down the amount of time until the event ends.
Dependencies Required
NpcSpawn
Dependencies (optional, not required)
True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation HeliControl Economics Server Rewards IQEconomic Kits
Chat commands (only for administrators)
/harborstart – starting of the event
/harborstop – ending of the event
/harborpos – determining the position and rotation coordinates for changing the location of NPCs and crates.It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the cargoship is read)
Console commands (RCON only)
harborstart – starting of the event
harborstop – ending of the event
Plugin Config
en - example of plugin configuration in English ru - example of plugin configuration in Russian
Hooks
void OnHarborEventStart() – called when the event starts
void OnHarborEventEnd() – called when the event ends
void OnHarborEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event
My Discord: KpucTaJl#8923
Join the Mad Mappers Discord here!
Check out more of my work here!
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Personal Animal
Bring these intelligent animal companions to your server! They can fight, gather resources, carry supplies, and even be ridden. Choose from various customizable animals: bear, boar, chicken, deer, wolf, crocodile, panther or tiger! (new gen2 animals are supported, but in beta)
Features:
✔️ Resource Gathering & Looting
• Collect essential resources like wood, stone, and ore.
• Automatically gather resources within 50 meters using auto-pickup.
• Loot crates and boxes for valuable items.
✔️ A True Companion
• Command your animal to attack enemies, structures, or objects.
• Ride your animal for faster travel.
• Store items in the animal’s inventory (configurable up to 36 slots).
• Keep your companion healthy with a nutrition system that restores health.
Total Customization & Control
🎯 Animal Settings
• Select your preferred animal: Bear, Boar, Chicken, Deer, Wolf, Crocodile, Panther or Tiger.
• Configure max health, respawn time, and combat abilities.
• Adjust damage rates, player interactions, and looting permissions.
🛠️ User-Friendly Controls & UI
• Assign commands with a customizable buttons.
• Display 3D arrows over targets for better visibility.
• Fully customize the GUI layout, colors, and refresh rate.
• Blacklist specific items from your animal’s inventory bag.
🍖 Feeding System
• Enable nutrition settings to maintain your animal’s health.
• Configure health restoration values for different food items.
Useful Commands:
✅ /panimal – Spawn or despawn your animal.
✅ /panimal follow – Have your animal follow you.
✅ /panimal health – Check your animal’s current health.
✅ /panimal auto-pickup enable/disable – Turn resource auto-collection on or off.
✅ /panimal where – Locate your animal on the map.
📸 See It in Action! Watch the Video
📃 Configuration:
{ "Controls setup": { "Which button will assign tasks to the animal, attack / collect, etc. (MIDDLE_MOUSE, SECOND_MOUSE, E, RELOAD, SPRINT)": "MIDDLE_MOUSE", "Range of action of the assignment button": 25.0, "Display 3D arrows over a target?": true, "Arrow display duration": 2 }, "GUI setup": { "How many seconds to update the GUI?": 6, "Panel layer (Hud, Overlay, Overall, Hud.Menu, Under)": "Overlay", "Panel position": { "type": "RectTransform", "anchormin": "1 1", "anchormax": "1 1", "offsetmin": "-170 -104", "offsetmax": "-10 -10" }, "Second position of the panel (used if the player has a personal bot)": { "type": "RectTransform", "anchormin": "0.0 0.0", "anchormax": "1.0 1.0", "offsetmin": "0.0 0.0", "offsetmax": "0.0 0.0" }, "1 panel color": "#7f8c8d", "2 panel color": "#bdc3c7", "Health bar color": "#2ecc71", "Shortcut buttons": [] }, "Setting up personal animals by permission": { "personalanimal.wolf": { "The name of the animal to be selected through the command when spawning": "wolf", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "wolf", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } }, "personalanimal.bear": { "The name of the animal to be selected through the command when spawning": "bear", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "bear", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } }, "personalanimal.boar": { "The name of the animal to be selected through the command when spawning": "boar", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "boar", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } }, "personalanimal.chicken": { "The name of the animal to be selected through the command when spawning": "chicken", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "chicken", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } }, "personalanimal.stag": { "The name of the animal to be selected through the command when spawning": "stag", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "stag", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } }, "personalanimal.polarbear": { "The name of the animal to be selected through the command when spawning": "polarbear", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "polar-bear", "Maximum health": 400, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } } }, "List of prefabs that the animal can loot (useful if the animal attacks loot instead of looting it)": [ "foodbox", "vehicle_parts" ] }
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Water Treatment Showdown Event
By Yac Vaguer in Plugins
The Water Treatment Event plugin transforms the Water Treatment Monument into a high-stakes adventure. This event introduces a series of challenges, including zombie hordes, military defenses, and a dramatic escape sequence.
Overview
Event Details Location: Water Treatment Monument
Event Trigger: An explosion occurs following experimental activities within the monument, resulting in the infestation of zombies in the main building.
Security Measures To add a layer of difficulty, the monument is secured by:
Bradley APC Guards: Armed personnel stationed at key points. Snipers: Positioned to cover strategic locations.
Player Objectives
Acquire the Loot: Players must infiltrate the main building to retrieve valuable loot.
Escape Before the Nuke: After securing the loot, an F15 jet will approach and drop a nuclear bomb, causing radiation to spread across the monument. Players must evacuate the area before the nuke detonates.
Configuration Options
Server owners can customize the event settings, such as:
Zombie Density: Adjust the number of zombies in the main building. Guard Strength: Modify the health and equipment of the guards and snipers. Timing: Set the duration between loot acquisition and the nuke drop. Activation: The event can be triggered manually or set to run on a schedule. Sam Sites: On/Off And Several others see below for configuration example
PVE Configuration
We are compatible with two PVE Solutions, Simple PVE Sphere and PVE Mode
PVE Mode is a way better solution but it is also paid version, in order to avoid people to buy another tool to use this plugin I release Simple PVE Sphere that you need to install in your server in order to work.
Simple PVE Sphere is a way simplified version of the sphere, if you have any issue please report it in the Issues on the plugin directly.
In the configuration you can activate one of them and remember that the plugin need to exists in your server.
DO NOT ATTEMPT TO ACTIVATE BOTH AT THE SAME TIME !!!
"PVE Mode cofiguration": { "Use the PVE mode of the plugin? [true/false]": false, "The amount of damage that the player has to do to become the Event Owner": 500.0, "Damage Multipliers for calculate to become the Event Owner": { "Npc": 1.0, "Bradley": 2.0 }, "Can the non-owner of the event loot the crates? [true/false]": false, "Can the non-owner of the event hack locked crates? [true/false]": false, "Can the non-owner of the event loot NPC corpses? [true/false]": false, "Can the non-owner of the event deal damage to the NPC? [true/false]": false, "Can the non-owner of the event do damage to Bradley? [true/false]": false, "Can an Npc attack a non-owner of the event? [true/false]": false, "Can Bradley attack a non-owner of the event? [true/false]": false, "Allow the non-owner of the event to enter the event zone? [true/false]": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true, "The time that the Event Owner may not be inside the event zone [sec.]": 300, "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60, "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true, "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0, "Darkening the dome (0 - disables the dome)": 12 }, "Simple PVE Mode cofiguration": { "Use the Simple PVE mode of the plugin? [true/false]": false, "Darkening the dome (0 - disables the dome)": 12 },
Integrations
You can assign rewards using:
Economics ServerRewards SkillTree You can also send message using GUI Announcements
Dependencies Required
NPC Spawn
Console Commands
wtestart This manually trigger the start of the event
wtestop Force to stop the event
Chat Commands
/wtestart This manually trigger the start of the event
/wtestop Force to stop the event
Permissions to run the console commands
watertreatmentevent.admin
Hooks of the Event
OnWaterTreatmentEventStart //Triggered when Event Start
OnWaterTreatmentEventEnded //Triggered when Event Finished
Backlog
Animation scene when the event start Improve FX Animation scene when the event ends Trigger hooks for other developers Different Awards for the winners PVE Mode
Configuration
{ "Event Start every [sec]": 7200.0, "Duration of the event [sec]": 2400.0, "Run the event ONLY manually with the commands": false, "Warning time before the Event Spawn [sec]": 120.0, "Warning time before the Event Ends [sec]": 400.0, "Time after player loot the hackable crate to end the event and drop the nukes, this need to be lower than Warning time before the event ends [sec]": 240.0, "PVE Mode cofiguration": { "Use the PVE mode of the plugin? [true/false]": false, "The amount of damage that the player has to do to become the Event Owner": 500.0, "Damage Multipliers for calculate to become the Event Owner": { "Npc": 1.0, "Bradley": 2.0 }, "Can the non-owner of the event loot the crates? [true/false]": false, "Can the non-owner of the event hack locked crates? [true/false]": false, "Can the non-owner of the event loot NPC corpses? [true/false]": false, "Can the non-owner of the event deal damage to the NPC? [true/false]": false, "Can the non-owner of the event do damage to Bradley? [true/false]": false, "Can an Npc attack a non-owner of the event? [true/false]": false, "Can Bradley attack a non-owner of the event? [true/false]": false, "Allow the non-owner of the event to enter the event zone? [true/false]": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true, "The time that the Event Owner may not be inside the event zone [sec.]": 300, "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60, "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true, "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0, "Darkening the dome (0 - disables the dome)": 12 }, "Simple PVE Mode cofiguration": { "Use the Simple PVE mode of the plugin? [true/false]": false, "Darkening the dome (0 - disables the dome)": 12 }, "Zombies configuration": { "Spawn Zombies in the event": true, "Amount of Zombies around the crates": 8, "Custom Loot": { "Use Custom loot plugin? https://codefling.com/plugins/custom-loot": false, "Custom Loot Profile Name": "" } }, "Guards Settings": { "Name": "Guardian", "Health": 150.0, "Roam Range": 8.0, "Kit, remember that this decrease the performance": "", "Chase Range": 100.0, "Attack Range Multiplier": 2.0, "Sense Range": 85.0, "Target Memory Duration [sec.]": 30.0, "Scale damage": 0.4, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true, "Wear items": [ { "ShortName": "hoodie", "SkinID (0 - default)": 941172099 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 869007492 }, { "ShortName": "roadsign.jacket", "SkinID (0 - default)": 2803024010 }, { "ShortName": "coffeecan.helmet", "SkinID (0 - default)": 2803024592 }, { "ShortName": "pants", "SkinID (0 - default)": 1313091292 } ], "Belt items": [ { "ShortName": "rifle.lr300", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 5, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "grenade.f1", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], "Custom Loot": { "Use Custom loot plugin? https://codefling.com/plugins/custom-loot": false, "Custom Loot Profile Name": "" } }, "Snipers Settings": { "Name": "Silent Death", "Health": 150.0, "Roam Range": 20.0, "Kit, remember that this decrease the performance": "", "Chase Range": 70.0, "Attack Range Multiplier": 2.0, "Sense Range": 50.0, "Target Memory Duration [sec.]": 30.0, "Scale damage": 0.4, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 70.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true, "Wear items": [ { "ShortName": "hoodie", "SkinID (0 - default)": 3031048156 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 2511111623 }, { "ShortName": "jacket", "SkinID (0 - default)": 3023836945 }, { "ShortName": "pants", "SkinID (0 - default)": 3031050852 }, { "ShortName": "metal.facemask", "SkinID (0 - default)": 3037689021 } ], "Belt items": [ { "ShortName": "rifle.bolt", "Amount": 1, "SkinID (0 - default)": 562396268, "Mods": [ "weapon.mod.flashlight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 5, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], "Custom Loot": { "Use Custom loot plugin? https://codefling.com/plugins/custom-loot": false, "Custom Loot Profile Name": "" } }, "Discord Webhook URL": "https://hookdeck.com/webhooks/platforms/how-to-get-started-with-discord-webhooks", "Send Info message to discord true|false": false, "Elite Crates": { "Spawn Point every Elite Crate to Spawn, use the command /ftpos to get the current location": [ { "Spawn Point for crates x, y, z. The comma (,) is important [25, 0, -13]": "-1.33, 6.27, -61.66", "Rotation number from 1 to 359": 0 }, { "Spawn Point for crates x, y, z. The comma (,) is important [25, 0, -13]": "-3.64, 6.27, -61.86", "Rotation number from 1 to 359": 0 } ], "Custom Loot Configuration": { "Use Custom loot plugin? https://codefling.com/plugins/custom-loot": false, "Custom Loot Profile Name": "" }, "Container Loot Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab" }, "Military Crates": { "Spawn Point every Military Crate to Spawn, use the command /ftpos to get the current location": [ { "Spawn Point for crates x, y, z. The comma (,) is important [25, 0, -13]": "-8.15, 6.27, -61.45", "Rotation number from 1 to 359": 0 }, { "Spawn Point for crates x, y, z. The comma (,) is important [25, 0, -13]": "-3.81, 6.27, -63.93", "Rotation number from 1 to 359": 0 } ], "Custom Loot Configuration": { "Use Custom loot plugin? https://codefling.com/plugins/custom-loot": false, "Custom Loot Profile Name": "" }, "Container Loot Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab" }, "Hackable Crates": { "Spawn Point for Hackable Crate to Spawn, use the command /ftpos to get the current location": [ { "Spawn Point for crates x, y, z. The comma (,) is important [25, 0, -13]": "-3, 0, -64", "Rotation number from 1 to 359": 0 } ], "Time in Seconds for the Locked Crate to open up": 900, "Custom Loot Configuration": { "Use Custom loot plugin? https://codefling.com/plugins/custom-loot": false, "Custom Loot Profile Name": "" }, "Container Loot Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab" }, "Activate verbose debug mode": true, "Spawn Bradley in the event": true, "Spawn Snipers in the event": true, "Spawn Guards in the event": true, "Spawn Sam Sites in the event": true, "Add Radiation when the F15 drop the nuke": true, "Create explosion in the main building when the event start": true, "Rewards Settings, you can activate more than one at the same time": { "Economics": { "Enable": false, "RewardForLootHackableCrate": 200, "RewardForDestroyBradley": 2000, "RewardForKillNpc": 0 }, "Reward Points (RP)": { "Enable": false, "RewardForLootHackableCrate": 200, "RewardForDestroyBradley": 2000, "RewardForKillNpc": 0 }, "Skill Tree XP": { "Enable": false, "RewardForLootHackableCrate": 200, "RewardForDestroyBradley": 1000, "RewardForKillNpc": 0 } }, "Activate Vending Machine vendingMarker true|false": true, "Vending Mark title for the event": "WT Showdown", "Vending Mark title to show owner of the event": "Owner: {0}", "Vending Mark title to show the time left of the event": "{0} minutes left", "Alpha for the Event Marker": 0.5, "Radius for the Event Marker": 2.0, "Color for the Event Marker": "255 80 103", "Notification Settings": { "Send missions details to the players?": true, "Message system to use? Please use one of the supported one [Chat|GUIAnnouncement]": "Chat", "Chat message configuration": { "Icon to use for messages": 76561199486270644, "Message Prefix Size": 13, "Message Prefix Color": "#d06c31", "Message Color": "#FFFFFF", "Message Size": 13 }, "GUIAnnouncement message configuration": { "banner Tint Color": "0.1 0.1 0.1 0.7", "text Color": "1 1 1" }, "Message Prefix Text": "[The Water Treatment Plant Showdown]" }, "Event Version": { "Major": 2, "Minor": 0, "Patch": 1 } }
Spanish (Argentinian) Translations
{ "StartingEvent": "Actividad inusual detectada en la Planta de Tratamiento de Agua. Se aconseja reconocimiento para posibles oportunidades.", "StartedEvent": "Alerta máxima: Presencia de guardias confirmada en la Planta de Tratamiento de Agua. La inteligencia sugiere que están protegiendo activos críticos. Proceda con precaución.", "EndingEvent": "Actualización: Las fuerzas de Cobalt están iniciando la retirada de la Planta de Tratamiento de Agua. La ventana de oportunidad se está cerrando.", "EndEvent": "Operación completa: Planta de Tratamiento de Agua liberada de la ocupación de Cobalt. Área asegurada para la adquisición de recursos.", "PlayerEnteringTheZone": "{0}, la zona está amenazada debido a un incidente en los experimentos de Cobalt. La situación es volátil e impredecible. Ejerce extrema precaución en tu aproximación.", "KilledBradley": "{0} y su equipo destruyo a Bradley", "AlertOfNuke": "Advertencia Urgente: ¡Se detectó un jet F15 con amenaza nuclear en la Planta potabilizadora! Evacuar inmediatamente para evitar la exposición a radiación letal." }
Icons for Server HUD
Thank you @Dead Nasty for the designs
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Dark Ages (Halloween map)
Great custom map with a large size but also a high density of water. The history of the map creation is timed to coincide with the Halloween update of the game Rust 2022. On the map you can find iconic locations from various movies and games
For which plugins do I provide configuration files?
Defendable Bases BetterNpc BossMonsters
Description
Size: 4000к
Prefab Count: ~54к
Custom monuments:
Railway Depo Gornizon Pumpkin Sphere Outpost / Bandit Camp (Combined together and decorated in the Halloween style) Amusement Park Camp Crystal Lake Haddonfield Frankenstein's Castle Several places for the building of base
Standard monuments:
Radtown (NEW) Launch Site Train Yard Excavator Harbor [2/2] Military Base Military Tunnel Arctic Base Junkyard Water Treatment Plant Airfield Lighthouse Satellite Dish Stables [2/2] Oil Rigs [2/2] Underwater Labs Jungle Ziggurat Jungle Ruins Check out more of my work here!
- #halloween
- #building
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(and 23 more)
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- #halloween maps
- #halloween prefab
-
Defendable Bases
This plugin adds a new dynamic zombie event to your server, the appearance of which you can customize in the configuration for any standard and custom monuments
Description
The event begins with a message in chat that the evacuation of the general from the island will begin soon. At the end of the configured timer, a military checkpoint randomly appears on the map and it is said in the chat that the general's guard was killed, and the general himself was seriously wounded
The player and his friends (if you have any) need to arrive at the military checkpoint and call for help for the general with the laptop located at the checkpoint control center
After the player calls for help, waves of zombies will attack the base. During the preparation phase, players can upgrade the base with turrets, purchase ammunition for them, or place it from their inventory through the checkpoint control center. In the doorways, players can install barricades of different types (5 types of barricades, which differ in the amount of Hit Points) to contain the incoming waves of zombies. The player can also use a hammer to repair the barricades. During the attack phase, waves of zombies will be directed at you. You cannot allow zombies to kill the general, otherwise, the event will end. There are several zombie types (in future updates it is planned to add to the list of zombie types). Each type of zombie has its own tasks. After the end of each wave, a room with crates opens, where there will be a reward for you
At the end of the event, a helicopter arrives for the general and picks him up, and you are notified in chat that the event has been successfully completed. When the general dies, the event ends, as will the attack wave, the event, and all hope is lost!
All the necessary settings of zombies, timers, items in crates for each wave, as well as settings for each wave (the number of zombies of each type, the time of the preparation phase and the attack wave, etc.), settings of the military checkpoint (the price of buying something or improving the base, used ammo in turrets, etc.), the price of repairs, barricade options, and many other settings are available in the plugin configuration
Also in the event there are additional missions during the waves of attack, during which you will receive an additional reward (in future updates it is planned to add to the list of additional missions). You can set up additional missions in the settings of each attack wave
The event provides the use of several military base designs. The Mad Mappers team will add to the list of constructions for the event in the future. When an event appears, the plugin randomly selects the construction of the base from those that you have in the data folder, and also randomly selects a place to appear from all those that have been set in the plugin configuration
Also, the Mad Mappers team will begin to offer support in our custom maps for this event and contain files for the appearance of bases in custom monuments and locations on our maps
Constructions of other bases
Defendable Bases (Bundle-1) Defendable Bases (Bundle-2)
Custom Map
Maps that have a configuration for the appearance of bases on their custom monuments
You can also download all these files for all maps here
Deathland Badlands Destroyed World Detroit: Irreparable Damage Oregon 2: Last Hope Oregon: Land of Dead Pandora All files for custom maps are stored in the folder oxide/data/DefendableBases/CustomMap. You don't have to delete files from there, the plugin will understand by itself which map is currently installed on the server and will download only the necessary file if there is one in this folder. The plugin will tell you about this process in the console during the plugin loading. It will write in the console what file works on the current map, and what ones don’t work
If you want to create a custom place for the base to appear on your custom map or on a map that is not in this list, you have to create the ID of this custom map. After that you need to place an item such as a RAND Switch on your map. It must be placed randomly, where it will not be visible to other players. You will get the identifier, if you add up the three coordinates of the position of this object from RustEdit (x, y and z) and write the resulting value in the parameter of your file (an example file can be taken from ready-made files) - ID
As an example, let's take the coordinates (26.896, -456.158, 527.258), then our identifier is 26.896 - 456.158 + 527.258 = 97.996
Then you need to indicate a list of bases that will appear on your map. You need to copy the configuration data block for each base construction. In the database parameters you will specify the name of the base construction and a list of positions where it can appear
The list of positions consists of several parameters. First you need to specify the position and rotation of the appearance of the base on your map, then you can get these values using RustEdit. You need to choose the place for the appearance of the event on the custom monument, where the player has a ban on construction
You have such a parameter as the pursuit radius for such a type of zombie as Blazer. These zombies run around the base along this radius and shoot at the players. Please note! Some object sometimes may be on your map in this radius, for example a fence, and they will not be able to overcome it, because they cannot run inside this circle, and they haven’t a way out for them so you need to leave them a way or adjust it by increasing or decreasing the radius
You have a list of coordinates for the points of appearance of all zombies. It is necessary to indicate these coordinates evenly around the base so that the zombies run from different sides and attack all sides of the base, not just a few ones. So it will be more interesting to play this event. Also note the fact that you can indicate the coordinate where a player can create his house, so it is advisable to specify all the coordinates that are in the construction ban zone, they are in the zone of your custom monument. You can also get the coordinates of the appearance of zombies using RustEdit
Images
You may want to change some parameters during the plugin installation or the base configuration
In the plugin configuration these parameters are:
Custom Barricades => Price for repairs (per hammer hit) => List of items, 3 maximum (if the economy method is 3) In the base configuration, these parameters are:
List of turrets => Price to unlock => List of items, 3 maximum (if the economy method is 3) List of turrets => List of ammo => Price => List of items, 3 maximum (if the economy method is 3) List of barricades to buy => Price => List of items, 3 maximum (if the economy method is 3) A list of items that are in the laptop inventory when the base appears List of attack waves => Additional missions => Reward for completing the mission => List of items If you change items in the current configuration items, you need to upload the image for this item to the oxide/data/Images folder. In order for the plugin to load this image and can use it for display in the player's GUI. If it is a standard Rust item, you need to name this image file by its ShortName. If it is a custom item, you need to name the image file by the SkinID of the item
Then you need to make a few changes to the plugin configuration in the List of paths to GUI images item. You need to add a new image to this list. The name is the ShortName or SkinID of the item. The path to the image will look something like this: Images/{ShortName or SkinID}.png
If you use the economy of some following points on your server as prices, you can change the image with the name Economic to your own with the same name
All images must be used square. Attention! The lower size of the image file will be displayed to the player faster
Dependencies Required
NpcSpawn
Dependencies (optional, not required)
True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic
Chat commands (only for administrators)
/warstart {name} – start the event ({name} – name of the base)
/warstop - end the event
Console commands (RCON only)
warstart {name} – start the event ({name} – name of the base)
warstop - end the event
givebarricade {steamid} {level} {amount} - a player with a SteamID ({steamid}) is given a certain number of barricades ({amount}) of a certain level ({level})
Plugin Config
en - example of plugin configuration in English ru - example of plugin configuration in Russian
Base Config
en - example of base configuration in English ru - example of base configuration in Russian
Custom Map Config
en - example of custom map configuration in English ru - example of custom map configuration in Russian
My Discord: KpucTaJl#8923
Join the Mad Mappers Discord here!
Check out more of my work here!
Creator of the default configuration and the bases – jtedal
Help in creating a plugin description – Jbird#2022
- #barricade
- #ch47
- (and 27 more)
