venda_vole's Wishlist
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Caravan
This plugin will add Caravans to your server that will attempt to transport valuable loot along the roads. Carriages are used to transport goods along the roads as configured, pulled by Horses. These convoys are accompanied by NPCs, Riders, and Balloons! By default, the plugin comes with 3 different caravan presets.
The easiest caravan will be fun for early wipe and allows some basic loot for low effort Caravan raids. In order to rob the most difficult caravan, players will need to be tactical about their ambush and it will be much more challenging! The road selection system can make the Caravan less predictable as the NPCs try to find a safe route.
The Caravan can traverse any road type, including good old country dirty roads. You can set up timers for each preset in the config file, to keep the more difficult Caravan from showing up until later in a wipe!
Riders
These can be very dangerous opponents! Unlike regular NPCs, they will quickly close the gap continually shooting at the players as they ride! Riders can be especially effective using short ranged weapons, they are deadly with a shotgun!
Balloons
These are mobile sniper towers on which several NPCs can be placed. In the config, armor can be added to the balloon, greatly increasing the protection for the Caravan snipers.When the caravan stops, Balloons will start moving around randomly, making it more difficult for players to hide! After defeating all of the snipers, Balloons will fall to the ground and explode.
Required Dependency (must install this free plugin)
NpcSpawn – link is included and can be found in the ReadMe file included with download
Chat commands (admin only)
/caravanstart - launches the event using a random preset based on your configuration /caravanstart PresetName - add the name of a preset from the configuration to launch a specific preset /caravanstop - stops the event /caravanroadblock - the event will not be held on the road where you are standing (clear the Blocked roads section of config when you change maps) /caravanpathstart - stand at starting point and enter command to start recording a custom route /caravanpathsave RoutePresetName - to save a custom route (enter anything you'd like in place of RoutePresetName) /caravanpathcancel - to reset the route
Console commands (RCON only)
caravanstart - launches the event using a random preset based on your configuration caravanstart PresetName - add the name of a preset from the configuration to launch a specific preset caravanstop - stops the event
Plugin Config
en – example of plugin configuration in English ru – example of plugin configuration in Russian
Hooks
void OnCaravanStart() - Сalled when a caravan appears void OnCaravanStop() - Сalled when a caravan disappears void OnCaravanStartMoving(Vector3 position) - Called when the caravan starts moving void OnCaravanStopMoving(Vector3 position) - Called when the caravan stops moving void OnCaravanEventWin(ulong userId)
Check out the rest of my work: Adem's Codefling Library
You can reach out to me in Discord: Adem's Discord Profile
Thanks to Jbird for writing, translation, & support: Jbird's Discord Profile
Join the Mad Mappers Discord!
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Boss Monster
This plugin adds to the game a variety of NPC bosses with different abilities and a very adaptable configuration
Description
Using this plugin you can add NPC bosses to any point on the map. You can set up any ability with the plugin configuration. If it is necessary, you can add multiple abilities to one boss.
Abilities are divided into two categories, ones take place in a certain radius from the NPC, and others are triggered by damaging from an NPC.
The map also displays the location of the actual bosses (their name and amount of health).
You can give any clothes and weapons for NPCs using the configuration.
Custom Map
Maps that have a configuration for the appearance of boss on their custom monuments
You can also download all these files for all maps here
Dark Ages Blue Tears All files for custom maps are stored in the folder oxide/data/BossMonster/CustomMap. You don't have to delete files from there, the plugin will understand by itself which map is currently installed on the server and will download only the necessary file if there is one in this folder. The plugin will tell you about this process in the console during the plugin loading. It will write in the console what file works on the current map, and what ones don’t work
If you want to create a custom place for the boss to appear on your custom map or on a map that is not in this list, you have to create the ID of this custom map. After that you need to place an item such as a RAND Switch on your map. It must be placed randomly, where it will not be visible to other players. You will get the identifier, if you add up the three coordinates of the position of this object from RustEdit (x, y and z) and write the resulting value in the parameter of your file (an example file can be taken from ready-made files) - ID
As an example, let's take the coordinates (26.896, -456.158, 527.258), then our identifier is 26.896 - 456.158 + 527.258 = 97.996
Then you need to indicate a list of bosses that will appear on your map. You need to copy the configuration data block for each boss. In the database parameters you will specify the name of the boss and a list of positions where it can appear
Dependencies (optional, not required)
GUI Announcements Notify Discord Messages AlphaLoot CustomLoot Economics Server Rewards IQEconomic PveMode
Chat commands (only for administrators)
/WorldPos - displays the actual player’s position on the map
/SavePos <name> - saves a new position to the configuration file for the boss with the name - name, relative to the nearest monument
/SpawnBoss <name> - spawn of the boss with the name - name in the coordinates of the administrator
Console commands (RCON only)
SpawnBoss <name> – spawn of the boss with the name – name
KillBoss <name> – kill all bosses with the name – name
Plugin Config
en - example of plugin configuration in English ru - example of plugin configuration in Russian
Boss Config
en - example of plugin configuration in English ru - example of plugin configuration in Russian
Custom Map Config
en - example of plugin configuration in English ru - example of plugin configuration in Russian
Hooks
void OnBossSpawn(ScientistNPC boss) - сalled when a boss appears on the map
void OnBossKilled(ScientistNPC boss, BasePlayer attacker) - сalled when a player kills a boss
API
ScientistNPC SpawnBoss(string name, Vector3 pos) - spawns a boss named name in position pos
void DestroyBoss(ScientistNPC boss) - destroys the boss
My Discord: KpucTaJl#8923
Join the Mad Mappers Discord here!
Check out more of my work here!
- #abilities
- #boss
- (and 16 more)
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Badlands
Nuclear war, what could be worse than that. War is a harbinger of death. I present to your attention a map in the post-nuclear world. Nuclear bombs were dropped long ago on this once beautiful island, radiation destroyed most of the living world, craters formed and a handful of people were able to take refuge in shelters. You are one of the lucky ones who have been in the shelter for a long time, you were born in the shelter and do not know what is happening on the surface.
In the craters formed after the missile strike, they served as excellent places for the construction of cities and factories, the remaining technologies allowed the surviving population to develop. On this map you will find many custom monuments in an unusual style, and the music plugin from KpucTaJl will add to you the atmosphere of the old world. Monorails run along the entire outskirts of the island, which fit very well into the atmosphere.
Remember, the wasteland does not spare anyone, good luck! I express my gratitude to STAR for providing the DELTA monument.
Description 2
Size: 4000к
Prefab Count: ~60к
Operation of the "SoundRustEdit" plugin
In some moments there is a radio that plays and the music changes, there are 12 different songs from the Fallout game in the plugin
How can I view the map?
You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an "administrator” and without any difficulties you will be able to fly around the map and fully familiarize yourself with it.
Discord Server: https://discord.gg/UpUXuxs4Vx
Custom monuments:
Sunctuary Vault 103 Concord City Camp in Pit Vault 118 General Atomics Robotics Opencast Mine Large Dam Rad Farm Radar Vault Tec Barge Village Junk Town Olivia Station Open Air Cinema Diner Starline Restaurant Mobile Station Red Rocket (2 options) Monorails and railway tracks Many islands, for those who like to live far from the mainland Places to build (some can only be accessed by air transport) Monuments from Facepunch:
Apartment Complex Launch Site Nuclear Missile Silo Outpost Ferry Terminal Junkyard Water Treatment Plant Train Yard Airfield Military Tunnel Power Plant Giants Excavator OilRig (2) Harbor Bandit Camp Sewer Branch Lighthouse Fishing Village Ranch The Dome Satellite Dish Roadsite Monument Underground Tunnels Arctic Research Base Underwater Lab Ziggurat Required Dependencies:https://github.com/k1lly0u/Oxide.Ext.RustEdit
This map is constantly supported and updated for the current version of the game with all updates!
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Chernobyl: Exclusion Zone
On April 26, 1986, a terrible radioactive catastrophe occurred, which divided history into before and after: April 26 is the day when people on planet Earth learned how a "peaceful" atom can behave. The island felt the consequences of the explosion at the Chernobyl nuclear power plant. After the Disaster, a modern Zone appeared on the site of the former Chernobyl exclusion zone, in which physical laws were changed, constant mutations and wars occur. The island stopped living its life and those who were lucky enough to survive became stalkers or mutants and some even turned into zombies. This time I suggest you find out what happened on this island and how you can survive on it. Good luck fighter and remember, the strongest survives.
Features:
Prefab Count: ~85к prefabs Size: 4500 A lot of interesting locations to explore Marketplaces and recycler have been added to fishing villages Railway Optimal FPS A large number of places for the construction of bases in the form of unusual rocks Configuration for custom place for the Defendable Bases plugin Configuration for custom place for the BetterNpc plugin giant monuments to explore with puzzles and good loot This map is constantly supported and updated for the current version of the game with all updates!
How can I view the map?
You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an "administrator” and without any difficulties you will be able to fly around the map and fully familiarize yourself with it.
Custom Monuments:
Chernobyl Nuclear Power Plant Wild Territories Yantar Plant Rostock Plant Railway Depot NII Agroprom Agroprom Ruins Jupiter Plant Pripyat Radar Station Duga Rooky Village Roadblock Autocooperative Elevator Embankment Pig Farm Preobrazhensky Bridge A large number of places for the construction of bases in the form of unusual rocks Monument Facepunch:
Apartment Complex Launch Site Radtown Ferry Terminal Missile Silo Junkyard Harbor 1 and 2 Arctic Research Base Satellite Dish Airfield Bandit Camp Outpost Giant Excavator Pit Train Yard Water Treatment Power Plant Military Tunnel The Dome Sewer Branch Ranch Fishing Village 1,2,3 (Modified version) Lighthouse Underwater Lab Railway HQM, Sulfur, Stone Quarry Water Well Ziggurat- #gruber
- #custom map
- (and 11 more)
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Player Boat Decay
Player Boat Decay lets you tune player buildable boat global decay with straightforward configuration. Set how many minutes a boat takes to fully decay, and optionally add a “grace period” after last use before decay starts. Can easily reset back to vanilla and even apply updated settings without reloading plugin.
Permissions
playerboatdecay.admin
Required to use the chat commands (if not server admin)
Commands
/boatdecay status
Confirms current decay values
/boatdecay reload
Reloads the config, reapplies the global decay minutes immediately.
Config notes
Minutes to fully decay (-1 = vanilla): sets time to fully decay
Minutes until decay starts (-1 = vanilla): sets how often after no interaction the decay starts
Custom tick interval seconds: How often decay should tick when active
Skip decay when indoors: optional ignor decay if boat is considered inside
Log debug in console: prints decay details when enabled.
