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Vengadorweb

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  1. with this plugin i'll be able to create commands like !pop or !wipe?
  2. Hey man! Dumb question over here, do you know if i move my server to community if i can still use this plugin?
  3. Vengadorweb

    Raidable Bases

    Hey man! Dumb question over here, do you know if i move my server to community if i can still use this event plugin?
  4. Vengadorweb

    Sputnik

    Hey man! Dumb question over here, do you know if i move my server to community if i can still use this event plugin?
  5. Hey man! Dumb question over here, do you know if i move my server to community if i can still use this event plugin?
    Few words I can say about this plugin is that the developer DELIVER, and my users really like this plugin (damn I like it too). It fits the needs for the admins who look to entertain a little more their users also, creates a meta in your server, since you can configure this plugin (amount of npcs, heli, crates, etc.) allows you to give a different experience each wipe or each time you want to "balance, buff, nerf" this event. I used to use it with the default settings and worked like a charm, then 3 wipes ago I started to play with the config and I really like it how simple it is to configure.
  6. I'm don't know how this works but, there is a way tu "label" a custom monument as airfield? That should work? (is to allow me understand if i can do this if i edit the custom map on rust edit)
  7. Hello man! One question, recently i'm playing on a custom map, and before that the plugin worked 100% well, but now the cargo plane falls outside the island, can you help me on this?
  8. Hello man! One question here, i've a custom map and has a custom airfield, how i can make this plugin work with that custom airfield? How does this plugin detects the airfield?
  9. I have the message AIRDROP INBOUND when the event is about to start, i think is because i accidentally deleted the lang file for this plugin, can you help me?
  10. Vengadorweb

    Raidable Bases

    Same here Error while compiling: RaidableBases.cs(2672,24): error CS1501: No overload for method `Init' takes `15' arguments
  11. { "Time to event start(in seconds, minimum 900)": 6000, "Random time to event start": false, "Minimum time to event start(in seconds, minimum 900)": 6000, "Maximum time to event start(in seconds)": 10800, "Drops amount(number of cargo spawns after plane landing, maximum 10)": 3, "Crates amount(spawn every cargo drop)": 1, "Crates lifetime(in seconds). The crate will not be destroyed if it has been activated": 3600, "Airdrops amount(spawn every cargo drop)": 1, "Airdrops lifetime(in seconds)": 3600, "NPCs amount(spawn every cargo drop)": 10, "NPCs lifetime(in seconds)": 3600, "NPCs type(NPCs prefab, experimental setting, it is not known how the NPCs will behave) 0 - tunneldweller; 1 - underwaterdweller; 2 - excavator; 3 - full_any; 4 - lr300; 5 - mp5; 6 - pistol; 7 - shotgun; 8 - heavy; 9 - junkpile_pistol; 10 - oilrig; 11 - patrol; 12 - peacekeeper; 13 - roam; 14 - roamtethered; 15 - bandit_guard; 16 - cargo; 17 - cargo_turret_any; 18 - cargo_turret_lr300; 19 - ch47_gunner": 0, "NPCs health(0 - default)": 0, "NPCs damage multiplier": 1.0, "NPCs attack range": 75.0, "Forcibly immobilize an NPC": false, "List of kits for each NPC(requires Kits plugin)": ["kit1", "kit2", "kit3"], "Event message(if empty, no message will be displayed)": "El Evento del Aeródromo empezara en breve! Esta atento al aeródromo! Se viene lo chido.", "Calls a helicopter to the airfield after landing a cargo plane": true, "How long the helicopter will patrol the airfield (in minutes)": 5, "Helicopter damage multiplier": 1.0, "Helicopter health": 10000.0, "Event marker on the map(will spawn a marker immediately after the start of the event)": false, "If true, spawn the marker only after the plane lands": true, "Event marker name": "Evento del Aeródromo", "Event marker lifetime(in seconds)": 3600, "Event marker transparency(0-1)": 0.75, "Event marker radius": 0.5, "Event marker color.R(0-1)": 1.0, "Event marker color.G(0-1)": 0.0, "Event marker color.B(0-1)": 0.0 } This is my config and they still stacking, what i'm doing wrong?
  12. Hello man! this is a nice to have, can we prevent the event to start again if nobody has opened the crates from the airfield? So we avoid having like 12+ crates stacked one over another
  13. I don't know if have something to do with the plugin but this error came to me when using the plugin perhaps is rust fault?
  14. Hello sir! I'm having the following error + server kick after clicking on a stacked x2 building plan from the TC Exception (cs:76498): IndexOutOfRangeException: Index was outside the bounds of the array. OcclusionCulling+SimpleList`1[T].get_Item (System.Int32 index) (at :0) OcclusionCulling.ProcessCallbacks (OcclusionCulling+SimpleList`1[T] occludees, OcclusionCulling+SimpleList`1[T] states, OcclusionCulling+SimpleList`1[T] changed) (at :0) OcclusionCulling.RetrieveAndApplyVisibility () (at :0) Do you have any idea why this is happening?
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