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Vengadorweb's Achievements
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- 173 comments
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- #server
- #installer
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(and 7 more)
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Vengadorweb started following Fruster
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Few words I can say about this plugin is that the developer DELIVER, and my users really like this plugin (damn I like it too). It fits the needs for the admins who look to entertain a little more their users also, creates a meta in your server, since you can configure this plugin (amount of npcs, heli, crates, etc.) allows you to give a different experience each wipe or each time you want to "balance, buff, nerf" this event. I used to use it with the default settings and worked like a charm, then 3 wipes ago I started to play with the config and I really like it how simple it is to configure.
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- 179 comments
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- #event
- #cargoplane
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- 179 comments
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- #event
- #cargoplane
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Suggestion: Can we avoid the event to stack crates?
Vengadorweb replied to Vengadorweb's Support Request in Support
{ "Time to event start(in seconds, minimum 900)": 6000, "Random time to event start": false, "Minimum time to event start(in seconds, minimum 900)": 6000, "Maximum time to event start(in seconds)": 10800, "Drops amount(number of cargo spawns after plane landing, maximum 10)": 3, "Crates amount(spawn every cargo drop)": 1, "Crates lifetime(in seconds). The crate will not be destroyed if it has been activated": 3600, "Airdrops amount(spawn every cargo drop)": 1, "Airdrops lifetime(in seconds)": 3600, "NPCs amount(spawn every cargo drop)": 10, "NPCs lifetime(in seconds)": 3600, "NPCs type(NPCs prefab, experimental setting, it is not known how the NPCs will behave) 0 - tunneldweller; 1 - underwaterdweller; 2 - excavator; 3 - full_any; 4 - lr300; 5 - mp5; 6 - pistol; 7 - shotgun; 8 - heavy; 9 - junkpile_pistol; 10 - oilrig; 11 - patrol; 12 - peacekeeper; 13 - roam; 14 - roamtethered; 15 - bandit_guard; 16 - cargo; 17 - cargo_turret_any; 18 - cargo_turret_lr300; 19 - ch47_gunner": 0, "NPCs health(0 - default)": 0, "NPCs damage multiplier": 1.0, "NPCs attack range": 75.0, "Forcibly immobilize an NPC": false, "List of kits for each NPC(requires Kits plugin)": ["kit1", "kit2", "kit3"], "Event message(if empty, no message will be displayed)": "El Evento del Aeródromo empezara en breve! Esta atento al aeródromo! Se viene lo chido.", "Calls a helicopter to the airfield after landing a cargo plane": true, "How long the helicopter will patrol the airfield (in minutes)": 5, "Helicopter damage multiplier": 1.0, "Helicopter health": 10000.0, "Event marker on the map(will spawn a marker immediately after the start of the event)": false, "If true, spawn the marker only after the plane lands": true, "Event marker name": "Evento del Aeródromo", "Event marker lifetime(in seconds)": 3600, "Event marker transparency(0-1)": 0.75, "Event marker radius": 0.5, "Event marker color.R(0-1)": 1.0, "Event marker color.G(0-1)": 0.0, "Event marker color.B(0-1)": 0.0 } This is my config and they still stacking, what i'm doing wrong? -
Hello man! this is a nice to have, can we prevent the event to start again if nobody has opened the crates from the airfield? So we avoid having like 12+ crates stacked one over another
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Server kicking when taking Building Plan out of tc
Vengadorweb replied to Vengadorweb's Support Request in Support
I don't know if have something to do with the plugin but this error came to me when using the plugin perhaps is rust fault? -
Hello sir! I'm having the following error + server kick after clicking on a stacked x2 building plan from the TC Exception (cs:76498): IndexOutOfRangeException: Index was outside the bounds of the array. OcclusionCulling+SimpleList`1[T].get_Item (System.Int32 index) (at :0) OcclusionCulling.ProcessCallbacks (OcclusionCulling+SimpleList`1[T] occludees, OcclusionCulling+SimpleList`1[T] states, OcclusionCulling+SimpleList`1[T] changed) (at :0) OcclusionCulling.RetrieveAndApplyVisibility () (at :0) Do you have any idea why this is happening?