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Mr01sam

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Everything posted by Mr01sam

  1. Mr01sam

    shotgun traps

    Its actually a great question and I just looked into it. For Targeting, shotgun traps are considered "turrets". For damaging the shotgun trap itself, it is considered a trap. I'm guessing facepunch changed the way these are labeled, its confusing but I think I'm going to leave this as is for now, you'll just have to adjust your settings accordingly. Let me know if this causes issues that I'm not aware of.
  2. Did you ever solve this, or is this still an issue?
  3. Changed Status from Pending to Can't Reproduce
  4. Mr01sam

    Plugin doesnt work with trupve

    Changed Status from Pending to Closed
  5. Mr01sam

    Basements

    I would need some more info - I have not been able to reproduce this issue.
  6. Mr01sam

    Basements

    it does not work with CopyPaste unfortunately
  7. Mr01sam

    Raid Protection

    If you want it to stop when they are online you just need to set Online Protection percentage (0-100) to 0.0.
  8. Excellent! Thank you for sharing this with the community! I will link to it on the WarMode page
  9. Mr01sam

    Raid Protection

    Hey - just so you know, there already exists a setting that allows you to limit the number of tool cupboards a player can be the "founder" of. Its in the protection level configuration.
  10. Mr01sam

    Raid Protection

    Perhaps its conflicting with another plugin?
  11. Mr01sam

    Combined Storage

    Yes, but it depends. Combined storage itself should work fine with basements, however, if you have the setting that requires chests to be linked with a storage adaptor, then you will not be able to link chests that are on the surface with chests that are in the basement since pipes can't travel through floors. But if you don't have that setting enabled, then it doesn't matter.
  12. Mr01sam

    War Mode PVP/PVE

    Yes this addon is compatible with raidable bases, and it does feature some extra configuration options if you have raidable bases installed. I'm not 100% sure how the raidbuy works with it. I'm not familiar with that tank addon you're referring to.
  13. Mr01sam

    Raid Protection

    Messaged you
  14. Mr01sam

    Combined Storage

    I think I get what you're saying, but I want to make sure. Can you provide a screenshot of what the unauthorized person sees when they open the box, just to be clear? You can message it to me if you would prefer.
  15. Mr01sam

    Combined Storage

    I'm confused, by "see all items" do you mean that they can see the combined storage UI? Because if that's the case - you're correct that's not intended UNLESS you have the config option that allows that for unauthorized players.
  16. Mr01sam

    Combined Storage

    If you have multiple chests linked, it is not physically possible to have everything in the first chest. Things might be placed in the first chest initially, but once that is full, items will start being placed in the second chest, ect. This plugin is not meant as a way to distribute items across multiple chests, it simply provides a way to view all items as if they were in one chest. Perhaps I'm misunderstanding the issue, could you provide a screenshot?
  17. Version 1.0.1

    103 downloads

    Combined Storage lets players connect multiple storage containers so they function as one large inventory. Includes automatic item sorting, search functionality, and filtering to keep storage clean and efficient. Readme Link - Click Here for Instruction and Documentation Highly recommend reading the FAQ section! All Your Items - In One Place Link multiple containers so they all share a single organized inventory. Automatic Sorting Items are automatically sorted as they are inserted, no manual effort required. Search Functionality Quickly find any item across all linked containers using a fast, built-in search bar. Simple Setup Simply press Link in a container to hook it up with the rest of them in your base. Unique View for Each Player Each player sees their own automatically sorted and filtered view of the shared inventory based on their preferences, without affecting anyone else.
    $24.99
  18. Mr01sam

    War Mode PVP/PVE

    It currently only supports icons that are in the game. Here is a list of them: https://github.com/OrangeWulf/Rust-Docs/blob/master/Extended/UI.md
  19. Mr01sam

    Basements

    Do you have any plugins that block damage, like TruePVE?
  20. Mr01sam

    Basements

    That's referring to plugins that allow you to remove blocks, such as Remover Tool
  21. Mr01sam

    War Mode PVP/PVE

    RaidableBases doesn't use ZoneManager unfortunately (it creates its own zones) so WarMode's normal "Force Mode in Zone" option doesn't work. Instead, you can have WarMode respect RaidableBases PVP/PVE setting by "kicking" the player outside the bounds if they're not supposed to be there, but by default WarMode cannot change their mode dynamically since its not a zone manager zone. That's why I said there are some people that put together an extension to do this. But its not built into the plugin. If you had a zone manager zone where the RB are, then it would be achievable already.
  22. Mr01sam

    War Mode PVP/PVE

    Don't know for sure if this is the case - but the aim hitbox for a sleeping player is sometimes wonky. You may need to aim slightly "near" the player. Or its also possible there is some kind of bug going on.
  23. Mr01sam

    War Mode PVP/PVE

    WarMode doesn't have this by default - though IIRC there are some other developers that have created an unofficial extension to do this. If you message me I can try and connect you with them. I can't really endorse these extensions, since I don't maintain them, and many don't follow Codeflings standards. But you're welcome to try them out and maybe they work for your use case.
  24. Mr01sam

    War Mode PVP/PVE

    There is a permission you can give yourself as admin.
  25. Mr01sam

    War Mode PVP/PVE

    Yes, you can configure it to be compatible with Raidable Bases and TruePVE. I'm not sure if this answers your question, but by default you are correct that if a PVE player joins a team with a PVP player it does indeed force that PVE player to be a PVP player (which makes their base open to raiding). This is because most servers frown upon mixing PVE and PvP since players could just store their stuff in a PVE base without risk of losing it. However, if you disable team sync in the config then it will no longer force the PVE player to be PVP when they join a team with a PVP player. Additionally, there are options to allow players to switch between PVP and PVE on the fly with the /flag command. There are also some optional restrictions you can apply around this command if you want for balance.
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