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Everything posted by Mr01sam
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Its going to be hard to find that TC if its destroyed (I responded to your post with something you can try). In general, the /tc command (if you're an admin) has some helpful things. It will list out a bunch of commands. Specifically the /tc id command will tell you the ID of the cupboard you are standing within the area of, you can also optionally /tc id <playername> which will do the same thing, but will tell you the TC at the location of the specified player (useful if you want to do it from the server console). Once you have the id, you can do things like /tc protection <id> which will tell you all sorts of details on the current protection. If you want more of a "history" of the protection, you can either Enable Logging or Enable Ledger, both will give you an idea of what occurred with a tool cupboard. The ledger mostly gives info related to the protection balance, and lets you perform rollbacks. The logging gives you a lot more info, but I dont recommend leaving it on for large servers (unless you have a lot of storage space) because it will generate a lot of files. If you choose to use the logging, they get saved to oxide/logs/RaidProtection and are organized by TC for each day. It should give you pretty detailed info on what happened to each TC and when. If you're not sure which TC, but you know what day, you can narrow it down to just those files. Unfortunately theres no an easy way of finding a specific TC if you dont know the ID.
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I'm not sure at this moment, do you have any other details, does this happen all the time? Or just sometimes?
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Hey! Would you able to give me a full list of the things you found that aren't protected? Also, if you could share your config settings that would be helpful as well.
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Thats going to be really difficult, however if you know the users that were authed on it you can try to find it within the ProtectedCupboards.json within the data folder. If you CTRL-F for the steam user id of the player, you might find them amongst the OwnerUserIds. Destroyed tool cupboards do get removed from here though, so its a good chance it wont be in there - but worth a shot perhaps.
- 272 comments
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- #protection
- #base
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I appreciate the support! Yeah, that's a difficult scenario to remedy, the best option (currently) is to have it be a server policy to forbid such a thing - just like many servers may forbid grouping more than X players. I do have a couple ideas in mind for the future - for example, we could make it so PVE players cannot pick up items dropped by PVP players (and vice versa) which would make it much more difficult to trade items cross modes. Again, this wont solve this in all cases (no solution will), but if you have other ideas I'd be open to them as well.
- 250 comments
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Changed Status from Pending to Closed
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Hey! I'll plan to add this as default - but in the meantime you can specify specific entities to not trigger raids in the config. You can find a list of short names here: https://github.com/OrangeWulf/Rust-Docs/blob/master/Entities.md
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You're correct that should not be the case
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- 250 comments
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- 272 comments
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- #protection
- #base
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Changed Status from Pending to Not a Bug
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In order for the "pro" command to work the player using it either needs to be an Admin OR they need to be one of the players authed on that cupboard. Non-admin players cannot use the command on bases they are not authed for. Also, if there is no building priv where they are standing, the command wont do anything.
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Changed Status from Pending to Not a Bug
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Authorize friend dont add players to raid protection
Mr01sam replied to mark bergervoet's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to 3.4.15 -
If the kit gives an item (that the player then places themselves) thats fine. Its only TCs that are spawned in by a plugin that could be an issue. If you DM me I can hook you up with a plugin that can let you see the IDs, if you dont have one already.
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If you have some kind of plugin that allows you to look at details of an entity that would be helpful. My guess is that the owner ID of some tool cupboard is 0 (it should be the id of the player who placed it), sometimes if the tool cupboard was spawned by another plugin (like raidable bases or something) it might be 0. Is everyone having this issue?
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Okay, so I just tried to reproduce it and this is what I'm seeing. I am PVE, I entered a PVP zone and then died and respawned and this is what I see: From what I can tell I am correctly set back to my original PVE, but for some reason simple status seems to be glitching out and showing both modes (even though I am truly in PVE). Could this be what you are seeing?
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- 250 comments
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It seems like for whatever reason raid protection can't get the founder userid on some tool cupboard. I can't really say for certain why that would be without some context.
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Huh, interesting. Could you try reversing the slashes in the image path in the config? As well as make them a single / instead of a \\?
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Changed Status from Pending to Closed