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Everything posted by Mr01sam
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Changed Status from Pending to Work in Progress
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Changed Status from Work in Progress to Closed Changed Fixed In to 1.3.10
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Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
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Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Work in Progress
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I'm not sure exactly sure how you'd get it to work with DynamicPvP, perhaps someone else has figured it out? WarMode lets you match zones by zone id, but it also lets you match it by zone name. You can also do partial matches as well. So if there is a way to get dynamicpvp to name the zones something consistent, then perhaps you can match by name. Otherwise, if its truly random, then I'm not sure what can be done.
- 271 comments
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PvE Mode Not Preventing Player/Structure Damage?
Mr01sam replied to theLizardWizard's Support Request in Support
Changed Status from Pending to Not a Bug -
PvE Mode Not Preventing Player/Structure Damage?
Mr01sam replied to theLizardWizard's Support Request in Support
"While the system allows players to flag themselves either as PvE or PvP (Default is set to PvE), PvE players/player structures seem unaffected and are still able to take damage from PvP and PvE flagged players." So this might be happening - in order for a PVE player to have their base protected ALL players authed on the TC must be in PVE mode. If even one player on the TC is in PVP mode, then the whole base is considered a "PVP base". "Would love the ability to have players/teams flag themselves as one or the other and be able to otherwise coexist on my server. Is this possible/intended?" Yup you can totally do this, I intended it for that exact scenario! There is a free addon plugin on the plugin page you can download called "WarMode Spawn UI" and it will prompt players to choose PVP or PVE when they first login to the server. Now, if you want people to be able to change that later on, you can enable the flagging feature in the config. If you do not want people to change it, then I do not recommend having flagging on with that. -
"With this plugin, would it be possible, for example, if the player chooses PVE, their stats would be vanilla, and if they choose PVP, they would be x2-x3? -This plugin creates oxide groups for all the modes it manages, so yes if you had a plugin that could change the resource amount assigned to an oxide permission group, then you could have it so PVP had x3 the resources! "Similarly, does the plugin allow event zones (oilrig, silo, etc.) to always be PVP?" -Yes it does. If the events use zone manager, you can assign certain zones to have forced PVP. You can check the config documentation about how to do this. Hope that helps!
- 271 comments
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Changed Status from Pending to Closed
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Basements can only be build underneath foundations that exist on the surface - so it is possible to have a small portion of the basement visible if the surface foundation was placed on a very steep slope, but you can't continue to extend past the where your surface foundations end. Also, it may not allow you to build a basement near certain cliffs if the cliff geometry would clip through the basement. It will notify you of this reason if you were attempt to build it there.
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You should be able to accomplish this using the oxide permission groups. WarMode automatically creates permission groups for each mode, for example warmodepvp and warmodepve. For whatever plugin you are using to do home teleports, you can assign the permission to use those commands to just the warmodepve group if you want.
- 271 comments
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Changed Status from Pending to Closed
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Awesome, glad it's working out, thanks for letting me know it's resolved!
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I'm not sure off the top of my head - I'd have to try it out
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Changed Status from Pending to Work in Progress
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With your expanded detail I am now able to reproduce the issue and I think I have a solution, I will DM you the fix to confirm!