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Everything posted by Mr01sam
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I personally thought it was funny that you can lock people in basements , however, I do see why you might not want people to do that. I can add it as a config setting to place a lock on the corresponding hatch if one is placed on one side.
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There is an optional setting in the config that will allow you to build a basement bigger than the surface foundation, but it takes a little work to build. The setting is called "Destroy Basement Cell when Surface Foundation is Destroyed" by default this is set to true, but if you set it to false then it won't destroy the basement below if the surface foundation is destroyed. This means you can build a large foundation area on the surface, then build a very large basement, and then remove a lot of the surface and the basement will remain. You just need to leave at least one space for an entrance. But this little trick will allow you to have a basement bigger than the surface. You can even do cool things like link two separate bases together via an underground tunnel.
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do you happen to know the situation that caused this? Before v1.0.3, this could happen with triangle foundations sometimes, but it was fixed.
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So it appears they got outside the basement somehow - usually isn't possible because the basement exterior cannot be destroyed by players. What plugin are those permissions from?
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- 284 comments
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Changed Status from Pending to Work in Progress
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Yup for sure
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Unfortunately I don't have a fix for this right now. I have a couple ideas, but I'll need to think of the best way to handle this. For now, it will just be a limitation of basements. I'll add it to the "known issues" in the readme. Marking as closed, but this issue is noted.
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Changed Status from Work in Progress to Fixed Changed Fixed In to 1.0.3
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The auto turret issue is fixed in v1.0.3 - moving this to "fixed" If an API for UberTools is found, just respond here and I can take action on that.
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Changed Status from Work in Progress to Fixed Changed Fixed In to 1.0.3
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Fixed in v1.0.3
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Changed Status from Work in Progress to Fixed Changed Fixed In to 1.0.3
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This is fixed in v1.0.3
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Changed Status from Work in Progress to Fixed Changed Fixed In to 1.0.3
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Support for build tools was added in v1.0.3
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I thought the problem was that they create a basement first, and then afterwards they create a pocket dimension, but the original basement stays. I was going to have it delete the basement as soon as they convert it to a pocket dimension - but I'll need a hook or something for when the conversion occurs.
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Changed Status from Pending to Work in Progress
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It should be an easy fix if pocket dimension has a hook such as "OnPocketDimensionCreated" or something like that.. looking at the API doc for it, they do not have something like that listed. It doesn't mean it doesn't exist, but without something like that I can't really connect support for it. I don't have that plugin, do you happen to know if they have such hook?
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Yeah I found the page on chaoscode here But it doesn't seem to have an API listed
