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Everything posted by Mr01sam
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I'm not sure at this moment, do you have any other details, does this happen all the time? Or just sometimes?
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Hey! Would you able to give me a full list of the things you found that aren't protected? Also, if you could share your config settings that would be helpful as well.
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Thats going to be really difficult, however if you know the users that were authed on it you can try to find it within the ProtectedCupboards.json within the data folder. If you CTRL-F for the steam user id of the player, you might find them amongst the OwnerUserIds. Destroyed tool cupboards do get removed from here though, so its a good chance it wont be in there - but worth a shot perhaps.
- 273 comments
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- #protection
- #base
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I appreciate the support! Yeah, that's a difficult scenario to remedy, the best option (currently) is to have it be a server policy to forbid such a thing - just like many servers may forbid grouping more than X players. I do have a couple ideas in mind for the future - for example, we could make it so PVE players cannot pick up items dropped by PVP players (and vice versa) which would make it much more difficult to trade items cross modes. Again, this wont solve this in all cases (no solution will), but if you have other ideas I'd be open to them as well.
- 259 comments
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Changed Status from Pending to Closed
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Hey! I'll plan to add this as default - but in the meantime you can specify specific entities to not trigger raids in the config. You can find a list of short names here: https://github.com/OrangeWulf/Rust-Docs/blob/master/Entities.md
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You're correct that should not be the case
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- 259 comments
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- 273 comments
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- #protection
- #base
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Changed Status from Pending to Not a Bug
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In order for the "pro" command to work the player using it either needs to be an Admin OR they need to be one of the players authed on that cupboard. Non-admin players cannot use the command on bases they are not authed for. Also, if there is no building priv where they are standing, the command wont do anything.
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Changed Status from Pending to Not a Bug
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Authorize friend dont add players to raid protection
Mr01sam replied to mark bergervoet's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to 3.4.15 -
If the kit gives an item (that the player then places themselves) thats fine. Its only TCs that are spawned in by a plugin that could be an issue. If you DM me I can hook you up with a plugin that can let you see the IDs, if you dont have one already.
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If you have some kind of plugin that allows you to look at details of an entity that would be helpful. My guess is that the owner ID of some tool cupboard is 0 (it should be the id of the player who placed it), sometimes if the tool cupboard was spawned by another plugin (like raidable bases or something) it might be 0. Is everyone having this issue?
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Okay, so I just tried to reproduce it and this is what I'm seeing. I am PVE, I entered a PVP zone and then died and respawned and this is what I see: From what I can tell I am correctly set back to my original PVE, but for some reason simple status seems to be glitching out and showing both modes (even though I am truly in PVE). Could this be what you are seeing?
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- 259 comments
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It seems like for whatever reason raid protection can't get the founder userid on some tool cupboard. I can't really say for certain why that would be without some context.
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- 259 comments
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- 259 comments
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Huh, interesting. Could you try reversing the slashes in the image path in the config? As well as make them a single / instead of a \\?
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Changed Status from Pending to Closed
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Okay, as of v1.0.3, I now just supply these images locally and they come in the zip file when you download the plugin. The default config has been updated to point to these files, so make sure you have that refreshed.