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Mr01sam

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Everything posted by Mr01sam

  1. Mr01sam

    Basements

    I can definitely look into it - can you help me narrow down which parts aren't working nicely with SimplePVE currently?
  2. I'll look into adjusting the sensitivity for root detection, that will hopefully make it so this cant happen.
  3. Mr01sam

    Wallpaper

    That's interesting, I'll take a look
  4. Changed Status from Work in Progress to Fixed Changed Fixed In to 1.0.2
  5. Mr01sam

    Basements

    This should be fixed now in 1.0.2
  6. Mr01sam

    Basements

    Yes, I have a fix for this ready, I am just verifying everything before I upload - its coming soon!
  7. Changed Status from Pending to Work in Progress
  8. Okay, I have looked into a few of these things. Allow me to share my notes. 1) "With BuildTools, it's possible to downgrade structures all the way to twig. This creates gaps that allow players to see through and look under the map." It appears that BuildTools does have an API for overriding whether or not you can downgrade an entity when using the /down all [wood/stone, ect..] command. However, it doesnt appear (at least that I can find) to have one for the single downgrade entity. I will be implementing the fix for the "all" version, but unless there is an API for the single - I can't do anything about that at the moment. If it is an issue, perhaps you can limit the downgrading to be wood at the minimum? That way they at least cannot see through the walls. Luckily, it appears that upgrading works fine (Basements prevents it). 2) "Hatches can be picked up using BuildTools and are then added to the player’s inventory." BuildTools has an API for this, I will be implementing it with the next patch along with a config option called "Allow Hatch Removal". It will default to false, but if true it will allow plugins such as BuildTools or RemoverTool to remove the hatch. If false, you will not be able to remove it. 3) "Player corpses do not spawn above the map but instead appear underneath it." I couldn't reproduce this one. I tried dying in a basement, and the corpse was on the floor of the basement. I also tried dying, and then destroying the basement, in which the corpse bag floated to the surface. I will try to play around with this one more. 4) Additionally, there's no error message when a player tries to place a hatch without having the required resources in their inventory, which is causing confusion. Yup, this is a straight up bug, there is supposed to be a message, it will be fixed in the next patch (coming very soon). I will be DMing you a version with the current iteration of these fixes for you to verify - I appreciate the detailed bug report!
  9. Changed Status from Pending to Work in Progress
  10. Mr01sam

    Basements

    Found the issue, patch coming very soon.
  11. That's very interesting - I use a script that compiles multiple c# files into one, I will take a look at this ASAP. Thanks for the heads up!
  12. Mr01sam

    Basements

    I'll try to reproduce this
  13. I'll look into this right away!
  14. Mr01sam

    Basements

    I'm sorry - I'm not sure if my translation was correct. If its a bug, could you perhaps open a support ticket and try to rephrase the issue?
  15. Mr01sam

    Basements

    IMPORTANT NOTE This discussion section is great for if you have questions about the plugin or want to inquire about compatibility (or if you want to express that you like the plugin!). But if you have a bug I strongly encourage that you open a support ticket rather than posting it here. Opening a support ticket for bugs makes it much more visible for me and allows me to track it. If you post a bug in the discussion section, it has a very high chance that it will get lost. Thank you all for the feedback so far
  16. Mr01sam

    Basements

    This should be fixed in 1.0.1 - it shouldn't let you build a basement that close to roots/junk piles now.
  17. Mr01sam

    Basements

    This should be fixed in 1.0.1
  18. Mr01sam

    Basements

    I appreciate the feedback!
  19. Mr01sam

    Basements

    Basements require a clear underground to be created (no rocks, tunnels, roots, ect) you found an uncommon situation where it still let you place it. I can add a fix for the placement logic to prevent you from placing it on a spot like that.
  20. Mr01sam

    Basements

    That's intentional - the hatch itself does not take damage, however the foundation under it can take damage, and if it gets destroyed the hatch gets destroyed as well. I could perhaps make it so the decay damage is that would go to the hatch goes to the foundation, if that makes sense.
  21. Mr01sam

    Basements

    @Kobanijust tested it out with a friend - everything seems to be working fine with Build Tools and Basements.
  22. Mr01sam

    Basements

    I am unsure if Build Tools will work with the basements without some added support, I can reach out to someone that might have both installed to find out though.
  23. Mr01sam

    Basements

    That's my top priority, I'm hoping to get a release out for you all tomorrow.
  24. Mr01sam

    Basements

    I'll make sure to add support for TruePVE for you!
  25. Mr01sam

    pve

    Changed Status from Pending to Not a Bug
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