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Mr01sam

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Everything posted by Mr01sam

  1. It should be an easy fix if pocket dimension has a hook such as "OnPocketDimensionCreated" or something like that.. looking at the API doc for it, they do not have something like that listed. It doesn't mean it doesn't exist, but without something like that I can't really connect support for it. I don't have that plugin, do you happen to know if they have such hook?
  2. Yeah I found the page on chaoscode here But it doesn't seem to have an API listed
  3. So far, I cannot find any API documentation for UberTool. Do you happen to know where the dev might have that posted? Without it, I can't do much for compatibility unfortunately.
  4. I'll look into the turret thing and the support for UberTools.
  5. Mr01sam

    Basements

    @wiress67 @NHGaming I see no reason why SimplePVE would have any issue with this plugin - and if there was an issue it should be trivial for me to resolve.
  6. Mr01sam

    Odd Tree Issue

    Changed Status from Pending to Work in Progress
  7. Mr01sam

    Odd Tree Issue

    I gotta say - seeing the minicopter and lawnchairs in the screenshot is pretty hilarious lol
  8. Mr01sam

    Odd Tree Issue

    Feel free to dm a link or something on discord of it
  9. Mr01sam

    Odd Tree Issue

    I'll see if I can reproduce it, might be tricky
  10. Mr01sam

    pipes

    That's a good point, I'll have to look into that and come up with a solution
  11. Changed Status from Pending to Not a Bug
  12. I'm gonna mark this as "not a bug" but we can reopen later if needed.
  13. Mr01sam

    Wallpaper

    Changed Status from Pending to Can't Reproduce
  14. Mr01sam

    Wallpaper

    I put some wallpaper up in a basement on my server and left it there for a full day - none of it disappeared for me. I did some research and it sounds like wallpaper is a little wonky to begin with. I'm going to mark this as "Cant reproduce" and see if it pops up from anyone else - but I'll add it to the "known issues" section of the readme.
  15. Changed Status from Pending to Work in Progress
  16. I think I have a solution for this, I will DM you to verify.
  17. ah okay, I didnt realize that trash piles despawn and then respawn.. it sounds like if I were to prevent trash piles from respawning where basements are, that would fix the issue. Would you agree?
  18. Changed Status from Pending to Not a Bug
  19. No problem!
  20. Yeah that's a good question - I made the hatches indestructible mostly to make raids more interesting. If they were destructible, and were locked, then the raider would have to destroy the hatch to get past the lock. But unlike a regular door, if the hatch is destroyed, its now impossible to enter. So instead, the hatch is indestructible, but the locks on the hatches can be destroyed. In addition, the foundation that the (surface) hatch is on is still destructible. To answer your question, the only official way you can "remove" a hatch is if you were to demolish or destroy the foundation below it. I felt that in vanilla, buildings are quite permanent and difficult to rearrange, so it made sense for basements to work that way too. However, as you know, there's many plugins out there that provide convenient ways to remove buildings (RemoverTool, BuildTools, ect) and I have recently made it so that those work with the hatches. I didn't want to reinvent the wheel and include a remover tool just for this plugin, if that makes sense.
  21. Yeah I can certainly look into, would probably add it as another permission.
  22. yeah that is possible, I can mark it down as a suggestion for the future. Also, just so you know, you can configure it so that any tool will work for drilling the basement (not just a jackhammer).
  23. Can you help me clarify what's going on here? How were you able to place the basement while above those roots? Are the roots disappearing and respawning? So far, I cannot reproduce this.
  24. I looked into the BetterTC issue you were describing - so far, I am seeing no issues with Basements interfering with the gunpower/sulfur insertion feature. This makes sense to me, because Basements really doesn't affect the TC at all. Is it possible there is something else causing the interference?
  25. I can look into better tc, and it could be telling you something is in the way even if it's like a sapling or a dropped item. Perhaps I can make the message more descriptive.
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