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Mr01sam

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Everything posted by Mr01sam

  1. You can change the image from the WarModeBadges config. You can change the text in the SpawnUI from the lang files for the SpawnUI plugin.
  2. Changed Status from Pending to Not a Bug
  3. If thats the case then it would require an extension plugin to be written again. Its definitely possible, but its not a current feature of WarMode.
  4. I'll have to try to reproduce this.
  5. Mr01sam

    spam and lag

    Are you using any plugins that add custom NPCs? Also, you can try to set this config property from "true" to "false" and see if it helps.
  6. I might need some more info. Your config looks OK from what I can tell - it looks like you have it configured to only allow PVE players to attack NPC bases, which makes sense. In this case with PVE attacking PVE, I would not expect it to allow you to damage it. Initially, I think it might be one of the following issues: The player who owns the base is PVE, but if they have even just ONE PVP player authed on it - it will be considered a PVP base. Even if this was the case though, you still shouldn't be allowed to damage a PVP base if you are PVE based on your config rules. If you have another PVE plugin or any plugin that has logic to block damage (like TruePVE for example) its very possible that it may be conflicting with WarMode. If so, you need to make sure you configure all PVE plugins to not interfere with each other. There could be a bug - perhaps FacePunch changed the way explosive damage works and it may require a fix. I will see if I can rule this out.
  7. Mr01sam

    Basements

    I would need some more info - I have not been able to reproduce this issue.
  8. I see your message on discord, I'll message you back there
  9. Mr01sam

    Basements

    Is this related to basements?
  10. Changed Status from Pending to Not a Bug
  11. That's a glitch with Rust's lighting system. The trick is that if you build a basement under the water (can be on a beach too), it will be dark in the basement.
  12. I unfortunately don't have a quick fix for this right now. This plugin has been around for awhile, and there are certainly many performance improvements that could be made. I need to evaluate if there is a way to mitigate the issues, or if a rewrite is the only solution.
  13. Mr01sam

    First time setup

    Changed Status from Pending to Closed
  14. I think @Snaplatack had something like this at one point?
  15. Mr01sam

    Basements

    it does not work with CopyPaste unfortunately
  16. Mr01sam

    food stored

    Interesting, I can look into it
  17. Mr01sam

    Raid Protection

    If you want it to stop when they are online you just need to set Online Protection percentage (0-100) to 0.0.
  18. Mr01sam

    Every player got "pve" badge

    Changed Status from Pending to Not a Bug
  19. Mr01sam

    Every player got "pve" badge

    Yes, the problem is in your WarMode.json file. The ShowMarkerWhenAimedAt should be false for PVP in your case. Th
  20. Mr01sam

    Every player got "pve" badge

    Can you post your config? I'm guessing you probably have the "Show Marker" set to true for both pvp and pve. You probably only want it to show for pve.
  21. Mr01sam

    Lag spike

    Hey I'm not sure why your lag spike it so massive. You could try and disable the Indicator. How many players do you have on your server?
  22. Changed Status from Pending to Work in Progress
  23. Mr01sam

    Console Message

    Changed Status from Pending to Work in Progress
  24. Changed Status from Pending to Work in Progress
  25. Changed Status from Pending to Closed

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