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Mr01sam

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Everything posted by Mr01sam

  1. Mr01sam

    Basement Problem

    What plugin are you using to allow them to spawn the minicopter?
  2. Mr01sam

    Basement Problem

    Great catch, I'll try to reproduce this
  3. Mr01sam

    Raid Limits

    Yeah its designed to only require points for bases owned by real players. So raidable bases shouldnt deduct points.
  4. I may be wrong, but I think there might be a config setting in rust to disable that?
  5. Mr01sam

    Basements

    I'm trying to look into the disappearing basement thing. If you have any details on when it occurs let me know. For the vault thing.. feel free to reach out to me on discord - #mr01sam
  6. Mr01sam

    Online/Offline Protection

    Not with this plugin alone. You can configure a protection level, which can have a different protection value for online/offline. But you can't change the price for whether it's online/offline.
  7. Changed Status from Pending to Work in Progress
  8. Changed Status from Pending to Closed
  9. I had a fix in progress for this, but I didn't hear back from the person testing it... I need to revisit this and see where its at. Would you be interested in confirming it if its all set?
  10. Mr01sam

    Console Errors

    Did this seem to have any effect on anything?
  11. Mr01sam

    Basements make noises

    Thats certainly an interesting issue - if you want to reach out to me on discord you can DM me #mr01sam
  12. Mr01sam

    Basements

    There isn't currently a config option to do this - but there are currently restrictions that prevent players from building basements in areas where it could cause issues - its supposed to not allow them to place them on icelakes, but I think thats currently a bug.
  13. Mr01sam

    Basements

    Oh gotcha - if that's the case he is correct, right now you can only have a single level basement. But multi-level basements are highly requested!
  14. Mr01sam

    Basements

    Hey, I'm not sure why you think its impossible - but it is definitely possible to have multiple hatches for entering/exiting your basement. I believe by default it allows up to 3? Unless I misunderstood your issue.
  15. Mr01sam

    Quick Loot

    I can look into that! - I'm glad you're enjoying the plugin
  16. I'm not sure why it might not save properly and wipe the data - I will see if I can mitigate this. If not, I may add a backup system so that you can at least recover if this happens.
  17. Mr01sam

    last update Problem

    I'm not quite sure what might have caused this in the 1.0.6 update, only a few minor things were added. I will look into why you might not be able to place some things that you mentioned, perhaps the forbidden deplorables contained a bed in your config? If you are able to send me your config it might help. As for the foundation disappearing - I'm not sure on that one, I don't think the plugin has any logic that would have it destroy one of the foundations. That being said, I highly recommend download the BasementsManager extension plugin (its on the plugin page at the bottom). It lets you as an admin manage all the basements and potentially identity issues with them. I may see if I can add a button that can "fix" basements that somehow get errored like this.
  18. Mr01sam

    issues and suggestions

    I just tried with an AutoTurret, and it does seem to be working when I put it on the ignore list. Important to note that it needs to be listed as "autoturret_deployed".
  19. Changed Status from Pending to Can't Reproduce
  20. Changed Status from Pending to Can't Reproduce
  21. Mr01sam

    TC distance.

    Changed Status from Pending to Work in Progress
  22. Mr01sam

    issues and suggestions

    Changed Status from Pending to Work in Progress
  23. Mr01sam

    issues and suggestions

    I'll look into your first point, the second point I think I have something that will help (I am allowing you to adjust the distance at which TCs are considered "stacked") so that it doesnt use multiple points. I dont have a solution for the logging in place immediately for your third point.
  24. Mr01sam

    Ask deployable items

    Changed Status from Pending to Not a Bug
  25. Mr01sam

    Ask deployable items

    Hey, unfortunately the current method would be do what you said - which is to have a large list of ignore items. Its not ideal, but technically could get you what you want. I'd perhaps suggest utilizing AI to produce the list of deployables? In the future I can see if I can have it ignore types of entities, instead of specific ones.

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