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Mr01sam

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Everything posted by Mr01sam

  1. Changed Status from Pending to Can't Reproduce
  2. Changed Status from Pending to Can't Reproduce
  3. Mr01sam

    TC distance.

    Changed Status from Pending to Work in Progress
  4. Mr01sam

    issues and suggestions

    Changed Status from Pending to Work in Progress
  5. Mr01sam

    issues and suggestions

    I'll look into your first point, the second point I think I have something that will help (I am allowing you to adjust the distance at which TCs are considered "stacked") so that it doesnt use multiple points. I dont have a solution for the logging in place immediately for your third point.
  6. Mr01sam

    Ask deployable items

    Changed Status from Pending to Not a Bug
  7. Mr01sam

    Ask deployable items

    Hey, unfortunately the current method would be do what you said - which is to have a large list of ignore items. Its not ideal, but technically could get you what you want. I'd perhaps suggest utilizing AI to produce the list of deployables? In the future I can see if I can have it ignore types of entities, instead of specific ones.
  8. Mr01sam

    TC distance.

    Hey, I have plans to add your first point about the distance. The second point, its definitely highly requested, the whole plugin would have to be reworked to support that though. So its not something that I will have ready right away.
  9. This could happen if for some reason the basements data didn't get saved or loaded properly - perhaps the server didn't shutdown correctly or something got loaded out of order. I haven't been able to pinpoint why this happens for some people yet. Essentially the link between the basement and the hatches is gone - so those hatches are likely broken. You could try building new ones. I just uploaded an extension plugin (available at the bottom of the plugin page) that provides a UI for admins to have a few tools to debug these issues and potentially fix them.
  10. Changed Status from Work in Progress to Fixed Changed Fixed In to 1.0.6
  11. Mr01sam

    PVE setup help please.

    Changed Status from Pending to Not a Bug
  12. Mr01sam

    PVE setup help please.

    The players need to be able to damage walls in order to drill. If you have something like TruePVE installed, you need to configure it so that players can deal damage to the walls.
  13. Something happened where the basements got out of sync. I will send you a plugin that will allow you (as an admin) to try and debug it.
  14. I am not removing the ability to place doors in basements. There is a blacklist in the config where you can add things that you don't want players to have in the basement. I am simply making it so doors *can* be added to that list. It will not affect anything unless you add stuff to that list.
  15. Changed Status from Pending to Can't Reproduce
  16. Mr01sam

    Blueprint

    Changed Status from Pending to Work in Progress
  17. I'm fairly certain this is just a warning on carbon's end - I haven't noticed it affecting anything.
  18. Mr01sam

    Linked storages on boats

    Changed Status from Pending to Work in Progress
  19. Mr01sam

    Linked storages on boats

    I'll take a look at this
  20. Changed Status from Not a Bug to Work in Progress
  21. Changed Status from Not a Bug to Work in Progress
  22. Mr01sam

    Deep Sea PvP Trigger

    Changed Status from Pending to Work in Progress
  23. Changed Status from Pending to Not a Bug
  24. You can't actually destroy the hatch itself, you need to destroy the foundation the hatch is built upon. There is actually a blacklist already for preventing deployables within a basement, however, it doesn't currently support doors it seems. I'm going to send you a DM with it updated to support doors, if you want to try that out and see if it satisfies what you need.
  25. Changed Status from Pending to Feature Request

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