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Everything posted by Mr01sam
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Hey, do you have any more info on when this happens? It looks like it would occur when a player attempts to harvest a growable item (like pumpkins or hemp). Does this happen everytime?
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Other Event Plugins (i.e. Armored Train)
Mr01sam replied to dustyhansen's Support Request in Support
So can you confirm if I'm understanding this correctly - it sounds like the parts of the train that are within the building zone are acting as if they are part of the building of zone, and therefore being treated as whatever the mode of that building is. As in, if the train is parked within a PVE base, then the parts of the train that are within that base are being treated as PVE. Is that correct? If so, it sounds like WarMode needs to be able to detect that these entities (such as the turrets) belong to the train, and they should ignore any mode rules. Does that sound right? -
Cannot loot /backpack plugin backpacks in PVP Zone
Mr01sam replied to SlayersRust's Support Request in Support
Hello, just so I understand - you want it so that the players will drop their backpacks (from the backpacks plugin) while they are in a PVP zone? Do you also want PVP players in general to drop their backpacks? Or only players that are in zones with forced pvp? Also I added the pvp delay thing to my suggestion board. -
Do you have zone manager installed?
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Other Event Plugins (i.e. Armored Train)
Mr01sam replied to dustyhansen's Support Request in Support
Yeah, I would say ideally the train is either considered NPC or just isn't protected at all. Can you find out if its the entire train that is protected? Or just its turrets? -
- 250 comments
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Yeah, I'd be interested to hear what others have done - to my knowledge there needs to be some portion of the ID or zone name that is constant.
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Not a Bug
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You might wanna move this to the discussion, just because you probably won't get a lot of answers from the users here. To my knowledge, what some users are doing is somehow getting it so that a portion of the zone name is the same every time. So you might have dynamic zones with the names pvp1234343, pvp343235, and pvp454354536 (just a rough example). These are all different names, but the contain the word "pvp" everytime. In WarMode you can do partial matches for zone names like this: In the config it would look like this: "ZoneManager": { "ForceModeInZone": { "name~pvp": "pvp" } }, Again, this is just how I am assuming its done, I'm hoping someone from the community can get back to you and share what they came up with. Going to close this for now.
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You are correct, if you disable TruePvE that will resolve conflicts - but you don't have to disable all of TruePVE, you only need to disable that parts that WarMode already covers. The rule of thumb for managing conflicts is you dont want two plugins trying to do the same thing. So for example, if you want TruePVE to handle player damage but you want WarMode to handle raid damage, then you would turn off player protection for WarMode and you would turn off building protection for TruePVE.
- 250 comments
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The fire damage over time damage is disabled by WarMode, and this is because Facepunch currently does not give us the info on who the source of the fire was, so WarMode doesnt have enough info to determine if someone should take damage or not - so by default it disables all fire damage so that PVP players cannot use fire to damage PVE players. This is only for the damage over time effect though, the direct damage from incendiary rockets and bullets will still follow normal rules - just the damage over time is disabled. In the next patch I'm adding a config setting so that you can control this a little more. If you want the better chat prefixes to be colored, you have to set the color in the ModeTitleFormat setting under the BetterChat section of the WarMode config. For example, if you wanted the prefix to be a reddish color you can do something like "BetterChat": { "ShowModePrefixInChat": true, "Modes": { "pvp": { "ShowModeTitleInChat": true, "ModeTitleFormat": "<color=#eb4034>[{0}]</color>" }, "pve": { "ShowModeTitleInChat": true, "ModeTitleFormat": "<color=#34eb65>[{0}]</color>" } } }, This should make it so the mode pvp shows up as a reddish color (eb4034) and pve shows up as a greenish color (34eb65) these are codes for hex colors, so you can Google different colors if you want. I know its confusing because in the warmode admin panel it allows you to pick a color for each mode, so it would be nice if it just applied those to BetterChat as well. However, BetterChat allows you to format more than just colors, so it needed its own configuration setting. I hope this clears things up.
- 250 comments
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- 250 comments
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I'll check it out then!
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Changed Status from Pending to Work in Progress
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The problem is that for that specific hook, the umod documentation defines it to return a bool, however it seems this can be changed to an object. If this was done in both WarMode and DCProtect, then this hook conflict in theory would be resolved. I might include this change in the next WarMode patch, I'll DM you what this would look like for both plugins and you can let me know if it resolves it for you.
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Hey, so I did try this the other day (as I was fixing some other bugs) and the ignore permission seemed to be working correctly... even without a plugin reload. I know its been awhile, can you walk me through the steps of what exactly you are doing with the permission. For instance, are you assigning it directly to a player, or are you assigning it to a group? Is the person you are assigning it to the "founder" of the base, or are they just an "owner". Are they also an admin?
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When you say "backpacks" do you mean like a wearable backpack that has been dropped, or a corpse bag?
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Changed Status from Pending to Closed Changed Fixed In to 1.3.3
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Changed Status from Pending to Closed Changed Fixed In to 1.3.3
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I might have a fix for you to try out in a few minutes, I'll DM you when ready
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Are you on oxide or carbon? And do you have any plugins that add npc players?
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That might be doable