Jump to content

Mr01sam

Creator Pro
  • Posts

    1,610
  • Joined

  • Last visited

  • Days Won

    28

Everything posted by Mr01sam

  1. Mr01sam

    Basement Hatch with KeyLock

    Changed Status from Pending to Work in Progress
  2. Changed Status from Pending to Work in Progress
  3. Mr01sam

    just a friendly bug

    Changed Status from Pending to Work in Progress
  4. Mr01sam

    just a friendly bug

    That was very informative, I really appreciate it. I think its safe to mark the original post here as "can't reproduce". As for the placing walls outside the basement, I will have a fix for this in the next patch, so I'm going to mark this as WIP until that patch comes out. Thank you both!
  5. Mr01sam

    Building on top of hatch

    Changed Status from Pending to Work in Progress
  6. Mr01sam

    New issue emerged

    Changed Status from Pending to Work in Progress
  7. Mr01sam

    just a friendly bug

    @KobaniI'd be interested to see the "building outside a basement" in action. Do you happen to have a video?
  8. Mr01sam

    just a friendly bug

    Did the player also have access to any of those creative commands?
  9. Would you rather it be that it prevents them from placing them? Or prevents them from triggering?
  10. Mr01sam

    New issue emerged

    should be an easy fix - I can make it so basement cells cannot go near ice lakes
  11. Mr01sam

    Building on top of hatch

    I think I will add measures to prevent this
  12. Mr01sam

    Basements

    It would be something along the lines of "pressing a button to teleport the vehicle to the basement". If you have any ideas for the specifics, I'd love to hear them.
  13. Mr01sam

    Basement Hatch with KeyLock

    I personally thought it was funny that you can lock people in basements , however, I do see why you might not want people to do that. I can add it as a config setting to place a lock on the corresponding hatch if one is placed on one side.
  14. Mr01sam

    Basements

    There is an optional setting in the config that will allow you to build a basement bigger than the surface foundation, but it takes a little work to build. The setting is called "Destroy Basement Cell when Surface Foundation is Destroyed" by default this is set to true, but if you set it to false then it won't destroy the basement below if the surface foundation is destroyed. This means you can build a large foundation area on the surface, then build a very large basement, and then remove a lot of the surface and the basement will remain. You just need to leave at least one space for an entrance. But this little trick will allow you to have a basement bigger than the surface. You can even do cool things like link two separate bases together via an underground tunnel.
  15. Mr01sam

    Basements

    It definitely sounds possible, I'll have to think of the best way to do it.
  16. Mr01sam

    just a friendly bug

    do you happen to know the situation that caused this? Before v1.0.3, this could happen with triangle foundations sometimes, but it was fixed.
  17. Mr01sam

    just a friendly bug

    So it appears they got outside the basement somehow - usually isn't possible because the basement exterior cannot be destroyed by players. What plugin are those permissions from?
  18. Mr01sam

    Basements

    This usually shouldn't be possible, and may be the result of a conflict with another plugin, could you open a support ticket for this?
  19. Mr01sam

    War Mode PVP/PVE

    To my knowledge, it should change the mode of the offline players too when the team sync occurs - are you saying that doesnt seem to be working?
  20. Mr01sam

    Basements

    Right now, that's the one utility that's not possible between surface and basement. Though I am trying to come up with a good solution for it.
  21. Changed Status from Pending to Work in Progress
  22. Yup for sure
  23. Mr01sam

    pipes

    Changed Status from Pending to Closed
  24. Mr01sam

    pipes

    Unfortunately I don't have a fix for this right now. I have a couple ideas, but I'll need to think of the best way to handle this. For now, it will just be a limitation of basements. I'll add it to the "known issues" in the readme. Marking as closed, but this issue is noted.
  25. Changed Status from Work in Progress to Fixed Changed Fixed In to 1.0.3

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.5m
Total downloads
Customers
11.2k
Customers served
Files Sold
160.4k
Total sales
Payments
3.5m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.