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Mr01sam

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Everything posted by Mr01sam

  1. Mr01sam

    Quality Crafting

    Hey I'm going to send you a DM with something you can try!
  2. Mr01sam

    Quality Crafting

    Thats already a feature! In the config, under the category section, just set "TrackedByDefaut" to false for all the categories. If you do this new players will not have any categories tracked when they first start.
  3. Mr01sam

    Raid Protection

    Hmm yes, it was the intention that those would be separate from other building blocks. I can look into it.
  4. Hello! I think everything you're asking for can be done with the plugin already within the config, let me break it down: - Z13 Virus should already periodically apply damage to players who have it. You can change the amount of damage with the "Damage Scale" value, and you can change how frequently it occurs with the "Interval Min/Max Seconds" values. - By default there is no max duration for it, but you can set one using the "Duration Min/Max Seconds" values. Theres unfortunately no way to make them instantly die once the duration ends though, my recommendation would be to just ramp up the damage scale! Let me know if that helps!
  5. That is correct, using "botrespawn" as the shortname will make it so botrespawn entities will inflict it. In the case you have there, it will be an 80% chance. Let me know if you have any issues with it!
  6. Hmm I suppose I can make it so that if you're in a vehicle, you can't get infected. If you add a support ticket, I'll mark it as a suggestion and that way I wont forget to look into it!
  7. Mr01sam

    Simple Status

    Its a harmless known bug, would you mind opening a support ticket though? It will make it easier for me to remember to fix it.
  8. Yeah that's unfortunate, I haven't been able to reproduce the issue, but many have reported it. Best keep it to false if you're seeing this issue.
  9. Mr01sam

    Quality Crafting

    Hey! I do have a rewrite of this plugin in the works - it won't involve those features listed as "planned" but it will involve a lot of other new features. Unfortunately, it is pretty ambitious, so it's been taking me a long time to put together, as I've had to start from scratch several times. But I am still working on it when I can, it's definitely one of my favorite plugins I've made. As for umod, I really don't have plans to update those posts at the moment, it's too much work to manage both for all my plugins, so the updated versions will be here on Codefling - so stay tuned!
  10. Mr01sam

    Quick Loot

    I'm not sure how that might work for sure, I'm away this weekend so I can't try it out. Quick loot does take into account the "CanLoot" property to determine if a player is allowed to loot, but I'm not sure if PreventLooting uses that property. If it doesn't I would have to had some code to specifically work with it (which is doable). I can check it out when I get back, but there's a good chance I might forget. If you message me tomorrow or the next day I can try it out and let you know
  11. I can't say for sure what the issue is without some more info unfortunately. If you want, you can open a support ticket and post your config. Also a list of any plugins that you're using that spawn entities might help too.
  12. Mr01sam

    Raid Protection

    You should be able to raise/lower that in the config. Its this line right here: Change this value to something like 40, reload the plugin, reopen the cupboard and the buttons should now be higher.
  13. Mr01sam

    Raid Protection

    Yup, you can do that in the config actually, modify the "Protection Tabs Offset" value, set to positive value it will go up, negative will go down.
  14. Mr01sam

    Simple Status

    Unfortunately thats not a feature yet, its locked to where the vanilla statuses are.
  15. Mr01sam

    Raid Protection

    Yes that is unfortunately a bug as of a latest patch in Rust, I'm working on a fix
  16. Just a heads up, Heavy Scientist will work just fine, though the downside is that means that the heavy scientists that spawn at oil rig will inflict it too. To avoid this, I added a special option with the keyword "zombie", if you use that in the config then only zombies spawned specifically from ZombieHorde will inflict it. Either way works though, Merry Christmas!
  17. Mr01sam

    Raid Protection

    I can second that recommendation!
  18. Mr01sam

    Simple Status

    This plugin requires another plugin to use it in order to add any features. That being said, if there is a particular feature you are looking for I might be able to write a plugin that can accomplish that.
  19. Mr01sam

    Simple Status

    I think Codefling is currently experiencing a bug thats causing the "Works With" not to show, but the list as of today is: https://codefling.com/plugins/raid-protection https://codefling.com/plugins/permission-status https://codefling.com/plugins/injuries-and-diseases I've been told more are currently being developed or awaiting approval
  20. We managed to figure this out, it was just a misunderstanding with how the Z13 Virus worked
  21. I'll DM you
  22. It is indeed still part of the config, its in there as "Move Items to Zombie". Set this to "false" if you do not want the items to move to the zombie (they will instead just stay in the backpack).
  23. As of v1.3.0 I added the entity that zombie hordes uses to the infliction entities list for Z13 Virus, I also added a new config option to specify that only melee damage will inflict it. So by default, it should be working with zombie hordes as of 1.3.0, if someone could confirm that though that would be awesome!
  24. Mr01sam

    Raid Protection

    I just tested this, and it looks like you are correct in that it is not showing up automatically when you reconnect. Its actually not asleep, if you were to walk out of the building priv and then walk back in, it should update correctly (without having to reload). Regardless, I think I have a fix for it, I'll DM it to you and you can try it out if you would like
  25. Mr01sam

    Simple Status

    If its a bug report or feature request, I recommend opening a support ticket. If you are a developer that needs help using the API, feel free to DM me on codefling here! Otherwise you can shoot a message in my plugin dev discord in the Simple Status help channel: https://discord.gg/APDvpUq4Qs

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