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Everything posted by Mr01sam
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- 299 comments
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- 1
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- #protection
- #base
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Hello! I think everything you're asking for can be done with the plugin already within the config, let me break it down: - Z13 Virus should already periodically apply damage to players who have it. You can change the amount of damage with the "Damage Scale" value, and you can change how frequently it occurs with the "Interval Min/Max Seconds" values. - By default there is no max duration for it, but you can set one using the "Duration Min/Max Seconds" values. Theres unfortunately no way to make them instantly die once the duration ends though, my recommendation would be to just ramp up the damage scale! Let me know if that helps!
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Hey! I do have a rewrite of this plugin in the works - it won't involve those features listed as "planned" but it will involve a lot of other new features. Unfortunately, it is pretty ambitious, so it's been taking me a long time to put together, as I've had to start from scratch several times. But I am still working on it when I can, it's definitely one of my favorite plugins I've made. As for umod, I really don't have plans to update those posts at the moment, it's too much work to manage both for all my plugins, so the updated versions will be here on Codefling - so stay tuned!
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I'm not sure how that might work for sure, I'm away this weekend so I can't try it out. Quick loot does take into account the "CanLoot" property to determine if a player is allowed to loot, but I'm not sure if PreventLooting uses that property. If it doesn't I would have to had some code to specifically work with it (which is doable). I can check it out when I get back, but there's a good chance I might forget. If you message me tomorrow or the next day I can try it out and let you know
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- 299 comments
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- #protection
- #base
- (and 5 more)
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- 299 comments
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- #protection
- #base
- (and 5 more)
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- 299 comments
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- #protection
- #base
- (and 5 more)
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Just a heads up, Heavy Scientist will work just fine, though the downside is that means that the heavy scientists that spawn at oil rig will inflict it too. To avoid this, I added a special option with the keyword "zombie", if you use that in the config then only zombies spawned specifically from ZombieHorde will inflict it. Either way works though, Merry Christmas!
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- 299 comments
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- #protection
- #base
- (and 5 more)
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I think Codefling is currently experiencing a bug thats causing the "Works With" not to show, but the list as of today is: https://codefling.com/plugins/raid-protection https://codefling.com/plugins/permission-status https://codefling.com/plugins/injuries-and-diseases I've been told more are currently being developed or awaiting approval
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As of v1.3.0 I added the entity that zombie hordes uses to the infliction entities list for Z13 Virus, I also added a new config option to specify that only melee damage will inflict it. So by default, it should be working with zombie hordes as of 1.3.0, if someone could confirm that though that would be awesome!
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I just tested this, and it looks like you are correct in that it is not showing up automatically when you reconnect. Its actually not asleep, if you were to walk out of the building priv and then walk back in, it should update correctly (without having to reload). Regardless, I think I have a fix for it, I'll DM it to you and you can try it out if you would like
- 299 comments
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- #protection
- #base
- (and 5 more)