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Mr01sam

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Everything posted by Mr01sam

  1. Mr01sam

    cannot add fuel to vehicle

    Changed Status from Pending to Not a Bug
  2. Mr01sam

    Vending machines

    Changed Status from Pending to Not a Bug
  3. Mr01sam

    Vending machines

    The front part of vending machines fall under the category of "public containers", in the admin panel under the looting category, make sure publiccontainers is set to TRUE for all modes.
  4. Mr01sam

    error

    It's likely an issue from BalanceStatus then - from the error it sounds like balance status provided some text that it expected to be a number but wasn't.
  5. Mr01sam

    War Mode PVP/PVE

    Hey, thats for when the mode is mentioned in chat by one of the built in messages. Like for example when it says "You cannot loot the containers that belong to PVP players." The pvp part will be the color you set it to.
  6. Mr01sam

    Raid Protection

    fixed now!
  7. Mr01sam

    Error after update.

    Changed Status from Pending to Closed Changed Fixed In to 3.4.13
  8. Mr01sam

    Team ideas

    If you want players to keep their mode when they join a team, you can just turn off team syncing. You're correct in that it doesnt work properly if you set multiple modes to the same priority - this is because the sole purpose of the priority property is to break ties between modes and have the plugin pick one for team syncing.
  9. Changed Status from Pending to Closed
  10. I'm considering adding a global config option to allow deployables to retain their placer's mode when existing outside of a building area. This would make it so that if a PVE player places a deployable in an area that doesn't have any building priv - that deployable will have the same mode as the player that placed it. Would this option help? Going to close this ticket for now (since its not a bug) but I added this to my suggestion board - feel free to keep responding here though.
  11. Mr01sam

    Zone Exit Delay

    Changed Status from Pending to Closed
  12. Mr01sam

    Zone Exit Delay

    Fair enough, I appreciate the input. I'm going to close this ticket, but I'm adding this to my suggestion board.
  13. Changed Status from Work in Progress to Closed Changed Fixed In to 1.3.5
  14. Mr01sam

    Sputnik

    Changed Status from Work in Progress to Closed Changed Fixed In to 1.3.5
  15. In general, deployables inherit the mode of the building zone they are placed within, and anything placed outside a building zone has no mode, which means it doesnt have protection and whatnot. One of the reasons for this is it makes it clear if a trap is dangerous or if a container can be looted, because if its not in a building zone its free game. The other reason is because if everything was protected, then no one would be able to destroy things and things would linger for a long time. Now in your case, you have a plugin that lets people claim areas without a TC priv. Does the plugin that provides this feature have an API? If so, I could maybe pull that info instead of TC info in your case. Also, can you share on more info on "all other extensions are throwing errors"? Do you have WarMode installed and do you have the latest version of all of the extensions?
  16. Mr01sam

    Raid time

    Changed Status from Pending to Not a Bug
  17. Mr01sam

    Raid time

    Hey, currently the raid is allowed until the next raidlimits wipe.
  18. Mr01sam

    Sputnik

    Changed Status from Pending to Work in Progress
  19. Changed Status from Pending to Work in Progress
  20. I dont think you can as of right now, let me look into this and see if I can come up with a solution.
  21. I'm not sure if there is - but perhaps as a stopgap you could disable the heli's ability to deal damage to PVE players bases? In the recent patch I added a setting to turn off fire damage for each mode, is that setting on or off for your pve players?
  22. Mr01sam

    Sputnik

    Hello, I have a potential fix in the works. I will DM you
  23. Mr01sam

    WarModeAdminPanel

    Changed Status from Pending to Not a Bug
  24. Mr01sam

    Zone Exit Delay

    I do have this on my suggestion board, and I did start to look into it. There are some complications to consider, like for example, if you enter a pvp zone, and then exit it (which starts the delay timer) and then you enter a different forced zone (say it forces you into "hardcore" mode or something) what happens? I would say, that surely it needs to force you into hardcore mode (even if you're on the delay) and then when you leave the hardcore zone, I guess it would just reset the delay timer, so you would stay in hardcore mode while on the delay. Another thing to consider is I know people will immediately want to be able to control the delay for each mode, or even for each specific zone. Because they might have an area that is forced pve that they dont want a delay for, but they might have another area that is forced pvp that they do want a delay. Combining this with the first scenario, you could potentially have an issue where people can avoid the pvp delay by traveling to a forced pve area (that doesnt have a delay) and then when they leave that area it would get rid of their pvp delay. So still a little bit of thinking to do on this one, happy to hear your thoughts on these issues as well.
  25. Mr01sam

    WarModeAdminPanel

    No problem, and sorry I was away this weekend - glad you were able to get it working!
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