-
Posts
1,609 -
Joined
-
Last visited
-
Days Won
28
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Everything posted by Mr01sam
-
- 299 comments
-
- #protection
- #base
- (and 5 more)
-
- 299 comments
-
- #protection
- #base
- (and 5 more)
-
I'll definitely be adding more, and eventually plan on letting you add new ones through the API. The big challenge with these conditions is I want them to be unique and not overlap, and there's only so many effects we have access to for plugins (I really wish there was a coughing SFX!). That being said, I have some ideas in the pipeline but my focus here is quality over quantity and I want to make sure the plugin is as stable as possible first. But I'm happy to hear any ideas!
-
- 299 comments
-
- #protection
- #base
- (and 5 more)
-
- 299 comments
-
- #protection
- #base
- (and 5 more)
-
Really this is a different plugin that the diseases one available on umod. This plugin is more of a polished gameplay feature and less of a simulation than Diseases. As such custom conditions are not a feature of this particular plugin, however, the plan is to have the conditions (there are 6 of them at the moment) that are included be highly customizable. You can already customize their durations, effectiveness, triggers, icons, names, cures, and likeliness, or disable/enable each of them all together. I am planning on expanding the configuration in the next update, so you can have even more control of these conditions as well as include an API that will let you add new status conditions through code. However, you will not be able to add new conditions through the config - they will have to be coded, but I will be providing the tools to do so soon. Just curious, what kind of changes did you have in mind? It may be something I can prioritize in the configuration update.
-
- 299 comments
-
- #protection
- #base
- (and 5 more)
-
- 299 comments
-
- #protection
- #base
- (and 5 more)
-
- 299 comments
-
- #protection
- #base
- (and 5 more)
-
- 299 comments
-
- #protection
- #base
- (and 5 more)
-
- 299 comments
-
- #protection
- #base
- (and 5 more)
-
Great feedback! I agree about the config settings and the next update I will be focusing on expanding that - it's good to hear which aspects of configuration are important for people. I'll look into some weirdness you've reported with the Death Removes Conditions. Having more control over what entities cause diseases (for rabies and z13) will come with the expanded config settings. The status localization is a valid complaint, however it's technically a limitation of the current implementation of Custom Status Framework... which I do develop as well, but just so it's clear where that feedback should go. As for the rabies treatment contradicting death removal, I think that is okay, because you can currently configure rabies to have a cure if you wish (same for any of the conditions) the recommended treatment text is setup with the default configuration in mind. If an admin decides to change the config they should update the localization messages accordingly. Again, thanks for the feedback, be on the lookout for updates in the future!
-
Yes - the code can be easily changed so that any type of entity can inflict zvirus. You would just have to know what kind of entity zombie hordes uses for their zombies, by default this plugin uses scarecrows, but if you want to change this, just message me and I can show you what you would have to update in the code. I'm planning on making the entities a setting in the config in the future.