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Everything posted by Kobani
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Unfortunately, you cannot use the included plugin CustomSled if you use JetSled. JetSled does not work properly when CustomSled is active. Could you prevent this somehow?
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A refund would be a great move. If the plugin is supported again, then I would buy it again.
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Blue lights can be removed with a hammer. After the carriage has been picked up and repositioned, the lights are reattached. This means that you can duplicate the blue lights. Can you please prevent this.
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- 29 comments
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- #jtedal
- #mad mappers
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Everything now works perfectly here. Many thanks for the quick help.
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I have postponed the PreventCube for the time being. I tried the sled track and found that the sled doesn't get enough momentum and doesn't make it across the road to the other side of the track you created. Could it be that the plugin is not working? Or I am too heavy.
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Did you use a special plugin for the sleds with the extras in the video?
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Thank you and of course you can take a break. I'll have another look and see if I can think of anything. Was genau macht eigentlich das Plugin CustomSled
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It does not work on the new server either. Installed map version. Lapland_Reborn_v.1.1.0.map plugins Cableway 1.0.0 CustomSled 1.0.0 NpcSpawn 2.7.9 SpawnStag 1.0.0 Vanish 1.9.0 I'm getting desperate now because I can't explain it. http://kobani.de/RUST 2024.11.26 - 17.37.11.04.mp4
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I am currently in the process of setting up a new server. To rule out any conflicts or errors on my part. I'll get back to you shortly.
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Unfortunately, the update didn't help. On the contrary, somehow the area is now wider, which prevents you from placing sledges in the area. And there is no error message, neither in the chat nor in the console
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I don't know if I'm doing something wrong , but sledging on the designated area is a bit difficult. Yes, I have added your plugins.
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- 29 comments
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- #jtedal
- #mad mappers
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I can't understand the negative reactions in the discussions here. I bought the old version 2 years ago, it was nice, but too FPS-heavy for some players and lacked important monuments. Also, no one who owns the old map has to pay the full price, but only 9.99 with the coupon included in the old version. And that's great in my opinion! Positives: - Visually much more appealing than the old version - Significantly improved FPS performance - More space for players to build - Additional monuments that were missing in the old version. Negative:: ------- Short and sweet: Great implementation Great idea with the coupon. (Great move by you @jtedal , thanks for that) 10
- 29 comments
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- 3
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- #jtedal
- #mad mappers
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The following spams my console sporadically. We have tried to reproduce this by looting static items, but without success. It occurs sporadically, sometimes more, sometimes less. Could you check this or do you already know what the problem could be? 24/11 14:28:36 | [StaticLootables] Error: System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.StaticLootables+<DoPlayerInputCoroutine>d__89.MoveNext () [0x00de9] in <634f72272c5c41299683e66b093e5cd9>:0 24/11 14:28:36 | [StaticLootables] Error: System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.StaticLootables+<DoPlayerInputCoroutine>d__89.MoveNext () [0x00de9] in <634f72272c5c41299683e66b093e5cd9>:0 24/11 14:28:37 | [StaticLootables] Error: System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.StaticLootables+<DoPlayerInputCoroutine>d__89.MoveNext () [0x00de9] in <634f72272c5c41299683e66b093e5cd9>:0 24/11 14:28:37 | [StaticLootables] Error: System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.StaticLootables+<DoPlayerInputCoroutine>d__89.MoveNext () [0x00de9] in <634f72272c5c41299683e66b093e5cd9>:0 24/11 14:28:37 | [StaticLootables] Error: System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.StaticLootables+<DoPlayerInputCoroutine>d__89.MoveNext () [0x00de9] in <634f72272c5c41299683e66b093e5cd9>:0 24/11 14:28:37 | [StaticLootables] Error: System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.StaticLootables+<DoPlayerInputCoroutine>d__89.MoveNext () [0x00de9] in <634f72272c5c41299683e66b093e5cd9>:0 24/11 14:28:37 | [StaticLootables] Error: System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.StaticLootables+<DoPlayerInputCoroutine>d__89.MoveNext () [0x00de9] in <634f72272c5c41299683e66b093e5cd9>:0 24/11 14:28:37 | [StaticLootables] Error: System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.StaticLootables+<DoPlayerInputCoroutine>d__89.MoveNext () [0x00de9] in <634f72272c5c41299683e66b093e5cd9>:0 24/11 14:28:37 | [StaticLootables] Error: System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.StaticLootables+<DoPlayerInputCoroutine>d__89.MoveNext () [0x00de9] in <634f72272c5c41299683e66b093e5cd9>:0 24/11 14:28:38 | [StaticLootables] Error: System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.StaticLootables+<DoPlayerInputCoroutine>d__89.MoveNext () [0x00de9] in <634f72272c5c41299683e66b093e5cd9>:0 24/11 14:28:38 | [StaticLootables] Error: System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.StaticLootables+<DoPlayerInputCoroutine>d__89.MoveNext () [0x00de9] in <634f72272c5c41299683e66b093e5cd9>:0 24/11 14:28:38 | [StaticLootables] Error: System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.StaticLootables+<DoPlayerInputCoroutine>d__89.MoveNext () [0x00de9] in <634f72272c5c41299683e66b093e5cd9>:0
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First of all, thank you very much for the great support and for fixing bugs promptly. I have one big request , which is probably a small thing for you. Could you please add the possibility that a toggle menu closes again when a button is pressed in this menu. I would be very grateful and would even make a big donation. I think you would also make many other users happy. Please
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@David Since the last Update. 2.0.7 When I create a button, the outline colour is present. When I reload the plugin, it is gone. With my old buttons, the outline colour is only displayed when I create a new button. After a reload, the outline colour is gone again. Could you please fix this? Addendum: "Base Font Size": 12, "Base Font Color": "0.88 0.87 0.85 0.8", Are also affected. Neither the font size nor the colour are adopted. I hope they find a solution quickly
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@Papi Rusty When I had the problem at the time, I simply restarted the plugin and it worked again. If that doesn't help you. Delete the random list and create it again, that also helped me once, but that was a long time ago. Otherwise I can't say anything else about it. Because it works for me. Because of the last update I have to observe whether everything is working properly now.
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This is for your team now, isn't it?
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I wanted to ask if you are already working on the implementation? @LAGZYA And very importantly, there is a problem with the Backpack. Players are losing their items. Please have a look in your support area. I hope you can find a quick solution to this problem, because my players are annoying me at the moment because they keep clicking on the backpack to skin it and then move items.
- 232 comments