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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @Dead Nasty hi, dm your config @abcderanzi ya I asked Raul to fix it. let me know:)
  2. nivex

    Abandoned Bases

    @V.O.I.D ya no issue here. that would be the game though. try updating oxide/server
  3. nivex

    Raidable Bases

    @Thunderchile hi, Ill look into it
  4. Changed Status from Pending to Closed
  5. no problem
  6. nivex

    Raidable Bases

    @Merdynn please don't say that
  7. time for a different host. there is no reason a secure host should need to block this. nonsense if (File.Exists(Path.Combine(Interface.Oxide.PluginDirectory, "CopyPaste.cs"))) { error = "CopyPaste exists, but you must reload the CopyPaste plugin."; } delete this
  8. yes, tell your host to quit blocking it. their block is not protecting anything and is easy to get around just delete this from cs CreateDefaultFiles();
  9. nivex

    Raidable Bases

    @Gaming-Bavaria yes, probability works correctly now. it is rolled each time now instead of once only so if you have a loot table with 20 items and require 100 items to spawn then it can roll 5 times. 100/20 = 5 before it would roll once, and ignore the probability each roll afterwards to get the 100 items spawned Check Lower Probability Once Per Loot Item is the new option and it will roll one time only @Craft Buyable Cooldowns are per level. Apply All Cooldowns will apply all of the cooldowns but they cannot use one cooldown. Player Lockouts has Apply All Lockouts Everytime as well @abcderanzi I will look
  10. where is the full message?
  11. Changed Status from Pending to Closed
  12. no problem
  13. I took a quick peek and think I figured it out I sent you a DM with the fix, try that and let me know gotta sleep now
  14. np ill check it out in the morning
  15. zip everything for rb and attach it oxide/data/RaidableBases/ oxide/config/RaidableBases.json
  16. nivex

    Raidable Bases

    2.7.7 is released now! enjoy
  17. oops closed too soon pushing 2.7.7 update now
  18. Changed Status from Pending to Closed Changed Fixed In to Next Version
  19. Changed Status from Pending to Closed
  20. ya it reset the difficulties to 0 that's why glad the reinstall worked! np
  21. Changed Status from Pending to Closed
  22. yes, as I said that would have deleted any paid options since they don't exist in the free version you have to reinstall the tier too
  23. yea, if you see normal it's because the umod version is installed if you use an updater then make sure you blacklist raid bases it will have deleted any paid options since those don't exist in the free version =/
  24. nivex

    Raidable Bases

    thats from 2.7.6 which was reverted to 2.7.4 I will release 2.7.7 soon
  25. public override BaseCorpse CreateCorpse() change that to this, in the .cs file public override BaseCorpse CreateCorpse(PlayerFlags flagsOnDeath, Vector3 posOnDeath, Quaternion rotOnDeath, BaseEntity parentOnDeath) Ill have the new update out in an hour or so
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