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Everything posted by nivex
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Changed Status from Pending to Closed
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yes no problem. check before the cast if (!entity || info == null) return; BasePlayer player = info.InitiatorPlayer; you should use entity.ShortPrefabName instead of entity.name too
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that's close, but you need to use what I suggested void OnEntityDeath(BaseCombatEntity entity, HitInfo info) { if (!entity || info == null) return; if (!entity.name.Contains("barrel")) return; if (UnityEngine.Random.Range(0f, 1f) <= ConfigFile.chanceOfBear) { SpawnBear(entity.transform.position); BasePlayer player = info.InitiatorPlayer; if (player != null) PrintToChat(player, msg("Bearrel", player.UserIDString)); } }
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you need to null check your code then
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yea, would be nice if CopyPaste had an option to prevent specific entities from spawning to avoid this issue until it's fixed RB has an option to despawn it after it spawns but that might not fix your issue from what you said... Kill These Prefabs After Paste, in the profiles use the entity shortname (not item shortname) in that list: wall.frame.cell TruePVE can give you the name by using /tpve_prod
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@COSMO ya in the profiles as aimacak stated also, players won't be able to buy from any profile that has Allow PVP set to true, oxide/data/RaidableBases/Profiles/ if you set Allow PVP to false in the profiles then it's not a problem. otherwise the below option will block the purchase. costs are not configured and players won't be able to buy until at least one is set in the config file
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heya, line of sight issues are with the game. the issue was reported to Facepunch, so they're aware, but seems they haven't been able to fix it yet. there was an exploit where those bars were immune to damage but I think Facepunch fixed that since it was on YouTube too.
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the diffrent clolours for the different levels are not showing up on my map only green
nivex replied to kingtezzer's Support Request in Support
the free version has no premium features you must install the plugin from this site tier packages do not contain the plugin install the tier package and then the premium plugin from this site last -
the diffrent clolours for the different levels are not showing up on my map only green
nivex replied to kingtezzer's Support Request in Support
heya. yes sometimes Oxide (or Newtonsoft) resets this but it's unknown why since I never reset it. just fix the difficulty setting in your profiles, oxide/data/RaidableBases/Profiles/ -
not sure what you're referring to players can already drop a TC and type /sar claim quote it
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hm ok, maybe it's the rock check again. try this in .cs file if (!SpawnsController.IsAreaSafe(v, spq.safeRadius, spq.buildRadius, spq.pasteData.radius, queueLayers, out var cacheType, spq.type, spq.options.CustomSpawns)) change it to this: if (!SpawnsController.IsAreaSafe(v, spq.safeRadius, spq.buildRadius, spq.spawns.IsCustomSpawn ? 0f : spq.pasteData.radius, queueLayers, out var cacheType, spq.type, spq.options.CustomSpawns))
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Changed Status from Pending to Closed