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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @Hawkhill buyable uses the same loot as the others DM your profile and loot tables
  2. nivex

    Raidable Bases

    @chuck norris I can't reproduce this. I made a spawns file with 8 spawns, spawned a manual base, bought a base, and the 8 bases continue to respawn using your config zip everything for RB and DM it, including map size/seed
  3. nivex

    Automatic / Manual / Schedule

    I can't find out what it is if I can't reproduce it...
  4. nivex

    Automatic / Manual / Schedule

    did you update to 2.7.8? I don't have logs of you downloading that update I can't reproduce this either I spawned a manual raid, purchased a raid, let all 8 maintained events spawn and they continue to respawn
  5. nivex

    Automatic / Manual / Schedule

    ok ill check it out
  6. nivex

    Raidable Bases

    hook time isn't an issue Ill check out the events when i can
  7. nivex

    Raidable Bases

    @chuck norris thats all rbe debug shows?
  8. nivex

    Raidable Bases

    it works with tier 3. just tried make sure you have npcs enabled, and that you have some configured to spawn too.
  9. nivex

    Raidable Bases

    @Jackelmyer no, as I said, it will not apply a skin unless it's compatible
  10. nivex

    Raidable Bases

    nah, that's not what he means. he means to toggle it off and back on again to see if that fixes your issue your settings work as is so long as there's no json error you won't see any npcs inside if there isn't enough room for them. they need open space.
  11. nivex

    Raidable Bases

    hi no, that is for skins, and it uses that list. I don't know where you can find a list online, but it has all skins. it will not and cannot use a skin on a grade unless it's compatible. so it will pool compatible skins from the list and use a random one 0 is the default skin. if you don't want the default being used then you should remove 0 from that list. Use Random Skin For Whole Base will pick 1 random skin for the base Use Random Skin On Every Block will pick random skins for the base Only Apply Skin When Material Is Enabled does not apply to those two options. it's for the individual skin settings only that should work, and does work for me. see below. sleeper and spawn inside options are all self explanatory
  12. nivex

    Raidable Bases

    @AaronL you probably need to update to 2.7.8. otherwise you will have to use these commands rbe debug rb.config list
  13. nivex

    Raidable Bases

    @abcderanzi hi, it won't count the loot unless it's configured to by adding locker to Additional Containers To Include As Boxes you don't look at the in game UI to see how much loot has spawned. that's how much is required to complete the event. the server console shows the total
  14. nivex

    Raidable Bases

    @Craft I have answered your question twice now I am not adding that
  15. nivex

    Raidable Bases

    @Craft multiple options exist for that already. Buyable Cooldowns has Apply All Cooldowns Player Lockouts has Apply All Lockouts Everytime Prevent Players From Hogging Raids Prevent Players From Hogging Purchased Raids
  16. nivex

    Raidable Bases

    can confirm that a despawn bug was introduced in 2.7.7 it should be fixed in 2.7.8 2.7.8 is now released. sorry for the issues
  17. nivex

    Raidable Bases

    @Andres S Im looking into it
  18. nivex

    Abandoned Bases

    @V.O.I.D you can update both then
  19. nivex

    Raidable Bases

    @Dead Nasty hi, dm your config @abcderanzi ya I asked Raul to fix it. let me know:)
  20. nivex

    Abandoned Bases

    @V.O.I.D ya no issue here. that would be the game though. try updating oxide/server
  21. nivex

    Raidable Bases

    @Thunderchile hi, Ill look into it
  22. Changed Status from Pending to Closed
  23. no problem
  24. nivex

    Raidable Bases

    @Merdynn please don't say that
  25. time for a different host. there is no reason a secure host should need to block this. nonsense if (File.Exists(Path.Combine(Interface.Oxide.PluginDirectory, "CopyPaste.cs"))) { error = "CopyPaste exists, but you must reload the CopyPaste plugin."; } delete this
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