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nivex

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Everything posted by nivex

  1. nivex

    Abandoned Bases

    @Namsaknoi heya, the latest version has this built in by default, Cooldown Between Events. its bugged and fixed in next update
  2. nivex

    Raidable Bases

    @Dead Nasty probably a tugboat
  3. nivex

    Abandoned Bases

    @Dead Nasty heya. I can add a message, and no, you can't eject from the bubble when they enter because other bases that have nothing to do with an event can be inside of the bubble too.
  4. nivex

    Raidable Bases

    @Yac Vaguer I reproduced this on a players base so hopefully Facepunch can address it add wall.frame.cell.gate and wall.frame.cell to Kill These Prefabs After Paste in the profiles as a solution until then
  5. nivex

    Raidable Bases

    @Yac Vaguer heya I know people were having this issue when turrets shot through prison cell but that's an issue with the game. a plugin might be able to cause it but I doubt it your issue could be the same but I can't tell from your screenshot. if its not a prison cell then another plugin is blocking the damage to the player, or there's some game or plugin issue I'm unaware of
  6. nivex

    Raidable Bases

    @Starknah looks like a client side issue. have him verify his files. otherwise not sure
  7. nivex

    Raidable Bases

    @Yac Vaguer heya it won't spawn more than configured. so if it's not in the base loot or difficulty loot tables then it will be in your copypaste files. third party packs are bad about this. there are no items in my packages. Empty All Containers Before Spawning Loot is in the profiles and will help with any copypaste files that contain loot.
  8. nivex

    Raidable Bases

    @SirApesALot heya, I don't have issues with landmines detonating on structures while stepping off of them or when the structure that they are on dies. you can try sending a copypaste file with this issue, and I can look at it tonight, but not seeing an issue atm .
  9. nivex

    Abandoned Bases

    @Dead Nasty heya, Include Twig Structures setting is for counting Foundations Required and Walls Required it isn't for converting bases which are made out of twig, and it isn't for use with the abandonedbases.attack permission. I can make it work with all 3 but it will be very annoying for anyone attacking twig the foundation limit cannot be set to 0. I can remove the limit, but why?
  10. nivex

    Raidable Bases

    @Dr.D.Bug heya. custom levels aren't possible yet but you can rename existing ones in the language file
  11. nivex

    Raidable Bases

    @Swedish Chef well, it is certainly convenient using rb.populate but it's extremely tedious and time consuming. the rb loot table editor by beee makes it easier as it has a nice UI and features
  12. nivex

    Raidable Bases

    @Grumpy Old heya, both settings are in the profiles @Swedish Chef best way is with https://codefling.com/tools/raidable-bases-loot-table-editor
  13. nivex

    Raidable Bases

    if you remove from the Prefab ID List then you would need to set Enabled to true as well @Dead Nasty@Mabel this of course means that it would pick a random prefab from that list, so you need to remove from that list anything you don't want to use. Disable All Prefab Loot Spawns or you can enable this and it won't drop any prefab loot
  14. nivex

    Raidable Bases

    @LizardModsthank you for letting us know. do you know if WhiteThunder mentioned this to the dev of CopyPaste too? misticos
  15. nivex

    Raidable Bases

    @Stark my plugins will, but many devs updated their plugins to show information using the new system. they likely would have to revert in order for it to work like in my screenshot above. I prefer it this way, so I will keep it as it were.
  16. nivex

    Raidable Bases

    big thanks to Facepunch for allowing devs to do this again! simply update your rust server to apply their change (plugins which use the new system will likely have to revert their code to have this old system back again)
  17. nivex

    Raidable Bases

    ya Facepunch has a fix coming, hopefully with this next rust update
  18. nivex

    Raidable Bases

    thanks G1
  19. nivex

    Abandoned Bases

    its configured, by default, to despawn the base after 30 minutes using the Despawn Timer setting "Despawn Timer": 1800.0, bases that don't meet minimum requirements are destroyed immediately "Foundations Required": 4, "Walls Required": 3, if you don't want bases to despawn after Despawn Timer expires then you can enable this option "Do Not Destroy Base When Despawn Timer Expires": false, the same option exists for bases that players manually convert using the /sar command "Do Not Destroy Manually Converted Base When Despawn Timer Expires": false,
  20. nivex

    Abandoned Bases

    heya. default has basic and veteran. it just needs one permission. I'd have to see your full config too if you can attach the file
  21. nivex

    Raidable Bases

    @G1Sniper heya. hard to say. if it's not a setting in rb then it would be server.pve convar which needs to be false, or another plugin is blocking the damage
  22. nivex

    Raidable Bases

    @Magnumkheya, no. I don't limit how many entities. @Kapco411Destroying The Cupboard Completes The Raid will not prevent the event from ending if they loot all of the boxes. thank you for answering though! @KahoRequire Cupboard To Be Looted Before Despawning will require the TC always be looted before the event will end. it will still despawn the base if the timer runs out, as intended. the word Despawning should be Completion.
  23. nivex

    Raidable Bases

    heya @AaronL it can't spawn on beaches with that false. it would have to spawn them on water, and water settings is in each profile set this to false. Allow Bases To Float Above Water set this to true., Prevent Bases From Floating Above Water By Also Checking Surrounding Area set this to 0.01, Maximum Water Depth Level Used For Float Above Water Option
  24. nivex

    Raidable Bases

    @Rust Stuntsyes in the profiles, Create Dome Around Event Using Spheres Facepunch has brought back the marker shop name, likely in the monthly update @HunterZ
  25. nivex

    Raidable Bases

    very nice!
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