-
Posts
5,883 -
Joined
-
Last visited
-
Days Won
199
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Everything posted by nivex
-
- 634 comments
-
- 1
-
-
- #rust
- #rust plugin
- (and 6 more)
-
- 634 comments
-
- 1
-
-
- #rust
- #rust plugin
- (and 6 more)
-
@Yac Vaguer heya I know people were having this issue when turrets shot through prison cell but that's an issue with the game. a plugin might be able to cause it but I doubt it your issue could be the same but I can't tell from your screenshot. if its not a prison cell then another plugin is blocking the damage to the player, or there's some game or plugin issue I'm unaware of
-
@Yac Vaguer heya it won't spawn more than configured. so if it's not in the base loot or difficulty loot tables then it will be in your copypaste files. third party packs are bad about this. there are no items in my packages. Empty All Containers Before Spawning Loot is in the profiles and will help with any copypaste files that contain loot.
-
@Dead Nasty heya, Include Twig Structures setting is for counting Foundations Required and Walls Required it isn't for converting bases which are made out of twig, and it isn't for use with the abandonedbases.attack permission. I can make it work with all 3 but it will be very annoying for anyone attacking twig the foundation limit cannot be set to 0. I can remove the limit, but why?
- 634 comments
-
- #rust
- #rust plugin
- (and 6 more)
-
if you remove from the Prefab ID List then you would need to set Enabled to true as well @Dead Nasty@Mabel this of course means that it would pick a random prefab from that list, so you need to remove from that list anything you don't want to use. Disable All Prefab Loot Spawns or you can enable this and it won't drop any prefab loot
-
its configured, by default, to despawn the base after 30 minutes using the Despawn Timer setting "Despawn Timer": 1800.0, bases that don't meet minimum requirements are destroyed immediately "Foundations Required": 4, "Walls Required": 3, if you don't want bases to despawn after Despawn Timer expires then you can enable this option "Do Not Destroy Base When Despawn Timer Expires": false, the same option exists for bases that players manually convert using the /sar command "Do Not Destroy Manually Converted Base When Despawn Timer Expires": false,
- 634 comments
-
- 1
-
-
- #rust
- #rust plugin
- (and 6 more)
-
- 634 comments
-
- 1
-
-
- #rust
- #rust plugin
- (and 6 more)
-
@Magnumkheya, no. I don't limit how many entities. @Kapco411Destroying The Cupboard Completes The Raid will not prevent the event from ending if they loot all of the boxes. thank you for answering though! @KahoRequire Cupboard To Be Looted Before Despawning will require the TC always be looted before the event will end. it will still despawn the base if the timer runs out, as intended. the word Despawning should be Completion.
-
heya @AaronL it can't spawn on beaches with that false. it would have to spawn them on water, and water settings is in each profile set this to false. Allow Bases To Float Above Water set this to true., Prevent Bases From Floating Above Water By Also Checking Surrounding Area set this to 0.01, Maximum Water Depth Level Used For Float Above Water Option
