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nivex

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Everything posted by nivex

  1. nivex

    Abandoned Bases

    guess I should have stated these issues were fixed when I released 1.1.9 on the 12th I am aware of the issues with guntraps and tesla coils not doing damage, and also with the exception being thrown from OnPlayerSleep. releasing update for this shortly @Albonationcan you provide details on what this option should do? the plugin already protects offline players so long as they haven't been offline more than the configured time @Rust AdminI've added the Allow Players To Use MLRS option in next update
  2. nivex

    update

    Changed Status from Pending to Closed
  3. nivex

    update

    to clarify, all future updates are free for all of my products
  4. Changed Status from Pending to Closed Changed Fixed In to Next Version
  5. I've went ahead and blocked handling for Cargo Train Event's owner ID 1337422 If this doesn't solve the issue then Nikedemos will be able to help you
  6. Changed Status from Pending to Closed
  7. Changed Status from Pending to Closed Changed Fixed In to Next Version
  8. nivex

    stack size in the loot table

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  9. Changed Status from Pending to Closed Changed Fixed In to Next Version
  10. no need to delete the topic. it was caused by the NullReferenceException that you saw. if it happens again just reload the plugin it is fixed in the next update
  11. Changed Status from Pending to Closed Changed Fixed In to 2.4.3
  12. nivex

    Raidable Bases

    Fixed new bases despawning shortly after plugin load Fixed issue with no containers being found due to above issue Fixed issue where loot table stacksize option would not work Fixed issue where loot could be nearly identical Fixed performance issue with buyable events Fixed bases not spawning (collider.name throwing exception) Fixed npcs taking damage from external high wall ice (SimpleBuildingBlock => ShortPrefabName) Fixed QueueNotification.NullReferenceException (check BasePlayer.IsConnected) Blocked spawning on the train_track prefab Removed support for syringes (will support native Rust in future) Added `Event Messages => Ineligible For Rewards` to specify to players why they were not rewarded Added `Npcs => Kill Underwater Npcs` (true) pending a test to confirm no issues and ill release this
  13. nivex

    stack size in the loot table

    ok i do believe both of these issues are fixed in the next update
  14. nivex

    Raidable Bases

    just fixed the issue with bases despawning for no reason, and fixed the issue where you'd get the message that no containers could be found this happens within 30 seconds of the plugin loading if a base pastes before that time is up both issues fixed (the first issue fixes the second as its directly related. despawn = no boxes ) also I can't remember who reported this to me RIP so I can't tag them to let them know
  15. nivex

    stack size in the loot table

    i can not reproduce this as of right now. i've decided to fix a different loot bug https://codefling.com/files/support/2823-contents-of-the-boxes-became-almost-identical/ in hopes that it also fixes this issue as i believe it to be related since it seems i broke a lot of functionality somehow
  16. nivex

    stack size in the loot table

    fps bug possibly fixed trying to fix the loot issues now
  17. Changed Status from Pending to Closed Changed Fixed In to Next Version
  18. no problem. it is in the next update
  19. nivex

    Raidable Bases

    @romanulrichno problem! I am going as fast with this fix as possible and I'm just waiting on confirmation that it's actually fixed my patreon is https://www.patreon.com/nivex
  20. nivex

    Raidable Bases

    FPS issue affecting Buyable Events has been found and fixed in next update Moving onto issue with stacksize not working properly now... then I will release the update as-is before any requests since these are important fixes
  21. no problem
  22. nivex

    Raidable Bases

    @CovfefeI still want the location shown, changed in next update to:
  23. which base is this happening at? type /rb to see
  24. private void SetupEntities() { float invokeTime = 0f; foreach (var e in entities) { if (e.IsKilled() || e.net == null) continue; Instance.AbandonedReferences[e.net.ID] = this; if (e is AutoTurret) Instance.timer.Once(invokeTime += 0.1f, () => SetupTurret(e as AutoTurret)); if (config.Abandoned.DespawnTime <= 0f) continue; if (config.RemoveOwnership) e.OwnerID = 0; } Instance.Subscribe(); } you can replace the existing method in the .cs with this one for the time being
  25. TruePVE is not blocking it so it must be the raid plugin. Plugins must use the EventTerritory API from this plugin to be compatible. TruePVE is told by this plugin what it can and cannot do, so it can't be TruePVE. Rules and flags are ignored it is intended that this option only removes ownership from boxes atm I will change this and add another separate option to only remove from boxes
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