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Everything posted by nivex
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its not just ladder type /rb as an admin and it will draw at each raid base location the names of the bases and other information
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i didn't change anything that would affect spawn lag. last update was zone manager fixes and UI so I wouldn't know the cause go here: private IEnumerator EntitySetup() find this: checks = 0; add this on the next line: yield return CoroutineEx.waitForSeconds(0.01f); beyond this it would just be your server if its still lagging
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"Amount of entities to paste per batch. Use to tweak performance impact of pasting": 15, this should be 5 yw
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you can type /rb to see all the names =]
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no problem
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"Force All Bases To Spawn At Height Level (0 = Water)": 0.0, "Foundations Immune To Damage When Forced Height Is Applied": true they're immune to damage. also 0 sets it to water. it is -1 by default / disabled easy profile
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hi, post your copypaste config
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1x - 1x building is unavailable: Gard Purchase
nivex replied to P.L Isolation's Support Request in Support
Changed Status from Pending to Closed -
its not the plugin. you must have all the messages in each language file for each language that you support if using ru language primarily then you would set the server default to ru using oxide.lang ru all language API is done by Oxide using lang.GetMessage where the client language is determined by player.UserIDString if they are using Turkish and you have only English and Russian then it will use English. this is not a bug if messages do not exist in your language files then you will see the key instead. this is not a bug if your client language is set to English then you will see English. this is not a bug anyway, easier to continue using the English file since you're doing it already.
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i would need the profiles too
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@aimacak string text = rf(Instance.lang.GetLanguage(userid) != "en" ? mx($"Mode{mode}", userid) : mx($"Mode{mode}", userid).SentenceCase()); right, I forgot people use English language file instead of their own language file. but why is that the case? change to: string text = rf(mx($"Mode{mode}", userid)); if (GetRaidableMode(text) != RaidableMode.Random) { text = text.SentenceCase(); } proper way to do this is to set the server language using oxide.lang
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@aimacak it's using the text from your language file. ModeEasy, ModeMedium, ModeHard, ModeExpert, ModeNightmare. you have colors in those messages, so it's going to show them. string text = Instance.lang.GetLanguage(userid) != "en" ? mx($"Mode{mode}", userid) : mx($"Mode{mode}", userid).SentenceCase(); you would need to change that to: string text = rf(Instance.lang.GetLanguage(userid) != "en" ? mx($"Mode{mode}", userid) : mx($"Mode{mode}", userid).SentenceCase()); will note the flame turret down.
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- 610 comments
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- #rust
- #rust plugin
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sounds like another plugin blocking it unless you have configured to block outside damage or such
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hi, I support this for Oxide only atm
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@Shneid can check it out again but I haven't had this issue no matter the size of the base. send me one of your problematic bases and Ill check it out too perhaps there's an issue with your server. you can test this by replacing turret.inventory.AddItem(attachedWeapon.primaryMagazine.ammoType, p, 0uL); with turret.inventory.AddItem(attachedWeapon.primaryMagazine.ammoType, p, 0uL, ItemContainer.LimitStack.None); @Sahyatt config, to lock bases to the player, and the time it will reset after they become inactive: "Bypass Lock Treasure To First Attacker For PVE Bases": false, "Bypass Lock Treasure To First Attacker For PVP Bases": false, "Lock Treasure To First Attacker": true, "Lock Treasure Max Inactive Time (Minutes)": 20.0, "Lock Players To Raid Base After Entering Zone": false, you setup the eject settings in the profiles: "Eject Enemies From Purchased PVE Raids": true, "Eject Enemies From Purchased PVP Raids": false, "Eject Enemies From Locked PVE Raids": true, "Eject Enemies From Locked PVP Raids": false, @byond1991 disable Allow Friendly Fire in the profiles
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@Dr.D.Bug seems you're not using 2.6.9 as i'm no longer able to reproduce your issues using the provided config I tested, and the cooldown was set a second time when the raid was completed, making it impossible to buy another before the base despawned. I tested with 4 zones and allowed 1 in the config. it blocked 3 zones and it allowed the 1 that I configured. 2 zones had a radius and 2 had a size to be as thorough as possible if you want to set me up an account and provided your server details then I'll gladly test this myself on your server
