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Everything posted by nivex
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Changed Status from Pending to Closed
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@CsaszyKJ hi, they can use /buyraid reset buyable cooldowns are not player lockouts: - buyable cooldowns are for private raids - player lockouts are for public raids there is no setting to do this with player lockouts. you can add commands to your store where they can buy resets for both there too. players should not be given access to these commands so it should be done from your ingame store rbe expire steamid buyable rbe expire steamid lockout
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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no problem
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"Damage Multipliers": { "Explosive Damage Multiplier": 1.0, "Gun Damage Multiplier": 1.0, "Melee Damage Multiplier": 1.0 }, Weapon Accuracy "Health For Murderers (100 min, 5000 max)": 400.0, "Health For Scientists (100 min, 5000 max)": 400.0, hi, oxide/data/RaidableBases/Profiles/ you can change their damage, accuracy, and health in the profiles. the health limits are removed next update "NPC Levels": { "Level 2 - Final Death": false }, if you enable this then the npcs will respawn when they complete the event
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hi, this is fixed in the next update SetupIO(ss); should be SetupIO(ss as IOEntity); in the .cs file on line 6888
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Changed Status from Pending to Closed
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heya buyraid easy steamid free
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@Raiven_007 ya I am not sure why this happens yet. you can remove the bases by going to each and using /rbe kill_cleanup if you can DM me the server log when this happened that would be helpful to next update will include more logs so I can hopefully track this down. very unusual to not see the high walls despawn though. if the dome is killed then everything should be killed so i don't understand why that isn't happening.
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hi, that wasn't changed. can you attach your config
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