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Everything posted by nivex
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this code deletes the map marker after you place it. if you don't like that then delete the code above in the .cs please don't bother me with this otherwise. there is no good solution that everyone will like. no i cant make you use a different keybind. all i can do is make you have to press a second keybind to use it and thats dumb too. deal with it i guess idk im tired of it already =\
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player.State.pointsOfInterest?.Remove(note); note.Dispose(); player.DirtyPlayerState(); player.SendMarkersToClient(); if you don't want the marker deleted then you can remove this code from OnMapMarkerAdded private void OnMapMarkerAdded(BasePlayer player, ProtoBuf.MapNote note) { if (player.IsAlive() && player.HasPermission("raidablebases.mapteleport")) { float y = GetSpawnHeight(note.worldPosition); if (player.IsFlying) y = Mathf.Max(y, player.transform.position.y); player.Teleport(note.worldPosition.WithY(y)); } } it should look like this when done i cannot change your keybinds. that is client side. best i could do is require you press an additional key with right-click if i don't remove the map marker then youll cap out and not be able to place any until you remove them.
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awesome good to have a second confirmation!
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Changed Status from Pending to Closed
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no problem
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did it work
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ok please let me know.
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please see my previous comment. that will fix this issue
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sounds like the difficulty setting in each profile was reset then, or you have json errors in the loot file installing the free version would have though, and you'd need to reconfigure all premium settings / reinstall the package if you have one of my packages also possible that the premium version got installed over the top of the free version afterwards make sure to blacklist raidablebases in any update plugins or rust server manager settings do not reset themselves unless i force them to be reset and i would mention that in the update notes so it was not the update.
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Changed Status from Pending to Closed
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ok, make sure the plugin is unloaded and delete this file: oxide/data/RaidableBasesUID.json make sure the file name is exactly as shown this should fix any issues.
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type version in console and post back with what steam update it responds with
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hi, the update is not going to change the difficulties of the profiles you would've had to installed the free version and then the premium version sometime afterwards make sure you have auto update turned off from any auto update plugins including rust server manager you will have to reinstall the package as this would've wiped any premium settings you can verify this by checking the profiles to see if all difficulties are set to 0 again oxide/data/RaidableBases/Profiles/
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Destroying The Cupboard Completes The Raid is a little buggy in 2.7.0 your players just need to loot or destroy a box after destroying the TC to get around this issue until its fixed I changed the check to end the raid to only check when something is looted or destroyed, rather than every second. this helps performance a tad bit. unfortunately i didn't account for the entity not being destroyed in the same frame so it does not work properly atm. it is fixed in next update I've looked into the reported performance issues and do not see any changes that would cause this. I have this running on quite a few servers with no issue aside from the above TC bug. I suggest updating your servers to revert the Facepunch pool changes and see if that resolves the issue for you. if you're having performance issues when the base is pasting via CopyPaste but not afterwards then you need to reduce the paste batch limit in CopyPaste config from its default of 15 to 3-5. this is not a plugin issue if it continues to happen after making this config change. though this issue may have been fixed by the forced update.
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NextTick(PurgeTemporaryRespawns); remove this code from the .cs, and update your server with the latest steam and oxide updates there's nothing else that I can see that would cause this. i believe it to be the facepunch update to pooling that they reverted afterwards.
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ok i will check it out now
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Changed Status from Pending to Closed