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Everything posted by Qbis
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Version 1.1.0
20 downloads
Plugin add artifacts with passive and active abilities PROMO FEATURES 25+ passive and 10+ active abilities (will added more) Groups and Permissons for artifacts Easy to create and edit admin menu Fully customizable screen button Translate to EN, RU, DE, FR lang Rust inventory for artifacts with fine look UI Drop artifacts on death Dynamic slots amount with perms Prohibition on the use of identical artifacts Prohibition of using artifacts with the same abilities Auto wipe players on WIPE Full customization for all kinds of abilities Artifacts have durability and can be broken Cooldown for active abilities Maximum stats for active and passive abilities Broadcasting for active and passive abilities Custom tags for lang Beautiful visual effects Patch default stack size with Harmony Artifacts Synthesis - Synthesis table, when you can combine artifacts (free addon) Meteor Event - Artifacts drop from sky (free addon) Gather Event - Artifacts drop from special ores, that spawn throughout entire map (free addon) ️ Informational and updates videos About plugins V1 Release 25 passives and 5 active abilities V1.1 Balls Update Plugin Structure ├── Info.txt - Commands and permissions │ ├── lang/ │ ├── en - English │ ├── ru - Russian │ ├── de - German │ └── fr - French │ ├── plugins/ │ ├── Artifacts.cs - Main plugin │ ├── ArtifactsSynthesis.cs - Synthesis table │ ├── ArtifactsMeteorEvent.cs - Meteor event │ └── ArtifactsGatherEvent.cs - Gather event │ └── data/Artifacts/ ├── Artifacts/ - Artifacts configurations ├── Players/ - Player data storage └── Prefabs/ - Custom plugin prefabs PASSIVE ABILITIES "Miner" - Increases ore gathering efficiency Start amount + ability % (ex. 1k resources, 12% value = 1120 resources) "Woodcutter" - Boosts wood amount collected Start amount + ability % (ex. 1k resources, 12% value = 1120 resources) "Picker" - Increases all resources collected from the ground Start amount + ability % (ex. 1k resources, 12% value = 1120 resources) "Butcher" - Improves harvesting from animals Start amount + ability % (ex. 1k resources, 12% value = 1120 resources) "Angler" - Increases fish catch quantity Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%) Start amount X from config (ex. 2 start 2 from config = 4 finish ) "Scavenger" - Finds more scrap in loot containers Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%) Start amount X from config (ex. 2 start 2 from config = 4 finish ) "Farmer" - Improves crop yield Start amount + ability % (ex. 1k resources, 12% value = 1120 resources) "HeatBane" - Reduces damage from high temperatures 1.0f - ability % (ex. 10 damage, 30% value = 7 damage) "FrostBane" - Reduces damage from freezing conditions 1.0f - ability % (ex. 10 damage, 30% value = 7 damage) "RadBane" - Decreases radiation damage 1.0f - ability % (ex. 10 damage, 30% value = 7 damage) "Fatstack" - Increases calories and hydration when eating Start amount + ability % (ex. 10 c+h, 12% value = 11 c+h) "BleedResistance" - Reduces bleeding damage 1.0f - ability % (ex. 10 damage, 30% value = 7 damage) "BeastResistant" - Decreases damage taken from animals 1.0f - ability % (ex. 10 damage, 30% value = 7 damage) "BeastSlayer" - Increases damage dealt to animals 1.0f + ability % (ex. 10 damage, 30% value = 13 damage) "ScientistResistant" - Reduces damage from scientists 1.0f - ability % (ex. 10 damage, 30% value = 7 damage) "ScientistSlayer" - Boosts damage against scientists 1.0f + ability % (ex. 10 damage, 30% value = 13 damage) "BradleySlayer" - Increases damage dealt to Bradley 1.0f + ability % (ex. 10 damage, 30% value = 13 damage) "BradleyResistant" - Reduces damage from Bradley 1.0f - ability % (ex. 10 damage, 30% value = 7 damage) "HeliSlayer" - Increases damage dealt to helicopter 1.0f + ability % (ex. 10 damage, 30% value = 13 damage) "HeliResistant" - Reduces damage from helicopter 1.0f - ability % (ex. 10 damage, 30% value = 7 damage) "LuckyShot" - Chance for critical hit damage Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%) Damage X from config (ex. 20 damage 2.0 from config = 40 damage) "Feather" - Reduces damage from falling Start amount - ability % (ex. 10 damage, 30% value = 7 damage) "Vampire" - Gains health when dealing damage Damage ability % (ex. 20 damage 20% value = 20.0 0.2 = 4 heal) [Types] Scientist, Animal, Heli, Bradley "Medic" - Increases healing amount from medic tool (work with instant heal only) Start amount + (Start amount ability %) (ex. 10 heal, 50% value = 10 + (10 0.5) = 15 heal) "LuckyMiner" - Chance to get loot when finish mining ore Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%) Spawn random prefab from config on Ore position ACTIVE ABILITIES "Collector" - Searching loot around you Work with radius around player "Pathfinder" - Searching animals around you Work with radius around player "Geologist" - Searching ores around you Work with radius around player "Ranger" - Searching scientists around you Work with radius around player "Flora" - Everything starts to grow around you Work with radius around player "Fire Ball" - Launches a fireball in front of you Damage depends on the value of the artifact Radius is taken from the config "Ore Ball" - Gather ores around you Work with radius around player "Tree Ball" - Gather tree around you Work with radius around player "Loot Ball" - Loot containers around you Work with radius around player "Killer Ball" - Launches a killerball to your target, when you attack The damage depends on the value of the artifact PERMISSIONS ABILITIES You can add permissions to artifact Permissions will be added when player move artifact to special container and remove when artifact will be removed from container Recommendations Use only unique perm for artifact Not use on different artifacts one perm Not use perm that use other plugin If you remove artifact with perm, then remove this perm GROUPS ABILITIES You can add groups to artifact Groups will be added when player move artifact to special container and remove where artifact will be removed from container Recommendations Use only unique perm for artifact Not use on different artifacts one group Not use group that use other plugin If you remove artifact with group, then remove this group If you need use one perm on different artifact, then create different groups and grant them with that perm PLUGIN COMMANDS Admin: artifact.admin - show admin menu (need be admin) artifact.give "skinId" "Player Name\SteamId" - give artifact to player (console or perm : artifacts.give) table.give "Player Name\SteamId" - give synthesis table to player (console or perm: artifactssynthesis.give) /agather.spawn "Optional: Ore Presset Name" - spawn custom ore front of you (need be admin) (if presset empty, spawn first from config) /ameteor.spawn "Optional: Artifact id" - spawn meteor on your position (need be admin) Player: artifact.use "config ability name" - try use active ability artifact.broadcast - on/off broadcast of ability's message and effect artifact.open - open main artifact menu PLUGIN PERMISSIONS artifacts.give - grant to use command artifact.give artifactssynthesis.give - grant to use command table.give artifacts.slots.default, artifacts.slots.vip, artifacts.slots.premium - set amount of slots for artifacts (may change in config) THREE FREE ADD-ONS Synthesis table - сombine artifacts to create stronger ones Gather event - сustom ores appear all over the map, mine them so that you can get an artifact at the end Meteor event - artifacts fall from the sky to the island as meteorite TEST SERVER Join our test server to view and experience all our unique features yourself! Copy the IP Address below to start playing! connect 194.147.90.147:28015 API JObject GetArtifact(ulong skinId) Get artifact info by skinId ["name"] string ["skinId"] ulong ["onlyOne"] bool ["condition"] float ["passives"] Dictionary<string, float> ["actives"] Dictionary<string, float> ["groups"] List<string> ["permissions"] List<string> Item CreateArtifact(ulong skinId) Create artifact by skinId Item GiveArtifact(BasePlayer player, ulong skinId) Create artifact by skinId and give to player Item GiveArtifact(ItemContainer container, ulong skinId) Create artifact by skinId and move to container BaseEntity DropArtifact(ulong skinId, Vector3 position) Create artifact by skinId and drop on position float GetPlayerAbilityValue(ulong userId, string ability) Return player ability value (not count max stat) bool IsItemArtifact(Item item) Return true if item is artifact, else false CONFIGS Main Synthesis table Gather event Meteor event$40.00 -
You can disable logs, that you want, servers with 50-100 , that I know who use my plugin, haven’t problems with performance. My plugin caching live logs and unload offline logs to files. And you how admin read from files. Data base tested with 8000 players. And you can auto delete old logs in config
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- 23 comments
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- #serverpanel
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Tagged with:
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Changed Status from Pending to Work in Progress
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Hmmm, this errors says, that you try open logs of incorrect player, can you send me short video, I can’t reproduce this error on my server
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If you want change spawns at compound set City to spawn compound change "Compound town copter spawns" if you want set custom spawns set City to spawn "custom" use admin command /cpos If after trying you can’t setup positions, then send me your config and I help you
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Changed Status from Pending to Work in Progress
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Hello, what you mean ? You want set custom spawn or change spawn position at Outpost ?
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Bad idea release it how command, because need search info in all data, it is big search and for example you have 500 players in base and it can be how 1000 files, then 10k files or more, searching can be some minutes. Idea interesting, but need testing. Can’t say you that I will do it, but I add this idea to my "to do list”