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Everything posted by Qbis
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You need add "Trap settings" yet, use standart trap with meat { "Trap's skinID": 2700876388, "Trap's name": "Wolf/Bear Trap", "Bait's ShortName": "meat.boar", "Trap's radius": 30.0, "Who can be caught": [ { "SkinID of item after capture": 2700880093, "Animal name (ShortPrefabName)": "bear", "Animal prefab": "assets/rust.ai/agents/bear/bear.prefab" }, { "SkinID of item after capture": 2700884049, "Animal name (ShortPrefabName)": "wolf", "Animal prefab": "assets/rust.ai/agents/wolf/wolf.prefab" } ], "Can be crafted": true, "Link to picture": "https://i.imgur.com/sZyLCgP.png", "List of necessary items for crafting": [ { "Item Shortname": "meat.boar", "Item Amount": 1 }, { "Item Shortname": "trap.bear", "Item Amount": 1 } ] } =====> =====> { "Trap's skinID": 2700876388, "Trap's name": "Wolf/Bear Trap", "Bait's ShortName": "meat.boar", "Trap's radius": 30.0, "Who can be caught": [ { "SkinID of item after capture": 2700880093, "Animal name (ShortPrefabName)": "bear", "Animal prefab": "assets/rust.ai/agents/bear/bear.prefab" }, { "SkinID of item after capture": 2700884049, "Animal name (ShortPrefabName)": "wolf", "Animal prefab": "assets/rust.ai/agents/wolf/wolf.prefab" }, { "SkinID of item after capture": SKIN ID OF POLARBEAR, "Animal name (ShortPrefabName)": "SHORT NAME", "Animal prefab": "POLARBEAR's PREFAB" } ], "Can be crafted": true, "Link to picture": "https://i.imgur.com/sZyLCgP.png", "List of necessary items for crafting": [ { "Item Shortname": "meat.boar", "Item Amount": 1 }, { "Item Shortname": "trap.bear", "Item Amount": 1 } ] }
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\oxide\lang\en\EasyGather.json Change "TimerText1": "Time for gathering\n{0}h. {1}m. {2}s.", "TimerText2": "<color=red>You don't have gather time\nLeave this location, otherwise you will die!</color>", To "TimerText1": "<size=20>Time for gathering\n{0}h. {1}m. {2}s.</size>", "TimerText2": "<size=20><color=red>You don't have gather time\nLeave this location, otherwise you will die!</color></size>", Change "20" Higher or Lower - its text size
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In subsequent versions, the method was redesigned, now the animal is placed as a box.
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Changed Status from Pending to Closed
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Changed Fixed In to 1.2.4
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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In the config, you can configure that health does not decrease
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Its not error, only warning, and need to change all false to true in hook, but in other plugins can be false and this warning show again If you want fix this, then change in hook OnEntityTakeDamage all return false to return true
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- 9 comments
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- #resource
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