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beee

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    591
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    7

Everything posted by beee

  1. All set here @OfflineGotOfflined?
  2. Will look into adding an exclusion list maybe for that trigger, in the meantime you can change line 590 to the following to exclude cargo crates: if (player == null || !player.userID.IsSteamId() || OnCargoShip(crate)) return;
  3. Hey, Should be able to add vi language code to the config then reload the plugin. Example: "Server Languages (Creates lang file for each in data/AutomatedMessages/lang)": [ "en", "vi" ] This will add ability to define different replies for each language from the admin ui.
  4. @Mirdon An antivirus could be blocking it from starting maybe.
  5. beee

    language option

    Changed Status from Pending to Closed
  6. beee

    Player Data Wipe

    Changed Status from Pending to Closed Changed Fixed In to 2.2.2
  7. beee

    Player Data Wipe

    Added to config, thanks for your suggestion
  8. Any errors showing up? If not maybe try running it as administrator.
  9. Seems to be downloading fine here
  10. beee

    Player Data Wipe

    Yup you're right will add it to the config next update
  11. Working fine here, what do you get when you type printwipe in console @OfflineGotOfflined?
  12. Will have a look soon.
  13. Changed Status from Pending to Closed
  14. Wipe variable uses natively defined wipe timer mentioned here https://wiki.facepunch.com/rust/server-wipe-timer. It requires a missile silo monument on the map for it to function properly.
  15. Changed Status from Pending to Closed
  16. You all set here @TGMotionz?
  17. It should show when they stand after connect, if not show me the config.
  18. Also colors must be lower case, so change Blue to blue and it should work.
  19. @TGMotionz hexadecimal is more reliable, try Welcome To Active Rust <color=#0a3ec2>{playername}</color>
  20. beee

    Can you add facepunch game tips?

    Changed Status from Pending to Closed
  21. beee

    Color

    Changed Status from Pending to Closed
  22. beee

    Can you add facepunch game tips?

    Changed Fixed In to Next Version

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