It doesn't have its own loot tables, the containers will use the servers loot table
you can spawn any prefabs with it though so you could use food crate ect
Alternatively if your using a loot plugin, you can make use of the unused crates in the game and edit the loot from them
in your case you could use the DM food crate
This option is no longer working
"Ignore not found plugins": true,
And its not finding plugins from MyVector even though the links are there and they worked fine in the previous versions
Getting the following error using the beta version
Exception while calling NextTick callback (NullReferenceException: )
at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
at Oxide.Plugins.RustRewards.GetMultiplier (BasePlayer player, System.String weapon, System.Single distance, BaseEntity ent) [0x00050] in :0
at Oxide.Plugins.RustRewards.GiveReward (BasePlayer player, Oxide.Plugins.RustRewards+RewardType type, System.Double amount, BaseEntity ent, System.String weapon, System.Single distance, System.String name) [0x000c3] in :0
at Oxide.Plugins.RustRewards+<>c__DisplayClass82_0.b__0 () [0x0006b] in :0
at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in :0
ClanFlyPlus - Failed to compile: The type or namespace name 'HarmonyInstance' could not be found (are you missing a using directive or an assembly reference?) | Line: 42, Pos: 17
Sorry for some reason I didn't get the notification, no i didn't get anywhere with the other dev unfortunately, but you can close the ticket, Thanks for all your help though
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