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Everything posted by Jbird
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The newest of the plugin actually already does that, or the last couple. The most recent one definitely at least. Moving forward NpcSpawn will have alerts in console when it needs to be updated. Other options will potentially be considered in the future. The community tries to announce big updates in Discord and the plugin is kept in one place for that reason, so that everyone has access to it. Now there is more communication about it and quicker too. Otherwise let us know if you run into any issues!
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- 99 comments
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- #barricade
- #ch47
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I didn't say that I would have this problem with others. The status should not be displayed before the search is combined. If the word is repeated, I will need a detailed reply, and the user may need an image to understand the situation you are repeating. The user should not repeat the word, and you need to see it to understand what I mean.
- 99 comments
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- #barricade
- #ch47
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The map comes with all of the prefabs, and it comes with the password to edit the map to customize it for yourself. It will be in the documentation in the download. I know for a fact that @Deeplyfri3d is okay with you customizing their map. Just don't claim anything is yours and you have nothing to worry about at all.
- 8 comments
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- 439 comments
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- #abilities
- #boss
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- 439 comments
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- #abilities
- #boss
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Well it's just a plugin, we can work on that but we can't fix the whole game of Rust. ha Will need more information to help you though as we haven't gotten any other similar feedback. Most likely it could be another plugin overriding the functionality of the turrets for example, but we will look into it and sort it out.
- 24 comments
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- #autoturret
- #event
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No problem at all, have you been able to sort all of that out now? Pas de problème du tout, avez-vous pu régler tout cela maintenant ?
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- 439 comments
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- #abilities
- #boss
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If you purchased the add ons, you need the base plugin as well, it is not included with the add on pack. Is this what you are referring to?
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- 439 comments
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- #abilities
- #boss
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- 439 comments
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- #abilities
- #boss
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- 439 comments
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- #abilities
- #boss
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Yes this is actually in fact already possible with the PveMode plugin addition. It will lock the Boss who does the most damage quickly enough, with your parameters, and it locks to that player for a certain time. It is almost exactly as you explained it. It works with several event plugins as well.
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ChatCommand to spawn a specific monster at your location
Jbird replied to RuGRustServer's Support Request in Support
Thank you for the suggestion. These types of suggestions have actually been collected over time and some of them will be implemented in updates that are coming. Stay tuned and thank you again for sharing the idea! Hopefully you'll be seeing it in action soon. -
- 99 comments
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- #barricade
- #ch47
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We are going to change that before too long, generally it's worth checking when errors arise but no worries. Did that fix your issue?
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- 99 comments
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- #barricade
- #ch47
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In the future for something that large, just add the file itself instead of copying and pasting all of the content. It's much easier to view in an editor than to use the sites format to look at it. I think you asked this somewhere else as well but did you confirm the versions you are running already? Do you mind confirming you have the most recent NpcSpawn and DefendableBases versions.
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- 99 comments
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- #barricade
- #ch47
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Apologies I misunderstood, I thought you were wanting them to be able to damage a base not stop them from it. Look for this section of config. "Entity Groups": [ Then look for this group. "name": "npcs", Let me know what you have for the two categories of that group. "members": "", "exclusions": "" Just to see if maybe there's something else we can add there. Out of curiosity what type of damage are they doing? What are they using?
- 439 comments
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- #abilities
- #boss
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It depends on what NPCs you are referring to but honestly he wouldn't need to fix it anyway because NpcSpawn NPCs can do damage to buildings and can raid. We just need to fix whatever is stopping it from happening in your case. If they are not NPCs generated by NpcSpawn then I would review your TruePVE settings as that plugin dictates what direction damage works or stops it. Otherwise if it is another developer who created those NPCs then you could go to them with the issue.
- 439 comments
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- #abilities
- #boss
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Excellent maybe some of the changes hadn't actually set until the restart, usually you just need a reload. Either way glad to hear that sorted stuff for you! Have fun with it.
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Few things. Do you have NpcSpawn loaded? It's a dependency for the plugin, link in the ReadMe file. You also (depending on your settings) need to have the Images folder installed and the images added inside it. oxide/data/Images If you already have all of that, or if you load them, reload the plugin and see what you get in console. oxide.reload JunkyardEvent If you get anything other than the plugin unloaded or loaded, and there is anything else, copy and paste that here. You'll otherwise be able to confirm you're good to go by running the command.