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Everything posted by Jbird
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Hi @frogg I can help with that. There are a few ways to customize the loot to answer your questions, and to do exactly those things. To give other rewards, you can build your own loot tables for NPCs or loot in the event and place things there using one of the options that will use the own loot table. Scrap is easily added this way. To remove messages from the event you can go to the lang file and remove everything between the quotations and nothing will generate. Just leave "" behind for that notification. Option 0 for default loot will use the BetterLoot loot table you build.
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I see two IDs. Does the plugin throw an error when you reload it? I think you need to use only one ID at a time. If no ID is used you can still set them up on any map just so you know. But you may know what you are trying to accomplish so I just mention that in case you thought it was needed. The ID can be left blank or I think 0 is default I can double check for you. This will allow the boss to spawn on every map.
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Happy to hear the issue is resolved. The developer is traveling at the moment and noticed it was not responded to so I wanted to reply.
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Have you by chance changed the CS file at all, some customers will change the default NPC that is spawning from the heavy scientists to something else. Have you by chance run this passed the community for that loot plugin? I wonder if another customer or the developer would have a quick answer for why that wouldn't work. Might have other follow up questions too just let me know on those first if you would and we will go from there @BrettG.
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It is not my plugin I provide support. The developer will be home in a couple days and can address that. Based on your initial request you asked for XP to be rewarded per boss and gave no other specifics. So based on what you asked originally, what I am telling you CAN ABSOLUTELY be accomplished. For this plugin and with your recent explanation, yes I could see where he would be able to consider using the API from the XP plugin to allow assigning different amounts per boss. I'll let him give you an answer when he gets back though. Stay tuned.,
- 437 comments
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- #abilities
- #boss
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I thought my other message didn't go through so I just pasted it again, didn't realize I was asking the same question in multiple places that was my bad. I will let the developer answer when he returns in a couple days. I provide support. I can say that it sounds to me like this can already be achieved closely enough that I am not sure if the plugin is going to get an update when it can do both things already just without as many specifics. With PveMode enabled the following setting exists for the player with the most points. "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": [] NPCs can also already be rewarded by XP plugin I'm not sure the need to make that so complex but again the developer would have the final word in this anyway I am just sharing my thoughts.
- 77 comments
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- #gas station
- #crates
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- 77 comments
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- #gas station
- #crates
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- 437 comments
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- #abilities
- #boss
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See what version you have and look at what circumstances you are referring to. With one of the recent Facepunch updates NPCs use a lot more resources, this has happened in the past but it was a big jump and was causing a lot of serious server lag and issues at certain counts. We had done research and we concluded that most average servers would have a lot of issues if they were to get around 1000 NPCs on the map at once all moving and such. NPCs outside of active player range will be dormant with the recent versions to combat this. If you are having issues check that you have the current version of NpcSpawn and any plugin that uses them. Is it BetterNpc NPCs that you're referring to?
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- 77 comments
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- #gas station
- #crates
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You're welcome @Weeds38 any time.
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It will load the file, but if the monument is there then nothing will happen. The same will happen with disabled files. They will load, and then nothing happens because they are disabled, but the file must still be read and loaded @Weeds38.
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You'll do well with a get your hands dirty attitude @Weeds38 so props on getting into it and figuring it out as you go.
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- 77 comments
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- #gas station
- #crates
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Sorry you have to even do all that @Weeds38 but it's better than banging your head against the wall right? If you need my help once you find the file with an issue just let me know.
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- 437 comments
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- #abilities
- #boss
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No worries @Weeds38 folders look okay. Perhaps it is simply something to do with the map. Do you have log files being created? Can you check those or did we already look there for more detailed information? I think you mentioned it but it will be best if we can at least figure out the location of the one(s) having issues. Otherwise you may need to ignore it or you may need to disable one file at a time and reload until the errors stop and we would know which group its in and could narrow down from there.
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The plugins are updated regularly across all sites @Mals. These two customers posted issues a month apart, but there were updates after both. I believe both actually were results of different specific issues as well, and both resulted in patches that you can see in the versions history. If there is anything that will apply to everyone it's going to go into an update as quickly as possible and will be released to everyone. There is seldom going to be anything we sort out in the Discord that is going to be missed on anyone other than one-off situations that aren't going to apply to many people and are a result of specific circumstances.
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What happens when you reload the plugin, what does it say there? Did you get the data moved over? It sounds like the plugin is not loading if it does not know the command. You are welcome. What happens when you reload the plugin, what does it say there? Did you get the data moved over? It sounds like the plugin is not loading if it does not know the command. You are welcome. What happens when you reload the plugin, what does it say there? Did you get the data moved over? It sounds like the plugin is not loading if it does not know the command. You are welcome. Sorry by the way I had to (with the 3x reply) Check to make sure you moved all files over from the download. Reloading the plugin should show most any errors and describe what's keeping it from loading up.
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My favorite errors are the ones that tell you exactly what you need to know within the error! haha Glad you got it sorted @BritishKingEdward thanks for letting us know you got it done.
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I'm telling you that by spreading those numbers out within the presets, and either making more presets or less, whichever simplifies your process. You can already set the min and max between all. Hi (There was nothing here but I'm including it in my reply haha) You do this in the numbers. Spread the amount you plan to spawn into those numbers. If you make a change partway through the month why not make two different copies and keep them on hand. Upload the one that fits that map size and just keep swapping them out, so keep a copy of both obviously. I'll be completely honest myself since I'm already responding. Not suggesting this but I myself like to pick the numbers that make sense and leave extra spawn points to choose from. I don't normally even really use the min max and give it much range if any. That's just me though so maybe others will chime in.
- 188 comments
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- #boat
- #facepunch
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Do you have anything in the Custom folder? Is it from a previous map and still enabled?
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This will be easier @Weeds38. <https://umod.org/plugins/nav-mesh-error-fix>
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Let me know if I can be of assistance there. Don't know the reference, explain more what you mean though by an overall range? You figured this one out yourself but yeah, totally can do that. I suggest just adjusting the min/max of each preset to achieve that effect. As I stated and would suggest as above, in my opinion this is much more simply done by having a very small min/max for the low probability boat, and a large min/max for the higher tier. Since you've got the max amount of boats you want, just adjust now what presets those numbers fit into, and make the tough and high reward boats just a small min/max and you're good to go.
- 188 comments
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- #boat
- #facepunch
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