-
Posts
2,048 -
Joined
Everything posted by Jbird
-
You can change the minimum and maximum to 0 for the timer if you would like. They will no longer spawn automatically and will only spawn with a command. You can change this for each boss file @forlandoo.
-
- 185 comments
-
- #boat
- #facepunch
- (and 15 more)
-
Where are you seeing this and what other errors are you getting? I honestly would google the beginning of the error though and look into it. It's likely either a client side PC error or a server error, it certainly is not looking like an error from this plugin but if you can get more information about where you are seeing that and what is happening leading up to it I can try to help.
- 75 comments
-
- 1
-
-
- #gas station
- #crates
- (and 20 more)
-
You were using 2-AlphaLoot so it was using the heavy scientist loot table. Option 4 uses only the prefab path, 5 uses the loot prefabs as well as using the default loot table not long after that. Yes you can use as many as you want. Just be very mindful of that point, the other configurations. If you have 100% and 3 for min and max it will pull them each 3 times at 100% probability.
- 97 comments
-
- 1
-
-
- #barricade
- #ch47
- (and 26 more)
-
- 185 comments
-
- #boat
- #facepunch
- (and 15 more)
-
- 185 comments
-
- #boat
- #facepunch
- (and 15 more)
-
- 75 comments
-
- 1
-
-
- #gas station
- #crates
- (and 20 more)
-
If I can also add a couple of things to check. Are other NPCs still moving? Did you confirm that they are the right version? There are still occasional cache issues on the site and an older version is received, its easy to miss.
-
Can you check the versions of all of those plugins @Yukîî? NpcSpawn, BetterNpc, and Vanish. There were issues on the sites where a previous version was being downloaded instead of the recent version and versions not long ago had started to have that issue which prompted update.
-
- 185 comments
-
- #boat
- #facepunch
- (and 15 more)
-
- 427 comments
-
- #abilities
- #boss
- (and 16 more)
-
-
I will have to look into that more and add that to the suggestions if it comes up again! I've only seen it where topology wasn't even applied but the distance between ice and the ground was too much. I haven't actually run into an instance of topology being applied and otherwise being acceptable and close enough to the ground. I definitely agree that together we can always do more than we will otherwise. I appreciate the great attitude and the feedback!
-
Any time @Rahd. Did you have to change the terrain at all or was the topology change enough? Glad to hear you got it sorted! Thank you for letting us know you did and for telling me another way to make ice lakes more event friendly in this type of instance.
-
refreshallimages Console command for ImageLibrary and might not even need to rehost them. Can also sometimes fix those issues by reloading the plugin again while the server is running. Sometimes too many things are trying to check ImageLibrary at the same time and some end up stuck if you don't delete that folder occasionally during wipes and let it generate again.
-
Can you get anything from console around that time to see what could be causing it? If you are not already you should jump into the Mad Mapper Discord and create a ticket there and we could look into it quickly. Console errors might point to what is causing the issue though. Does the plugin load or reload for you without any errors?
-
It's come up a few times @Rahd in the past. What happens is that the way those Ice Lakes are added, by default the editor doesn not put the terrain close to the ice layer. It leaves it well below, if you look with something like no clip you can see the terrain lower than the ice. The plugin reads the terrain and judges that the foundations are not an an acceptable distance to the terrain. One of the only ways to avoid this is to go underneath places like these and raise the terrain close to the ice layer and this will be avoided. But this can only really be done properly between a wipe so I understand that this doesn't help now, it hopefully explains the issue and can help in the future. As the developer shared above anyone can check their foundations, you can share that information with your players. You can express wherever is best for you that checking foundations before advancing a build might be a good idea but they need a TC up.
-
If you are testing it already, video can show the developer what is happening and used for comparison. It's always easier to say what an issue is when you can actually see it. Otherwise just test it and let me know if this is repeatable for you or if it just happened once. The plugin is written to account for this happening to our knowledge so seeing it not happening properly is nice if you're able but you don't have to if you can't or don't want to.
-
See if you can get video of being able to reproduce the issue. Perhaps it is on the other side of the fence waiting and the marker is gone. It is worth trying just in case, but any video would be great if this is repeatable @Kleementin.
-
Well don't throw them over the fence @Kleementin haha just kidding. I only remember hearing about this like one other time. Do you have anything there like extra cranes, or a plugin that controls them? I can't remember what we found that was somehow causing an issue before. Generally another wrecked truck should spawn when another is taken outside of the zone. Did you go around to see if it was still there but just lost on the notification? I would imagine this doesn't happen often right?
-
Same server and folder would be interesting. Not sure I follow your process but having similar stuff doesn't prove that it's the same it changes over time as you test it back and forth. Surely the files could end up different in one of the two directories regardless of how separate they are. See surely it can be something not even exactly expected that is causing the repeat in issue. Look closely at the config there if you plan to reuse. It seems to look fine now other than there is a message from the event and from Zone Manager. You should remove one or turn one off if you want to keep it similar to how it was above but with less messages. This can be done multiple ways but let me know if you need help with any.
- 75 comments
-
- #gas station
- #crates
- (and 20 more)
-
- 427 comments
-
- #abilities
- #boss
- (and 16 more)