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Everything posted by Jbird
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"Time to unlock the Crates [sec.]": 600.0, Yes there is @ChaoticStryfe
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We appreciate and accept all suggestions. I can add this one though I'm not 100% sure that I understand what you are saying, if you want to explain it further. I'll reference your post though when I add it to our notes. For reference though while suggestions are fine, the description explains features that the plugins have. It is best to ask questions before purchasing, because it is up to the developer KpucTaJl they make the final decisions otherwise for what will change or be added. The top of each file will say 'by Author Name' and tell you who owns the file.
- 97 comments
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- #barricade
- #ch47
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It's only on the test server that this is happening? I'd go through checking to make sure everything is the same between the two. It's very easy to let plugins get out of date or to have other version mismatches on a test server if it's not used regularly, or even if it is. I'd start there then I'd look at config changes or backtracking any other recent changes.
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Hello @gab you will do the following. Make sure that you have NpcSpawn installed. Move all of the files from the download that are inside the data folder, into your servers oxide/data folder. Everything here folder and file needs moved, even if it is an empty folder. Once all of the data files are moved and you have NpcSpawn.cs installed, you can install BossMonster.cs to your plugins folder as well and the plugin should run at this point.
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This is in the plugin description @Corpski. If you need Npcs to be able to fight with other Npcs, then set the value of CanTargetOtherNpc inside the plugin to true Can change CanTargetOtherNpc to true inside the CS file.
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Large Harbor NPC's Shift on spawn and Float off the ground.
Jbird replied to Jackelmyer's Support Request in Support
If you do see them moving that much definitely let us know and we can look into it. As much movement as happened in the video is not a concern but moving that much is more likely to be an issue. Otherwise thank you for the communication. Let us know if you run into more concerns or questions! -
At what point does the error appear, what is happening when it occurs, and does it stop when the event does? Almost appears as if it could be a map related issue but that is only a very quick guess looking at the error alone. But with some more information I am sure we can narrow down the source of the error.
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Large Harbor NPC's Shift on spawn and Float off the ground.
Jbird replied to Jackelmyer's Support Request in Support
Thank you for grabbing the video clip @Jackelmyer. KpucTaJl is translating and I think something was slightly lost in translation. Looking at the video and confirming with him though that the slight change you are seeing is not an issue. That much movement is simply the NPCs settling into place. It may appear slightly off but this is natural even default NPCs do it at times. Now if you see them ending up in an entirely different spot, under terrain or above buildings they should be on the other side of, things of that nature, then something else is going on. The little bit of movement in the video though is harmless and nothing to be concerned about. -
Large Harbor NPC's Shift on spawn and Float off the ground.
Jbird replied to Jackelmyer's Support Request in Support
Thank you for sharing that @Jackelmyer. Any chance you could grab a video clip of them adjusting and moving? To show the developer to study. -
Glad to hear it @WerWolf. Let us know if you have any other questions or run into any issues.
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- 429 comments
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- #abilities
- #boss
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Large Harbor NPC's Shift on spawn and Float off the ground.
Jbird replied to Jackelmyer's Support Request in Support
What map or maps have you been testing that on @Jackelmyer? Had you just noticed that recently? We will take a look and see if we can reproduce. -
Your json is titled config.json above, is it titled WaterPatrol.json in your server? Yes I see that your config has set to 1 for each of the 3 presets so you should have 3 boats at a time. I was pointing it out because you told me the custom locations was the only reference to the amount. There is an amount for each preset. If you are getting that many boats then something is not put in the right place. The config you are showing me should only produce 3 boats not more than 20 @WerWolf.
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"List of patrol boat presets": [ { "Chase Range": 400.0, "Sense Range": 200.0, "Minimum": 6, "Maximum": 6, This is at the very beginning of the configuration. Note minimum and maximum values. There is one of these for each preset to set the min and max for every single preset in the config.
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PveMode and MonumentOwner are already compatible and work within other plugins that the team have on monuments where both MonumentOwner the plugin (and its API) and PveMode the API are used together. Like just for example SatelliteDishEvent among many others. We are not having errors within any of these other instances. So yes you will want and need to talk to the developer of the plugin event that you are running when you are having the errors and issues. JTedal explained that they need to make their plugin compatible with his so there is no conflict. MonumentOwner also has API that they can use to make it compatible and fix the issue, because the compatibility is between AirfieldEvent and MonumentOwner. PveMode is just a vehicle to be driven by other plugins. Will it need updates and fixes sure, but most of the time the plugin driving will have to adjust the course @MrLiquid.
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Large Harbor NPC's Shift on spawn and Float off the ground.
Jbird replied to Jackelmyer's Support Request in Support
Can you describe when this is happening @Jackelmyer when you are noticing this? I know sometimes NPCs seem to be slightly above ground that is somewhat normal. If you have examples of it being a bit extreme or any particularly buggy clips we would be glad to take a look to make sure it's within normal expectations. I am wondering if you are talking about default NPCs because they can be borky sometimes, which includes NPCs set in the editor. There is no known issue that I can think of like you are suggesting. If you put more NPCs than you have spawn points you would have other issues with NPCs with nowhere to go and end up at the GC point. Are you using the same spawn points for multiple presets or anything like that? It could be an issue if anything. Off of that much information so far I don't have any guesses but screenshots and examples especially with which set of NPCs and where this is happening would be helpful. -
From what I remember there are normal crates, hackable crates, a couple military crates. Have you customized the configuration to use them in place of the military crates? I just ran the event a few times and I can't imagine where you would be getting underwater basic crates. If you can get screenshots I am curious but I would also be curious why you have them there or if you made any changes. Not running into any issue on my end at all everything disappears with the ship that should.
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- 429 comments
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- #abilities
- #boss
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There you go @Kleementin thank you @KorolOff!
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So right now it seems like everything is running smoothly? Just want to confirm @BadLandPVE thank you.
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I do have a document like that I created and shared in our Discord. You probably don't need it though at this point. Glad you got it sorted and rocked it out yourself! I know sometimes that feels just as good if not better. If you run into any other questions let us know.