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Everything posted by Jbird
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What is taking place when its happening? Does it start and stop? Try to narrow it down to what plugin using NpcSpawn is causing it and go that route. Might need to unnload NpcSpawn related plugins one at a time until it stops to narrow down where it's coming from then sort the rest out.
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- 29 comments
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- #event
- #facepunch
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If the true setting is adding odd behavior at all you can leave it set to false, setting 1 may be enough of a change. Wanted to show both options though. They are next to each other in config.
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Sure. "If the NPC ends up below ocean sea level, should the NPC return to it's place of appearance? [true/false]": true, "Type of navigation grid (0 - used mainly on the island, 1 - used mainly under water or under land, as well as outside the map, can be used on some monuments)": 1, Changed the default settings to true and 1 from false and 0
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So even if the players are nearby they still do this? What other plugins do you use to control damage? Did you customize the configuration?
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Interesting, how far away is the player? Do they attack when the player first releases the hostage?
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All good very reasonable mistake haha. Trust me I typed up a whole different response before I even caught it.
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- 29 comments
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- 1
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- #event
- #facepunch
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Oh you know what you don't need animal spawn. I was thinking of SupermarketEvent. If the plugin is loading properly then it looks like it's just the command you are using now. The command is gsstart not gasstart though so that's why it doesn't know the command. Chat commands (only for administrators) /gsstart - start the event /gsstop - end the event Console commands (RCON only) gsstart - start the event gsstop - end the event
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Do you have AnimalSpawn and NpcSpawn installed? Did you move the data files over? Reload the plugin and check console messages as it tries to load
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That means it has already been released. The plugin is checking to see if a newer version is available and will let you know. It's another way to notify that a new version has been released. There are no changes in configuration just some other things added and updated so just grab the new CS version and you should be good to go!
- 39 comments
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- #supermarket
- #crates
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That means it has already been released. The plugin is checking to see if a newer version is available and will let you know. It's another way to notify that a new version has been released. There are no changes in configuration just some other things added and updated so just grab the new CS version and you should be good to go!
- 73 comments
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- #gas station
- #crates
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That should be all you need for Convoy if I remember correctly. NpcSpawn, Convoy, and the Image files. When you reload the plugin what do you get in console? Or do you get any errors when Convoy should be spawning in? Give as many details as possible.
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I will check on this, there is a reason if I remember correctly but it's been awhile since it was discussed.
- 1 reply
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There are also data folders and files to move over into your server. Did you do this as well? If not do that. Reloading the plugin should usually give you some hints as it probably unloads right away but should give you some errors that explain why and what it's looking for. Feel free to join the Mad Mapper Discord you can create tickets there any time. And @Adem will always help when he is free.
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- 427 comments
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- #abilities
- #boss
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They will target most any other NPC yes.
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NpcSpawn config file has had an option since 2.6.3 and before that you could allow them to target other NPCs by changing a true false statement in the CS file. Currently it is in the NpcSpawn config file. "Can NpcSpawn NPCs attack other NPCs? [true/false]": true, It should say true like it does in my example.
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I am still dumb when it comes to raw code, I'm going to be honest there. I made more progress with map and prefab knowledge than with code. But I've seen how easily performance can be affected. Even through Facepunch updates. It was not too long ago that we have dealt with two performance pains to overcome. One with the water update and before that with an NPC update. Both systems were given many additions and changes, which while they have had positive effects on the gameplay and feel of the game, both created performance challenges when working with those systems. Thank you again as well for the feedback examples and explanation. Once KpucTaJl has had a chance to review the notes he will consider potential implementation the next times he is working on updates for NpcSpawn.
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Any time! Thank you for the feedback.
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Thank you for more clarity and feedback. For me it was just more of gauging what the fix could be so that I can condense and relay it to the developer. But also to make sense of it even myself. Admittedly at first I'm was trying to figure out if this was more of a case of who shoots first. Which it is not and thank you for explaining. It sounds like it may just be something that would be good to add as either an universal option that they don't shoot first, or possibly even a split option by different events and even custom files for example, where they can be given different levels of aggression. I will let the developer make the last decision but that gives me much more detail and examples to work with so thank you again. I'll add something about this.
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- 97 comments
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- #barricade
- #ch47
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