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Everything posted by Jbird
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Hello, normally it would be recommended for issues with a specific file to create a (New Support Request) on the files Support tab. This notifies the creator. I reached out to them actually to let them know about this general support ticket and they mentioned you've reached out in their Discord as well. But wanted to reply and give you the information. Using their additional sources of support is fine as well but just to more surely ping the author I wanted to mention that these can be missed more easily than a ticket on the file itself I am sure you will be able to resolve quickly by the sound of it, but wanted to reply and offer the suggestion.
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As I said in the previous message it will be looked into and considered. It might be possible but it needs to be tested and time needs to be given for that to happen. It is the developers birthday today actually and there are a lot of plugins in the library now that are always being looked and and updated. This will be considered and addressed if possible. We have notes for things like this though so it won't be forgotten it just might not happen right away.
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Can you get any context like when that is coming up or what is happening? Have you pointed this out to the BradleyDrops developer too? Haven't used it myself so don't know what all it does until I have a chance to look into it. In any case more context like what entity is in question for example could be helpful.
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That is less of an error with the plugin and more of an example of people finding ways around a challenge. At some point the plugin can not control and prevent every possible outcome like this. But it will certainly be added to our notes and looked into. Thank you for reporting it. It will be considered and tested in regards to future updates to the plugin and prevented if possible, so long as it can be done without negatively impacting the performance too much.
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- 472 comments
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- #abilities
- #boss
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- 472 comments
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- #abilities
- #boss
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Have you tried turning this option to true in config/BossMonster.json? "Use the PVE mode of the plugin? (only for users PveMode plugin)": false, If not then that might be why. I can add it to the suggestions but PveMode was built mostly for events. NPCs and BossMonsters were added later by request but this seems a bit complex for just one NPC even as a boss to be fair. I can still add it if you will like and KpucTaJl will make the final decision. Currently it is locked to the player or team that does the most damage overall. It is asking a lot of the plugin (performance) the more that things are constantly being asked to be calculated and manipulated or controlled. So this is the only reason I think that sometimes simpler (and what already exists) can be better.
- 472 comments
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- #abilities
- #boss
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If placing in or very close to a Facepunch monument, use the command in game to add their spawn point while standing in or very close to the monument. This will populate the config file for that boss automatically. If placing in a custom monument, or any custom place on the map not in or near a Facepunch monument, use a Custom Map file, and you can use it without an ID to use it on any map including a current map, the RAND switch will not be needed as that needs set up before launching the map. If the map has an ID already set then this would be good to use as it will only launch and work on that map. Just keep in mind that using no ID will work on every map so it would need changed when you change maps or they would end up in odd spaces. A mix of the two options is fine, set some up on monuments and others in custom places. Using default Facepunch monuments is usually preferred since this would never need changed between maps, but the options are there to customize further as obviously custom locations can be ideal as well.
- 472 comments
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- #abilities
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Are you using the method where the NPC drops a crate when it dies? This is actually already in our notes already as it was noticed that when using the option to have the Boss drop a loot crate it was not carrying the lockout as the corpse/backpack are. The bosses corpse or backpack that is dropped are locked if you have PveMode and BossMonster. There is a basic setting for locking the loot to a team in the PveMode config. I don't understand how it would be made like HarborEvent though or any of the events for that matter. There are several settings that would not even be applicable we are talking about just a single NPC in each case. PveMode when it comes to Bosses or NPCs are simply a matter of what team or person did the most damage to the Boss.
- 472 comments
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- #abilities
- #boss
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They are always there, but they don't move around until a player goes near them or attacks them. Even having them remain in one place, when Facepunch updated the water system the performance hit from this plugin crew quite a bit per active boat. Once defeated they respawn based on configured timers. They tend to be near Oil Rigs often which I love and is part of why I wanted them. Custom locations can be set as well.
- 194 comments
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- #boat
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I've added a note for our review later regarding this. Can you give more context? This looks like it could be a config error. If you are in the Mad Mapper Discord you can create a ticket or you can open a new support request on the files Support tab. We will need to look into this more than just the error to find out what's happening. Context will help a lot when are you seeing this error what is happening when it occurs?
- 472 comments
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- #abilities
- #boss
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The error is referencing RaidProtection. Unload that plugin and the issue should stop, once you confirm that I would create a new support request on the files Support tab.
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Almost anywhere yes. There are some limitations to the places they can spawn or move around but you can completely customize where they might appear with those few limitations in mind. Mostly things like space constraints, there are some places the game just considers to small and will push them out below beside or usually above the spot you set. Or otherwise some prefabs will not allow them to move around and will not be valid places for them to spawn, including player built bases. Besides those points and making sure to look at the configuration if using places off of the main island or underground, you can spawn them just about anywhere.
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Happy to help! Adem's plugins and any other that use NpcSpawn, this is the plugin that gives them their functions and such, so it would likely not be an issue with another plugin. It's possible but unlikely. With that information though it should expedite your tests and give you a clearer idea of expectations. Let us know if you run into other questions, feel free to drop them here, a support request, or better yet we are quite active in the Mad Mapper Discord as well and have a ticket system. Have fun with it!
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There are very few, single digits, weapons that might not work. We will look into the new weapon soon. Otherwise there may be one bow type that I can think of that they cannot use. As to rocket launchers NPCs will use these when the player is inside or behind defenses that they must raid to get to the player. They do not use them for normal attacks. As to the ammo types I don't recall there being any that do not work.
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This plugin was built on the requests of customers in the Mad Mapper community, and was built off of those discussions and suggestions. It was added to an existing and growing library mostly that of KpucTaJl and Adem, and add functionality to all of the plugins built into events for anyone who wants to use the API and hopefully will maintain the products as the plugins update over time. If you really think it's too pricey than don't get it but there is your answer if you were actually wanting one.
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Yes all BetterNpc NPCs are heavy scientists. Anything that uses NpcSpawn will have heavy scientists as the NPCs but then they are renamed skinned and such. This would be the same loot profile for the actual heavy scientists as well. Unfortunately AlphaLoot gives no options for custom NPCs so alternatively you may want to use the custom loot table that you can create yourself in the plugin. It may be a pain at first but you can copy and paste (carefully mind you) the loot table into other files and adjust between them.
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Tell me a few things if you would. Do you use oxide or carbon? Do you see any errors at all when you reload the plugin? Is this only when the plugin is running? It is likely in regards to the hackable crates. If you have Discord you should jump in the Mad Mapper Discord and create a ticket if you'd like. Or here on the site if you prefer it.