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pookins

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Everything posted by pookins

  1. pookins

    Turrets Reborn

    does not make any change, still does not show in permissionsmanager and permissions still do not exist when trying to grant in chat
  2. pookins

    Turrets Reborn

    config file for which plugin ? , I have changed nothing in TurretsReborn after this wipe and it worked well (with permissions showing) before wipe { "radius": 200.0, "Weapons": {}, "Block weapons in turrets by permission": [] }
  3. pookins

    Turrets Reborn

    I have also lost the permissions for TurretsReborn in permission manager , although permisssions manager is giving me multiple entries for each permission group .
  4. pookins

    BotReSpawn

    I had a similar problem with my bots but it turned out to be that i had kit name in caps in kits config and small caps in BotReSpawn , might be something as simple as that,
  5. pookins

    BotReSpawn

    I went screaming past there a few years ago
  6. Make sure to ctrl - to zoom out or you wont get all the boxes showing problems on missing functions now solved
  7. pookins

    Custom Loot

    thanks for the update.
  8. pookins

    Turrets Reborn

    I have most available rifle types (except for bolti) in my turrets and just type /turret fill <ammo type>, i add the weapon manually (it only takes a second or two) But using the same weapon in all turrets i think you would have to use the weapon short name rifle.lr300 (?) my usual loadout for a cave is 4 turrets , 2 with ak's/LR300/M249 , 1 with Grenade launcher (smoke grenades) , 1 RocketLauncher with incendiary rockets, surprisingly i dont get raided often
  9. pookins

    BotReSpawn

    Best way to fix that is to have the day night setting slightly later than the SkipNightVote setting so the bots are still on the day setting when the vote for skipping night comes up, my skip setting is for 7pm and bot night spawn setting is for 8pm ,
  10. pookins

    BotReSpawn

    The problem will increase as FP adds more and more monuments, You can have 5 bot spawn points in close proximity , for example i have The Dome, Abandoned supermarket, 2 large substations, 1 small substation, the Trainyard and Water Treatment all packed together as well as the roaming biome bots for that area, You just have to put up with crossfire
  11. pookins

    BotReSpawn

    Still normal behaviour with my bots this wipe and this time all the monuments were found and populated,
  12. pookins

    BotReSpawn

    How do you outfit your bots without kits plugin ? , go to umod.org and install the kits plugin, without it i dont see how you arm and dress your bots ?
  13. pookins

    BotReSpawn

    I use a hosted 50 slot low pop server with 16gb ram, i have 550+ daytime - 800+ nightime bots on a 4500 map , I dont have any problems with bots actions or behaviour with this version ,
  14. pookins

    BotReSpawn

    Bots are working as normal. still aggro , still chasing when attacked, still shooting when in range.
  15. pookins

    BotReSpawn

    I tried the underwater labs when FP included them in game but they would not work with bots , i just leave them out, same kind of thing with subway stations , all the bots appear around the outside of the stations so i just have night spawns for them
  16. pookins

    BotReSpawn

    I am on the latest version, but i would rather manually edit the data file ,
  17. pookins

    BotReSpawn

    I do not get any errors , i type bots.count in console and it tells me all the monuments that are populated, IF i notice missing ones and check data file to see if they are there and set to false (sometimes get more of one type) if there and set to false i unload plugin, set to true and set bots details/kit etc then reload plugin , but if not there i just grin and bear it , i am not going to replace missing bots with custom spawn i just leave it till next map, I was sure that any "added" monuments would be ignored but wanted to confirm it. all in all its a great plugin and i have nothing to complain about.
  18. pookins

    BotReSpawn

    Thats ok , i actually do not have ANY major problems with BotRespawn now that i found out my mistake with not using the EXACT spelling for the kits assigned (using lowercase instead of caps for kitname) . I do find that occassionaly a monument will be "missed" on a procedural map and would like some information added to the documentation on how to add a missing monument to the data file ( both for myself and others) . and will it be accepted once it is added (?)..
  19. pookins

    BotReSpawn

    Actually i like it like that, the loot is pretty high on the server and it stops "farming" the bots for loot, you have to make sure you kill the bots before you can loot the crates etc., I dont get problems with the amount of bots spawning (530 daytime) my only problem (which is common) is the entity count steadily rising thoughout the wipe,
  20. pookins

    BotReSpawn

    What are you talking about ?
  21. pookins

    BotReSpawn

    I am still getting very aggro bots who will chase and follow you for quite some distance, my settings are usually in this range although smaller monuments have a smaller roam range Behaviour": { "Roam_Range": 100, "Aggro_Range": 50, "DeAggro_Range": 70, "Peace_Keeper": false, "Bot_Accuracy_Percent": 60, "Bot_Damage_Percent": 60, "Running_Speed_Booster": 10, "AlwaysUseLights": true, "Ignore_Sleepers": false, "Target_Noobs": true, "Melee_DamageScale": 1.0, "RangeWeapon_DamageScale": 1.0, "Target_ZombieHorde": 0, "Target_HumanNPC": 0, "Target_Other_Npcs": 0, "Respect_Safe_Zones": true, "Faction": 0, "SubFaction": 0 },
  22. pookins

    Custom Loot

    Can you make it available for Huntsman plugin bots ?
  23. pookins

    BotReSpawn

    I do get all the spawns at all Biomes with the correct day and night amounts, Without the spawn radious i increased the roam range and all is well, Just hope they dont add more monuments ! its getting pretty crowded
  24. pookins

    BotReSpawn

    nvm found setting.
  25. pookins

    BotReSpawn

    Have not had this problem since aggro range was introduced, they will shoot back at long range if attacked but otherwise stay in aggro settings, I have had to reduce long range damage and actual damage for bots armed with spaz12 shotgun because of the "new" "blood in the face" effect when shot by these weapons , bots equipped with shotguns and pistols dont seem to "obey lower damage at long range" when shooting at you, got heavy damage from a bot at 190M ? armed with a spaz12,
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