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pookins

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Everything posted by pookins

  1. pookins

    HuntsMan

    Using the fix already posted its working fine on my server !! . The only thing senior management can do is ask when an update might be available, after all this is a free plugin and the author might have issues IRL that means we have to wait.
  2. pookins

    HuntsMan

    Try reading previous posts, it saves you time On 12/3/2022 at 11:12 AM, Wayward said: This isn't my mod but I got it working with the following: Change: npc.Brain.Senses.Init(...) to the following: npc.Brain.Senses.Init(npc, npc.Brain, 5f, 140f, 140f, -1f, true, false, true, 60f, false, false, true, EntityType.Player, false); No idea if this is the correct fix but it will compile now. I would upload the HuntsMan.cs file in it's entirety but I am pretty sure that would get me banned.
  3. pookins

    Turrets Reborn

    You have not fully explained how you remote control turrets, when they are on they automaticcaly detect and shoot at players, or dp you mean using cmnds ?
  4. pookins

    Turrets Reborn

    What do you mean by "remote control turrets" ? All my base turrets (which are in range of a tc to make them work) are working with no problems and no power
  5. pookins

    New error not compiling

    ConsoleSpamCleaner - Failed to compile: ConsoleSpamCleaner.cs(208,32): error CS1061: Type `Network.Server' does not contain a definition for `write' and no extension method `write' of type `Network.Server' could be found. Are you missing an assembly reference?
  6. had me confused as to what the "change" was !!
  7. pookins

    Turrets Reborn

    Wow , you are only using 10 plugins with permissions (?) I on the other hand have 65 which means i have 60 on page 1 and 5 on page 2, I think you have cropped the picture as i dont see the bottom of the page where you should have a section which shows a "players" icon and a "back" icon to take you back to the main mene for groups , I you had a "full" page there would also be an arrow to take you to page 2. as you are only using 10 plugins i dont think i can think of a reason
  8. pookins

    Turrets Reborn

    I know it might seem like a silly answer . BUT is there a second page to your permissions manager, i must admit i was caught out on this and didnt realise there was a page arrow (bot right), If it isnt that then i dont know 😞
  9. pookins

    BotReSpawn

    Bots will reload their weapons (or go through the motions) after firing off the magazine , They cant run out of rifle/pistol ammo and will continue to fire at you while you are in range, change the settings for more damage "Aggro_Range": 30, "DeAggro_Range": 40, "Peace_Keeper": true, "Bot_Accuracy_Percent": 50, "Bot_Damage_Percent": 50, "Running_Speed_Booster": 10, "Roam_Pause_Length": 0, "AlwaysUseLights": false, "Ignore_All_Players": false, "Ignore_Sleepers": true, "Target_Noobs": false, "Melee_DamageScale": 1.0, "RangeWeapon_DamageScale": 1.0, "Rocket_DamageScale": 1.0, "Assist_Sense_Range": 30, "Victim_Bleed_Amount_Per_Hit": 1, "Victim_Bleed_Amount_Max": 100, "Bleed_Amount_Is_Percent_Of_Damage": false,
  10. pookins

    BotReSpawn

    On death notes chat announcement it will show name of bot such as "pookins was killed by Nasa Security to eat his brain" which is fun for the other players and gives some indication of where i was 🙂
  11. pookins

    HuntsMan

    I agree and it still needs a lot of work, still have the *old problem of either using the previous version where the Huntsman spawns and actually attacks you but sometimes spawns inside the terrain 4/10 or the new version where they spawn ok but dont do anything,
  12. pookins

    Turrets Reborn

    Some permissions dont seem to work . /turret works but /turrets on or off does not even with all the permissions granted, if you look at two turrets they will both turn on/off but not the ones that are not in line of sight
  13. pookins

    BotReSpawn

    Since i started using this plugin (since original release) i have never seen an option to show player death location (?) even if you use DeathNotes plugin it will only show <player> was killed by <?> with <weapon> it does not show location of kill ,
  14. pookins

    BotReSpawn

    it is amazing on how much damage you get from a distant bot using a spas12 shotgun
  15. pookins

    HuntsMan

    PLEASE read previous posts in this (or any) thread before posting , the "fix" has been out for a few days *by wayward Change: npc.Brain.Senses.Init(...) to the following: npc.Brain.Senses.Init(npc, npc.Brain, 5f, 140f, 140f, -1f, true, false, true, 60f, false, false, true, EntityType.Player, false); No idea if this is the correct fix but it will compile now.
  16. pookins

    HuntsMan

    if you read the previous posts you will see there is a fix for it
  17. i used this "fix" and it worked LizardMods 31 Posted Saturday at 03:10 PM (edited) On 12/3/2022 at 11:12 AM, Wayward said: This isn't my mod but I got it working with the following: Change: npc.Brain.Senses.Init(...) to the following: npc.Brain.Senses.Init(npc, npc.Brain, 5f, 140f, 140f, -1f, true, false, true, 60f, false, false, true, EntityType.Player, false); No idea if this is the correct fix but it will compile now.
  18. pookins

    BotReSpawn

    Never had this problem with config options "Prevent_Biome_Ai_Dormant": true, "Allow_Ai_Dormant": false,
  19. pookins

    Error compiling after Update

    Same here BradleyGuards - Failed to compile: BradleyGuards.cs(172,34): error CS1501: No overload for method `Init' takes `14' arguments
  20. Same problem here, this plugin has needed fixing for some time now (re my previous posts) but now wont compile HuntsMan - Failed to compile: HuntsMan.cs(160,34): error CS1501: No overload for method `Init' takes `14' arguments
  21. pookins

    Huntsman not shooting

    I went back to the previous version but changed the lang file to "animal" instead of original text, it works a lot better and they will now shoot at you, ** still have the problem that they will sometimes spawn inside rocks or fail to find the navmesh so you get the warning (from proximity alert) but no sign of the huntsman
  22. What's New in Version 1.4.6 Released July 18
  23. pookins

    Custom Loot

    Container Types bradley_crate heli_crate supply_drop dm ammo dm c4 dm construction resources dm construction tools dm food dm medical dm res dm tier1 lootbox dm tier2 lootbox dm tier3 lootbox loot_barrel_1 loot_barrel_2 loot-barrel-1 loot-barrel-2 oil_barrel codelockedhackablecrate crate_basic crate_elite crate_mine crate_normal crate_normal_2 crate_normal_2_food crate_normal_2_medical crate_tools crate_underwater_advanced crate_underwater_basic foodbox minecart trash-pile-1 ...There may be more, as the plugin automatically adds new ones as they appear in-game. Options per type: "enabled": true/false (governs corpse loot-giving) "lootTable": "default" "minItems": 6 "maxItems": 6 "gunsWithAmmo": true/false "noGuns": true/false "MaxBps": 3 "WaterPreFillPercent": 20 "ClearContainerFirst": true/fals
  24. pookins

    Custom Loot

    did you read plugin description and documentation ?
  25. pookins

    Turrets Reborn

    I dont and would prefer any change to be an option
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