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pookins

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Everything posted by pookins

  1. pookins

    HuntsMan

    Since using the BotReSpawn option ON (and creating a CUSTOM BotReSpawn bot) also using CustomLoot "HuntsMan" option i find that the Huntsman now works great the only difference is that he no longer drops a backpack and you dont get that message BUT the amount of loot optioned in CustomLoot makes up for it, So there is now no problem and i hope that anyone else who is having the same problem do the same to fix it
  2. pookins

    HuntsMan

    This plugin has not been working properly since version 1.3.3, the Huntsman will spawn (now) but will not shoot 90% of the time and will just stand arouind or walk around looking stupid, The bots for BotReSpawn and Dangerous Treasure plugin would have had the same issues corrected to allow the bots to behave normally but on this plugin this has not happened ?
  3. pookins

    BotReSpawn

    With so few "monuments" optioned it would only take 5-10 minutes to manually edit the data file , i would not bother pasting anything,
  4. pookins

    BotReSpawn

    To save myself time i cut the config from the line below the "kit" option (in the source config) then paste that cut piece into the config of each of the monuments etc that i want to the same (after of course removing those secions from the target config) , You of course must have the plugin unloaded and after editing save and reload plugtin. it saves me hours especially when you have so many smaller monuments where you want the bots to have a different name and kit,
  5. pookins

    Still not shooting

    Updated for July FP update and the Huntsmen are back to not shooting yet again, when is this problem going to be fixed or do i have to ignore all updates and use the version three updates ago ?
  6. pookins

    BotReSpawn

    Just started getting this error, anything to worry about ? KeyNotFoundException: The given key was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <fb001e01371b4adca20013e0ac763896>:0) Oxide.Plugins.BotReSpawn.BestRange (Oxide.Plugins.BotReSpawn+BotData bdata, Oxide.Plugins.BotReSpawn+Range targetrange) (at <b66cb6326932480ab10157e9007ba350>:0) Oxide.Plugins.BotReSpawn.SelectWeapon (ScientistNPC npc, Oxide.Plugins.BotReSpawn+BotData bData, BaseAIBrain brain) (at <b66cb6326932480ab10157e9007ba350>:0) Oxide.Plugins.BotReSpawn+BotData.SelectWeapon () (at <b66cb6326932480ab10157e9007ba350>:0) KeyNotFoundException: The given key was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <fb001e01371b4adca20013e0ac763896>:0) Oxide.Plugins.BotReSpawn.BestRange (Oxide.Plugins.BotReSpawn+BotData bdata, Oxide.Plugins.BotReSpawn+Range targetrange) (at <b66cb6326932480ab10157e9007ba350>:0) Oxide.Plugins.BotReSpawn.SelectWeapon (ScientistNPC npc, Oxide.Plugins.BotReSpawn+BotData bData, BaseAIBrain brain) (at <b66cb6326932480ab10157e9007ba350>:0) Oxide.Plugins.BotReSpawn+BotData.SelectWeapon () (at <b66cb6326932480ab10157e9007ba350>:0) KeyNotFoundException: The given key was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <fb001e01371b4adca20013e0ac763896>:0) Oxide.Plugins.BotReSpawn.BestRange (Oxide.Plugins.BotReSpawn+BotData bdata, Oxide.Plugins.BotReSpawn+Range targetrange) (at <b66cb6326932480ab10157e9007ba350>:0) Oxide.Plugins.BotReSpawn.SelectWeapon (ScientistNPC npc, Oxide.Plugins.BotReSpawn+BotData bData, BaseAIBrain brain) (at <b66cb6326932480ab10157e9007ba350>:0) Oxide.Plugins.BotReSpawn+BotData.SelectWeapon () (at <b66cb6326932480ab10157e9007ba350>:0)
  7. It has always been an issue for some people ever since the game came out, FP says that the sex (ect) of your character is based on your steam id and cannot be changed, you can take the risk of creating a new steam id but could very well end up with the same sex in the new character, I have one steam character that is a heavily built black man and on my other account I am a slim asian woman, does it make a difference , NO
  8. pookins

    BotReSpawn

    You can make "heavy duty" bots by including heavy weapons (m249) and armour in the kit you create and assign to them, you can also use the config to make them faster and harder to kill.
  9. pookins

    Turrets Reborn

    Never had this problems, i have added ammo then changed ammo type ,i have removeed all ammo and changed changed weapon type and reloaded, i have also changed to rocket launcher and added/changed didfferent ammo types all without any problems
  10. pookins

    Not shooting yet again

    I decided to update to this latest version hoping that the "doesnt shoot" problem had been fixed BUT they are spawning (with chat warning) equiped with a choice of 4 kits and none of them are firing , they just wander around close to the dead animal , looks like i will have to go back two versions and hope that still works
  11. pookins

    HuntsMan

    That would depend whether it is working for you or no . did you actually try the fix that has been posted or just waiting for the plugin to be updated ?, as i said before it is compiling for me and although there are some glitches its working, the huntsmen as spawning and working as expected
  12. pookins

    HuntsMan

    Using the fix already posted its working fine on my server !! . The only thing senior management can do is ask when an update might be available, after all this is a free plugin and the author might have issues IRL that means we have to wait.
  13. pookins

    HuntsMan

    Try reading previous posts, it saves you time On 12/3/2022 at 11:12 AM, Wayward said: This isn't my mod but I got it working with the following: Change: npc.Brain.Senses.Init(...) to the following: npc.Brain.Senses.Init(npc, npc.Brain, 5f, 140f, 140f, -1f, true, false, true, 60f, false, false, true, EntityType.Player, false); No idea if this is the correct fix but it will compile now. I would upload the HuntsMan.cs file in it's entirety but I am pretty sure that would get me banned.
  14. pookins

    Turrets Reborn

    You have not fully explained how you remote control turrets, when they are on they automaticcaly detect and shoot at players, or dp you mean using cmnds ?
  15. pookins

    Turrets Reborn

    What do you mean by "remote control turrets" ? All my base turrets (which are in range of a tc to make them work) are working with no problems and no power
  16. pookins

    New error not compiling

    ConsoleSpamCleaner - Failed to compile: ConsoleSpamCleaner.cs(208,32): error CS1061: Type `Network.Server' does not contain a definition for `write' and no extension method `write' of type `Network.Server' could be found. Are you missing an assembly reference?
  17. had me confused as to what the "change" was !!
  18. pookins

    Turrets Reborn

    Wow , you are only using 10 plugins with permissions (?) I on the other hand have 65 which means i have 60 on page 1 and 5 on page 2, I think you have cropped the picture as i dont see the bottom of the page where you should have a section which shows a "players" icon and a "back" icon to take you back to the main mene for groups , I you had a "full" page there would also be an arrow to take you to page 2. as you are only using 10 plugins i dont think i can think of a reason
  19. pookins

    Turrets Reborn

    I know it might seem like a silly answer . BUT is there a second page to your permissions manager, i must admit i was caught out on this and didnt realise there was a page arrow (bot right), If it isnt that then i dont know
  20. pookins

    BotReSpawn

    Bots will reload their weapons (or go through the motions) after firing off the magazine , They cant run out of rifle/pistol ammo and will continue to fire at you while you are in range, change the settings for more damage "Aggro_Range": 30, "DeAggro_Range": 40, "Peace_Keeper": true, "Bot_Accuracy_Percent": 50, "Bot_Damage_Percent": 50, "Running_Speed_Booster": 10, "Roam_Pause_Length": 0, "AlwaysUseLights": false, "Ignore_All_Players": false, "Ignore_Sleepers": true, "Target_Noobs": false, "Melee_DamageScale": 1.0, "RangeWeapon_DamageScale": 1.0, "Rocket_DamageScale": 1.0, "Assist_Sense_Range": 30, "Victim_Bleed_Amount_Per_Hit": 1, "Victim_Bleed_Amount_Max": 100, "Bleed_Amount_Is_Percent_Of_Damage": false,
  21. pookins

    BotReSpawn

    On death notes chat announcement it will show name of bot such as "pookins was killed by Nasa Security to eat his brain" which is fun for the other players and gives some indication of where i was
  22. pookins

    HuntsMan

    I agree and it still needs a lot of work, still have the *old problem of either using the previous version where the Huntsman spawns and actually attacks you but sometimes spawns inside the terrain 4/10 or the new version where they spawn ok but dont do anything,
  23. pookins

    Turrets Reborn

    Some permissions dont seem to work . /turret works but /turrets on or off does not even with all the permissions granted, if you look at two turrets they will both turn on/off but not the ones that are not in line of sight
  24. pookins

    BotReSpawn

    Since i started using this plugin (since original release) i have never seen an option to show player death location (?) even if you use DeathNotes plugin it will only show <player> was killed by <?> with <weapon> it does not show location of kill ,
  25. pookins

    BotReSpawn

    it is amazing on how much damage you get from a distant bot using a spas12 shotgun
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