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Kleementin

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Everything posted by Kleementin

  1. That guy is not fixing anything anymore. He just comments sometimes on issues he won't have to fix anything for. We all have to live with that incomplete state of the plugin.
  2. Well. I can only say what players already been done. That's why I didn't use Anti Offline Raid anymore. I'm not sure if there can be a fix. This is a brainer.
  3. Why put traps anywhere if your base is always safe and not raidable? It happened on my server with the Anti Offline plugin from UMod. Players abused this.
  4. What about players that let another one build and authorize on the tc, that one leaves the server and the others play in that same base cause they got the codes for the codelocks and the base stays protected while it is actually habited?
  5. Found that plugin on Umod that prevents fire damage from fireballs and splash fires. That's exactly what needs to be integrated in CRaidController to make it work properly. https://umod.org/plugins/no-fireball-damage
  6. I'm curious. One of the reviews says "top support" but none of the discussion or support questions have been answered so far. The longer I am hosting a server the more I find it important not to just buy plugins but be sure that the developer cares about the plugin and customers. So, aren't there any answers cause of Discord support maybe or is it just like that?
  7. Stuff can still be damaged by fire. When will the plugin start working again??? https://i.imgur.com/Krn5cvx.jpg
  8. As far as I remember I only had this after server restarts. Like scientists not spawning aswell when the there's a ship on the map during server restart.
  9. @Krungh CrowIs this something you could do for Codefling? Are you interested?
    Don't buy this plugin if you want a bug free and always correct working plugin and a developer who cares about it. If you got too much money and don't care about service too much, do it. My review could change some day when the developer decides to work on it again.
  10. In my opinion you cannot know if the plugin works correctly as long as you don't test it yourself. Just because there are no other people noticing the same thing it doesn't mean it's not there. Well, whatever. I'm really disappointed I bought this and immediately after the developer tells me to not have the time to care about the plugin and fix things about it (including my very first issue right after purchase, with these messages about raid time which aren't correct).
  11. I don't get this to be honest. Why do you tell me in Discord that you will have a look at that fire damage problem then when you don't plan to do anything to fix the plugin in some time? And why do you still sell the plugin then? It's not working correctly and doing what it suggests to do. This is not ok I think.
  12. You don't plan to do what exactly?
  13. I have 3 important questions: 1. Will the next update fix the problem with fire dealing damage to items? 2. Will the next update fix that problem where the plugin tells the raid time begins at midnight again though it won't? 3. When will the next update come out?
  14. Well. I am only looking for a pvp protection plugin. I don't care if there would be an option to protect the player's base too but I wouldn't need that. Guess a good addition would be that the one who is protected can't hurt any other players. Also, it would be nice if there were different time options: 1. a countdown from the beginning of wipe (as it already is in start protection plugin) 2. an option to give all players on the server a protection within a certain daytime
  15. The Start Protection plugin at UMod is unmaintained. So, it would be great if anyone would make an even better plugin of that kind. A plugin that gives players a timer in which they can't be hurt by anyone, maybe not hurt anybody else too. Would be best that way. Also interesting would be if the server owner could set times when that protection is on and where not.
  16. Kleementin

    3 golden eggs

    Do you use Gather Control?
  17. Kleementin

    3 golden eggs

    Changed the short name to bronze egg again and now received 3 silver eggs out of one chicken though I set "Max Silver Eggs": 2
  18. Kleementin

    3 golden eggs

    https://textuploader.com/tanaj I never receive any bronze eggs with that config. Also, sometimes there are no eggs. https://i.imgur.com/knwuTih.jpg I thought "Max eggs when using multiplier plugins" really means the maximum of all variations below. Like if I set 4 silver eggs, that it would also be possible that it's 1,2 or 3 eggs. But it seems it's always the exact amount cause I get 2 silver eggs all the time.
  19. Kleementin

    3 golden eggs

    No prob. After you found out how to prevent that you could add an option where once can set how many eggs of a kind will come out of a chicken. I think this could be interesting. Maybe I would like do 3 bronze eggs, 2 silver eggs and 1 golden egg or something.
  20. Kleementin

    3 golden eggs

    Server restart was 4 hours ago.
  21. Kleementin

    3 golden eggs

    No. I did 5 chicken before writing to check. All of them had 3 eggs. Did this again now. The same result.
  22. Kleementin

    3 golden eggs

    After server restart, it's happening again.
  23. Kleementin

    3 golden eggs

    Debug is set to true already. What exactly shall I do?
  24. Kleementin

    3 golden eggs

    Once more my config: "Main config": { "Debug": true, "Show Chat messages": false }, "Egg injection Settings": { "Chance on Egg Injection (0-100)": 100, "Chance on Regular Egg (0-100)": 0, "Chance on Bronze Egg (0-100)": 60, "Chance on Silver Egg (0-100)": 40, "Chance on Golden Egg (0-100)": 0, "Default Egg": "easter.bronzeegg" } }
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