-
Posts
641 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Kleementin
-
- 424 comments
-
- 2
-
-
- #statistics
- #leaderboard
- (and 12 more)
-
Could you add categories for different kill types like melee, arrow, bullets...?
-
How can I exclude tags from being shown in chat without excluding the whole category from the rankings? Did "IncludeInChatBroadcast": false and "BroadcastTitleChanges": false but the tag still appears.
-
- 424 comments
-
- 1
-
-
- #statistics
- #leaderboard
- (and 12 more)
-
- 8 comments
-
- 6 comments
-
Chance to keep running snow machines after server restart?
Kleementin replied to Kleementin's Support Request in Support
This gets closed without answering? -
Maybe we already talked about it, but is is possible to automatically show the vehicle prices on the site? Thank you.
-
I think this is working correctly now. +nav_disable false in the start.bat did it for me.
-
Chance to keep running snow machines after server restart?
Kleementin posted A Support Request in Support
So, I created Winter Wonderland with like 100 snow machines. But after a server restart only 3 of them were still running. I had to turn them all on. Any chance the others could go on running? -
I just installed it and my mate who came on the server after me had the PVPKill and PVPDistance tags from the beginning without having killed anybody.
-
I use the Permission Manager for setting permissions but I don't see The Button there.
-
I just wanted to know if you have any knowledge if BotSpawn npc's walking over surfaces will ever be fixed. Is it anything Facepunch will ever work on?
-
Bots only attacked after holding weapon
Kleementin replied to Kleementin's Support Request in Support
Oh. You're right. Airfield was set to true for whatever reason. Thanx. -
I just woke up at the airport and noticed that all the bots ignored me until I held a weapon.
-
"BotSpawn_Attacks_NPCs": false for each monument in data profile?
Kleementin posted A Support Request in Support
Could you add the possibility to make Botspawn NPC's attack other NPC's separatly for each monument in the data profile? I would like to prevent zombies attacking Bradley Guards on the Launch Site but would like to keep all other zombies on the map to be aggressive against other NPC's. Thank you. -
Do you see a way to add an option to adjust single scientists that have special positions? For me there's only one that comes in mind and important. The one on the high stood on the cargo ship. I don't use a kit for the cargo ship scientists that have bolt or L96 cause these wouldnt make sense for the ones in the ship and on the deck. But the one on the high stood I would really like to have a sniper rifle.
-
Do you know of a command that kills all scientists instantly? Would fit to the respawn command and I wouldnt have to kill them all with guns all the time.
-
Oh ok. Is it possible to see some videos maybe to get an idea of what the plugin does? Or at least pictures?
-
I once did this and waited hours for testing everytime to see if the NPC's change or not. Guess I could do it once more with that command sooner or later. I hope I soon get the joy to do so. Thank you.