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Everything posted by Kleementin
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Ok. Maybe I was just wondering cause I have other plugins where you can adjust the health of NPC's and in these cases I use the same kits. So maybe I just got used to their power and thought with the new kits that NPC's on the cargo are still too weak. Maybe I should look for a plugin that lets me adjust the health of all NPC's. Anyway, thank you.
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- 424 comments
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- #statistics
- #leaderboard
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The scientists on cargo are harder to beat by default. Though they have the normal scientist hazmats on they need more headshots than a normal junkpile scientist. I guess they are similar to the ones in the military tunnel. But your plugin overwrote that. So, my plan to make them more dangerous turned into the opposite. Please make sure if you wanna add that soon or not. Otherwise I would sadly have to deinstall the plugin.
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Did give the cargo ship scientists kits with better weapons and gear than normal to make them harder to beat. But they are more easy to kill now cause they have less health now cause of your plugin. Please, we need an option for setting the health of the NPC's! Thank you.
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Thank you for your answers and the video. Would it be imaginable to add these tags? I use Player Challenges atm but it seems it's not updated anymore. But my experience is that players are triggered by the tags. Many ask how to get them and this is what leads them to the statistics. In my opinion not many players use the command to look into the statistics if they don't benefit from with a tag. They really love these.
- 424 comments
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- #statistics
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I just wanna ask if anybody knows why that happens on my server. The scientists of the oil rigs and the cargo also Giant Excavator sometimes are all stuck. A player can kill them easily cause they won't do anything.
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- 424 comments
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- #statistics
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Can you add an option in the config to turn off the chat messages of the guards? Thank you.
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An other way would be to change the command to e.g. "/skin".
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I just noticed that it's not possible to connect a home command to a button cause the command always has to be "/home and space after that before writing 1 e.g. Clicking the command only uses "home" and the rest is missing. That's why you get "Unknown command: home".
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Oh, this would be great. I'm not good at this. I would like to add Transport Copter, Horse, Hot Air Balloon, Rowboat and RHIB for letting people spawn them via phone button. Also needed would be an image for kits, player statistics, skinning an item, autodoor enabling/disabling, building a rocket turret, building an elevator and activating pet control of a pet plugin. I use the workbench item for now for standard "/home 1" command for NTeleportation but maybe you would have a better solution.
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Ok. Thank you.
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Well, they shall spawn if possible but if someone build a big foundation that avoids them spawning in that area that is ok. It's just a bit annoying that this comes with a massive spam in the log file. I don't wanna turn them off by default.
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It's totally ok that they cannot spawn anymore. Don't get me wrong. I would only be happier if there was a way to not put out this message so often. Is this something that can be done on this side or is it an Oxide thing?
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I wonder how you coloured the background of the button images.
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I get this in the log file: 00:00 [Info] [BotSpawn] Can't get spawn point at Lighthouse 0. Skipping one npc. And it's all over the log file. This is because I build a massive foundation directly where the NPC's used to spawn. So this prevents them from spawning which I'm totally fine with. Could you just do something about that log file spam? It's written down a 100 times in a minute. Thank you.
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No. If a player gets offline there is a cooldown. After the cooldown his base is protected 100% by default. This changes to 80% after an hour real time. Not after an hour playtime. Wouldnt make sense cause he is not playing, he is offline.
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I tried to use the Anti Offline Raid plugin from UMod which gives bases protection connected to the time a player is offline. This plugin doesn't work. It has issues like detecting wrong when a player logged off and so the protection percentage is wrong. Any chance some developer could make one that does work.
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Is it possible to add scrap as a currency?
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It's not that important. Thank you anyway.
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Any chance you add an option to run it without bait?
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I understood the purpose of this plugin that I just bought in the way that fish will be caught without bait. Did I misunderstand this? If so, what does it do?
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- 60 comments
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- #vehicle licence
- #ui
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(and 7 more)
Tagged with:
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- 2 comments
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- #rust
- #mechanics
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(and 4 more)
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