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Everything posted by Kleementin
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I just woke up at the airport and noticed that all the bots ignored me until I held a weapon.
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"BotSpawn_Attacks_NPCs": false for each monument in data profile?
Kleementin posted A Support Request in Support
Could you add the possibility to make Botspawn NPC's attack other NPC's separatly for each monument in the data profile? I would like to prevent zombies attacking Bradley Guards on the Launch Site but would like to keep all other zombies on the map to be aggressive against other NPC's. Thank you. -
Do you see a way to add an option to adjust single scientists that have special positions? For me there's only one that comes in mind and important. The one on the high stood on the cargo ship. I don't use a kit for the cargo ship scientists that have bolt or L96 cause these wouldnt make sense for the ones in the ship and on the deck. But the one on the high stood I would really like to have a sniper rifle.
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Do you know of a command that kills all scientists instantly? Would fit to the respawn command and I wouldnt have to kill them all with guns all the time.
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Oh ok. Is it possible to see some videos maybe to get an idea of what the plugin does? Or at least pictures?
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I once did this and waited hours for testing everytime to see if the NPC's change or not. Guess I could do it once more with that command sooner or later. I hope I soon get the joy to do so. Thank you.
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I don't use NPC Kits at the moment but still get these issues with scientists sometimes. No matter if it's Oil Rig, Cargo or e.g. the TreasueBox or the PilotEject event. In all cases I get NPC's that are stuck and don't attack. A bit different though. Oil Rig and Cargo don't move at all and dont attack back when getting attacked. The plugin npc's do move from left to right, Treasure box npc's attack after being attacked, PilotEject guys don't. I have no clue what to do about it tbh. I have this since months and it's a pain in the ass.
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I experience Oil Rig scientists being stuck from time to time. They don't move or attack and can be killed easily. Is your plugin fixing this?
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I would like to see how the plugin works but the Live test link does not work.
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I don't know if this is possible but if we'd have the option to have an melee attacking NPC that rides on a horse....god....this would be awesome. Didn't see this yet though.
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I have the Treasure Box plugin and noticed the bots don't attack anymore. I unloaded NPC Kits and they attacked again. Edit: This seems to be a general problem on my server and has nothing to do with NPC Kits. My scientists sometimes move and sometimes are stuck. So, sorry for that.
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It's the ZombieHorde plugin and I enabled them to kill animals. So, this is wanted. But I think it's weird if they trigger the Huntsman. Especially when I plan to change the Huntsman to some kind of special zombie after you added support for beancans and melee weapons. So, if NPC's could be excluded from doing that it would be great.
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I noticed that my zombies spawn the Huntsman when killing game. Maybe you could prevent this.
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- 43 comments
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Why is the first slot always empty when looting the Bradley crew? I was just wondering.
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Stuck scientists on cargo, oil rigs and Giant Excavator
Kleementin replied to Kleementin's topic in General
Animals weren't the problem. But I went through my whole server plugins and cleaned some stuff. I think this made it work again. Thank you anyway. -
What exactly does this plugin do? I don't get it.
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Did you upload the new files as private or something? None of the files you just linked work when putting them in the config. Only the main image file always did. But the link is different. Your new files lose the "i." in the link when the browser opens the site. Also there is a background from imgur with buttons and all. The direct link of the main file doesnt have that. Just the image.