Mario
Member-
Posts
32 -
Joined
-
Last visited
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Everything posted by Mario
-
This plugin is a fantastic concept. I was thrilled to find something that automatically marks multiple previous death locations on the map. It makes it easier to track and recover gear without the hassle of manual navigation. The core functionality works flawlessly and adds real value for solo or small-group play. That said, the one major drawback is that these markers are visible to every player on the server. This creates significant balance issues depending on your server's focus. On PVE setups like mine, it discourages looting runs since opportunistic hoppers can swarm the spot immediately. In PVP zones, it turns deaths into predictable ambushes, with players camping just outside until the victim respawns. It's a shame, as this undermines the plugin's utility in community-oriented environments. I wish this visibility had been clearer in the description. I likely wouldn't have purchased otherwise. There's little upside to broadcasting death spots server-wide, especially when maps are already busy with event and zone markers. It just adds unnecessary clutter for everyone. Overall, if it supported customizable visibility, this would be a 5-star must-have. Devs, please consider an update for player-specific markers. It could make this essential for modded servers!
-
Yea I tried it again and it worked. I don't use BetterNpc. Looks like something happened to the config the first time I tried to use your update procedure. Config being messed up was causing the issue. What a hassle. I tried to update/convert it 20+ times and the entire time it was a broken config from the updater. I figured it was a conflict issue because reloading the event plugins makes chaosNPC toss errors. Should consider putting in the procedure to delete the config, because the updater only broke it for me. Anyways atleast its working again. Thanks.
-
-
-
My plugin is different because of custom edits so I don't know the lines or the snippets. But fixing these lines will fix it for the last Rust update. This line: success = Economics?.Call("Withdraw", player.userID, double.Parse(cost)); To this: success = Economics?.Call("Withdraw", player.userID.Get(), double.Parse(cost)); This line: var points = ServerRewards?.Call("CheckPoints", player.userID); To this: var points = ServerRewards?.Call("CheckPoints", player.userID.Get()); This line: Economics?.Call("Deposit", player.userID, Convert.ToDouble(amount)); To this: Economics?.Call("Deposit", player.userID.Get(), Convert.ToDouble(amount)); This line: ServerRewards?.Call("AddPoints", player.userID, amount); To this: ServerRewards?.Call("AddPoints", player.userID.Get(), amount); This line: var balance = (double)Economics?.Call("Balance", player.userID); To this: var balance = (double)Economics?.Call("Balance", player.userID.Get()); This line: return ((int)ServerRewards?.Call("CheckPoints", player.userID)) + ".00"; To this: return ((int)ServerRewards?.Call("CheckPoints", player.userID.Get())) + ".00";
-
Plugin has a few bugs that popped up recently that were easy to patch myself. We made edits so the dealer auto spawns in outpost during random times, removed the drone function, and put in some UI messages to remind players not to clone the plants. We also put in plant harvest caps to easily balance it even with mods that increase plant gathering, We use it in combination with other plugins so players can make joints and smoke them for buffs. My players love the plugin and because of that I maintain it myself with the lack of support lately. Amazing plugin and I hope the developer becomes active again.
-
- 199 comments
-
- #items
- #enhancement
-
(and 6 more)
Tagged with:
-
Yea it works now. It also fixed skulls. Only bug I noticed is when pulling an item from a stack it won't update the number it shows on the stack until you close the box UI and re open. But I am just happy the custom item duping is fixed. Thanks again. Edit: The stack numbers not updating is only happening on the custom item kit that share the same skin, not on default rust items that share the same skin.
- 33 comments
-
- #industrial
- #rust
-
(and 7 more)
Tagged with:
-
- 33 comments
-
- 1
-
-
- #industrial
- #rust
-
(and 7 more)
Tagged with:
-
Is it possible to run a command twice from the shop? Example of a command I would like to run twice with 1 purchase. "Command (%steamid%)": "thecommand %steamid% \"Item With Spaces\"" The command works by itself, can't get it to run twice in the same line I have tried multiple formats. Thanks for the help.
- 838 comments
-
- #shop
- #shop ui
-
(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
-
- 199 comments
-
- #items
- #enhancement
-
(and 6 more)
Tagged with:
-
- 199 comments
-
- #items
- #enhancement
-
(and 6 more)
Tagged with:
-
-
- 15 comments
-
- #rust
- #rust plugin
-
(and 3 more)
Tagged with:
-
- 15 comments
-
- #rust
- #rust plugin
-
(and 3 more)
Tagged with:
