
Mario
Member-
Posts
27 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Mario
-
-
-
Same issue. Here is the debug log, thanks: (15:44:00) | Server Exception: Building Manager (15:44:00) | NullReferenceException (15:44:00) | Error in DecayTick caused by assets/prefabs/deployable/jack o lantern/jackolantern.angry.prefab [0] (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.WorldSpaceBounds () [0x00000] in <eb8c31862f774cd59237627c2e18e4ff>:0 at BaseEntity.GetNearestBuildingPrivledge () [0x00000] in <eb8c31862f774cd59237627c2e18e4ff>:0 at BaseEntity.GetBuildingPrivilege () [0x00000] in <eb8c31862f774cd59237627c2e18e4ff>:0 at DecayEntity.GetBuildingPrivilege () [0x00011] in <eb8c31862f774cd59237627c2e18e4ff>:0 at DecayEntity.OnDecay (Decay decay, System.Single decayDeltaTime) [0x0004b] in <eb8c31862f774cd59237627c2e18e4ff>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.DecayEntity.DecayTick_Patch1(DecayEntity)
-
My plugin is different because of custom edits so I don't know the lines or the snippets. But fixing these lines will fix it for the last Rust update. This line: success = Economics?.Call("Withdraw", player.userID, double.Parse(cost)); To this: success = Economics?.Call("Withdraw", player.userID.Get(), double.Parse(cost)); This line: var points = ServerRewards?.Call("CheckPoints", player.userID); To this: var points = ServerRewards?.Call("CheckPoints", player.userID.Get()); This line: Economics?.Call("Deposit", player.userID, Convert.ToDouble(amount)); To this: Economics?.Call("Deposit", player.userID.Get(), Convert.ToDouble(amount)); This line: ServerRewards?.Call("AddPoints", player.userID, amount); To this: ServerRewards?.Call("AddPoints", player.userID.Get(), amount); This line: var balance = (double)Economics?.Call("Balance", player.userID); To this: var balance = (double)Economics?.Call("Balance", player.userID.Get()); This line: return ((int)ServerRewards?.Call("CheckPoints", player.userID)) + ".00"; To this: return ((int)ServerRewards?.Call("CheckPoints", player.userID.Get())) + ".00";
-
Plugin has a few bugs that popped up recently that were easy to patch myself. We made edits so the dealer auto spawns in outpost during random times, removed the drone function, and put in some UI messages to remind players not to clone the plants. We also put in plant harvest caps to easily balance it even with mods that increase plant gathering, We use it in combination with other plugins so players can make joints and smoke them for buffs. My players love the plugin and because of that I maintain it myself with the lack of support lately. Amazing plugin and I hope the developer becomes active again.
-
- 135 comments
-
- #items
- #enhancement
-
(and 6 more)
Tagged with:
-
Yea it works now. It also fixed skulls. Only bug I noticed is when pulling an item from a stack it won't update the number it shows on the stack until you close the box UI and re open. But I am just happy the custom item duping is fixed. Thanks again. Edit: The stack numbers not updating is only happening on the custom item kit that share the same skin, not on default rust items that share the same skin.
- 21 comments
-
- #industrial
- #rust
-
(and 7 more)
Tagged with:
-
- 21 comments
-
- 1
-
-
- #industrial
- #rust
-
(and 7 more)
Tagged with:
-
Is it possible to run a command twice from the shop? Example of a command I would like to run twice with 1 purchase. "Command (%steamid%)": "thecommand %steamid% \"Item With Spaces\"" The command works by itself, can't get it to run twice in the same line I have tried multiple formats. Thanks for the help.
- 655 comments
-
- #shop
- #shop ui
-
(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
-
- 135 comments
-
- #items
- #enhancement
-
(and 6 more)
Tagged with:
-
- 135 comments
-
- #items
- #enhancement
-
(and 6 more)
Tagged with:
-
-
1.1.19 is the version. I can check for an error after wipe, servers are currently in purge.
-
Players have issues rotating vending machines after server restarts. They work like normal until the restart, then they can't rotate them. If they pick up the marketplace and set it back down it works again until server restart.. Thanks.
-
Players are reporting dealers are ripping them off and sometimes processing as well. Some players says it happens some not. Possibly from them spamming the button. Some say they spam button with no issues. Thought I would notify you.
-
As the title says, when using server rewards it allows players to go negative RP. This can cause a major exploit if someone were to use an alt to purchase 1000's of seeds and pass them off to another account.
-
Did the developer for this plugin ghost? It has not worked since I purchased it, do they plan to fix this or issue refunds?
-
Any news on this? I have the inventory upgrade setting at 6 if that helps.
-
After server restart looks like all upgraded quarry and pumps lost the additional spots in inventory. I don't use anything that alters container sizes, so I don't believe its another plugin. Anyone else have this issue? Thanks.
-
- 15 comments
-
- #rust
- #rust plugin
-
(and 3 more)
Tagged with:
-
- 15 comments
-
- #rust
- #rust plugin
-
(and 3 more)
Tagged with: