massa2a
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Everything posted by massa2a
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From my side, i notify a high mount of entities/player base on server is affecting this. I'm doing a cleaning every week and it seem better now, usually the problem is happening at the end of a wipe when there are a lot of entities 2XX XXX minimum. Also i seriously suspect the plugin "BetterNpc" affecting this.
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Well, i don't see what could be on problem specially for the grenade. I try to found the command to spawn the grenade in my inventory directly from your plugin but cannot found anything to test, do you know the command ?
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Hi, thanks for you quick reply. Even for me i got same problem as admin. I'm using crafting panel to implant the grenades and all others weapons in game, the rest if fine
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Hi there, thanks for the recent update and bringing the prototype weapons, love it !! I'm facing a player, indeed when my player craft the Tier Grenade F1, the grenade spawn in the inventory but the only thing happening is a code lock error sound, player cannot use grenade or do anything... Any idea ? Thank you !
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Hi there ! Just bought the plugin and the console is showing that... o.reload BetterTinCan Failed to call hook 'Unload' on plugin 'BetterTinCan v1.0.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BetterTinCan.DestroyComponents () [0x00005] in <23640d769edd4d96a1cd2b8a397b143d>:0 at Oxide.Plugins.BetterTinCan.Unload () [0x00010] in <23640d769edd4d96a1cd2b8a397b143d>:0 at Oxide.Plugins.BetterTinCan.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00074] in <23640d769edd4d96a1cd2b8a397b143d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Unloaded plugin BetterTinCan v1.0.6 by jtedal [BetterTinCan] Automatically Harmony patched 'TinCanAlarm.OnObjectAdded_Patch1' method. (OnObjectAddedPatch) [BetterTinCan] Automatically Harmony patched 'TinCanAlarm.OnAttacked_Patch1' method. (OnAttackedPatch) [BetterTinCan] Automatically Harmony patched 'TinCanAlarm.CutWire_Patch1' method. (CutWirePatch) Any idea ??
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- 22 comments
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- #f1 grenade
- #raid base
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(and 2 more)
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Hey ! Since few days i cannot (admin) and even my players use the grenade base, indeed when someone trhwo the grenade it say "you don't have the permission" never seen that before, is that normal ???
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Thanks for your message, i'll try it again and see how it goes, since yesterday i notify the plugin stay in plugin folder
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Hi ! I'm using this plugin since couple of months now with BetterNpc, and since the 3.1.0 update I'm facing serious problems. Indeed, after every single reboot of my server the plugin disappear itself from the plugin folder and i need every time to upload it and reload it. This is very annoying, what is your recommendation ? Thank you
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Hi @Mr01sam, i'm afraid it came back I get that from yesterday : Calling 'OnPlayerInput' on 'WarMode v1.3.13' took average 1520ms Calling 'OnEntityTakeDamage' on 'RaidProtection v3.4.18' took average 1041ms Calling 'OnPlayerInput' on 'WarMode v1.3.13' took average 2445ms Calling 'OnEntityTakeDamage' on 'RaidProtection v3.4.18' took average 1537ms Calling 'OnPlayerInput' on 'WarMode v1.3.13' took average 2511ms Calling 'OnLootEntityEnd' on 'RaidProtection v3.4.18' took average 1599ms Calling 'OnPlayerInput' on 'WarMode v1.3.13' took average 2559ms Calling 'OnEntityTakeDamage' on 'RaidProtection v3.4.18' took average 1362ms Calling 'OnEntityTakeDamage' on 'WarMode v1.3.13' took average 2054ms Calling 'OnPlayerInput' on 'WarMode v1.3.13' took average 2044ms Calling 'OnEntitySpawned' on 'RaidProtection v3.4.18' took average 1217ms Calling 'OnPlayerInput' on 'WarMode v1.3.13' took average 2083ms Calling 'OnEntityKill' on 'RaidProtection v3.4.18' took average 1247ms Calling 'OnPlayerInput' on 'WarMode v1.3.13' took average 1664ms Calling 'OnEntityTakeDamage' on 'RaidProtection v3.4.18' took average 1082ms Calling 'OnPlayerInput' on 'WarMode v1.3.13' took average 1706ms Calling 'OnPlayerInput' on 'WarMode v1.3.13' took average 2215ms Calling 'OnEntityTakeDamage' on 'RaidProtection v3.4.18' took average 1301ms Calling 'OnPlayerInput' on 'WarMode v1.3.13' took average 1864ms Calling 'OnEntityKill' on 'RaidProtection v3.4.18' took average 1083ms Calling 'OnPlayerInput' on 'WarMode v1.3.13' took average 1376ms Calling 'OnPlayerInput' on 'WarMode v1.3.13' took average 2298ms Calling 'OnEntityTakeDamage' on 'RaidProtection v3.4.18' took average 1402ms Calling 'OnPlayerInput' on 'WarMode v1.3.13' took average 1955ms Calling 'OnEntityTakeDamage' on 'RaidProtection v3.4.18' took average 1341ms Calling 'OnPlayerInput' on 'WarMode v1.3.13' took average 1715ms
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Yes, got BetterNPC Changed settings to false and see if it's changing
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Hey Just bought this amazing map for my server and my players figured out that this stair got a problem when they want to go up, indeed they cannot use it to go on roof and access to the reactor. Is that normal or there is problem ? Thank you
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Same problem appear today too
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Got Exactly same problem since today
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Hi ! I'm wondering how we can change spawning time ? I mean at the moment the players got only 1 sec until the base spawn and 99% of them getting stuck under fondation, how can i change spawning time by 5sec for exemple ??? Thank you !
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Ahah ! Will be better , thanks a lot for help !
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Ok Thanks ! Just by adding this .json it will work, not necessary to get c .cs plugin file ?
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now cannot access to "inventory" in plugin... Failed to call hook 'CmdConsoleUI_CASES' on plugin 'CaseSystem v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CaseSystem.ShowInventory (BasePlayer player, System.Int32 page) [0x005dd] in <939018c0125c40d0a7875f326dc3cd94>:0 at Oxide.Plugins.CaseSystem.CmdConsoleUI_CASES (ConsoleSystem+Arg arg) [0x00279] in <939018c0125c40d0a7875f326dc3cd94>:0 at Oxide.Plugins.CaseSystem.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0098c] in <939018c0125c40d0a7875f326dc3cd94>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
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Hi there ! Just purchased and finish to set up the plugin, i'm wondering how we can set an automatic command to run when a new player is coming to the server to receive message + welcome gift ? Thank you !
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I think the problem is from my config, i ve set too many cases, i got more than 20 in total, i ve reduces down to 20 and clear the config files. It seem better now except for the missing pictures.
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Also any idea what were the images before it failed to upload ? I would like to make it running properly for the players [CaseSystem] Failed to download image Case_Image.Address [https://i.imgur.com/d6dlP9w.png] invalid [CaseSystem] Failed to download image Case_CountImg.Address [https://i.imgur.com/srLVbhO.png] invalid
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no, i did a lot of modification on the config, about 20 boxes and 300 custom files
