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Lei_Wong

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Everything posted by Lei_Wong

  1. Lei_Wong

    BotReSpawn

    Hello Steenamaroo. I can't spawn bots in the OilRig,... is there in the defult config. but doen't work. maybe becouse there is not a Navmesh. I try to put a custom spawn but a couldn't find anyone. I hope you can fix, when you can. Thanks
  2. Lei_Wong

    Building Skins

    Hello kaysharp First I want to thank you for keeping the plugin, and above all free, a hug from the community. And now comes the request,... of course, if it is possible. It will be possible that when one dies in the game the color configuration of the "Container" skin is not lost,... if I chose red, that when one dies it does not return to the default, which is all colors. From already thank you very much.
  3. Lei_Wong

    Convoy

    Hello, I want to ask you if the same thing happens to you with the event. Or if it's normal and the bots are half-dumb. - When I damage the Convoy, only some of the bots shoot and move to attack or pursue, getting closer. - All the others stay next to the vehicles, some shoot and others stay still without returning fire or moving, they do not attack or change position, they are very static. - I have changed the attack radius by expanding it, as well as "Roam Range", "Chase Range", "Sense Range", "Aim Cone Scale": 0.4, and other settings. These Bots do not move like normal NPCs, (I only have NPCRaiders, BotRespawn and those that are already in Rust as a reference) - This happens almost every time I am at a height, when I am at ground level or 1 building level higher, sometimes all the bots come to attack. Any idea what it could be, or is it like that? Thanks.
  4. Lei_Wong

    BotReSpawn

    Hi Steenamaroo, Just asking! Some time ago we talked about seeing if it could be implemented for bots to enter the monuments, just like those at the "Artic Research Base", or "Trainyard", do. Let them open the doors for you and enter. It would be very good if it were implemented in bots that enter "Minimarket" or "MiniOupoust"... and so on with all monuments. I just wanted to know if you could see if it was possible. Thanks for everything, i'm very glad with you plugin.
  5. I found the problem of why it appears that I do not have MLRS or the module, it is because the plugin does not read the quantity correctly. If you have 6 in the first slot and you put 12 in the command, the plugin reads that you have 6 and not the other slots where you can have up to a thousand. What you would have to do is make 100 appear and use the command there. Or, Or maybe write the code well and get them out at once, so that it doesn't ask to have them in the inventory. I really do not know. Since this developer does not respond.
  6. Lei_Wong

    Convoy

    Hi Adem, This is fine, is it normal for me to get this? Thanks
  7. Hi, I just bought the plugin and I'm having trouble getting it to work. 1 - I already granted myself the necessary permissions. 2 - I also changed the maximum amount of MLRS a player can shoot. From the .cs file. Some recommendations, apart from waiting for how to solve the inconveniences mentioned above. 1 - As clarified in previous comments, I ask that you not require that you have to have the MLRS or the Aiming Module in your inventory, it is unnecessary. 2 - Place a Config to adjust some parameters to include, MLRS dispersion radius and a damage modifier, as well as from there to change the max amount of MRLS per player. In the free MLRSHellfire plugin, it uses these mechanics, but only without the JET going through. 3 - Something aesthetic, just from what I saw in the video, because I still can't prove it. It is that the Jet and the MLRS appear at the same time, and arrive from the point of impact. somewhat counter intuitive. The JET could be made to pass by coming from a little further away and when it passes over the marked point the MLRS appear there. Thank you
  8. Lei_Wong

    Convoy

    I have been having this error for 2 weeks when loading the server. Does anyone know what can be done to get the plugin working again?
  9. Lei_Wong

    Building Skins

    Hello, I have a problem with the plugin, it doesn't work for me. Nothing comes out. nor the GUI, nor anything. I have all the permissions and I am the administrator, I also tried all the commands and nothing. And I only get this warning in the chat. SKIN UPGRADE IS NOT REQUIRED FOR {0} AVAILABLE BUILDINGS And this in the console;
  10. Lei_Wong

    BotReSpawn

    Hello Steenamaro. I wanted to know if it is possible for bots to enter the monuments, for example the supermarket, inside. since they stay outside. Or that in water treatment, they go up the stairs and attack you in the recycler. things like that. And another thing aside, and I know that this is very difficult but they can move inside the construction of the base if possible and spawn inside to defend it. if you do it as an extension of the plugin. I would love to pay it.
  11. Hello Granada. Also the tool dont update,.... start and them go off.... it show me there is a update but dont downloaded
  12. Lei_Wong

    BotReSpawn

    Steenamaroo,... SMG, please do not patch, is the only one that fire full magazine. "Bot_Accuracy_Percent": 90, /// I could put 100 but, that will be full bot aimbot, that's why I leave it at 90 "Bot_Damage_Percent": 100, "Running_Speed_Booster": 10, Maybe i level up de Running speed,... for maker harder to aim them. And, for the next update, the thomson fire like a pistol, one bullet at time.... or just is a mine thing? Thanks
  13. Lei_Wong

    BotReSpawn

    Hello Steenamaroo Is there any possibility to make the bots more aggressive and fire the full magazine? I don't know,.... I find them easier than in previous versions.
  14. Lei_Wong

    BotReSpawn

    Hello Steenamaroo I present a problem I'm having, I don't know if I'm the only one. Because I haven't seen others write about this. Around 50% of the bots, everywhere, be it monuments, Biomes, etc. They are like locked in place. They can't move from the place... they shoot you if they see you and all that, but they don't move from the place.
  15. Lei_Wong

    BotReSpawn

    Hello Steenamaroo, I just want to know if it's possible for bots to enter buildings in the future, not just stay outside. Like the Arctic Base Bots, where they open the door and attack you inside. Thanks for you time
  16. Hello, have you been able to solve the problem of not being able to start the Hardcore mode from the interface?
  17. Obviously the person who is willing to do the job must have downloaded NPC raiders, (It is not included in the final rate for this job) I already contacted the creator of the plugin to tell me how much it costs. But he doesn't answer, that's why I'm looking here. Anyone who is interested contact me.
  18. There seems to be a problem with the new Hardcore Mode implementation update. In the interface there are only two modes, Normal "Vanilla" and Softcore When you try to run hardcore mode via console command, "gamemode.set hardcore" tells you to start it from reset. When you try to modify the "start.bat" by changing from vanilla to hardcore, and boot from the interface it overwrites the file and returns it to vanilla. And if you start it only from the "start.bat" file for hardcore mode to work, it doesn't load the oxide plugins. I also tried putting it in "server.cfg" as server.gamemode hardcore, but it also overwrites and deletes it. If you have any idea how to fix this, can you help me? Or maybe upload a program update that includes the hardcore mode to select it. From already thank you very much
  19. Lei_Wong

    Custom Loot

    Can I add items that are not in the loot table? For example: Christmas Lights
  20. Lei_Wong

    Convoy

    Oh, I'm sorry, excuse me... I found it there. Thank you
  21. Lei_Wong

    Convoy

    I've been looking at the config and I can't find how to remove NPCs from turning into backpacks automatically after killing them. Or maybe that configuration is not there? If not, they could incorporate that upon the death of the NPC, the body remains, and that according to the server it becomes a backpack on its own. I say this because when the event ends, 80% of the backpacks are no longer there, perhaps even incorporating them into the config, for example; Death body time in sec: "200" Backpack time in sec: "300" From already thank you very much.
  22. Lei_Wong

    BotReSpawn

    Hi Steenamaroo, I'm here to tease you with a few questions. 1). Have you been able to solve how to put bots in the Cargo event and in Oilrig? 2). By solving the previous one, will it be possible to put the bots in structures, with the "CustomSpawn" of the UI? Note: I use the "Custom Profile" with the "Copy paste" Plugin and make bases raidable, but I would like the bots to defend them not only from the outside but also from the inside, for example putting bots in the "Widepeak" of the base or inside taking care of the loot.
  23. Hahahahahah Yes, sorry.... it didn't take me too long to get it right. It was more than anything to show how I imagined it.
  24. Yes, I know that model is going to be a problem, not only with the texture but also with the colliders. Perhaps it would be better to create a similar plane that fulfills what we need, with the prefabs, just as they have done in other events.
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