Lei_Wong
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Steenamaroo, It might be a map problem. Since this is something that happened to me 2 weeks ago, with two different maps, but.... the key thing is that they are custom maps, from the page: https://rustmaps.com/ But the things I modified is the size to 3200 to not use so many bots, to have Launch Site, a street ring, so that Convoy works, and a Train Ring so that TrainHeist works. and everything else vanilla.
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Lately I've had a problem with navmesh for bots, in the sense that if the base is on water,... and not very deep, you only get your feet wet. The bots that guard the Airdrop do not appear. Like the custom spawn, only the spawn points reach the edge of the beach. Nor do they get into the water, they stay out of it. I remember this was possible before, there has been a change that we don't know about?.
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Lei_Wong started following Building Skins , NpcRaiders , NPCKits and 1 other
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Hello kaysharp First I want to thank you for keeping the plugin, and above all free, a hug from the community. And now comes the request,... of course, if it is possible. It will be possible that when one dies in the game the color configuration of the "Container" skin is not lost,... if I chose red, that when one dies it does not return to the default, which is all colors. From already thank you very much.
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Hello, I want to ask you if the same thing happens to you with the event. Or if it's normal and the bots are half-dumb. - When I damage the Convoy, only some of the bots shoot and move to attack or pursue, getting closer. - All the others stay next to the vehicles, some shoot and others stay still without returning fire or moving, they do not attack or change position, they are very static. - I have changed the attack radius by expanding it, as well as "Roam Range", "Chase Range", "Sense Range", "Aim Cone Scale": 0.4, and other settings. These Bots do not move like normal NPCs, (I only have NPCRaiders, BotRespawn and those that are already in Rust as a reference) - This happens almost every time I am at a height, when I am at ground level or 1 building level higher, sometimes all the bots come to attack. Any idea what it could be, or is it like that? Thanks.
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Hi Steenamaroo, Just asking! Some time ago we talked about seeing if it could be implemented for bots to enter the monuments, just like those at the "Artic Research Base", or "Trainyard", do. Let them open the doors for you and enter. It would be very good if it were implemented in bots that enter "Minimarket" or "MiniOupoust"... and so on with all monuments. I just wanted to know if you could see if it was possible. Thanks for everything, i'm very glad with you plugin.
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I found the problem of why it appears that I do not have MLRS or the module, it is because the plugin does not read the quantity correctly. If you have 6 in the first slot and you put 12 in the command, the plugin reads that you have 6 and not the other slots where you can have up to a thousand. What you would have to do is make 100 appear and use the command there. Or, Or maybe write the code well and get them out at once, so that it doesn't ask to have them in the inventory. I really do not know. Since this developer does not respond.
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Hi, I just bought the plugin and I'm having trouble getting it to work. 1 - I already granted myself the necessary permissions. 2 - I also changed the maximum amount of MLRS a player can shoot. From the .cs file. Some recommendations, apart from waiting for how to solve the inconveniences mentioned above. 1 - As clarified in previous comments, I ask that you not require that you have to have the MLRS or the Aiming Module in your inventory, it is unnecessary. 2 - Place a Config to adjust some parameters to include, MLRS dispersion radius and a damage modifier, as well as from there to change the max amount of MRLS per player. In the free MLRSHellfire plugin, it uses these mechanics, but only without the JET going through. 3 - Something aesthetic, just from what I saw in the video, because I still can't prove it. It is that the Jet and the MLRS appear at the same time, and arrive from the point of impact. somewhat counter intuitive. The JET could be made to pass by coming from a little further away and when it passes over the marked point the MLRS appear there. Thank you
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Hello, I have a problem with the plugin, it doesn't work for me. Nothing comes out. nor the GUI, nor anything. I have all the permissions and I am the administrator, I also tried all the commands and nothing. And I only get this warning in the chat. SKIN UPGRADE IS NOT REQUIRED FOR {0} AVAILABLE BUILDINGS And this in the console;
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Hello Steenamaro. I wanted to know if it is possible for bots to enter the monuments, for example the supermarket, inside. since they stay outside. Or that in water treatment, they go up the stairs and attack you in the recycler. things like that. And another thing aside, and I know that this is very difficult but they can move inside the construction of the base if possible and spawn inside to defend it. if you do it as an extension of the plugin. I would love to pay it.