
Lei_Wong
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Everything posted by Lei_Wong
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Hello, I have a problem with the plugin, it doesn't work for me. Nothing comes out. nor the GUI, nor anything. I have all the permissions and I am the administrator, I also tried all the commands and nothing. And I only get this warning in the chat. SKIN UPGRADE IS NOT REQUIRED FOR {0} AVAILABLE BUILDINGS And this in the console;
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Hello Steenamaro. I wanted to know if it is possible for bots to enter the monuments, for example the supermarket, inside. since they stay outside. Or that in water treatment, they go up the stairs and attack you in the recycler. things like that. And another thing aside, and I know that this is very difficult but they can move inside the construction of the base if possible and spawn inside to defend it. if you do it as an extension of the plugin. I would love to pay it.
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Steenamaroo,... SMG, please do not patch, is the only one that fire full magazine. "Bot_Accuracy_Percent": 90, /// I could put 100 but, that will be full bot aimbot, that's why I leave it at 90 "Bot_Damage_Percent": 100, "Running_Speed_Booster": 10, Maybe i level up de Running speed,... for maker harder to aim them. And, for the next update, the thomson fire like a pistol, one bullet at time.... or just is a mine thing? Thanks
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Hello Steenamaroo I present a problem I'm having, I don't know if I'm the only one. Because I haven't seen others write about this. Around 50% of the bots, everywhere, be it monuments, Biomes, etc. They are like locked in place. They can't move from the place... they shoot you if they see you and all that, but they don't move from the place.
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Obviously the person who is willing to do the job must have downloaded NPC raiders, (It is not included in the final rate for this job) I already contacted the creator of the plugin to tell me how much it costs. But he doesn't answer, that's why I'm looking here. Anyone who is interested contact me.
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There seems to be a problem with the new Hardcore Mode implementation update. In the interface there are only two modes, Normal "Vanilla" and Softcore When you try to run hardcore mode via console command, "gamemode.set hardcore" tells you to start it from reset. When you try to modify the "start.bat" by changing from vanilla to hardcore, and boot from the interface it overwrites the file and returns it to vanilla. And if you start it only from the "start.bat" file for hardcore mode to work, it doesn't load the oxide plugins. I also tried putting it in "server.cfg" as server.gamemode hardcore, but it also overwrites and deletes it. If you have any idea how to fix this, can you help me? Or maybe upload a program update that includes the hardcore mode to select it. From already thank you very much
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I've been looking at the config and I can't find how to remove NPCs from turning into backpacks automatically after killing them. Or maybe that configuration is not there? If not, they could incorporate that upon the death of the NPC, the body remains, and that according to the server it becomes a backpack on its own. I say this because when the event ends, 80% of the backpacks are no longer there, perhaps even incorporating them into the config, for example; Death body time in sec: "200" Backpack time in sec: "300" From already thank you very much.
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Hi Steenamaroo, I'm here to tease you with a few questions. 1). Have you been able to solve how to put bots in the Cargo event and in Oilrig? 2). By solving the previous one, will it be possible to put the bots in structures, with the "CustomSpawn" of the UI? Note: I use the "Custom Profile" with the "Copy paste" Plugin and make bases raidable, but I would like the bots to defend them not only from the outside but also from the inside, for example putting bots in the "Widepeak" of the base or inside taking care of the loot.
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Hahahahahah Yes, sorry.... it didn't take me too long to get it right. It was more than anything to show how I imagined it.
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Yes, I know that model is going to be a problem, not only with the texture but also with the colliders. Perhaps it would be better to create a similar plane that fulfills what we need, with the prefabs, just as they have done in other events.
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Good, I bring you an idea for a paid event. There is a similar one, but this one for me is much better. The event begins with the Airplane entering the airspace, it circles the map a few times, as if warning that it will soon land in the Airfield. When it lands, heavy scientists go down to guard the rear entrance of the plane. 5 minutes pass and the plane goes up to the heavy and leaves. Unless you kill them and get on the plane. Where will you find the Loot. When activating the Hack Crate, some Heavys come out from inside to defend the loot. The plane continues to circle the map for 15 min. Which gives time for the box to unlock. The good thing is that they can be countered by entering the plane from the back from a minicopter. And the good thing is that there is a Heli to escape flying. Then it goes to the sea until it begins to give radiation like the Cargo Ship. The good thing is that if your minicopter is stolen you can jump into the water from the plane before the radiation affects you. And there it is!, the best event ever thought. LOL If they do, I pay for it. Greetings.
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Hi Steenamaroo I wanted to ask you if you are going to add saving complete configurations in the GUI, to be loaded later? For example: Save a configuration for the start of the Wipe, where the NPCs have other Kits, Another aim, etc. And another configuration later with the bots at full heavy. Another thing, can you add NPCs on the Cargo Ship? Just like you did for the other events, now it's very easy and the loot is very good to be so easy to win. Thanks for the excellent work
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Hi Steenamaroo, please add the in the next update: "Aggro level 1 to 10 like we talk a week ago... or 2 weeks, The bots still are very passive, I remember that in the versions before the big update of 1.0.7, the bots rushed you, they flanked you, they were very aggressive, now I can tell you, that they even let themselves be killed, very still in place. For example, bots at subway stations rush you when they see you hide, if they're nearby. Can't use his AI? From already thank you very much
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Hi, Steenamaroo. Before the big update of Version 1.0.7, the aggressiveness of the bots was very good, they attacked you very well, even flanking you while advancing. But now they are very elusive, you have to chase them down to kill them. Another thing is the ""Bot_Accuracy_Percent": 60," before the update I had it at 95 but I lowered it to 50 to level, but it doesn't seem to work when you're behind a wooden barricade, because they go through the barricade with an aimbot from the 100%. From already thank you very much
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@Steenamaroo Man, I have to tell you that your plugin is the best I have ever seen and played with. Thank you very much for the constant work. Above I thought I saw a good idea, the incorporation of the CustomLoot profiles that are put on the NPCs, and I think it's great and I hope you can integrate it into the UI. One idea I have is "Export_Global_Profile" or something like that. The idea would be that we can export all the configurations of the NPC's, and give them names like: WipeNpc, MidWipeNpc,... HighNpc And what I think is that in that way we could load the configuration that we want according to how long it has been since the WIPE. For example, On Wipe Day, let "WipeNpc" be loaded with; NPC's with the Bow Kits and with less life, and with the "Loot Profile" (If it is integrated into the UI) of someone who walks with a bow. A couple of hours later I can load "MidWipeNpc." that would give him more life, better aim, with Weapon Kits such as Revolver, shotgun,... and a Loot Profile, according to that. Well, you get the idea. From already thank you very much.