Lei_Wong
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Everything posted by Lei_Wong
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I've been testing, and they're more passive than before the update. Many just stare into space for a while, move around, and then stay the same, not attacking. I've been playing with aimcone, but they only fire in bursts of three shots; some hit, some miss... it would be good if they fired their entire magazine, were more aggressive. If they're Rocketeers, and their kit includes a weapon, when there's a player in range, they have to draw their weapon and fire. If their kit doesn't include a weapon, then the rockets are their weapons. Because the main objective of raiders is to kill the defenders so they can continue raiding. If they're throwing explosives while I'm aiming down sights, that bot dies and can't raid. The main thing is to kill the defenders, then raid. In this case, everyone had weapons, but... they were more concerned with raiding than killing the player in their sights. Thanks
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Excellent update, very good ideas implemented, this has become an elite plugin
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Excellent update, very good ideas implemented, this has become an elite plugin
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I removed the explosives from close range, like the C4 and the explosive bag, and they kept approaching the walls, only firing missiles, and killing each other. The missile explosions, like the C4, are so severe that they land near the explosives, stuck to the walls, which is why other NPCs kill them by firing rockets. I ended up killing 30%, but only because they were moving; the rest were killing each other due to their proximity to the walls where the TC was located.
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- 235 comments
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Since the October 1st update, NPCs run up and approach the walls closest to the wall of the (TC), throwing C4. They all congregate at that point to throw C4; almost none of them fire missiles anymore. Before the update, NPCs would circle the base and move within a 50-unit radius of the TC, throwing missiles. If they encountered a nearby wall that was in their way, they would throw C4 at it. But now they all stay close to the base and near the wall facing the TC, only throwing C4. I noticed something changed with the NPCs because another plugin I use, BotReSpawn, also started acting strangely. Now, NPCs have started going inside monuments, something they didn't do before. Well, I hope this gets fixed.
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Since the October 1st update, NPCs run up and approach the walls closest to the Town Center (TC), throwing C4. They all congregate at that point to throw C4; almost none of them fire missiles anymore. Before the update, NPCs would circle the base and move within a 50-unit radius of the TC, throwing missiles. If they encountered a nearby wall that was in their way, they would throw C4 at it. But now they all stay close to the base and near the wall facing the TC, only throwing C4. I noticed something changed with the NPCs because another plugin I use, BotReSpawn, also started acting strangely. Now, NPCs have started going inside monuments, something they didn't do before. Well, I hope this gets fixed.
- 235 comments
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Hi Steenamaroo Is there a configuration that allows NPCs to defend themselves against turrets? I mean, the turrets can fire at them, but they can counterattack by destroying the turrets with missiles (assuming the missiles are included in the kit). I've been testing various configurations and I can get them to fire at the turrets. I think I saw something about drones... I'm not sure.
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Hi, I haven't been able to update since last week. It says it's up to date, but when I start the server and connect from the game—which did update through Steam—I get an error message saying the server needs updating. In the server console: Could not establish a TCP connection to ********************************/D3fc0n kicked: Wrong Connection Protocol: Server update required! Kicking ****************************************D3fc0n - their protocol is 2616 not 2615 Desktop 2025.12.22 - 15.58.05.01-1.mp4
- 195 comments
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Hello, good morning. I'm having problems with Carbon. I'm using the Rust Server Tool. I can't update the server to its latest version, and I think it's because it's updating to version 2.0.224. But the website says: Carbon 2.0.223, which is from December 4th. Even with version 24, it won't update; it says everything is up to date. Could it be that SteamCMD hasn't released the new build yet? Cliente Steam: Protocol 2616 Carbon: 2.0.224 SteamCMD (app_update 258550): 2615 Result: Kick: Wrong Connection Protocol Thanks for your help.
- 70 comments
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Same here. Error detail: Consulte el final de este mensaje para obtener más detalles sobre cómo invocar a la depuración Just-In-Time (JIT) en lugar de a este cuadro de diálogo. ************** Texto de la excepción ************** System.NullReferenceException: Referencia a objeto no establecida como instancia de un objeto. en (Object , String ) en A̘̔̀̔̆̑̉̒̌̎.Ǎ̍̂̓̅̅́̔̊̈(Object , String , A̘̔̀̔̆̑̉̒̌̎ ) en Rust_Server_Tool.Frm.VB$StateMachine_5_Form1_Load.MoveNext() --- Fin del seguimiento de la pila de la ubicación anterior donde se produjo la excepción --- en System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() ************** Ensamblados cargados ************** mscorlib Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.9310.0 built by: NET481REL1LAST_C Código base: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- Rust Server Tool Versión del ensamblado: 1.7.0.0 Versión Win32: 1.7.0 Código base: file:///F:/RUST%20SERVER/Rust%20Server%20Tool.exe ---------------------------------------- System Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.9320.0 built by: NET481REL1LAST_B Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- Microsoft.VisualBasic Versión del ensamblado: 10.0.0.0 Versión Win32: 14.8.9037.0 built by: NET481REL1 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System.Core Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.9316.0 built by: NET481REL1LAST_C Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Windows.Forms Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.9251.0 built by: NET481REL1LAST_C Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.9037.0 built by: NET481REL1 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.9037.0 built by: NET481REL1 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.9037.0 built by: NET481REL1 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Runtime.Remoting Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.9214.0 built by: NET481REL1LAST_B Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- 2379b908-806b-41fe-90f1-baa5eb11eb7f Versión del ensamblado: 1.0.0.0 Versión Win32: 1.7.0 Código base: file:///F:/RUST%20SERVER/Rust%20Server%20Tool.exe ---------------------------------------- MetroSuite 2.0 Versión del ensamblado: 2.0.2.1 Versión Win32: 1.7.0 Código base: file:///F:/RUST%20SERVER/Rust%20Server%20Tool.exe ---------------------------------------- mscorlib.resources Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.4084.0 built by: NET48REL1 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_es_b77a5c561934e089/mscorlib.resources.dll ---------------------------------------- System.Windows.Forms.resources Versión del ensamblado: 4.0.0.0 Versión Win32: 4.8.4084.0 built by: NET48REL1 Código base: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_es_b77a5c561934e089/System.Windows.Forms.resources.dll ---------------------------------------- ************** Depuración JIT ************** Para habilitar la depuración Just In Time (JIT), el archivo de configuración de esta aplicación o equipo (machine.config) debe tener el valor jitDebugging establecido en la sección system.windows.forms. La aplicación también se debe compilar con la depuración habilitada Por ejemplo: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> Cuando esté habilitada la depuración JIT, cualquier excepción no controlada se enviará al depurador JIT registrado en el equipo en lugar de controlarlo mediante el cuadro de diálogo. ---------------------------- IA tol me that install Microsoft .NET Framework 4.8 but is already installed.
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- 70 comments
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Hi Steenamaroo, one question. I've enabled the drone defense feature in a custom profile. In the drone conditional ask if it's a turret. However, when the turrets fire at the npcs, they don't defend themselves, they don't even shoot at them. Am I missing something? I built them a kit with a rocket launcher and missiles, and nothing. They just shoot at players. (I clarify that I don't have the plugin that gives the drone a turret; they're just regular autoturrets.) Thanks for always being there.
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- 235 comments
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- 195 comments
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Hi Steenamaroo, I'm getting some errors in the server console, and when this error appears it immediately takes the player facing the NPC out of the game and closes the rust. What could be happening? NullReferenceException: Object reference not set to an instance of an object at HumanNPC.AttackerInfo (ProtoBuf.PlayerLifeStory+DeathInfo info) (at <b754d37c7ff346549b12d89c51bd2745>:0) at BasePlayer.LifeStoryLogDeath (BasePlayer+DeathBlow& deathBlow, Rust.DamageType lastDamage) (at <b754d37c7ff346549b12d89c51bd2745>:0) entres idiota - Test server [Procedural Map] 204fps 131gc 2h36m40s at BasePlayer.OnKilled (HitInfo info) (at <b754d37c7ff346549b12d89c51bd2745>:0) 0b/s in, 0b/s out at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseCombatEntity.Die_Patch0(BaseCombatEntity,HitInfo) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.Die_Patch0(BasePlayer,HitInfo) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseCombatEntity.Hurt_Patch0(BaseCombatEntity,HitInfo) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.Hurt_Patch0(BasePlayer,HitInfo) at BaseCombatEntity.OnAttacked (HitInfo info) (at <b754d37c7ff346549b12d89c51bd2745>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.OnAttacked_Patch0(BasePlayer,HitInfo) at Carbon.Core.CorePlugin.IOnBasePlayerAttacked (BasePlayer basePlayer, HitInfo hitInfo) (at D:/a/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Carbon/Core/Core.Hooks.Player.cs:26) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.OnAttacked_Patch0(BasePlayer,HitInfo) at Oxide.Plugins.BotReSpawn+BotData.ServerUse (HeldEntity held, System.Single damageModifier) (at K:/RUST SERVER - CARBON/carbon/plugins/BotReSpawn.cs:3573) at Oxide.Plugins.BotReSpawn+BotData.TriggerDown () (at K:/RUST SERVER - CARBON/carbon/plugins/BotReSpawn.cs:3396) at InvokeHandlerBase`1[T].DoTick () (at <8e627b78b6e54efa8823e1b0fa070ae3>:0) at InvokeHandlerBase`1[T].LateUpdate () (at <8e627b78b6e54efa8823e1b0fa070ae3>:0) Thanks
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Very good tool to get your server up and running, everything is configurable, intuitive interface, features for custom maps, hardcore, checks if the plugins are updated with a link to them. The developer is always very active to solve any problem, or to implement any suggestion. I greatly appreciate the effort to continue maintaining the plugin.
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- 195 comments
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- 195 comments
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It would be great if the bots could open the doors like the bots in the Artic Research base, underwater lab or trainyard do. It would be a complete change in the way we would fight them, since we would have nowhere to hide, like we do with real people. It's like the maximum difficulty level. I can already imagine myself running and trying to heal myself while the bot chases me through the monuments, until the end. I would pay extra for this,... if necessary.
