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Everything posted by GamingHQ
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Morning. Epic loot & skill tree have a buff, allowing you to craft faster, a chance on resources returned or the option to "dupe" an item you crafted. This however must have been a oversight, because this is well.... quite gamebreaking. The user started with the following. After 15 min His base with litter, because of all the workbenches he makes.
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hmm, yea, that might be a good idea to activate that haha. Why am i so stupid, completely overlooked it. My apologies. I do however have found a bug actually tho now talking about it i think? I mean, if the train could not be placed above the tracks, it should automatically check for a spot underground right? Because, when it can't find the train tracks, it just unloads but does not get reloaded while the metro tunnels are perfectly fine. I do have one small favour to ask, is it possible to make an option that, if one of your events is running or that from any other partner you are connected with, other events are being set on hold? For example, there is a convoy driving around, but an armoured train wants to spawn as well. The train event gets set on hold and once the convoy ends, the next event gets rolled in.
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Hereby the config. Depending on the map, ill dm you the map privately. ArmoredTrain.json
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map/seed is custom, but train tracks have been untouched. Ill Send you the config within the hour. Just wanted to close down when i saw your response. Have to visit the doc.
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Hi there. For the past month, the plugin is having a hard time staying alive. For some reason, it keeps complaining that it's not able to find the track somehow. First, it was just once every week, but it's becoming more of a daily reboot task of the plugin and hopefully, it would work as it can fail multiple times. This also happened when I y33t deleted the config and reloaded the plugin, I attempted to apply a custom spawn point, but nothing seems to be working and I'm afraid that I also do not have any error logs as there is none to show.
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05/10 12:53:01 | Failed to call hook 'wpkits_import' on plugin 'WPKits v1.2.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WPKits.wpkits_import (ConsoleSystem+Arg arg) [0x000c1] in <7b6172eb7d4b438d8a72bf6e1f8713d8>:0 at Oxide.Plugins.WPKits.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0034a] in <7b6172eb7d4b438d8a72bf6e1f8713d8>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
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- 50 comments
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- #updates
- #steenamaroo
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I think he refers to other plugins that have their own custom items. For example with the skill tree, you have the option to find random XP scrolls in a crate or with Defendable bases, you can find coloured flares or with supply drop where you use several custom supply signals. He ( Theriddlednote ) wants to have these items added. This is possible tho already, as it needs to be added manually in the cases config file. @TheRiddledNote i have XP scrolls in my shop plugin of Mevent, ill send you a DM on how i managed that.
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- 50 comments
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- #updates
- #steenamaroo
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- 427 comments
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- #abilities
- #boss
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Normally not a big fan but it slowly starts to become such an option indeed. not sure why Jbird started to respond here, of course with good intentions, but as a moderator jumping in the middle of a convo without even a solid reason or permission..... I would get fired if I was doing that. Normally I'm not a fan of forums or 3rd party support, but with this ongoing on code fling, I'm actually tempted on going to Discord for further events and support from you. The problem we had is related to a bug from the plugin that you fixed. Still need to update and transfer the files, so I still have some work to do. Looks like it's a big one. I'll meet you on Discord so we can chat there. Prob not today due to Easter, maybe tomorrow morning, but otherwise it's gonna be at least on the 12 that i would contact you. If you see some wild cat in your mailbox, Then you know it's me. Happy easter!
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yes.... that's the problem we face.... that's what this support topic is all about.
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"without loaded Static Lootables," If it's not loaded, you won't even be able to drag out this from a laundry or static barrel? It's loaded for us and everything works fine, except for that. I think it's because of the water that we can't take into the inventory as there is no such function for this except filling water bottles and jugs.
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Indeed, the plugin is there only for experts while people without proper knowledge are struggling and giving us a free headache. Same as with the aiming cone, who Fluggy cares about an aim cone? all I need is NPC walking inside a custom monument that's underground. All you guys are saying is, do this, do that... ye.. great.. how? And how does the plugin recognize what monument is from what? There is nothing. Not a single guide nothing. Have you seen the list on how many configs it has?
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Still does not make sense why the plugin deletes all placed NPC that is done through rustedit. They ain't there for show and decoration. If the metro tunnel is the real problem, then you........ correction.. KpucTaJl is still having the same bug as you had before as the metro station and the custom monument is over 250M depth away.
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Hi there. Since the latest release of Rust, this new error popped up after a player looted the laundry from its fluids into his inventory. There is no error in the console i'm afraid.
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Well, I'm sorry to inform you but this is actually happening. Thanks to this statement, I found out that some of the underground files actually deleted other NPC's. When I disabled those from the tunnels, the NPC reappeared again in the underground monument.
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The thing is, is that i have a new map every month. Doing these files every month is something i'm not waiting for. Therefore also the spawners inside the underground monuments. However, for some reason, your plugin y33t deletes all spawners that have been placed on the map while. This was not the case before as i could use the better NPC plugin with the spawners without having them conflict.
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"List of Npc types that should not be deleted": [ "NpcRaider", "RandomRaider", "56485621526987" ], Where is the "Remove other NPCs" parameter? [true/false]" line in the config? I'm not able to find this. Unless you would be referring to the data folder once's.
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then why does this plugin deletes all NPC spawners from rustedit? ( also, i did not got a email that someone had replied )
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Hi there. How can i make it happen that the plugin does not remove the NPC_Spawners that are placed from rustedit? For some reason, the spawners are not working as intended. ( or would it be possible to place betterNPC's inside custom caves/underground monuments? )
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Awww, pitty. Well, it was worth a shot ofc would had been fun to have a party train
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Thanks bud So, the higher the number, the bad their aim will be... I uhm.. I guess i know now why they complain lol. I actually thought by changing it to 1 would solve it. Its been like that for like 3 months-ish XD