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Everything posted by ZEODE
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What about the other loot profiles? Such as the Base_Loot and Weekday_Loot. Also did you edit the Profiles? Run all of the json files through the validator unless you are sure you didn't edit any others. Other than that, the next step I guess would be to delete the entire data directory for RaidableBases and reload the plugin to start fresh. Back up the existing just in case, then you can refer to it to speed up making the changes again later. Or wait until nivex is around and ask him if he has any better ideas.
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The file looks good in json validator apart from you have Easy.json on line 1, can I assume you don't actually have that in the json file which you are trying make the plugin load? As I said above though, if you have a blank Normal.json file, I'm guessing that is your issue, although hopefully nivex will confirm.
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I downloaded and checked your zip files, all seem OK, but you have Normal.json in there which is blank, I think that is your problem, although not sure if it would cause that error.
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It looks like you may have got an error/typo in one of the loot files. First off try running them through a JSON validator such as https://jsonlint.com which should show you where the error is, rather than having to look through every line yourself. Just copy and paste the JSON data file content into it and click "Validate JSON". Failing that, delete the files you just edited and reload the plugin (back them up first so you can copy your edits over using correct formatting).
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Then has Server Rewards compiled successfully and working as it should otherwise? Does the Reward shop open on the server when you type /s ? It sounds like this plugin isn't finding Server Rewards when it initializes, so reverting to Scrap currency. Also, when you load the RustRewards plugin, look in the console. Do you see either of the following in the console output? "Using Server Rewards" or "Server Rewards and Economics not found - Using scrap."
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- #rust plugin
- #custom rust plugin
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Yes, I can confirm I am also seeing this intermittently. In addition I also have a couple of these: 08/09 18:57:59 | i7SoNx[76561198299571401] has spawned 08/09 18:58:08 | Failed to call hook 'OnPlayerDeath' on plugin 'RustRewards v3.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RustRewards.OnPlayerDeath (BasePlayer player, HitInfo info) [0x000eb] in <4449c2b6db98407fbaf81ebee59299fe>:0 at Oxide.Plugins.RustRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0035b] in <4449c2b6db98407fbaf81ebee59299fe>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0 08/09 18:58:08 | [Death Notes] i7SoNx took the easy way out! 08/09 18:58:08 | i7SoNx[76561198299571401] was suicide by Suicide
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I have only found a couple that do this, even when they spawn on flat ground by the beach. Whenever I see one or one is reported, I use the /rb command to see which base it is, then paste that base manually with copy paste so it doesn't spawn a raid event, just the base, see how it looks, undo then I paste it again increasing the height until it looks good. Then I edit the height for that base in the profile. One I found yesterday looked like the one in your screenshot above was raideasy10, think its the same as above. I set the height to 2.0 instead of 1.0 in the profile for it and now its all good.
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I will change it, pretty sure I have never changed it though. I may be wrong. Edit: Deleted CP and config and loaded fresh and 15 was the default setting. But it is now 5.
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I'll give it a while and see how it goes, will update you after a while. Are there Copy Paste settings which might be causing the issue which I could look at? Edit: Just checked and there aren't a great deal of config options for Copy Paste. FYI my CP config is: { "Amount of entities to paste per batch. Use to tweak performance impact of pasting": 15, "Amount of entities to copy per batch. Use to tweak performance impact of copying": 100, "Amount of entities to undo per batch. Use to tweak performance impact of undoing": 15, "Enable data saving feature": true, "Copy Options": { "Check radius from each entity (true/false)": true, "Share (true/false)": false, "Tree (true/false)": false, "Default radius to look for entities from block": 3.0 }, "Paste Options": { "Auth (true/false)": true, "Deployables (true/false)": true, "Inventories (true/false)": true, "Vending Machines (true/false)": true, "Stability (true/false)": true, "EntityOwner (true/false)": true } }
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Done, will see how it goes. I have monitoring on my servers so I know load is good. Its a decent server with only 2 instances running on it, managed by Pterodactyl and nothing else other than normal OS stuff. (Ubuntu Server 18.04 LTS 64bit.) I have sent you a DM with monitoring info. Yes, I did that. You can see it printed in the chat on the screen shot I posted previously. All as you said it should be.
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Here is my config for you to see if it helps? RaidableBases.json
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"I suggest trying both new options and leaving the delay time alone" < This So yeah, I tried them as you suggested, leaving the delay time alone, but the issue is still there. Part of the bases is now being left behind when de-spawned, not just SAM sites. Before I just had SAM sites not de-spawning on occasion, now parts of the base too so seems worse. What should I change in the settings to see if we can improve this? Thanks.
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@nivex so after some time running the new version now, I have been having more issues than before the update. I am now having reports and finding large portions of bases not de-spawned, not just SAM sites. Below if an example of what I am seeing now, before it was just SAM sites. FYI I have also still seen floating SAM left over after de-spawn as before. I left the settings default as you suggested. What would you suggest trying next to see if I can improve this? Thanks.
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Personally I think it's good to have some variation between the bases in each category. makes it more interesting and realistic than knowing exactly 4 C4 or 8 rockets for every base in a category. Every player doesn't make their bases in such a way, so it makes it more realistic. Sometimes bases are easier to raid so make better profit, other times they wont, I like that. Definitely not garbage and well worth the money to get set up and running in my opinion.
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Logged on today after a restart and now it is working! I looked at it last night because players reported it to me, I tested it myself and sure enough it wasn't working for bear and boar. But today it's working just fine and awarding properly. Sorry for the report, it seems it must have been some issue my end.
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As title, flesh gather reward for bear.corpse and boar.corpse does not seem to work. It does work for the other animals though. Both the above are in the config with points allocated.
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New versions now running with settings you recommend. I will let you know how it goes after they have been running a while. Thanks for looking at this and the awesome work on the plugins.
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I checked and it is up to date. Version 4.2-2