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Everything posted by Khaled
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Changed Status from Work in Progress to Fixed
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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- 8 comments
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Yes, permission tiers are possible (ammo only / toggle / full control) i can add that the link distance (3.0) is only for binding the box, After that, everything works by building ID, not distance and yes, it works with large bases (multi-floor, 50+ turrets). It’s optimized, but better to keep normal/slow settings for stability
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- 22 comments
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- #fuel
- #minicopter
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- 16 comments
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- 16 comments
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- 16 comments
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Version 1.1.0
76 downloads
Recycler Station adds a deployable recycling station that allows players to recycle items directly from their base The station uses a simple system with two containers: INPUT - where players place recyclable items OUTPUT - where all recycled resources are automatically moved Items placed in the INPUT box are processed automatically by the recycler, creating a smooth and hands-free recycling workflow The system is designed to feel natural in Rust while improving convenience for players and server owners Take Your Rust Server to the Next Level Premium performance, lightning-fast support, and an exclusive 30% OFF using code KHALED - Features - Dedicated INPUT and OUTPUT boxes - Safe pause handling when OUTPUT is blocked or full - Protected station parts - Tool Cupboard range and authorization checks - Purchase support for Resources, Economics, or ServerRewards - EN and RU language support - Permissions - recyclerstation.use - Commands - /rs buy - /rs help - Admin Commands - /rs give <player> [amount] - /rs remove - Config { "Debug": false, "UseVanillaSpeed": true, "CustomSpeedMultiplier": 1.0, "OutputResumeDelaySeconds": 8.0, "Purchase": { "Enabled": true, "UseResources": true, "UseEconomics": false, "UseServerRewards": false, "MaxPurchasesPerPlayer": 100, "ResourcesCost": [ { "Shortname": "scrap", "Amount": 500 }, { "Shortname": "metal.fragments", "Amount": 5000 }, { "Shortname": "metal.refined", "Amount": 50 }, { "Shortname": "gears", "Amount": 10 } ], "EconomicsCost": 2500.0, "ServerRewardsCost": 800 } }$19.99- 16 comments
- 3 reviews
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Changed Status from Work in Progress to Fixed
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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The update will be released within minutes
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Hi, thank you for the report. We’ve added a configurable missile spread and launch delay to prevent missiles stacking in one spot, which significantly reduces FPS spikes during large strikes (10–15+ missiles). The latest update should improve server stability.
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Thanks for the screenshot. The numbers shown here represent total accumulated hook time since server start, not real-time usage Because of that, higher values are expected on servers with longer uptime or more player activity From this screenshot, "FuelMonitor" appears to be operating within normal ranges and does not stand out as a performance concern.
- 22 comments
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- #fuel
- #minicopter
- (and 4 more)
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Version 1.1.1
19 downloads
TurretStock makes managing your base defenses simple. Instead of opening every Auto Turret, SAM Site, Shotgun Trap, or Flame Turret individually, each building uses a single linked storage box that automatically keeps every supported defense supplied from one central location. Drop your weapons, ammunition, rockets, shells, and fuel into the linked storage, and TurretStock takes care of the rest. Built for players who want clean automation without complicated setup, while remaining lightweight enough for Vanilla, PvE, PvP, RP, and high-population servers. - Features - One linked storage box per building - Automatic weapon, ammunition, rocket, shell, and fuel distribution - Smart weapon and ammo selection with automatic fallback when preferred items are unavailable - Fair ammo distribution across multiple Auto Turrets - Automatic collection of supported weapons and ammunition back into the linked storage - Automatic support for Auto Turrets, SAM Sites, Shotgun Traps, and Flame Turrets - Optional support for turrets without electricity - Configurable refill speed (Slow, Normal, Fast) - Building isolation to prevent cross-base interference - Clean integrated control UI - UI automatically adapts to player permissions - Separate permissions for every control - Automatic linked skins for supported storage boxes and Auto Turrets - English, Russian, and Japanese language support - Lightweight with no required dependencies - Supported Defenses - Auto Turrets - SAM Sites - Shotgun Traps - Flame Turrets Take Your Rust Server to the Next Level Premium performance, lightning-fast support, and an exclusive 30% OFF using code KHALED - How It Works Link a storage box to your Tool Cupboard. Once linked, that storage box becomes the central supply hub for every supported defense inside the building. Simply store weapons, ammunition, rockets, shells, or fuel inside the box. TurretStock automatically distributes supplies where they're needed, while giving players full control over preferred weapons, ammunition types, automatic supply, and defense behavior through a clean built-in interface. Each building can only have one linked storage box, keeping every base completely independent. - Commands /ts link - Link a storage box to the current building /ts unlink - Unlink the storage box from the current building Permissions turretstock.use - Basic plugin access turretstock.admin - Full administrative access turretstock.collectammo - Use the collect ammo control turretstock.collectweapons - Use the collect weapons control turretstock.setammo - Open and change ammo selection turretstock.setweapon - Open and change weapon selection turretstock.supply - Toggle defense supply turretstock.turrets - Toggle turret-related defenses turretstock.sam - Toggle SAM site supply Example Config: { "General": { "LinkDistance": 3.0 }, "Power": { "TurretsWorkWithoutElectricity (true = ignore power)": true }, "Behavior": { "DefenseRefillMode (Slow | Normal | Fast)": "Normal" }, "Limits": { "AutoTurretAmmo": 128, "SamSiteRockets": 12, "ShotgunTrapShells": 24, "FlameTurretFuel": 200 } }$11.99 -
- 22 comments
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- 1
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- #fuel
- #minicopter
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Yes, this has already been addressed. The issue was caused by the UI reading a scaled fuel value instead of the actual fuel amount on the new Naval boats. This has been fixed so the UI now displays the real fuel amount correctly (e.g. 25,000 instead of 2,500). The fix is included in the latest update. Thanks for reporting it
- 22 comments
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- #fuel
- #minicopter
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The vehicle gauge settings are located under: Vehicle Gauge Rules in the config file. Make sure you're checking the latest generated config after reloading the plugin. If you don’t see the section, delete the old config file and reload the plugin to generate a fresh one with the new settings included.
- 22 comments
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- 1
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- #fuel
- #minicopter
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- 22 comments
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- #fuel
- #minicopter
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Good morning Thank you for the suggestion! Yes, you can already reposition the Fuel Gauge to avoid it blocking your view while shooting — the UI position is fully adjustable, so you can move it to a more comfortable area on your screen. Additionally, in the upcoming update, I’ll be adding full control over which vehicle types display the fuel gauge. This will allow you to enable or disable it per vehicle (for example: boats, subs, cars, etc.), giving you complete flexibility based on your server’s needs. Thanks again for the valuable feedback , improvements like this help refine the experience for everyone!
- 22 comments
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- #fuel
- #minicopter
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Thank you for your kind words and continued support i truly appreciate it. im happy to let you know that the latest update has now been released, and it includes all the features and improvements you previously mentioned. Your feedback played an important role in shaping this update, so thank you again for taking the time to share your thoughts. if you have any further suggestions or ideas after testing the new version, I’d be glad to hear them. Thanks again for your support!
- 22 comments
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- 1
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- #fuel
- #minicopter
- (and 4 more)