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Everything posted by Khaled
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Changed Status from Work in Progress to Fixed
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Yes, permission tiers are possible (ammo only / toggle / full control) i can add that the link distance (3.0) is only for binding the box, After that, everything works by building ID, not distance and yes, it works with large bases (multi-floor, 50+ turrets). It’s optimized, but better to keep normal/slow settings for stability
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- #fuel
- #minicopter
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Version 1.0.6
28 downloads
Recycler Station adds a deployable recycling station that allows players to recycle items directly from their base The station uses a simple system with two containers: INPUT - where players place recyclable items OUTPUT - where all recycled resources are automatically moved Items placed in the INPUT box are processed automatically by the recycler, creating a smooth and hands-free recycling workflow The system is designed to feel natural in Rust while improving convenience for players and server owners - Features - Dedicated INPUT and OUTPUT boxes - Safe pause handling when OUTPUT is blocked or full - Protected station parts - Tool Cupboard range and authorization checks - Purchase support for Resources, Economics, or ServerRewards - EN and RU language support - Permissions - recyclerstation.use - Commands - /rs buy - /rs help - Admin Commands - /rs give <player> [amount] - /rs remove - Config { "Debug": false, "UseVanillaSpeed": true, "CustomSpeedMultiplier": 1.0, "OutputResumeDelaySeconds": 8.0, "Purchase": { "Enabled": true, "UseResources": true, "UseEconomics": false, "UseServerRewards": false, "MaxPurchasesPerPlayer": 100, "ResourcesCost": [ { "Shortname": "scrap", "Amount": 500 }, { "Shortname": "metal.fragments", "Amount": 5000 }, { "Shortname": "metal.refined", "Amount": 50 }, { "Shortname": "gears", "Amount": 10 } ], "EconomicsCost": 2500.0, "ServerRewardsCost": 800 } } Need Support :$19.99- 10 comments
- 1 review
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Changed Status from Work in Progress to Fixed
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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The update will be released within minutes
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Thanks for the screenshot. The numbers shown here represent total accumulated hook time since server start, not real-time usage Because of that, higher values are expected on servers with longer uptime or more player activity From this screenshot, "FuelMonitor" appears to be operating within normal ranges and does not stand out as a performance concern.
- 22 comments
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- #fuel
- #minicopter
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Version 1.1.0
9 downloads
Smart turret supply and defense management for Rust bases. - Overview TurretStock is a lightweight automation plugin that lets players manage base defenses through one linked storage box per building. Each linked box works only for its own building, which keeps every base isolated and avoids cross-base interference. The plugin is built for clean gameplay and stable performance. Players get simple control over turret supply and defense behavior without unnecessary UI clutter or complicated setup. - How It Works Each building can be linked to a single storage box. That box becomes the supply and control point for defenses in that building only. Players with access can open the linked box, use the built-in control UI, choose ammo or weapon behavior, and collect supported items back into the box when needed. - Supported Defenses - Auto Turrets - SAM Sites - Shotgun Traps - Flame Turrets - Key Features - One linked storage box per building - Independent building-based defense management - Automatic supply support for weapons, ammo, rockets, shells, and fuel - Smart ammo and weapon selection with automatic fallback handling - Optional turret power behavior for servers that want powered or non-powered turrets - UI that only shows buttons the player is allowed to use - Separate permissions for each control button - Designed for clean server setups and high player counts - Commands /ts link - Link a storage box to the current building /ts unlink - Unlink the storage box from the current building Permissions turretstock.use - Basic plugin access turretstock.admin - Full administrative access turretstock.collectammo - Use the collect ammo control turretstock.collectweapons - Use the collect weapons control turretstock.setammo - Open and change ammo selection turretstock.setweapon - Open and change weapon selection turretstock.supply - Toggle defense supply turretstock.turrets - Toggle turret-related defenses turretstock.sam - Toggle SAM site supply Example Config: { "General": { "LinkDistance": 3.0 }, "Power": { "TurretsWorkWithoutElectricity (true = ignore power)": true }, "Behavior": { "DefenseRefillMode (Slow | Normal | Fast)": "Normal" }, "Limits": { "AutoTurretAmmo": 128, "SamSiteRockets": 12, "ShotgunTrapShells": 24, "FlameTurretFuel": 200 } }$11.99 -
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- #fuel
- #minicopter
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Yes, this has already been addressed. The issue was caused by the UI reading a scaled fuel value instead of the actual fuel amount on the new Naval boats. This has been fixed so the UI now displays the real fuel amount correctly (e.g. 25,000 instead of 2,500). The fix is included in the latest update. Thanks for reporting it
- 22 comments
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- #fuel
- #minicopter
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The vehicle gauge settings are located under: Vehicle Gauge Rules in the config file. Make sure you're checking the latest generated config after reloading the plugin. If you don’t see the section, delete the old config file and reload the plugin to generate a fresh one with the new settings included.
- 22 comments
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- #fuel
- #minicopter
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- 22 comments
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- #fuel
- #minicopter
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Good morning Thank you for the suggestion! Yes, you can already reposition the Fuel Gauge to avoid it blocking your view while shooting — the UI position is fully adjustable, so you can move it to a more comfortable area on your screen. Additionally, in the upcoming update, I’ll be adding full control over which vehicle types display the fuel gauge. This will allow you to enable or disable it per vehicle (for example: boats, subs, cars, etc.), giving you complete flexibility based on your server’s needs. Thanks again for the valuable feedback , improvements like this help refine the experience for everyone!
- 22 comments
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- #fuel
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Thank you for your kind words and continued support i truly appreciate it. im happy to let you know that the latest update has now been released, and it includes all the features and improvements you previously mentioned. Your feedback played an important role in shaping this update, so thank you again for taking the time to share your thoughts. if you have any further suggestions or ideas after testing the new version, I’d be glad to hear them. Thanks again for your support!
- 22 comments
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- #fuel
- #minicopter
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Hello CoreSnap, Currently, FuelMonitor is designed to work only with the default Rust fuel type, which is (Low Grade Fuel). The plugin detects and calculates fuel based solely on the item shortname (lowgradefuel). It does not check or differentiate fuel by skinID, so if another plugin uses different skinIDs of Low Grade Fuel as “tiers,” FuelMonitor will still treat all of them as standard Low Grade Fuel without distinction. If a plugin uses a completely different fuel item (a different shortname), FuelMonitor will not detect or count it at all. Best Regards.
- 22 comments
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- #fuel
- #minicopter
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Hi ALiEN JiM, Thank you for the detailed report you’re absolutely right. At the moment, the plugin applies its ammo capacity logic whenever a weapon is equipped, which can override additional ammo provided by extended magazines, SkillTree perks, or other plugins. In setups like yours where ammo is already handled elsewhere, this behavior is understandably undesirable. To address this, I’ll be adding an option to completely disable the ammo capacity system. When disabled, the plugin will no longer modify weapon ammo or magazine capacity at all, allowing external systems to function without interference while still keeping all damage-related features active. This option will be available in an upcoming update, and once enabled, the plugin will not touch ammo values in any situation. Thank you again for bringing this up feedback like this helps improve compatibility and overall server experience. Best regards, Khaled