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Everything posted by Khaled
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Nothing is intentionally blocked Recycler Station uses the normal recycler logic, but Epic Loot might not detect the recycle process correctly through the station system like it does with vanilla recyclers. I’ll check the compatibility and see if I can add proper support for it
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Version 1.0.0
5 downloads
BaseCapsules is a Rust plugin that allows players to deploy ready-made bases using special throwable capsule items Each capsule represents a specific base design. Players can buy or receive a capsule, throw it in a valid location, and the selected base will begin deploying into the world. Instead of simply appearing instantly, the base is built in a staged and polished way, giving the deployment a much better visual feel The plugin is perfect for servers that want starter bases, VIP base capsules, event rewards, progression-based bases, or custom deployable structures - Features Throwable base capsule items Multiple base types Staged base deployment Clean in-game UI Base preview images Capsule prices Cooldowns Active base limits Permission-based access Refunds on failed deployment Optional lifetime cleanup Optional Economics support Optional ServerRewards support Deployment validation system Admin tools for giving and removing bases - Custom Bases Server owners can add their own base designs using the CopyPaste plugin Simply build the base in-game, save it with CopyPaste, then add it as a capsule inside the BaseCapsules configuration. This allows every server to create its own custom capsule collection using bases designed specifically for its gameplay style You can create starter bases, clan bases, VIP bases, event bases, raid bases, towers, shops, or any other structure that works with CopyPaste - Permissions Allows players to open and use the BaseCapsules menu Allows admins to use admin commands such as giving capsules, removing deployed bases, listing deployments, and reloading the plugin Permission for a specific capsule Example: basecapsules.starter_base This lets you lock certain capsules behind VIP ranks, kits, progression tiers, or special rewards - Commands$15.99 -
TradeHub is built with a safe claim system, so trades are handled through controlled transactions instead of direct item teleporting between players Server owners can already reduce abuse using listing limits, item blacklists, permissions, and listing duration limits A marketplace tax option is planned for an upcoming update. The idea is to let server owners set either a percentage-based tax or a fixed listing/sale fee, which can help balance the economy and prevent players from using the market as a free transfer system
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Version 1.1.0
9 downloads
HeliLoadout is a polished helicopter loadout system for Rust, built to give players a cleaner tactical HUD while giving admins simple control over helicopter weapon and flare support It focuses on clarity, lightweight performance, and practical in-game configuration without overcomplicating the setup Features Tactical Loadout HUD: Displays helicopter rockets, flares, reload state, and cooldown progress through a compact military-style HUD designed to stay readable without blocking player vision Attack Helicopter Weapon Support: Adds improved loadout handling for the Attack Helicopter, including rocket ammo detection, current rocket type display, reload tracking, and flare cooldown monitoring Rocket Launcher Turret Integration: Allows the Attack Helicopter turret to use Rocket Launcher loadouts with configurable rocket ammo support, while relying on native game behavior where possible Supported Helicopters: Includes configurable support for Attack Helicopter, Minicopter, and Scrap Transport Helicopter, allowing each module to be enabled or disabled independently In-Game Configuration Panel: Provides a built-in admin panel for moving the HUD, switching themes, enabling or disabling helicopter modules, and managing Rocket Turret support without manually editing config files Simple Configuration: Keeps the config clean and focused, covering HUD position, refresh interval, vehicle modules, rocket launcher support, allowed rocket ammo, and basic display settings Permissions heliloadout.admin -> Grants access to the HeliLoadout admin panel heliloadout.use -> Grants access to HeliLoadout features Commands /hl -> Opens the HeliLoadout admin panel Conifg { "Admin command": "hl", "HUD settings": { "Enabled": true, "Refresh interval seconds": 0.12, "OffsetX": -10.5, "OffsetY": 79.5, "Theme": "military", "Low ammo threshold": 25, "Low flare threshold": 3, "Rocket reload display seconds": 6.0, "Flare cooldown display seconds": 30.0 }, "Supported vehicles": { "MiniCopter": { "Enabled": true, "Prefab name contains": "minicopter", "Uses ammo": false, "Uses flares": true }, "ScrapTransportHelicopter": { "Enabled": true, "Prefab name contains": "scraptransporthelicopter", "Uses ammo": false, "Uses flares": true }, "AttackHelicopter": { "Enabled": true, "Prefab name contains": "attackhelicopter", "Uses ammo": true, "Uses flares": true } }, "Attack helicopter turret settings": { "Allow rocket launcher": true, "Allowed rocket launcher ammo shortnames": [ "ammo.rocket.basic", "ammo.rocket.hv", "ammo.rocket.fire", "ammo.rocket.smoke" ], "Rocket launcher turret reload duration": 5.0 } } Need Support?$16.99 -
Yes, TradeHub supports selling any item the player has in their inventory when creating a listing, including custom items created by other plugins as long as they exist as valid Rust items Players can select the item from their inventory, set the price, choose the payment method, and publish it to the marketplace normally Using custom items as payment currencies will be added in the next update, making it easier for server owners to define custom currencies and allow players to choose them as payment options when creating listings
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Changed Status from Work in Progress to Fixed
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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You can use the plugin and an update will be released today to solve this error
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Version 1.0.1
4 downloads
TradeHub is a complete trading system that allows players to buy and sell items through a clean, secure, and professional in-game interface It combines player trading, server-side offers, secure claim delivery, and optional economy support in one unified system designed for live server use How It Works Players can browse listings, preview trade details, confirm purchases, and receive items safely through the built-in claim system Server owners can also create their own offers through the Server Trade section, allowing both player-driven trading and server-managed sales inside the same interface - Features Player-to-player item trading Built-in Server Trade storefront Support for item payments, Economics, and ServerRewards Secure claim-based delivery system Trade History and Admin Logs Discord webhook support for listing activity Clean and professional UI Permission-based listing limits [Listings automatically expire after their selected duration] 6 hours 12 hours 24 hours 3 days 7 days Why TradeHub TradeHub is built to provide a complete marketplace experience without unnecessary complexity It offers a polished interface, secure transaction handling, flexible payment support, and a structure suitable for both community trading and server-managed stores Ideal For PvE servers Vanilla+ servers - Permission: tradehub.admin tradehub.use tradehub.vip1 tradehub.vip2 tradehub.vip3 - Config { "ConfigVersion": 1, "Command": "th", "Notifications": { "EnableChat": true, "EnableGameTip": true, "ChatPrefix": "<color=#D7B77A>TradeHub</color>", "GameTipSeconds": 4.0 }, "ListingSettings": { "Enabled": true, "DefaultMaxListings": 3, "ExpiryCheckSeconds": 60.0, "HistoryPerPlayer": 60, "MaxLogs": 300, "DefaultDescription": "No description" }, "Permissions": { "Vip1MaxListings": 6, "Vip2MaxListings": 10, "Vip3MaxListings": 15 }, "Blacklist": { "ShortNames": [] }, "Discord": { "WebhookUrl": "https://discord.com/api/webhooks/...", "Username": "TradeHub", "AvatarUrl": "", "Enabled": true }, "ServerStore": { "Offers": [ { "Id": "store.wood.1000", "Item": { "ShortName": "wood", "DisplayName": "Wood", "Amount": 1000, "Skin": 0, "Condition": 0.0, "MaxCondition": 0.0, "IsBlueprint": false, "BlueprintTarget": 0, "Text": "", "DataInt": 0, "AmmoAmount": 0, "AmmoShortName": "", "Contents": [] }, "Payment": { "Type": 0, "Amount": 250, "ItemShortName": "", "ItemDisplayName": "" }, "Description": "Basic resource pack", "Enabled": true }, { "Id": "store.stones.1000", "Item": { "ShortName": "stones", "DisplayName": "Stones", "Amount": 1000, "Skin": 0, "Condition": 0.0, "MaxCondition": 0.0, "IsBlueprint": false, "BlueprintTarget": 0, "Text": "", "DataInt": 0, "AmmoAmount": 0, "AmmoShortName": "", "Contents": [] }, "Payment": { "Type": 0, "Amount": 250, "ItemShortName": "", "ItemDisplayName": "" }, "Description": "Starter stone pack", "Enabled": true }, { "Id": "store.metal.fragments.1000", "Item": { "ShortName": "metal.fragments", "DisplayName": "Metal Fragments", "Amount": 1000, "Skin": 0, "Condition": 0.0, "MaxCondition": 0.0, "IsBlueprint": false, "BlueprintTarget": 0, "Text": "", "DataInt": 0, "AmmoAmount": 0, "AmmoShortName": "", "Contents": [] }, "Payment": { "Type": 0, "Amount": 450, "ItemShortName": "", "ItemDisplayName": "" }, "Description": "Core metal crafting pack", "Enabled": true }, { "Id": "store.sulfur.1000", "Item": { "ShortName": "sulfur", "DisplayName": "Sulfur", "Amount": 1000, "Skin": 0, "Condition": 0.0, "MaxCondition": 0.0, "IsBlueprint": false, "BlueprintTarget": 0, "Text": "", "DataInt": 0, "AmmoAmount": 0, "AmmoShortName": "", "Contents": [] }, "Payment": { "Type": 0, "Amount": 500, "ItemShortName": "", "ItemDisplayName": "" }, "Description": "Starter sulfur stock", "Enabled": true }, { "Id": "store.lowgradefuel.500", "Item": { "ShortName": "lowgradefuel", "DisplayName": "Low Grade Fuel", "Amount": 500, "Skin": 0, "Condition": 0.0, "MaxCondition": 0.0, "IsBlueprint": false, "BlueprintTarget": 0, "Text": "", "DataInt": 0, "AmmoAmount": 0, "AmmoShortName": "", "Contents": [] }, "Payment": { "Type": 0, "Amount": 350, "ItemShortName": "", "ItemDisplayName": "" }, "Description": "Fuel supply for early progression", "Enabled": true }, { "Id": "store.cloth.500", "Item": { "ShortName": "cloth", "DisplayName": "Cloth", "Amount": 500, "Skin": 0, "Condition": 0.0, "MaxCondition": 0.0, "IsBlueprint": false, "BlueprintTarget": 0, "Text": "", "DataInt": 0, "AmmoAmount": 0, "AmmoShortName": "", "Contents": [] }, "Payment": { "Type": 0, "Amount": 220, "ItemShortName": "", "ItemDisplayName": "" }, "Description": "Medical and utility cloth bundle", "Enabled": true }, { "Id": "store.gears.10", "Item": { "ShortName": "gears", "DisplayName": "Gears", "Amount": 10, "Skin": 0, "Condition": 0.0, "MaxCondition": 0.0, "IsBlueprint": false, "BlueprintTarget": 0, "Text": "", "DataInt": 0, "AmmoAmount": 0, "AmmoShortName": "", "Contents": [] }, "Payment": { "Type": 0, "Amount": 300, "ItemShortName": "", "ItemDisplayName": "" }, "Description": "Essential component pack", "Enabled": true }, { "Id": "store.techparts.10", "Item": { "ShortName": "techparts", "DisplayName": "Tech Trash", "Amount": 10, "Skin": 0, "Condition": 0.0, "MaxCondition": 0.0, "IsBlueprint": false, "BlueprintTarget": 0, "Text": "", "DataInt": 0, "AmmoAmount": 0, "AmmoShortName": "", "Contents": [] }, "Payment": { "Type": 0, "Amount": 650, "ItemShortName": "", "ItemDisplayName": "" }, "Description": "High tier tech component bundle", "Enabled": true } ] } } Need Support?$19.99 -
Changed Status from Work in Progress to Fixed
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Edit the message and delete the attachment
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The bug has been resolved, and an update will be released Also, you cannot post any files because this conversation is visible to everyone
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Changed Status from Pending to Not a Bug
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i get your point, and you're not wrong it is technically just fuel and ammo for the same vehicle The main difference on my side is how the plugin is structured. FuelMonitor is designed specifically around fuel systems only, and keeping it focused this way helps maintain performance, stability, and clean architecture Ammo handling (especially with weapon systems like Copter Weapons) introduces a different layer of logic, syncing, and edge cases that don’t really belong in a fuel-focused plugin Because of that, I prefer to keep this separated and handle ammo display in a dedicated plugin where it can be done properly without limitations or side effects
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Hey, thanks for the suggestion! The ammunition display for the attack helicopter is a great idea, but it falls outside the scope of FuelMonitor, which is focused specifically on fuel and vehicle-related metrics Adding weapon/ammo systems into this plugin would mix responsibilities and affect maintainability and performance I’m considering developing this as a separate dedicated plugin instead, where it can be implemented properly without limitations Appreciate the idea!
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- 10 comments
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Changed Status from Work in Progress to Fixed
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version