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Khaled

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Everything posted by Khaled

  1. Khaled

    button pic cant download

    You can use the plugin and an update will be released today to solve this error
  2. Khaled

    Trade Hub

    Version 1.5.1

    62 downloads

    TradeHub is a complete trading system that allows players to buy and sell items through a clean, secure, and professional in-game interface It combines player trading, server-side offers, secure claim delivery, and optional economy support in one unified system designed for live server use How It Works Players can browse listings, preview trade details, confirm purchases, and receive items safely through the built-in claim system Server owners can also create their own offers through the Server Trade section, allowing both player-driven trading and server-managed sales inside the same interface Take Your Rust Server to the Next Level Premium performance, lightning-fast support, and an exclusive 30% OFF using code KHALED - Features Player-to-player item trading Built-in Server Trade storefront Support for item payments, Economics, and ServerRewards Secure claim-based delivery system Trade History and Admin Logs Discord webhook support for listing activity Clean and professional UI Permission-based listing limits [Listings automatically expire after their selected duration] 6 hours 12 hours 24 hours 3 days 7 days Why TradeHub TradeHub is built to provide a complete marketplace experience without unnecessary complexity It offers a polished interface, secure transaction handling, flexible payment support, and a structure suitable for both community trading and server-managed stores Ideal For PvE servers Vanilla+ servers - Permission: tradehub.admin tradehub.use tradehub.vip1 tradehub.vip2 tradehub.vip3 - Config { "ConfigVersion": 1, "Command": "th", "Notifications": { "EnableChat": true, "EnableGameTip": true, "ChatPrefix": "<color=#D7B77A>TradeHub</color>", "GameTipSeconds": 4.0 }, "ListingSettings": { "Enabled": true, "DefaultMaxListings": 3, "ExpiryCheckSeconds": 60.0, "HistoryPerPlayer": 60, "MaxLogs": 300, "DefaultDescription": "No description" }, "Permissions": { "Vip1MaxListings": 6, "Vip2MaxListings": 10, "Vip3MaxListings": 15 }, "Blacklist": { "ShortNames": [] }, "Discord": { "WebhookUrl": "https://discord.com/api/webhooks/...", "Username": "TradeHub", "AvatarUrl": "", "Enabled": true }, "ServerStore": { "Offers": [ { "Id": "store.wood.1000", "Item": { "ShortName": "wood", "DisplayName": "Wood", "Amount": 1000, "Skin": 0, "Condition": 0.0, "MaxCondition": 0.0, "IsBlueprint": false, "BlueprintTarget": 0, "Text": "", "DataInt": 0, "AmmoAmount": 0, "AmmoShortName": "", "Contents": [] }, "Payment": { "Type": 0, "Amount": 250, "ItemShortName": "", "ItemDisplayName": "" }, "Description": "Basic resource pack", "Enabled": true }, { "Id": "store.stones.1000", "Item": { "ShortName": "stones", "DisplayName": "Stones", "Amount": 1000, "Skin": 0, "Condition": 0.0, "MaxCondition": 0.0, "IsBlueprint": false, "BlueprintTarget": 0, "Text": "", "DataInt": 0, "AmmoAmount": 0, "AmmoShortName": "", "Contents": [] }, "Payment": { "Type": 0, "Amount": 250, "ItemShortName": "", "ItemDisplayName": "" }, "Description": "Starter stone pack", "Enabled": true }, { "Id": "store.metal.fragments.1000", "Item": { "ShortName": "metal.fragments", "DisplayName": "Metal Fragments", "Amount": 1000, "Skin": 0, "Condition": 0.0, "MaxCondition": 0.0, "IsBlueprint": false, "BlueprintTarget": 0, "Text": "", "DataInt": 0, "AmmoAmount": 0, "AmmoShortName": "", "Contents": [] }, "Payment": { "Type": 0, "Amount": 450, "ItemShortName": "", "ItemDisplayName": "" }, "Description": "Core metal crafting pack", "Enabled": true }, { "Id": "store.sulfur.1000", "Item": { "ShortName": "sulfur", "DisplayName": "Sulfur", "Amount": 1000, "Skin": 0, "Condition": 0.0, "MaxCondition": 0.0, "IsBlueprint": false, "BlueprintTarget": 0, "Text": "", "DataInt": 0, "AmmoAmount": 0, "AmmoShortName": "", "Contents": [] }, "Payment": { "Type": 0, "Amount": 500, "ItemShortName": "", "ItemDisplayName": "" }, "Description": "Starter sulfur stock", "Enabled": true }, { "Id": "store.lowgradefuel.500", "Item": { "ShortName": "lowgradefuel", "DisplayName": "Low Grade Fuel", "Amount": 500, "Skin": 0, "Condition": 0.0, "MaxCondition": 0.0, "IsBlueprint": false, "BlueprintTarget": 0, "Text": "", "DataInt": 0, "AmmoAmount": 0, "AmmoShortName": "", "Contents": [] }, "Payment": { "Type": 0, "Amount": 350, "ItemShortName": "", "ItemDisplayName": "" }, "Description": "Fuel supply for early progression", "Enabled": true }, { "Id": "store.cloth.500", "Item": { "ShortName": "cloth", "DisplayName": "Cloth", "Amount": 500, "Skin": 0, "Condition": 0.0, "MaxCondition": 0.0, "IsBlueprint": false, "BlueprintTarget": 0, "Text": "", "DataInt": 0, "AmmoAmount": 0, "AmmoShortName": "", "Contents": [] }, "Payment": { "Type": 0, "Amount": 220, "ItemShortName": "", "ItemDisplayName": "" }, "Description": "Medical and utility cloth bundle", "Enabled": true }, { "Id": "store.gears.10", "Item": { "ShortName": "gears", "DisplayName": "Gears", "Amount": 10, "Skin": 0, "Condition": 0.0, "MaxCondition": 0.0, "IsBlueprint": false, "BlueprintTarget": 0, "Text": "", "DataInt": 0, "AmmoAmount": 0, "AmmoShortName": "", "Contents": [] }, "Payment": { "Type": 0, "Amount": 300, "ItemShortName": "", "ItemDisplayName": "" }, "Description": "Essential component pack", "Enabled": true }, { "Id": "store.techparts.10", "Item": { "ShortName": "techparts", "DisplayName": "Tech Trash", "Amount": 10, "Skin": 0, "Condition": 0.0, "MaxCondition": 0.0, "IsBlueprint": false, "BlueprintTarget": 0, "Text": "", "DataInt": 0, "AmmoAmount": 0, "AmmoShortName": "", "Contents": [] }, "Payment": { "Type": 0, "Amount": 650, "ItemShortName": "", "ItemDisplayName": "" }, "Description": "High tier tech component bundle", "Enabled": true } ] } }
    $19.99
  3. Khaled

    Bug found

    Changed Status from Work in Progress to Fixed
  4. Khaled

    Bug found

    bug FIXED
  5. Khaled

    Bug found

    Edit the message and delete the attachment
  6. Khaled

    Bug found

    The bug has been resolved, and an update will be released Also, you cannot post any files because this conversation is visible to everyone
  7. Khaled

    Bug found

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  8. Khaled

    Bug found

    ill check it now
  9. Khaled

    add please

    Changed Status from Pending to Not a Bug
  10. Khaled

    add please

    i get your point, and you're not wrong it is technically just fuel and ammo for the same vehicle The main difference on my side is how the plugin is structured. FuelMonitor is designed specifically around fuel systems only, and keeping it focused this way helps maintain performance, stability, and clean architecture Ammo handling (especially with weapon systems like Copter Weapons) introduces a different layer of logic, syncing, and edge cases that don’t really belong in a fuel-focused plugin Because of that, I prefer to keep this separated and handle ammo display in a dedicated plugin where it can be done properly without limitations or side effects
  11. Khaled

    add please

    Hey, thanks for the suggestion! The ammunition display for the attack helicopter is a great idea, but it falls outside the scope of FuelMonitor, which is focused specifically on fuel and vehicle-related metrics Adding weapon/ammo systems into this plugin would mix responsibilities and affect maintainability and performance I’m considering developing this as a separate dedicated plugin instead, where it can be implemented properly without limitations Appreciate the idea!
  12. Khaled

    Recycler Station

    hi you have delete Data file to reset Purchase limit .../oxide/data/RecyclerStation.json or .../carbon/data/RecyclerStation.json
  13. Khaled

    ui problem

    bug FIXED
  14. Khaled

    ui problem

    Changed Status from Work in Progress to Fixed
  15. Khaled

    ui problem

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  16. Yes, both are possible Airstrikes can be added to the shop. The plugin already supports an in-game store for F15 Strike and F15 Nuke designators Cooldowns are also supported. Strike and Nuke each have their own configurable cooldown settings
  17. Khaled

    TurretStock

    i'll add tiered permissions in an upcoming update so you can fully control access per group
  18. Khaled

    TurretStock

    Yes, permission tiers are possible (ammo only / toggle / full control) i can add that the link distance (3.0) is only for binding the box, After that, everything works by building ID, not distance and yes, it works with large bases (multi-floor, 50+ turrets). It’s optimized, but better to keep normal/slow settings for stability
  19. Khaled

    Fuel Monitor

    The problem, along with other issues related to the main interface, has been resolved, and an update will be released accordingly
  20. Khaled

    Recycler Station

    You can access the support server via Discord and share a video on the support channel to receive appropriate assistance
  21. Khaled

    Recycler Station

    Thank you for your comment, but I didnt understand exactly what you meant
  22. Khaled

    Recycler Station

    metal.refined = HQM
  23. Version 1.3.2

    144 downloads

    Recycler Station brings recycling to your players' bases with three station types: Basic, Standard, and Advanced. Each has its own look, performance, and matching fuse. Drop recyclable items into INPUT, and the station feeds them into the recycler and moves the results into OUTPUT automatically. Connect the boxes with industrial pipes, fit the correct fuse, and supply electricity where required. No more moving materials back and forth by hand Take Your Rust Server to the Next Level Premium performance, lightning-fast support, and an exclusive 30% OFF using code KHALED - Features Three recycler types: Basic, Standard, and Advanced, with separate station and fuse prices In-game shop: Compare station previews, prices, power requirements, recycling time, and efficiency before confirming a purchase Dedicated INPUT and OUTPUT boxes: Industrial connections keep materials moving through the station Matching fuses: Each recycler uses its own fuse, purchased separately. Fuses do not wear out or need replacing. Server owners can disable the fuse requirement Configurable electricity: Power is optional for Basic and Standard. Advanced always requires power, with a configurable requirement Recycling controls: Use Rust's native speed or a custom speed multiplier, with an optional custom-mode limit on items consumed per cycle Separate transfer controls: Adjust input and output intervals, amounts, and transfers independently of recycling speed Output protection: Processing pauses when OUTPUT is blocked and resumes when space is available Flexible payments: Choose Scrap, Economics, or ServerRewards for shop purchases, with a separate pickup fee setting Purchase limits per wipe: Set a station purchase limit per player, or allow unlimited purchases. Usage resets automatically on map wipe; fuse purchases do not count toward the limit Protected station parts: Tool Cupboard placement checks and configurable owner/TC authorization checks for station pickup Clearer feedback: Reduced chat spam, useful blocked-start messages, and a config option to mute all plugin chat messages Language support: English defaults, a separate Russian translation, and support for additional language files - How It Works Open the shop with /rs or /rs buy and purchase a station Place it within an authorized Tool Cupboard range, leaving space for its boxes Connect the industrial pipes manually, install its matching fuse if enabled, and connect any required electricity Put recyclable items in INPUT. The station handles recycling and transfers the results to OUTPUT - Permission `recyclerstation.use` - Allows players to purchase and place stations, and use the pickup command when its requirements are met To give your default player group access: oxide.grant group default recyclerstation.use - Command /rs` | Open the shop | | `/rs buy` | Open the shop | | `/rs help` | Show help | | `/rs remove` | Pick up the station you are looking at | | `/rs give <player> [amount] [basic|standard|advanced]` | Admin only: give station items. Defaults to Standard - Dependencies ImageLibrary and external image hosting are not required; the station artwork is included in the download Economics or ServerRewards is needed only when selected for shop purchases or pickup fees. The default shop uses Scrap, while the default pickup fee uses Economics. Set pickup fee currency to None for free pickup if you do not use a payment plugin - Default Config { "Recycling": { "Use Rust Speed [true = default, false = custom]": true, "Custom Speed Multiplier [ 1 = normal, 2 = double]": 1.0, "Max Items Per Cycle [0 = default]": 30 }, "Input Transfer": { "Transfer Interval [seconds]": 0.25, "Items Per Transfer": 30, "Transfers Per Pass [1-6]": 2 }, "Output Transfer": { "Output Full Cooldown [seconds]": 8.0, "Transfer Interval [seconds]": 0.25, "Items Per Stack Transfer": 1000, "Stacks Per Pass [1-6]": 6 }, "Power": { "Require Power For Basic And Standard": false, "Basic Required Power [rW]": 3, "Standard Required Power [rW]": 5, "Advanced Required Power [rW, always required]": 20 }, "Fuses": { "Require Matching Fuse": true }, "Shop": { "Enabled": true, "Currency [Scrap, Economics, ServerRewards]": "Scrap", "Purchases Per Player [ 0 = unlimited]": 2, "Prices": { "Basic Recycler": 250.0, "Standard Recycler": 500.0, "Advanced Recycler": 1000.0, "Basic Fuse": 50.0, "Standard Fuse": 100.0, "Advanced Fuse": 250.0 } }, "Station Pickup": { "Enabled": true, "Require Station Owner": true, "Require TC Authorization": true, "Fee Currency [None, Economics, ServerRewards]": "Economics", "Pickup Fee": 250.0, "Return Station Item": true }, "Send Chat Messages": true, "Debug": false }
    $19.99
  24. Changed Status from Work in Progress to Fixed
  25. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version

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