-
Posts
3,451 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by imthenewguy
-
Changed Status from Pending to Closed
-
I assume you mean not change when the item is created? If so, set the skin ids in console to 0
-
Hey mate has it happened since?
-
Hey mate I have only seen this happen once on a server I played on, which has the exact same issue. The only notable thing about the server is that it had a ridiculous amount of plugins and really poor server performance (15 server frames a second). Not sure if it was one of the other 150 plugins conflicting with it, or it the server just couldn't keep up with everything running that causes this weird bug. Ive even asked other devs if there is something I am doing wrong with the handling of the method, but they all say it looks fine so I am at a loss.
-
Deployable nature - change the following config options: "Prevent wild animals from targeting and killing deployed animals?": false (disable deployable animals if there are still issues) "Allow players to use their middle mouse button to remove an item with a hammer (they can still use chat command regardless if they have perms)": false "Display a chat message when a player pulls out a hammer for the first time, reminding them that they can remove deployables": false SkillTreeItems is only subscribed to CanStackItem, CanCombineDroppedItem, OnEntityKill and OnItemAction. The first 2 are unsubscribed if you set the config for stack handling to false (which should be the case if you are using a stacks plugin). The second only pays attention when the action keyword is used, by default it is "unwrap". OnEntityKill only tracks LootContainer class and simply has 2 lines: a null check of the entity and a call to remove the looted container. SkillTree uses Subscribe/Unsubscribe to handle hooks that aren't relevant at the time. If any player lacks the buff that uses a particular hook, it unsubscribes the hook. It also uses the most hooks of all the plugins by far. EpicLoot uses a lot of hooks due to the nature of it and the number of buffs and abilities it has. There is no Subscribe/Unsubscribe method with this one though (is something I will probably need to add). ItemPerks has the Subscribe/Unsubscribe feature.
- 243 comments
-
- 1
-
-
- #enhanced
- #custom loot
-
(and 7 more)
Tagged with:
-
Repaired Items not useable after unlocking the Skill
imthenewguy replied to Yuki's Support Request in Support
Can't reproduce, but I may have already fixed it accidentally lol. We will see in the next release. -
Changed Status from Pending to Closed
-
I would highly recommend switching to the steam workshop image system and upload the images to steam workshop. It will put all of the heavy lifting on the client and it get cached in their client between sessions which is nice. Ill look at putting a guide in my discord if you aren't familiar with how to do it.
- 1,253 comments
-
- #leveling
- #progression
- (and 13 more)
-
- 1,253 comments
-
- #leveling
- #progression
- (and 13 more)
-
- 1,253 comments
-
- 1
-
-
- #leveling
- #progression
- (and 13 more)
-
- 1,253 comments
-
- 1
-
-
- #leveling
- #progression
- (and 13 more)
-
Think its an oversight with EventHelper. If everything else is being restored correctly then I probably need to fix it on my end. I have added something to the next release that should hopefully sort it out.
-
- 1,253 comments
-
- #leveling
- #progression
- (and 13 more)
-
Changed Status from Pending to Closed Changed Fixed In to Next Version
-
Hey mate i have another version I plan to release which disables saving, so it will remove the entities on restart.
-
No XP earned when crafting with max speed bonus.
imthenewguy replied to 0athbound's Support Request in Support
Changed Status from Pending to Closed -
- 135 comments
-
- #items
- #enhancement
-
(and 6 more)
Tagged with:
-
How can I automatically delete the data when the map is initialized?
imthenewguy replied to P.P's Support Request in Support
Changed Status from Pending to Closed -
Changed Status from Pending to Closed Changed Fixed In to 1.0.3
-
Changed Status from Pending to Closed Changed Fixed In to 1.0.5
-
Changed Status from Pending to Closed
-
Changed Status from Pending to Closed Changed Fixed In to Next Version
-
Is the a way to make tier 3 combat perks relevant on a PVE server?
imthenewguy replied to 0athbound's Support Request in Support
Changed Status from Pending to Closed -
Changed Status from Pending to Closed
-
Changed Status from Pending to Closed Changed Fixed In to Next Version